Showing posts with label defectivebydesi gn. Show all posts
Showing posts with label defectivebydesi gn. Show all posts

12/17/2012

Xbox 360 HD DVD Player Review

Xbox 360 HD DVD Player
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I've been using this Xbox HD-DVD player for almost a month now and so far it works just great. I actually had no plans to buy either Blu-Ray or HD-DVD until one of those losers became a dominate player. Unfortunately it doesn't look like that's going to happen any time soon. And for $200, I couldn't pass it up since I already had an Xbox. And I couldn't bring myself to keep buying low-def regular DVD's with these awesome HD DVD's out there. AND, the HD DVD combo discs still have regular DVD content for normal DVD players in other rooms in the house.

Out of the box, this drive is extremely easy to setup. Just pop in the setup CD, plug it in, and you're ready to go. There is a separate power cord as well. The included remote is nice, but I'll stick with my Harmony 880. It's able to control all the basic functions of the player. The player is also unable take advantage of the improved audio quality of HD-DVD, so you just get the normal "good" audio quality you had with previous DVD's. Which isn't bad, but still somewhat disappointing. Otherwise, all the menu's work nicely, the player starts up fairly quick, and the picture quality is awesome - for component video at least.

Component is probably the biggest negative I can think of - and that's really due to the Xbox 360's fault, not the player itself. If you think HD DVD looks good on your xbox component connection in 1080i, just wait until you see it via your HDMI port in 1080i or even 1080p (if your TV accept 1080p and is big enough to take advantage of such a high res). Unfortunately, there is no word of HDMI for the xbox. So you only get 1080i via the Component connection. To get 1080p, you need the VGA cable, which has a somewhat better picture.

So I bought the VGA cable. The picture does look a little better on my 61' Samsung HL-S6187W since it's also at 1080p, but there is a 1-3" border around the screen, and the image is tilted. Samsung had no idea how to fix it. But I suspected that might happen since a TV with a VGA port is still a TV, not a PC Monitor. Your results will of course vary depending on your model TV.

The VGA port limitations aren't that big of a deal. If you REALLY want 1080p, you just need HDMI - period. I'll live with 1080i via Component for now until the 1080p players come down in price. In the meantime, at least I've got some awesome looking HD movies to watch on my new TV!

Pros:
* Cheapest HD-DVD solution if you have an XBox 360
* Easy to setup
* Accepts IR from your universal remote via the Xbox
* Great picture quality
* Includes Microsoft Remote and free King-Kong HD-DVD
* UPDATE: HDMI Output (with Xbox 360 Elite Only)

Cons:
* Only outputs 1080i via Component (VGA required for 1080p)
* VGA output has limitations, both due to Xbox and/or your TV
* Can't take advantage of HD-DVD improved audio quality formats

Bottom line, if you have an Xbox 360, and have a HD TV, you've gotta pick one of these up. You just can't go wrong for a $200 entry-level HD player!

*** ELITE/HDMI UPDATE ***

Just purchased the Xbox 360 Elite w/ HDMI. This HD DVD player is even more awesome than before. We just watched the entire Matrix Trilogy in HD DVD in 1080p on the 61" Samsung DLP - and it looked awesome. When compared to component, the HDMI picture is much more crisp, detailed, and even better black levels. Definately recommended!

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Product Description:
You've experienced next-gen gaming on Xbox 360™ ... now experience next-gen DVD movies with HD DVD. The Xbox 360 HD DVD Player is the most affordable way to jump into the next generation of DVD technology, along with the flexibility to enter when you are ready. Just plug Xbox 360 HD DVD Player into Xbox 360 and enjoy the ultimate home theater experience with more clarity and detail than broadcast, cable or satellite HD. Feed your HDTV the high definition content it craves with HD DVD on Xbox 360!Includes the movie King Kong on HD-DVD.Xbox 360 HD-DVD requires a Xbox 360 game console.This is not a stand-alone HD-DVD player.

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12/10/2012

BluWave Infrared Remote Review

BluWave Infrared Remote
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After having used a Harmony 676 to control all my devices, I was not happy when I needed to use the PS3 controller to control Blu Ray movie watching.

This remote's dongle does the job in letting my Harmony 676 control the PS3. There was one problem that almost led me to return the remote however, and I wanted to mention the solution here.

Problem (for Harmony remotes):
On the PS3 XMB (Cross Media Bar), the directional buttons would move the selection several spots for each key press. I read several posts and tried teaching & re-teaching the Harmony. I tried teaching using the "Raw" IR learning but that would slow down the response from the PS3 to each key press.

Solution:
Within the Harmony program, go to Devices->PS3 and select "troubleshoot" under device options.
Select "Show me more problems" (last choice).
Then select the choice "PS3 doesn't appear to receive every command correctly," and the select "The device responds too much to some commands (for example, volume up increases the volume too quickly)."
In the screen with the radio buttons, select '0'.
Save & update the remote and everything the directional buttons will work perfectly.

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Product Description:
Easily control the next generation of home entertainment with the Blue-Wave Remote from Nyko. The Blu Wave allows you to easily control the playback of Blu-Ray movies, DVDs and CDs on the PlayStation 3 console. Utilizing infrared technology, the Blue Wave can navigate system and movie menus, skip chapters or tracks, pause and play a movie or music and replicate other PlayStation 3 controller functionality from up to 25 feet away. The compact USB IR receiver plugs into any open USB port for easy set up requiring no complicate software, pairing or programming. The Blue Wave is powered by 2 AA batteries (included).

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9/27/2012

PlayStation 3 Memory Card Adaptor Review

PlayStation 3 Memory Card Adaptor
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As of the latest code update to the PS3, this adapter can now write out to a PS2 memory card, as well as read from one (which was all it could do before). A previously lame product now, officially, rocks.

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Product Description:
PS3 Memory Card Adaptor

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7/16/2012

Battleforge Review

Battleforge
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What it is:

This game is basically a combination of Magic the Gathering and Age of Mythology (or Warcraft).It's a real time strategy game, but instead of collecting resources needed to "cast" items, you collect energy needed to "cast" cards from your 20-card deck.

I did not beta test the game -- I bought it on its release date.The game has a very small community, and I worry that it may be too small.But the community is engaged, active, and much more articulate than what you'd find in a typical MMO.I spent $100 on the game and some cards, and that's PLENTY.I don't have everything, but I have enough to build very competitive decks.Executing those decks competitively is another matter...

THE GOOD:

1.It's a collectible card game, and I love collecting cards.One can spend hours studying the 200 available cards, tinkering with decks, etc.That's almost as fun as playing the game.I'm already addicted to my desks.

2.The game has both PvE (player versus computer) and PvE (plater versus player) maps.If you're up for a quick challenge, play PvP.Want to relax and play slow?Try PvE.Games are short enough to be manageable if you have a family to care for (my average games are 5-25 minutes).

3.There are only 200 cards for now.That's plenty.I quit playing MTG because there were like 3453767634 cards.It was impossible to keep up.

4.Gameplay has been great.I've never crashed, never noticed a bug, and have thoroughly enjoyed the graphics and play.It truly is a fun experience.

THE BAD:

1.There appears to be a shortage of things to do long-term once the PvE missions are completed.At that point, as far as I can tell, you're stuck with PvP if you want to do something new.

