Showing posts with label mega man. Show all posts
Showing posts with label mega man. Show all posts

1/09/2013

Mega Man X3 Review

Mega Man X3
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Anybody who owns a snes I HIGHLY recommend that you get this game. It is the best out of any mega man game. It has awesome armors, hard bosses, lots of secrets, and you can play as zero. Please get this game!

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Product Description:
Doppler Town, named after the reploid scientist, was a place where humans and reploids could live in peace. When the virus that transformed reploids into Mavericks was discovered, Doppler created an anti-virus. However, Doppler became infected and assembled a team to destroy the Maverick Hunter Units. The only robots that can stop him are Mega Man X and Zero. Use the unique talents of each character to destroy enemies and assimilate new weapons and powers. Along the way, they will have to find a variety of secret items including a helmet and some robot armor. Save humanity from the scourge of the Mavericks in MEGA MAN X3.

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12/25/2012

Mega Man Battle Network 2 Review

Mega Man Battle Network 2
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Don't pass off this game as a childish series, this is a great and original game.
The story is pretty good, and offers different new features from the original, like changing the type of megaman.
The battle system is differnt an unlike ALL RPGs. It has an isometric view and you chose your move(s) when the gauge fills up. This seems to make it similar to a card game, or strategy game because each move you pick needs to be well thought out, along with the cards in your folder.
It also features a two player battle mode and chip data trade.
Hardcore megaman fans may not like the fact that it is not a platformer (but Rockman* Zero is comming out this Augest), however fancises tire if they arn't changed, and capcom saw this so the created an alternate universe series. If these fans played this game more than 5 miniuts (most gammers will be turned off this game if they don't play it form the begining because it will be too confusing) they would enjoy capcom's little references to other games.
All in all, this game is excellent and very fun, well worth the purchase. It is a great alternate approch to one of the most famous mascots in the gaming industry. So, buy this game.
Graphics: 8.9
Sound:9.5
Gameplay: 10
Replay: 8.1
*Rockman is the japanese name of megaman

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Product Description:
The second title in the Mega Man cyber-role-playing-game series, MegaMan: Battle Network 2 puts an emphasis on puzzle-solving and turn-basedcombat. In the game, Mega Man is back and in mega trouble. There's a new Netcrime organization in town, and its computer hacking has created a computervirus that's quickly gaining momentum. It's up to Mega Man and his pal Lan tojoin the Net-battlers and win the new cyberstruggle by defeating viruses,battling bosses, and solving problems.
This new futuristic franchise features an advanced battle system that allowsgamers to change the look of Mega Man based on his or her playing style. MegaMan can use battle chips not only as weapons in battle, but also to replenishhis health, help escape a jam, or perform special attacks. Sophisticatedtournament-style battles and chip trading via the link cable add to the game'sreplay value by enticing players to experiment with different combinations ofbattle chips to find the ultimate one-two punch.

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12/06/2012

Mega Man X2 Review

Mega Man X2
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This game is, overall, better than the previous X installment. It has a good level of challenge, although once you get the hang of it, the game becomes pretty easy. The weapons, though somewhat dull and uncreative, are still pretty fun to mess around with. For example, changing the weather using your bubble splash, speed burner, strike chain, and crystal hunter in Wire Sponge's stage, and the priceless joy of making Crystal Snail chase his shell around by using the magnet mine on him. This game has awesome replay value, not necessarily cuz of all the secrets, but just because it's so much fun! The graphics are great, not like the first one where there wasn't really definition between colors. One of the best features of the game is the music. The tunes in X were cool, but the tunes in X2 are so cool I've died trying to finger drum along with the music (especially in Flame Stag's level). The only complaint I have about the game is the slow down. I personally think slow down looks pretty neat-o, but only when it's supposed to happen! It's NOT cool, for example, when you're trying to dodge junk being thrown at you by Morph Moth's cocoon form! Fortunately, that flaw is ruled out by the game's overall well roundedness. The gameplay, music, and number of hidden gizmos to find make this game a must have for long time fans and a best buy for people who are new to the series(too bad it's so expensive!).

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11/18/2012

Mega Man ZX: Advent Review

Mega Man ZX: Advent
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This highly anticipated game will satisfy Mega Man enthusiasts, but may frustrate those who are new to the Mega Man Zero/ZX series.The factors for this are manifold:

The voice acting in the game is unrefined and it clearly shows that, because of fans railing against Capcom for the preclusion of said voice acting from the original Mega Man ZX, the pressure to get an English voice cast was just too overwhelming.The only redeeming factor in this might be that there actually is some voice acting, period.Good voice acting, though, comes with a heavy price.Grey, the fourteen year-old reploid with no past, sounds like he's well in his prime.Ashe, the fifteen year-old hunter, is reminiscent of Ashelia Dalmasca from Final Fantasy XII, except just not as appealing as Kari Wahlgren's voice role.Characters that might not sound as bad include Aeolus and Vent, who have edifying things to say and don't sound nearly as annoying as Thetis or Model A.

