Showing posts with label halo. Show all posts
Showing posts with label halo. Show all posts

1/11/2013

Xbox Plantronics Gamecon Halo 2 Headset Communicator Review

Xbox Plantronics Gamecon Halo 2 Headset Communicator
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Plantronics has always been the leader in headset communications, and bringing their technology to the X-Box is a step in the right direction. The new GameCom H2 Xbox Headset by Plantronics is a great step up from the original X-Box Live headset. First of all, it's more comfortable for the long hours spent playing your favorite X-Box Live games. Second, it eliminates outside noise which was a problem with the original Live headset.

One thing you need to know about this headset is that it doesn't come with an adapter. The original adapter that came with X-Box Live works with this headset, so if you've used the older headset, you're ready to play.

Overall, it's more comfortable and the sound is more clear, but you'll need the adapter to plug in and play.

I hope this review helped the uncertain buyers out there!

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Product Description:
A battle is no time for a communications malfunction, as losing contact with the rest of the squad can mean complete annihilation. Fortunately, Halo 2 gamers who play on Xbox Live can focus exclusively on strategy and forget about their equipment thanks to the GameCom Halo 2 Edition Xbox headset. Plantronics, the world leader in lightweight communications headsets, engineered the GameCom Halo 2 Edition headset specifically for Xbox gamers gearing up for the highly anticipated sequel to Halo, the bestselling game from Bungie Studios. With the headset's superior voice features, online gamers can take full advantage of Halo 2's stunning new multiplayer challenges and also gain a competitive edge in demolishing the opposition. Online multiplayer Halo 2 battles take on new intensity with technological and feature set advances, and the headset also lets clans more effectively strategize and trash talk. An optimized speaker, noise-canceling microphone, and contoured one-ear fit maximize the audio for gamers' complete immersion while also letting them stay aware of what's happening in their other reality--the living room. The GameCom Halo 2 Edition headset delivers a weightless, custom fit for hours of comfortable play so gamers can focus on performance.

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12/25/2012

Gamester FPS Master Controller Review

Gamester FPS Master Controller
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My biggest complaint about the controls on Halo is that I couldn't slap someone without taking my thumb off of the joystick (which is bad because someone can you get in the the second or two that it takes to push the button and come back to the joystick). I could switch controller profiles so that the slap is on one of the triggers but then I couldn't throw a grenade without taking my thumb off of the joystick. It was kind of frustrating to me.

Finally my wife bought me this controller for a Valentine's gift (now that is a romantic wife, I wouldn't trade her for anything).

What I did not like: Let's start with this part. I did not like that it took me almost a week of playing Halo (an hour a night) to get back to the same level of skill that I was with the original controller. I've been using this controller for seven months and even now I still don't know which button corresponds to the x, y, a, or b button. I also do not like that I if try playing Halo with a normal controller, [...]. I don't remember the buttons very well and am no where near as good with the normal controller as I am with the FPS controller (but that's not the controller's fault). I'm sure that if I played on both for awhile, I could switch between the two without a problem.

What I liked: I love this controller. It is the best thing to happen to me and Halo. Once I got past the learning curve (1 week), I increased the already large scoring divide between me and my lan party buddies (usually around 7 points) to 10 points. I no longer have to lose control of where I'm looking or running to throw a punch or throw a grenade. Even though I don't know which button on this controller is the B button, I instinctively know which button is the slap or which will switch weapons. The buttons are in an excellent spot. I at first thought that I would bump the buttons in intense moments but that's not the case. You have to be deliberate with your button mashing for you to throw that punch. The feel of thing is great and actually adds to the experience (if you haven't noticed, it kind of looks like a gun) Another great things about this controller is that because it has a kind of high learning curve, no wants to borrow this controller. They may ask to use it but I tell them about how hard it is to use at first and they leave my prized controller where it belongs, with me. This thing is awesome.

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Product Description:
FPS Master is a newly-designed controller that makes you the best at shooter games!

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12/04/2012

Halo 2, Vol. 1 Review

Halo 2, Vol. 1
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Yes, Incubus and Hoobastank and Breaking Benjamin are on here. And yes, that music is all in the game. Instrumentally, that is. A lot of people immediately scream that they can't imagine hearing some of the music in game, when they actually did, and didn't notice because the instrumental versions were used. If you hate Hoobastank and Incubus, never fear, the instrumental portions of their music are the primary focus and their lyrics are more or less thrown over them. Thus, even the greatest hater is still going to love the power of the music behind the people.

Marty O'Donnell and crew do it again. The soundtrack for Halo was one of the best videogame soundtracks ever produced, and Halo 2 might even up the bar. Long, flowing orchestrial pieces give way to thumping techno beats and intense musical queues that immediately create awe and wonder, or the urge to go out and save the world.