2.You can't practice against the computer on the PvP maps.Why is this a problem?Because if you're new to the game like me you'll get utterly destroyed in your first 10-20 PvP matches.But you still gain experience points for those matches, and I believe you're seeded against opponents based on your experience points (if I'm wrong, please correct me via comments).So you end up getting killed time and time again but keep getting seeded against better and better players. You can practice PvP in a "non-ranked" sparring mode, but I get crushed there even more often than I do when I'm seeded according to my ranking. It sure would be nice to practice tactics on the PvP maps against the computer (or even accessing the PvP maps without an opponent).That leads me to my third complaint:

3.The community is too small.I sometimes have to wait 15 minutes for the computer to find me an opponent.That's not because I'm seeded so low.It's because there are only 20 or so other people available to play.

4.The manual is way too sparse and the game's website doesn't have enough information about actual gameplay.I had to post forum questions just to get simple answers about how the game works.Despite the "bads," this game was certainly worth my money and I'm happy I'm a part of it.I would recommend it wholeheartedly to any former MTG player who likes RTS games and can readily shell out $50 for the game and at least another $20-$40 for extra cards.

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Product Description:
Build the perfect army and lay waste to your foes in BattleForge, an amazing new fantasy Real-Time Strategy (RTS) game from developer Phenomic. Combining strategic cooperative battles, the community of MMO games, and trading card gameplay, BattleForge is set to take the RTS world by storm. Unlike other RTS games, BattleForge players are free to put their creatures, spells and buildings into combinations they see fit. These units are represented in the form of digital cards from which you build your own unique army. With minimal resources and a custom tech tree to manage, the gameplay is unbelievably accessible and action-packed.



Large-scale warfare.
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Unstoppable units.
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Card-based battles come to life.
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Elemental forces drive your attack.
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Story
Journey to a fantasy realm where mortals are caught in a clash between gods and giants, and standing together is their only option. Command amazing creatures in battle while casting spells to sustain your forces or wreak havoc among your foes. Whether or not you triumph on the battlefield will depend on how you build your deck of digital cards and how you deploy them in the heat of combat.

Gameplay
Select a deck of 20 cards consisting of creatures, buildings, and spells. Thecards represent your tools of war: units, buildings and spells that are conjureddirectly onto the battlefield. Assemble the perfect fighting force before thebattle, choosing from your ever-increasing collection, and lead it into thebattle. Rare cards open up completely new tactics for you. You can also buyboosters online, win cards in events and quests, and trade and auction cardsonline. Cards are organized into four different colored groups known as 'thePowers' and present players with different ways to play. More powerful cardshave higher power costs (and thus take longer to play) so build your deck carefullyto strike just the right balance and forge your victory. When your army is ready,head into battle with your friends, charge through a singleplayer campaign,or take on fellow players.

The Four Powers
Four powers determine the balance in the world of BattleForge. Each ofthese has its own special abilities, strengths and weaknesses that can carrythe day depending on the conditions of the battlefield and game. Each also hasa general theme. These are: Frost - Defensive; Fire - Aggressive; Nature - Control;and Shadow - Risk. Use the full array of spells, magical constructs and powerfulunits assigned to each to devise your strategy. Surprise your opponents witha perfectly armed fighting force - for every battle situation.

Key Features


    Use the forces of Fire, Frost, Nature, and Shadow to stake your ground and battle for survival.
    Card-based gameplay makes BattleForge easy to pick up and play yet provides countless hours of challenges and strategic action.
    Win, trade, auction, and buy cards online to create your ultimate deck and build the most powerful army possible.
    Take full advantage of a wide range of community-based features including guilds and cooperative online battles with friends.
    Wage epic warfare on 40 expansive, detailed maps.
    Fight for supremacy in intense player-vs.-player combat.
    Up to 12 players can team up for epic co-op quests and warfare on massive battlegrounds.

System Requirements:

Recommended Specifications:OS:Windows Vista/Window XP with SP2Processor:1.8Ghz XP or fasterRAM:1GB Vista/512MB XP (1GB recommended)Video:DirectX 9.0c compatible; NVIDIA GeForce 6 series or ATI Radeon 9500 or better; 128MBSound:DirectX 9.0c compatibleDVD-ROM:4x DVD-ROM drive or fasterHard Drive Space:12GB of Free SpaceOther:512Kps or faster broadband connection required for online play



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6/12/2012

F.E.A.R. First Encounter Assault Recon Review

F.E.A.R. First Encounter Assault Recon
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FEAR is one of the best FPSs I have played in a while on any system.To start, the game play in FEAR is fast, furious, and most importantly fun.FEAR is an extremely fast paced game. There is constant stream of surprisingly intelligent enemies putting up their best efforts to kill you.And if it was not for the extremely useful slo-mo feature, they would succeed much more often than not.Slo-mo may seem so 1999 but the fact still remains that it is freakin cool in this game.Slow motion enables the player to move at roughly 2x the speed of the enemies, thus gaining an extremely useful edge in combat, or even retreat.

Also in you arsenal are a series of perfectly designed weapons.Every single weapon has its place throughout the game; all the way from the pistol to the rocket launcher.This is not DOOM where you start at the guns with the highest number on the number pad.Every weapon is balanced perfectly and has positives and negatives so there is no super weapon.And following along with the somewhat realist aspect of Halo the player can only hold 3 guns plus an assortment of grenades (proximity, frag, and remote).

Also HALO like is the close quarters combat.The player can bludgeon with the but of a weapon, do a spin attack, a jump attack and a diving attack.All of these attacks so some significant damage.However these moves are more suited towards multiplayer combat as opposed to single player where the tactics are more suited towards staying back and picking the enemies off.

FEAR is also one freaky game.And this is coming from one who sees horror movies and haunted houses as more as jokes.There were multiple times i just went oh @&^$! and jittered a bit.The horror aspects in this game are superbly implemented both through freighting visuals and terrifying audio.

Now to FEARs weakest point: level design.This is where the FEAR team should have taken some lessons from the beautifully laid out corridors of Half Life 2. The levels in FEAR just seem so bland and repetitive.I see the same objects, color palette, and walls all throughout the game (the parking garage segment is a welcome exclusion though).Where the masterfully designed levels of Half Life seem like living and breathing places with realistically places objects, FEAR just seems like a concrete maze with some computers and windows thrown in for good measure.The levels in FEAR just do not seem real.I the middle of a underground bunker there is placed a lone cubicle with a phone and a computer. (???) This seems so fake.Another game that exemplifies excellent level design is SWAT4.There are random, everyday objects placed throughout the levels to make them seem more real; magazines, soda can, papers, all kinds of everyday stuff that goes unnoticed.

Now on to the beautiful, but taxing graphics of FEAR.This is one good looking game, if you have the right system.Yeah, you can run this game on low setting, but it looks horrible.Even on my GeForce 6800 Ultra I can usually only run safely on medium settings.And the time demo used to test settings is completely inaccurate compared to real game play.But with everything turned on high this game looks STUNNING.However, for most it will be a stunning slide show on the majority of computers.

The multiplayer composed of FEAR is a nice addition, but is not the main focus of the game.Once again the poor level design comes into play here and on most maps is seems as if you are a bunch of rats fighting in a maze.The map featured in the multi player demo is one of my favorite maps due to its uniqueness.The slow motion in multiplayer is also integrated very nicely with one person, or team holding the slow motion activator that slowly recharges.

Overall, download both the single and multi player FEAR demos to get a taste of what to expect. In general the full game follows the demo experience pretty closely (the full game is hella more scary though and even has some performance enhancements) FEAR is not a HALO or Half Life 2 killer but it is pretty close up there,it is defiantly a game worth buying.The Directors edition even has some insightful extras.It some good stuff.Just go get it.

