Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

12/09/2012

Capcom vs SNK 2 Review

Capcom vs SNK 2
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One of the best 2D fighting games ever finally comes to the Playstation 2. Capcom vs. SNK 2 is the sequel to another great fighting game, with more characters, grooves and much more. All the characters from the first game are back plus the addition Rock Howard, Joe Higashi, Haohmaru, Kyosuke, Dan, Eagle, Maki etc. and the evil versions of certain characters ( Evil Ryu, Blood Iori, Shin Akuma and Ultimate Rugal). The graphics are excellent and control is top notch. The backgrounds are 3D and very nice and a few characters make cameo appearances ( The London Stage has Billy Kane from Fatal Fury and Dudley from Street Fighter 3). There are also pre-fight intros with certain characters just before each fight ( Joe vs. Mai, Kim vs. Chang, Hibiki vs. Rolento pus many more). Any who is a fan of the Street Fighter and King Of Fighters series will absolutely love this game. Hopefully when they make Capcom vs. SNK 3 they'll add whole bunch of new characters like Batsu, Roy and Daigo from Rival Schools, Genjuro, Sieger and Basara from Samurai Shodown, Haggar from Final Fight, Andy B., Wolfgang K. from Fatal Fury and a whole lot more.

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Capcom vs. SNK 2 unleashes lightning-fast animation and classic arcade fighting action on the PlayStation2. You can choose from more than 44 characters from the Capcom and SNK fighting universes, and customize your fighting style with even more fighting "grooves."

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12/07/2012

Dungeon Keeper Review

Dungeon Keeper
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I really enjoyed the wicked genre of the game. Some people hate the fact that you start from scratch,but what are the odds that you'll find an underground empire that you don't have to fight for or build yourself. The real trick is keeping your minions from desserting because they have sence of creature comforts to and you have to pay them (what you thought they'd just work for you putting their life at stake with no cash income?) and keep them from warring amongst themselves because they have natural enemies. This game is really humorous (ever slap a bile demon) the creatures reactions to certains actions are normally quite funny. One word of advice never sacrifice/slap the horned reaper. if you sacrifice it the creatures will desert with the tought that you're an idiot for sacrificing the best demon. If you slap him he'll go into a killing frenzy killing everything in sight until is but a bloody wasteland before him this is actually quite funny to watch,but...

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Sometimes you just need to express your dark side. In Dungeon Keeper, you're the boss of a horrible, rotten-smelling dungeon, and you must keep all of your loathsome, demonic creatures in line. If that weren't enough to keep you busy, your lair is continually invaded by hoards of idealistic "heroes" wanting to slay you, proclaim a triumph over evil, and go back to a village feast in their honor. What's an evil boss to do? Unleash your minions, set deadly traps, cast spells, and punish them with your torture devices. And most of all, teach those dumb do-gooders a lesson.

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10/20/2012

Sonic CD Review

Sonic CD
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Sonic The Hedgehog CD(1993). Sonic's third adventure, and the only Sonic game released on the Sega CD system.

By 1993, Sonic 2 had already been out for a year, and the series had become one of the biggest things in gaming around that time. But before Sonic 2 had even come out, Sega had begun the workings of what would eventually become Sonic CD (hence the reason for the similar graphics like Sonic's animations and the shield and lamposts from Sonic 1). It was also around 1993 that Sega had begun to promote their Sega CD add on, so they also thought it would be a good idea to jump the gun and throw their mascot on that system as well. Thus, Sonic CD came into existence.

Now unlike some Sega CD games which were just Genesis ports with added CD-quality music and the "CD" thrown on the end of the title, Sonic CD is actually its own game, and boy does it sure do a lot to stand out from the others. This adventure sports 2 awesome soundtracks (one for Japan, and another one for everywhere else), TONS of levels, some new tricks, and most evidently the main feature of the game: the ability to time travel. That's right. You can literally CHANGE TIME PERIODS WITHIN EACH ACT FROM THE PAST, PRESENT, AND FUTURE! How cool is that? Sadly, to this day, no other Sonic game (and even most games out there) has ever tried to mimmick this awesome feature. Now some Sonic fanatics out there will tell you that Sonic CD isn't an official Sonic game, and they'll put it down relentlessly in favor of the Genesis titles. While I agree that the Genesis Sonic games are all classics, don't listen to these fools who diss on this masterpiece. It's a very underrated game in the context of the rest of the series sadly due to its only platform being the Sega CD, which few were willing to shell out cash for a whole system just to play one game (let's face it, aside from Sonic CD, the Lunars, Terminator, Snatcher and a handfull of others, the rest of the games on the Sega CD were nothing but FMV crap). But there are many who have, and most will tell you it is indeed a great game and fits right alongside greats in the series like Sonic 2, Sonic 3 & Knuckles, and Sonic Advance 3. Now let's look at all the neat stuff this game has to offer:

PROS
-COOL SOUNDTRACK! Yes, it's dated and veeery early 90s sounding, but a lot of the level tunes fit their environments really well, and some songs even flat out rock! The "Sonic Boom" theme song will be stuck in your head for days. There's a bit of hip-hop thrown in there with some corny tacked on "do-wap" style vocals, but overall the soundtrack works. Sonic 2 still holds the top spot for best music though.
-FAST PACED, INTRICATE LEVELS TO EXPLORE. Unlike the loosely fixed paths of Sonic 1's stages and the polished warp speed environments of other games, Sonic CD's stages are very layered and have huge areas to explore at any place in the stage. Plus, they also have a slight "roughness" to them and don't seem solely based on perfect speed through formulas that the other Sonic game's stages were designed for.
-SOME OF THE MOST INNOVATIVE BOSSES IN ANY SONIC GAME. Just look at some of them: A pinball machine level-boss, a boss surrounded in breathable bubbles to break through, and a race with Sonic's metallic twin, Metal Sonic. 'Nuff said.
-I've mentioned the time warping already, but I must address the feature that lets you CHANGE THE FUTURE OUTCOME OF EACH STAGE. That's right, each level has both a good and bad future, in addition to the past and present. The past has a very organic, pastel look to it, where as the present is more bright. The good future also appears bright, though with machinery and wildlife existing in harmony, whereas the bad future is depressing and depicted much like a graveyard of the present or good future of a particular zone. To get the good future, you must travel to the past and destroy a robot generator thing. This actually gives the player a reason to explore the levels besides simply cruising through them.
-AWESOME SUPER PEEL OUT MOVE! Why this wasn't put into any other Sonic game is beyond me, but this move is basically a super speed dash without the spin, and Sonic's feet look like a figure 8. Really cool.
-VERY AWESOME STORY AS WELL. Technically, since it takes place between Sonic's 1 & 2, Tails is nowhere to be found, but in his place is the introduction of Amy Rose (who you'll see a lot more of in the Sonic Adventure games and the GBA titles). Metal Sonic is much better than the Robo-Sonic thing from Sonic 2 as well.

