Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

1/06/2013

Official Sega Saturn Controller Review

Official Sega Saturn Controller
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One of the greatest designed controls ever!
if not the best ever!

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12/31/2012

Phantasy Star IV Review

Phantasy Star IV
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Phantasy Star IV is a perfect example of an old-school RPG.It is one of the two greats for the Genesis, in my opinion (the other being Shining Force II).The entire series is one of the best ever made (I find it necessary to mention, or course, that Phantasy Star III is not very good, as it was made by a different company).I would really like to see a new one for one of the next generation systems (Phantasy Star Online doesn't really count).
Phantasy Star IV is a classic.It has the standard combat system, with you and the enemies on opposite sides, with attacks, special skills, and techniques which you can perform.It is still a lot of fun, though.It has a high level of random encounters, but it is necessary to fight a lot, and do a lot of leveling-up, to be powerful enough to fight the bosses.
The characters are a lot of fun, and are surprisingly well developed throughout the game.They are basically the standard Anime style fare, but of course, all have their own traits.Phantasy Star has okay graphics, but they are kind of strange.It also has the absolute best Genesis game soundtrack ever made.
Phantasy Star IV has really cool comic book style cut scenes accompanied by well written dialogue and plot.The cut scenes, to say the least, are revolutionary, and they type of thing which really puts this over the top of almost every other old-school RPG I know of.Without them, it just wouldn't be the same game.
The storyline is fairly standard, as you are a group of heroes trying to stop the evil "Dark Force".Within this set-up, it does a really good job of creating an interesting plot.I found myself entertained by it.For one, Phantasy Star IV does have one of the most sad parts ever.I was sad, at least.
Anyway, Phantasy Star IV was a great game, and for a Genesis game is fairly long, maybe 30 or 40 hours (I didn't really keep track).It is one of my all-time favorites.If you have a Genesis and some extra cash, pick this one up.

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Product Description:
Good Condition * Original Box * No Manual * In Stock * Fast Shipping

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Kid Chameleon Review

Kid Chameleon
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Some video games have ninjas, other games have knights in shiney armor, and others have guys riding around on hover-boards.Kid Chameleon has all three; as well as a fly, a tornado maker, a ray-gun enthusiast, a rhino, and probably some other things I'm forgetting.The levels are seemingly never-ending and the graphings are good becasue, well, they are like nothing else...as is this game.This game was great, I remember not giving a care about whether I beat it or not, because I had so much fun playing it. The Kid traveled in between layers that seemed to never end. One second you'd be in a metropolis city, the next you'd be on an island paradise, seconds later you'd be warped to the depths of hell.Kid Chameleon is a fine game indeed. It has what many of the modern games lack -- genuine imagination.Kid Chameleon was and is to this day a gem. Quite possibly the finest game ever made.

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12/20/2012

Yakuza 2 Review

Yakuza 2
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When Sega's Yakuza for the PS2 finally came stateside a while back, it offered up a decently entertaining brawler at best that just didn't do too much to seperate itself from the rest of the pack.Yakuza 2 thankfully, and surprisingly, improves on much of what the first game offered in terms of gameplay, graphics, and story; and is a pretty satisfying brawler that will keep you entertained for some time.Playing once again as Kazuma, you traverse through a nicely detailed Japan, and are still looking to put an end to your days with the mob.The game looks solid for a late-in-life PS2 game, offering up some nicely detailed characters and environments, while gameplay-wise the moments of brawling are easy enough to pick up and get into, and other elements bear more in common with the gameplay of the classic Shenmue.There's a lot of secrets and extras to find and uncover as well, and as a whole, Yakuza 2 will keep you busy for a while at the very least.The game's story is also nicely crafted, and offers up some memorable moments and characters.The only real flaws with Yakuza 2 is that there isn't too much here you haven't seen done before, and while for a PS2 game it looks great, there are some noticeable graphical hiccups.Flaws aside however, Yakuza 2 is a surprisingly good improvement on the first game that ends up being an enjoyable and even more surprisingly immersive experience that PS2 owners should definitely check out.

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Product Description:
One year ago, Kazuma Kiryu left it all behind...Marking the anniversary of his split from Yakuza life, Kazuma and his adopted daughter, Haruka, visit the graves of his Yakuza family. When they get a surprise visit from Terada, the Chairman who took charge of Kazuma's old Yakuza clan, Terada makes Kazuma an offer he cannot refuse...Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have even more opportunities to dole out punishment with an improved fighting engine. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.