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Product Description:
F.E.A.R. (First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person. Be the hero in your own spine-tingling epic of action, tension, and terror... and discover the true meaning of fear.Hyper-stylized combat for breathtaking cinematic quality action Gripping supernatural storyline for spine-tingling intensity of playMulti-player action with multiple gameplay modes and all single player capabilitiesAdvanced graphics and physics for visceral movie-like experienceEnemies with special abilities and A.I. so intuitive it's like battling living, breathing players.

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1/28/2012

Space Rangers 2: The Rise of the Dominators Review

Space Rangers 2: The Rise of the Dominators
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[last updated 11/03/06]: Note that Space Rangers 2 (SR2) is now available without copy protection [...] Instead, they use the same approach that they use for Galactic Civilizations II. I can only hope this means that updates for SR2 will be released.

By conventional wisdom, Space Rangers 2 (SR2) shouldn't be such a great game. After all, it contains a mixture of widely disparate game types:

-- 2-D turn-based space travel, including ship-to-ship combat;
-- 3-D ground-based real-time-strategy (RTS) combat among robots, with the ability to 'step into' one of your robots and control it personally;
-- 2-D 1980s arcade-style (real time) travel and combat set in a stylized "hyperspace" within a black hole;
-- text-based "choose your adventure"-style quests and challenges, some of which are quite tough.

All of this exists in a setting of sixty (60) star systems, with over 250 planets, space stations, and the like. You play a single character, of a given race (five available) and starting profession (also five available)--and you pretty much take it from there. There are another 50 or so non-player rangers zooming around the game universe in their own ships and pursuing their own paths and inclinations, as well as lots of traders, diplomats, pirates--and the dread Dominators.

And you know what? SR2 is a blast. In fact, as noted above, the longer you play, the more fun it gets. Part of that comes from increased personal skill; part comes from your character's development (not to mention your ship's development); and part comes from realizing that you're not in a "railroad game" (to use the term my friend Wayne Holder coined over 20 years ago), but that you really are free to choose any number of paths and find any number of approaches.

You can trade, gather asteroid fragments, explore planets (simple and a bit dull), hunt pirates, be a pirate, fight the robotic Dominators that are seeking to enslave humanity, or even try to get on their good side. You can trick out your ship, upgrade or swap out components, catch diseases, take various stimulants, pay for military campaigns against the Dominators, get loans, or even get a race-change operation (a good move if you've become too unpopular).

You're also free to suffer the consequences of what you do, which is why frequent game saves are a good idea. It's easy to die; it's not that hard to wipe yourself out financially; and it's even possible to get most of the known universe upset with you, as I did, inadvertanly in one game (the moral is, be careful when accepting a mission to track down and destroy another ship--some such missions are court-sanctioned, but others are simply political assassinations).

I have mixed feelings about the "choose your path" text adventures. On the one hand, it's a clever way of adding a great deal of varied content without having to come up with user interfaces to encompass situations as varied as being in prison, managing a ski resort, racing ground-based pods, competing in an interstellar (and trans-species) pizza contest, and so on. And you're never compelled to do them (except when you get thrown in prison), so you can avoid them if you wish.

On the other hand, I tend to approach new text adventures with a bit of wariness and weariness. Some can be relatively simple, but some can be quite difficult (though I have managed to eventually complete all the ones that I've actually started). And given how gorgeous the graphics are in the rest of the game, the simple sketches and text-based screens can be a bit of a letdown. On the whole, however, I'll take the content over the presentation, and I think SR2 is stronger for having these adventures in their current format than it would be if it lacked them entirely. Besides: they're a good fallback when you find yourself running low on cash and nobody wants you to carry some important object from one planet to another.

I find it interesting to compare SR2 with Microsoft's Freelancer. I had very high hopes for Freelancer and bought it as soon as it came out. Within a day, I had put it down again, and I haven't played it since. Freelancer had better eye candy and a more 'realistic' approach--but it felt far more like a railroad game than SR2 ever has. It is a classic example of the difference that good game design can make.

And that's what SR2 has plenty of: good game design. Trip Hawkins (formerly of EA and 3DO) famously said that a good game should be "simple, hot and deep." And that describes SR2. In spite of the variety of gaming styles--or, more likely, because of them--SR2 is addictive and fun.

SR2's greatest game design strength is, I think, the natural manner in which you can leverage yourself into having greater power and influence without ever losing the sense of your character being an individual. Natural (instead of arbitrary) tradeoffs keep you in line. You never command fleets; but if your leadership ability is sufficiently high, you can pay 1 to 6 other rangers to work for you for a while. While you can leverage up your ship and its components to take on the Dominators, you can still get killed if you get careless or overconfident--and there are still times you need to run away. Likewise, you may find yourself earning larger and larger sums for completing tasks and quests--but you may also find yourself spendings thousands or tens of thousands of credits in repairs and missile resupply after a single battle with pirates or Dominators.

Along those lines, your insystem-speed (including during regular space combat) is a function of the ship's size (carrying capacity) and the compnents and cargo inside. This means that a big, hulking ship, loaded with lots of weapons and other goodies, may be _more_ vulnerable than a smaller, less-equipped one, since the enemy can 'surround and pound' you. (With a fast enough ship, you can actually outrun missiles and torpedoes.)

Full disclosure: over 20 years ago, the abovementioned Wayne Holder and I designed and developed a real-time graphical space adventure game for the Apple II called "SunDog: Frozen Legacy". Needless to say, it was a constrained and primitive game, since it ran in 64KB of memory and fit (along with the operating system and all game data) on a double-sided floppy disk (280KB total). (Note: that's _kilobytes_, not megabytes or gigabytes.) Our vision was of a much richer and more complex game than we could possibly fit within those constraints.

SR2 encompasses everything that we did, attempted to do, or every wished we could do in SunDog, but with 21st century technology. It is for me such a delight, 22 years after SunDog shipped, to finally get to play the game that I have been carrying in my head for all this time.

==================
PROS (besides those cited above):

-- The game is rock-solid stable. In many, many hours of play, I've had SR2 crash exactly one, and it did so gracefully. This is in stark contrast to many other commercial releases (Civ4, GalCiv2, Battle for Middle Earth II, etc.). In fact, SR2 is very robust when dealing with external interruptions; twice I've had my system drop back into WinXP due to some kind of alert box from another application (unrelated to SR2); each time, the SR2 bar at the bottom of the screen change to read "Click here", and when I did (after handling the alert box), I found myself right back in SR2 where I left off.

-- SR2 does an automatic autosave every time you lift off a planet (overwriting the previous autosave). As noted, you can save your own games as often as you'd like (but: see below under Cons).

-- The user interface is very slick, very attractive, very fast, and works very well. Likewise, the graphics and music make the game very enjoyable.

-- For most actions, SR2 gives you a choice between automated and user-controlled.

-- The ground-based robot RTS battles are quite fun; the ability to take over and directly control one of your units (with a ground-based view) makes them even more so and opens the door to some more intelligent strategies.

-- E-Games/Cinemaware Marquee (the US producer/distributor) provided very useful support when I had a problem with one of the CDs on my original copy (and simply swapped out my copy for a new one). (Thanks, Nicholas!)

CONS (besides those cited above):

-- As noted elsewhere here, SR2 uses the controversial Starforce copy protection system, though I've had indications from the manufacturer that they plan to replace it.