CONS
-THERE ARE 3 ACTS PER ZONE, BUT THE THIRD IS JUST A PIT STOP. You'll only fight a boss in this act, so there might as well just be two acts.
-And speaking of bosses, while they are very innovative in creation, some can be brought down in just a couple of hits! Why waste them like this?
-The super speed dash move is flawed in this game. You have to let it fully charge before you can take off, which might put off some newcomers.
-Some of the zones are merely repeats of ones found in Sonic 1. There's enough variation, but you can still see the similarities.

There you have it. The underdog of the Sonic series. If you're a new fan, don't start with this one, but do find it any way you can. Until Sonic Gems collection came out recently, Sonic CD was VEERRRY hard to find on console. It's also available on PC as well, so go play it!

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9/07/2012

Gex (Playstation) Review

Gex
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This game is very fun if you like a game filled with imaginitive and very colorful gameplay.I, like others I'm sure, go for games that show good graphics and reviews on the cover or box.I bought GEX used and am so glad I did.THis is a fun game for all ages.It is not too difficult for those newly into gaming and not too easy for those veterans out there.This may be a very old game, but I just got a playstation a few weeks ago.I am 23 years old and love the side-scrolling 2D games that are somewhat rare in today's 64Meg 3D evironments.I grew up with old NES games like the castlevania series.By the way, Symphony of the night rocks too.If you like to play for fun check out this title.I will be looking at the more recent GEX releases you can be sure.

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Gex playstation

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8/25/2012

Streets of Rage Review

Streets of Rage
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I love this game. I played it a zillion times during Spring 1993 with my friend Andrew. I used to play Axel or Blaze and he would be Adam. There are 8 levels to work thru in a run-down and corrupt city led by the evil Mr Big. Beating up all the bad guys and the end-of-level boss is much fun. Level 4 (The Bridge) was my fave because you could chuck baddies down the holes into the river.

It also had truly fantastic music. The composer Yuzo Koshiro did absolue miracles with the limited technology of the Sega Genesis. The main theme, Level One, Level 4 and Final Boss are standout tunes.

I wish Sega would do PC version of the SOR games. It's not fair that only people with a Genesis can still play this game. I would love to own this again. It would be in my computer permanently.

Graphics A-
Sound A
Gameplay A-
Lasting Appeal A-

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sega genesis

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8/14/2012

Street Fighter Alpha 3 Review

Street Fighter Alpha 3
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If one were stuck with having to make a desert island selection of PSX games (on the unlikely event you were to be stuck on a desert island with only your PSX, a big tv, and all the electricity you'd need), it would be hard not to grab SFA3 as I can think of no other game (even includingnon-fighting games) that has earned so many hours of replay.Capcom reallycleaned up the fighting engine used in alpha2, giving the game a muchsmoother feel, while also managing to incorporate air combos without makingthe game feel spastic (it is rather thrilling for instance to be able toknock someone in the air with guile and then immediately hit them againwith his blade kick.)Throws have been made more difficult, but since thecommand is specific, throws are much more precise. Beyond the improved gameengine you can now select from three different chracter types called -isms(no, you arn't chosing your character's political affiliation!)Anyoneremember slash and bust mode from Samurai Shodown?The three differentmodes customize your character, Xism being similiar to play in Super StreetFighter 2 Turbo (quite a mouthful), with one big super, no air blocking,but takes and gives out more damage.Aism is standard Alpha fighting modewith multiple super moves, air blocking, etc.while V-ism gives yourcharacter a shadow which repeats the attacks of your character (alsoappearing in SFA2).These are not the only differences between modesthough, as most characters actually have one or two different moves in thevarious modes. Were this not enough, SFA3 has incorporated every characterin the SF series so now you can play Honda, Blanka and T-Hawk (should youhave the desire to do so.) On top of this, there are several options whichwill add hours of game play to this already fantastic game.First is theworld tournament mode where you can build your character into an unstoppablefighter.The ability to customize characters in this mode andbring them into versus games or even normal arcade games is very exciting. The ability, for instance to make a 32 level Shin Akuma that can do hisRaging Demon move every 10 seconds, and if the move connects, your opponenttakes 60% damage...well it is a great way to work out your aggressions. Also there is the fun of making characters that can use the best of all the-isms (Aism character that can do V-ism custom combos).You can even giveyour character the chain-combo option like SFA1 and Dark Stalkers. Otheroptions are even crazier.My favorite is the ability to team up withanother player against the computer. On the PSX you must play ryu and ken or two of the same characters. Survival mode is also quiteenjoyable if you have made a 32 level character and you want to fight asmany characters as quickly as you can.Infinite survival model lets you takeyour skill as far as it will go!This game is not for everyone but if youenjoy fighting games (even if you have not enjoyed the other street fightergames) you should give alpha 3 a chance.If you are a street fighter fan,then you must purchase this game.

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ALL-TIME CLASSIC. FOR SONY PLAYSTATION VIDEO GAME SYSTEM. SUPER FUN. GREAT FOR COLLECTORS. HERE IS SOME INFO ON THE GAME. The third in the Alpha series has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika.The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry.World Tour - Simply choose your fighter and travel around the world, fighting the home town heroes that you run into. The more fights you win, the stronger you fighter becomes. You can also learn new moves, and there are three levels of Super moves to choose from before you start each round (called Isms).Arcade - A simple conversion of the arcade version. Beat each fighter with your chosen warrior, in three rounds per match (much the same as past versions of Street Fighter)Versus - Two human players battle it out.Training - A good way to learn all the super moves that are available, against a dummy.Entry - If you save your character during the World Tour mode, you can upload him here to use in the other modes in the game (especially handy for Training).Finally, if you complete certain areas of the game three new fighters become available, including another old favourite in Guile, Evil Ryu and Shin Akuma.