Voice-overs aside, the game is quite intense.The tediously primeval map system from the original ZX is not to be found here.Thank goodness!With more stylus abilities than its predecessor, Mega Man ZX Advent is just as interactive and innovative as The Legend of Zelda:Phantom Hourglass.The difficulty is, however, noteworthy.There are many Pseudoroids with an eclectic variety of abilities that one must memorize in order to choose the correct one to proceed to previously impenetrable areas.The Trans-On (or in the English version, A-Trans) feature may be overwhelming at first, admittedly, and yet the function is facilitated largely by the Profile menu, upon pressing Start and then L.The menu is more complex, and with due reason--14 characters to choose from is no small feat.Capcom has outdone itself this time, and the graphics are stunning.Simply observe the different terrain within one level and you will see what I am referring to.

The background music is its hallmark.There is no better soundtrack to listen to on any Nintendo DS game than to this one.From the classic-Capcom electro beats of Grey's opening stage (the track is called "Destiny") to Ashe's sky-high theme ("Through the Lightning" and "Be One") to the incredibly catchy Vent/Aile Model ZX Megamerge sequence ("Determined Eyes").Which brings up the cinematics of the game.Although it should be noted that Ashe's story has shorter clips, they are still as state-of-the-art as they get, culminating in the Model ZX encounter and transformation sequence.Check out YouTube for these. My favorite is Aile's "Rock On".Capcom can be blamed for a lot things, which include an inept attempt at connecting loose storylines, and the unbearable difficulty of the game itself, but they should also be praised for their innovative graphics, control scheme, and their music!

The basic premise of the game is this.You choose a reploid named Grey, or a human named Ashe, who become the Chosen One for Model A (which reminds one of Axl from the Mega Man X games).You are to protect the world from a serious threat stemming with the same power as your Biometal from reaching its full potential.Prometheus and Pandora are key villains who test your might by pitting you against other "Mega Men" or Chosen Ones, who essentially possess similar powers as yours.If you do not confront the person who is perpetrating this series of events, then war and chaos will befall the reploid and human race, bringing it back to its discordant times dating back to Mega Man X and Mega Man Zero eras.

I won't spoil much more.I hope this will inspire you to purchase the game, and I hope you enjoy it!

Herbert Ortiz

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Product Description:
Iconic video game hero jumps into high-intensity platform action with new expanded gameplay set in a world of future technology. High-intensity action and bold, new and evolved gameplay featuring elements never-before-seen in the series make Mega Man ZX Advent the definitive Mega Man experience.

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9/04/2012

Mega Man Star Force 3 Black Ace Review

Mega Man Star Force 3 Black Ace
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The megaman games are classics, and they're all wonderfully designed. The Star Force series is no exception. Not as good as Battle Network but still a LOT of fun. It doesn't rely on the touch-screen very much which is pretty convenient but what reliance it has isn't too hindering. I wouldn't say this game is quite as good as Star Force 2, but it's still very good so far.

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Product Description:
Chock full of both single player and multiplayer action RPG gameplay and adventure for your Nintendo DS, Mega Man Star Force 3: Black Ace is the most thrilling addition to the Mega Man Star Force series yet. In addition to its established card-based battle system, this new addition to the series also introduces the new "Noise Changes" feature, random enhancements that change Mega Man's form and unlock new abilities.



Save the day as Mega Man.
Viewlarger.
Manage combat via Battle Cards.
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Take on all manner of enemies.
Viewlarger. The game contains more than 100 possible Noise Change transformations, which addsto the depth and diversity of gameplay. In addition, Mega Man Star Force3 will be available in the Red Joker game variety. Mega ManStar Force 3: Red Joker is an entirely separate game, with its own 100unique Noise Change transformation variants.

The Story
In Mega Man Star Force: Black Ace, players travel between the physicalworld and the digital world via electromagnetic waves that form wave roads.Geo Stelar, the protagonist of the game, can see these wave roads throughusage of his unique visualiser tool. Once in the digital world, Geo canmerge with the electronic life-form known as Omega-Xis to become MegaMan. And Mega Man's help is definitely needed. The wave roads are beingoverrun, systems are going out of control and viruses are increasing inaggressiveness due to the mysterious noise, generated by Meteor G, anapproaching gigantic asteroid. Something must be done about this threatto both the physical and digital worlds of Mega Man Star Force 3.Fortunately, Mega Man discovers that as dangerous as the noise is, hecan also control it using the new Noise Change system to transform intoBlack Ace form.

Gameplay
As in the previous games, Mega Man Star Force 3: Black Ace is a unique blend of action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man games with Star Force's strategic battle system. The game's action unfolds in an episodic fashion, with players exploring, collecting items, and defeating enemies to progress the story. When enemies and bosses are defeated players are awarded "battle cards" that enhance and evolve Mega Man's abilities and attacks.

Red Joker Game Integration
Black Ace is only half of the Mega Man Star Force 3 experience. The story and action are integrated with the game's companion release, also for Nintendo DS, Mega Man Star Force 3: Red Joker. Black Ace players with friends who own Mega Man Star Force 3: Red Joker can share unique items and powers back and forth by utilizing the Nintendo Wi-Fi connection, thereby enhancing their individual characters and digging deeper into each game.

