Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

12/04/2012

Halo 2, Vol. 1 Review

Halo 2, Vol. 1
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Yes, Incubus and Hoobastank and Breaking Benjamin are on here. And yes, that music is all in the game. Instrumentally, that is. A lot of people immediately scream that they can't imagine hearing some of the music in game, when they actually did, and didn't notice because the instrumental versions were used. If you hate Hoobastank and Incubus, never fear, the instrumental portions of their music are the primary focus and their lyrics are more or less thrown over them. Thus, even the greatest hater is still going to love the power of the music behind the people.

Marty O'Donnell and crew do it again. The soundtrack for Halo was one of the best videogame soundtracks ever produced, and Halo 2 might even up the bar. Long, flowing orchestrial pieces give way to thumping techno beats and intense musical queues that immediately create awe and wonder, or the urge to go out and save the world.

Fans of guitar solo features from the origional game (a la "Rock Anthem for Saving the World") will be especially pleased, as the "Holo Theme Mjolnir Mix" pounds out an amazing start to this soundtrack. Fans of the Gregorian-style chants and the tribal rhythms that dotted pieces in Halo will also be pleased- many of the old themes have been brought back and updated to carry their impact into the new game. "Ghosts of Reach" is definately going to be a recognizable track for Halo fans.

A great, great album on it's own merit made better by the videogame it represents. And heck, it's even got some pop influence to boot! Don't let the inclusion of a few big names keep you away from the rest of the content of this album- the pieces add to and back up Marty's work- they don't replace it.

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11/26/2012

Guitar Hero 2 Review

Guitar Hero 2
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Guitar Hero 2 is a fine sequel to the original but there are some areas of the game that could have used a bit more polishing. Lets break it down...

In case you aren't familiar with the Guitar Hero series i'll provide a brief description of how the game plays.

First, if you don't have the first Guitar Hero then make sure you get the bundle package with the guitar. Although the game can be played with the dualshock controller you will find it MUCH more entertaining if you play with the guitar.

This game is played by strumming notes at the correct time as they come streaming down a fret board. You strum the notes by moving the "strum bar" either up or down. On the neck of the guitar are five buttons. You must hold the correct buttons and strum at the correct time in order to successfully hit the notes. You can perform hammer-ons and pull-offs on certain notes to make it a bit easier (once you get the hang of it... it takes practice). Some notes can be held. There is a visual indicator that shows which notes can be held. You can use the whammy bar on these notes for cool whammy effects. There is a rock meter that has a red, yellow and green section. If you are doing good you will stay in the green section but the more notes you miss the further down you go in the rock meter. If you continue to mess up then it's game over. Star shaped notes provide "star power" if successfully played. Star power doubles your multiplier (8X max with star power, 4X without) and also makes it much easier to bring your rock meter back into the green zone. To active star power you lift your guitar vertically in the air (or press the select button on the guitar).

The meat if this game is in the career section. This is when your band goes on tour around the states and plays in various venues. You get money by beating songs. You are ranked on how well you performed. You get anywhere from 3 stars to 5 stars depending on how well you did. The more stars you get - the more money you get. You can buy new guitars, characters, guitar finishes, songs and videos. In Guitar hero 2 there are a total of 64 songs. 40 licensed songs and 24 songs from various bands that haven't made it big yet.

Guitar Hero 2 does provide the insane gameplay very similar to the original. Some of the songs are real gems, but there are others that just aren't as memorable is the original (this is an opinion though). I believe the original Guitar Hero had a stronger song list. Also, the cover bands that did the songs in Guitar Hero 2 aren't quite as good (still very good though!). Some songs like "Mother" by Danzig just don't have that powerful heavy metal feel like the original has. It feels a bit empty. Most songs are quite good instrumentally but the singing can get a bit iffy - but this is rare. Typically the singing is quite good.