-- SR2 was developed in Russia (and in Russian); some of the text translations are a bit obscure or confusing, though at times that simply adds to the sense of speaking with an alien whose grasp of human languages might be weak. While in prison, I did find one screen of text entirely in untranslated Russian, but it's not a critical screen.

-- The more games you have saved, the longer the save/load game panel takes to come up (though it always has eventually come up). Since I tend to save games often, this can be an annoyance. My solution is simply to delete saved games more often.

-- You can't save games at all while doing one of the ground-based robot RTS battles or during one of your text adventures. However, both of those environments give you the option of restarting should you lose or fail.

-- There are only two graphics resolutions supported in most of the game: 1024x768 and 800x600. (This is probably one of the reasons why the game is so stable.) However, the ground-based robot RTS subgame also supports 1280x1024--and SR2 will automatically switch back and forth between that resolution and whatever your chosen resolution is for the...Read more›

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Product Description:
The Dominators have risen as an ominous new threat throughout the galaxy. As part of a planet responsible for producing war androids, it has become self-aware - producing The Dominators - a mutant force which has advanced beyond their sole programmed ability. They have developed their own intellect, force of will and agenda and are now striving to destroy everything in their path and expand their own horizons by conquering the galaxy...one planet at a time.

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12/07/2011

Mafia II Review

Mafia II
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Mafia 2 is one of those games that's not for the impatient. This game is not a GTA clone and it's not as polished as GTA4 gameplay-wise. (Rockstar made huge amounts of improvements throughout the series. Sometimes the more you make, the more you can polish/improve something, which is the case for the GTA series.)

What you should expect is a linear game with an awesome story, looks, voice acting, themes, settings, and music. It's more like an interactive movie but you get to decide what to do first. The sandbox style many people have in their minds is not what the developers focused on.
I won't go into details why the developers didn't go all GTA during development *cough*dev: STORY = VERY VERY VERY IMPORTANT*cough*, you'll find out quite easily once you're in the game.

The main problem this game has is how the content was utilized. The developers created the beautiful and detailed city of Empire Bay but didn't squeeze every last bit of opportunity/fun out of it. There are no side-missions and nothing interesting to do (stores get old fast) after you're done with the story. I was really disappointed when I found out the game offers nothing else, having collectibles don't cut it. 2K Czech was either too lazy or ran out of time to add more hours of fun to it (but the game was delayed already). I'd give it a 2/5 for replay value.

It's relatively short when compared to other great full-priced SP games (around 8-10 hours on HARD). I recommend everyone to play it on hard if you actually wanna have a little bit of fun, otherwise it will get boring and you'll be able to burn through the story very fast.

And Jimmy's Vendetta? It should've been included in the game. It's definitely not worth the 10 extra dollars since most of the content are recycled (ex. Jimmy has Vito's body, vehicle theft pictures are hidden in the main game's files) and the missions are all dull, boring, and they repeat themselves.

For 50 dollars? Heck no. 40? Sure.

I regret paying for the collector's edition.
No refunds either :(

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Product Description:
Mafia IIis a third-person, sandbox shooter that provides a look into the darkand unforgiving world of the Mob. Expanding on the original hit, Mafia,that captivated more than 2 million gamers around the world, thisnew incarnation takes players even deeper into the Mafia with a matureand exciting experience that allows players to explore the gameworldas they wish and immerses them in it like never before. Features includea complete gangster movie experience, a wide variety of combat--includingvehicular--a mood setting soundtrack and much more. This collector's edition contains a variety of additional items. See the complete list of its contents below.

Story
Born the son of a poor immigrant, Vito is a beaten down Italian American who is trying to secure his piece of the American Dream. Looking to escape the life of poverty that consumed his childhood, Vito is soon swayed by the lure of power and wealth that a life of Organized Crime can bring. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will descend into the world of organized crime. Together, they will work to prove themselves to the Mob as they try to make their names on the streets of a cold and unforgiving city.

Next-Gen 2K Czech game Engine
Powered by 2K Czech's next-generation engine built specifically forMafia II, players experience the true evolution of the Mafiagame that defined a genre. Gunfights, hand-to-hand combat and vehicularexploration feature new depth and dimension that allow players toexperience the world of Mafia II in a way that will keep themcoming back for more.




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10/07/2011

GTR 2: Realism Redefined Review

GTR 2: Realism Redefined
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Tech Stuff:This game pushes my X800Xl card to the max, and I'm stunned by this.I can only run it smoothly at 1000x800 with AAx4, compared to Toca Racer3 at 1200x1000 on AAx6.This game uses close to 2gb on your hd, and you better have a nice setup to get the most out of this game.Perhpaps there will be some patch in the future, but I'm stunned that this game pushed my 3.2 ht 1.5 gb of memory so hard.
Graphics:The graphics on this game aren't overwhelming, until you start to notice all the small details:building, stands, stadium seating in the stands, dust flying.Overall the graphics aren't close to Toca3, but the cars and tracks are nicely detailed.
Sound:This is where it hits a homer!Whether in car or out of car, the engine sounds sound so real!Shifting, braking, or throttling up, the game scores huge points on realism.Even when you are pumping the brakes, you can hear and feel the action of the car.
Sim Racing:This aint no easy game by any standards.You really have to know how to enter and exit corners on this game.You just can't drive thru them, because you'll end up off course.Thankfully there is an extensive training guide to assist the average racing fan like your truly.You can practice so many aspects of the game, that it will help alot.You start out with about half the tracks unlocked and about half the cars.You unlock them by winning or accumulating points.Online play is the best, and I really enjoy it.There are literally hundreds of people online worldwide at any time of the day or nite.I work a third shift job, so I unually race around 2:00pm.Still there are hundreds of folks online.
Summary:
This is one of the finest pure sims out there, and maybe to date.I don't enjoy it as much as Forzo(xbox), Test Drive LeMans(dreamcast), but I do like it better than Toca.Toca has too many racing dune buggies and crazy vehicles, and this game centers on my euro-style racing and GT cars.Get this game if you have a nice system.I have a 3.2ht with 1.5gb ram, and my x800xl.the game runs smooth on it at reduced settings, but you need to have good specs to get the most out of it.Wish the game could have been easier for an average racer as myself, but overall I can't complain.Nice game!

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Product Description:
The World's Most Realistic Racing Simulation.Just Switched Into High Gear!Gear up and hit the open road as you take on the world's most realistic racing simulation. Featuring over 140 exquisitely detailed cars and 34 unique track-layouts, GTR 2 thrusts you into a hyper realistic racing environment with breathtaking real-world effects. With a revolutionary Driving School Mode you'll gain the experience to tackle the challenges of professional racing.

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7/16/2011

Microsoft Flight Simulator 2004: A Century of Flight Review

Microsoft Flight Simulator 2004: A Century of Flight
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I am in love with aviation, and therefore FS has become a part of my computing experience. I purchased FS 1998, and though it was a tolerable product, I in no way felt that it was a great simulation of flight. It just didn't have the look and feel of flight. However, I was blown away by the progress made in FS 2002. Though the clouds were not always realistic (modeling gave them a two-dimension look that was disconcerting to say the least), I thought that the overall experience was pretty good.
I saw FS 2004, and I thought it was probably mot much of an improvement based on reviews I had read. Let me just say that the first reviews I read were wrong. FS 2004 is a major improvement over FS 2002, and it stands as a all-time great product for aviation buffs like me.

