Showing posts with label remake. Show all posts
Showing posts with label remake. Show all posts

7/19/2012

Harvest Moon: Boy & Girl Review

Harvest Moon: Boy & Girl
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Yes this is a new version of Harvest Moon: back to nature with a few new twists.
Firstly, you will notice you may choose to be male Or female
(and yes they both have branching storylines and also different Marriage results!)
farming is Exact, possibly a little to exact as BTN (back to nature) but this is by far the best version for farming sim fans of the series. also back is the mining area which I had missed in other HM (harvest moon)
games (the ores for powering up tools are in here as well as other
Secrets!)

the sound is now dolby and the resolution has been notched up a little more then the ps1 version (its Progressive scan. go ahead and try running it on your TV with the new PSP go ahead... didn't work did it? you Have to have a Progressive scan high def. tv in order to use the Component cables the AV cables are for video etc. guess I proved my point on the graphics)
the animals can be fun or annoying, depends on what kind of farmer you are. Me personally, I prefer crop growing throughout summer *litle chicken raising too* then hothouse growing in winter! house and hothouse upgrades are here as well. this was a brilliant move to bring this gem to the psp!

graphics arent exactly God of War,(they are good though) but Perfect the way they are 5 star

sound is the same in dolby. good 4 star

to me 5 star! but not for everyone unless you have played the others.

Overall: this is by far my favorite Harvest Moon Game but stay tuned for my Innocent Life comparison Next Month.
5 Stars for Ownership of the farming/life sim game niche market.

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Harvest Moon: Boy & Girl

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Product Description:
Be the person you want to be in this epic farming adventure! In Harvest Moon: Boy & Girl, you must choose between Destiny (playing as a boy) and Fate (Playing as a girl). While the farming chores are similar, your life, goals, friends and future family depend on how you help and interact with others in this new and wonderful world!

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4/04/2012

Conker: Live & Reloaded Review

Conker: Live & Reloaded
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This review is only for the single player portion of the game.I haven't had enough time clocked into the Multiplayer yet to give it a score.

When Conker's Bad Fur Day came out on the N64 back in 01, it had the unfortunate luck to come out toward the end of game development.Nintendo had started promoting their next console, the Gamecube and this fact, coupled with the fact that Conker was retailing for an ungodly $70+ made many people miss this game.What a treasure it was to be missed.

It is the first game that meshed the genre of platforming with third person shooting.It also introduced context sensitive situations where, at the push of a button, different things would happen.Both of these have become old hat now, especially the mixing of genres.You can look at Jak and Daxter for the PS2 to find that.On top of revolutions of gameplay, this was the funniest game I have ever played.

And so it's out again on the Xbox, bearing beautiful graphics, re-recorded dialogue and some shifting of difficulties.The graphics in this game are probably some of the best, if not the best, seen in an Xbox game to date.This doesn't surprise me, though, given that Rare creates beautiful games.What did surprise me was how they toned the game down as far as difficulty goes.The original game was hard, downright frustrating in some parts.Now, Rare either tamed down the difficulty (as in the Saving Private Ryan level) or completely cut out a section (as in a sequence involving underwater travel and an electric eel used to power different generators).Both sections were insanely difficult and not forgiving in the least.

Part of the problem of the first game was the pacing at the beginning.Some reviewers here are misinformed when they say the game is not a "shooter" that it is a "platformer."The beginning levels are very platform heavy, true, but give it some time.It isn't until later stages where you are facing zombies and tediz that the gameplay focus switches to a shooter type from platforming.I enjoy both parts but it would have been nice to have a better mixing of the two genres.However, since this is basically a port of that game I'm glad they didn't change it.

Along with awesome graphics, the audio portion of the game has been completely redone.The dialogue has been re-recorded (using the same people), and the music has been redone to perfection.All of this in Dolby Digital surround.