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6/25/2012

Super Metroid Review

Super Metroid
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It's sort of funny how I came to own Super Metroid.Back in 1995, I had some money and I was looking to buy some used Super Nintendo games at the local Movie Gallery.I found one that I wanted, but I had enough money to buy one or two more.I didn't really see any others that I was dying to have, but Super Metroid looked spectacular from the back of the box and I had always heard about how great it was, so I went ahead and bought it.Little did I know that it would turn out to be my favorite game of its kind, and possibly my favorite video game of all time!
When you first start a new game of Super Metroid, a short cinema that consists of 3D pictures and dialogue will start showing and telling the story.I could tell you the story, but that would spoil it.
Your job is to control Samus Aran, and guide her through several different and challenging worlds that mainly consist of futuristic-looking aliens as enemies.While you make your way through the game, you can always pause the game and look at the map to see where you need to go and where you're currently at.
Samus always has a gun that you can use, but there are several other weapons and gadgets that you can find somewhere in the game, and then use.There are missiles, super missiles, bombs, super bombs, other kinds of beams such as an ice beam, new suits such as a gravity suit for the underwater environments, the ability to run EXTREMELY fast, a grappling hook, X-ray vision goggles, extra energy units, and much more.
But it's not a piece of cake for Samus.All over the place, are several different enemies that can fly, eat Samus alive, jump from one side of a room to the other, and more.There are also AWESOME bosses that you have to defeat.These bosses can range from a towering dragon that throws claws at you, a bird that has wings that never get tired, to the all-powerful Mother Brain, and others.
Pretty much, Super Metroid is mainly about exploring the different environments.Samus starts out at scratch, with only one energy unit and a basic gun.You must find missiles, extra energy units, new suits, and all the other items, in order to be able to use them.The more items you find, the better off you'll be, and the better ending that you'll see at the end of the game.
There are also items other than weapons or powerups that need to be found in each world, such as save points (for saving your game), map data, and more.
Everything about Super Metroid couldn't have been any better.The graphics are haunting, well detailed, and couldn't have been any better for this type of game.The backgrounds have great effects such as lightning or morphing effects, and the characters in the game look very sci-fi and detailed.Just like the graphics do, the sound effects and music add to the science fiction and horror theme of Super Metroid.I'm one of the few lucky people in the world who is fortunate enough to own the Super Metroid soundtrack (it was only made in Japan and it's VERY hard to find), and let me tell you, it has the best music I have ever heard in a video game.All the tracks have that horror sound to them and they're all overly catchy.
As for sound effects, all of the sounds from the explosions, to the screeching and terrorizing voices of the enemies, are unbelievable.Super Metroid's control is slick, without being too touchy or sluggish; it's perfect in other words.Finally, Super Metroid has the best replay value of any adventure game I've ever played.I've went all the way through the game at least 50 times, and I'm still not tired of it!And I KNOW that I will NEVER get tired of playing Super Metroid.It's fun to see how many of the items you can find and how fast you can get through the game.
If there is anything bad about Super Metroid, it's the fact that it is only a one-player game.BUT, it is still one of the best games ever made.Super Metroid is as close to perfect as any game that has ever been made, in my opinion.
If you own a Super Nintendo, Super Metroid is a MUST-HAVE!It's not only one of the best games for the Super Nintendo, it's one of the best video games of all time, for any system.Electronic Gaming Monthly recently published a list of the 100 best video games of all time, and they chose Super Metroid as the best game of all time.That's right, they chose it as #1.When you play it, you will see why!Get it today while you can!

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Super Metroid SNES Game. Samus is back to take on evil space pirates who want to take over the universe.

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5/08/2012

Donkey Kong Country 3 Review

Donkey Kong Country 3
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I think that all of the Donkey Kong Country games are the best SNES games out there. It really ... that companies have started to forget about SNES. It is so hard to find SNES games anymore. I have as much fun playing SNES that I have playing my N64. I haven't been able to buy this game due to it is very hard to find it. I do own DKC 1 and 2. I have rented in the past DKC 3 and I really liked it. The graphics are awesome and the levels are even more challenging than the other DKC games. In this game the colors are really bright. If I was to suggest one of the DKC games I would say buy this one but then again it is really difficult to find one. A good spot to look is ... if you really want one because I doubt that ... will be getting more in. I might be wrong but ... is selling less and less SNES games so I have a feeling that they wont be selling them soon.

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Manufacturer DescriptionMONKEY MAYHEM LIVES ON! Kiddy Kong is a portly primate toddler with incredible power and agility! He teams up with Dixie Kong to stop the ever present army of Kremlings. The game play and ACM graphics just keep getting better in this visually stunning installment in one of the most popular video game series of all time. Combining their unique abilities as they each other into action Dixie Kong and Kiddy Kong set off to rescue Diddy Kong and Donkey Kong. Collect tons of treasures grab billions of bananas and find more stuff than you've ever seen (or not seen) as you set off on the greatest DKC adventure yet! The final showdown with KAOS takes place in a cliff-top laboratory at the End of the World. It could get seriously ugly. Monkey mayhem lives on in this exotic island adventure!

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2/28/2012

Kirby Squeak Squad Review

Kirby Squeak Squad
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Kirby Squeak Squad DS lets you take the deliciously fun shape-shifting pink guy on a platforming trek, storing and mixing up skill sets.

I adore Kirby games, and Squeak Squad DS is no exception. You're jumping down holes, climbing up ladders, and navigating mazes of course. But the main task of Kirby-land is to figure out what items are available to eat - and then to combine together multiple items to come up with cool new techniques.

The activation sequence is a bit tricky - you have to spin your finger around the four directions of the D pad to turn things on - but it's well worth it. The cool combinations you can come up with are great fun!

You're allowed to store items in "bubbles" in Kirby's stomach, which is what the bottom half of your DS screen is dedicated to. This lets you choose what item to use in a certain situation, or to combine them together if you wish.

Even more fun, as you go you unlock color options for Kirby himself. Interested in a blue kirby, or a citrus-colored Kirby? You can do it! Of course, many traditionalists will insist that Kirby only comes in one color, that is Pepto-Bismol Pink.

The game is well done, in that it's both simple enough for younger players and entertaining enough for older players as well. It's relatively short, so that you can use it to pass the time while waiting in line at the supermarket or taking a bus ride without worrying about memorizing arcane combinations of keys or memorizing a rule book of negotiation tactics.You have just as much fun replaying it, aiming to unlock every chest you find and to get through as quickly as possible.