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11/23/2012

Seaman with Microphone Review

Seaman with Microphone
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Seaman is not a game. It is difficult to define just what type of program it is, but it is not a game. It is akin to a system simulation, but it alsoincorporates some advanced Artificial Intelligence as well as voicerecognition.
The result is something like a virtual pet, one that isquite smart and entertaining. But it will take quite a bit of patience onthe part of the user to enjoy Seaman to it's fullest. The simulationproceeds at a pace that is determined by the Seaman program, not by theuser. And many users will get quite frustrated with this aspect ofSeaman.
This program is experimental in several ways. Firstly, it iseducational as a biological system simulation. However, part of thesimulation is over simplified, and is based on a series of experiments by afictional scientist in the 1930s. This story is explained in detail by theprogram narrator (Leonard Nimoy) and the manual. There is even an extensivewebsite dedicated to the background story. Still, it can teach the basicsof semi-closed and managed ecosystems.
It is also experimental in thatthe AI can be very entertaining and surprising, as long as the user has thepatience to care for the Seaman in the beginning when things can get quiteboring. This part of the Seaman program will really get inside of manypeople's heads, like it did mine. You will find yourself thinking of Seamanoften even when you are not actually playing the simulation.
And, Seamanis also experimental in that the entire concept is new and different fromanything that has ever appeared on a game console before. The very idea isunexplored territory for the video game market, and could possibly ignitean entire line of AI/Voice Recognition based 'games'. Seaman is wildlypopular in Japan, where it has been available for a year or so. Given thetype of program that Seaman is, it needs to be stated that the conversionof Seaman from Japanese to English must have been a monumental effort.
You rear and care for your Seaman via the Dreamcast controller, and youcommunicate with him via the included microphone, which plugs into thesecond VMU socket on the controller. In addition, you will need a dedicatedVMU for Seaman. It needs to be stated that the less expensive third partyVMUs are not satisfactory for use with Seaman. This is because essentialfeedback is conveyed to the user via the LCD display on the Sega VMU, andnot on the TV screen. Also, the manual alludes to the future need foradditional VMUs as the Seaman 'evolves'. Two Sega Dreamcast VMUs can beattached to each other, allowing for data exchange, and this may benecessary for Seaman's continued growth.
Seaman does not lend itself tohours of extended gameplay. The Seaman will let you know when your sessionsare over, and the sessions can be quite short. I tend to my Seaman (hisname is Shadrach) twice a day, once in the morning for about fifteenminutes or so and once in the evening. The evening sessions have lasted aslong as an hour or more. Seaman has to be fed regularly and hisenvironmental needs have to be attended to or he will die, and you willhave to start the simulation over from the beginning.
Seaman learns fromyour interaction with him. The more you talk with him, the more he picks upon various aspects of your life. Seaman can be quite talkative at times.And he can be very rude and surly. You may want to think twice beforebringing your Seaman up when company is around. Seaman regulary asks fairlypersonal questions, and will surprise you with his insights regarding yourlife (as you've described it to him) and remembers what you tell him quitewell. Seaman also defecates and passes gas often, and is quite proud of hisefforts, voicing the impending self-relief to everyone within earshot. Sobe advised.
With multiple VMUs, it is possible to have more than onesimulation, so a Seaman provided with bogus personal information for one ofthem would be a real hit at a social gathering. The Seaman voicerecognition is not capable of discerning individual voices, and he willhappily converse with anyone who talks to him.
At first, I thought thevoice recognition software was seriously flawed. But the Seaman, in hisearlier stages, simply has not learned enough to comprehend much of whatyou say to him and cannot respond. Seaman comes with a limited amount ofpre-defined reactions. As time passes, each Seaman develops his own uniquepersonality, and his language and comprehension skills conform to you, yourway of thinking, and your use of grammar. And he will ignore you less andless over time.
Seaman is not for everyone. But if you are anexperimental, patient type of individual and willing to trod new andunexplored territory, then Seaman may be for you. Be prepared, however, forhe really does get inside your head.

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Product Description:
Now that you have obtained your own Seaman egg, use the faithful recreation of Dr. Gasse's laboratory to follow in his footsteps, uncovering the secrets of the Seaman. When the Seaman egg hatches, the adventure begins...

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11/07/2012

Earthworm Jim Special Edition Review

Earthworm Jim Special Edition
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I've been a fan of Earthworm Jim for years now. Through out my child-hood this game dogged me to my frustration; anybody whose played knows this is a difficult game even set on easy. But, at age nineteen I bought and played again and again until I was able to beat it, having finally mastered the nasty Tube Race level. I played it so much I eventually got good enough to beat it on hard and die only twice.

Now, being able to play Earthworm Jim in it's entirty I can say this Sega CD classic just plain rocks!
Just about everything that was great about the SNES version has been made better. The levels are longer, there are two bonus levels, one exclusively on the genesis and another one exclusive to the CD and the music has also been re-tooled to sound better. Jim even has a new weapon, a homing rocket, that is a blast to use! Jim's voice even sounds white-trashier, with on an occasional butt-hole suffer kind of accent.

There are, however, a couple of things lacking about the Sega CD version. Sometimes certain sounds or sound effects actually sound worse on this version than they did on the SNES version, and some funny sound effects are also lacking. Professor Monkey-for-a-Head seems to be missing his zany laugh whenever you shoot him, and Peter Puppy's adorable puppy squeal when you whip him is also absent. They did, however put in a slurping sound for when Evil The Cat cleans himself (go figure). The worst of all is the final fight with Queen Slug-for-a-butt. Her screams sound like a rooster being tortured and after a while it gets quite annoying as you just want her to die and shut up.