There are two big improvements in this game. First is the cooperative mode which is a two player mode that allows one player to play the lead guitar and the other player to play either the bass or the rhythm guitar (depending on the song). One nice feature is that each player gets to set their difficulty level. The other major improvement is the practice mode which lets you practice sections of a song that you are having problems with. You can practice at normal speed, slow, slower and slowest. This is a feature that most people wished for in the original. Three button chords are new in this game (the original had two button chords) which ramps up the difficulty quite a bit. Hammer-ons and pull-offs are a bit easier to nail in this game which is VERY good.

Even though this game is an improvement over the original as far as features go, it could have used a bit more polish. First, most people agree that the song selection is iffy (I don't believe this, I just feel the songs in the first guitar hero are a little bit more memorable). This is an opinion however so I wont consider that. Although the practice mode is great to have it could have been done a bit better. My main complaint here is that there is no way to loop through the area you are practicing. You set your section(s) that you want to practice, set your speed, play it and once your done you have to go through the loading process again. This makes practicing tough areas a bit cumbersome. It would have been very nice to have the ability to continuously loop through the desired section. Even changing the speed causes a reload. Complaints aside, just having a practice mode is great. Another feature that would be nice is the ability to play through the game in cooperative mode. In this mode you can only play the songs that are unlocked through the single player career mode. It would have been cool to have a cooperative career mode. Not having the cooperative career will not affect the review though because just having the cooperative mode is very cool.

Although the game is great it does tend to feel like more of the same. This isn't all that bad because the game is just so fun but it would have been neat if they changed the gameplay a little bit more. Three button chords are new but it would have been cool if they did something like open notes (strumming without holding a button) to change the feel a little bit more. The difficulty level is just right. It's easy enough for those of us new to the series but on the harder difficulty levels it's quite a bit more challenging then the original which is good for us Guitar Hero veterans. They hit the middle ground just right. If you are a veteran that wants challenge the rest assured that challenge lies ahead in this game.

Overall I still highly recommend this game. Despite the issues listed above it's still a great game that will keep you addicted for many hours, especially with the new cooperative mode. I hope that if Harmonix plans to release another game that they change the gameplay a bit more to keep the veterans interest. Rock on.

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Product Description:
RedOctane's follow-up to the critically acclaimed rhythm game, Guitar Hero II features a brand-new and expanded track list, more venues and new play modes, and aims to rock longer and harder than its predecessor. RedOctane has once again teamed up with veteran music game developer Harmonix for the sequel, and is using famed recording studio WaveGroup for its music production, who also recorded the covers for the licensed tracks in the original Guitar Hero. Bundle ships with red SG style wired controller, strap and decals.

The Next Chapter in the Guitar Hero Experience
Rock the rhythm, lead, and bass guitar tracks in the follow-up sequel to Guitar Hero. Form your guitar duo and shred riffs cooperatively or go head-to-head in all new multiplayer modes. With over 60 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses. You'll start your rock career playing small clubs and bars, but if you play well you'll work your way up to stadiums and arenas.




