Showing posts with label mega man x. Show all posts
Showing posts with label mega man x. Show all posts

1/09/2013

Mega Man X3 Review

Mega Man X3
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Anybody who owns a snes I HIGHLY recommend that you get this game. It is the best out of any mega man game. It has awesome armors, hard bosses, lots of secrets, and you can play as zero. Please get this game!

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Product Description:
Doppler Town, named after the reploid scientist, was a place where humans and reploids could live in peace. When the virus that transformed reploids into Mavericks was discovered, Doppler created an anti-virus. However, Doppler became infected and assembled a team to destroy the Maverick Hunter Units. The only robots that can stop him are Mega Man X and Zero. Use the unique talents of each character to destroy enemies and assimilate new weapons and powers. Along the way, they will have to find a variety of secret items including a helmet and some robot armor. Save humanity from the scourge of the Mavericks in MEGA MAN X3.

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12/06/2012

Mega Man X2 Review

Mega Man X2
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This game is, overall, better than the previous X installment. It has a good level of challenge, although once you get the hang of it, the game becomes pretty easy. The weapons, though somewhat dull and uncreative, are still pretty fun to mess around with. For example, changing the weather using your bubble splash, speed burner, strike chain, and crystal hunter in Wire Sponge's stage, and the priceless joy of making Crystal Snail chase his shell around by using the magnet mine on him. This game has awesome replay value, not necessarily cuz of all the secrets, but just because it's so much fun! The graphics are great, not like the first one where there wasn't really definition between colors. One of the best features of the game is the music. The tunes in X were cool, but the tunes in X2 are so cool I've died trying to finger drum along with the music (especially in Flame Stag's level). The only complaint I have about the game is the slow down. I personally think slow down looks pretty neat-o, but only when it's supposed to happen! It's NOT cool, for example, when you're trying to dodge junk being thrown at you by Morph Moth's cocoon form! Fortunately, that flaw is ruled out by the game's overall well roundedness. The gameplay, music, and number of hidden gizmos to find make this game a must have for long time fans and a best buy for people who are new to the series(too bad it's so expensive!).

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7/03/2012

Mega Man X8 Review

Mega Man X8
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While I do enjoy playing X7, I find myself playing this one more.I think the main reason is X8 doesn't really rely on 3-D all that much.X7 got a little annoying, but the Mavericks were cool.This one, I just find the whole game awesome. Awesome levels, awesome power-ups (I mean come on, you can buy the blade that Sigma uses after beating the game once), awesome Mavericks, and a really cool storyline.Since X7 was the "test-subject" of the new age of Megaman, it had a few flaws.This game noticed those flaws and perfected them.Not at all hard to play, pretty easy controlling makes this game one that you can play over and over again.

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Product Description:
Mega Man X 8 adds more depth and variety to this classic gaming series. With Earth in ruins after Sigma's invasion, humanity builds a new kind of reploid to colonize the moon. Sigma has corrupted their DNA and made them turn on humans. You and your teammates head to the moon for outer-space adventure of epic proportions!

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2/05/2012

Mega Man X Collection Review

Mega Man X Collection
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Mega Man X Collection(2006). A showcase collection to gather the first six Mega Man X games all on one disc, as well as the unreleased-in-America Mega Man Battle & Chase.

The reason for my review title stems from a grudge I had a long time ago. Most gamers from the 90s should remember a popular used game-selling company known as FuncoLand (now they are Gamestop). Well back in March of 1997, I saw listed in FuncoLand's catalog the fully priced MM:B&C. I was a very impatient kid back then who needed to have everything Mega Man, and so I quickly reserved a copy of the game before it was set to be released. I was really excited because it looked like it was going to be a pretty neat game, combining the classic Mega Man formula with racing. Unfortunately as it turned out, in a last minute action caused by Sony, Capcom was unable to release the game here in the US. So disappointed, then I demanded that FuncoLand return my money. They never did. I learned a hard lesson that day. And now, they finally decided to put the game on this Mega Man X collection, and having waited such a long time, I did not hesitate to unlock it. Unfortunately, I was majorly let down by what turned out to be a third-rate Mario Cart/Crash Team Racing clone that sucked for the most part. I can excuse the archaic graphics since I grew up with a PS1, but the game itself just seemed kinda... dull.