The music in What the Heck? and Andy Asteroids sounds much improved but sometimes I preferred the SNES music to the Sega CD in some levels, such as Level 5 and Snot a Problem.
The bonus levels, Big Bruty and Intesinal Distress are quite apart from the other levels in being funny and are more creepy than anything.

New Junk City: The improved music is pretty groovy! but the additional section were Jim must brave the dump suitless as a mere worm might give you some trouble.

Andy Asteroids: Much improved banjo-get-away music! There seem to be asteroids and they can be quite difficult to dodge. Prepare to lose to the pot-bellied Psy-Crow more often.

What the Heck?: Best improvment on the music! The level lay out is slightly different and you get your taste of plenty of useful homming missles!

Big Bruty: Very creepy level. Creepy music that sounds more like ambience for a horror movie, giant mosquitos and, of coure, big bruty, a dumb dinosaur that trys to swallow you. Big Bruty sounds like a demented Hyena when he charges you.

Down the Tubes/Tube Race: Not much different here accept for a wavy water effect throughout the level and the music has been changed from the New Junk City theme to the Level 5 theme. Navigating in the submarine feels a little more difficult...

Snot a Problem: Pretty much the same only the music doesn't sound as good as it did on the SNES version.

Level 5: This level is harder than before and features less techno-y sounding music.

For Pete's Sake!: Meteor showers! There's severl more now than just the one! This can be quite difficult.

Intesintal Distress: Very creepy. Like something from a Nine Inch Nails music video.

ButtVille: The last and hardest level of the game. If you beat it on only easy mode you don't get to see the ending. Instead you get a long, butt funny, excuse me, but funny speach about earthworms.

Overall the Sega CD version is a little harder so it's the perfect challenge for Earthworm Jim fans. People who suck at games beware, this is not for you(especially the crybabies who said earthworm jim was too hard!)

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Product Description:
Earthworm Jim makes his biggest leap from the confines of a cartridge to the shiny side of a CD in this Sega CD exclusive upgrade to his first adventure. New features include a new CD Audio soundtrack, bigger levels, more secrets, more weapons, more animation, more enemies and more wackiness ... more hamsters, of course!

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11/05/2012

Sonic Jam Review

Sonic Jam
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Sonic Jam is a good game to recap events some might have missed out on in the past. In it are the games that were once on the former Sega Genesis console, Sonic 1, Sonic 2, Sonic 3, and Sonic & Knuckles. Also included is a 3D museum entitled Sonic World in which you view the history of, you guessed it, Sonic,and also his friends and enemies. The Sonic games are well emulated, and have added options to change difficulty, play bonus stages, etc. This, I believe, was a very good idea, as novice players might have found the originals too challenging or there might have been those who only wanted to play a specific part of the game. The whole of the game is preserved including cheat codes (which are hinted throughout Sonic World) and environments, but now in Sonic 1 you can use the spindash. The only downside to Sonic Jam is the fact that you can't play any other Sonic games (such as Sonic Spinball or Sonic CD), the sound emulation is a little muffled, and the fact that Sonic World is a little too small and claustrophobic, it doesn't look it's best. All in all, Sonic Jam is a collector's item, highly recommended, but only if you can get your hands on it!
Pros: + Replay the original Sonic games or play what you missed + Added options/features to suit every gamers needs + Top notch emulation (- sound) + Interactive "Sonic Museum" + It's a SONIC game! :)
Cons: - Sonic World is too small and graphics are not high quality - Sound emulation for the Sonic games are muffled - Really no added replay value: once your done, your done - Missing key Sonic games (ie. Sonic CD)

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Product Description:
GAME is brand new and comes the sonic hedgehog card includes it is not factory sealed the game was loose in box check and resealed. first class shipping.

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11/03/2012

Panzer Dragoon Saga Review

Panzer Dragoon Saga
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I'm at a loss for words.It's worth every penny.One of the best games I've ever played.Easily the best game to be released here in the states.The story and atmosphere will entrance and lock you in a hypnotic grip before you even realize you lost your job, your girlfriend and even your World of Warcraft account.Again, I wish I could say more and I don't know how to properly convey the wonder and joy that this game is.There isn't a single game like it, and there never will be again.I'd say this is one of maybe, MAYBE five games that transcends the limitation of its status of belonging to the video game field and becomes purely a work of art.And I don't say that lightly.

