Showing posts with label first person shooter. Show all posts
Showing posts with label first person shooter. Show all posts

12/22/2012

Time Splitters: Future Perfect Review

Time Splitters: Future Perfect
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"EA GAMES!"...that was the first thing that came out of my mouth when I saw the cover art for TimeSplitters Future Perfect a while back. Now, as much as I love EA GAMES, I have to admit I was worried about the TimeSplitters series when I saw it changing publisher. Now all I can say is, "Congratulations Free Radical on another spectacular game!" Eidos, EA, it makes no difference. The boys at Free Rad have done it again. Its been a considerable time since the last installment in the series but the other day I found myself picking up right where I left off in TimeSplitters 2. This made me very happy, to say the least. Some minor and major changes have been made to the series and believe me that their all for the best. The graphics still have some what of a cartoony look to them but have been made to look more realistic. The controls are tighter, as if to say the previous game's weren't, sheesh. Things just don't stop getting better do they? Technically, Future Perfect is the most impressive game I have ever seen. It's framerate is blistering, it sounds fantastic, the animations and effects are wonderful, and best of all the characters actually seem alive. Sure the A.I. in the last game was good, but this time, it is SO much better. The characters take cover, talk to you constantly, never to the point of being annoying, and the look absolutley great. The game's story is also very interesting and captivating, making for a more memorable experience. Where as TimeSplitters 2 dropped you into random time periods to abliterate everything in your way, Future Perfect drops you into random time periods to abliterate everything in your way, for a purpose. I won't give away the story but I assure you it is very awesome. Whether your infiltrating a train yard with 60's super spy, Harry Tipper, or blasting apart zombies in a haunted house, Future Perfect is sure to keep you entertained for hours on end. One of the biggest changes I should point out are that TimeSpitters now has blood...tons and tons of blood. It is gory, gratuious and I love it. This truely adds to the hightened realism the series is seeming to strive for. However, never fear fellow TimeSplitters fans, the classic humor from the previous titles is still intact and funnier than ever. Future Perfect is...well, a perfect mix of both seriousness and humor. Just when you begin to get frustrated, an in-game voice well ease your tension. For example, when I was being timed to hack a computer and becoming just a little frustrated, another Cortez yelled "Hey I know it sucks, I've have to do it twice already!" and the two more chime in, "Me too!" Thats right people, I said another Cortez. Future Perfect allows you to meet yourself through time paradoxes, either a future you or a past you. In either case you'll be helping youself out, and will eventually play out the situation through both perspectives. Not only will you meet up with yourself but many memorable characters return to the series, including Captain Ash, Jungle Queen, Kitten Celeist, Khallos, Jo Beth, monkey, and the previously metioned, Harry Tipper. And thats just in the single player game. Dinosaur, Handy Man, Duckman Drake, and many others return to the insane multiplayer portion of Future Perfect that will have you battling it out in various modes across some of the best multiplayer maps ever.Siberia focuses on wide open combat, allowing players to get into vehicles while most of the other maps allow for more classic FPS action. The multiplayer maps are very diverse, from Vietnam to a swinging 60's club, the mayhem will never end. As in TimeSplitters 2, two players can play the whole single player mode cooperativley and all levels can be challenged on different difficulties. Some classic weapons return to the series with a couple modifications such as the minigun, shotgun, and SBP 90. The new weapons are just plain awesome, double MP5k's, a baseball bat, harpoon gun, and trip mines, to name only a few. You can now throw grenades and use a device on your arm to lift object to hurdle at people. This seems very much like a Jedi using the force and is quite useful for reaching things at high locations. The arcade modes and challenges are up to the previous game's standards and are sure to not not dissapoint...I mean come on, who doesn't want to race a wheeled cat around a race track. As in the last game, Future Perfect manages to pay homage to GoldenEye with a similar train mission. Also, Chinese, Mexican Mission, and Training Ground from TimeSplitters 2 have been revamped, unfortunatly, they just dont feel the same. But thats why new maps have been made. TimeSplitter Future Perfect is a game I would honestly and gladly pay much more than 50 dollars for and is truly one of the best games I have ever played. Time to Split!
Thanks for Reading.

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Product Description:
In TimeSplitters: Future Perfect, humanity is on the brink of destruction. Cortez, the tough-as-nails hero from previous installments, finds himself in a race against time to trace the origin of the TimeSplitters. With the help of some familiar faces Cortez must chase a mystery foe across different time periods such as the1920s, 1960s, 1990s, and the near and distant future. The ability to travel back will sometimes cause paradoxes resulting in gamers meeting and assisting past and future versions of themselves. Players will also have the ability to correct the mistakes made in the past, or team up with past and future versions of themselves in important battles. Single-player co-op and 16-player Deathmatch are also included.

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11/26/2012

SteelSeries Xai Laser Gaming Mouse Review

SteelSeries Xai Laser Gaming Mouse
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Let me start off by saying that this is an awesome mouse. From the moment I took it out of the package, I loved the way it felt in my hand. I hold my mouse in a kind of hybrid style, I will actively switch between a "claw" style grip and a "palm" style grip while gaming/surfing or whatever i'm doing, and it feels great no matter how I grip it.The buttons have a nice sold click too them, not too hard, but just enough to eliminate any accidental clicks, which has been a problem for me with many mice (mouses?). the scroll wheel is great too, has a good solid feedback and has a nice clicky feel to it (no audible click but you can definitely tell when you have gone up or down a notch). The side buttons are well placed on the left side of the mouse, the right side, I had some issues with mis-clicking for the first day, and after that my grip had self adjusted to put my fingers just far enough away from it to prevent mis-clicks (I mean self adjusted as in i made no conscious effort to adjust my grip, i just noticed after the second day that I had stopped accidentally clicking the buttons). The DPI switch button is well placed, easy to press and fairly hard to mis-click. The glides on this mouse are some of the best that I have ever used, very smooth without feeling too slippery. The laser is dead accurate, I run a mid-high DPI setting for most of the things that I do, typically in the 1700-2100 range. While photoshopping I find it effortless to hold the cursor withing 1 pixel, while drawing a line, over seemingly endless distances without the slightest bit of jitter or pull (this is without using any of the software aides that make the cursor move "smoother" or "straighter").

However, the greatness of the hardware does not translate into the software for this mouse unfortunately. With the first Xai I got from amazon (it had a USP issue and kept turning off and resetting itself every 5 minutes or so) I installed the software from Steelseries' website and found it to be, well, crap. I found values kept resetting themselves and the hardware update that it installed into my mouse seemed to create more issues that had not been there before. So with my second Xai, i decided to forgo the software, and simply set up the mouse using the LCD on the bottom of the mouse. The process was fairly intuitive considering you are only using the scroll wheel to navigate the menu, although it did take a little longer to set it up this way. Overall this is an amazing mouse with the only real negative being the software. I give the mouse a 6/5 from the hardware standpoint and a 1/5 for software.