Fans of guitar solo features from the origional game (a la "Rock Anthem for Saving the World") will be especially pleased, as the "Holo Theme Mjolnir Mix" pounds out an amazing start to this soundtrack. Fans of the Gregorian-style chants and the tribal rhythms that dotted pieces in Halo will also be pleased- many of the old themes have been brought back and updated to carry their impact into the new game. "Ghosts of Reach" is definately going to be a recognizable track for Halo fans.

A great, great album on it's own merit made better by the videogame it represents. And heck, it's even got some pop influence to boot! Don't let the inclusion of a few big names keep you away from the rest of the content of this album- the pieces add to and back up Marty's work- they don't replace it.

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11/24/2012

Xbox 360 Wireless Halo 3 Spartan Controller Review

Xbox 360 Wireless Halo 3 Spartan Controller
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This device works the same as all previous Xbox 360 controllers only with more attractive graphics on the front. Only die hard Halo fans need apply. What do you get for an extra $10? just the pretty looks and a little plastic army man (Okay, it is Spartan 117). I was disappointed that it did not come with the rechargeable battery for the extra money which is the reason for the lower review however, it is still a rock solid product and is recommended for the fanboy in us all.

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Product Description:
True Halo fanatics will be able to extend their gaming experience with the Limited Edition Halo 3 accessories launching in early September. The Xbox 360 Limited Edition Halo 3 Wireless Controller comes in 2 designs: Spartan featuring Master Chief and Covenant Brute featuring a Brute Chief. Each design contains stunning original artwork from comic book master Todd McFarlane (Spawn, Spiderman) on a high quality, scratch and wear resistant surface. Each controller also includes an exclusive collectible Halo 3 figurine from McFarlane Toys. The Xbox 360 Limited Edition Halo 3 Wireless Controllers are only available for a limited time and bring a completely unique and new look to the award winning performance of the Xbox 360 Wireless Controller.

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11/14/2012

Halo: Original Soundtrack Review

Halo: Original Soundtrack
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If you played the game, you know just how stunning and well done the music of Halo is. If you haven't... you're missing out on some of the most original and inspiring music of our time.
Here is your chance to right your wrongs and experience the aural beauty of Halo.
To begin, the CD comes with a small foldout, giving you a bit of insight into the authors and the music, as well as a few directions to help you on your way to becoming an adept Bungie fan.
Also, to calm the worries of Xbox owners, there is no data on the disc; so you can play it and rip it to your hard drive whenever you wish.
The music itself is a recomposition of the most dramatic scores in the game, with only a smattering of the transitional music. Which means only the good stuff. Also, the music had to be recombined from it's origional 'freeform' version. Now the tracks are a good set legnth, and will play as a normal score would; rather than loop or remix themselves as they might have in the game. Many of the scores have been combined into 'Suites' containing many smaller tracks from the game, giving the music fluidic transitions that only serve to enhance the experience. Another important point is that the in-game music was somewhat sparser, because it's job was to blend in with the game. The album version, on the other hand, has been spruced up in some slow areas - giving Halo veterans a richer experience than they would expect. Finally, the album includes tracks played only at the Halo expositions at Gamespot and E3; as well as other pieces that were not used in the game, or were hard to find...
The music itself is a broad-range of taste. Transitioning from charged pieces found in 'Brothers in Arms', to the guitar riffs of 'Rock Anthem for Saving the World', and the melodic spell of 'Ambient Wonder'. And anyone who has an afinity to cultural drumbeats will love the soundtrack, which manages to blend electronicly generated sounds with them to further a wonderful piece.
The only track which seems to deviate from perfection is 'Shadows'. It's strong guitar sounds challenge the rest of the album, and may come as a jolt to anyone listening for relaxation. It does however provide a upbeat after the darker music in tracks such as Suite Autumn and the Library Suite, particularly dark levels in the game which were matched with equally cryptic music.
For music lovers, this is a must have at a resonable price. From energetic bursts to get you going, to trance-inducing melodies, and reminiscent pieces to help you contemplate. It features music for almost any occasion, and will provide unequalled awe for anyone who has never played the game. It may even provoke you to buy an Xbox and Halo: Combat Evolved.
For gamers, this will invoke memories of the levels and lessons learned in the stunning game from Bungie. The beautiful vistas of 'Halo', the alien halls of 'The tru7h and Reconcilliation', the amazing tank run in 'Assault on the Control Room', and the fear induced by '343 Guilty Spark'. This music highlights both the places you've been and the places you haven't.
For Bungie fans, this CD is a must-have. The message behind SABABWL, the music from Halo at E3, and an hour of memories from Bungie's latest work of genius. What's there not to like?
Final Note: The music totals to well over 60 minutes of tunes, more than enough time to listen to on a drive to work, or to help pass the time durring some tedious chore. Whatever your intentions, the Halo Soundtrack CD is a great piece of work that will please everyone.
Make the right choice, buy this CD, and learn the Tru7h.