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10/25/2012

Sega Dreamcast DC VGA Box w/ S-Video & RCA Review

Sega Dreamcast DC VGA Box w/ S-Video & RCA
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In the hierarchy of Dreamcast hookups, this is the king of the hill.Basically, the worst picture available is with an RFU adaptor, the next step up is the standard composite video cables supplied with the Dreamcast, much better than that would be an S-video cable (which you can use with this box as well), and a step up from even the incredible looking S-Video cable is this VGA box.This box will let you hook up your Dreamcast to a computer monitor _or_ if your HDTV has a "PC In" or VGA port, to your high def TV.And I've got mine hooked up that way to a 44" TV.When I first hooked it up, I must confess, it didn't completely blow me away.But when I compared to what I'd been using by going back a step (S-Video, which looks really great as is), there was no comparison, VGA is much more crisp and strong.Really, when you've got this hooked up, Dreamcast games look better than PS2 and Xbox games, only second to truly high-def Xbox 360 and PS3 games.

A couple of notes:
Don't overpay - this box goes for between $20 and $30 if you watch and wait; don't lose your mind and pay $70.
Also, keep in mind - the box alone does _not_ come with a PC VGA cable, which you'll need.Nor does it come with audio out cords, and what I needed was a splitter from the headphone out jack on the box to go into composite RCA red/white cables, to hook into my stereo tv.You could also get a set of PC speakers and a headphone-type out for the sound.You can find these either on Amazon or at your local electronics shop on the cheap.

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Product Description:
With this full-featured Sega Dreamcast VGA Box, you will be able to hook up your Dreamcast up to any VGA monitor or a TV with VGA support in addition to virtually any TV.This is ideal for HDTVs as you can hook it up via any of the following ways (from highest to lowest quality) * VGA Video Cable * S-Video Cable * Composite (RCA) Video CableOnce you have your Dreamcast attached to a VGA display, you will be able to experience the Dreamcast at its most beautiful form. If you have played many PC games, you know how much crisper and cleaner the picture quality is. Now imagine high-resolution games like Soul Calibur and Guilty Gear X being displayed on a VGA monitor. It is truly a sight to behold.Basically, the VGA Box has all the features of the regular Dreamcast VGA Cable, but with much more flexibility with the addition of S-Video and Composite (RCA) video output.If you have a game that does not support VGA mode (see the VGA compatibility list), you can with the box to "TV Mode" and switch your TV to the S-Video or Composite input for maximum compatibility.

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10/20/2012

Sonic CD Review

Sonic CD
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Sonic The Hedgehog CD(1993). Sonic's third adventure, and the only Sonic game released on the Sega CD system.

By 1993, Sonic 2 had already been out for a year, and the series had become one of the biggest things in gaming around that time. But before Sonic 2 had even come out, Sega had begun the workings of what would eventually become Sonic CD (hence the reason for the similar graphics like Sonic's animations and the shield and lamposts from Sonic 1). It was also around 1993 that Sega had begun to promote their Sega CD add on, so they also thought it would be a good idea to jump the gun and throw their mascot on that system as well. Thus, Sonic CD came into existence.

Now unlike some Sega CD games which were just Genesis ports with added CD-quality music and the "CD" thrown on the end of the title, Sonic CD is actually its own game, and boy does it sure do a lot to stand out from the others. This adventure sports 2 awesome soundtracks (one for Japan, and another one for everywhere else), TONS of levels, some new tricks, and most evidently the main feature of the game: the ability to time travel. That's right. You can literally CHANGE TIME PERIODS WITHIN EACH ACT FROM THE PAST, PRESENT, AND FUTURE! How cool is that? Sadly, to this day, no other Sonic game (and even most games out there) has ever tried to mimmick this awesome feature. Now some Sonic fanatics out there will tell you that Sonic CD isn't an official Sonic game, and they'll put it down relentlessly in favor of the Genesis titles. While I agree that the Genesis Sonic games are all classics, don't listen to these fools who diss on this masterpiece. It's a very underrated game in the context of the rest of the series sadly due to its only platform being the Sega CD, which few were willing to shell out cash for a whole system just to play one game (let's face it, aside from Sonic CD, the Lunars, Terminator, Snatcher and a handfull of others, the rest of the games on the Sega CD were nothing but FMV crap). But there are many who have, and most will tell you it is indeed a great game and fits right alongside greats in the series like Sonic 2, Sonic 3 & Knuckles, and Sonic Advance 3. Now let's look at all the neat stuff this game has to offer:

PROS
-COOL SOUNDTRACK! Yes, it's dated and veeery early 90s sounding, but a lot of the level tunes fit their environments really well, and some songs even flat out rock! The "Sonic Boom" theme song will be stuck in your head for days. There's a bit of hip-hop thrown in there with some corny tacked on "do-wap" style vocals, but overall the soundtrack works. Sonic 2 still holds the top spot for best music though.
-FAST PACED, INTRICATE LEVELS TO EXPLORE. Unlike the loosely fixed paths of Sonic 1's stages and the polished warp speed environments of other games, Sonic CD's stages are very layered and have huge areas to explore at any place in the stage. Plus, they also have a slight "roughness" to them and don't seem solely based on perfect speed through formulas that the other Sonic game's stages were designed for.
-SOME OF THE MOST INNOVATIVE BOSSES IN ANY SONIC GAME. Just look at some of them: A pinball machine level-boss, a boss surrounded in breathable bubbles to break through, and a race with Sonic's metallic twin, Metal Sonic. 'Nuff said.
-I've mentioned the time warping already, but I must address the feature that lets you CHANGE THE FUTURE OUTCOME OF EACH STAGE. That's right, each level has both a good and bad future, in addition to the past and present. The past has a very organic, pastel look to it, where as the present is more bright. The good future also appears bright, though with machinery and wildlife existing in harmony, whereas the bad future is depressing and depicted much like a graveyard of the present or good future of a particular zone. To get the good future, you must travel to the past and destroy a robot generator thing. This actually gives the player a reason to explore the levels besides simply cruising through them.
-AWESOME SUPER PEEL OUT MOVE! Why this wasn't put into any other Sonic game is beyond me, but this move is basically a super speed dash without the spin, and Sonic's feet look like a figure 8. Really cool.
-VERY AWESOME STORY AS WELL. Technically, since it takes place between Sonic's 1 & 2, Tails is nowhere to be found, but in his place is the introduction of Amy Rose (who you'll see a lot more of in the Sonic Adventure games and the GBA titles). Metal Sonic is much better than the Robo-Sonic thing from Sonic 2 as well.

CONS
-THERE ARE 3 ACTS PER ZONE, BUT THE THIRD IS JUST A PIT STOP. You'll only fight a boss in this act, so there might as well just be two acts.
-And speaking of bosses, while they are very innovative in creation, some can be brought down in just a couple of hits! Why waste them like this?
-The super speed dash move is flawed in this game. You have to let it fully charge before you can take off, which might put off some newcomers.
-Some of the zones are merely repeats of ones found in Sonic 1. There's enough variation, but you can still see the similarities.

There you have it. The underdog of the Sonic series. If you're a new fan, don't start with this one, but do find it any way you can. Until Sonic Gems collection came out recently, Sonic CD was VEERRRY hard to find on console. It's also available on PC as well, so go play it!

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10/16/2012

NFL 2K Review

NFL 2K
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This game has the best graphics of any sports game I've ever seen, and it's extremely fun to play against a friend one on one.When playing in cold weather, each player's breath can be seen, which is just one of theawesome things you'll see here. A drawback is that you can't play afranchise mode like on Madden 2000, and this is a must now for die-hardfootball gamers.NFL 2K is better than Madden 2000 despite having lessfeatures because it simply feels more real.In Madden 2000, use theinstant replay on pass receptions to see just how comical it looks when apass just drops into a receiver's body without his hands moving, or hiseyes focused on the ball.It looks as though you will not find this typeof blocky and sometimes unrealistic gameplay on the Dreamcast. On NFL 2K,instant replays reveal true one-handed catches, balls going right through areceiver's outstretched hands, and other types of situations that lookreal.The running game in NFL 2K could use a little improvement, butoverall this game is just pure fun and reality for anyone who enjoysplaying football video games.

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10/10/2012

JSRF- Jet Set Radio Future Review

JSRF- Jet Set Radio Future
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Jet Set Radio Future is the sequel to Jet Grind Radio on the Dreamcast and it is the epitome of a great game.
JSRF is set in 2024.A huge corporation has taken over Tokyo and bought the police.You play the skaters who are taking back the city . . . by tagging just about everything in sight.Okay, so it's not the most sophisticated plot in the world, but this is an amazingly fun game.
The gameplay is pure enjoyment.You pick a skater, then take on various sections of Tokyo, all of which are huge in scope, packed with human and vehicle traffic, and intricately designed.You'll find yourself grinding rails, staircases, power lines, and more.While grinding and skating, you pick up cans of spray paint, then use those cans to tag various buildings, vehicles, etc.Sometimes you are starting from scratch with the graffiti, and other times you are covering the tags of rival gangs.
In addition to tagging and grinding, you will find yourself fighting the corrupt police.You generally will come across the police in specific sections of the level or at the end, once you have completed all your tagging.To defeat the police you have to knock them over then spray paint their white uniforms, leaving them a huffing, puffing, multi-colored mess as they turn tail and run.Trust me--this is great fun.But don't slow down, or else the police will pile on you and drag you down and the chief, Hayashi, will take aim and shoot.(He's a bit crazy, and doesn't like you one bit.)Once your stamina is up, it's game over, so don't let the police drag you down.
In addition to the cops, you'll find yourself racing with fellow skaters to turn them into playable characters and battling with members of rival gangs, which often entails emulating a series of grinds.This is a nice addition to the gameplay and it helps increase the amount of playable characters.
There's so much more to the gameplay.Let me just say this: tanks.Oh yeah, the police want to take you down.And the grinding is not limited to flat surfaces.You can grind UP objects, which adds a nice dimension to gameplay.And believe me, you'll be needing to move up high to find all the tag spots.
The graphics are beautiful.The game sports a graphical technique called cell-shading, and the original Jet Grind Radio is the game that started this much-copied trend.This is also the game that does the technique the best.Cell-shading allows for 3D graphics that have a 2D look, creating something of a cartoon.Except this isn't kiddie stuff--we're talking a much more sophisticated, anime-type design in this game.The graphics scream cool, and you'll never get tired of staring at this game.
The music plays a huge role in the game, and there are about thirty tracks to listen to.The music is top notch, with beats that will stay in your head long after you've turned off your Xbox.The music, like the graphics and game play, is just plain cool.
Jet Set Radio Future is cutting edge, it's furious fun, it's hip and sleek and just flat out cool.Trust me, you will love this game.Buy it.Play it.Learn to love Sega, because they're the company that brought you this blessed work of art.