I admit that I still adore the days of The Crystal Shards and hope that these styles of games will come out on the Wii in the future. But for travel playing, Kirby Squeak Squad definitely fits the bill as fun, easy to learn, engaging and short enough to fit in the spaces you have available in your schedule.

Well recommended!

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Kirby's back and ready for a bellyful of adventure, in Kirby Squeek Squad. When someone steals some strawberry shortcake, the pink powerhouse sets out after them, learning new skills. All the classic floating, jumping and battling of a classic Kirby game are here, but with a massive boost. You'll mix and match abilities that Kirby copies, by using the stylus to drag them together inside Kirby's belly (located on the touch screen). The powers themselves now have the ability to affect the environment, as well as foes. Burn trees and grasses with the Fire ability, freeze water with the Ice ability. In sub-game mode, this game also features multiplayer fun for up to four players, using either Multi-Card or DS Download Play over DS Local Area Network.

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2/14/2012

Donkey Kong Country 2 Review

Donkey Kong Country 2
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In the original Donkey Kong Country, Donkey Kong and Diddy Kong went on an adventure to try and get their mounds of bananas back, but this second adventure will be a bit different.
The Kongs' biggest villain, Kaptain K. Rool (a huge crocodile) has taken Donkey Kong as a hostage, so it's up to Diddy Kong and his girlfriend, Dixie Kong, to get him back.
Donkey Kong Country 2: Diddy's Kong Quest is a lot like Donkey Kong Country, except that it's even better.It didn't seem possible at the time for a 16-bit game, but this one has even better graphics than the original, better sound effects and music, and it's even more fun.There are new, helpful characters such as Wrinkly Kong (who saves your game), new animal buddies such as a snake with major hangtime, an awesome spider who has really got the science of web-making down to an art, and Rambi the rhino and Enguarde the swordfish are back and better than ever!Oh yeah, Dixie Kong is new too.She can twirl her head full of hair, which enables her to fight the force of gravity for a little while.
But what really makes Donkey Kong Country 2: Diddy's Kong Quest even better than the original is that it has more levels, and a lot more variety.There are even more secrets, more gameplay elements, and bigger and meaner bosses.When it comes to gameplay, the levels are more interactive, and there are a lot more things to collect and do.Instead of just collecting tons of bananas and extra lives (there's still a bunch of those waiting to be collected), there are 75 Kremcoins, a specially hidden DK coin in each level, and more, that gives this game unbelievable replay value.
Just like Donkey Kong Country, Diddy's Kong Quest is a 1-2 player game.You can play by yourself, or you can play with a friend in either competition mode or team mode.
In my book, Donkey Kong Country 2: Diddy's Kong Quest is the best game in the series, and not only is it one of the best games for the Super Nintendo, and one of the best platformers, it's one of the best video games of all time.If you liked the original, or if you like action/adventure games that never get old, I recommend getting Donkey Kong Country 2: Diddy's Kong Quest.You will NOT regret it!

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From the ManufacturerIn Donkey Kong Country 2: Diddy's Kong Quest, the second installment of this superb series, you wage battle against Kaptain K. Rool and his vast army of Kremlings. The incredible Advanced Computer Modeling (ACM) graphics in this game have been specially optimized for the Game Boy. If you play this game with the Super Game Boy accessory for the Super NES, you'll have access to specially selected color palettes and custom border graphics.

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1/30/2012

Mega Man X6 Review

Mega Man X6
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[I want to apologize for making this review so long, but I felt as though this game needed to be explained thoroughly.]
Mega Man X6(2001). Part six of seven.
After the somewhat disappointing X5, another sequel appeared less than a year later. How is this possible? According to another reviewer, apparently both X5 and X6 were created at the same time by two different teams under Capcom. For the most part, X6 is a combination of X5's style and X3's complexity. It contains the same graphics and classic gameplay as the previous two X games, but there are several features to this game that set it apart from the others. Here's the breakdown:
PROS:
-THANKFULLY, THERE ARE NO MORE MANDATORY ALIA MESSAGES! Capcom realized this mistake from X5 and made this feature optional. A small "!" appears in the corner when you reach key points in the stage and if you ever need them (true MM junkies don't) just press select. Finally, we get completely uninterrupted gameplay!
-The difficulty has been Vamped up drastically. This can be a good thing and a bad thing (more on the bad later). The good thing is that the game is no longer a cake-walk to beat like X4 and X5. The enemies will definitely give the player something to keep busy with.
-Perhaps the most non-linear X game in the series. By that I mean all the levels are vast, containing two different exits, and large arena-rooms to explore. Plus, the secret items are all cleverly scattered. You have to do more thinking than ever before to obtain some of them.
-The sound effects are slightly different than before. Now the explosions really let out a BANG! Also, some of the stage tunes are a return to X4's techno hardrock style, namely the Heatnix, Wolfgang, Mijinion, and Shark stages.
-Rescuing the 128 different reploids. This adds even more depth to X6 and allows the player to gain enhancements by rescuing them.
-X can now use the Z-saber! While it is not very good as a rapid attack weapon, it does help to reflect projectiles in the heat of combat.
CONS
-Okay, now the bad thing about the difficulty: SOME AREAS IN THE GAME LEAD TO POINTLESS FRUSTERATION. When I say that enemies come in endless waves, I mean that they throw everything and the kitchen sink at you. It comes to the point where even a veteran MM gamer cannot make it through each stage without losing lives. THE NIGHTMARE SYSTEM DOES NOT HELP THIS. Often times annoyances like meteors, fireflies, blackouts, and impassible silver blocks will take more effort to get through than normal stage enemies, which is nonsense. AND ITS ALL RANDOMLY GENERATED.
-THERE ARE TOO MANY NIGHTMARE ENEMIES. In some stages like the museum, most every enemy you face will be one of those. A little more variety in the bestiary would have benefited.
-Besides the four tracks I mentioned, the rest of the music is dull, boring, popish, and often annoying. I personally cannot stand the museum stage tune. AND WHAT'S WITH THE GRUNGE INTRO TRACK? This does not even fit with the X universe!
-LEVELS ARE NOT RANDOMLY GENERATED LIKE THE BOX CLAIMS. Okay Capcom, I don't care if the levels were actually random or not, but it's a really bad move to make a boast about a feature that's not there.
-Once again, the bosses are rather easy to beat. This is a bit of a letdown after how incredibly hard some of the stages are. Contrary to this though, the mini-boss High Max, seems almost too difficult to beat.
-Like the whale stage in X5, THE REPEATING JUNK-BALL MINI BOSS IN HEATNIX'S STAGE GETS TEDIOUS AFTER GOING THROUGH THE STAGE MORE THAN TWICE. It hurts the most when you're going back to rescue just one reploid.
-The story pretty much shot down the drain with this game. The cutscenes, though voice-acted in Japanese, drag on for a looooooong time. Like I said with X5, BRING BACK THE ANIME CUTSCENES! Zero should either be here to stay or gone for good. None of this "dramatic death and resurrection" junk. One other thing, STOP RESURRECTING SIGMA! Play X6 for the gameplay itself, not the story.
-Once a reploid gets caught by a nightmare, he can never be rescued again. In order to get him back, you have to reload the game. This can get annoying with some reploids.
-X can obtain two excellent pairs of armor (Blade, and Shadow), BUT GETTING THEM REQUIRES YOU TO ENDURE THE RANDOM NIGHTMARE SYSTEM UNTIL THE RIGHT HAZARD COMES ALONG IN A PARTICULAR STAGE. You can't acquire anything else without them.
X6 as a whole is a fun, challenging, and more often than not, a frusterating game. However I only recommend this one to experienced gamers, as this is one of the hardest MM titles to date. With a bit more work, this game could have easily been a classic. Despite all the shortcomings, it succeeds in retaining the classic 2D gameplay that makes Mega Man games what they are. I'm only being so critical on this game because I am an incredibly big MM fan who cares about the series. The story is the weakest part of X6, but give the game a chance. It's at least worth playing through one time. Get equipped with bubble lead all over again and go give it a shot.