Key Features


    Game in two coexisting worlds as you explore the real world in humanform and transform into Mega Man to maneuver through the virtual "WaveWorld."
    The main theme is 'Noise' and during battle the Noise Ratio is indicated on the screen. The Noise Ratio increases in different situations. As the Noise Ratio increases there are different effects.
    Cyber battles feature an immersive third person view as players engage enemies in a 3x5 battle grid.
    Cards now stack and are scattered randomly. Only the top card can be used when stacked. Mega-class and Giga-class cards have greater surface areas and are more likely to stack.
    There are more than 100 Mega Man transformations possible by utilizing "Noise Change."
    Each character has their own customizable personal page in the game where Battle Cards and information can be viewed and traded with friends to compare progress.
    Black Ace features the ability to share content wirelesslyvia a Nintendo Wi-Fi connection with its companion DS game, MegaMan Star Force 3: Red Joker, extending gaming possibilities, aswell as adding hours of play time to the title.
    Online multi-cartridge multiplayer support options.


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8/25/2012

Nintendo 64 Controller Thumbstick (N64 Joystick Replacement) Review

Nintendo 64 Controller Thumbstick
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Many an online forum has asked the question "Can I format a PS2 or Gamecube control stick to fit an N64 slot?"

The answer is always "No." Until this came along.This wins.Period.

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8/14/2012

Mega Man Battle Network 5 Review

Mega Man Battle Network 5
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After playing for 20 hours, I was surprised how much fun this game turned out to be.I found the "Internet themed" plot line very appealing.With loads of hidden "easter eggs" throughout this game, the curious gamer could play for hours.

Pros:
1)Dual screens are used effectively with touchpad controls that are easy to press.
2)Excellent tutorial and battle dialog help the player learn quickly.
3)2D Graphics are sharp with emphasis placed on information display.
4)A mature title with no glitches in gameplay or battle mode.
5)Game can be controlled with the keypad, no need to use the touchpad.

Cons:
1)Game seems like it has a little to much useless character dialog.
2)This game is just an updated remake of earlier titles, but a great buy for a player new to this Megaman genre.

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Product Description:
In Mega Man Battle Network 5, you've got to save the Internet! A mysterious Navi force has taken control of it, and it's up to Lan and his friends to infiltrate the the Dark Chip Factory and shut it down, to liberate the Internet for good.

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8/06/2012

Mega Man Legends Review

Mega Man Legends
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In the age of console progression from 2D graphics to a 3D world, so many developers and game series had trouble adapting to the drastic changes that took place - scenery required more in-depth thought than simple textures and scrolling backgrounds, and on a metaphorical level the character that a player controlled was no longer as detached emotionally; with the advent of 3D movement came a closer "bond" between the gamer and his character, a feeling that you weren't just controlling a protagonist, but working WITH him to accomplish what was done. In that respect, few companies truly managed to capture that essence in the games that graced consoles such as the Playstation (although many, such as Final Fantasy, more than proved their worth in storyline alone).

Not so with Megaman Legends.

Normally one would be worried about the substantial track that Legends takes off the main path compared to the other series - Megaman "Rock" Volnutt's origins are far from related to the events of the original series, he doesn't ever obtain the ability to copy an enemy's powers (although this is made up for with a large list of Special Weapons), and even "Wily" is reduced to an octogenarian boat shop owner. Yet it is precisely this fact that makes the game so enjoyable to both veterans and new players; the former will find within the game's content the same "Blue Boy" persona they've known, albeit with even more backstory and characterization, and the latter can jump into this game without needing to worry about prior knowledge or information.

The story, although relatively quick and straightforward, is still consistent enough in its endeavors that it's hard to find a reason to be bored - when you're not chasing down henchmen of the pirates as they storm the city's center, you're likely to be facing off against some giant Reaverbot or even simply exploring the eerie, isolated Sub-Ruins that dominate the island. And, oh, does the scenery attribute to this - no matter where you happen to go the environment and its sound effects are sure to match your situation beautifully. In the city, peppy uptown music jingles as polygonal cars drive the streets; in the underground ruins, the music changes to a solemn and eerily 'lacking' tune with only the occasional clank or grind, allowing you to focus entirely on the soft sounds of Reaverbot movements coming from all directions - it is the little details like this that help make the experience so memorable (if you don't believe me, try exploring the Clozer Woods Ruins alone in a dark room at night).

Megaman's primary weapon is of course his famous Buster gun, but the game goes about improving it in a rather interesting manner: Buster Parts. Rather than simply obtaining permanent upgrades over the course of the game, Megaman can instead collect a large variety of different attachments that increase the power of his shots, how rapidly he fires them, how far they can reach, or how many he can shoot before he must "pause" briefly to recharge, or any combination of the four. Thus, the player is invited to create and edit their own "build" to suit their needs based on the situation. Is the enemy close up but taking too long to defeat? Sacrifice some range to buff up your attack. Or perhaps they're just out of reach? Take away a little bit of your firing capacity to stretch out the range that little bit farther. The fact that there's no combination that provides a max-out of every stat (save for a particular item on Easy Mode) means that the necessity for these kind of choices is always apparent, and this further encourages experimentation and practice in a game that already involves the player so much.