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Product Description:
You say you want a revolution? The setting is Tokyo, the year 2024. Freedom is a valuable commodity, and freedom of expression even more so. The thumping beats and mean streets of the original freeform counterculture skating game Jet Grind Radio are back in Jet Set Radio Future. Featuring unique comic-style graphics, new tricks, and hot tunes, Jet Set Radio Future brings the hip skate game into a brave new world. Choose a character, strap on your rocket-powered skates, and immerse yourself in living, breathing cities filled with opportunity. Along the way, you'll compete with rival gangs, be chased by cops, and perhaps discover something unthinkable. Join up with a friend and work together to reach new places, create new attacks, and perform astounding stunts. Wherever your adventure takes you, it's all about extreme skating, extreme action, and, of course, extreme style.

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Floigan Bros. Review

Floigan Bros.
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The Floigan Brothers is a game that you can't take too seriously or you're just not going to enjoy it.It's hardly anything more than an interactive cartoon and taken that way, it certainly worked for me.The story is mostly ludicrous, the game play is short, and the area of play is small, but still, I enjoyed this game.
In the game, you control Hoigle, who must help his brother Moigle gather the seven parts he needs to complete a secret device he is building in the garage.During the game, you must have Moigle help you access areas that are inaccessible by doing different things, including making him happy, angry, sad, and by playing games with him.
The games you play with Moigle get somewhat repetitive after a while and can slow the game play down.I recommend teaching him to play catch as soon as possible since it's one of the quicker games and pays one of the most amount of points, which Hoigle needs to accumulate to teach Moigle different things.The different games you play with Moigle are High Five, Tag, Hide And Seek, Catch, and the Running Game.The Running Game you can't learn until late in the game and I've never been able to beat Moigle at it, although there must be a way to do so.I guess I just can't figure it out.
As you interact with different things in the junkyard, you'll be able to teach Moigle more skills, although there is one thing I haven't been able to teach him.That's what keeps drawing me back into the game, trying to accomplish the tasks that I haven't been able to solve yet, although I've already beaten the game.Try it for yourself, if you like cartoons, I think you'll like this too.Just don't pay too much for this game, its replay value is fairly low and it shouldn't take much more than six hours or so to beat it.Still though, you should enjoy those six hours.

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Product Description:
In homage to comedic cartoon pairs, Floigan Bros. puts you in control of Hoigle, the smaller and brainier of the two. His brother, Moigle, has a plan to keep the greedy Baron Malodorous from taking over the family junkyard, but he needs your smarts to pull it off. You've got to find ways to match your Hoigle's brain to Moigle's brawn in order to overcome obstacles, solve puzzles, and put together the secret project.

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9/17/2012

Teenage Mutant Ninja Turtles Review

Teenage Mutant Ninja Turtles
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Teenage Mutant Ninja Turtles is simply a fun action game with a lot of old school game play.Both new and older gamers will find this to be an addictive game.
All of the characters "turtles/splinter" are playable in story mode. The game rewards the player with new features after attaining certain items or completing different levels.It certainly keeps your interest because you want to know whats around the next corner.
Each character has unique fighting styles and the player will have to learn how to employ the turtles' weapon of choice in order to defeat the evil Shredder and the foot clan.
The graphics are cel-shaded and give the game a cartoon look which is really a break from the realistic looking games of late.This game is purely an action fighter game that will remind some gamers of the early side scrollers.The only difference... you can move in 3d.There are no platforms to fall from which is better for the younger gamers. It would have been nice being able to throw your enemies from cliffs/bridges that you encounter in the game.I guess that would be too violent. :-) ;-)
TMNT utilizes the same actors' voices from the new tv series and new cartoon footage exclusive to the game. The background music can be a little annoying at first, but there are options to adjust the sound/music effects which is pretty good.Most areas in the game are good, but one level of the game will have you wishing that you could stop the repeating sound of a female annoucers advising of a security intrusion by the turles.
Overall this is a good and fun game that is not too hard or easy to play.There is a lot of frantic button mashing involved in order to survive the onslaught of the foot clan.Two player cooperative is a feature that is added so bring a friend and get ready to kick some shell.