Improvements:

1. Weather: for the first time, flying on FS2004 simulates almost perfectly the experience of actually flying. Clouds have the mist look when you fly through them. The weather systems seem to generate randomly, just as in the non-virtual world. Also, I like the weather themes that can generate snow conditions, thunderstorms, and fair weather with high altitude stratocumulus clouds. In short, the weather is a fantastic approximation of reality. FS 2004 truly represents a quantum leap in simulations. (although IL-2 still has the best clouds).

2. ATC: FS2002 had the feel of real ATC but with some stupid problems. For example, if you fly using IFR (instrument flight rules), and you failed to reach your assigned altitude, the ATC would terminate their services (what the heck is that about?). If you wanted to fly at a different altitude you couldn't. Also, you couldn't change you IFR route, or change from VFR (visual) to IFR in flight. FS2004 makes those changes. For the first time you can change your altitude, you can change your route, and you can switch between IFR and VFR. Yea!.
Another big improvement is the ATC feel itself. For the first time, I actually feel as though I am flying in a populated world. Lots of traffic at big airports, just like in reality. Fly into San Francisco International, and you may just see airplanes lined up to land. This is a big improvement.

3. GPS: In FS2002, the GPS was very basic and frustratingly difficult to use. It was based on a second generation hand-held, and consequently, there were few features. The GPS in FS2004 has lots of features, is far easier to use because of a new interface window that you can access in flight (see above), and you can switch to terrain features and in-flight messages. It is a more realistic approximation of a GPS device you would use in flight.

4. The World: FS2004 adds signs at airport runways so you can see where your going! It also adds more features to the world around you, such as construction cranes, and different buildings not seen in previous models of FS. Although I have noticed a new "Chick-fil-a" looking restaurant, I can state definitively that no such place exists in San Diego, CA next to the Lindbergh field runway. However, the scenery looks a lot better than FS2002. Little details really add up and make flying in FS2004 much better. The airports really look great. Denver International Airport looks very realistic now, as does Seattle-Tacoma. ( I would rate more but I just haven't had the chance to fly all over to world yet!)

5. Computer: For some reason, FS2004 sees to run better on my machine than did FS2002. No "slide shows" (bad frame rate) that I have found yet, and the computer seems to run better with FS2002. I like this very much. I haven't added to many third-party add-ons with FS2004 yet, but it just seems to function better than does FS2002, so perhaps FS2002 had some unresolved frame rate problems.

6. Open architecture: In general, MSFS has open architecture which allows aviation geeks like me to add-on scenery, and hundreds of planes, general, military and specific airlines as well. Most of the products and downloads I have found are excellent and work well with FS2004.

Complaints:
Given how I feel about this product, I have very few complaints.
I wish the ground textures were better. However, you can either download or purchase products that have photo-realistic scenery, so you can really fly though England of Southern California and really recognize the ground.

Also, I wish the airports had more realistic aircraft in them. Sometimes flying through LAX, I realize that Cessna would probably not be at that airport. I have even taken off from major airports with DC-3's lined up for takeoff - what is this the 1940's?
However, these are minor problems, and overall Microsoft FS2004 is an excellent product and is well worth a purchase.

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Product Description:
ENG NA DVD BOX CD

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6/10/2011

Borderlands Review

Borderlands
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this is my first review, hope it's helpful (feel free to leave a comment and tell me what i did wrong/right). anyway, on with the amateur ramblings!

when i first saw the trailers for Borderlands a couple of months ago, i said to myself "that looks amazing (in both the graphical and gameplay departments), but it seems to be trying way too hard". i also thought it looked like what Fallout 3 would've been if it was a FPS with RPG elements as opposed to the RPG with FPS view that it is.

as a bit of side information, i got Killzone 2 a week ago and have been playing it nonstop. i've already beaten it twice and i've spent pretty much every waking moment (to my girlfriend's annoyance) playing the campaign or the multiplayer. when i woke up today there was a delivery on my stoop. i told myself i'd open up Borderlands first (i also bought Resistance 2 and a few old school PS1 games (FFIX!)) and play it til the first save or checkpoint. this was at 11am, i'm writing this review at 11:30pm and save for going to dinner with my friends and dropping my sister off at the dorms, i've played the entire time. this game is just that engrossing and sheer fun

i don't think i can explain exactly what makes Borderlands so fantastic... there's just something about it. reviews i had seen on a few sites said that it takes a while for the game to get going and that by the 10th hour or so it really starts to be fun. well, if the game gets much more fun than this, it will be close to my game of the year. everything about Borderlands oozes style and love (meaning you can just tell how much the developers cared about this project). the pacing of the game is fantastic, the difficulty is a little up there, but it works and is never frustrating. the controls are spot on as far as responsiveness, but some of the button mapping is a bit strange (who maps fire to L2?and there doesn't seem to be a way to change it). the AI is fantastic with weapon-based enemies finding anyplace they can to duck behind and fire for cover, while the dog like creatures just get right up in your face. this can be frustrating, but it really makes you feel good when you finally blast them away.

the RPG elements are just kinda... there. while i don't think they detract from the game, i also think that they could have been implemented differently without the overall game changing on a base level. that being said, Borderlands does a great job of Diablo style leveling-up. part of the reason i couldn't stop playing is cause you're ALWAYS building up your character in some small way. it's just incredibly addictive and fulfilling. the one minor nitpick that i can throw in here is having to press square every. single. time. you wanna pick up an item. you can hold it down to pick up multiple items that are very close to each other, but you'll be pressing square A LOT. i know tehre's some things you might not want, but you spend so much time in your inventory screen anyway, they may as well have made it so you just run over something to grab it.

Borderlands sells itself on the concept of it's "87 Bazillion Guns". i've heard real estimates that say there's at least a few hundred thousand and that sure seems to be true. you'll NEVER stumble on the same gun twice. it's both a good and bad thing. obviously it's fun to try out all sorts of different combinations, but a lot more often than you'd like, you'll wind up with a weapon that, while not useless, is just pretty lame and underpowered. when you do find that perfect sniper rifle that shoots lighting, has a 500-round clip and a 120x zoom (just as one of soooo many examples), it'll all be so very worthwhile.

the rest of my nitpicks, and by the way, that's all they are, cause i don't see a single legitimate big complaint with this game, would be as follows: while the game looks cool in it's own way, it think it's almost like a cop-out art style, maybe they didn't feel like doing textures or something. there's also severe framerate issues where you're in the middle of large battles. the vehicles, which make getting around so much easier,don't handle good at all and you get less Exp when you kill an enemy with your car as opposed to being on foot. i wish there were large online multiplayer deathmatches and CoF battles and the like. i'll have to check out the online "duels" at some point, see if they almost make up for that.

when you get right down to it though, this is just an amazing game all around. the graphics have a sheen and polish that not many games have (it's fun to see little HP numbers rolling off someone as you shoot them in the face). i still think Borderlands is trying a bit too hard to be "cool" in the way a Tarentino or Guy Ritchie movie would be, but it just works anyway (much like a Guy Ritchie movie haha). in the end there's just something about Borderlands, some intangible quality, that makes it such a worthwhile experience. i haven't played the online co-op yet, so i can't speak to that, but the single player is one hell of a ride. the areas might all look a tad samey, there's only four character classes to choose from. the driving physics are pretty bad and there's not much variety in your enemies. thing is, none of that matters, Borderlands is amazing in spite of all of it's very minor flaws.

if you've ever liked an FPS, if you've ever liked level-up-fests like Diablo, etc, hell, even if you wanted more action from Fallout 3, you owe it to yourself to at least give Borderlands a chance. this, along with Killzone 2, BlazBlue, Uncharted 2, Dirt 2 (and i can only assume the new Ratchet and Clank game) is one of the top 5 best games of 2009. there's a damn good chance that this game is considerably better than any other videogame you're looking to get on Amazon... pick Borderlands immediately. you won't be let down.

enjoy. hope this helped. =)

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Product Description:
Gearbox Software has developed revolutionary new technology to create Borderlands' incredible layers of gameplay depth. Borderlands features a groundbreaking content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization.