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10/14/2012

Best Seller Series: Tribes 2 Review

Best Seller Series: Tribes 2
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Simply put, this game is a kick azz killer.Even though it's about 4 years old, the graphics are great and the gameplay fun as ever. However, tribes has a steep learning curve (took me about 4 months to be able to hold my own) The training missions do help quite a bit (that AI could have some nasty aim) But the skillz will come with time. Team work is great (provided you join a decend team) Nothing is more satisfying than seeing your clanmates fight to retake their base that was overrun after an enemy invasion, load up a couple of bombers and bomb the enemy back to the iron age, then getting some guys in the enemy base too take it over - Then parking a tank or two and a Mobile point base with a morter turrent right next to the enemy base to maximize damage. If you get tribes, you will be in for some epic battles on land, in the air, and underwater. Don't miss out on this one ;) see ya on the battle field

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Enter breathtaking worlds where brainpower and teamwork are the only true keys to survival. Plus, join an existing Tribe or start one of your own!

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6/30/2012

Halo 2 Multiplayer Map Pack Review

Halo 2 Multiplayer Map Pack
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I've been anticipating this for awhile. There's not a lot to it so I'll jump right into the juicy bits - first, it's nice they put the auto-update in the package for those who don't have Live, as the gameplay tweaks have a pretty noticable impact. But it's the maps we're really interested in, right?

CONTAINMENT - This map essentially plays like Coagulation; the big differences are the larger bases and the series of tunnels and ditches. The opening and closing base doors breed interesting strategies, and you've gotta love a map that has the Scorpion tank as a default vehicle. The explosives on this map only serve as a hazard for the vehicles, as they are too spread apart to be used as a defensive weapon against intruders on foot. The bright white snow makes active camo VERY effective on this map. It's a great 2 flag CTF map and will probably work just fine for other large team objective games.

WARLOCK - an INTENSE slayer map and average lifespans tend to be on the short side because of the small space and lack of things to hide behind. This sucks if you're a camper but I like maps and scenarios that force me to get comfortable with new strategies. There are no "power" weapons save for four shotguns, if they count, forcing you to use strategy to gun down your opponent on a level playing field as opposed to blowing them away with a bazooka from a distance. Visually superior to the sterile scenery of the original it was built from (Wizard in Halo 1.)

TURF - I've only played Turf in 1 flag CTF but it was pretty fun. The tight spaces are great for sneaking up on the opposition's base, and equally handy for staging ambushes. My only reservation about objective games on this map is that it is so small - with such short distances to run with the flag or bomb, a single slip up on the part of the defensive team will most likely cost them the round... games like this will probably be pretty short. However, that same small size will make it a fantastic slayer map. Sadly, there is no sword - perhaps Bungie knew I'd "pwn" this map into the ground if they included it [/joke].

SANCTUARY - A circular arena, and a fairly large one at that. This is probably best suited for 4 on 4 team objective or slayer games, leaning more towards assault variants. A visually and atmospherically pleasing map, especially on blue team's side where there is flowing water and a humongous tree. There is a sword but wide open spaces limit its usefulness. Again, a map more situated for medium sized objective or team slayer games, although I wouldn't recommend it for free-for-all slayer.

ELONGATION - A remake of Halo 1 map Longest. It is asthetically far superior to its predecessor, being based on the space station level of Halo 2's campaign with dials and knobs and lights and various things I will never, ever understand. Great lighting effects on the steel plated walls and a brilliant window view of the Earth and its moon. Removing the ladders was a smart move on Bungie's part - not only does it make climbing to the second level much less risky and awkward (and more realistic looking,) but it offers another tight space for close encounter skirmishes.The crates can be an asset as well as a liability as they offer cover and serve as stepping stones, but also make it more difficult to retreat. Great small team 2 flag CTF/assault and small or medium sized slayer map.

BACKWASH - Fantastic atmospheric effects on this one, which is based on the 343 Guilty Spark level of Halo 1. The fog is a tremendously significant element to this map as it hides the location of weapons and breaks up the outline of your opponents (which can also work to your advantage.) The soundtrack is very "lush" sounding, complimented by the amusing if also distracting hum of 2401 Penitent Tangent as it occasionally passes overhead. It's set up with two bases for objective games but lends itself the most to slayer varients, with the hunt-or-be-hunted vibe created by the vision obscurring fog and many trees.

GEMINI - Visually one of my favorite new maps, designed after the High Charity level on Halo 2's campaign mode. All the futuristic sliding doors and random noises are there, and the view of High Charity's core from the "back porch" area is some of the best scenery in all of Halo 2's multiplayer maps. Due to the small nature of the map, it probably won't make a great map for assault or CTF variants, but it's perfectly fine for slayer variants as well as oddball, juggernaut, et cetera.

RELIC - sort of a "storming the beach" style map designed for single flag CTF and assault. Unlike Zanzibar, the water is actually a hazard as you will 'fall to your death' if you swim out too far (something to think about when screeching around haphazardly in your warthog.) This is a very unique map with a very specific setup - the defensive structure is extremely difficult to gain access to as you must travel all the way to the back of it, on the opposite side of the island, to find a ramp, with lots of open space and few obstacles to hide behind inbetween. Also, there is a two way teleporter that can be activated from inside the base (a double-edged sword, as you can imagine.)