OK, if you don't want to read that wall of text, here's a sum-up

Pros:
+Great overall feel to the mouse
+Buttons have a good click to them and are well placed
+Great glides
+Best laser engine I have used
+Able to easily adjust settings without software

Cons:
-Software sucks

I would strongly recommend to anyone buying this mouse to avoid the software like the plague, just take the time to set it up using the handy LCD screen on the bottom and you will be much happier!

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Product Description:
The technology, shape, size, weight and surface of the SteelSeries Xai were designed with one purpose: to enhance the users performance. The sensor offers huge improvement over current laser mice, processing 12,000 Frames Per Second at movement speeds of 150 Inches Per Second. SteelSeries Xai can be fully configured via a LCD menu system on the back of the mouse, while supporting advanced macro capabilities of up to 200 strokes per button. Advanced software allows configuration of SteelSeries FreeMove, SteelSeries ExactSens, SteelSeries ExactAim, SteelSeries ExactRate, plus automatic lift distance calibration. SteelSeries Xai is a tool - not a gadget.

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10/23/2012

Battlezone Review

Battlezone
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I grew up placing my head into the "sight" for Battlezone at the arcades.Shooting my happy little green enemies with my little greenbullets.So, naturally, I was interested in the souped up 90s version ofBattlezone.I wasn't disappointed.
Activision took the Battlezonefranchise and created the first successful hyrbid of Real Time Strategy(RTS) and a First Person Shooter (FPS).You've got all the excitement of agood simulation/shooter in the game plus a good depth ofstrategy.
Despite being a '98 game, it still looks pretty.It's alsoplenty challenging.I did get to a point, however, where I was tired offighting the same old Bad Guy ships, so eventually I weaned myself from thegame.I've heard the the game shines in multiplayer (death match).
Ifyou're looking for an inexpensive, but good 3D title.This is a definitewin.

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Product Description:
Battlezone places you in the midst of the cold war--as it's being fought in outer space. Play either the Soviet or American side; command and create over 30 units, such as antigravity tanks, walkers, guntowers, barracks, and recyclers--all while fighting from inside your own vehicle in single-player or multiplayer skirmishes.

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9/17/2012

Aliens Versus Predator Gold Review

Aliens Versus Predator Gold
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until you get into it.When I first started playing, this game was so frustratingly impossible, but when you get used to it, it stops being impossible and starts being a challenge.This game definitely makeswonderful use of all the source materiel, giving us a wonderfulcinematic-feeling experience.Now you can sympathize with what all thosepeople were feeling in the Alien movies.
The Alien is probably thehardest to play as.Granted it moves really fast and can walk on walls,but no ranged weapons, and no medkit, leave you exceptionally vulnerable tothe marines' rapid fire weaponry.
The Marine levels are also extremelydifficult, because as soon as an alien gets under your arc of fire, you'regood as dead.Fortunately, you get a full range of fun weapons.
But theeasiest, if least fun, is the Predator.Exceptionally strong, withauto-aiming vision, sniper weapons, and auto-recharging ammo, this guy'slevels are, at first, a lot easier than the other two.
Each of thecharacters has his own, linear, campaign, but these campaignes have nothingto do with each other.The multiplayer's lots of fun, the sounds areexcellent, the graphics are high-res, and run well, even with all thefeatures on, on a low end system.Plus, it takes less than 300 megs of HDspace and it doesn't require the CD!The music, while not award-winningmateriel, is moody, and the predator music recognizably borrows materielfrom his movie theme, while the Marine and Alien music is similar to theAliens action themes.
The enemies aren't incredibly diverse, but they'retough and they look cool, so that doesn't matter too much.And don't worryabout the difficulty level...The gold edition comes with the strategyguide.Overall, this is a very fun and addictive, if very hard, game toadd to your collection.Recommended.

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Product Description:
Aliens Versus Predator Gold Edition includes the original Aliens Versus Predator plus Millenium Expansion pack; nine new levels,, new Marine weapons and many more enhancements.Take your stand as a Colonial Marine, a Predator or an Alien.

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8/02/2012

Turok: Rage Wars Review

Turok: Rage Wars
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Although many places on the net and in magazines have reviewed this title and given it medocre scores, they are missing the point of Rage Wars.They mention that its plot is not that good.Well, the game was not releasedfor plot, it was released to be an awesome multiplayer experience, which itis.There are many modes in this game that will satisfy the novice andveteran players.The single player modes are: 1 player trials, Frag Fest,and Time Trial.They are all based upon a player meeting certain goals inorder to advance.These are fun for a long time.For two players,there is the 2 player trials mode.This is much like 1 player, but you andyour friend play cooperatively to fight the computer and advance.Theone to four player multiplayer mode is where this game excells.Itfeatures four modes: Bloodlust, Team Bloodlust, Frag Tag, and Capture theFlag.These in my opinion match the fun of goldeneye.The levels are verygood and the fun that comes from this will leave friends playing for hourson end.With the tremendous graphics and Bot AI that can make oneplayer feeling like he is playing quality opponents, this game isdefinately a keeper.I give it 5 stars for this reason.Acclaim hasproduced a truly amazing title.

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Product Description:
Whether you're one of the millions of fans of the Turok series or are just partial tomultiplayer deathmatches, Turok: Rage Wars blends the two favorites into afirst-person shooter fan's dream game. All of the solid level design,inspired baddies, and engrossing gameplay elements of the Turok games are here, with new weapons,power-ups, and incredibly smart bots (computer opponents). The only difference is thisgame is a pure action free-for-all in which good aim and fast feet are the keys tosuccess.
Rage Wars offers a variety of opponent and map options. Play with up to fourother humans or a combination of humans and bots on more than 36 maps. Don't worry aboutidentifying the bots as the buggy opponents are running in place in a corner with gunsblazing at the floor--the computerized gunners of Rage Wars are perhaps smarter than the flesh- and-bones variety of opponent. The arsenal of weapons range from the familiar to theentirely unique. Turok favorites include the crossbow, mag pistol, flare gun, and scorpionlauncher. In addition, a freeze gun chills enemies into blocks of party ice, an inflator gunturns players into waddling weather balloons before popping (remember DigDug?), and the Chestburster--well, let's just say that it lives up to its name. --EricTwelker

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7/26/2012

Call of Duty: Modern Warfare 2 Review

Call of Duty: Modern Warfare 2
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First off i'm writing mostly about the goggles. I have to say I was very skeptical about them and didnt expect much, I do this so I won't get let down but when I turned them on. It was amazing, totally worth the money at 150, I don't know about now since their being sold for 100 dollars more but they are really cool. You can see in abosolute darkness, I was amazed. The game itself is, well come on, COD 4 the II. I like games that deliver what the hype is promising. And yes I even stayed up till midnight to get the game for my kid brother on his x-box. Happy Birthday Adrian. P.s. The goggles need 5 double A batteries to work, but it works like no other.

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Product Description:
Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.