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5/03/2011

Dragon Age: Origins Review

Dragon Age: Origins
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Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around - the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it's reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.

Graphically, the game's a little uneven. All the design elements are there, and it has plenty of high-quality textures and strong environmental visuals - particularly fire effects. The polygons themselves, particularly on character faces, are a little simpler than you'd expect from a 2009 game. Overall, the game looks about on level with Oblivion, although the visual distinctiveness and design ethic of areas and characters are significantly better. Animation stands out as a strong suit here, particularly during the game's frequent dialog sequences, with none of the dead-eyed staring or bizarre walk cycles that plagued other RPGs like Fallout 3.

Gameplay is pretty straightforward, and very much in keeping with previous Bioware titles like Knights of the Old Republic and Mass Effect. You control a party of up to four characters, each of whom develops a plethora of useful abilities to keep track of. The inclusion of a minor programming element (very much in keeping with the gambit system from Final Fantasy XII) will let you set up a few default actions on each character so you're not stuck frantically switching between them to make sure they drink their healing potions, but battles frequently require some degree of tactical planning. Setting up ambushes and planning your party strategy to play to strengths is necessary to get through some tougher areas. The interface is, shockingly, clearly tailor-made for the PC (the console versions have their own interfaces designed from the bottom up and are apparently easier games to allow for the sacrifice in easy access to skills). You have an insane number of quick-access slots, and nearly the entire keyboard is bound to one thing or another. It's the kind of interface that hasn't been in vogue since before the PS2 came out. The game is extremely linear, although the frequent and varied dialog options give it the feel of a more free-roaming game, and it's very tempting to go back and replay huge chunks of the game just to see how the complex and dynamic conversations will play out. The main downside is that there's no easy way to level-grind, which is to the game's benefit to a point (no tedious circling around killing wolves) but occasionally means you can get in over your head.

What the game sacrifices in terms of sandbox free-roaming it more than makes up with in the excellent writing and characterization. An absurd attention to detail and across-the-board excellent voice acting breathes a lot of life into the game's conversations, which make up a significant chunk of gameplay. Characters are extremely varied and the interplay between them is a major draw, a trademark of Bioware's games, but Dragon Age has some of the most likable characters I've ever seen in a video game and the excellent performances from talents like Tim Curry, Kate Mulgrew and Claudia Black really put the game a notch above. Even the game's fairly generic-on-the-surface fantasy world is livened up by a few critical details - for example, the elves in Dragon Age are a massive underclass of servants.

It's actually difficult to find things to level complaints against in this game. One petty gripe is Morrigan's visual design - her character is one of the game's strongest, and she has great personality and some very clever writing, but visually she's a pair of giant breasts with a cloth draped improbably over them. Other women in the game are treated with a bit more restraint, though, and female armor is gratifyingly sensible. Another issue is that it can be difficult to manage battles on the fly, and accurately targeting enemies with skills frequently requires tactical pausing just to line the cursor up over their relatively small active areas. It's a petty annoyance, but the game clearly wasn't meant to be played Diablo-style anyway.

A few other things to know about the game:
-The game is mostly DRM-free, and ships only with a simple disc check. EA has a reputation for fouling up its customers' computers with DRM malware, but DA seems to be free of those problems.
-If Dragon Age were a movie, it would be rated R. I don't remember ever seeing any swearing, oddly, but the game is rife with violent imagery, extremely dark themes and frank sexuality (including a handful of relatively tasteful sex scenes and occasional demonic nudity). The game handles all of it with maturity and depth, but it's clearly not meant for children, and even parents of younger teens should be cautious.

Overall, Dragon Age is one of the strongest games to come out in recent memory, and is another installment in Bioware's increasing resume of superbly-written RPGs. Players looking for a fast-paced hack-and-slash "rpg" should look elsewhere, but anyone who likes deep and elegant plot development, memorable characters and excellent role-playing will love this game.

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Product Description:
From BioWare, the makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur's Gate comes Dragon Age: Origins. An epic tale of violence, lust, and betrayal, Dragon Age: Origins is a single player role-playing game (RPG) set in a fantasy game environment, and featuring three playable character classes, accessible in the form of three races. In addition, the game features extreme character customization, a new game engine, party-based gameplay utilizing non-player characters and a built-in personal history system for each hero character rooted in a variety of possible origin stories.


6 possible hero Origin Stories.
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3 classes and 3 races to play as.
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Gritty, brutal action.
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Frightening enemies and bosses.
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Party-based combat using NPCs.
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Stunning 3D environments.
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In Dragon Age: Origins the survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands on the continent of Thedas throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good.


Gameplay
Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic, fantasy realm where moral choices have a lasting impression on the people you meet, the members of your own party and the world around you. The inclusion of subtitle "Origins" in the game's title refers to the six unique origin stories available to new heroes as a new game begins. Each of these has an impact on the player's motivations and his or her experience, and renders a unique prelude, path, and possible ending(s) to the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game. The game features three character classes--warrior, mage, and rogue--and three races of being--Human, Elf or Dwarf--that can assume these classes. Although most game elements, such as weapons, magic, etc., are available to any character, each class and race has different strengths, abilities and affinities which lend themselves to better utilizing different elements.


Dragon Age: Origins is a single player game based on party-based gameplay and combat where the player can join, control and quest with up to three non-player characters (NPCs). Players can also quest alone if they so choose, but with the chance of survival are slim. Convincing NPCs to join you, and treating them well may be necessary depending on the varying sentiments between the player and the NPC, or between the NPC's in the party based on the chosen history written into the origin story accepted at the beginning of the game. This uncertainty allows for a variety of possible dynamics within the party ranging from open hostility, all the way to romance. The game progresses in real-time via a pause-and-play tactical combat system that allows the player to check inventory levels, equip a character, etc. in a slight vacuum. Additional features found in the game include: a combination of a standard loot system and a currency system based on gold silver and copper; advanced character customization functionality; the use of poison, traps and herbalism; dual-wielding skills; and "spell combos," which allow players to chain together different spells to create a unique effects.


Key Game Features


    BioWare's deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect.

      Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation.
      An epic story that is completely shaped and reactive to your play style.

    Complex moral dilemmas offering no easy choices.

      Tailor your Dragon Age: Origins experience from the very beginning by choose from six different origin stories.
      Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do.

    Full character customization allowing the player to sculpt a hero in your own image or fantasy.

      Elaborate character creator allows you to create your own hero unique from anyone else.
      Shape your character's personality and morality based on the choices you make throughout the game.

    Engage in bone-crushing, visceral combat engaging in battle against massive and terrifying creatures.

      Unleash legendary powers and choose from over 100 different magical spells and skills.
      Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within.

