Showing posts with label action game. Show all posts
Showing posts with label action game. Show all posts

12/12/2012

Earth Defense Force 2017 Review

Earth Defense Force 2017
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It's rare that a game gets panned and, upon reading about it, I realize it's the perfect game for me. Earth Defense Force (EDF) 2017 is a bit of a clunker, with unrealistic physics, repetitive enemies, and a terrible vehicle mechanic.Folks accustomed to the first-person smoothness of Halo or the gritty action of Gears of War would most certainly turn up their nose at EDF.

But I loved every single level of it.

You've probably guessed what the plot is: flying saucers invade and deposit hordes of giant ants, spiders, robots, and Godzillas--sorry, "Dino-mechs"--onto the Earth's surface in an attempt to take over the word, Independence Day-style.You are Storm 1, EDF's premiere ground soldier.You and a bunch of your hapless fellow soldiers are tasked with repelling alien invaders several times your size with nothing but handheld weapons.Remember Starship Troopers?It's like that.

With apologies to Winston Churchill: You fight on the seas and oceans, you fight in the air, you defend your planet, whatever the cost may be. You fight on the beaches, you fight on the landing grounds, you fight in the fields and in the streets, you fight in the hills...and you never, ever surrender.From Aliens-style bug hunts in cramped tunnels to bitter Children of Men-style warfare in ruined cities, EDF drops you into every environment imaginable, puts a gun in your hands, points you at a giant monster and asks you to take it on mano-a-giant monstero.

The enemies are glorious to behold.The giant robots are 1950s style automatons reminiscent of the Iron Giant, clunking their way through city streets with gigantic beam weapons, one eye, and weird rope-like limbs. The giant dinosaurs breathe atomic fire and smash through buildings and troops.

And then there are the bugs.Lots and lots and lots of bugs. The giant ants squirt acid or bite, swarming in an erratic pattern just like their tiny brethren. The giant spiders, a combination of tarantula and wolf spider, jump AND spit webs. As if this weren't bad enough, sometimes EDF throws all of these types of enemies at you at once.

The other major part of the game are the weapons. There are intelligent miniguns that track monsters just like in the extended cut of Aliens, bullets that ricochet off of the walls, flame throwers, grenade launchers, sniper rifles, acid sprayers, time release mines, rocket launchers, guided missiles, and of course shotguns. Each has a reload time, although you rarely run out of ammo, and a range and damage, so there's plenty of variety. The more enemies you kill, the more weapons and armor you pick up.There are also vehicles, including tanks, helicopters, hoverbikes, and mechs, but the controls are clunky.

EDF revels in its size.Everything is destructible, from bikes and cars on the street to skyscrapers.And they can all be taken out with one well-placed (or poorly placed) missile. Bugs run up the buildings and attack from above--but if you shoot one of the buildings down, the bugs just float to the ground without a scratch.In fact, there's really no penalty for falling (including blowing up the building you're standing on). I destroyed quite a few buildings and struggled to run out of the falling shadow, only to watch the rubble fall right through Storm 1.

On the other hand, the UFOs that fly overhead are also a destructible part of the scenery.As a result, there's a massive sense of scale as you fire rockets at the giant spaceships floating above you; it's exhilarating to watch one of the UFOs crash to the ground after several well-placed shots.And since the things are so darned big, they often fall on TOP of you.

The AI is dumb as rocks, of course.While there are occasional bosses, this game is mostly about blowing up the entire scenery.Sure, Storm 1 leads the EDF troops once their captain dies.And the dialogue really is hilarious: it's been structured so that they talk in vague terms about the enemy to increase the applicability of spoken phrases.Here's a typical snippet of dialogue:

"Where's the enemy?"
"The enemy is out of range!"
"Are you scared?"
"Shut up!"

This silliness adds up to the perfect B-movie dialogue. Even better, the troops are almost of no help whatsoever and actually a threat--though buildings fall through them, your troops can be hit by friendly fire.I killed off the entire platoon several times when an idiot EDF soldier ran in front of my rocket launcher.

About the only unforgivable flaw is that the game's difficulty levels are widely variable.I beat some levels with ease on hard while others were impossible.Unfortunately, EDF does not count beating a level on hard difficulty as beating it on normal difficulty.Since EDF awards points on Xbox live only upon completing every level on one difficulty, switching back and forth between normal and hard levels meant I ended up with no credit for beating the game at all.

You have to be a certain kind of person to appreciate EDF.If you've ever enjoyed THEM!, Tarantula, Sky Captain and the World of Tomorrow, Godzilla, Starship Troopers, Aliens, Independence Day, War of the Worlds, or if you just happen to like blowing things up but suck at games like Gears of War and Halo...then grab your rocket launcher, soldier, because the EDF needs you!

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Earth Defense Force 2017 makes you Earth's last line of defense! Planet Earth is under attack from alien invaders, and the EDF is our only chance for survival. Grab your gun, join your squad and repel the attacking forces

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11/07/2012

Earthworm Jim Special Edition Review

Earthworm Jim Special Edition
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I've been a fan of Earthworm Jim for years now. Through out my child-hood this game dogged me to my frustration; anybody whose played knows this is a difficult game even set on easy. But, at age nineteen I bought and played again and again until I was able to beat it, having finally mastered the nasty Tube Race level. I played it so much I eventually got good enough to beat it on hard and die only twice.