However, Megaman also has some support in his efforts against the Reaverbots, in the form of Special Weapons. Ranging from explosive mines to homing missiles (and even a laser!), the options our blue-clad hero has to choose from to accompany him on his adventures remain as variable as ever. However, there is an important catch - he has to find them first. Each of the Special Weapons must either be obtained through a storyline event or by combining several different pieces together, most of which are found only through exploring the extensive caverns of the Sub-Ruins. Yet even after finally acquiring these instruments of power, there's still more that can be done - each Special Weapon has its own set of areas that can be powered up (such as attack power, ammo amount, or even a special ability). While these improvements can range from cheap to wholly expensive in cost (and thus might illicit in some a feeling of boredom from repetition of money farming), these improvements are entirely optional and absolutely none of them are required in order to finish the story, meaning the amount of time spent on them is left completely up to the player.

Perhaps what is by far the most appreciated aspect of this game, and most certainly appreciated by myself, however, is the voice acting. In a time where very few console games provided a substantial amount of voiceover work and even fewer did so WELL, Megaman Legends stands as a huge testament to just how much a great performance can enhance a character or the game experience overall. I can guarantee you any person who has played Megaman Legends beyond the first hour of gameplay will recall one or more lines spoken by the infamous Bonne family, from Tiesel's "I TOLD you....CLOSE the HATCH!!!" to Tron's infamous "It's a dog!" scene, or even just the adorable piping voices of the many Servbots. This is not limited to antagonists, however; Megaman himself is graced with one of the most fitting voices I have ever heard for his personality, and the Casket family themselves are far from monotonous. Yet despite all this character, the actual vocal performance is so spot-on that it's hard to not find yourself growing attached to both good and bad guy alike; lines are so well delivered and emotion so well conveyed, and both occur so often, that the game jumps to life long before the timeline of events becomes intense, and the clearer audio quality provided by the Playstation version of the game (which was lowered down for the port to the Nintendo 64) means that you get to hear these conversations in strikingly clear fashion.

If you are simply looking to kill some time and relax, this game can provide that - videos and evidence exist of players breezing through the game's story in anywhere from 1 to 3 hours (depending on difficulty level), and Easy mode, once unlocked, is literally the definition of "an absolute blast" for those who aren't looking to work too hard. If you want to spend longer, however, the Legends can provide that too - between the numerous sidequests and the SUBSTANTIAL number of upgrades one can make to the Special Weapons (only after you find the parts to make them, of course!), one could quite possibly spend more time on the sub-events than they do on the actual story - and yet, it is all still so immersive.

If you are already the owner of this unique and memorable installment in the Megaman timeline, I hope that you continue to enjoy its nuances even if it's a been a long time since you played it. If you're new to the series or haven't played this game, however, I honestly implore you to pick up a controller and give this a try. Though one can fully admit there are games out there with more intense fights and gameplay than what Legends presents, few can match the sheer memorability and ingenuity that surrounds so many aspects of this work from Capcom. Whether a Christmas present for a nostalgic or a blast from the past for yourself, Megaman Legends can really do nothing but good for the individual who allows the island of Kattelox to come into their life; though the light from Volnutt's Buster wasn't around for very long, it continues to shine in the hearts of so many still today.

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Product Description:
One player and memory card - 1 block.

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7/11/2012

Mega Man Battle Network 3: White Version Review

Mega Man Battle Network 3: White Version
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At first, I was a bit skeptic of the BN series. I like all the other megaman series, but I saw megaman BN and didn't know what to think. At first it seemed to different, but while talking to other Megaman community members, they convinced me into trying it. I bought this one because it was the cheapest I could find. I was extremely impressed with the cool action sequences and good storyline. The play is really addictive. I never care for graphics, but if you really are a visomaniac, I suppose you might not like them.
In all:
play: 5 stars
replayability: 5 stars
frustration: next to none (4 stars)
graphics: (NA)
Price: 4 stars
= 4 1/2
enjoy!

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Product Description:
In Megaman Battle Network 3: White Version you'll travel with Mega.EXE as he patrols the online world, fighting viruses and cyber-menaces!

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7/10/2012

Mega Man Battle Network 6: Cybeast Falzar Review

Mega Man Battle Network 6: Cybeast Falzar
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(This same review was originaly posted of MegaMan Battle Network 6: Cybeast Gregar, before Falzar was added.) I have Cybeast Falzar. However, it isn't that different than it's canine counterpart. The few differences include the navis, the giga chips, and the final bosses. There are also two break navis in Falzar, and two fire navis in Gregar. Here are the following navis for each version:

Falzar:
SpoutMan (Water)
TamahawkMan (Wood)
TenguMan (Wind)
GroundMan (Break)
DustMan (Break)

Gregar:
HeatMan (Fire)
ElecMan (Elecric)
SlashMan (Sword)
EraseMan (Cursor)
ChargeMan (Fire)

Hopefully that will aid in the choosing of your version.

Well, here's the basic story. The game starts out with... the Hikari family moving! Yes, our hero's family moves to a new town called Cyber City. He has to deal with making friends, going to school, and getting used to his new house. A few happenings later, Megaman finds himself face to face with a cybeast! One of the cybeasts is absorbed into Megaman (Although I'm not telling you why.) and that cybeast would be, of course, the cybeast of the verion that you are currently playing! You eventualy get to utalize their powers, althought they're very similar. This might just be the best (and sadly the last) installation of the Megaman Battle Network series. I reccomend it, especially if you are a fan of the series.