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1 player, memory card - 1 block, and vibration function compatible.

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1/28/2012

Space Rangers 2: The Rise of the Dominators Review

Space Rangers 2: The Rise of the Dominators
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[last updated 11/03/06]: Note that Space Rangers 2 (SR2) is now available without copy protection [...] Instead, they use the same approach that they use for Galactic Civilizations II. I can only hope this means that updates for SR2 will be released.

By conventional wisdom, Space Rangers 2 (SR2) shouldn't be such a great game. After all, it contains a mixture of widely disparate game types:

-- 2-D turn-based space travel, including ship-to-ship combat;
-- 3-D ground-based real-time-strategy (RTS) combat among robots, with the ability to 'step into' one of your robots and control it personally;
-- 2-D 1980s arcade-style (real time) travel and combat set in a stylized "hyperspace" within a black hole;
-- text-based "choose your adventure"-style quests and challenges, some of which are quite tough.

All of this exists in a setting of sixty (60) star systems, with over 250 planets, space stations, and the like. You play a single character, of a given race (five available) and starting profession (also five available)--and you pretty much take it from there. There are another 50 or so non-player rangers zooming around the game universe in their own ships and pursuing their own paths and inclinations, as well as lots of traders, diplomats, pirates--and the dread Dominators.

And you know what? SR2 is a blast. In fact, as noted above, the longer you play, the more fun it gets. Part of that comes from increased personal skill; part comes from your character's development (not to mention your ship's development); and part comes from realizing that you're not in a "railroad game" (to use the term my friend Wayne Holder coined over 20 years ago), but that you really are free to choose any number of paths and find any number of approaches.

You can trade, gather asteroid fragments, explore planets (simple and a bit dull), hunt pirates, be a pirate, fight the robotic Dominators that are seeking to enslave humanity, or even try to get on their good side. You can trick out your ship, upgrade or swap out components, catch diseases, take various stimulants, pay for military campaigns against the Dominators, get loans, or even get a race-change operation (a good move if you've become too unpopular).

You're also free to suffer the consequences of what you do, which is why frequent game saves are a good idea. It's easy to die; it's not that hard to wipe yourself out financially; and it's even possible to get most of the known universe upset with you, as I did, inadvertanly in one game (the moral is, be careful when accepting a mission to track down and destroy another ship--some such missions are court-sanctioned, but others are simply political assassinations).

I have mixed feelings about the "choose your path" text adventures. On the one hand, it's a clever way of adding a great deal of varied content without having to come up with user interfaces to encompass situations as varied as being in prison, managing a ski resort, racing ground-based pods, competing in an interstellar (and trans-species) pizza contest, and so on. And you're never compelled to do them (except when you get thrown in prison), so you can avoid them if you wish.

On the other hand, I tend to approach new text adventures with a bit of wariness and weariness. Some can be relatively simple, but some can be quite difficult (though I have managed to eventually complete all the ones that I've actually started). And given how gorgeous the graphics are in the rest of the game, the simple sketches and text-based screens can be a bit of a letdown. On the whole, however, I'll take the content over the presentation, and I think SR2 is stronger for having these adventures in their current format than it would be if it lacked them entirely. Besides: they're a good fallback when you find yourself running low on cash and nobody wants you to carry some important object from one planet to another.

I find it interesting to compare SR2 with Microsoft's Freelancer. I had very high hopes for Freelancer and bought it as soon as it came out. Within a day, I had put it down again, and I haven't played it since. Freelancer had better eye candy and a more 'realistic' approach--but it felt far more like a railroad game than SR2 ever has. It is a classic example of the difference that good game design can make.

And that's what SR2 has plenty of: good game design. Trip Hawkins (formerly of EA and 3DO) famously said that a good game should be "simple, hot and deep." And that describes SR2. In spite of the variety of gaming styles--or, more likely, because of them--SR2 is addictive and fun.

SR2's greatest game design strength is, I think, the natural manner in which you can leverage yourself into having greater power and influence without ever losing the sense of your character being an individual. Natural (instead of arbitrary) tradeoffs keep you in line. You never command fleets; but if your leadership ability is sufficiently high, you can pay 1 to 6 other rangers to work for you for a while. While you can leverage up your ship and its components to take on the Dominators, you can still get killed if you get careless or overconfident--and there are still times you need to run away. Likewise, you may find yourself earning larger and larger sums for completing tasks and quests--but you may also find yourself spendings thousands or tens of thousands of credits in repairs and missile resupply after a single battle with pirates or Dominators.

Along those lines, your insystem-speed (including during regular space combat) is a function of the ship's size (carrying capacity) and the compnents and cargo inside. This means that a big, hulking ship, loaded with lots of weapons and other goodies, may be _more_ vulnerable than a smaller, less-equipped one, since the enemy can 'surround and pound' you. (With a fast enough ship, you can actually outrun missiles and torpedoes.)