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2/18/2012

Operation Flashpoint: Game of the Year Edition Review

Operation Flashpoint: Game of the Year Edition
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this game is one of a kind. although many games have failed to pull off 20 soldiers against 20 with difficulty, and problems. the main one being that the player could kill all his enemies quickly because of bad enemy AI and would be able to keep his friends happy and alive. Operation flashpoint solved this problem, making it harder to run and gun going for a more tactical approach. this is because the enemy AI is just very very good. They run away when there is trouble, only to ambush you when you forget about them. They seek cover when under fire and dont stick their head up till its safe, and they are good shots. this goes the same for your team. also your commander in the beginning of the game will give you orders and your teammates orders when they or he spots the enemy.

Graphics- 8/10 This game has excellent graphics. The soldiers have a high polygon count, and the veichles, such as the AH-Cobra and the M1 tank, look so very close to the real thing. My only complaint was that the textures looked samey, and bland. But this is a little complaint as every level is absolutley huge and in the long run its just a little pest. Also, your guy runs funny. His butt jumps from side to side while sprinting in third person view. While i usually dont tend to look at guys butts, this is just really funny and should have been edited.

Gameplay- 9.5/10 Rating this 10 would mean that the gameplay is absolutley perfect. You play in a first person mode although the option of 3rd person is available. To aim your gun you can use the cross hair, or move into a more accurate mode where you actually look through your weapons' sight. As said before, the AI is top notch and will make sure you dont say in the same spot sniping endlessly, so you keep moving, and since you also go down in one or two shots, the anxiety and tension is enourmous when trying to run from one area to another in the thick of battle. A problem i encountered was that my guy cant reload and run at the same time, this lead to me getting shot often since i couldnt get it into my head that i cant run and reload. another thing i didnt like was the ability to save only once in a mission. maybe getting a certain amount of save points depending on how long the mission was would have been better. i frequently found myself going through a huge battle, saving, then go through two other battles and then die, having to redo the last two battles. but all in all the gameplay was exceptional and realistic.

missions- 10/10 missions in OFCWC were varied and exciting. and the best part was that the story unfolded perfectly through every mission. what was probably the coolest thing was when i was getting more anxious about how the war would turn out. one second i was leaving an area in a truck. the next thing i know im ambushed. after that my squad leader runs into trouble, and my entire team is gone, leaving me alone, and easy meat. after that i had to hide in the woods, avoiding russian patrols, which i couldnt shoot because of my lack of ammo and the fact that helicopters would be coming after me. in the end i had to run away when i got caught by resistance leaders. amazingly, this was one entire level. every level has a plot twist, for the best or for the worst. you can even choose to fail a mission and you'll do another one that is the concequences of not completing the previous mission. also you get to do tank and helicopter missions. most missions dont drop you in the beginning of the action, it takes time to get there, fleshing out the story and mission objectives, trying to show what battles are like before during and after. each mission is the result of the refining and creativity by the level designers and programmers, who did a terrific job.

story- 8.5/10 the story is difficult to rate. although having a conflict between the united states and the ussr is pretty generica and blah if not done right, OF did something different. What OF did was present the war to you from a political perspective, a world perspective, and the soldiers perspective. the chatter between your fellow soldiers regarding the war at the beginning of missions or during the interlude really brings the war to you upclose and personal. It's difficult to describe, but there are a few soldiers that stick with you the entire time, and are there to create a sense of unity and brotherhood within a squad, which they succeded in creating somewhat. the reason why the story isnt give a 10/10 or a 9/10 is because it just didnt blow me away.

multiplayer 7/10 multiplayer is sub par with in comparison to the rest of the game, which seemed more of an after though. the levels are huge and there are a lot of trucks and tanks. but, there isnt much strategy unlike the single player. usually a good tanker will get rule the day and will destroy you and your base endlessly. also nobody wants to team up, everyone plays in a every man for himself mode, which isnt how the game is supposed to be played, and it comes down to which team has the better shooters instead of which team is more organized. if they had had a much more tactical multiplayer, the online component would have been incredible, and earned this game many more bucks.

My final thoughts- this is a great game. not really for doom fans, not even for half life fans. more for the gamer that wants to play a tactical war instead of a big guns war. The action is fast yet slower paced, althgouh much is hapenning you can only contribute a little bit cause your under heavy fire and you cant stick your head out. Overall this game is just fun. The stress from a huge battle, the feeling of luck when you beat a mission, or feeling lonely as each one of your men is killed, one by one, leaving you all alone all help you get immersed in the gmae. This game is recommended.
-alex, 14

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Penetrating Even Deeper Into Operation Flashpoint Territory Comes Operation Flashpoint: Game Of The Year Edition. Raw Recruits To Operation Flashpoint Can Experience The Impending Conflict With Just One Complete Package. The Award Winning Game Is Fully Loaded With Every Upgrade Add-on And Expansion.

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2/04/2012

Oddworld Stranger's Wrath Review

Oddworld Stranger's Wrath
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**UPDATE** Sad news from Lorne Lanning and Oddworld Inhabitants, the creators of this spectacular series.Oddworld Inhabitants is closing its doors.After creating 4 games in what was supposed to be a huge series and with 2 games already in development for next gen systems, they are closing up.Chances are this will be the last game featuring the loveable creatures of Oddworld.But fear not, Lanning believes he might be able to crack into the TV or movie business in order to have his property protected.Keep an eye on them.They are so talented, their studio might be the next Pixar.

On to the review:

I'm very disappointed in the mistreatment this game has been getting from the professional online reviewers like IGN, Gamespot and Gamespy.When I was trying to figure out if this game was worth purchasing or not, I had to literally search the entire page at the Xbox branch of IGN just to find the review.Normally, reviews get top billing; not the case with this beautifully unique game.

A lot has been said about the "gimmick" of having live ammo.Given the series of Oddworld (Abe's Oddysee and Exodus, Munch's Oddysee), how someone could label the live ammo as a gimmick is beyond me.Oddworld is a world very different from our own.Stranger's Wrath just heightened this oddity by giving you creatures to fire instead of finding ammo for your tripple-barrelled, shoots rockets and has a flame-thrower attached, shotgun.And it fits in the universe perfectly.Now, if this was a Halo game (for example), yes having live ammo would be a gimmick.But, it fits in perfectly with the Oddworld mythos and provides a truly engaging experience.

Another thing that I feared after reading the sorely mistaken (IMO) professional reviews was that it was virtually impossible to capture the bosses alive.Being a bounty hunter, it is your mission to capture wanted villains either dead or alive.By capturing them alive you get two or more times the money than capturing them dead.

Now, if you were to read a lot of reviews from IGN etc, it would seem that you couldn't capture any of the bosses alive.While I have been playing games all of my life and am better than the average gamer in some respects, I would definitely not consider myself a master of the FPS genre.By any stretch.And yet I was able to capture every single boss alive.Now, there were a couple that made me very frustrated and it took me more than a handful of tries to do it, I was able to.The game definitely makes you work to get that full bounty but it's not impossible.

As far as the story goes, the developers once again created a uniquely different story involving Stranger and his past.I will not reveal any story spoilers, but not is all what it seems and there will come a point where the way you look at the game changes in an exciting way.And from that point on, the game ramps up the excitement to a wonderful climax.