Basically, my biggest recommendation for the single player comes in the form of what is in this game.Where else, for instance, can you fight the operatic Great Mighty Poo, hit a boiler plant in his brass balls, ride a raptor, bite a caveman in the ass with said raptor, lava surf, be a bat, ride in a tank, have bullet time, hit on a cavewoman, jump on a female flower's "petals," shoot zombies, meet Death, get drunk, urinate on Fire Imps and partake in many movie parodies?Honestly, the list can go on and on.

Then, on top of this wonderful single player game, a game I have played over and over on the N64 and will probably play over and over on the Xbox, is the Live portion.

I haven't played the Live portion too much but I think people will be divided on it.Especially the console gamers used to games like Halo 2.There are six classes that range from the bazooka carrying demolitionists to the airplane flying sky jockeys.Each character has their own weapon set complete with upgrades and special abilities.All of this in an arena that is objective based instead of simply death match based.This involves large arenas to play CTF and other games similar to this.But there's strategy involved not only in how to get the flag from point A to point B but also in the classes which opens up a variety of ways to accomplish your tasks.

For instance, do you have your sky jockey transport troops into the thick of things and provide cover fire?Do you have your Sneeker troops sneak in with their up close and personal melee weapons?Or do you rain devastation with your bazookas?There's so many choices for tactical strategy.Conversely, there's a lot of room for things to go sour.I think the quality of the people playing, not only in how they play but also in personality, will determine whether this Live experience will be a fun one or a horrible one.

The Live portion seems to be more in line with PC online games, like Counter Strike, where there's a little more strategy involved.Don't get me wrong, Halo 2 has strategy but if you play Counter Strike the way most Live people play Halo 2, you wouldn't last very long.And I think that same type of strategy will carry over into Conker's Live portion.I could be wrong.I hope it's very successful because Rare put a lot of time and effort into fine tuning it.We'll see.

Anyway, I look forward to seeing you online and I hope you pick up this game because the quality inside it shines.Look to Rare to lead the way into Xbox 360.Not only with Conker but in the games they have ready for X360 Launch.Thanks, Rare, for bringing Conker to a new generation of players who probably missed out of the game the first go around.

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Product Description:
Conker: Live and Reloaded brings back Conker, the squirrel with a bad attitude, for a new round of crazy gaming -- this time with multiplayer options, so your friends can get in on the action. You'll lead an elite squadron to war as the Squirrels battle the invading Tediz. Players can compete as one of six combat specialists across multi-mission campaigns covering Old War and Future War, with all the non-stop action, humor, and innuendos Conker is famous for.Devastating weapons include camera-guided rockets, an acid thrower, and loads of grenade type -- Operate five types of vehicles including Sky Steed, Mule Bomber, R-Hog, Toad, and Tankus Also includes the critically acclaimed Conker's Bad Fur Day, completely recreated for the Xbox -- with all the hilarious situations, movie pastiches, off-the-wall puzzles, and crazy characters, from horny bees and voluptuous sun flowers, to singing piles of poo

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3/29/2012

Pokemon HeartGold Version Review

Pokemon HeartGold Version
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I bought both Heart Gold and Soul Silver for my nine-year-old boy.I have lupus with photosensitivity and don't get to spend a lot of time outside with him, and I don't like to just plug him into a video game, so I compromise by playing video games with him. Those games have to be interactive and interesting enough to not drive me crazy.The ds pokemon games take care of both those concerns.

He chose Soul Silver for his game, so this one is mine.It's been years since I looked at the old Gameboy Color games, but this one seems to be just like the old one, except for the enhancements that came along with the double screen and the touch pad.The music includes more recent themes as well, but it makes me happy to hear the older ones.

My son absolutely loves the pokewalker.I love the idea of the pokewalker, but I haven't used mine, yet.We have used his to take his pokemon down to the park to take advantage of the not-too-bright sunlight.

The figurine is cute, but Ho-Oh is not as well-crafted as Lugia.Lugia is magnificent and is rendered consistently with the better graphic capabiiities of later games.Ho-Oh looks like he's straight off the Gameboy Advance.At best.I'm still very happy with the purchase, though.