Now, being able to play Earthworm Jim in it's entirty I can say this Sega CD classic just plain rocks!
Just about everything that was great about the SNES version has been made better. The levels are longer, there are two bonus levels, one exclusively on the genesis and another one exclusive to the CD and the music has also been re-tooled to sound better. Jim even has a new weapon, a homing rocket, that is a blast to use! Jim's voice even sounds white-trashier, with on an occasional butt-hole suffer kind of accent.

There are, however, a couple of things lacking about the Sega CD version. Sometimes certain sounds or sound effects actually sound worse on this version than they did on the SNES version, and some funny sound effects are also lacking. Professor Monkey-for-a-Head seems to be missing his zany laugh whenever you shoot him, and Peter Puppy's adorable puppy squeal when you whip him is also absent. They did, however put in a slurping sound for when Evil The Cat cleans himself (go figure). The worst of all is the final fight with Queen Slug-for-a-butt. Her screams sound like a rooster being tortured and after a while it gets quite annoying as you just want her to die and shut up.

The music in What the Heck? and Andy Asteroids sounds much improved but sometimes I preferred the SNES music to the Sega CD in some levels, such as Level 5 and Snot a Problem.
The bonus levels, Big Bruty and Intesinal Distress are quite apart from the other levels in being funny and are more creepy than anything.

New Junk City: The improved music is pretty groovy! but the additional section were Jim must brave the dump suitless as a mere worm might give you some trouble.

Andy Asteroids: Much improved banjo-get-away music! There seem to be asteroids and they can be quite difficult to dodge. Prepare to lose to the pot-bellied Psy-Crow more often.

What the Heck?: Best improvment on the music! The level lay out is slightly different and you get your taste of plenty of useful homming missles!

Big Bruty: Very creepy level. Creepy music that sounds more like ambience for a horror movie, giant mosquitos and, of coure, big bruty, a dumb dinosaur that trys to swallow you. Big Bruty sounds like a demented Hyena when he charges you.

Down the Tubes/Tube Race: Not much different here accept for a wavy water effect throughout the level and the music has been changed from the New Junk City theme to the Level 5 theme. Navigating in the submarine feels a little more difficult...

Snot a Problem: Pretty much the same only the music doesn't sound as good as it did on the SNES version.

Level 5: This level is harder than before and features less techno-y sounding music.

For Pete's Sake!: Meteor showers! There's severl more now than just the one! This can be quite difficult.

Intesintal Distress: Very creepy. Like something from a Nine Inch Nails music video.

ButtVille: The last and hardest level of the game. If you beat it on only easy mode you don't get to see the ending. Instead you get a long, butt funny, excuse me, but funny speach about earthworms.

Overall the Sega CD version is a little harder so it's the perfect challenge for Earthworm Jim fans. People who suck at games beware, this is not for you(especially the crybabies who said earthworm jim was too hard!)

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Product Description:
Earthworm Jim makes his biggest leap from the confines of a cartridge to the shiny side of a CD in this Sega CD exclusive upgrade to his first adventure. New features include a new CD Audio soundtrack, bigger levels, more secrets, more weapons, more animation, more enemies and more wackiness ... more hamsters, of course!

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10/20/2012

Sonic CD Review

Sonic CD
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Sonic The Hedgehog CD(1993). Sonic's third adventure, and the only Sonic game released on the Sega CD system.

By 1993, Sonic 2 had already been out for a year, and the series had become one of the biggest things in gaming around that time. But before Sonic 2 had even come out, Sega had begun the workings of what would eventually become Sonic CD (hence the reason for the similar graphics like Sonic's animations and the shield and lamposts from Sonic 1). It was also around 1993 that Sega had begun to promote their Sega CD add on, so they also thought it would be a good idea to jump the gun and throw their mascot on that system as well. Thus, Sonic CD came into existence.

Now unlike some Sega CD games which were just Genesis ports with added CD-quality music and the "CD" thrown on the end of the title, Sonic CD is actually its own game, and boy does it sure do a lot to stand out from the others. This adventure sports 2 awesome soundtracks (one for Japan, and another one for everywhere else), TONS of levels, some new tricks, and most evidently the main feature of the game: the ability to time travel. That's right. You can literally CHANGE TIME PERIODS WITHIN EACH ACT FROM THE PAST, PRESENT, AND FUTURE! How cool is that? Sadly, to this day, no other Sonic game (and even most games out there) has ever tried to mimmick this awesome feature. Now some Sonic fanatics out there will tell you that Sonic CD isn't an official Sonic game, and they'll put it down relentlessly in favor of the Genesis titles. While I agree that the Genesis Sonic games are all classics, don't listen to these fools who diss on this masterpiece. It's a very underrated game in the context of the rest of the series sadly due to its only platform being the Sega CD, which few were willing to shell out cash for a whole system just to play one game (let's face it, aside from Sonic CD, the Lunars, Terminator, Snatcher and a handfull of others, the rest of the games on the Sega CD were nothing but FMV crap). But there are many who have, and most will tell you it is indeed a great game and fits right alongside greats in the series like Sonic 2, Sonic 3 & Knuckles, and Sonic Advance 3. Now let's look at all the neat stuff this game has to offer:

PROS
-COOL SOUNDTRACK! Yes, it's dated and veeery early 90s sounding, but a lot of the level tunes fit their environments really well, and some songs even flat out rock! The "Sonic Boom" theme song will be stuck in your head for days. There's a bit of hip-hop thrown in there with some corny tacked on "do-wap" style vocals, but overall the soundtrack works. Sonic 2 still holds the top spot for best music though.
-FAST PACED, INTRICATE LEVELS TO EXPLORE. Unlike the loosely fixed paths of Sonic 1's stages and the polished warp speed environments of other games, Sonic CD's stages are very layered and have huge areas to explore at any place in the stage. Plus, they also have a slight "roughness" to them and don't seem solely based on perfect speed through formulas that the other Sonic game's stages were designed for.
-SOME OF THE MOST INNOVATIVE BOSSES IN ANY SONIC GAME. Just look at some of them: A pinball machine level-boss, a boss surrounded in breathable bubbles to break through, and a race with Sonic's metallic twin, Metal Sonic. 'Nuff said.
-I've mentioned the time warping already, but I must address the feature that lets you CHANGE THE FUTURE OUTCOME OF EACH STAGE. That's right, each level has both a good and bad future, in addition to the past and present. The past has a very organic, pastel look to it, where as the present is more bright. The good future also appears bright, though with machinery and wildlife existing in harmony, whereas the bad future is depressing and depicted much like a graveyard of the present or good future of a particular zone. To get the good future, you must travel to the past and destroy a robot generator thing. This actually gives the player a reason to explore the levels besides simply cruising through them.
-AWESOME SUPER PEEL OUT MOVE! Why this wasn't put into any other Sonic game is beyond me, but this move is basically a super speed dash without the spin, and Sonic's feet look like a figure 8. Really cool.
-VERY AWESOME STORY AS WELL. Technically, since it takes place between Sonic's 1 & 2, Tails is nowhere to be found, but in his place is the introduction of Amy Rose (who you'll see a lot more of in the Sonic Adventure games and the GBA titles). Metal Sonic is much better than the Robo-Sonic thing from Sonic 2 as well.

CONS
-THERE ARE 3 ACTS PER ZONE, BUT THE THIRD IS JUST A PIT STOP. You'll only fight a boss in this act, so there might as well just be two acts.
-And speaking of bosses, while they are very innovative in creation, some can be brought down in just a couple of hits! Why waste them like this?
-The super speed dash move is flawed in this game. You have to let it fully charge before you can take off, which might put off some newcomers.
-Some of the zones are merely repeats of ones found in Sonic 1. There's enough variation, but you can still see the similarities.

There you have it. The underdog of the Sonic series. If you're a new fan, don't start with this one, but do find it any way you can. Until Sonic Gems collection came out recently, Sonic CD was VEERRRY hard to find on console. It's also available on PC as well, so go play it!

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10/18/2012

Blood 2: The Chosen Review

Blood 2: The Chosen
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Blood II: The Chosen is a horror based fps with a good single player gameplay and a fantastic multiplayer gameplay. It is the sequel to Blood, one of my favorites. You play caleb an undead anti hero. In the first game set in the 1930's, Caleb served for a dark god Technoborg and his evil organisation cabal, when he decided to leave cabal he and his lover were murdered, caleb returned from the dead and took revenge by destroying technoborg and became the chosen one. Now it is 2030 a century has passed with the caleb wandering the earth mostly minding his own buisness. Now cabal has become cabalco and its leader Giddion wants to take revenge on Caleb. You as caleb must escape from Giddion and destory him. The gameplay is very good with more than 30 levels in four episodes, The gameplay is very good though not quite as good as the orginal. You can play as four charecters, play as caleb only he gets cutsences. The level design is very good from moving trains, haunted cathedrals, hovercrafts, catacombs, science labs, high rise buildings ect. The levels are very large and a lot of fun. Some of the levels are dark and scary just like the orginal. The selection of weapons are excellent, there are more than 15 weapons from beretta, shotguns, assault gun, snipper rifles, howitizer and telsa cannon which is my favorite. some of the weapons are not as good as the orginal, voodoo doll and life leech are not very powerfull here. A big dissapoinment is you cannot carry more than 10 weapons in your inventory.
Blood II is built on the lithtech engine, I played it on the Direct3D video mode and the game runs very smooth and the level loading was very good. The graphics and charecter animations are outdated today, sound recording is just ok. The creature animation is fantastic, There are lots of scary and well animated creatures. It is a funny game, Caleb is my favorite game charecter, He says a lot of cool one liners like "When you get to hell, tell them I sent you. You can get a group discount". There are lot of black humor in the game. It is a very violant game, It has lots of red fluid flowing and many nasty sences. Blood2's multiplayer or Bloodbath as called here is excellent, there are lots of well desinged maps. you can control your charecter by arranging points for speed, strength ect. Each charecter begins the game with ten weapons of his choice with full ammo. Unfortunatly the network code is buggy, but it is a great game on Lan parties. It has one of the best multiplayer gameplay ever. Blood2 is not as good as the orginal but it is a good game.
Finally I had a small problem with the game and almost everyone with Geforce based video cards may have that problem in Shogo and Blood2. The main menu will not appear or keep flickering. Turn the vsync to always off in the more Direct3D option...