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Product Description:
Mega Man Battle Network 6: Cybeast Falzar is an incredible new game with all-new action and storylines! Falzar, an ancient creature with unimaginable powers, has been awakened and unleashed on the Internet. He embodies the form of a ferocious bird, with powerful claws. This is the mightiest challenge Lan and Mega Man have ever seen. Can they intervene in time to stop him? Play both amazing versions -- Cybeast Gregar and Cybeast Falzar!

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7/03/2012

Mega Man X8 Review

Mega Man X8
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While I do enjoy playing X7, I find myself playing this one more.I think the main reason is X8 doesn't really rely on 3-D all that much.X7 got a little annoying, but the Mavericks were cool.This one, I just find the whole game awesome. Awesome levels, awesome power-ups (I mean come on, you can buy the blade that Sigma uses after beating the game once), awesome Mavericks, and a really cool storyline.Since X7 was the "test-subject" of the new age of Megaman, it had a few flaws.This game noticed those flaws and perfected them.Not at all hard to play, pretty easy controlling makes this game one that you can play over and over again.

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Product Description:
Mega Man X 8 adds more depth and variety to this classic gaming series. With Earth in ruins after Sigma's invasion, humanity builds a new kind of reploid to colonize the moon. Sigma has corrupted their DNA and made them turn on humans. You and your teammates head to the moon for outer-space adventure of epic proportions!

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6/17/2012

Mega Man X Command Mission Review

Mega Man X Command Mission
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For years and years now, Megaman games have always been side scrolling button mashing action games, sometimes reincarnated into different genres (even soccer!). But this is the first Megaman RPG and for a first try, I'd say the folks at Capcom have done prettty well for themselves.
You play as Megaman, Zero, Axl, and a whole bunch of other new characters with great design. The battle system is fast paced and addictive, while many times, the encounter rate is grossly high, as the battles are all random, besides the scripted ones.
Even with the fun battle system, Megaman X Command Mission goes wrong in different ways. First off, the game is very linear most of the time, as you'll have a hub area that connect to all the levels, and the levels usually consist of hallways. Second of all, it doesn't take long a all to beat this game, for an RPG. I think that Capcom wasn't really sure, because the basic platformer action game that they usually make are 10-15 hours, which is how long Megaman takes to complete. And last, despite most of the other Megaman games being overly hard and frustrating, Command Mission is quite on the easy side. This isn't really a problem for younger players, but for veteran players, it's not great. It's not just the battles that are quite easy, but also the simplistic puzzles lean on the easy side also.
All of this aside, even if you're a veteran player, it's still REALLY fun and addictive to play. This game is deffinitely not for everyone, but for those who are fans of Megaman, it's very fun, and those who want a change from the epic Final Fantasy games and those hardcore sword fighting games and the such will enjoy Command Mission for a nice breather, with a more light hearted plot than most RPGs.

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Product Description:
Mega Man X Command Mission is a new combination of role-playing and action gaming, set in the Mega Man universe! Help mega Man and his friends infiltrate Giga City and fight the Liberion Army, before their war destroys the entire island!

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5/26/2012

Mega Man Zero 3 Review

Mega Man Zero 3
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The Mega Man Zero series came to the GBA and came off as unique.It repeated a lot of the themes that made the original Mega Man X series on the Super Nintendo good.Mega Man Zero 3 could very well be the best of the Mega Man Zero series thus far.

Mega Man Zero 3 has several elements that more than outshine Mega Man Zero 2.The game doesn't just rehash elements it expands upon them and makes the game a more unique experience than the other Mega Man Zero games have been.

The basic gameplay of Mega Man Zero is unchanged.Zero has the same moves he had in the previous Mega Man Zero games.He can jump, dash, climb walls and has a large arsenal of weapons (most of which are repeated from Mega Man Zero 2).

But as I said, Zero 3 expands on what Mega Man Zero 2 presented.Zero has four weapons he can use.The Z-Saber, The Buster, the Shield Boomerang and the new recoil rod which Zero can bounce on and pummel enemies with.Zero can also level up his weapons by killing more and more enemies.

The game also adds on other twist with the gameplay.The first couple of bosses you defeat give you different suit upgrades of fire, ice and lightning.There's more to it than just having the suit.Many bosses are weak vs. one element over another.Also, after each level Zero is given a ranking.This ranking can determine whether he can perorm a new combo for certain weapons or whether he gains an EX skill or not.

The Cyber-Elf system, which was first introduced in Mega Man Zero has come to be more developed.Throughout each level Zero can collect and use Cyber-Elves. Cyber-Elves are also broken down into groups.There are the hacker elves that change data, nurse elves that heal Zero and improve his vitality and animal elves that enhance Zero's abilities.