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Product Description:
Pokémon HeartGold Version and Pokémon SoulSilver Version return players to the scenic Johto region first introduced in the beloved original Pokémon Gold and Pokémon Silver games nearly a decade ago. The richly detailed adventure of Pokémon Gold and Pokémon Silver is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon HeartGold Version and Pokémon SoulSilver Version bring dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle.


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2.5" tall Ho-Oh figure handcrafted by the internationally renowned figure makers Kaiyodo of Japan

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1/27/2012

Metroid: Zero Mission Review

Metroid:  Zero Mission
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Metroid: Zero Mission" is a Game Boy Advance remake of the game "Metroid" for the Nintendo Entertainment System, which started the "Metroid" series of games. Many people consider the original game to be the best, in regards to storyline, originality, and etcetera. The new game includes improved graphics, sound, and enemy AI, along with some new missions after the point where the normal game would be completed.
The storyline will be familiar to all fans of the series, seeing as it's the same as "Metroid". The bounty hunter Samus Aran has been hired to go to the planet Zebes and destroy a race of energy-draining creatures known as Metroids. She must also destroy an evil entity known as Mother Brain. Samus herself was orphaned on this planet by the evil Space Pirates (that's actually the name of their species, at least to the humans) and was rescued and raised by a race known as the Chozo. These highly-advanced creatures gave her the power suit that she wears, so that she may destroy the Space Pirates (as Zebes was also at one time a Chozo colony). Now, using the power of her suit and her natural skills, Samus must destroy this threat to the galaxy.
The graphics in this game are very well done, and are a little bit better than the graphics in Metroid Fusion. They are beautiful and immersive. Samus has her original suit, not the bizarre blue punk-style suit she had in Metroid Fusion. Samus gets multiple suits during the course of the game; the basic power suit (which is dark orange), the heat-and-cold resistant Varia suit (which is bulkier and light orange), and the water-pressure resistant Gravity suit (which is like the Varia suit, but purple). There is also a part where Samus loses her power suit and runs around in a jumpsuit, armed only with a pistol (this is a sequence that wasn't in the original game).
The sound in the game is not really impressive. Even though it's better than the NES game, it's still basically blips and bleeps. The music isn't bad, and sets the tone more than the sound effects. There is also a very annoying "low health" sound, which is a little siren that sounds if your health is less than 10% of its maximum. So basically, if you're really hurt, you just hear "beepbeepbeepbeepbeepbeepbeep" over and over again until you get some health, which isn't always easy. The same problem occurs in the "Legend of Zelda" games, too. Of course, if it's really annoying, the sound can be turned off, but then you miss out on other sound effects.
The gameplay is satisfying. Bosses are often of the "hit its weak spot with a particular weapon" variety, though they still look pretty cool. Samus can perform all sorts of maneuvers, such as her morph ball form, in which she can roll around, her freeze missiles, which can freeze enemies and make them into stepping blocks, and her grapple beam, which she can use to swing around on hooks. There is also a good variety of locations, from ancient Chozo ruins to volcanoes.
Overall, this game is very, very good. It's a nice way of introducing newer gamers to the beginning of the Metroid series. For old-school gamers, beating the game will get you the original NES Metroid game to play.
9/10 (I'm taking one point of for the Low Health Beeps).

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Product Description:
Metroid: Zero Mission delivers a huge, action-packed adventure for real fans of platform-shooter gaming. It's a whole new experience based on the classic Metroid game from the early days of Nintendo. Relive Samus Aran's first battle with the Metroids in a completely new way! Beautiful graphics and an eerie soundtrack bring the dark world of the Metroids to life

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10/20/2011

Star Ocean: Second Evolution Review

Star Ocean: Second Evolution
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Star Ocean strikes again, this time accompanying the very first Star Ocean, which was never released to North America. Those returning to this game will find the game they remembered. Newcomers will find an enormous RPG, full of continents to explore, hundreds of enemies to vanquish, and an engaging storyline to digest.

In the previous adventure (First Departure, also for PSP), four heroes banished evil from their continuum and restored peace to their separate worlds. Now, Ronyx's son, Claude, is unintentionally sent to a primitive planet, Expel, upon investagation of a barren plane. There, he meets a young girl, Rena, an odd looking villager with mysterious healing powers. He soon learns that her world is in danger.