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11/14/2012

Halo: Original Soundtrack Review

Halo: Original Soundtrack
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If you played the game, you know just how stunning and well done the music of Halo is. If you haven't... you're missing out on some of the most original and inspiring music of our time.
Here is your chance to right your wrongs and experience the aural beauty of Halo.
To begin, the CD comes with a small foldout, giving you a bit of insight into the authors and the music, as well as a few directions to help you on your way to becoming an adept Bungie fan.
Also, to calm the worries of Xbox owners, there is no data on the disc; so you can play it and rip it to your hard drive whenever you wish.
The music itself is a recomposition of the most dramatic scores in the game, with only a smattering of the transitional music. Which means only the good stuff. Also, the music had to be recombined from it's origional 'freeform' version. Now the tracks are a good set legnth, and will play as a normal score would; rather than loop or remix themselves as they might have in the game. Many of the scores have been combined into 'Suites' containing many smaller tracks from the game, giving the music fluidic transitions that only serve to enhance the experience. Another important point is that the in-game music was somewhat sparser, because it's job was to blend in with the game. The album version, on the other hand, has been spruced up in some slow areas - giving Halo veterans a richer experience than they would expect. Finally, the album includes tracks played only at the Halo expositions at Gamespot and E3; as well as other pieces that were not used in the game, or were hard to find...
The music itself is a broad-range of taste. Transitioning from charged pieces found in 'Brothers in Arms', to the guitar riffs of 'Rock Anthem for Saving the World', and the melodic spell of 'Ambient Wonder'. And anyone who has an afinity to cultural drumbeats will love the soundtrack, which manages to blend electronicly generated sounds with them to further a wonderful piece.
The only track which seems to deviate from perfection is 'Shadows'. It's strong guitar sounds challenge the rest of the album, and may come as a jolt to anyone listening for relaxation. It does however provide a upbeat after the darker music in tracks such as Suite Autumn and the Library Suite, particularly dark levels in the game which were matched with equally cryptic music.
For music lovers, this is a must have at a resonable price. From energetic bursts to get you going, to trance-inducing melodies, and reminiscent pieces to help you contemplate. It features music for almost any occasion, and will provide unequalled awe for anyone who has never played the game. It may even provoke you to buy an Xbox and Halo: Combat Evolved.
For gamers, this will invoke memories of the levels and lessons learned in the stunning game from Bungie. The beautiful vistas of 'Halo', the alien halls of 'The tru7h and Reconcilliation', the amazing tank run in 'Assault on the Control Room', and the fear induced by '343 Guilty Spark'. This music highlights both the places you've been and the places you haven't.
For Bungie fans, this CD is a must-have. The message behind SABABWL, the music from Halo at E3, and an hour of memories from Bungie's latest work of genius. What's there not to like?
Final Note: The music totals to well over 60 minutes of tunes, more than enough time to listen to on a drive to work, or to help pass the time durring some tedious chore. Whatever your intentions, the Halo Soundtrack CD is a great piece of work that will please everyone.
Make the right choice, buy this CD, and learn the Tru7h.

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11/03/2012

Panzer Dragoon Saga Review

Panzer Dragoon Saga
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I'm at a loss for words.It's worth every penny.One of the best games I've ever played.Easily the best game to be released here in the states.The story and atmosphere will entrance and lock you in a hypnotic grip before you even realize you lost your job, your girlfriend and even your World of Warcraft account.Again, I wish I could say more and I don't know how to properly convey the wonder and joy that this game is.There isn't a single game like it, and there never will be again.I'd say this is one of maybe, MAYBE five games that transcends the limitation of its status of belonging to the video game field and becomes purely a work of art.And I don't say that lightly.

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10/26/2012

Guitar Hero 2 Guitar Controller Review

Guitar Hero 2 Guitar Controller
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This is one of my favorite guitars to use for guitar hero as well as rock band. The strum bar is right on as well as the notes. The only downfall that I would say is that it quit working after a year of some really heavy playing.

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Product Description:
Guitar for Guitar Hero X360

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8/01/2012

KORG DS-10 Synthesizer Review

KORG DS-10 Synthesizer
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Wow.I was expecting this to be a lot simpler than it turns out to be.It's almost like a tiny pocket-sized version of Propellerhead's Reason software.Obviously it's very limited by the DS hardware, but if you like messing around with music and music software then you can have hours of fun with this.

You get two monophonic synths with their own sequencer tracks for note/gate/pan/volume, plus a couple more tracks that can be assigned to modulate a long list of parameters and settings.The synths are simple but have most of the things you need to replicate classic analog synth patches, and there are a few relatively novel routing options and modulation sources.Synth patches can be saved and loaded separately from whole compositions.

You also get four "drum" voices which turn out to be four more instances of the same basic synth, though with a few less options and much simpler pattern programming.So in total you get as many as six sounds happening at once, plus a very basic global effects section.The drum sounds each get their own FX though.