Graphically, the game is beautiful.It makes me remember why I bought the Xbox.Not only are the lush environments beautifully rendered, but the framerate moves swiftly.Seeing Strange bound at a cheetah speed through these beautiful environments is striking.There is some pop-up, especially in Mango (sp?) Valley where bushes will pop up in the distance.But considering the speed and the graphics the game is pushing, it doesn't really bother me.

As far as controls go, this game is well designed.Switching between first person and third person is as easy as tapping the R3 button.This change works really well, giving you the best of both worlds, the percision of first person shooting, and the fluidity and speed of moving in third person.I have a couple complaints though.Moving up and down rope is a pain.The animation is kinda clunky and I don't see why you can't slide down rope, instead of hand over hand moving down it.Hey, if the Prince can slide down rope, why can't Stranger?But this is a minor quibble.

As far as the sound goes, again Oddworld Inhabitants (the developers) did an excellent job.Stranger's voice is a little silly to me, he talks in a slow drawl that seems to be a cross between Clint Eastwood and Forrest Gump.But the other voices are remarkable, especially considering that most (if not all) are done in house with the Lead voicing most characters in all of the Oddworld games.

My only real complaint is that the game isn't long enough.It's longer than Halo 2 (which is a bonus), and I don't know exactly how many hours I clocked in on it, but it felt like it was over too fast.I guess what disappointed me was that I was having so much fun exploring Oddworld again that no matter how long or short it was I would be sad to leave it.The world is just so interesting.

The level design is also very linear.In today's world of GTA openness, people might have a problem with that, which is why I bring it up.The levels have a set path.That's not to say the gameplay is linear.There are MANY different ways to tackle every situation.The joy of having live ammo is that you are presented with a myriad of ways to take down the opposition, creating gameplay that allows you to experiment.But if you're looking for a Deus Ex type of environment where there are multiple paths to get to the boss, you won't find it here.

What the game does best is refresh video games.From the opening CG cinema (which is Pixar quality) to all of the loveably strange and bizarre characters, this game oozes originality and charm.You can tell the developers truly care about the artform of video games.They love what they do and the game was a refreshing experience.

To sum it up, I can't say enough about this game.It is unique.It is beautiful.And it is fun.Even after the 5th time trying to take down a boss alive, I didn't throw down the controller in anger.It kept me wanting to play until I could take him down.If you are tired of the same old save Earth from "insert name of alien race here", or similar I would definitely recommend this game.It is hard, but it is easily one of the most enjoyable games I have played in ages.And the jolt of energy the games gives you about half way through the game is enough for me to recommend buying this game.

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Product Description:
Oddworld: Stranger's Wrath gives Oddworld fans a chance to get even stranger! Players will control The Stranger, a mysterious bounty hunter who tracks down outlaws for big moolah. The game combines 1st-person and 3rd-person perspectives for a new range of gaming action -- while the trademark oddness of Oddworld comes back stronger than ever. Face down devious opponents and hostile challenges as you finish the Stranger's unknown mission. Customize your crossbow and upgrade your live ammo to become a more effective bounty hunterMeet with all-new varieties of townsfolk, enemies and natives that are funny and informative in all kinds of unusual ways

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9/13/2011

SWAT 4: The Stetchkov Syndicate Expansion Pack Review

SWAT 4: The Stetchkov Syndicate Expansion Pack
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You cannot beat this expansion pack for $30!!SWAT 4 has been a great FPS - but Stetchkov greatly improves upon it.The AI is significantly better - no longer do you walk into a room and find a baddie just ambling around.More weapons have been added - I have really enjoyed the FN P-90.The levels (seven new ones) have that lived in/realistic look - no more dozens of pristine rooms with only a few things in them.The new On My Command is great - you can put each team at an entrance and have them bang and clear at the same time.Ok, some downsides:Still not many poly's for the bad-guys - they look a little blocky even on the highest settings.And, speaking of which, even with a $200+ 256-mb graphics card, this game still bogs my system down when there's a lot of action.And, believe me, there will be a lot of action!Oh - the file structure is unchanged so you can get into it right away and modify weapon reticle bloom, etc.And, unlike the original - I've not yet had a crash to desktop during gameplay.I highly, highly recommend this game for those who want a realistic FPS shooter - its what R6 lockdown should have been.Go out and get this game immediately - you can't go wrong.

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Your Team's Got Powerful New Weapons andEquipment...you're gonna need them!Product Information[Requires Full Version of SWAT 4 to Play]The Stetchkov Syndicate is putting big guns in the wrong hands. but nowyou have got bigger guns in yours - along with upgraded equipment.Real-time voice communication tightens coordination in multiplayer. Co-opmultiplayer teams can now be up to 10 players. Whether you are online orplaying solo you must employ all the SWAT tactics you know to bring down thisdeadly new menace.Product FeaturesDangerous New ThreatStop the Stetchkov Syndicate from destabilizing the city.Upgrade WeaponsThe Colt Accurized Rifle and Cobra Stun Gun are among the new weaponsavailable.New EquipmentNight vision goggles help you scope out threats and light sticks can beused to mark cleared rooms.10-Player Co-Op ModeTeam up with a squad of up to 10.Windows RequirementsRequires Full Version of SWAT 4 to PlayWindows 98SE 2000 SP3 XP SP1Pentium III 1.0 GHz Celeron 1.2 GHz AMD Athlon 1.2 GHz or equivalentprocessor256 MB of RAM1 GB free Hard Disk spaceDirectX 8.1 compatible Sound CardNVIDIA GeForce 2 with 32 MB (MX 200/400) not supported; ATI Radeon 8500with 64 MB or equivalent Graphics CardDirectX 9.0c Windows compatible Mouse and KeyboardCD-ROM / DVD-ROM drive required for installation56k Modem for online play

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9/01/2011

Star Trek Voyager: Elite Force Review

Star Trek Voyager:  Elite Force
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This is without question the best Star Trek game ever made - period - and the first-person shooter aspect makes it even better. The graphics are very nice to look at (it utilizes the Quake 3 engine), as are the weapons and dialogue between the characters. This game will probably be a little on the easy side for experienced gamers, since it offers few challenging puzzles. At the same time, however, the pace is quick enough to keep veterans interested and keep inexperienced players on the edge of their seat. Very well balanced for everyone concerned.
The only downside to this game is the system requirements. You have to have a very sweet computer to run this game. I have a P III 750 mhz with 128 megs of RAM and a Voodoo 3 and there were still a few instances when the game action got very sluggish. Anyone with an older computer should probably stay away from the game, unless you want to set the graphics detail to the lowest setting, but even then you'll probably run into problems. It's too bad, really, that the game is so demanding, since it could have been almost perfect if it weren't for the system requirements.
All in all, if you have a good computer, it is definitely a great game to purchase, regardless of if you're a Star Trek fan or not.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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8/10/2011

Half Life Review

Half Life
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Let me cut right to the point: as far as action games go, this is THE game to own. It wouldn't matter if you bought another action game, because they will never compare to this. Unlike most games where they throw you rightinto the action, Half-Life lets you adjust to a normal, every-day settingfor a while, just before bringing it crashing down over your head via adimensional portal to an alien world. See, you play a normal, blandscientist guy named Gordon Freeman who works at a secret research basemiles underground. This place makes the fabeled Area 51 seem like a littleshack. Anyway, you show up and work, only your experiment is interruptedwhen it explodes and opens a gateway to an alien world. Now these aliensaren't really friendly, and start crossing over to our world to tear upsome stuff. You race to the surface, where you know help will be and youcan get them to help save your friends, right? Big mistake, pal. The helpcomes in the form of military commandos, on a mission to wipe out thislittle disaster, and this involves silencing you and your co-workerspermenately. So, now what? The artwork is amazing, the story is compelling.Words simply can't deescribe this masterpiece worthy of the title Game ofthe Year. Plus, for those of you new to action and first-person shootergames, there's even a short but handy training area where you learn how todo the stuff you need to know for this game. Overall, this is the best betfor any computer game fan.