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Product Description:
Teenage Mutant Ninja Turtles brings back the classic action of the 80s cartoon and game series -- updated for the new century!Travel through the sewers of New York City, across rooftops and take the fight to the Foot in this all-new game!

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9/13/2012

Panzer Dragoon Review

Panzer Dragoon
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I have very fond memories of Panzer Dragoon. It was the first game I bought for my SEGA Saturn back in May 1995, meaning it was my first taste of 32 bits. It was such a different time then, because the Sony Playstation hadn't been released yet, and the 16 bit systems were still reigning supreme. A real Clash of the Titans, Nintendo's SNES vs. SEGA's Genesis. It was hard to declare a clear winner back then, so the idea of SEGA dominating the 32 bit era didn't seem so absurd. I remember seeing a few tiny pics of Panzer Dragoon screens in magazine previews, and that was enough to get me interested, even though I couldn't really see what was going on. When I finally played it, I was completely blown away. Team Andromeda (the developer) did an amazing job of creating a unique fantasy world. Well, sort of unique; it was heavily inspired by the manga/anime Nausica'. As for the game itself, it's a 3D shooter. It followed in the footsteps of Space Harrier, and Star Fox. The bulk of the simple gameplay was controling a crosshairs and locking onto targets with guided lasers. One feature that was new at the time was the 360' view control. Enemies could attack from any direction, so you had to be quick with those L and R shoulder buttons. Another thing that set Panzer Dragoon apart from other shooters was the presentation. It opened with a beautiful cinema, setting the stage for a war and showing just how you come to possess a flying dragon as your steed. It had its own ficticous language, increasing the player immersion. It was a true masterpiece. About a year later, the sequel was released, Panzer Dragoon Zwei II. (Redundant, I know, but that ~is~ the official title) It stayed true to the original, but threw in some new elements and improvements as well. Unfortunately, by the time the third game in the series (Panzer Dragoon Saga) was completed in 1997, the Saturn was already all but dead in the US. The Sony Playstation, which was initially met with a great amount of suspicion and distaste from the gaming community, had become the most successful game console in history and absolutely crushed its competition. Panzer Dragoon Saga came very close to not being released in the US at all, but in the end SEGA saw fit to produce a severely limited run of 6000 copies. It was extremely hard to find a copy. Those who did find it were treated to one of the most enjoyable and unique RPGs ever made. After PDS was released, members Team Andromeda declared that the Panzer Dragoon trilogy was complete, and they disbanded. They went on to work on other projects. One of them was Omega Boost, a 3D shooter for the Playstation that plays almost identically to Panzer Dragoon. [EDIT: Since writing this review I've been told that no one from Team Andromeda worked on Omega Boost] And now, a Playstation 2 game called Rez is on the near horizon. Supposedly there are no less than seven former TA members on the Rez staff, and would you believe it, it too looks to play much like the Panzer Dragoon shooters. Finally, oddly enough, a fourth Panzer Dragoon is on the way to the Xbox. I would have loved another RPG in the series, but apparently this too will be another shooter. Oh well, good enough.

I didn't expect to ramble on this long. If there is anyone out reading this who owns a Saturn but doesn't own the games in the PD series, do yourself a big favor, and get them. All of them. They're well worth it. But get this one first.

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Product Description:
Synopsis:The game universe is set in the distant future, thousands of years after a great war between humans and their biologically engineered weapons.By the time of the game, humans have regained some level of organization, forming everything from small tribes to large nations. One nation, The Imperials, have discovered a tower that gave them access to large amounts of ancient weapons which they used to beat back and control the ever-present monsters in the world. The Imperials were corrupted by their power and became conquerors of other people as opposed to liberators from a violent world.Gameplay:The player is set along a rail of gameplay with the game moving forward at a predetermined pace. The only time the game pauses, thus giving the player control over how long the game lasts, is during boss battles. The player has a small degree of control, being allowed to move about the x and y-axis, but the overall direction of travel is uncontrollable.The player has a full, 360-degree field of view, and can quickly look left, right, forward, and behind the dragon. Enemies will come from all directions and vary in size and health.The player has two weapons, the hand gun held by the rider which can fired with a single button press, and the homing laser fired by the dragon which is controlled by holding down the fire button and highlighting enemies with the aiming reticle.The game is set out over six levels and a final boss battle. Bosses are encountered at the end of each level, with the exception of the sixth. Cut scenes illustrating plot details are placed before the beginnings of some levels.