A complete song is made of up to 100 strung together instances of 16 different "patterns".Each pattern encompasses up to 16 beats/notes plus the programming for each synth and all its sequencer data.So each pattern can sound and act completely different.

All the programming and composing is pretty much done at the pattern level.

Just about any knob or setting can be twiddled in real-time during playback, and you can interact with it through a two-octave on-screen keyboard or an X/Y "KAOSS" pad in addition to editing events directly in the sequencer view. You can also play the 16 patterns back manually so there quite a few performance opportunities.

The manual is of course very limited and someone could write a book about programming and making music on this thing.It strikes me as a product where the developers had way more fun than their bosses thought they should have.There are lots of well thought out details and some things that the manual can't even begin to discuss in enough depth.

It's not really a "game" of course so much as it's like buying a 1995 vintage synthesizer workstation that came with documentation in Japanese.You need to be inclined towards this sort of thing in order to have fun with it, but it has much more depth than many pocket sized synthesizers and sound modules of the past.

Anyhow, if you have any interest in classic synthesizer hardware or music software, you'll probably love this.Probably not a good gift though for a child who isn't already motivated in that direction.One of the better "adult level" titles for the DS though.

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Product Description:
Whether you are just looking for fun on the run, or a way to work out your next hit song, the KORG DS-10 Synthesizer for Nintendo DS could be your newest best companion. The DS-10 combines the superior interface of the Nintendo DS with the design concept of the famous KORG MS-10 synthesizer to bring you portable music-creation software without rival.


KORG DS-10 Synthesizer brings portable music creation to the Nintendo DS.

Various sound textures are made possible by implementing the two VCO's, three filter types, and more.

Notes that you perform can be recorded in the sequencer, allowing for further editing. A Professional-Grade Synthesizer in the Palm of Your Hand
The ultra high-quality sound sources for the DS-10 come from KORG, maker of some of the world's finest musical instruments. Korg spared no effort in creating this ultra-portable yet powerful and easy-to-use music software with tons of the latest features-- and all with the unique accessibility of the Nintendo DS touch screen.
The KORG DS-10 Synthesizer gives you the choice of sculpting your own unique sounds with expansive on-screen controls, or starting from a preset template. With two dual oscillator synth parts and four synth/drum parts, users can create synth and drum lines using the on-screen touch keyboard and drum pads, or engage the elegant six-track, 16-step sequencer.
With powerful features such as KORG's KAOSS technology, users can add custom modulations in real-time, tighten the mix with a full-featured mixer, polish their grooves with multiple effects, and create complete songs that they can save on the spot.
The DS-10 features a chorus, flanger, and delay parameter that can be applied individually to each synth or the drum machine, either individually or as a whole. In addition, each of the editable drum sounds can have a separate effect added to it. Various sound textures are made possible by implementing the two VCO's, three filter types, and more, while notes can be recorded in the sequencer, allowing for further editing. This broad functionality, combined with patching functionality, makes the DS-10 suited to even the most avid sound designers.
Intuitive and Easy Use
The sounds made by each of the two analogue synthesizer emulators are modified using virtual knobs, and users can patch particular parameters for further modification. The user interface is mainly through the DS's touch screen. Notes can be played using a two-octave keyboard, or through an interface that detects the X and Y position of the stylus on the touch pad, simulating a KORG KAOSS Pad.
The Nintendo DS's dual-screen touch panel is used to the fullest to provide a feel and operability that is unsurpassed. Although there are many expert-level features available with synthesizer, the DS-10 can be appreciated by the complete novice as well as the seasoned professional.
Music Without Limits
The KORG DS-10 Synthesizer offers two types of wireless play in Multi-player and Data Exchange modes. Up to eight separate Nintendo DS players can connect via a wireless link to perform as an ensemble. Each DS-10 synthesizer can be played as its own independent instrument, or they can be assigned a part to create a band, allowing for virtually limitless applications.
What's more, users who have created new riffs, tunes, or complete songs can exchange their session data with other KORG DS-10 users. It is even possible to send session data in advance to your friends, so you can all play to the same tune. Not only does the DS-10 bring stylus music to the world for the first time, but this robust connectivity allows for performances and compositions that simply aren't possible on a single Nintendo DS.