Ok, now that that's out of the way, onto the REAL reason to own this collection: the Mega Man X games! Yes, here Capcom decided to throw their first spin-off series to one of their top franchises, taking the first three games that originated on the SNES, and the second three that resided on the PS1, and left off X7 and X8 (due to the fact that those two games are widely available on the PS2, and so it would be pointless to include them).

Now let's look at each X game!

-Mega Man X
INFO: Here's where the series starts off, introducing players to the story of the reploids, Zero, Sigma, the new anime-influenced look, a rocking soundtrack, robot-ride vehicles, heart-tanks, and the armor collecting feature that lets X do things like dash, head butt, and supercharge special weapons.
MY THOUGHTS: Of all the X games, I find that this one and X4 have the most attention to detail in the little things. I'm talking about the features such as animations and things like taking out Chill Penguin's stage and causing another stage to freeze over. Very cool. It's an excellent place to start for beginners since the difficulty is not too terribly high. The levels are a bit sparse compared to the others (though not nearly as bad as in X4) but there are still plenty of secrets to collect, and being the first game, I can't fault it. The boss fights are fairly simple, but challenging enough for those who haven't played an X game before.

-Mega Man X2
INFO: The sequel brings forth a few new surprises such as the air dash, speeder vehicle, double charge shot, giga attack, and the ability to alter the ending based on defeating certain bosses throughout the game. It also featured a new graphics chip that enabled some interesting 3D wire frame effects to occur at various points.
MY THOUGHTS: While the first X game was great, here is where the series really started to shine, IMO. There was a lot more that you could do; the levels were just large enough to really house some secrets, and just small enough to provide plenty of nonstop action. It's considered a favorite for many fans. Plus, of the classic X games, this one just has a great feel to it. My only gripe with the original SNES game comes from the IMMENSE SLOWDOWN, which was thankfully fixed in this collection. Bonus points go to that.

-Mega Man X3
INFO: The next entry featured the ability to call in for Zero's help and play as him briefly, a more complex super armor-collecting system, and the ability to call on special robot-ride armor vehicles at certain points of the stage.
MY THOUGHTS: This one has always been my favorite, and to me was the series's definite high point. It's also the only game that I didn't have, considering how rare and expensive it was. As for the game, the difficulty is very high at this point and they give us a lot more stuff to do, such as find hidden stages and super armor pieces. No gripes here, other than the fact that they could have done more with the ability to play as Zero. But Capcom gave us a huge surprise here! They decided to take a game that was already great to begin with, and give the fans the previously "import-only" improved PS1/Saturn version that contains improved music, sound effects, and added anime cutscenes! How cool is that? If you buy this collection for JUST ONE REASON at all, get it for this nice bonus.

-Mega Man X4
INFO: The SNES was done, and Capcom decided to give the series a major cosmetic overhaul for the 32-bit generation, showing off with animation on par with the Street Fighter games. In addition, Zero could now be played completely for the first time, offering fans an alternate style of play to X's. Anime cutscenes run abundant here as well (though voice acted poorly).
MY THOUGHTS: X4 quickly became a fan-favorite due to the anime cutscenes and excellent blend of action. This new look inspired the creators to pay attention to the cool little animation details once again, and give the game a nicely polished feel. In terms of this, the game succeeds beautifully. Plus, the soundtrack is probably the best a Mega Man game's music has ever been. However, I'll be the first here to point the game's vital fault that everyone always seems to overlook: the stage layouts are a huge letdown from X3's, putting us back to X1's simplistic approach. Keeping the action tight is good, but not at the expense of completely linear and short stages. Not only that, but there aren't nearly as many secrets to find this time around. Zero's quest is fun, though nothing is really different except for the story and the melee-oriented play style. The good thing though is that being on a Gamecube disc now, the loading times are NONEXISTENT! (this is true of both X5 and X6 also). I might sound a bit picky, but X4 really is a fun game that serves as another great place to start, though it's also the quickest of the six games to be done with. In its favor, I'd say that this one, along with X2, has perhaps the best feel and atmosphere to it, which sadly did not carry on to the next two games.