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10/13/2012

Freedom Fighters Review

Freedom Fighters
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There are few games that I'd use the term "great" while describing them. Freedom Fighters is such a game. Though released to critical acclaim in the fall of 2003, the game became a "sleeper" with higher profile titles being released around the same time. That critical acclaim was well deserved, because this is one game that has managed to surpass every one of my expectations.
Freedom Fighters takes place in what is described as an "alternate reality". In this timeline, the Soviet Union was the first to develop the Atom Bomb and bring and end to World War II. The game is prefaced by a brief rundown of events leading up to the present day. When the game begins, you find the game's hero, a New York plumber by the name of Chris Stone, is going about his daily route. When he and his brother stop to fix a clogged sink of a prominent anti-Soviet activist, he finds himself smack in the middle of the Red Army invasion. He's then thrust into the role of guerilla fighter.
The gameplay is what makes Freedom Fighters such an outstanding game. The game is a third person shooter. As you progress in the game and accomplish certain objectives, you gain "Charisma Points" which elevates your status eventually to where you can command fellow soldiers. You can recruit and command up to twelve freedom fighters with a very basic command interface, using the controller buttons, that works surprisingly well. Your troops will take cover and fight independantly when they need to, so you won't have to worry about them getting picked off one by one. The enemy A.I. is also very sophisticated. The Red Army will fight just as fiercely as your troops and will often try to pull and "end around", trying to sneak up on you and take you by surprise. The only thing that I didn't like about the controls was the precise aiming. It tended to be a bit of a pain to hold down the L3 button. The gameplay is structured so that whatever you accomplish in one mission ultimately affects another. For instance, if you blow up a helipad there will be no attack helicopters in another level. There is also an off-line multiplayer mode, which players engage in split screen action and co-op mode.
The graphics on this game are excellent, while other games may boast more photo realistic character models, the emphasis here placed on making the player feel like he was actually fighting on the streets of New York. Streets, street lights, snow, and even elevated train platforms have a very "New York" feel to them. One of the more intersting graphical features is what's called "rag doll" physics. When a parked car explodes it sends whoever is standing next to it flying into the air. Which makes for some pretty cool visuals. The sounds are also exceptional. Soldiers speak Russian, explosions rock the dual shock controller, tanks rumble through the streets. This game sounds as great as it looks and plays.
The story is moved along through the use of fake newscasts from the Soviet Armed Forces Network. This is a technique that was used in another game, Splinter Cell, earlier in 2003. But here the newscasts do a much better job at moving the story along. The obvious difference is that in Splinter Cell, the hero was operation covertly, but the newscasts did little to shed any light on the story and often felt like they were not interwoven into the fabric of the game. Here the newsbroadcasts feel like they are part of the game and help to immerse you further into the game.
Freedom Fighters is without a doubt one of the best games of 2003. If you're not playing it, you're really missing out on one of those really special games that makes you glad you own a Playstation 2. I HIGHLY recomend this game!

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Freedom: The Battle for Liberty Island is set in a world where the Soviet Union won the Cold War. Now a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country.
Players take on the role of a blue-collar worker who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother, who has been taken hostage along with other New Yorkers by the Soviets. You must recruit and lead an army of urban guerillas to take on the Soviet threat in the streets of New York City. Freedom: The Battle for Liberty Island provides two layers of gameplay: A strategic turn-based mode that centers on base operations in an underground sewer system and an action mode that unfolds in the streets where fierce battles are won or lost and resources are captured.

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9/01/2012

Prince of Persia: The Two Thrones Review

Prince of Persia: The Two Thrones
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I still remember when the original Prince of Persia came out. Not the Sands of Time, but the two-dimensional PC version from the nineties. It was one of my favorite games. The series dragged for awhile, and then they began the current trilogy by releasing the Sands of Time, Warrior Within, and now, finally, The Two Thrones.

It's necessary to talk about the previous two games for a bit, because The Two Thrones takes a lot from both of them. In Sands of Time, what I felt was the real strength of the game was the storyline, along with superb voice acting and graphics that were ahead of their time. The prince was versatile and very easy to maneuver. Although the game was rather short, it was a fun ride. The major complaint about that game was its fighting engine, which was, admittedly, a bit bland and boring. With Warrior Within, they greatly improved the fighting engine, adding all sorts of maneuvers and combos and two-weapon fighting, which added another level of fun to the game. What Warrior Within seemed to lack from the first game, however, was the atmosphere. The prince didn't have Farrah (from the first game) as a companion to work with, and other than with boss fights, there was little dialogue. It was a much....darker game. Bloodier, gorier, and the music was laden with Godsmack and all sorts of heavy rock which, although during a few of the battles I thought it made it fun, seemed out of place.

The Two Thrones took what worked from both of the previous games in the trilogy, and dropped what didn't. The fighting engine from Warrior Within has returned, and has been improved. In Warrior Within it didn't really matter to me if I had two weapons or not; in this game the prince is MUCH deadlier with a second weapon (and also seems to lose it faster). I kept on finding I was looking to pick up a second weapon often, which is something I liked. They also added 'quick kills' to this game, where if you can sneak up on someone it gives you a sequence where you have to press the slash button as your blade lights up--and it's not extremely easy. The window you have to hit that button in is short enough to give you a challenge, but not too tough. Plus, they have quite a few different animations for it, so you can't just get used to one pattern for it. Boss battles have a level of difficulty, but aren't too tough.

The storyline of this game is also done very well. They lightened up the atmosphere that was so dark in Warrior Within. Although it's definitely not a light-hearted storyline, the voice acting and lighting in general seems to have made it much...cheerier. The prince (as you can tell by all of the previews and the artwork on the cover of the game) is now, well, schizophrenic. His darker side--I guess you could call it his warrior within--is now a voice in his head, and the prince banters with his darker half constantly. I found myself looking forward to the dialogue as much as anything else in the game, especially towards the end of the game.