In previous Mega Man Zero games once you used a Cyber-Elf it was gone forever, regardless of what it did.Also, when using a Cyber-Elf your rank was penalized for it.In Mega Man Zero 3 there are now two different groups of Cyber-Elves.There are now "Satelite" elves and "Fusion" elves."Satelite" elves can be used over and over again and don't count against your overall score."Fusion" elves disappear after each use and do count against your score.Zero can equip up to two satelite elves at a time and change them at any time during any level. I personally thought this made Mega Man Zero 3 a tad bit easier than Zero 2.

Mega Man Zero 3 also has several different "chips" that Zero can use to enhance his abilities.From chips that make him run faster to some that allow him to double jump.Each "chip" you find can be used in either his leg, body, arm or helmet.The possibilities to the gameplay are endless.

The levels are fascinating and fun.They're not too long but not too short.The levels are also populated with challanges and interesting enemies. Bosses are also very big and present a challenge.

Graphic wise, Mega Man Zero 3 doesn't look any different than Mega Man Zero 2.Most of the graphics are rehashed from Mega Man Zero 2.This isn't a bad thing as it still looks nice... just don't expect it to look as good as say... "Castlevania: Aria of Sorrow".

The music in Mega Man Zero 3 is also good.A few remixed tracks from the first two Mega Man Zero games and some really good sound effects.Every now and then Zero grunts or something but it isn't as annoying as the Mario Advance games.Most of the music is action based and presents itself rather well.

There are also lots of bonuses in Mega Man Zero 3.If you have a copy of Mega Man Battle Network 4, you can link up and Zero can get more chips, Cyber elves and EX skills.There's are also mini-games and difficulty level enhancements.Since the game also presents good replay value, it doesn't hurt to try these extra difficulty levels and challenge yourself.

The game isn't as difficult as Mega Man Zero 2.There are moments where you might feel frustrated but the difficulty is pretty evenly balanced out to the point where you'll come to surprises but once you learn the layout of a level and know what to expect, you can exploit it.If you want a REAL challange in any Mega Man Zero game, then do it without the aid of any cyber-elves.Since Mega Man Zero 3 is more open-ended than Mega Man Zero 2, it allows you to tweak more with the difficulty level to the point where even "Hard Mode" can turn out to be easy.

Perhaps the biggest problem with the game is that it really is too short.You can finish the game in just under five hours.But it has replay value and mini-games to better make up for it.

Overall, Mega Man Zero 3 is probably the best one in the series so far.It's a lot more detailed and open-ended and while it has its frustrations it isn't the worst of the GBA.This is one of the BEST of GBA.

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Product Description:
Mega Man Zero X 3 is a new chapter in the classic action-adventure series. The evil Omega is causing trouble for the world again, but this time Zero is readier than ever. With his new skills he'll march right into Neo Arcadia and take the fight to him!

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5/17/2012

Ultimate Ghost 'N Goblins Review

Ultimate Ghost 'N Goblins
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In the 1980s, when human minds are less sophisticated, many video game concepts were centred on the theme of "rescuing the princess, saving the world". Ultimate Ghosts `n Goblins utilizes the same concept, and it's hardly surprisingly - it's a modern take on the original Ghost `n Goblins from 1986. In this 21st century rendition of this classic game, Knight Arthur returns (with his armor and, ahem, underwear) to save Princess Prin from the undead, again. To make the adventure more up-to-date, however, Capcom have added several new features to it. These include the introduction of 3D graphics, and new in-game tools and techniques that allow Arthur to defeat the enemies that stand in his way.

Apart from his usual repertoire of skills, Arthur has a number of new moves up his sleeves. One of them is the ability to dash, executed when you double tap left or right quickly. This is helpful when you need to clear an area fast, but it usually ends up badly due to the large number of enemies that appear on screen. Arthur also has the aptitude to grab, which makes platforming a little easier, since he can now hang on the edge of a platform without falling to his death after a missed jump. Shields are also introduced into the gameplay, which allow Arthur to repel attacks by simply pressing the down button on the D-Pad.

Despite the new abilities, however, Ultimate Ghosts `n Goblins remains insanely challenging even when played on the easiest of its three difficulty levels. To put it simply, the game is hard. Enemies will attack you in quick succession. They will also re-spawn regularly, leaving you with hardly any room to breathe. Even the platforming is tricky, and it regularly requires you to take a leap of faith, which tends to result in a fall to death. Don't be surprised if you find yourself doing a level over and over again until you get it right. This isn't necessary a bad thing, but it may discourage the less patient gamers.

To make life a little better, the game throws in some much needed aid. During the game, you'll find treasure chests, which usually house weapons and magical skills. As expected, different weapons produce different effects and range. For example, the lance (a default weapon) attacks reasonably quickly, but flies only in a straight line. The Boomerang Scythe (a new addition, by the way), on the other hand, flies a little slower, but has the ability to return to Arthur, thus clearing enemies that are closing in. Magical skills are more sophisticated to use, as they require Arthur to be equipped with armor, as well as to have enough MP. They're, however, much more powerful in dealing with the undead. The Time Magic, for example, slows time for everyone except Arthur. The Invincible Magic wraps a force field around Arthur, rendering any enemy's attacks on him useless for a limited period. These abilities only reduce the difficulty level slightly though, since you won't be getting powered-up all the time. You'll still have to be on your toes regularly to deal with the game's deliberately high demands.