-Mega Man X5
INFO: introducing a new countdown timer that alters the game's ending, multiple armor sets to collect, and the ability to upgrade different aspects of the player's abilities. X and Zero can both now be switched back and forth at any time.
MY THOUGHTS: It's typical of everyone to say that this is where the series started to go downhill and in many ways they are correct. However, X5 isn't as horrible of a game as people will get you to believe. For one, the stage layouts have improved immensely from the last game, and there are more secrets to collect once again like the 2 different armor suits. That's not to say that X5 doesn't have its faults. Quite the contrary: CAPCOM SHOULD HAVE RID OF THE MANDATORY INTERRUPTIONS THAT ALIA GIVES!! They had a chance to take off this major hindrance here and they blew it. If you're playing the games in order, this becomes especially annoying since all it does is provide "vital" hints such as "Don't run into spikes!" which do nothing but insult the player's intelligence after getting through X1-4. Also, X5 has ridiculously easy bosses, eliminating the need to "find the right weapon" when they can all be slaughtered rather easily by Zero's blade and the X-buster. And while the stages themselves are expansive enough, the designs seem a bit derived from X4's stages. These drawbacks make X5 my least favorite of the first six X games, but it's still a very worthwhile play if you can get past them.

-Mega Man X6
INFO: features a new "nightmare" system, a reploid-finding feature, the ability to wield Zero's saber with X, and a new control scheme for Zero.
MY THOUGHTS: Wow. I must be the only fan that doesn't hate this game with a passion. While I agree that it's FAR from a classic compared to the others, it does have its moments of brilliance. I'd say the perfect description for X6 would be "rough around the edges". It has some ideas that are perfectly executed, and others that fail miserably. For instance, I love the reploid finding feature as it adds more depth to the stages, and the alternate exits are a nice touch. On the other hand, the nightmare system was a horrible attempt to bring back X1's stage altering elements, which could've worked with some more time and effort, but it falls completely flat and should've been left out. Also, forget the story, as after X5 it becomes just throwaway garbage. However, I'm REALLY GLAD they got rid of X5's terrible drawback here. It's a very difficult game that should probably be played last, since the nightmare elements add so much harm to the stages that it's nearly impossible to go unscathed. However, if you can last through the randomness of the nightmare system long enough, you'll be treated to two of the best armor suits in all of the X games. How much you will like this game depends primarily on how patient of a gamer you are.

I was a bit worried at first about playing the games with the Gamecube's oddly distorted controller setup, but I quickly adjusted with no problems. Plus, you can switch the controls at anytime too, which is nice. There are some bonuses like early artwork for characters, secrets for each of the X games, and some of X3's remixed music. That's it though, so if you were expecting a cartoon like in the previous Mega Man collection, you'll be disappointed. I would've liked to seen some of the rejected ideas for...Read more›

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Product Description:
Mega Man X must thwart Sigma's army of renegade reploids and their evil plan of destroying the world. Faced with intense challenges, X, his robot partner, Zeroand Dr. Light must band together to intercept and prevent the forces that threaten total annihilation. Mega Man X Collection features a retrospective of X's humble teenage beginnings on a 16-bit system to its initiation into the 32-bit era. Players will be challenged to prove their gaming skills once again as they battle through each subsequent adventure while unlocking a host of bonus features and artwork.