A note of caution about the story: there were two endings to Warrior Within. The second ending could only be unlocked by acquiring all of the health upgrades. The story to The Two Thrones continues from the secret ending, not the normal one. If you didn't get the secret ending to Warrior Within, you may be confused as The Two Thrones begins.

The graphics to this game are essentially the same as Warrior Within. The cutscenes are incredible, but there aren't too many of them; there are far more in-game cutscenes using the regular character models than there are videos. The character models aren't bad, but they're not great, either. I don't think I can really complain, but the prince looks, well, lanky sometimes. I guess 'awkward' would describe him well. It's not that he looks stiff, or anything like that, but he just, well, bends in a strange way here and there. You can't really blame the game for that, though, because with all of his versatility he ends up in all sorts of positions, and so for some of them not to look completely natural is (in my book) easily forgiven.

The prince still moves in pretty much the same way from both of the previous games. He can run along walls, climb anything, jump unnaturally high--you get the picture. He certainly has some new things he can do in this game, but not very many. What I find neat about this game (and the previous two) is that although a lot of the things the prince can do are COMPLETELY impossible, the animation is done in such a way that you *almost* believe that it's possible. Almost. His moves are believable, which is a real credit to the animations he has.

Not only has the prince become schizophrenic in this game, but he has taken it one step further--his darker half takes over quite often, completely transforming his appearance. His dark side is MUCH more fierce of a warrior, holding a weapon in his off-hand that is essentially a giant chain, which he is very proficient with. You'll find it extremely easy to defeat enemies when you play as the dark side, but there's one catch: the prince's health drains over time. It replenishes fully when you get a sand tank. This may sound familiar from Warrior Within, where the prince was a sand wraith for some time, but there is quite a difference with the dark prince. The sand wraith had unlimited sand tanks; dark prince does not. The sand wraith would stop losing health at a certain point; the dark prince does not. If you don't improve your health, the dark prince will die, so it forces you to be quick as you go through certain puzzles trying to get back to being the normal prince. In general this doesn't become too much of a problem, as there are sand tanks in just about anything you smash while being the dark prince, but towards the end of the game it got pretty difficult, especially if you haven't gotten many health upgrades (which I didn't).

There were also some chariot races that they added. They weren't extremely fun, but I didn't find them to be a burden, either. One of them was pretty difficult, and ended with the most difficult boss battle in the game, so it's a good idea not to use up all of your sand tanks on the chariot race (which I did) because you'll need them in the boss battle, or else you'll play that battle QUITE a few times, especially if you haven't gotten many health upgrades (which I hadn't, and it took more than twenty attempts for me to win that battle). What makes the chariot races difficult is there's no health meter; if you crash you die. The chariot was maneuverable enough that the controls didn't cause you to crash, but sometimes it was difficult to see what was ahead, and the difficult race was a few minutes long--pretty tough if you don't want to use your sand tanks (which, believe me, you don't).

I already mentioned the voice acting. The music has changed from Warrior Within to be more...arabian. It fits well with the atmosphere. I found that oftentimes, especially with the Empress of Time (who narrates the story) it was difficult to hear her, so you'll want to turn voice sounds all the way up and sound effects and music down to be able to hear everything. Sometimes she would begin narrating JUST as I went to save my game, and it would cut her voice off, so that I didn't hear what she had to say. It's not a huge deal--nothing she said specifically had anything to do with any puzzles or anything, but with the story being as good as it is, it would have been nice to hear everything.

I also found that I relied on the sands MUCH less in this game than in the previous two. Some of the powers I got I never even used. Call it a credit to the well-programmed fighting engine, call it a credit to the game giving you a good clue as to where it is that you have to go, and the controls following what you tell it to do. But other than a few mistimed jumps, or poorly-executed 'quick kills,' I rarely needed to rely on the sands.

Overall, I think this game--and series in all--has been outstanding. All too often the sequel to a game becomes old hat, just a bland remake of the previous version. The Two Thrones is not bland. You may get sick of some of the puzzles here and there, but the superb storyline told through excellent voice acting makes you keep on wanting more. If you haven't played the previous games in the series, I'd suggest you do so before playing this game. Although you don't need any of the knowledge from previous games to be able to get through this one, they don't put much effort in brushing you up on what has happened in the previous games. Overall, The Two Thrones provides a satisfying conclusion to a series that has been outstanding throughout and constantly improving. It's a shame that the conclusion to this game is so final; I don't think I could ever get enough of this series, but alas, this is the finale.

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Product Description:
Prince of Persia: Two Thrones picks up the incredible action and adventure of the series with an all-new chapter. The Prince has returned from his adventures with his love, Kaileena. Instead of the peace that he longs for, he finds his homeland ravaged by war and the kingdom turned against him. The Prince is captured and Kaileena has no choice but to sacrifice herself and unleash the Sands of Time to save him. Now a fugitive, the Prince discovers that past battles have given rise to a deadly Dark Prince, whose spirit gradually possesses him.

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8/20/2012

Devil May Cry 3: Dante's Awakening Review

Devil May Cry 3: Dante's Awakening
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I must say Devil May Cry 3 is an incredibly awesome game. I loved the original DMC immensely, and like a ton of other people, I was very disappointed with the sequel. This game lives up to the original, and expands upon it in every way.

DMC3 is a prequel to the series and focuses on the relationship between Dante and Vergil. The game actually has story behind it, unlike the other two games that felt like they had a little story tacked on. The cut-scenes are great, and everything's still over-the-top and cheesy, but in a good way. With the new Style moves, the game has depth beyond button-smashing; it even encourages it with Combo style points that are awarded for your flashiness on screen, and are decreased as you use the same move over and over, much like in the Tony Hawk games.