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Product Description:
The critics agree. Half-Life is easily the most gripping, frightening and intense game experience ever. Awarded Game of the Year by more than 40 publications, Half-Life has been called a "Masterpiece of epic proportions."" The Half-Life Game of the Year Edition includes new multiplayer models and maps as well as Team Fortress Classic, the hugely popular team-based multiplayer game that runs on top of the Half-Life engine.Featuring an integrated storyline with stunning visual effects and a hug

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6/11/2011

Halo 2 Review

Halo 2
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I just finished the full walkthrough for Halo 2, as well as played a number of multiplayer games. I'm finally ready with the review of this awesome game!

First off, this is obviously the sequel to the hugely popular initial Halo game. You are Master Chief, a space marine who is sent out to battle the enemies. You are fighting the Covenant, who are your main foes, but you also run into the Flood, who are a space parasite that wants to eat all life. In addition, there are mechanical creatures on Halo who want to kill pretty much anything including the Flood. So each location and creature type has its own look, feel, attitudes and reactions.

The graphics are simply gorgeous, from the rippling water to the clouds in the sky and reflections off of surfaces. I love taking screenshots of this game. The music is also extremely well done, in that the quality is always very high. But it's a little bizarre to be going from new age lilting softness in one heated battle to high intensity rock music in another and so on. It doesn't necessary track to the location you're in, either. It's just whatever the designers felt like putting in.

The gameplay and plot is where this game really shines. Your characters that interact with you are simply BRILLIANT in how they each do what a real live creature would do. Grunts are my favorite - these little Covenant front-liners are brave and talkative when they're in groups, but when you whittle them down they suddenly turn and flee, shrieking at the top of their lungs. Your teammates leap into vehicles with you, either driving or shooting depending on your preference. They'll come alongside you to give you support, and duck for cover when appropriate.

The quips the characters come out with mid-battle still make me laugh out loud. In one sequence you are the covenant Arbitor and are working your way through a room. You come across a pair of grunts and a jackal under attack, and take out the enemies. The grunt comes running to you in glee, shouting, "Arbitor! My savior!" Then he pauses and adds, "Jackal, say thank you to the Arbitor!" :)

The cut scenes are equally as brilliant and are truly movie quality in the interactions. The timing, dialogue, everything is great. The little touches are everywhere. In one sequence, the Sergeant is preparing his troops to get ejected in pods down to the surface of Halo. He walks past the Master Chief's pod and thumps twice on it, as if to say "All OK in there, ready to go?" Right on beat, you see Master Chief inside his pod, thumping once back in response. You really forget that these are just computer generated characters.

Multiplayer is the stellar addition to this release and there are reasons to be thrilled. You can play on a large variety of maps, in a number of styles, and there is even going to be downloadable content in the future.

That all being said, there are of course a few non-stellar aspects to this release. First, the ending SUCKS. The first one was bad enough with its "Oh I bet there is another Halo out there" so you don't even feel like you really saved the world. In this one, not only is it not a "you're done but it's not over" ending - it's pretty much cut off mid-battle! That is INCREDIBLY frustrating for a gameplayer. Obviously they want you to buy Halo 3, but that's going to be a year or two away. Can't we have some satisfaction in the meantime?

Next, the game is really short, even on normal mode. We had a friend start the game up Sunday morning at about 12:30 and he was done with the entire game by around 8. You can have fun replaying it on the harder levels, but that's a rather quick game.

Finally, the multiplayer, while brilliant in concept, is lacking in implementation right now. There are two general ways to play - either you set up a game yourself for friends ONLY, or you launch into the ether to play a quick match. If you get up your own game you can control all the settings, but you can only invites people on your friends list. That limits the chances of having a full game unless you are VERY proactive in seeking friends. The quick match game only lets you make a few choices, and then in essence you are auto-connected with other people who are also actively seeking those game types. You can't browse or look. You just say "I want to play X type of game" and then you wait - literally for 5 minutes or more sometimes - as the servers gather together other people who are also actively seeking that game type. Then the game auto launches without you even knowing who is on your team or if you want to play with them. It's very frustrating to people who are used to the more customizeable lobby situations.

Still, the online experience can always be tweaked going forward, and the base gameplay is amazingly good. I highly recommend the game to anyone who enjoys shooting / strategy games - but you might want to rent it for a week first, to see if what it offers to you after that point is going to keep you playing.

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Product Description:

Marketing Information:
Halo 2 is the sequel to the highly successful and critically acclaimed Halo: Combat Evolved. In Halo 2, the saga continues as Master Chief a genetically enhanced super-soldier is the only thing standing between the relentless Covenant and the destruction of all humankind.Product Information

Software Sub Type: First Person Shooter
Software Name: Halo 2- Complete Product
Features & Benefits:
Single-player:
Be the hero. Take on the Covenant on your own and live firsthand the epic saga of the Master Chief. Wield dual weapons. Use previously undiscovered Covenant arms. Drive vehicles and pilot aircraft. Battle intelligent enemy A.I., and all-new alien opponents.Cooperative play:
Team up with a friend and save humankind together.Xbox Live multiplayer:
Improving upon the original Halo: Combat Evolved, Halo 2 is Xbox Live-enabled, allowing up to 16 gamers to play against people around the world.
Halo 2 redefines the social experience of online gaming. New technology lets groups of friends stick together, find games, and meet new opponents.
Players can split into multiple teams, form clans, or go head-to-head against new friends or old enemies.
Players can personalize Covenant Elite or Human Spartan armor with custom colors and emblems to enhance battlefield recognition.
Players can visit Bungie.net for additional game enhancements, including in-depth statistics and worldwide rankings.
Game Rating: ESRB - M - (Mature) - Blood and Gore, Language, Violence
Platform Support: Xbox
License Information

License Type: Complete Product
License Pricing: Standard
License Quantity: 1 User
Miscellaneous

Compatibility:
System Link 2-16
Dolby 5.1 Surround

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6/04/2011

Call of Duty: World at War Review

Call of Duty: World at War
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I am tired of World War II shooters.They clutter the market and a lot of them just aren't that fun, in my opinion.This game is an exception to that.The Wii version is basically the same package you would get on the other consoles but I'll be the first to say is the PS3 and XBox 360 versions of this game are superior on pretty much every front that I've seen.In fact, much of my review could be applied to the other versions of the console.My roommate owns the XBox 360 version and it pretty much wows me on every front.If you have the choice, choose one of the more powerful versions, but I'm not disappointed with the Wii version, with only a few exceptions.