TERMINAL - Probably the busiest/most complicated map in the pack, it can be very disorienting before you learn where everything is. It is based on a train terminal somewhere in New Mombasa and the bullet train itself is a very important aspect of this map. No attack can be launched on the defensive base without taking the train into consideration, which deals out sudden death indescriminately. Your vehicle will not save you. After getting your bearings straight, this is a pretty fun map and a flexible one at that. It's complexity lends itself to large slayer games (at least 8 people because of its size) and the bases are designed in a lopsided fashion that encourages single flag CTF in specific.

And now the bonus content - I would not recommend buying this pack based purely on the bonus content. First, the cinematic is novel, and relatively well done, but ultimately isn't about anything. And it's only about 2 or 3 minutes long. The documentary is a lot better and covers each map individually, but in the end it is still too short for comfort - I'm sure there is a lot more to tell us and most of this information is available in the booklet as well, if you're patient enough to read it. Overall, the incentive to buy it comes down to permanence of ownership, since now that you have the disc in your hands, you can reload the maps onto your Xbox no matter how many Xboxes you go through or if your Live service goes kaput. A second, morally questionable, incentive is that I'm pretty sure you can use this to load the maps and game upgrades onto friends' Xboxes if you're having a LAN party and discover that one of the rotten b*stards doesn't have any of the new maps you want to play on (I'm pretty sure Microsoft installed a sort of failsafe involving registration similar to Windows XP, so said rotten b*stard probably would not be able to take those maps online.)

Overall, great purchase, great maps - Bungie did a fantastic job with these fun, unique maps and asthetically they have outdone the old maps by a LOT. One can only hope we will be blessed with another string of great map add-ons some day in the future, but with the immenant release of the Xbox 360, I'm not holding my breath. Soak 'em in.

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The Halo 2 Multiplayer Map Pack is a collection of multiplayer maps, with non-playable video content. Learn about your favorite game and play on all-new maps to add to the thrills.

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6/13/2012

Halo Reach Review

Halo Reach
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Halo: Reach - Circa 2010GOOD:
- Tried and true (Halo) FPS experience that many other games have copied over the years.
- Great Co-op Gameplay allows up to four players to go through the entire game from start to end.
- Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.
- Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.
-Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.
- Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.
- Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.BAD:
- Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).
- Can't play Forge maps in Fire Fight mode.IF IT FITS YOUR TASTE:
- A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.
- Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.
- The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.
- The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.
- Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.
- An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.
- There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).
- NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).
- Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.
- Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.GAME IT'S MOST ASSOCATED TOO:
- Halo 3: ODST (Xbox 360)
- Halo 3 (Xbox 360)
- Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)ADDITIONAL NOTES:
- There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.
- Don't put down that controller once you beat the game as there is a surprise post credits.
- People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.
- The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.
- The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.

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Product Description:
Experience the fateful moments that forged the Halo legend. This is the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies, and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

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3/04/2012

Halo Triple Pack Review

Halo Triple Pack
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Most of the rest of us are all Halo'd out, but if you are new to xbox or the 360, this is the best set you can buy. The games will play at 720p/1080i in widescreen (if you have an HDTV) on the 360 and you will have months if not years (not days) of multiplayer longevity to these titles.Note the multiplayer maps disc sold separately for Halo2 (if you originally bought Halo2 long ago) is a rip-off.

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The Halo Triple Pack combines all three Halo games available for Xbox. Choose your game, choose your weapon, and wage war on an epic scale. Features:

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2/22/2012

Halo Review

Halo
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A lot of the reviews I read before buying this games said that you need the best computer to run it. This is not true. I have an eMac G4 1Ghz, ATI Radeon 9200 32Mb Video Card and a 17" screen. This game runs fine even at medium graphics settings. Although there are some choppy glitchy parts, I noticed this also occured on some of my other friends' higher-end computers on the same settings. I would recommend getting it for Xbox although it is better to be played with a mouse and keyboard rather than a game controller.

On another note, those parents who keep track of what their kids are playing, do not let the M rating of this game prevent you from letting your kids play it. Rent it for Xbox or buy it used and then sell it back if it doesn't suit your standards. I would compare this game to many T games that I have played, such as Golden Eye: Rogue Agent, Metroid Prime, the 007 James Bond games, Mercenaries, and Star Wars: Battlefront. Most of the explicit content of the game can be disabled or won't even be noticeable during gameplay. The main thing that I have noticed to be a problem is the blood on the ground. Just a tip: You can turn this off in the Options Menu by locating the choice called Decals and disabling it. Other than that, there isn't really any other content that should require an M rating.

Let me add one more thing. If by chance some paranoid parent thinks that their kid might enable anything that they have disabled, trust me. Unless your kid just lives to annoy you and make you mad, they wont because they will be so thankful to you for getting this game for them, they won't do anything that might have a chance of taking it away.