The keyboard and KAOSS pad can be played directly with a stylus.


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6/29/2012

Frequency Review

Frequency
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It was my pleasure to participate in a couple of focus group tests of Frequency. Whenever a test was over, I would threaten to show up the next day at the developer's office uninvited, just to play some more. It's that good. To appreciate how great Frequency is, you really have to play it. Like SSX, Frequency adds innovative new play mechanics to a stale and stagnant genre, in this case, rhythm/music games, and creates an altogether transcendent experience. Unlike other music games, memorizing and repeating button presses is not the crux of the gameplay. Here, instead of mimicking a song, you actually create a song, using timing and reflexes to lay down beats, bass, and guitars, building each song from a metronome to an all-out jam. For example, if the player can successfully lay down a certain number of beats on the drum track, the drums are "locked in", and the player can then start working on the bass while the drum loop continues. "Lock in" the bass and you can move on to guitar, vocals, etc. However, as the song progresses, if a change in the drums or bass or whatever is required, the player must scroll back to that instrument and lay down the new beats. This is all achieved through a gorgeous 3-D graphic interface that looks like a trippy, hi-tech version of Tempest. The overall gameplay effect is a lot like a plate-spinning act. Power-ups and point multipliers spice up the fun, and a multiplayer mode is included where up to 4 players try to "capture" as many parts of the song as possible. And online play will be possible when Sony gets the network up and running. Also of note is the "remix" mode where you can take the awesome music in the game, and remix it freestyle, beat by beat. Although not as versatile as MTV Music Generator, it's a lot more intuitive, and a hell of a lot more fun. All the music included in the game by the likes of Chemical Brothers, Dub pistols, Paul Okenfield, No Doubt, and others is top-shelf stuff.

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Product Description:
Frequency allows you to mix and remix songs through each of eight different instrument types. If you remix correctly, you can freestyle and create your own music. The game has six unique game modes, top hits from major bands in a variety of genres, 3-D graphics, band video sequences, and online play. Genres include hip-hop, alternative, rock, electronica, house, and rap metal. Play through 21 diverse levels, each consisting of one musical composition, as well as music videos and other visual stimuli. Six unique play modes include solo game, net remix, and multiplayer remix modes. You can create your own awesome freestyle music using techniques and instruments such as scratching, guitar, and synth. You can also capture a variety of power-ups to add to your music juice.

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12/20/2011

KORG DS-10 Plus Review

KORG DS-10 Plus
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Almost as soon as I received my KORG DS-10 in the mail, I picked up a second copy and another DS Lite.Then I heard about the KORG DS-10 Plus and realized that I had been played for a chump since the new version would basically let me do the same thing as two copies, minus the awkwardness of holding two DS systems and wearing two sets of headphones when I was using them outside of my home studio.Naturally, I pre-ordered it as soon as I was able to, and I decided to hold out for the DSi XL to be released so that I could experience its full potential (it's still usable on a DS or DS Lite, you just can't use dual mode, which is pretty much the whole point of this updated version).Now that I've had time to compare the DS-10 Plus to two copies of the original DS-10, I feel like I'm ready to share my experience.

First of all, I'm assuming anyone reading this review knows what they're getting into.There aren't a whole lot of changes in this revision of the DS-10, so if you've already used that one you know what to expect.If not, I've read plenty of reviews that don't quite "get" the DS-10, finding it limited as a loop-based synthesizer lacking polyphonic sounds and a full sequencer.If you were hoping to find those kinds of features, you should probably consider just buying an actual factual piece of audio hardware or a soft synth for your computer.If you're anything like me, the so-called "limitations" of the DS-10 are what make it fun to make music on... with enough creativity and practice you can make a single synth or drum sound sound like several disparate sounds, and you can find clever ways to create transitions between the various patterns so it sounds like more than simple looping electronic music.I love the challenge of trying to get more sounds out of fewer options (even on my hardware synths).I also love that I can work on my music on my daily walk to/from my office... you'd be hard-pressed to find ANY other software or hardware synthesizer that allows you that much freedom.