Call of Duty covers multiple campaigns in the WWII.At this point I've played about 33% of the single player campaign and several well-spent hours on multi-player.I'm hooked.The game is very well presented with quality cut-scenes and video with old-school WWII footage.Sound is well done and the graphics are very complex, although textures tend to be low-res at times.Some people have complained about the frame rate, but I honestly have not seen any serious frame rate issues.Control is very well done, accurate, and smooth and offers a variety of control schemes to select from, but I prefer the default controls.The game supports the Wii Zapper, which I own and really have no intention to try.It isn't that the game's support for the Wii Zapper peripheral is bad, but more that I think the Wii Zapper is a plastic hunk of junk.

The story focuses on the Pacific theater and German theaters and players will play as a US Marine for part of the game and a Russian allied soldier and sniper in the other part.The Pacific theater portion of the game is fairly formulaic and tells a generic story about a marine which doesn't do much to engage me in terms of story, but the Russian half of the game has gripped me.I was actually disappointed when I switched back to the Marine simply because the Russians had much cooler dialogue.That, plus Russian accents are pretty much rockin', even if people do associate them with communists... not to say Marines aren't cool either, because they are quite awesome too... I digress.What's nice is seeing something a little different.

Like every other WWII shooter out there, this game wallows in a palette of brown, grey, red, and other "World War II" colors.The Pacific campaign has frequent patches of jungle vegetation, which is surprisingly complex.The Russian campaign is more focused on urban and rural combat in a traditional European setting.Levels lead the player along a fair amount and don't give you a lot of room to stray, though some areas do feel more open than others.

Multi-player is probably one of the strongest aspects of this game and will provide a lot of replay value.Up to eight players can compete in death-match and team death-match.Sadly, there is no capture the flag, defend the hill, or anything like that, but what is offered is very solid.In multi-player you can earn experience, level your character up, and gain upgrades.There appear to be a lot of things to unlock, especially if you can complete all of the challenges.In fact, just attempting to complete all of the challenges will probably take someone at least 20 hours.Once a group of players are brought together to play, the game keeps you together until you decide you want to leave the group.This is nice, because there is no need to wait for several minutes between matches just hoping to find players.I really like the multi-player.Except for one thing.FRIEND CODES!Yes.Friend Codes are back and as much of a pain as ever.Please Nintendo, just abandon the friend codes concept, because it really hurts online play.Also, there is no voice chat.I recommend using Ventrillo or some other internet chat service if playing with friends.

The Good:
+++ Quality FPS controls.The pointer controls are smooth and accurate.
+++ The game is not bogged down with gimmicky Wii-waggle controls, a problem many other Wii FPS titles suffer.

+++ Excellent sound effects.Battlefield explosions sound nice and squad members chatter back and forth.
+++ Decent story line split across two campaigns.
+++ The Russian levels are simply awesome and full of atmosphere.
+++ Best online play offering that any Nintendo Wii title has delivered so far.
+++ The game is challenging, even on the easiest level, but also provides a good checkpoint system.

The Bad:
--- Mission objectives are sometimes unclear in single player.
--- Cliched Marine heroes storyline that's been done over and over.The story feels forced, although the voice acting is well done.
--- Friend codes.They're not friendly, nor fun.
--- Limited multi-player modes when compared to the other consoles.

I will say one final thing about this game.It is violent, which should be obvious since it's about WWII.The language is crude and even vulgar at times, probably accurately representing the things you would hear or say on a battle field.People die, and a lot of them die very horribly.This game is not appropriate for children and was rated Mature for a good reason.I strongly urge parents to reconsider any decision to purchase this title for their younger children.

To sum it up, Call of Duty: World at War is a quality first person shooter. The Wii version lives in the shadow of it's PS3 and XBox 360 brothers, but is still a great game.This is probably the best all-around FPS title available on the Wii at the time of this writing.Buy it on any console and have some fun saving the world from facism.

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Product Description:
Call of Duty: World at War changes the rules of engagement by redefining WWII gaming and thrusting players into one of the most tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics.Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.

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4/20/2011

James Bond 007: GoldenEye Review

James Bond 007: GoldenEye
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When it comes to videogames, there is nothing I enjoy more than a good remake of a classic game. I'd rather have a remake of a superb, 13 year old game (like N64's "Goldeneye"), than a new and original but lousy one. This has been done a few times before with great results: PS1's "Resident Evil" was remade (from scratch) for the Gamecube in 2002, PS1's "Metal Gear Solid" was remade (from scratch) for the Gamecube in 2004 (under the name "Twin Snakes"), and PS1's "Silent Hill" was remade (from scratch) for the Wii in 2009 (under the name "Shattered Memories"). This remake of "Goldeneye" is just as good as those. However, this is more than just a remake of N64's "Goldeneye" from 1997. This is like "Goldeneye" + "all the other cool stuff from the James Bond-franchise" thrown together in the mix and shaken (not stirred). Classic guns (including the golden one) and characters from past Bond-movies are playable in the multiplayer mode. These characters include:

-Jaws (That big scary 7'2" tall guy with metal teeth played by Richard Kiel in "The Spy Who Loved Me" (1977) and "Moonraker" (1979))

-Francisco Scaramanga (Played by Christopher Lee in The Man with the Golden Gun (1974))

-Oddjob (The Hawaiian guy with the lethal hat played by Harold Sakata in Goldfinger (1964))

-Ernst Stavro Blofeld (This is the Blofeld played by Charles Gray in Diamonds Are Forever (1971). Not the Blofeld played by Donald Pleasence or Telly Savalas)

-Baron Samedi (That scary voodoo-guy with the peculiar laughter and face-paint played by Geoffrey Holder in Live and Let Die (1973))

-Rosa Klebb (The dangerous little lady with the red hair and lethal shoe played by Lotte Lenya in From Russia with Love (1963))

-Red Grant (That blond henchman played by Robert Shaw in From Russia with Love (1963))

-Julius No (Played by Joseph Wiseman in Dr. No (1962))