REMEMBER!!!!!! Runs fine on a G4 1 Ghz Mac with a ATI Radeon 9200 Video Card....(The video card is standard for any eMac or iMac G4 or G5

Play it long, Play it hard!!!!!

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Halo takes you deep into the far future, with the fate of humanity hanging on your shooting skills!

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1/30/2012

Halo 2 Review

Halo 2
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Halo 2 is an excellent game, there's no doubt in that. The core of the game still remains the same as the original, making it almost impossible to take a step backwards. The thing to think about here is how have the changes and improvements affected this game over its predecessor.

For campaign mode the story is not quite as captivating as the original. In addition you need to have it on Heroic for any type of challenge. And, as many other reviews have said, the game is simply much shorter than the previous (the cut scenes graphically were a little dissapointing too). However, the game is really entertaining. The maps are much more detailed, there's more variance in the layout between checkpoints. They did a pretty good job in making the layout not as repetitive. Plus the scenery is pretty interactive and makes you do a lot more cool stuff to accomplish a mission.

Weapons as well have changed a lot. They have increased the types of weapons, as well as improving ones that used to suck (the needler) and taking away some power from the pistol. The much talked about dual weilding is defiantly a nice advantage. It takes a little getting used to know how to use it best and the best combinations of weapons. Although people have complained about the fact you can't throw grenades while using it, it's more realistic (you do only have two hands). So they've made it a powerful tool, but they didn't want it to be unstoppable. Basically it seems like they've leveled the playing field more and although you may be disappointed because something isn't as dominate as before or than you thought it would be, ultimately it's for the better.

Same thing goes for vehicles: you have more to choose from, with different advantages, but they also made each a little more vulnerable and less unstoppable (the rocket launcher lock helps tremendously from the last game).

The multiplayer part of course is amazing. Looking past some minor faults (not all maps are good, the energy sword is too dominate here, etc.) this part really makes the game a cut above anything else.

The limited edition version here only really provides an extra DVD with the making of (which is interesting but not really necessary... you could easily have a friend tell you the stuff on there that's worth knowing). Besides that and the metal case, it's the same. It's really up to you weather $10-15 bucks difference is that big of a deal for you, cause it's not that big of a difference.

Bottom line: Halo 2 is a great game. It's definitely a lot of fun and very enjoyable. It's a little disappointing because the original Halo was such a huge difference from anything out there and I think everyone was expecting Halo 2 to do the same. Unfortunately, it didn't make any drastic leaps that leave you stunned, but maybe (besides living up to the hype) it didn't really need to be. What it did do was make a lot of tweaks, to try and improve on something that was already incredible. You have to praise Bungie for trying their best to please everyone. In the end the hype may have been too much, but don't let it deter you from enjoying this great game.

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Product Description:
Halo 2 Limited Edition continues the story of Master Chief, the heroic super-soldier who defied the invading alien Covenant and survived. The Covenant leaders within Halo are angry at this unheard of event. To save face, they launch an invasion of our planet. Earth's defenses are breached, and we're all in danger -- unless Master Chief can lead a small military squad to victory against Covenant forces, in all-out guerilla warfare!Special Limited Edition includes DVD with behind the scenes making of footage, deleted characters and cinematics, art gallery, developer commentary and moreComes in special edition tin case

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12/01/2011

FPS Freek (Classic White) Review

FPS Freek
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Initially when I saw these, I was skeptical that they would stay on the controller.They snap on very tightly and haven't fallen off in the 2 months they've been on.I got them for my birthday in July and they haven't been off my controller since, other than to see how much they change the way I play.They are awesome.Within one week of having them, my accuracy on COD4 went up .5%.I know that doesn't sound like much, but considering that it has never improved in the 30 days playing time I have amassed, I think speaks for itself.On their site, Kontrol Freek recommends taking them off to see just how much they change the gaming experience.I took them off for a total of 45 seconds while playing COD4 and discovered just how much they change the way you play.I couldn't hit a thing.

I'm 35 and I consider these to be one of the best birthday presents I've ever received.I've changed my 360 profile to be a billboard for Kontrol Freek in my bio.Totally worth the money.5 stars isn't enough to completely describe how I feel about these.

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Product Description:
Legendary performance. 100% Tournament legal.Created with precision and accuracy in mind, the FPS Freek is our flagship accessory. Fueled by our desire to win, the FPS Freek was developed for the sole purpose of becoming better at first-person shooters. The result has become somewhat of a legend. Proven a winner time and time again, the FPS Freek has been praised by numerous professionals, enthusiasts and n00bs alike.By increasing the length of the thumb-sticks slightly, precision while aiming is improved dramatically. Your range of motion is increased by 40%, giving you the opportunity to make smaller adjustments and "snap" to targets much faster in first-person shooters. This affords you the luxury of turning up controller sensitivities to get the closest feel to a mouse possible on a console. The greater leverage offers you better control and less force-alleviating thumb-fatigue and adding more comfort to long gaming sessions. In short, this increased accuracy and decreased thumb-fatigue results in more kills and less deaths.In the competitive world of online gaming, you'd be crazy to play without the FPS Freek!FPS Freek is designed to fit both the PS3 and Xbox 360 controllers but will also fit many third-party versions.Works great in games like: * Modern Warfare 2 * Battlefield: Bad Company 2 * Call of Duty: Black Ops * Halo: Reach * Medal of Honor

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11/30/2011

Halo Reach Wireless Xbox 360 Headset Review

Halo Reach Wireless Xbox 360 Headset
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I purchased this headset to match my Xbox 360 250GB Halo Reach Console Bundle. The headset looks great, comes with a USB power charger, additional earpiece, and instruction manual. It looks and feels rugged too which I like. It is definitely not flimsy by any means.