Full disclosure: over 20 years ago, the abovementioned Wayne Holder and I designed and developed a real-time graphical space adventure game for the Apple II called "SunDog: Frozen Legacy". Needless to say, it was a constrained and primitive game, since it ran in 64KB of memory and fit (along with the operating system and all game data) on a double-sided floppy disk (280KB total). (Note: that's _kilobytes_, not megabytes or gigabytes.) Our vision was of a much richer and more complex game than we could possibly fit within those constraints.

SR2 encompasses everything that we did, attempted to do, or every wished we could do in SunDog, but with 21st century technology. It is for me such a delight, 22 years after SunDog shipped, to finally get to play the game that I have been carrying in my head for all this time.

==================
PROS (besides those cited above):

-- The game is rock-solid stable. In many, many hours of play, I've had SR2 crash exactly one, and it did so gracefully. This is in stark contrast to many other commercial releases (Civ4, GalCiv2, Battle for Middle Earth II, etc.). In fact, SR2 is very robust when dealing with external interruptions; twice I've had my system drop back into WinXP due to some kind of alert box from another application (unrelated to SR2); each time, the SR2 bar at the bottom of the screen change to read "Click here", and when I did (after handling the alert box), I found myself right back in SR2 where I left off.

-- SR2 does an automatic autosave every time you lift off a planet (overwriting the previous autosave). As noted, you can save your own games as often as you'd like (but: see below under Cons).

-- The user interface is very slick, very attractive, very fast, and works very well. Likewise, the graphics and music make the game very enjoyable.

-- For most actions, SR2 gives you a choice between automated and user-controlled.

-- The ground-based robot RTS battles are quite fun; the ability to take over and directly control one of your units (with a ground-based view) makes them even more so and opens the door to some more intelligent strategies.

-- E-Games/Cinemaware Marquee (the US producer/distributor) provided very useful support when I had a problem with one of the CDs on my original copy (and simply swapped out my copy for a new one). (Thanks, Nicholas!)

CONS (besides those cited above):

-- As noted elsewhere here, SR2 uses the controversial Starforce copy protection system, though I've had indications from the manufacturer that they plan to replace it.

-- SR2 was developed in Russia (and in Russian); some of the text translations are a bit obscure or confusing, though at times that simply adds to the sense of speaking with an alien whose grasp of human languages might be weak. While in prison, I did find one screen of text entirely in untranslated Russian, but it's not a critical screen.

-- The more games you have saved, the longer the save/load game panel takes to come up (though it always has eventually come up). Since I tend to save games often, this can be an annoyance. My solution is simply to delete saved games more often.

-- You can't save games at all while doing one of the ground-based robot RTS battles or during one of your text adventures. However, both of those environments give you the option of restarting should you lose or fail.

-- There are only two graphics resolutions supported in most of the game: 1024x768 and 800x600. (This is probably one of the reasons why the game is so stable.) However, the ground-based robot RTS subgame also supports 1280x1024--and SR2 will automatically switch back and forth between that resolution and whatever your chosen resolution is for the...Read more›

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The Dominators have risen as an ominous new threat throughout the galaxy. As part of a planet responsible for producing war androids, it has become self-aware - producing The Dominators - a mutant force which has advanced beyond their sole programmed ability. They have developed their own intellect, force of will and agenda and are now striving to destroy everything in their path and expand their own horizons by conquering the galaxy...one planet at a time.

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1/17/2012

Metroid Fusion Review

Metroid Fusion
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The famed 'Metroid' series really hit its stride with the release of "Super Metroid" for the Super NES platform.It did away with the monotony of "Metroid II" and enhanced the gameplay and environment of the original "Metroid".The puzzles and challenges presented by this version captivated all kinds of gamers.It re-hashed the original story and gave it some extra kick.New weapons and abilities were introduced, as were more complex storylines.Having never played any of the 'Metroid' games before this one, it was quite a spectacular introduction.

Now, fast foward a few years.Knowing that the new GameBoy Advance System is making quite a profit out of porting old Super NES games for handheld, I was interested to see if Nintendo was going to put "Super Metroid" on the GBA.Well, they did, sort of.The game that ended up being developed for GBA was called "Metroid Fusion" and it resembles "Super Metroid" in many ways.However, there are several distinctions.For starters, this takes place AFTER "Super Metroid" and adds a new wrinkle to story by creating a new nemesis called 'parasite X' which was able to procreate after our hero, Samus, wiped out all of the Metroids on SR 388.This parasite is a menace to the entire universe and all traces of it on SR 388 and the orbital research lab must be destroyed."... Fusion" takes place entirely aboard the orbital research lab and employs most of the same gameplay that "Super Metroid" did.It's still a side-scroller and it presents many of the same obstacles of its predecessor.There are numerous different types of doors that are sealed and unable to be accessed unless certain criteria are met.There are other access points and hidden entries that can only be discovered if you have the right weapons or know where to look.In addition, throughout the game, there are several different bosses Samus must defeat in order recover certain powers.

It's hard to truly describe how satisfying this game really is.You really need to play it yourself to see first hand.Rest assured, though.If you liked "Super Metroid", you're going to love this game.

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Metroid Fusion is a side-scrolling action game that's more in line with the series' NES origin than its GameCube contemporary, the first-person action game Metroid Prime. In this one, players take the bounty hunter Samus on an extermination mission through a research facility to kill X parasites--nasty creatures that absorb and assimilate the powers of their host. After she survived an X attack through the use of a vaccine made with X parasite DNA, she can now absorb the parasites to regain health and obtain special powers, like the morph ball, space jump, and wave beam. The problem is that the parasites are quickly making their way through the research lab's many dangerous projects and subsuming their abilities.
As a special bonus to GameCube owners, Metroid Prime and Metroid Fusion can each unlock special features in the other game via the Nintendo GameCube Game Boy Advance cable. For example, by completing Metroid Fusion, you can unlock the original NES version of Metroid in Metroid Prime. By completing Metroid Prime, you can unlock Samus's fusion suit for use in Metroid Prime.