The multiplayer is split-screen just like old times (up to 4 players), but an 8-player online multiplayer is also available. The single player story mode pretty much follows the same story as N64's "Goldeneye" from 1997. The only big difference is that you will be seeing the face and hearing the voice of Daniel Craig, rather than that of Pierce Brosnan. Personally I would have preferred Brosnan. Also, the rest of the cast (except Judi Dench) has been replaced by new "actors". Trevelyan, Ourumov, Onatopp etc. have different faces and voices than you see in the movie. Also here I would have preferred the old cast: Famke Janssen, Sean Bean, Robbie Coltrane etc.. But this isn't enough to ruin the game. Like I insinuated earlier, this is a remake made completely from scratch. This is not the Nintendo 64-game just printed onto Wii-discs. So you will have the pleasure of seeing the best graphics around. You can play this game with almost every controller ever released by Nintendo since the release of Gamecube: The Wii Remote with Nunchuk, Wii Zapper, Classic Controller, Classic Controller Pro, and the Nintendo GameCube controller can all be used with this game. I'm a bit old fashioned, so I prefer using the Gamecube-controller. Some parts of the story in this game are actually closer to what happened in the movie than the N64-game ever was. Like in that park in St. Petersburg when the identity of Janus is revealed, this time you will actually be sitting in the helicopter when those two rockets are fired. And you'll have to find a way to escape, just like in the movie. Some changes are made regarding locations I might add. The things that in the movie happened in Monaco, are here happening in Dubai, and what usually happened on Cuba is now happening in Nigeria etc.. I think this game is perfect as it is. Would have been fun with even more than 8 classic characters in multiplayer though. I am missing the likes of Auric Goldfinger, and I wouldn't mind having seen some of the newer characters like Jinx from Die Another Day (2002) and Solange from Casino Royale (2006) if you know what I mean :-). Another thing that would improve this game: The original N64-game hidden somewhere like an easter-egg (just like "Maniac Mansion" was hidden in "Day of the Tentacle", and the original "Donkey Kong" was hidden in "Donkey Kong 64"). For example, in a video game arcade cabinet standing somewhere in that nightclub in Barcelona. I would even say this is the game of this decade (the 00s) I have been looking forward to the most, and for good reason. Oh, and unless you have been living under a rock the last 13 years, you know this is a first-person-shooter. The Collector's Edition of this game includes a limited edition Golden Classic Controller Pro, so what are you waiting for???

P.S. Is it just me or did they stop making games like "Goldeneye"(N64) and "Ocarina of Time"(N64)? Miss those times....

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Product Description:
A new golden eye for a new Bond. The GoldenEye story comes to life once again with an updated single player storyline featuring Daniel Craig as Bond and written by Bruce Feirstein, the screenwriter for the original movie. Surprise enemies covertly or engage in a full on firefight and use Bond's latest gadgets to uncover intel in augmented reality as you relive all the classic GoldenEye movie moments. Infiltrate the dam and destroy the facility, chase Ourumov in the tank through the streets of St. Petersburgh, and investigate the secret jungle base. Bringing multiplayer back to its roots. Split screen returns to the first person shooter in GoldenEye - 4 players in the same room, on the same screen. The extensive variety of characters, game modes and weapons lets you customize the perfect experience from over 500 split screen game combinations. Or, play online with up to 8 players with unique modes and a robust XP system for unlockables and achievements.

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2/28/2011

Call of Duty: Modern Warfare 2 Review

Call of Duty: Modern Warfare 2
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Just like its most recent predecessors, Call of Duty 4: Modern Warfare and Call of Duty: World at War, the campaign portion of Call of Duty: Modern Warfare 2 is a really fun game with extremely intense battle sequences. The downfall is that it's very very short. So let me start by saying that if you're not set up to, or you just don't intend to, play the online co-op or multiplayer modes, you really want to think twice before paying full price for this game. Single players either need to rent this or wait for an inexpensive used copy to go on sale.

So you get three game options: Special Ops (online isn't necessary, but at least two players are required for some of the missions), Multiplayer (designed to be played online; this is no fun split-screen with a max of 4 players), and the single player Campaign that took me less than 6 hours to finish.

In single player Campaign mode, you're a first person shooter (soldier) on the frontlines, and this time the frontlines aren't limited to overseas territories. Primarily you're playing separate, interlacing missions all over the world as two different characters. The story takes place several years after CoD 4 ended. And just as in CoD 4 you're with a team of characters that are truly your band of Artificial Intelligence brothers. On easier settings the AI soldiers can do practically all of the work for you on some missions; the help you might get from your team is based on the difficulty setting you've chosen. So unless you want to just glide through the game, definitely don't pick the Recruit difficulty (the other difficulty options are Regular, Hardened and Vet).

I could take away a star from the overall score of this game for how short the single player mode is, but I won't....All of a sudden it's not so short when you go back and try to play on the Vet setting and spend the time looking for all of the Intel items.

You arrive in single player boot camp just like in all of the previous CoDs, and you get a brief tutorial on how to maneuver around, shoot your weapons & throw grenades. After boot camp you get to choose the difficulty setting, then you're immediately strewn into various battles. (Once you've completed the game on any setting you can go back to various chapters to clean up any items or trophies missed, and at the start of each chapter you can choose to attempt on the higher difficulties.)

You fight your way through some intense chapters....really intense. In fact, when you first start off, there's even a warning that you'll be in for some VERY disturbing sequences, and you have the option to tell the game to skip "offensive material". Ummm...no thanks. I think that this is the first game that I've played that offers the option to censor itself if you choose the option. The story is a bit choppy at times, but the battles are wild. The graphics are out of this world, and some of the "familiar territory" scenes will just blow you away with how much it really looks like your own back yard.

The weapons are plentiful and sophisticated. You're shooting whichever modern-day weapon you happen to have picked up along your objective route. Objectives that guide you along are updated regularly as you complete each task throughout each chapter. And some of those tasks are brutal. There are frequent checkpoints (I think I remember even reaching new checkpoints without firing a single shot) in the campaign, so no need to worry about respawning back before what seemed to take an eternity to complete. On the other hand....

....There is the Special Ops portion of the game. I think that there are 23 different missions for you here, and you can play each one by trying to earn 1, 2 or 3 stars in each mission. Some of these are darn hard, especially the final 3-star unlocks. You will be frustrated by playing some of these a few times before you beat the levels to earn your stars. And there are no checkpoints in these missions, so if you fail in the final moments of a mission, you start over from the beginning of that mission.

Special Ops is most fun with a partner. It's best online so that you get to play full screen, but if you have a guest over you can play split screen offline. For all you World at War players looking for Zombies, you're out of luck here. You get Special Ops instead. There was a silly rumor that MW2 would have an "Alien Invaders" mode that would rival the Zombie mode of WaW, but that indeed was just a silly rumor.

Online Multiplayer is where you'll get addicted. No AI brothers here...just your fellow gamers. You'd better have your FPS skills honed if you think that you'll score better than some of the MW2 online players. A very high percentage of the online players have been honing their skills online for years now with CoD4 and World at War.

The concept with Multiplayer is certainly not new. The more you play, the higher you rank allowing you to unlock more (fine tuned) weapons. The game sets you up in matches with people at your level and rank, but that ain't gonna help you if you're new (you will be fondly referred to as a noob by your swell fellow online players) and you're up against the CoD4 or WaW vets.