Before his arrival on Expel, a shimmering meteorite slammed into Expel. With its coming came forth hordes of monsters that rampaged the surface. Claude, after using a light gun, is proclaimed by Rena's village to be the "Hero of Light," the one who is destined to deliver them from this evil invasion. Soon, Rena and Claude depart on their great adventure to put a stop to, not only sinister creatures overtaking Expel, but to a divine conspiracy that has silently raged for centuries and centuries.

In your journey, you will meet up to ten different characters, whom you can choose to accompany you on your mission, including three secret ones and many who can be added at the price of another. Another feature unique to the Star Ocean series is Item Creation. Here, you can do almost anything you can think of: create your own custom weapons, cook delicious food, conduct alchemy to make precious stones out of iron, and forge jewelry.

The battles themselves are also rather exclusive to the series. It's in real time: there's no polite attacking in this game. You and your battle party are free to roam the battle area as you see fit, whether if it's to close in on an enemy or to gain distance between you and your attacker so you can summon a spell. Leveling up is a huge part of this game, so be prepared to do a lot of it. When you leave one area and go to another on the World Map, you may suddenly find yourself 10 levels behind your enemies --- not a good place to find yourself. With every level up you get, you also get money (FOL, as it's called here), experience points, and something else special: Skill Points.

See, with the whole Item Creation idea, you need to do several things before you can gain skills. First, you need to buy the sets in various towns in the Skill Guild. Then, you need to gain enough skill points to level up your chosen character in the skill you want he/she to have. When you accumulate enough skills, you learn a Specialty. It sounds quite complicated, but it's really quite simple when you get into the menu.

Another good thing I found about this version of the game. The voice actors are incredible: it really brought something new to the game, a charm it didn't have before. Most were improved greatly from the PSOne actors. It's not a buy-or-not feature, but it was a new delight to a returning lover of this game.

Bottom line? If you're at all like me, and you played this game so much, so religiously, that you actually wore out the PSOne discs, buy this game. If you have never heard of Star Ocean, and if you love RPGs, and if you don't want to miss out on one of the most epic games out there, I would give serious thought to picking this up.

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Product Description:
Continuing the franchise for Star Ocean fans, Star Ocean: Second Evolution for the PSP is an enhanced remake of Star Ocean: The Second Story, and delivers the same epic storytelling and dazzling art style updated for today. Set 20 years after the events of its predecessor, Second Evolution receives special treatment in its PSP incarnation. Gamers can relive the adventure, with fully animated movies, all-new character designs, extra playable characters, fully voiced dialogues and more.


Second Evolution is an enhanced remake of Star Ocean: The Second Story, with special features for the PSP.

Fans of the series will recognize the cast of characters. View larger.

The real-time battle system keeps players immersed and engaged. View larger. The Story Unfolds
It is Space Date 366 and a young man finds himself transported by accident to an uncharted world during a survey of an underdeveloped planet. The son of a hero, with much to prove, he finds himself on the path to greatness. Meanwhile, a young girl watches disaster befalling her world and the arrival of a mysterious meteorite. She awaits the arrival of a legendary hero. A child with a good heart and the ability to use powerful magic, she awaits the savior of her world.
20 years after the events on planet Roak in the original Star Ocean, the son of the hero of the Terran Alliance is thrust back into the fray. He is known as the Hero of Light, and although the importance of his epic quest isn't to be denied, he ends up encountering a number of other characters critical to the plot, including his first partner in crime, Rena Lanford.
All New Look and Sound
Old-school fans will indeed recognize the cast of characters, although Claude, Rena, Dias, Precis, Opera, Ashton, and others are getting the benefit of revamped character designs. Animation studio Production I.G. created an all-new look for the characters in this new version of the game. Additionally, during in-game conversations, characters will now change their facial expressions depending upon their mood.
Just as in Star Ocean: First Departure, new high-quality animated cut scenes, now displayed in 16:9 wide-screen, are once again provided by animation studio Production I.G., helping bring the story to life. There are also new voice actors and extensive amounts of new, fully-voiced dialogue, as well as the opening song Start, performed by Scandal.
Exciting New Gameplay
Star Ocean: Second Evolution has been completely rebuilt for the PSP system, with a revised game engine, and an improved real-time battle system that will keep players immersed in the action. As always the private action system adds depth to the story, introducing riveting subplots between characters. In Second Evolution, more private actions have been added allowing characters to interact in new and exciting ways. Other characters degree of feelings for you will affect how they act towards you, how they assist you in battle, and could even alter the end of the game.