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12/29/2011

Street Fighter II Turbo: Hyper Fighting Review

Street Fighter II Turbo: Hyper Fighting
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Street Fighter 2 was the first fighting game I owned on my SNES and is still one of my favorites.I skipped Champion Edition but when Turbo came out (the one with E Honda fighting Sagat on the cover) I knew it was good enough to buy again.This version features all the original 8 characters plus the 4 bosses, and the ability to fight with each character against himself, but does not include the 4 "new fighters" who are mostly cheap or ... (I really hate T Hawk).This is in my opinion the superior version of Street Fighter 2 on the best system.It seems like the SNES controller was made for this game, and the action so so smooth and beautiful.I had some fun playing this game against the computer but it really shines in versus mode.I cant tell you how many hours my brothers and I played this game but it became as much of a male bonding activity for us as anything.I think i still remember the code to jack up the turbo from the usual 3 stars to 10 (the matches are over in a matter of seconds) up down left right L Y R B or something like that.Man i really want to play this game again, hopefully my copy will arrive soon.It really is the most balanced and accurate fighting game of all time....Hadoken

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Street Fighter 2 Turbo SNES game. Take it to the street in this classic SNES fighter packed full of blazin' action and amazing combos!

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9/13/2011

Chrono Trigger Review

Chrono Trigger
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Pros:

+A very well done storyline
+A good battle system
+Several sidequests to undertake
+Some new content to experience
+Lots of replay value

Cons:

-There's a good amount of new content but it might not be worthwhile to those who've already experienced Chrono Trigger before; likewise, there's no improvement in the visuals... this may or may not please some gamers

In 1995 Square released Chrono Trigger.A game commonly hailed as one of the greatest games of all time.In the years following it became one of the most highly sought after Super Nintendo games of all time.The game saw a rerelease on the Playstation in 2001 along with Final Fantasy IV in the Final Fantasy Chronicles package.This marks the third time Chrono Trigger has seen a release since it first debuted.The game has aged very well but some gamers may find there needs to be more of an update.

Chrono Trigger has a well known story but it never hurts to go over it for some who may not have played this gem.In the year 1000 AD, the Kingdom of Guardia has the Millennial Fair.You play as Crono, who goes to the fair and bumps into a girl named Marle.After wandering the fair with her for a while, Crono and Marle decide to check out his friend Lucca's new invention, a teleportation device.When Marle steps into the device, it reacts to her pendent and she is suddenly transported through time.Feeling somewhat responsible, Crono decides to go through time after her.What begins as a simple rescue mission turns into something so much more when you go into the distant future and see that the world has ended.Now, in an attempt to save the future, Crono and his friends will stop the apocalypse from happening.Their adventure will take them through time and they'll meet several interesting characters.

It is because of the characters and the well put together story that Chrono Trigger is so memorable.This version features a newly translated script that is much better than the original (as if the original needed a tune up).

Another aspect that makes Chrono Trigger stand the test of time is the gameplay.You'll roam the field normally until you come into contact with an enemy.Where as most RPGs have to transition from the field mode to the battle mode, Chrono Trigger instead has your characters spread out and pull out their weapons.The battle system itself utilizes the ATB battle system from Final Fantasy for some fast paced action.

Where the game truly shines, however, is its Tech system.Every character has a series of unique techniques that they can utilize.At first the system doesn't sound that interesting, but your characters can combine their techniques together to pull off double and triple techs.It helps to make battling more interesting and fun.It also assures that you'll try using every character at least once just to uncover all the double and triple techniques out there.More than that, however, it adds a lot of strategy to the game given that each characters techniques are unique to them.You may find that what makes the difference between sending a character into battle and not has to do more with their techniques than their base statistics.

There are plenty of side quests to keep you busy, and the time traveling element makes some of them more fun to partake in than others.As if that wasn't enough, the DS version also includes all the animated cutscenes from the Playstation release.If you'd prefer to enjoy the game in a completely classic way, you can turn them off if you desire.There are also a few extras added to the DS version such as new dungeons and touch screen controls.The touch screen controls themselves work fairly well, although you may still find that using the buttons and D-pad is still much easier.

Chrono Trigger is by no means a challenging game.It's also a fairly short one.At most you'll probably take twenty hours to complete it your first time through.Veterans may find themselves completing the game in less than fifteen hours.Chrono Trigger makes up for being a short game by having a lot of replay value.First there's the New Game+ feature which lets you go through the game again carrying over your techniques, items and equipment.The game also throws in multiple endings, which will encourage you to play the game again.

Musically, Chrono Trigger has one of the best soundtracks around.Some of it sounds better than the original Super Nintendo game.Many tunes will be stuck in your head for years to come, mainly because so much of it can convey so much emotion.

Graphically, however, is where Chrono Trigger can be a mixed bag.The character models and backgrounds look incredibly detailed, and in the DS port some things have been smoothed out.Artistically, Chrono Trigger will probably never fade into oblivion.On the other hand, Square-Enix released Final Fantasy IV and Dragon Quest IV earlier this year with improved graphics, bringing the games into 3D.Final Fantasy IV, in particular, showed major improvements in its presentation that made the story more emotionally gripping.It's a wonder why Square-Enix wouldn't do the same with Chrono Trigger.It would've been stunning to see some of Chrono Trigger's best moments in a new light.

The good news, however, is that Chrono Trigger hasn't had many releases, and there's so much more added than simply a new dungeon.This means even if you did play an older version of the game, there's a good berth of new content worth checking out.Whether or not it's worth forty dollars is subjective.

Chrono Trigger is a remarkable game.If you've played it before, one more go can't hurt.If you've never played it, this is the definitive version.Every RPGer should play this timeless classic at least once.Age has not slowed Chrono Trigger down one bit.

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Product Description:
After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS's dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.


After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. View larger.

Gameplay is enhanced with Nintendo DS's dual-screen, stylus controls, and a host of great new features. View larger. And so the Story Goes. . .
Through a chance encounter amid the festivities of Guardia's Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod -- the latest invention by Crono's long-time friend, Lucca.
Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she's whisked away,

Explore the past -- Prehistory, Antiquity, and the Middle Ages -- Present, Future, and even the End of Time. View larger.

This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. View larger. Crono bravely follows in pursuit, but the world into which he emerges is one of four centuries ago. In Chrono Trigger prepare yourself to journey into the forgotten past, distant future, and even to the very End of Time.
The Worlds of Past, Present and Future
In Chrono Trigger you'll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land.
The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time -- a place with no era to call its own. This confluence of time's streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio -- the Master of War -- serves as your guide on time's treacherous roads.
Battle Systems and gameplay
This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves!
Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform.