System Requirements:

Minimum Recommended OS: Windows XP with SP3 / Vista with SP1 CPU: XP: Intel Core 2(or equivalent) running at 1.4Ghz or greater AMD X2(or equivalent) running at 1.8Ghz or greater / Vista: Intel Core 2 (or equivalent) running at 1.6Ghz or greater Intel Core 2 Quad 2.4Ghz Processor or equivalent RAM: XP: 1GB or more / 1.5GB or more 2 GB (XP) / 4 GB (Vista) HDD: 20GB Video: XP: ATI Radeon X850 128MB or greater, NVIDIA GeForce 6600 GT 128MB or greater / Vista: ATI Radeon X1550 256MB or greater, NVIDIA GeForce 7600 GT 256MB or greater ATI 3850 512 MB or greater, NVIDIA 8800GTS 512 MB or greater, AMD Phenom II X3 Triple-Core 2.8 GHz or greater Other: DVD-ROM drive for physical disc play; Mouse/keyboard/gamepad for gameplay

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4/26/2011

Homeworld 2 Review

Homeworld 2
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This game was a must-buy for me since I also owned the original Homeworld. The story of HW2 is a lot less compelling than the story of the original Homeworld, but still not bad. The gameplay is however better.
If you are unfamiliar with the Homeworld series, it's based on fighting your way through levels, where you bring your resources and space fleet from the previous mission (level) to the next. They are all interconnected, and if you do poorly in one, chances are you'll be at a disadvantage in the next one.
You command the mighty mothership in your quest to save the galaxy by retrieving an old hyperspace gate. The mothership is able to build ships, including carriers that in turn can build most types of ships. You will be tasked with developing technology, building a viable fleet, mining for resources, completing mission objectives, and fending off the enemy - all in a nice concoction of organized chaos. The pace can be pretty high at times, and although the battlefields are nicely laid out and the navigation relatively simple, it's still a mess to get through some of the missions. Chances are you'll play each mission somewhere between 2 and 20 times before you succeed.
PROS:
* Excellent concept and gameplay
* Beautiful graphics and sound
* Hours and hours of fun and challenging gameplay
* Multiplayer option, and option to play against the computer
* Large fleet of different ships - friends, allies and foes
* A lot of improvement to make to your fleet through research
* Nice storyline to follow
CONS:
* Extremely hard - only one difficulty level. It's a good idea to either read online strategy guides and walkthroughs, or simply buy the official strategy guide.
* Hours and hours of challenging gameplay - It can get a bit tedious and frustrating to play the same mission over and over again.
* Not a game for relaxing in front of the computer.
I highly recommend this game, and it's sure to give you days and days, probably weeks and weeks of active gameplay. I was considered giving this game a 5, but since there's quite a bit of room for improvement, and the difficulty level is a bit on the high side, I give it a still very enjoyable 4 STARS!!!

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Product Description:
Platform:WINDOWS 98/ME/2000/XPPublisher:GLOBAL SOFTWARE PUBLISHINGPackaging:DVD STYLE BOXRating:TEENHomeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara yet fate has not been so kind to the Exiles.Now the Hiigarans face a new and bitter enemy a renegade clan from the eastern fringes of the galaxy who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile. You will face new challenges and threats to your system home planet and fleet. A carefully crafted sequel that stays true to the epic spirit of the original Homeworld 2 delivers an immersive and satisfying experience to new players and loyal fans alike. Totally New 3D EngineAn innovative 3D engine generates cinematic-quality graphics stunning special effects and beautifully rendered ships. The sublime vistas and otherworldly splendor of Homeworld 2 are in the award-winning tradition of the original. In-game cinematics flow seamlessly in and out of gameplay as playersmand their armada around eerily beautiful phenomena of deep space including giant asteroids massive derelicts gas clouds and nebulae light years across. Streamlined InterfaceControl the whole game with a few mouse clicks. A streamlined interface lets players take total control of their ships and explore the universe. And all-new camera panning makes maneuvering fleets in the thick of battle easier than ever. Zoom in to see objects in intricate detail zoom out to get a panoramic view or rotate your view of deep space a full 360 degrees. A Stunning Deep-Space Environment In the dynamic 3D universe of Homeworld 2 the awe-inspiring phenomena of deep space.. Giant asteroids huge derelicts murky gas clouds and vast nebula

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4/02/2011

Zoo Tycoon 2 Review

Zoo Tycoon 2
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I was going to resist getting Zoo Tycoon 2, having recently being disappointed by the update of Rollercoaster Tycoon 3 (which is NOT an improvement).I am, however, a simulation/strategy game addict--and I am happy to report that I don't regret giving in to the impulse to buy Zoo Tycoon 2.

The original version of this game was not one of my favorites.I found changing little squares of landscape and mending fences rather tedious for long term game play, not to mention only having income from entrance fees and food/drinks keeping my bank account in a permanent decline, and visitors loosing interest in the exhibits too quickly.

WHY THIS VERSION IS BETTER:
* 3D Animation - I tend not to care much about graphics in general, however these graphics are quite well done, and you can zoom in quite close to observe the animals.You can also click on any animal and find out what it's doing at any given moment.

* Photo Safari - In certain scenarios and challenge games, you can earn awards by taking pictures of specific events.Switching to a digital camera style view, you may have to take a snapshot of two animals, or an animal running, etc.

* Interactive Mode - You can switch to guest view, and walk around your park, getting a close-up view.Further, you can play caretaker and clean up after animals (and guests), clean animals and fill food dishes yourself.

* Donations/Income - Guests continue to visit all exhibits as the game progresses, and contribute donations at each exhibit.The more interesting the exhibit, the more they donate (they like biomes: exhibits in which the terrain, plants, rocks and animals are all appropriate to one another).

* Guest/Animal Detail - Similar to Roller Coaster Tycoon, you can view each guest or animal's specific needs, discovering which are fulfilled and which are not.You can also view lists of this information that can be organized by any category (which animals are pregnant, which guests most need a bathroom, etc.)

* Responsive Guests - In the previous versions, guests nearly dying of thirst would walk right by a soda stand complaining.Now they form lines (though they'll whine if the line is too long) or give an opinion ("I want something other than soda.")

* Atmosphere - Part of your score depends on the appearance of your zoo.Guests will get unhappy without fountains, arches and bouncy kangaroo rides to keep them entertained (and you'll get a message if too many of them are dissatisfied).

* Zoo Rating/Progress - As your zoo improves, so does your rating, unlocking more objects and animals.

* Exhibit Design - As with the previous version, you paint exhibits with appropriate terrain and fill them with the right vegetation for the animal.However, you paint in broad strokes, rather than micromanaging every square.Also, you don't pay for the change of terrain, which keeps the costs of building an exhibit much more manageable.

* Gifts to Wear - There's a different gift for each animal, and guests will buy those relating to animals they've seen in your zoo.You might see them walking around with moose antlers on their heads or peacock backpacks.

* No Broken Fences: The fences no longer deteriorate, so animals only escape if you use the wrong kind of fence, and predators will not kill other animals.Guests will still flee from escaped animals, however.

*Animal Adoption: No longer can you purchase unlimited flamingoes or tigers.A limited number and variety of animals are available at a time, the higher your zoo rating, the more species available and the more options you have.You can choose to pass on adopting a species, and it will be replaced by a random other species after some time that isn't already an option (but each level only makes certain species available, you need to earn 5 stars to get the rarest animals).

* Specified Research: Rather than having to research several things you don't want to get the one you do, you can choose the specific object you want to research next for a set fee.Objects available for research expand with your zoo rating.

WHAT IT LACKS:
* Number of Scenarios: I've had the game less than a week, and have already beaten most of the campaign scenarios.However, there are many challenge games still to be played.No doubt an expansion pack is already in the works to fix this.