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1/30/2012

Mega Man X6 Review

Mega Man X6
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[I want to apologize for making this review so long, but I felt as though this game needed to be explained thoroughly.]
Mega Man X6(2001). Part six of seven.
After the somewhat disappointing X5, another sequel appeared less than a year later. How is this possible? According to another reviewer, apparently both X5 and X6 were created at the same time by two different teams under Capcom. For the most part, X6 is a combination of X5's style and X3's complexity. It contains the same graphics and classic gameplay as the previous two X games, but there are several features to this game that set it apart from the others. Here's the breakdown:
PROS:
-THANKFULLY, THERE ARE NO MORE MANDATORY ALIA MESSAGES! Capcom realized this mistake from X5 and made this feature optional. A small "!" appears in the corner when you reach key points in the stage and if you ever need them (true MM junkies don't) just press select. Finally, we get completely uninterrupted gameplay!
-The difficulty has been Vamped up drastically. This can be a good thing and a bad thing (more on the bad later). The good thing is that the game is no longer a cake-walk to beat like X4 and X5. The enemies will definitely give the player something to keep busy with.
-Perhaps the most non-linear X game in the series. By that I mean all the levels are vast, containing two different exits, and large arena-rooms to explore. Plus, the secret items are all cleverly scattered. You have to do more thinking than ever before to obtain some of them.
-The sound effects are slightly different than before. Now the explosions really let out a BANG! Also, some of the stage tunes are a return to X4's techno hardrock style, namely the Heatnix, Wolfgang, Mijinion, and Shark stages.
-Rescuing the 128 different reploids. This adds even more depth to X6 and allows the player to gain enhancements by rescuing them.
-X can now use the Z-saber! While it is not very good as a rapid attack weapon, it does help to reflect projectiles in the heat of combat.
CONS
-Okay, now the bad thing about the difficulty: SOME AREAS IN THE GAME LEAD TO POINTLESS FRUSTERATION. When I say that enemies come in endless waves, I mean that they throw everything and the kitchen sink at you. It comes to the point where even a veteran MM gamer cannot make it through each stage without losing lives. THE NIGHTMARE SYSTEM DOES NOT HELP THIS. Often times annoyances like meteors, fireflies, blackouts, and impassible silver blocks will take more effort to get through than normal stage enemies, which is nonsense. AND ITS ALL RANDOMLY GENERATED.
-THERE ARE TOO MANY NIGHTMARE ENEMIES. In some stages like the museum, most every enemy you face will be one of those. A little more variety in the bestiary would have benefited.
-Besides the four tracks I mentioned, the rest of the music is dull, boring, popish, and often annoying. I personally cannot stand the museum stage tune. AND WHAT'S WITH THE GRUNGE INTRO TRACK? This does not even fit with the X universe!
-LEVELS ARE NOT RANDOMLY GENERATED LIKE THE BOX CLAIMS. Okay Capcom, I don't care if the levels were actually random or not, but it's a really bad move to make a boast about a feature that's not there.
-Once again, the bosses are rather easy to beat. This is a bit of a letdown after how incredibly hard some of the stages are. Contrary to this though, the mini-boss High Max, seems almost too difficult to beat.
-Like the whale stage in X5, THE REPEATING JUNK-BALL MINI BOSS IN HEATNIX'S STAGE GETS TEDIOUS AFTER GOING THROUGH THE STAGE MORE THAN TWICE. It hurts the most when you're going back to rescue just one reploid.
-The story pretty much shot down the drain with this game. The cutscenes, though voice-acted in Japanese, drag on for a looooooong time. Like I said with X5, BRING BACK THE ANIME CUTSCENES! Zero should either be here to stay or gone for good. None of this "dramatic death and resurrection" junk. One other thing, STOP RESURRECTING SIGMA! Play X6 for the gameplay itself, not the story.
-Once a reploid gets caught by a nightmare, he can never be rescued again. In order to get him back, you have to reload the game. This can get annoying with some reploids.
-X can obtain two excellent pairs of armor (Blade, and Shadow), BUT GETTING THEM REQUIRES YOU TO ENDURE THE RANDOM NIGHTMARE SYSTEM UNTIL THE RIGHT HAZARD COMES ALONG IN A PARTICULAR STAGE. You can't acquire anything else without them.
X6 as a whole is a fun, challenging, and more often than not, a frusterating game. However I only recommend this one to experienced gamers, as this is one of the hardest MM titles to date. With a bit more work, this game could have easily been a classic. Despite all the shortcomings, it succeeds in retaining the classic 2D gameplay that makes Mega Man games what they are. I'm only being so critical on this game because I am an incredibly big MM fan who cares about the series. The story is the weakest part of X6, but give the game a chance. It's at least worth playing through one time. Get equipped with bubble lead all over again and go give it a shot.