Voice clarity is great, good range on it...I go outside of my house to smoke a cigarette in between games and I can still talk to my friends on it and hear them just fine. Charges quick and last about 8 hours of gaming before another quick charge is needed.

Overall I am very satisfied with this mic, the HALO look of it is just a bonus. 5-stars from me.

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Product Description:
Halo: Reach Wireless Headset

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11/03/2011

Tribes: Aerial Assault Review

Tribes:  Aerial Assault
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This game is a derivative (not a copy) of the Tribes series of games for the PC.The basic idea is the same: a team-based, online battle supporting lots of players (up to 16, depending on your connection), multiple game types and cooperative gameplay.While, in theory, this is an exciting and very entertaining mixture (and very successful on the PC), there are a couple of things, one very glaring, that bring this game down to a mediocre level.
First, the controls take a little while to get used to.Anyone who has played Medal of Honor: Frontline or Agent Under Fire knows the dual-stick First Person Shooter setup that Tribes uses.What's a little different is the aiming system.With the aim assistance on, your shots automatically lead your moving target.However, a lot of times they don't hit, and you can't manually adjust where you're aiming (unless you take assistance off--which is NOT an individual option in online play, the host must decide if everyone has it on OR off).
Also, even though the dual-stick FPS setup is similar to the titles mentioned above, this is NOT a run and gun game.This is a jumping and flying through the air with jetpacks and shooting people on the ground game.You have to conserve your jetpack energy or get stuck on the ground with rockets raining around you--not a good thing if you're trying to stay alive.This takes a WHILE to get used to.
The other problem, and this is the MAJOR one, is that this is a team-based game.Especially in capture the flag games, your team needs to coordinate together to set up and repair defenses, like guns and turrets, launch coordinated attacks with vehicles and ground troops, and maintain and stable group of defenders.This is a WHOLE lot of fun when it works right.I mean, it's probably the MOST FUN I'VE HAD WITH A GAME IN A LONG TIME!!!But that's only if you've got a team familiar with each other and who knows what each other is going to do without communicating with each other.Why?Because you CAN'T COMMUNICATE WITH EACH OTHER.No voice support, no in-game chat, no chat in a lobby before games.This is inexcusable, and makes the game INCREDIBLY HARD for beginning gamers to get into.
So, to sum everything up, if you have a ton of patience with both games and annoying players, and you can go to clan/team websites and learn from advanced gamers and get into a team that practices (a bonus), this can become one of the MOST FUN GAMES YOU'VE EVERY PLAYED.However, if you can't spend a lot of time (I mean a LOT of time), getting into the community, which is HARD to do, it might not be worth the purchase.
P.S. a broadband connection is also HIGHLY recommended

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Product Description:
Tribes: Aerial Assault is the highly anticipated console debut of one of the world's top online PC action games, and will be one of the first games to take advantage of Sony's network adapter. Unlike other shooters, Tribes: Aerial Assault lets players fly in addition to running and jumping, for a true 3-D action experience that makes traditional action gaming seem stale and flat. Tribes: Aerial Assault provides an arsenal of futuristic weapons, exclusive vehicles, and boundless outdoor arenas in which to do battle.

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10/29/2011

NEW BASS FISHING ROD POLE with Spin Cast Reel for Nintendo WII Review

NEW BASS FISHING ROD POLE with Spin Cast Reel for Nintendo WII
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In the web the control is showing near to the game I boughtthis thinking in receive both but I only received the control adapter. When I read again the description that is Ok but the photo is a little tricky.

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Product Description:
Cast and reel for an authentic feel with this fishing pole for your Wii control. This thin and lightweight rod adds a touch of realism to your gaming experience.

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6/11/2011

Halo 2 Review

Halo 2
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I just finished the full walkthrough for Halo 2, as well as played a number of multiplayer games. I'm finally ready with the review of this awesome game!

First off, this is obviously the sequel to the hugely popular initial Halo game. You are Master Chief, a space marine who is sent out to battle the enemies. You are fighting the Covenant, who are your main foes, but you also run into the Flood, who are a space parasite that wants to eat all life. In addition, there are mechanical creatures on Halo who want to kill pretty much anything including the Flood. So each location and creature type has its own look, feel, attitudes and reactions.