What makes MW2 Multiplayer more than just a new map pack for CoD4 is that the Multiplayer weapons and perk system are vastly improved. And so is connectivity (so it seems in the initial week of play after a few day one and two glitches). You get 10 times the amount of points for the kills and captures that you're used to getting only 5 or 10 points for in CoD4 and WaW. You also now get points for not just killing and capturing, but for taking out enemy air support, coming back from deathstreaks, killing your nemesis, breaking an enemy's streak and other stuff.Yeah, Multiplayer is good fun, habitual and bad for a marriage.

So all in all Call of Duty: Modern Warfare is major fun. The only drawbacks to this awesome game are that the campaign is really short and the multiplayer action is a bit familiar. But the MW2 Multiplayer improvements over its predecessors far out weigh the familiarity.

Modern Warfare 2 is a must for FPS fans. Add it to your cart, soldier!

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Product Description:
Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.



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2/11/2011

Battlefield Bad Company 2 Ultimate Edition Review

Battlefield Bad Company 2 Ultimate Edition
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I've gotten burned out on the Call of Duty series, so a co-worker recommended I pick up Battlefield: Bad Company 2.I must say, this game has exceeded my expectations in almost every way: the team play is rock solid, the "new" game style (new for me) is refreshing, and the vehicles, in my opinion, are quite possibly one of the best parts of the game (though I REALLY DO wish the developers would add some kind of portable, self-guided AA weapon, like a Stinger or Javalin missile).This has to be one of the most realistic military shooters I've played in a while.I especially like how the bullets drop due to gravity (which makes sniping a bit more challenging, yet *a lot* more gratifying when you can get that long distance head shot).There are, however, a couple of things I dislike about the game, so let me get those out of the way first, before I start some of the reasons why BF:BC2 is one of the most entertaining shooters of this year.

First off, I have no idea why the developers didn't add the ability to go prone.In real life, if someone is shooting at you, you're first reactions are probably going to be to drop to the ground to make your silhouette as small as possible.I understand how this might make "camping" a bigger issue, but there are so many things in the game that seem to discourage it (including the fact that the maps are so large), that I feel it shouldn't have been an issue.Another thing I found odd, is that unlike most games, there is no button or "action" to climb through windows.Not a huge problem, but definitely inconvenient at times (one work-around is to jump on the window sill, and then crouch to go through it, but it's tricky and takes a little practice).Finally, I wish that you could "take cover" and peek around corners (much like you can in Gears of War), though I guess that's just one of those "niceties" that are a personal preference.Anyways, on to the good parts.

Right off the bat, I think one of the many things I find appealing about BC2 (especially when compared to CoD: MW2) is how they quasi-limit what each class can equip, which I feel like prevents people from creating "super troopers" that can dominate the entire game.Speaking of which, something that used to *drive me nuts* is how it seemed like one person could win the entire match for their team (which has never made sense to me).In Battlefield BC2, it relies on (and fairly generously rewards, especially in reguards to your squad) the team players (as in, those players who perform actions that benefit the team), which is much more realistic than everyone trying to go in like some kind of Rambo-Bourne "Army of One" (just ask anyone in the military and they'll tell you that is they first thing they train you not to do).Although it requires a different mindset from most First Person Shooters (and just FYI, it definitely helps if you have a squad full of friends you can talk to, instead of some random PUG), I've seen it work on many occasions, and in my opinion, creates a much more interactive and interesting game.Secondly, the destructible buildings are a HUGE win.Although it can suck when you're trying to take cover in a building that all of a sudden comes crashing down on you, it adds another layer of realism to an already immersive environment.Finally, I *really* like how intuitive and easy they made the game for linking up with your friends in multiplayer.I would have to argue that it's one of the best interfaces I've seen lately, making it very easy to start a squad with your friends and then connect to a game together, or you can just pick up in the middle of whatever game/squad they're already in (assuming, of course, there's room).

All in all, Battlefield: Bad Company 2 has definitely changed the way I think about and view what a FPS (and for that matter, a military-styled FPS) should be.I think this game has raised the bar, and hopefully set the standard, as to what is possible in a vast, multifaceted, interactive world where you almost feel like you're in the middle of a real war.I was very tempted to give this game 5 stars, but I'm pretty selective/picky when it comes to giving out "perfect scores", and feel that there were enough (very) minor issues to prevent me from doing so; however, if I could give it a 4.9, I would.If you're looking for an alternative to the repetative "run & gun" shooters that a lot of companies seem to be trying to emulate and/or imitate, I *highly* recommend you pick up Battlefield: Bad Company 2 and give it a try.

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Product Description:
Battlefield Bad Company 2 is a first-person shooter, and sequel to Electronic Arts' 2008 release, Battlefield Bad Company. Following the continuing combat adventures of misfits of the US Army's Company "B," Bad Company 2 features the characteristic humor and grit of the Bad Company series, as well as a variety of gameplay improvements and additions, including 2-24 player online support; all-new four man squad gameplay; and more. The Ultimate Edition includes Battlefield 1943 and Onslaught co-op mode, as well as the early-access unlocks from the Limited Edition. The package also includes a VIP code granting access to a multitude of downloadable map packs.
Story and Gameplay
Like the original Battlefield: Bad Company game, Bad Company 2 is a first-person shooter following the exploits of Company "B" of the US Army's 222nd Battalion. In this new adventure, the more mature yet still infamous company of misfits are tasked with interceding in a series of conflicts that have the potential to ignite of a new World War. Game environments cover snowy mountains, all the way to jungles and deserts.



Classic military combat gameplay.
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New destructive abilities.
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Ultimate online vehicle warfare.
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New squad-based play options.
View larger. As the action begins players have their pick of four distinct character classes, and weapons, gadgets and specializations. Within these, players have over 15,000 kit variations to discover, and will be able to fine-tune their preferred fighting style to give them the edge in combat that they will need to survive and prevail. In addition, new vehicles like the all terrain vehicle (ATV) and the UH-60 transport helicopter allow for new tactics, which players are free to choose from. As players fight through mission play they will level up their playable character through the ranks as they accumulate experience points in combat for enemies eliminated and objectives completed. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Battlefield 2 also features a major multiplayer component. Along with standard 24-player online multiplayer options across eight maps, players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. During these online battles players can spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Taken together these features make for one of the most realistic ground/vehicle combat experiences ever.


The New Frostbite Engine
Tactical destruction in Bad Company 2 is taken to new heights with the updated DICE 'Frostbite' engine. Unlike in the first game in the series, which featured considerable, but limited destructible game environments, in Battlefield Bad Company 2 players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.


Key Features


    8 huge multiplayer maps. Each with a different tactical and gameplay focus and set across a variety of environments.
    Ultimate online vehicle warfare. 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns.
    Intense single player action in dense jungles to snow-torn mountains, following the mature "B" Company on a daring new mission.
    All-new squad gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes.
    Destruction 2.0. Take down entire buildings, create firepoints or blow it up entirely. In Battlefield Bad Company 2 there is be no place to hide.
    'Play It Your Way' experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15,000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
    Combat efficiency and performance is rewarded with special awards such pins, stars and insignias which contribute to unlocking 50 ranks.
    Extensive online Xbox LIVE Achievements support.



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