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Product Description:
1 player, memory card - 1 block, and vibration function compatible.

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12/14/2011

Mega Man Maverick Hunter X Review

Mega Man Maverick Hunter X
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The Mega Man X Collection was fantastic.It was a port, of course, but not a bad port.Now for the PSP we receive Maverick Hunter X which is nothing more than a recreation of a Super Nintendo classic.However, it is a fantastic recreation!

In 1993 CAPCOM began the Mega Man X series, which was a more action packed beefed up version of the original Mega Man games.The series takes place in the year 21XX, about one-hundred years after the original series.A band of renegade reploids known as Mavericks are waging war with humans, and they're being led by an evil reploid (and former hunter) named Sigma. It is up to Mega Man X to lead the band of Maverick Hunters against these mavericks.

To the veterans of the original 1993 classic on the SNES, the gameplay is virtually the same.In some areas it feel too familiar as the level layouts and enemy placements and patterns are about the same.This isn't such a bad thing, of course, if you enjoyed the original game.Like most every other Mega Man game, you'll choose a level and work your way to the boss and then collect his weapon.

Bosses typically use the same pattern they did in the original.They might alter them a little, but not so much that they don't seem familiar.

The 3D graphics are incredible.The enemies, backgrounds, platforms, everything from the loveable SNES version is there, only completely rendered in 3D.You'll recognize all the foes and all the levels.It's beautiful and perfect for a handheld such as the PSP.

The music is a mixed bagIt's remixed from the SNES version, but you'll either like it or hate it.Some tracks sound really good, others really don't.The ones that sound good you'll love, but the ones that don't will definitely show.

A few differences are in place.If you remember where the location of the capsules were, you might as well forget them.Capsules are--for those who are new to the series--what will give X his power ups for his legs, X-Buster, helmet and body armor.They're not in the same location as the SNES.The capsules are located in different levels, and some of the power ups you'll have to have.

A game like Maverick Hunter X isn't very long at all.Luckily, there are a few extras that are worthwhile.The story is now told in Anime cutscenes.After completing the game you'll be able to view a half-hour cutscene that gives lots of backstory to the series.Likewise, after completing the game you'll be able to play as Vile!Vile is known as one of X's adversaries, but you'll be able to play as him here.He's got some pretty cool things he can do being that he's got weapons everywhere.

However, there will be times upon playing this game where those who were practically in love with the original will probably want to boot up the old SNES original.I say go for it, to compare.It'll help you appreciate just how beautiful this game is.

This is a remake of a game done right.The way it's done is absolutely perfect and something any Mega Man X fan should invest in.Yes, it is worthwhile.Sometimes even better than the SNES original.

The Good
+Remake of one the greatest 2D side-scrollers of all time
+The gameplay is still remarkable
+It look gorgeous
+There is a lot more story told
+Neat extras

The Bad
-Some of the music isn't great

For Hardcore Fans... definitely!

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Product Description:
Mega Man Maverick Hunter X is a remake of the original Mega Man X title that first appeared on the Super Nintendo Entertainment System. The game builds upon the original with new renderings of 3D character models, new environments and gameplay features that raise the bar for side-scrolling platformers. Mega Man Maverick Hunter X also includes an animated movie that provides real insight into the Mega Man X universe and even gives gamers a sneak peek at events that took place before the plot line of the first game. Plus to ensure that even the most veteran of gamers is given a real challenge, the level arrangements have been modified with item locations, map layouts and the strategies needed for completing levels all updated. The year is 21XX. A mysterious robot named X has become the model from which further Reploids were created to aid mankind. Unfortunately, some of the Reploids turned against the humans and were given the name Mavericks. In response to this, the Maverick Hunters, an elite squad of Reploids, were formed to combat these renegade Reploids and calm was restored until one of the Maverick Hunters, a powerful Reploid named Sigma, turned against the peacekeepers. Now X and his fellow Maverick Hunter friend, Zero, must prevent Sigma from executing his evil plans to destroy humanity.

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