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8/11/2011

Sonic Rush Review

Sonic Rush
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Sonic the Hedgehog.Sega's mascot has been around a long time, and has always had a following.With Sega dropping console status and just sticking to development, all of the various Sega franchises have drifted around and landed in various places.Sega's most famous character, Sonic, and all of his gang have landed in the strangest place of them all:Nintendo.

I realize that Sonic Mega Collection and Sonic Gems and Sonic Heroes have come out multi-platform, but Sonic Adventures were released on Gamecube, and Shadow the Hedgehog has just come out on Nintendo's box.Also, the former rival is home to the real Sonic games:Sonic Advance 1, 2, and 3 on the Game Boy Advance.

It's true, that Sonic belongs in 2D.The sense of speed, of gravity-defying, dizzying velocity is really something that never translates well in 3D.Sonic just doesn't move as fast and doesn't control as well as he does when he's blazing through the 2D worlds that populate his games.Something is always lost in translation.There's no feeling of rocketing through worlds at insane speeds.

Well, the Advance games remedied that, but they didn't quite have the scope and balance of the original sonic games.Yes, they were fast, but they were also ... kind of small feeling.They felt like portable versions of sonic games.They were good, but I always preferred the old-school Sonic games as the real achievements.

Well, Nintendo has a new portable out, with a lot more power, and so it was just a matter of time before Sega would bring the Hedgehog over.How does Sonic Rush make out?Well, let me just say this:I might have a new favorite Sonic game.And if not, it's very close.

Sonic knocks the Blue Hedgehog kicking and screaming into a new handheld glory.This is a giant, beautiful game, with the kind of level design not seen since the old-school sonics.With the two screens of the DS, the Hedgehog's vertical now, with levels that launch our hero sky-ward and back across both screens without any real trouble in the transition between screens.It's fluid and gorgeous.

Actually, gorgeous is a great word for the entire game.The levels themselves are classic 2D.Not overly flashy, but beautiful and perfect for blurring past.With Sonic, flashy little details aren't as important as looking good for the split second you'll see it, and the levels don't dissappoint.Sonic himself is a 3D model, a pretty good one that moves wonderfully on the screen and makes for some nice effects on levels as he sometimes is thrown closer to the screen due to cranes, elevators, and slides that push forward in a wonderful melding of 2D and 3D.

The boss battles, though, are done entirely in 3D.So far, I haven't had the kind that takes place in an arena (where you can move all over) but instead on tracks where you can go left and right.But the boss is 3D, and you move in 3D space, and it really works in a retro sort of way.Yes, it's 3D bosses, but they move and behave with patterns that are wonderfully old-school.

Yes, there's a second character, a purple female feline named Blaze the Cat, but I've spent most of my time right now with Sonic.It seems that she controls similarly, and thus there's no lengthy distractions with slower characters (I'm looking at you, Sonic Adventure games!).This one's all about speed.

And the control!This game is perfect.It's all tight and responsive, and you'll need it, because with the speed Sonic goes, one mistake will send you careening into an enemy or plunging to your doom.It's not overly challenging (none of the Sonics are, if you ask me), but it's good and it does require skill, and that's really the whole point.

I love this game.I love Sonic, and this is one for the ages.Trust me, if you want a great classic console experience, this is it (and it fits in your pocket)!It's a must buy.It won't disappoint, I guarantee it.

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Product Description:
Sonic Rush brings back your favorite blue suse with an attitude. This time, Sonic pairs up with royalty - Queen Blaze the Cat - from another dimension to save the universe from utter destruction. Sonic Rush takes full advantage of the dual screens on the Nintendo DS system to deliver a frenetic adventure with dizzying dives, near vertical curves, extreme jumps, brain-twisting loops and more!

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7/03/2011

A Boy and His Blob Review

A Boy and His Blob
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The Wii has become the welcoming home for a series of wonderful 2D games lately, from Muramasa: The Demon Blade to World of Goo, and the forthcoming New Super Mario Bros Wii (worst...title...ever).Add to this list A Boy and His Blob, which is an ultra-charming reimagining of the NES "classic."I say "classic" because, like Battletoads, it's one of those old games that people remember fondly until they try to play it again and realize just how crazy hard the game is.

The Wii version is much easier than the NES game in some ways, although it offers up plenty of challenge in its own right.The boy now has an unlimited number of jellybeans to feed the blob, which means that you can now focus on the puzzle at hand rather than worrying about rationing and backtracking.Further, there really is no backtracking anymore since the Wii version does not contain an open world; the game is split up into self-contained levels in four unique worlds.There is a final goal to reach in each level, but there are also three treasure chests hidden in each one.Get all three chests and you open a whole new challenge level at your treehouse "hub."Beat the challenge and you're rewarded with behind-the-scenes footage of the game in progress, including sketches and artwork.It's a great system that's easy to understand and really boosts the replay value of the game.

The game is beautiful.It's hand-drawn and the level of detail is astounding, in a subtle kind of way.Stop for a while and appreciate the light swaying of trees in the background, the animated frogs jumping at your feet, and the very nice lighting effects, especially during the night stages.Like a Miyazaki film, you can feel the love that was poured into this game.Heck, the animators even went so far as to include a feature where you can hug and scold your blob, for no other reason than "because you can."These elements also greatly add to the charm.The music is also subtle but quite nice.Chances are you won't be humming the tunes later, but the music fits well with the visual style.

Controls are tight, for the most part.Some sticky points can come in when you're trying to direct the trajectory of your jellybeans, which requires a very light touch on the analog stick.Also, flying can feel too loose and the screen gets kind of jerky, which leads to quite a few accidental deaths.Luckily, there are a wealth of save points within each level so you're never sent too far back after a death.My biggest beef with the game is that only one player can save a game at a time.My fiancee and I are both big puzzle fans and it's annoying that we can't each have our own game going at the same time.

Long story short, buy this game if you're a fan of puzzle games.The pace is not fast, but you'll love the animation and the challenging levels that build in the latter half of the game.Support 2D games, let the developers know that there's still a market out there for them.

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Product Description:
A retelling of theoriginal Nintendo Entertainment System (NES) classic of the same name,A Boy and his Blob teams players with the unusual ally of ablob for single player, side-scrolling platformer and puzzle-solvingfun. Using both the blob's ability to assume a number of differentshapes and your skill at calling each out, together you set aboutsaving the Blob's home of Blobolonia from the grasp of a enemy benton domination.



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