This game is extremely difficult. The PS2's Ninja Gaiden. The American "Normal" mode, which is the only difficulty mode available in the beginning, is the Japanese "Hard" mode. After you get your butt kicked a few times, the "Easy" mode becomes unlocked, which isn't that much easier. Trust, this game is freakin' hard. Your skill, reflexes, and brain will definitely be up to the test with this one.

The graphics are completely redone and it shows. Nice graphics and special effects, and the levels are greatly detailed and the gothic theme is superb. On the sound front, the music really pumps you up and puts you in the midst of the action. Sound effects fit the bill, especially melee clings and clangs.

Replay value for this game is pretty good, since with the different Styles (with two unlockables), you can play through completely different every time. The multiple difficulty levels also add to the replay, along with secret missions and weapons. Seriously, this game is going to eat up a lot of your time, and you're going to love it.

Overall, this is an extremely fun game, and I'm glad Capcom did the series right with this one. If you like action games, pick it up. But if you get frustrated easily, skip it since you'll be dying. A lot.

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Product Description:
Devil May Cry 3 brings a new story element to the usual upgrades & improvements that come with gaming sequels. In this prequel set 20 years before the first Devil May Cry games, you become Dante - a half-demon who loves his job as a warrior. Jump off walls, fly through the air and shoot as you go flying through enemies. Focus your demonic powers to perform outstanding attacks and remarkable maneuvers.

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8/01/2012

Time Crisis 3 with GUNCON 2 Shooting Action for PS2 Review

Time Crisis 3 with GUNCON 2 Shooting Action for PS2
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This is by far the best Guncon2 game for the PS2. The action is fast paced and the graphics are suburb. The story line is weak and boring, but that is not why most people play a shooting game anyways. The game its self is not terribly long, but no shooter really is. A good piece of advice would be to take it easy on the Guncon2 light-gun. Though they are very accurate they are also very fragile, remember squeeze the trigger don't yank it. If you like shooting games you can not go wrong here. Some other decent Guncon2 games you might want to check out are "Vampire Night" and "Ninja Assault". See You Space Cowboy.

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Product Description:
Time Crisis 3 brings the massive arcade hit to life, with all-new features and gaming modes!GUNCON 2 Light Gun included for superior shooting action

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Chaos Legion Review

Chaos Legion
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I read lots of bad reviews of this game and was all set to forget about it rather than buy it. Then one day I read a Penny Arcade comic in which they declared that Gabe hated Chaos Legion. Well, if there's one thing I've learned from my years of reading PA, it's that if Gabe hates something, it's probably pretty good. He hated Kingdom Hearts, Gunvalkyrie, and most notably, Halo. The man is obviously not a bastion of good video game taste. Therefore, when he hates something, I assume it's worth buying. And so I went ahead and bought Chaos Legion.
At first I was inclined to agree with the reviews. My first couple of hours playing seemed to indicate a shallow and repetive game. I was expecting more of an adventure game with some exploration and such. There is none. CL is actually something of an arcade style beat-'em-up for the 21st century. You fight wave after wave of baddies. When they're gone, you fight a boss. Lather, rinse, repeat. However, the game became pretty difficult suddenly on stage 3 or 4, and I almost threw in the towel. For some reason, instead I decided to study the aspects of the game that I hadn't really been paying attention to; namely the Legions themselves. The legions are what make this game shine. Each one has their own strengths and weaknesses and abilities. You have to use them to strengthen them, you have to strengthen them to make them useful, and you WILL need their help to beat the game. The more they do battle, the more experience points they earn. You then get to choose how to spend those points to build them up. You can increase their attack power, their defense, their special abilities, etc. Learning how to use them effectively is the key to the game. Poor Gabe must not have been able to figure that out.

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Product Description:
Chaos Legion takes you into a world torn apart, and challenges you to become the hero who can reunite it!

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7/12/2012

Ultimate Ninja 4: Naruto Shippuden Review

Ultimate Ninja 4: Naruto Shippuden
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This game is a really good deal for $36.99, the graphics are good-great,
and it has a 3d world to play out the shippuuden, along with amazing graphical animations of major points in the show. It also has a hero mode to play out the original naruto story in a interactive book like way. the multiplayer far succedes the first 3 games, with 50 characters and like 16 feilds to play in. They also added little things that you might not notice but if you do it makes the purchace of this game oh so more satisfiying. My only problem with the game is that it had only a very small sliver of shippuuden in it totaling about 4 1/2 hours and a preshippuuden story (AMAZINGLY GOOD) lasting about 2 1/2 hours of game play. it then has about 10 hours more of things to do missions, collection of peices of memory( for hero mode) ect. all of which have voice acting! putting all of the time it takes to totally enjoy this game and beat it would be about 24 hours so its a really good deal.

if your a naruto addict or a new person to the series,as long as you like RPG's or deul arena's you will like this game.

things that might dissapoint is that the human graphics are lacking, while the back ground is good. and the small number of battle feilds is kinda repetive.

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Product Description:
Ultimate Ninja®4: NARUTO SHIPPUDEN will be the first game to bring SHIPPUDEN, the new grand chapter of Naruto saga to North America. Armed with a brand new combat system and massive storyline, the game delivers the largest roster of more mature, faster and stronger ninjas to master and a brand new world of NARUTO SHIPPUDEN to discover! For the first time ever, the No.1 Naruto Action Fighting game brings the new generation of NARUTO Saga; SHIPPUDEN. new characters, new stories lines and new modes of play.