That being said, what's new in the DS-10 Plus to distinguish it from owning two copies of its predecessor?The new dual mode allows you to load up a different song in each "deck", so that you now have 4 synths instead of 2, and 8 drum tracks instead of 4.You still need to remember to save each song separately if you make changes, but it's pretty easy to tell which deck is currently selected, and being able to use the R button to quickly switch between decks is incredibly convenient.Otherwise, not a lot has changed since the first DS-10 (it seems like they could have at least improved the presentation), but it turns out that the greatest strength of this new version, as well as its greatest weakness, lies in the revamped song mode.

In the original DS-10, song mode was basically worthless.You organize your patterns into a single composition and then listen to them play.You can't change things on the fly, and you can't program anything other than the order of patterns in, so you'd might as well just stick to pattern mode and do it yourself.In the DS-10 Plus, not only are you given the option to program in mutes for every sound (which at first felt like cheating to me after spending so many months practicing my songs and muting sounds manually as I switch patterns), but you're free to move around to any of the normal editing screens and change up your sounds, play along on the keyboard, alter the master effect, and mess with the mixer, all while having the song continue playing the patterns in the order you specified.This gives you a ridiculous amount of freedom in your compositions.Previously, switching back and forth between two or more patterns while simultaneously trying to fade out a single instrument was a nightmare that required fast reflexes and coordination.Now you can focus on just the one instrument fading out while song mode does the rest for you in the background.Being able to mute or unmute several tracks simultaneously is also a huge advantage over the DS-10.

So how about that greatest weakness that I mentioned?Well, for one, you can only make a song last at most 200 measures (using dual mode).But more disappointing that than is that you can't have different patterns playing on each deck.I have a song that I started on my dual DS Lite setup where on one system I continuously go back and forth between two patterns, while on the other system, the main melody of the song is carried through a progression of patterns.Think of it like this:

system 1: [A1] > [A2] > [A3] > [A4]
system 2: [B1] > [B2] > [B1] > [B2]

I was so excited to hear about dual mode on the DS-10 Plus, thinking that it would save me a LOT of work of having to carry around two DSes to achieve this.Unfortunately, it's not the case.When you select a pattern on one deck, you're limited to hearing the corresponding pattern on the other deck.So you're stuck with this:

deck 1: [A1] > [A2] > [A3] > [A4]
deck 2: [B1] > [B2] > [B3] > [B4]

Since I own more DSes than any one person really needs, I can work on two songs simultaneously in dual mode on my DS-10 Plus, and then copy one of the songs to a DS-10 so that I can perform the song using two DS systems.It's not much different than the old method I had worked out, but it is definitely nice to hear both songs playing on a single DS so I can really make sure everything sounds good together.

That disappointment is by no means enough to detract from the improvements.If you already own a DS-10 and were thinking of picking up a second copy, then there's no reason not to upgrade.Even if you don't own a DSi, the vastly improved song mode is a huge step above its predecessor (of course, if you do own a DSi, it's even more useful).If you want a KORG DS-10 but haven't tried out the original, then there's also no reason to not get the DS-10 Plus.Finally, if you don't think a loop-based monophonic synthesizer is for you then good luck finding a more powerful yet equally portable synthesizer for such a low price.I'm sure KORG could have taken the time to put some more useful features in this update, but still, for what the KORG DS-10 Plus is, it's an amazing and powerful piece of audio software that is well worth the money.

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Product Description:
KORG DS-10 Plus is an enhanced version of the revolutionary KORG DS-10 synthesizer software that was released to critical and retail acclaim for Nintendo DS in late 2008. In this new release the original KORG DS-10 music-creation software, which combined the superior interface of the Nintendo DS with the functionality of the famous MS-10 synthesizer, has been optimized to essentially double the power of the original when used with the Nintendo DSi.