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9/12/2012

Phantasy Star 0 Review

Phantasy Star 0
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This game is FANTASTIC. I'm a fan of the classic 2D Phantasy Star games and the online series. I even have my fair share of experience in the Phantasy Star Universe. PSZ offers 14 character types 350 new weapons/items and has a gameplay style much more similar to PSO rather than PSU. It has 7 areas, and the offline story mode can be played from 3 different perspectives so that gives it some replay value. According to SEGA there's a total of apx 60 hours of offline gameplay if you play all three perspectives (races). Online gameplay is great, and can lead to countless hours of Phantasy Star goodness. You can play in a random group of people (that meet ur search criteria) or with friends, you can even play online quests alone if you like. The story is intriguing enough, I don't want to give any of it away though, you need to experience it for yourself. The game does a great job of capturing the classic feel of PSO, while still maintaining some of the newer stuff from PSU. Graphically it has some of the best graphics to be seen on the DS and the best online play of any DS game I've ever played. SEGA utilized a similar communication method to that of PictoChat to use online. It works great; you can draw anything you like, save shortcuts, or copy other people's chats and save them as your own. I HIGHLY recommend this game for DS and DSi (yes this game will play online with a DSi you just need WEP security, no security, or a Nintendo WiFi USB connector).

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Product Description:
Phantasy Star™ Ø takes place on an alternate Earth 200 years after the"Great Blank," a massive war that has reduced the once-prosperouscivilization to almost nothing. The sole surviving Humans have workedhard to exist peacefully and have built thriving Cities. The Humansthat adventure past the outskirts of these Cities, called Hunters,explore the vast wilderness and hunt dangerous monsters to keep Cities safe. Players will take up the role of Hunters and select from threetypes of races and different classes, as well as gender for a total of 14 customizable character types. Each character type will play verydifferently and give players access to a great range of items, armorand weapons. Featuring over 350 unique weapons, gamers will venture outon "Earth", combat dangerous monsters to gain experience and meet new major characters. As players explore further, they will unravel the mystery of the "Great Blank" and discover a dangerous new force that must be stopped.


Choose your character
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Explore different environments
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Beautiful Artwork
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Synopsis
Phantasy Star Zero is a highlighted production by Sega, the fruit of the combined efforts between the anime producer Kobooka Toshiyuki and the mystery novelists Shiwasu Tooru and Arai Teru. It inherits the exciting gameplay and adopts a completely new storyline.

Three races are present in this installment, the Humans, the androids Casts and Newmans, a new type of beings that descended from the moon. Depending on what strengths you value and what weaknesses you can afford to have, decide your player character's race and profession.

The game takes place two centuries after a great war which destroys everything. To rebuild civilization, the humans, the only race left on the crumbling world did all they could and constructed cities. Within the city everything remains peaceful, but once they step out, the people are accosted by enemies.

To keep their cities safe, the humans formed the hunters organizations and joined forces Casts to combat the enemies' aggression. However, there is another race which humans have forgotten for they have disappeared even from the history books. When the Newmans descend from the moon, new opportunities for adventures and conflicts opened.


Key Game Features:


    Play online with your friends and talk using "Visual Chat", a take on PictoChat where players communicate by drawing on the touchscreen
    Three online modes are available to play as well as an offline story mode.
    Phantasy Star Zero contains over 350weapons to choose from and also has two new weapon classes, Shields and Gunslashes
    14 Customizable character types
Designed for the DS
Featuring both wireless and full Wi-Fi multiplayer options, PhantasyStar Ø takes advantage of the touch screen capabilities of Nintendo DS™with the new Visual Chat feature. Gamers can now design their ownVisual Chat commands that can be used in multiplayer modes. TheseVisual Chat commands will be displayed as "text bubbles" above theuser's character, enabling easy and fun communication when adventuringwith friends.

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9/04/2012

Psychic Force 2012 Review

Psychic Force 2012
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DESPITE THE CLUTTER OF RECENT FIGHTING GAMES, FOR THE DC,THERE IS ONE IN PARTICULAR THAT STANDS OUT, AS MORE ORIGINAL. PSYCHIC FORCE IS A FUN AS WELL AS INOVATIVE KINDA GAME.THE PREMISE, IS SOMEWHAT LIKE MARVEL COMIC'SX-MEN YOU GET TO PLAY AS ONE OF THE TEN PSYCHIC ENHANCED CHARACTERS, WHOARE HATED AND FEARED BY MANKIND, DUE TO THIER EXTRODANARY PSYCHICABILITIES. THE CHARACTERS, ARE FOR THE MOST PART, HOVERING HIGH ABOVE THEAIR, DUELING IT OUT USING THEIR ABILITIES,PROJECTILES, SHIELDS, AND THEUSUAL PUNCH & KICK COMBOS. THE CHARACTER DESIGNS ARE MORE OF ANIMEFARE, AND ALTHOUGH THE GRAPHICS ARE NOT ON A PAR WITH NAMCO'S SOUL CALIBUR,IT ADDS DEPTH WITH BRILLIANT COLORS, THE GAMEPLAY IS MUCH CHALLENGING THANSAY, POWER STONE AND MARVEL VS. CAPCOM. I HIGHLY RECOMAND THIS FOR FANS OFJAPANAMATION AS WELL AS FIGHTING AFFICIANADOS. IN A WORD;"brillant!"

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