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6/22/2012

Warhawk Review

Warhawk
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I have been a gamer for a long time and have particularly been a fan of Shooter games especially on the PC. Somehow, online multiplayer shooters have never been my cup of tea. I have tried Battlefield series, Resistance and a few others.

The main reason is that even after putting in weeks I continue to suck at these games. Somehow, that stops being fun very soon.

However, I think I have finally found my Multiplayer addiction. I picked up Warhawk as an impulse buy and after just two days I am absolutely hooked.

The graphics etc. are pretty good. It has some issues with stats and online leaderboards. Lacks some lobby features. Some of these are going to be addressed soon, others we'll have to live with.

What makes this game one of the best I have played, however, is the gameplay. For the first time learning the game was actually fun. While I am pretty bad at it, I can still have fun being bad. It takes a few hours to learn the ropes. I suggest you download/read the manual and a few online guides. After that this game has me totally hooked. I am giving it 5 stars for it's mind blowing gameplay. Even the initial learning curve is hugely fun.

Pick it up if you like shooters. You will "Get" online multiplayer gaming with this.

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WarHawk Bundle with BlueTooth Headset PS3

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6/19/2012

Tenchu: Wrath of Heaven Review

Tenchu: Wrath of Heaven
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Using the same controls as Tenchu: Stealth Assassins (hurrah)!This is the best game Activision has come up with. This is a maximum recovery over Tenchu II. I really enjoy the ease of controls over the characters. Some games get overly complicated and it detracts from the enjoyment. I also was impressed by the variety in the missions. In previous Tenchu installments, each character played exactly the same missions. You play each mission and win different ratings, special items and new abilities. It has few drawbacks (load time and some awkward camera angles), but this is a mission based game and if you use your controller and special items correctly, all difficulties can easily be overcome. You have 3 characters to pick from. Each has his/her own special missions and each mission has 3 different layouts. The difference between layouts are that enemies are positioned in different arrangements and in different strengths. Favorite character: Tessu. Daytime doctor, nighttime assassin. For some unknown reason, Tessu's attacks include animated x-ray views. It really hurts to see an enemy's neck snap! Ouch! Hoping to see more of Tessu in future Tenchu games. Rikkimaru has 2 varying outcomes. They depend upon choices you make mid-game. Ayame is the most agile. Her assignments are a bit tougher, but she is definitely a capable character.
So, if you are into sneaking and you get a satisfying feeling from taking out aggressions against some more than deserving foes, THIS IS THE GAME TO GET!! I rate it as best mission based game ever.

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The third entry in the popular stealth action franchise allows players to play 3 different characters as they sneak and fight their way through Japan.

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6/09/2012

Half Life 2 Review

Half Life 2
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Honestly, this updated Platinum edition offers everything you could ever dream of in a first person "shooter" game.
In the edition, you'll get Half-Life, Opposing Force, Team Fortress, Counter-Strike, and Blue Shift. All games are more than worthy of being called classics in their own time.And more specifically, Half-Life, OpFor, and Blue Shift allow you to play individually.
Now, what truly pushes this over the top is the ability to get ONLINE and fight with other human opponents!The online community is thriving. Counter-Strike, Half-Life, Team Fortress, and Opposing Force all allow online play or no sign-up/monthly fees.It's all FREE.There are nearly 1000 Half-Life servers and nearly 30,000 Counter-Strike servers world-wide!!!
As a lover of DOOM, Descent, and Duke Nukem 3D, I thought I had played all the best first-person shooter games (as of 1998). Then I played Half-Life!Since Half-Life 2 has not yet been released this still remains the BEST online Multiplayer First Person Shooter on the market today.
With an NVidia GForce2 and a 1GHz PIII, I am getting between 60-99 FPS (frames per second). The graphics are excellent and the play is smooth.
One warning though with this game: ONCE YOU PLAY IT ONLINE, YOU WILL NEVER EVER HAVE ENOUGH TIME IN YOUR LIFE TO PLAY THIS GAME. It is truly awesome and the Half-Life community is a welcoming one...as well as challenging.The Mod community is thriving as well...there are truly a multitude of Mods.
Simply put: BUY THIS GAME!!!GET CONNECTED!!! THEN PLAY UNTIL YOUR EYEBALLS ROLL BACK IN YOUR HEAD OR YOUR FINGERS FALL OFF.
You will never be sorry for buying this product.I have been playing this game online, every month for nearly 3 years...I have tried other games, but none compared to this one.

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Product Description:
Nice electronics is your source for everyday low prices on theHavas 71805 - HALF LIFE PLATINUM 2 B49 W95/98/2K and all other Havas Software - Multimedia

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6/08/2012

Godfather: Mob Wars Review

Godfather: Mob Wars
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Fans of the movie should enjoy this game.It puts you in the movie, participating in many of the famous scenes from a background perspective.If you ever wondered how they got the horse's head in the guys bed, this game offers a solution.

My only disappointment is that it was relatively short, only took about three days to finish and was somewhat easy once you learn a few tricks (like let the guys come to you instead of rushing a bunch of guys).

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Product Description:
The Godfather is a story about family, respect and loyalty. Now you can live out that incredible story on your PSP. Join the Corleone family and earn respect through loyalty and fear as you rise through the ranks to become Don in a living, 1945-1955 New York.