Innovative Handheld Musical Tool
The sound sources in KORG DS-10 Plus come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. In addition, the Nintendo DSi/DS Touch Screen controls are used to the fullest to provide unsurpassed feel and operability, making this an innovative musical tool that is perfect for both aspiring musicians and professionals alike.


Work a professional style synth on your DS or DSi.
Viewlarger.

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9/10/2011

Green Day: Rock Band Review

Green Day: Rock Band
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Preface:
This is a review for the solo "career mode" only. Haven't touched the XBOX live and multiplayer yet--I will update my review once I do that. I am also a big Green Day fan so that also affects my review.

Review:
I have REALLY been enjoying this game!!! I played through the whole main game in two days (which is HIGHLY unusual for me... I rarely ever complete a game no matter how much I enjoy it) and am now working on unlocking all of the bonus content.

High points:
* Great variety of songs from Insomniac - 21st Century Breakdown albums (3 partial albums, 3 full albums)
* Great variety of slow/fast/punk/pop-punk songs
* Great behind the scenes videos, photos, and concert performances -- rewarding and fun to complete the challenges
* I have only played guitar so far, (completed on hard and started on expert) but the parts have been a lot of fun and have a nice variety in song styles and playing styles
* Great replay value. As with all other Rock Band games, with 4 instruments to play, 3 part vocal harmonies, and 4 difficulty levels to choose from, there is plenty to do!

Low points:
* Repetitive stage-entrance videos (it appears to be one video for each venue that is shown at varying angles. It would have been nice to put forth the small effort to create a couple more varieties.
* Only 3 venues (and thus 3 sets of outfits for the bands)
* A little on the short side (would have loved more songs for the earlier days) in terms of the initial run-through

All in all, Green Day: Rock Band is very entertaining and a must-have for Green Day fans despite the average visual appearance. If you like Green Day at all, this is a must-have for your Rock Band collection!

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Product Description:
Feel the rush of adrenaline as you take the stage as multi-platinum, Grammy Award-winning group Green Day. Hear the roar of the crowd as you start your set with your band - vocals, guitar, bass and drums coming together to rock this venue. You're bringing your awesome rock-and-roll fantasy to life.


Rock out on guitar as Billie Joe Armstrong!View larger.

Shred the bass while playing as Mike Dirnt! View larger.

Enjoy 47 Green Day songs. View larger.

Play on memorable Green Day instruments. View larger.

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8/14/2011

Beaterator Review

Beaterator
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Beaterator is quite enjoyable!A few years ago, I used Magix Music Maker 11 on my laptop to mix my [semi] awesome jams. Then a crashed motherboard and an upgrade to windows7 took my MMM11 away from me.Then I found Beaterator.It is quite a deep game... no, no, no - my bad - IT IS NOT A GAME, IT IS A PROGRAM! The music samples and tracks are almost never-ending, the tools are user friendly and intuitive. Oddly, it seems that the more I use Beaterator, the MORE I find that it can do.At a minimum, it is as good as MMM11, only at a fraction of the cost.The options are vast and it is quite enjoyable. I think the casual music making fan and the more serious music 'types' will be equally pleased with Timbaland's efforts on this program.I promise that five minutes after you insert the UMD you'll be smiling and bobbing your head to beats that YOU'VE JUST CREATED. It's a fun ride!

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Product Description:
A co-production between Rockstar Games and music producer Timbaland, Beaterator for PlayStation Portable (PSP) is based on the Web-based music mixing tool of the same name. It features original music and a sound-kit, which includes thousands of loops and sounds produced by Rockstar and multi-platinum producer and entertainer Timbaland exclusively for Beaterator. Designed to put a world-class mixer at your fingertips, it enables easy, powerful and innovative music creation, regardless of the user's experience with music.



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