* Number of Animals: There are only 30 different animals, mostly the same as those found in the previous version.However, there is a wide variety: for instance you have one species of tiger, one of elephant, etc.I imagine there will be an expansion pack to supplement this, too.

* Limited Initial Animal Choice: You always start out with the same three (Moose, Peacock and Camel) and need to establish them before more are made available, which gets a bit tiresome when you play a number of scenarios.

BOTTOM LINE: A family-friendly game, I'd say this is one of the best simulation games of 2004 (and I've played a lot of them).Easy enough for kids to play, but entertaining enough for adults.If you're a fan of Rollercoaster Tycoon or SimCity, this is an excellent choice.

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Product Description:
Featuring 30 incredibly detailed animals, a dazzling array of building tools and objects, a new zoom feature, and 3D graphics that allow players to keep a closer eye on the action and craft more creative zoos, Zoo Tycoon 2 is set to crank up the excitement, challenge, and fun of building the ultimate zoo. Easy to start and easy to play, Zoo Tycoon 2 gets you up close and interacting with the animals and zoo, offering intuitive controls and fun tutorials that allow players of all ages to enjoy the game right out of the box. From the start, you'll be immersed in the zoo experience with new features including the Zoo Guest mode, in which you can walk around and enjoy the game like visitors on a day at the zoo; Zookeeper mode, which allows you to interact with your animals as never before; and a new Photo mode, which lets you snap pictures of your favorite animals and guests and share them with friends. Zoopedia, detailing all types of entertaining and interesting facts about animals, rounds out the new and improved features of the upcoming game.

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3/04/2011

Borderlands Review

Borderlands
Average Reviews:

(More customer reviews)
Borderlands has so far proved to be an immensely enjoyable game delivering in many ways where Gearbox promised.I feel it will be equally appealing to fans of shooters and dungeon crawlers alike.

You start the game going through a little story intro and a bit of a bus ride.Shortly after a bit of introduction you'll be asked to select one of the characters and exit the bus to start your adventures.The game doesn't come right out and tell you these are your "classes" but for the interests of the RPG elements of the game that's what they are.Your choices are basically between stealth/special weapons, sniper, support/healing, and tank/melee.There unfortunately isn't a vast amount of customization in their looks available but you can alter a 3 color scheme for their outfit and customize your name almost immediately after stepping off the bus.

From here you do a short and sweet tutorial which throws you right in to the action relatively quickly.The controls are tight and will be very familiar to fans of popular FPS games such as Halo, Resistance, Gears, Unreal, and many others.You have the ability to jump, duck, melee, shoot, toss grenades, and eventually use a class specific special ability such as placing turrets.Aside from the general control of your character menus are easy to navigate for all of your weapons, the map is easy to read, and the HUD is simple and informative.

Following the tutorial you progress the game from doing various quests.These quests can be found on mission boards, from NPCs, and occasionally from random stuff lying around.The quests themselves so far haven't been anything particularly noteworthy in the grand scheme of RPGs.It's still a lot of "kill XYZ" "collect a fistful of whozawhatits" or "go talk to random NPC" but they have streamlined them enough to where the don't feel forced but rather serve as more of a beacon of where you should realistically be taking your character and scoring some nice exp and loot while you're at it.Quest objectives can also be tracked and objectives are clearly marked on your compass.

Outside of questing there are a decent number of monsters to kill.I still don't really have much of an idea as to what dictates when an enemy will respawn but it seems if you wander around enough you will likely run in to something to kill.It's typically not a mindless slaughter either, I would highly recommend trying fighting tactically much like you would in a shooter.Until you out-gear or out-level your opponent you will find that the game can actually be quite challenging at times and reward clever use of your equipment and abilities.The game did a great job of encouraging this too by making your enemies respond to grenades logically, implementing cover well, and of course rewarding you with devastating critical with our beloved' HEAD SHOT!

Sizable amounts of experience can also be earned through completing various challenges which are like in game achievements, some of which are actually tied to achievements/trophies.It's mostly killing various things with various weapons but early on it's a great source of experience and you can track your progress on them.

Starting at level 5 you will start to acquire skill points every level.These are used to boost various abilities of your character via a talent/skill tree.There aren't a lot of choices and you can get quite a few of them with the number of points you wind up with but most of them are fundamentally decent options allowing for some individual diversity in how you build your character without having to over-think it.Aside from that each level your character will get a generic health, defense, and attack boost.

The weapons are pretty cool but I will state that some of the "87 Gazillion" claims were perhaps a bit exaggerated.While it is true that many of the weapons can do quite a bit of unique things, the vast majority of the weapons and gear you will find are going to be slight variations of each other much like any other similar dungeon crawler such as Sacred, Titan Quest, or Diablo.Perhaps later in the game the unique generation of weapons becomes more apparent but I could so far fairly compare this to the way the weapons were in Hellgate: London.As for the size of the actual database and possible combination of weapons, I'm sure their claims are accurate but I can only comment from a practical standpoint of what I've seen.In addition to weapons you also get shields which can do various things such as regen health or do elemental bursts when depleted and grenade modifications which allow your grenades to do all kinds of things such as teleport, stick to things, and bounce.

Looting is probably one of my few mild gripes with this game.You can't simply auto-loot everything in your proximity.What the game has you doing is finding in item, hitting the loot button, and then holding it to pick up other relatively close items.It's not game breaking annoying but the range on it isn't very great and holding the loot button to pick up a weapon will auto-equip it which is something that can be frustrating at times.

The graphics will most likely be a love/hate thing for most players as they are highly stylized.I personally love them and think they're quite well done but there are certainly realism junkies out there that won't care for the cartoon approach at all.I will say that only decent videos of this game should be used to judge the graphics, still screenshots don't do this game any justice at all.Graphics aside the environments are very interesting, the characters are well done albeit a bit generic, enemies are pretty decent (Tremors anybody?), and the animations are high quality.

Multiplayer can be done with 2 player split screen couch co-op and online with up to four players I believe.I haven't gone online yet but the split screen was easy enough.Rather than scaling all of the menus down in split screen they opted to leave them full size and movable so that text wouldn't get smushed together which I thought was a pretty clever move.What this means is both players don't have to squint to read everything thing, simply centralize it in their field of view.Also as you do quests objectives/turn-ins will be shared meaning you don't spend your time waiting for everyone to catch up all the time. In multiplayer you can also duel each other which I haven't tried yet.

Vehicles haven't really been much more than a way to get around for me yet.They can be customized in color and weapon outfit but my brother and I both agreed that they weren't a very good way of killing anything aside from running them over which seemed to always been an automatic kill.For a giant vehicle mounted weapon they seem completely inferior to even the worst weapon you could collect at that relative level.The controls are very similar (identical?) to that of a Warthog in Halo.They'll probably take some getting used to for new players but they're relatively easy once you've figured them out.I personally find them to be a bit floaty and awkward but at the moment I don't see myself needing clutch control out of the vehicles for combat so they are passable.

The story regards something involving finding a long lost vault of alien technology.While I'm sure it's interesting I honestly haven't paid much attention to it aside from parts of the story which I couldn't avoid.This sort of game doesn't really bank on the story for me.

That's basically it.Quest, kill, loot, level, and become the destructive juggernaut that Pandora always needed while searching for the vault.

Pros:
Great implementation of shooter mechanics
Lots of fun loot
Good multiplayer
Straight forward and simple RPG elements
Graphics

Cons:
Graphics
Wonky loot controls
Maybe a little clich