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6/05/2012

Tomb Raider Legend Review

Tomb Raider Legend
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The Legend member of the Tomb Raider series combines both traditional platforming and shooting along with some Dragon's Lair style button pressing timing.

I'm very pleased that Lara Croft has moved beyond being a "huge cleavage woman that male gamers simply like to watch" and turned into a legitimate action heroine. Yes, she's still quite busty, but she's actually admired now for her ability to shoot, think and puzzle her way out of solutions.

Many of the puzzles she faces are traditional. You climb up pipes and walls to reach higher areas. You push boxes in order to block spinning fans of death or to cross flaming passageways. You kill off bosses in a variety of ways.

In addition, you have timed sequence actions. These are much like Bond Moments from James Bond games, or the gameplay of the old classic Dragon's Lair. In these games the game makers would create gorgeously fluid sequences of animation and you would be instructed to hit buttons at precise moments in order to keep the animation flowing. I always found this style of gameplay to be a bit hokey - it took you out of the 'immersion' of the gameplay - but on the other hand it does mean you can view some fantastic cinematics when you get the timing right.

The game is relatively quick on the first pass, but there are plenty of secrets and items to find to get you to go back and replay a number of times. Still, for the high price you pay for 360 games, I really would have expected this to be MUCH longer. On one hand, you have games like Elder Scrolls Oblivion that you can literally play for months and months and enjoy it. On the other hand, you have games like this where you could play through in say 6-8 hours and be completely done. Surely there was plenty of room on the DVD to fit more levels.

The graphics were quite impressive - from the lighting to the flickering flames and dark tombs. The way in which you light up your world as you look around really added to the feeling that you were down in a dark world, with perhaps new secrets lurking just around the corner. Little touches like the swing of Lara's braid added to the realism.

The sound was reasonably good; the voice acting wasn't Drama Movie quality, but it certainly did well as a fun action game atmosphere.

I would really recommend renting this one first to see how much the game grabs you. If you're a real Tomb Raider fan, you might be thrilled to have this in your collection. However, if you're not sure, it's best to give it a quick try before you pay out the full price for what amounts to a weekend game.

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Product Description:
Tomb Raider: Legend X360

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6/03/2012

Postal 2: Apocalypse Weekend Expansion Pack Review

Postal 2: Apocalypse Weekend Expansion Pack
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Postal 2 was an awesome game but by now...it is really too late for an expansion pack! The hunger for this game died over a year ago!

I finished this expansion in under 4 hours. YIKES!!! $20 for a measely 4 hours. It has limited re-play value too! Once you have played it, you have done it all. Postal 2 was fun to play again. AW is NOT!!! Why? Because it is too linear! Your enemy attacks are scripted. Basically, once you enter a certain section of the game, the attacks come. PREDICTABLE! Once you play it, you know when the attacks are going to come by heart. No surprises, no shock or thrill, no point! Just repetitive gameplay! Stand here, shoot at enemy - wash, rinse, and repeat!

The enemey AI is the same as Postal 2. They are not intelligent or clever in tactics. They are just aggressive and attack in groups. Go slow, take your time, focus on killing one at a time then continue on and you can easily beat the game.

There are numerous bugs and errors. You can't pee on your enemies. In Postal 2 you could. This is an admitted goof. They sent it off to manufacture before testing the most obvious things! This tells me RWS really slipped up! Your machine gun is still weak and inaccurate. The pistol is much more accurate and deadly, especially at long ranges! How silly is that? You get many General Protection Fault crashes and then have to restart the game. Sometimes I would load into a level only to fall through the floor of the level and die. No fix. I had to start the game from the beginning! There are other glitches and oddities too.

I am not the only one suffering from this. Check out the forums and you can see numerous complaints and RWS even acknowledges the screw ups. In their defense, these things happen and RWS will get a patch out I am sure.

For the record, according to the moderators postings in their ownforums, they admit that this game was designed for their own in-house play and fun. It was never meant to be released to the public. They loved it, thought the fans would like it and decided to release it to us. Fine. I am grateful.

****BUT.....you don't take a half finished, poorly done product, send it off in a rush to manufacture and then charge your die hard fans $20 a pop without thoroughly testing it and polsihing it up first!!!!!!!

By now, we should have been looking forward to or playing Postal 3...not a crappy expansion pack.

You get some new missions and some new weapons...big deal! The graphics are still outdated and tinny.

The game is now linear and very predictable! In Postal 2 you could go everywhere, explore and terrorize. In Apocalypse Weekend, you basically have nothing to do but go on to the next mission.

Save your $20 and use it towards the purchase of GTA: San Andreas which is due out June 7th 2005 - that is just days away!!!! Maybe the guys at RWS will get to play San Andreas and will learn what really good game design is all about!

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Product Description:
In Postal 2: Apocalypse Weekend, you've got a ridiculous expansion to the Postal 2 single-player experience. New areas, new weapons and new chances for mayhem! Just have a little fun, or go Postal!

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5/16/2012

Prototype Review

Prototype
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I don't say this often, but this is officially my #1 favorite game.

Controls feel so natural and the power-ups are just so fun.

Slashing up a group of "infected" civilians is just so satisfying.

Story isn't half bad.You are just some dude figuring out why everything in NYC is happening.

Perfect game for running around doing whatever you want.Prototype = Super-Hero simulator.

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Product Description:
You are the PROTOTYPE, Alex Mercer, hiding in human form. You step out onto the streets of New York with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.

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