The high level of difficultly wouldn't be the only challenge you'd face when playing Ultimate Ghosts `n Goblins. Unlike many other games, the game actually forces you to be a completist. Throughout the game, you may encounter some hard-to-find golden rings. You may think that the collection of these rings is an optional side quest (think the Mario Bros.'s gold coins) that won't impact the grand scheme of things. Well, you couldn't be more wrong. The locations of these rings are usually fairly well hidden, and you'd probably not notice them when you're just running for your life in most of the levels. You can run for all you want though, but when you reach the end of 5th level, you'll find that you won't be able to proceed to the game's final level without a prerequisite number of golden rings. This is where the warp portals come in - they'll allow you to return to earlier levels to relive the nightmare. This time, however, the nightmare will be scarier, because apart from running for your life, you'll have to hunt for those damn rings as well. But wait, it's not over yet. Collecting a different required number of rings will also unlock different endings (three in all) for the game. Again, this could be a welcomed challenge for the more daring, but an absolute whammy for the uninitiated.

Ultimate Ghosts `n Goblins is essentially still a 2D platformer, but the 3D elements add depth to the already nice graphics. They may look less polished when compared to the more flashy presentations on other PSP games, but the unique art style and level of details still look great nonetheless, even by today's standards. The soundtrack, though remixed, also brings back some fond (and some not so fond) memories of myself huffing and puffing through a level of Makaimura (the Japanese version of the original Ghosts n' Goblins) back in those days. The sound effects, however, are a little weak, and could do with a little more variety. Not that I really mind though, because the music is good enough to keep me contented. The game also comes with in an old-school D-pad (attachable to the PSP's analog button) for those who wants to relive the experience of playing the game on the NES controller. This is a really nice touch that adds some nostalgic value to the overall package.

In conclusion, Ultimate Ghosts `n Goblins may or may not be your cup of tea, depending on whether you're in for a challenge. Some aspects of it are frustrating, and it's certainly not an easy one to complete. But in an era when games are perhaps giving too much leeway to the gamer, it's a game like this that really dishes out a nice challenge to those who're in need of one. Ultimate Ghosts `n Goblins is a testament of how solid, challenging gameplay is all about, and I'd recommend it to anyone who's yearning for a good title on the PSP.

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Product Description:
The beloved armor-clad Arthur charges onto the portable gaming scene in Ultimate Ghosts'N Goblins, an exciting side-scrolling action adventure game for the PSP (PlayStation Portable) system. The long awaited fourth installment to the favored franchise sees the triumphant return of valiant knight, Arthur, as he saves the princess from the clutches of evil. Specifically recreated from the ground up, witness the evolution of the series with the inclusion of exciting upgrades and new gameplay features. In Ultimate Ghosts'N Goblins, Arthur's heroic battle with the underworld was finally over and the entrance to the realm was sealed. Time passes and unknowing to mankind, the dark lord has awaken from his slumber and kidnaps the princess in an effort to conquer the human world. Arthur must set off for the evil forest to save the princess from imminent doom and keep the devil, as well as his minions, at bay. The excitement and intensity of the forerunner continues as our armored hero takes on this new challenge for the sake of humanity. With the use of a 3D graphics engine, the Ultimate Ghosts'N Goblins world comes alive as effects, cutscenes, backgrounds and animations are given more depth and richer detail. Retaining the classic design of the series, several new facets have been created for a broader range of motion and control techniques. Now our hero has the capability to dash, double-jump, shoot up or down, grab onto ledges, etc. Furthermore, a new leveling system allows gamers to build up Arthur's skills for more powerful magic abilities and attacks.New save feature allows gamers to revisit cleared stages at anytime New level-up system for more powerful abilities and attacks Novice -An easier mode for those not familiar with the series Standard -The default setting for those wanting a challenge Ultimate -A setting reminiscent of past Ghosts N Goblin titles Extra lives mean starting where players left

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3/16/2012

Mega Man Legends 2 Review

Mega Man Legends 2
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MML2 is the same as MML except for better improvment on the graphics,characters,and story.Capcom has also added more hours to the game so you'll be playing with the blue bomber longerfighting new bosses,using better & stronger weapons and in bigger areas than ever before...Some of the old MML characters are back in MML2 and some new ones were added to spice-up the story...To me MML2 still has the same easy to use controls and It still gives you that I wanna play some more feel even if you've already beat it...It's a MUST buy

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Product Description:
Mega Man Legends 2 continues the successful 3-D spinoff of the 2-D Mega Man franchise. It features familiar characters from the series, and mixes action-adventure, RPG, and puzzle gameplay. Accompanying Mega Man are Roll, the Bonne family, the Servbots, Data, and Glyde. The story revolves around the recently discovered Sealed Key, which could unlock the Great Legacy--a mystery that could be either a boon or a curse to mankind. There are several towns in which to explore, and a giant airship called the Flutter will transport the party there.

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2/28/2012

Mega Man X Collection Review

Mega Man X Collection
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It is true that the X games are well-made, but I would say differently of the collection itself.There are numerous text glitches (missing and misspelled words), and several of the unlockable "extras" are things already present in the games.Also, in two of the games, not all the PS2's buttons can be assigned, making standardized play impossible.A major problem, though, is the muffled sound; somehow, the music was programmed in very quiet.If you're looking for an awesome compilation format with plenty of bells and whistles (like the Sonic Mega Collection and its "Plus" addition), look elsewhere.If you don't care about any extra stuff, then go ahead and get it.