Second Story features extensive amounts of fully-voiced dialogue.


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9/23/2011

Final Fantasy III Review

Final Fantasy III
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After sixteen long years, Final Fantasy III finally sees an official release outside of Japan.However, unlike previous games, Final Fantasy III has been completely reworked.This is more than just a port with enhanced graphics.Final Fantasy III includes some new secrets and side quests in addition to its graphical overhaul.Final Fantasy III may be just about enough to please some hardcore fans, but was the wait really worth it?Well, yes, but the game isn't perfect.

The storyline of Final Fantasy III is entirely too simple.The crystals are losing their powers and there are only four warriors that can come forth and save the world from falling into darkness.Sixteen years ago this was a pretty standard story, but when compared to your average RPG today, and current Final Fantasy games, the storyline to Final Fantasy III is a joke.There's nothing in this story that screams epic, and the characters involved aren't developed very well.Luckily, we can let it slide because its sixteen years old.

Gameplay wise, Final Fantasy III is pretty similar to most RPGs of today.You'll go roaming through dungeons and towns getting into random battles.There are a few quirks to the game that the DS utilizes.You'll find moments where you'll have to zoom into certain objects for you to examine.It should also be noted that you can use the touch screen almost exclusively in the game.Using the stylus you can make your character run in the direction you want him to, by gliding it across the screen.Taping on things makes your character examine it, and ultimately this is how you open chests and talk to people.It works out, but it feels really clumbsy at times.If you're looking to get through a dungeon with little hassle, just stick to the directional buttons.To its credit, though, using the stylus makes menu navigation much faster, but for the most part, the stylus controls just feel tacked on.

Combat is traditional turn based combat.There's no ATB gauge like in later Final Fantasy games.In each round you will choose all the commands for your characters to do, and then watch a round of battle take place.It's simple, but isn't always fun.Mainly because Final Fantasy III is a challenge.If you began with some of the later Final Fantasy games, then this installment may be a little too difficult.Sometimes combat is unforgiving, especially when faced with bosses that attack twice per turn, and have the power to take out a character in a single shot.Even worse, the encounter rate is pretty high and running away from battle is often a wasted effort because you'll fail so many times trying to do so.You'll probably get wiped out just trying to run from battle and failing so many times.There are several moments when you'll be forced to battle for hours just leveling up.This is fine for those used to old school RPGs, but many RPGs of today do not put so much emphasis on leveling up, and it may try your patience after a while.It's great for people looking for a challenge, at least, but for some it may be a bit too steep.

The job system is interesting.As you go through the game you'll get crystal shards that allow your characters to use certain jobs.Each job has its own set of abilities that can be learned with it.For example, White mages specialize in the healing arts, black mages in attack magic and red mages can do a little bit of both.You've also got other classes like warriors who can take damage for other party members, thieves who can steal and much more.There are 23 jobs in all.The jobs you choose for your characters also have an impact on your stats.Mages, for example, don't have a lot of strength but they excel in magic.Also, as you gain levels, you'll also gain job levels.So it's not only important to make sure your characters are at a good level, but also at a good job level.

There is a slight problem with the job system however.It isn't nearly as varied as it could be.As you go through the game you'll gain more and more jobs that ultimately replace the older ones.In the beginning you'll get a Blackmage; as you progress you'll get a Sage, who is capable of doing everything a Blackmage can do.Thus, later in the game, many job classes become obsolete.It's really hard to compliment the games variety when later on many job classes are more of the same thing.So while the job system is interesting, later games such as Final Fantasy V execute it much better and with more variety.