The graphics are simply gorgeous, from the rippling water to the clouds in the sky and reflections off of surfaces. I love taking screenshots of this game. The music is also extremely well done, in that the quality is always very high. But it's a little bizarre to be going from new age lilting softness in one heated battle to high intensity rock music in another and so on. It doesn't necessary track to the location you're in, either. It's just whatever the designers felt like putting in.

The gameplay and plot is where this game really shines. Your characters that interact with you are simply BRILLIANT in how they each do what a real live creature would do. Grunts are my favorite - these little Covenant front-liners are brave and talkative when they're in groups, but when you whittle them down they suddenly turn and flee, shrieking at the top of their lungs. Your teammates leap into vehicles with you, either driving or shooting depending on your preference. They'll come alongside you to give you support, and duck for cover when appropriate.

The quips the characters come out with mid-battle still make me laugh out loud. In one sequence you are the covenant Arbitor and are working your way through a room. You come across a pair of grunts and a jackal under attack, and take out the enemies. The grunt comes running to you in glee, shouting, "Arbitor! My savior!" Then he pauses and adds, "Jackal, say thank you to the Arbitor!" :)

The cut scenes are equally as brilliant and are truly movie quality in the interactions. The timing, dialogue, everything is great. The little touches are everywhere. In one sequence, the Sergeant is preparing his troops to get ejected in pods down to the surface of Halo. He walks past the Master Chief's pod and thumps twice on it, as if to say "All OK in there, ready to go?" Right on beat, you see Master Chief inside his pod, thumping once back in response. You really forget that these are just computer generated characters.

Multiplayer is the stellar addition to this release and there are reasons to be thrilled. You can play on a large variety of maps, in a number of styles, and there is even going to be downloadable content in the future.

That all being said, there are of course a few non-stellar aspects to this release. First, the ending SUCKS. The first one was bad enough with its "Oh I bet there is another Halo out there" so you don't even feel like you really saved the world. In this one, not only is it not a "you're done but it's not over" ending - it's pretty much cut off mid-battle! That is INCREDIBLY frustrating for a gameplayer. Obviously they want you to buy Halo 3, but that's going to be a year or two away. Can't we have some satisfaction in the meantime?

Next, the game is really short, even on normal mode. We had a friend start the game up Sunday morning at about 12:30 and he was done with the entire game by around 8. You can have fun replaying it on the harder levels, but that's a rather quick game.

Finally, the multiplayer, while brilliant in concept, is lacking in implementation right now. There are two general ways to play - either you set up a game yourself for friends ONLY, or you launch into the ether to play a quick match. If you get up your own game you can control all the settings, but you can only invites people on your friends list. That limits the chances of having a full game unless you are VERY proactive in seeking friends. The quick match game only lets you make a few choices, and then in essence you are auto-connected with other people who are also actively seeking those game types. You can't browse or look. You just say "I want to play X type of game" and then you wait - literally for 5 minutes or more sometimes - as the servers gather together other people who are also actively seeking that game type. Then the game auto launches without you even knowing who is on your team or if you want to play with them. It's very frustrating to people who are used to the more customizeable lobby situations.

Still, the online experience can always be tweaked going forward, and the base gameplay is amazingly good. I highly recommend the game to anyone who enjoys shooting / strategy games - but you might want to rent it for a week first, to see if what it offers to you after that point is going to keep you playing.

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Product Description:

Marketing Information:
Halo 2 is the sequel to the highly successful and critically acclaimed Halo: Combat Evolved. In Halo 2, the saga continues as Master Chief a genetically enhanced super-soldier is the only thing standing between the relentless Covenant and the destruction of all humankind.Product Information

Software Sub Type: First Person Shooter
Software Name: Halo 2- Complete Product
Features & Benefits:
Single-player:
Be the hero. Take on the Covenant on your own and live firsthand the epic saga of the Master Chief. Wield dual weapons. Use previously undiscovered Covenant arms. Drive vehicles and pilot aircraft. Battle intelligent enemy A.I., and all-new alien opponents.Cooperative play:
Team up with a friend and save humankind together.Xbox Live multiplayer:
Improving upon the original Halo: Combat Evolved, Halo 2 is Xbox Live-enabled, allowing up to 16 gamers to play against people around the world.
Halo 2 redefines the social experience of online gaming. New technology lets groups of friends stick together, find games, and meet new opponents.
Players can split into multiple teams, form clans, or go head-to-head against new friends or old enemies.
Players can personalize Covenant Elite or Human Spartan armor with custom colors and emblems to enhance battlefield recognition.
Players can visit Bungie.net for additional game enhancements, including in-depth statistics and worldwide rankings.
Game Rating: ESRB - M - (Mature) - Blood and Gore, Language, Violence
Platform Support: Xbox
License Information

License Type: Complete Product
License Pricing: Standard
License Quantity: 1 User
Miscellaneous

Compatibility:
System Link 2-16
Dolby 5.1 Surround

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3/25/2011

Halo 3 Review

Halo 3
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Halo 3 was, in a way, doomed before it was released. No matter how well it did, people are going to judge its "wow factor" against how amazing the original Halo felt to play back when it first came out. Now that we are used to the weapons, races, environments and plotline, nothing is as cool as it was that first time. It's the same issue that plagues any series, be it Dune, the Matrix, Star Wars, etc.