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Product Description:
The Mega Man X Collection brings together six incredible adventures with Mega Man X and Zero! Join them as they relive their amazing first adventures, plus one you may never have seen before: The Blue Bomber's action-packed racing game, Mega Man Battle & Chase, never before released in America! Enjoy a total of seven Mega Man games with remixed soundtracks original and sketch art, plus many other cool features!

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2/10/2012

Mega Man Powered Up Review

Mega Man Powered Up
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About twenty years ago, Mega Man hit the scene and pretty much invented a style of gameplay that the series continues to use even today.This is more than just a remake, this is a completely revamped version of a classic game.Mega Man is often ranked as one of the best NES games out there.Now it's been remade on your PSP.While I have to admit I miss the original NES version, this version is really good in its own right.

There are two modes to play in this game.A mode that allows you to play through the original game where everything is just about the same (only the looks have changed) and a new style mode where some levels have been redesigned, two new bosses join the mix and there are some interesting secrets to unearth.

For those who loved the NES version, playing the game in the normal style mode is a treat.You'll get to relive the first Mega Man game ever in a whole new light.You might also want to try the new style as well.That's like a whol new experience all together.For one, Capcom added two new bosses to the mix.Oil Man and Time Man.Now I know what you're thinking, "What Godawful names for bosses."If that IS you, allow me to remind you that this is the FIRST Mega Man game and that in this re-release Capcom still wants to maintain that classic feel.Adding these two gives a new experience to the game.This means there are actually two new levels to play as well.And of course, you can save your game (isn't that so much better than having to complete it in one sitting?).

What's also interesting is that if you defeat a boss without using a special weapon, you unlock that boss as a character!Each boss has their own unique weapon and abilities.There are some items in levels that Mega Man is unable to reach.But some of the boss characters might be able to reach it.The only problem with playing as a boss is there are moments where they're severely handicapped.Where as Mega Man is a well rounded character, most of the playable boss characters aren't.Their attacks might be useless on some enemies, for example.

Still, that's not such a bad thing.Capcom also added difficulty levels to this game.For the hardcore Mega Man fan who couldn't get enough of this already hard game, why not try your hand at Hard Mode?An adjustible difficulty level is just what Mega Man needs.

There's also a challenge mode introduced here.A mode where you can play as Mega Man and the bosses again.The game--honestly speaking--isn't long.The challenge mode here is though.There are about 100 levels and they'll keep you busy for a while if the main game just becomes boring.There are bosses to fight in challenge mode as well.

Perhaps the most rewarding thing in this entire package is the ability to be able to design your own level.It's not hard to get used to, but it takes a lot of time to design the perfect level.When you have designed that level though, you can put it online.Even better, you can download levels that others have created and have a blast.This gives a whole new experience to Mega Man.

Where the game will definitely be a hit or miss is the graphics.Does Mega Man Powered Up look good?Sure it does.It looks fantastic.But it also looks a little too cute for the average gamer.I'll be honest, Mega Man really does look like a baby.The cuteness of this game, for some gamers, could be an all out turn off.And that's really sad because it is a very fun and rewarding gaming experience.

So the game is good.It's fantastic.There are times when I'm still nostalgic for the NES original, but a re-release isn't so bad.The cute look of this game might be a turn off to some gamers, but it is, for the most part, a great gaming experience for old fans and a great introduction for new fans.

The Good
+A Classic Game
+There are now cutscenes to flesh out the story
+Same addictive gameplay
+Great Graphical Overhaul...
+Play as the boss characters
+New game modes!
+New level designs
+Design your own levels

The Bad
-Playing as the bosses can be annoying
-Despite how great these graphics are, the "cute" look will definitely turn some people away.

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Product Description:
The original Mega Man, which was originally released on the Nintendo Entertainment System, undergoes a complete transformation in Mega Man Powered Up. A totally redesigned look and feel, combined with a wealth of new gameplay options, provides an entirely new gameplay experience. In Mega Man Powered Up, a near future sees advances in science that have helped Dr. Light and his fellow researchers develop humanoid robots designed to improve quality of life for mankind. All is harmonious until an evil scientist named Dr. Wily takes control of several robots in his quest to take over the planet. With Dr. Light's help, a household helper robot named Mega Man embarks on a mission to restore peace to the world. Complete voice acting for all cut scenes draws players even further into the adventure Totally redesigned level structure Every level features modified map structures as well as varied item locations New tricks for getting past obstacles have been implemented Even those who have played the original game can experience a fresh challenge, however a game mode featuring the configurations from the original version is also included as an option All new cut scenes before boss battles Intuitive level editor option allows endless possibilities Players can design their own stages creating challenges that are only limited by their own imagination Customize everything from enemy and object placement to music Collect item packs from the main game to unlock more objects for even more variety when crafting levels Online options offer even further gameplay challenges Use the PSP system's infrastructure mode to share levels with friends and fellow fans around the world Download stages created by others for a limitless array of challenges

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