The game looks absolutely stunning, at least for the Nintendo DS.It is by far one of the best looking out there.There are some moments where it looks pixilated, but you can't deny that the game just looks good regardless.The movie sequences are also really pretty to look at and they run surprisingly well.In battle is also fantastic.Your enemies sport some amazing detail and so do the backgrounds in battle.On the whole, the game just looks good.Perhaps the only fault of the graphics is how restricted the animation of characters and enemies are in combat.Your characters won't physically go up and strike an enemy.Rather they just step forward and swing.Very similar to how the Final Fantasy games of the NES worked.It's strange to see, but you'll quickly get used to it.

Another thing that seems kind of strange, though, is that the top screen throughout most of the game remains blank.All the action takes place on the bottom screen.There are few moments when the top screen actually displays anything.You'll see the world map as you travel the overworld and while you're in towns.There are certain moments where the top screen has text, or shows an important story sequence, but that's usually about it.Other than that, when trumping through dungeons (as you do often) and in battle (as you also do often) the top screen remains blank.There's nothing wrong with it, but it feels very awkward to play a Nintendo DS game where the top screen is blank.They could've used it to display dungeon maps or enemy information or something.The top screen has no impact on gameplay whatsoever.

The music in the game is pretty good, though.It's not as good as other games in the series, and there are some tunes that just aren't great, but the music is by no means bad.There's no voice acting in the game, really, but we can let that slide.Audio wise, the game is good.

Final Fantasy III is a pretty satisfying experience for any Final Fantasy fan looking for a good challenge, and to see how far the series has come.However, it may also shed a little too much of its old school charm in some areas, particularly its unforgiving challenge.Still, it's worth it for Final Fantasy fans who want to see just how far the series has come.

The Good

+Finally a chance to play Final Fantasy III
+Great visual look
+Good music
+The job system is interesting
+It provides a good challenge
+A fair amount of secrets and sidequests

The Bad

-The story is not all that great
-For some the game might provide too much of a challenge, to the point of frustration
-High random encounter rate
-The job system is interesting, but there's not nearly as much vareity as one might expect from it
-Throughout most of your adventure the top screen is just... blank... for a Nintendo DS game this just feels awkward

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Product Description:
FINAL FANTASY III has been reborn incorporating the latest in portable gaming technology. FINAL FANTASY III features graphics that have been reworked and remodeled in 3D while maintaining the mythical FINAL FANTASY look and feel. Format: NINTENDO DS Genre:NO GENRE Rating:E - Everyone UPC:662248906133 Manufacturer No:90613

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7/03/2011

A Boy and His Blob Review

A Boy and His Blob
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The Wii has become the welcoming home for a series of wonderful 2D games lately, from Muramasa: The Demon Blade to World of Goo, and the forthcoming New Super Mario Bros Wii (worst...title...ever).Add to this list A Boy and His Blob, which is an ultra-charming reimagining of the NES "classic."I say "classic" because, like Battletoads, it's one of those old games that people remember fondly until they try to play it again and realize just how crazy hard the game is.

The Wii version is much easier than the NES game in some ways, although it offers up plenty of challenge in its own right.The boy now has an unlimited number of jellybeans to feed the blob, which means that you can now focus on the puzzle at hand rather than worrying about rationing and backtracking.Further, there really is no backtracking anymore since the Wii version does not contain an open world; the game is split up into self-contained levels in four unique worlds.There is a final goal to reach in each level, but there are also three treasure chests hidden in each one.Get all three chests and you open a whole new challenge level at your treehouse "hub."Beat the challenge and you're rewarded with behind-the-scenes footage of the game in progress, including sketches and artwork.It's a great system that's easy to understand and really boosts the replay value of the game.