Halo 3 does get a boost in that it is released for the 360, so you get an automatic upgrade in abilities there. We're playing on a high end HD TV, and yes, it looks really nice. The backgrounds look like a painting in motion, with swirling clouds and dancing dust storms. From the light glinting off the metal surfaces to the detailed shadows in the rocks, it can be really gorgeous. Is every detail as beautiful as every detail in, say Gears of War? Maybe not. Different developers focus on different items.There are always trade-offs for speed and visual appeal reasons. For a Halo world, I think they did a good job.

The sound and dialogue are really great. I like the background music, and I find much of the dialogue hilarious. There are some conversations that have me laughing out loud. This is a good game to play with your surround sound stereo system hooked up, and of course the subwoofers.

I hated the ending of Halo 2. I dislike it when a story finishes with a "and now wait a few years to find out what happened."They can at least have you feel like you achieved something, and ended a chapter. For that reason alone it's good to have Halo 3 here to wrap everything up.

Unfortunately, with all the time they spent in development, this third outing is a bit predictable. I really enjoyed the multi character play in Halo 2. I thought that was a great touch. They completely removed it for Halo 3, setting you back into a Master Chief only mode. To be honest, I really thought we'd get THREE races this time around, and get to play as the Flood too. Why reduce ourselves to just one?

Also, while there are a lot of "missions", some of them are maybe 5 minutes long. That's a bit on the short side. I realize you can go back and replay on harder and harder levels to challenge yourself - but they could have put more depth into the basic story line.

Now, all of those things being said, the key to any game in modern times is its multiplayer ability. No matter what single player game you play, it's pretty much a limited time game. Multiplayer is completely unlimited - and you're not stuck with the formulas built into the AI brains. Halo 3 is definitely the best multiplayer experience of the three games - the most balanced, the most fun, the best graphics. You could literally play this for years and not get bored of it.

So to summarize - if you don't have XBox Live, you could rent this game for a week, get through it and have a lot of fun. You'll be able to see how the story ends, get your Halo fix in and be happy. But if you do have XBox Live, you'll want to own this. Between replaying the base game on harder levels to improve your skills, and playing multi-player in a variety of maps and set-ups, you'll be happy for a long, long while.

There are many games we write a walkthrough for that we have to push ourselves to get through, but when we did our walkthrough for Halo 3, we really did have fun :) So that's always a good sign!

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Product Description:
Adding to Halo: Combat Evolved and Halo 2, the epic saga continues with Halo 3, the amazingly anticipated sequel to the highly successful and critically acclaimed Halo franchise. In this third chapter of the Halo trilogy, Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.


Get ready. The Chief is back.

HDR lighting, self-shadowing, and more make Halo 3 look and feel realistic. View larger.

Mystery abounds with the return of Cortana. View larger.

Earth is conquered. The Covenant is everywhere. Halo 3 promises to be an epic journey. View larger. Game developer Bungie announced that Halo 3 will be released for Microsoft's Xbox 360 sometime in 2007. The game was revealed to the world at the Microsoft press conference held at Grauman's Chinese Theater in Hollywood, CA in May 2006. To gamer's delight, the announcement was a complete surprise. The rumors have been abound for the past year, as everyone wondered when the next installment would be ready. Bungie and Microsoft did a stellar job keeping their lips sealed, and fans benefited from their first glimpse of the hallowed third and final installment.
The short presentation was delivered in real-time on the Xbox 360 using the current version of the Halo 3 game engine. That's right, no studio production video, Bungie and Microsoft delivered the real deal: what they showed at the announcement is what gamers will see when they play Halo 3 in 2007. The HDR lighting, self-shadowing, GPU-run particle system and many other effects are rumored to show up in full effect in the final game. Needless to say, the gaming community is salivating.
CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments of the presentation: the return of Cortana. "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself."
Graphically, the game closely follows in the tradition of Halo 2, although it has been upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art direct Marcus Lehto explained, "[The presentation] was intended to be an understated announcement of Halo 3 -- the tone is that of mystery and suspense -- the calm before the storm. I wanted to make sure that we reintroduced the Chief, showed that Earth was thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth's crust which will provide Halo 3 with the epic journey which we all want."
Taking full advantage of the power of Xbox 360, Halo 3 expands on everything that has made the franchise great, adding a wealth of technical and gameplay advancements. The game design has evolved with next-generation, high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and, of course, new weapons, characters, and challenges. Halo 3 promises an unparalleled first-person shooter experience and, in the end, the most compelling and engrossing story in the franchise's history. Last, but certainly not least, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo 2. Rest assured, you'll still be able to run with your clan and battle with (or against) your buddies from coast to coast.

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