The game is beautiful.It's hand-drawn and the level of detail is astounding, in a subtle kind of way.Stop for a while and appreciate the light swaying of trees in the background, the animated frogs jumping at your feet, and the very nice lighting effects, especially during the night stages.Like a Miyazaki film, you can feel the love that was poured into this game.Heck, the animators even went so far as to include a feature where you can hug and scold your blob, for no other reason than "because you can."These elements also greatly add to the charm.The music is also subtle but quite nice.Chances are you won't be humming the tunes later, but the music fits well with the visual style.

Controls are tight, for the most part.Some sticky points can come in when you're trying to direct the trajectory of your jellybeans, which requires a very light touch on the analog stick.Also, flying can feel too loose and the screen gets kind of jerky, which leads to quite a few accidental deaths.Luckily, there are a wealth of save points within each level so you're never sent too far back after a death.My biggest beef with the game is that only one player can save a game at a time.My fiancee and I are both big puzzle fans and it's annoying that we can't each have our own game going at the same time.

Long story short, buy this game if you're a fan of puzzle games.The pace is not fast, but you'll love the animation and the challenging levels that build in the latter half of the game.Support 2D games, let the developers know that there's still a market out there for them.

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Product Description:
A retelling of theoriginal Nintendo Entertainment System (NES) classic of the same name,A Boy and his Blob teams players with the unusual ally of ablob for single player, side-scrolling platformer and puzzle-solvingfun. Using both the blob's ability to assume a number of differentshapes and your skill at calling each out, together you set aboutsaving the Blob's home of Blobolonia from the grasp of a enemy benton domination.



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3/25/2011

Pokemon SoulSilver Version Review

Pokemon SoulSilver Version
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I'm going to start right out with it. BUY THIS GAME! This game is amazing on many fronts which is why it deserves a buy if you have a DS (maybe even buy a DS to play this game).

Gameplay: 10/10

The gameplay is as fresh as ever. The formula that GameFreak put down so many years ago still works. If you have already played any of the previous Pokemon games, there are basically no changes, other than the fact of the addition of a few minigames and a pokemon can walk behind you. For newcomers, here's how the Pokemon formula works: You start an adventure with a starter pokemon, and then train to become the best pokemon trainer in the world. You do this by defeating other trainers who roam the land while also catching some extra pokemon of your own. The formula is straight up addictive and the plot is also well done.

Graphics: 8/10

It's pokemon on the DS. The game uses the same graphics engine as Diamond, Pearl and Platinum and yes, the graphics aren't top notch. I have definitely seen better on the DS (Mario Kart being a great example), but once again, the entire point of Pokemon is the gameplay and the replay value, not the graphics. As a plus however, many trainers have new animations and some gyms just look really, REALLY good. The atmosphere outside of special events could've used some work though.

Sound: 7/10

I will admit it, I am getting a bit disappointed with GameFreak recycling their 8-bit recorded cries for the Pokemon on every single game. These cries are the same we had 10 years ago. On the other hand, the overall soundtrack is really good, and I have also heard there is a way to get the original soundtrack back in the game by achieving a certain item. In general, the sound is ok, but I think GameFreak needs to do a little overhaul with the Pokemon cries.

Replay Value: 15/10

ARE YOU KIDDING ME? 16 BADGES! 3 TOTAL STARTERS YOU CAN GET! Straight up epic. I, in my own right, already thought that all the other games that only had 8 badges and one region were long enough, but WOW. This game is amazing (I already had the Japanese version, and have played to the second Elite Four, and it's taken me a good 40 hours already) in this criteria for sure.

Final Verdict:

If you have a DS, BUY THIS GAME. If you don't, BUY A DS, and then BUY THIS GAME. Amazing characters, amazing battles, amazing starter pokemon (who doesn't love them a nice Typhlosion?), and great replay value. You won't be disappointed.

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Product Description:
Pokémon HeartGold Version and Pokémon SoulSilver Version return players to the scenic Johto region first introduced in the beloved original Pokémon Gold and Pokémon Silver games nearly a decade ago. The richly detailed adventure of Pokémon Gold and Pokémon Silver is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon HeartGold Version and Pokémon SoulSilver Version bring dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle.




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