Showing posts with label console shooter. Show all posts
Showing posts with label console shooter. Show all posts

12/22/2012

Time Splitters: Future Perfect Review

Time Splitters: Future Perfect
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"EA GAMES!"...that was the first thing that came out of my mouth when I saw the cover art for TimeSplitters Future Perfect a while back. Now, as much as I love EA GAMES, I have to admit I was worried about the TimeSplitters series when I saw it changing publisher. Now all I can say is, "Congratulations Free Radical on another spectacular game!" Eidos, EA, it makes no difference. The boys at Free Rad have done it again. Its been a considerable time since the last installment in the series but the other day I found myself picking up right where I left off in TimeSplitters 2. This made me very happy, to say the least. Some minor and major changes have been made to the series and believe me that their all for the best. The graphics still have some what of a cartoony look to them but have been made to look more realistic. The controls are tighter, as if to say the previous game's weren't, sheesh. Things just don't stop getting better do they? Technically, Future Perfect is the most impressive game I have ever seen. It's framerate is blistering, it sounds fantastic, the animations and effects are wonderful, and best of all the characters actually seem alive. Sure the A.I. in the last game was good, but this time, it is SO much better. The characters take cover, talk to you constantly, never to the point of being annoying, and the look absolutley great. The game's story is also very interesting and captivating, making for a more memorable experience. Where as TimeSplitters 2 dropped you into random time periods to abliterate everything in your way, Future Perfect drops you into random time periods to abliterate everything in your way, for a purpose. I won't give away the story but I assure you it is very awesome. Whether your infiltrating a train yard with 60's super spy, Harry Tipper, or blasting apart zombies in a haunted house, Future Perfect is sure to keep you entertained for hours on end. One of the biggest changes I should point out are that TimeSpitters now has blood...tons and tons of blood. It is gory, gratuious and I love it. This truely adds to the hightened realism the series is seeming to strive for. However, never fear fellow TimeSplitters fans, the classic humor from the previous titles is still intact and funnier than ever. Future Perfect is...well, a perfect mix of both seriousness and humor. Just when you begin to get frustrated, an in-game voice well ease your tension. For example, when I was being timed to hack a computer and becoming just a little frustrated, another Cortez yelled "Hey I know it sucks, I've have to do it twice already!" and the two more chime in, "Me too!" Thats right people, I said another Cortez. Future Perfect allows you to meet yourself through time paradoxes, either a future you or a past you. In either case you'll be helping youself out, and will eventually play out the situation through both perspectives. Not only will you meet up with yourself but many memorable characters return to the series, including Captain Ash, Jungle Queen, Kitten Celeist, Khallos, Jo Beth, monkey, and the previously metioned, Harry Tipper. And thats just in the single player game. Dinosaur, Handy Man, Duckman Drake, and many others return to the insane multiplayer portion of Future Perfect that will have you battling it out in various modes across some of the best multiplayer maps ever.Siberia focuses on wide open combat, allowing players to get into vehicles while most of the other maps allow for more classic FPS action. The multiplayer maps are very diverse, from Vietnam to a swinging 60's club, the mayhem will never end. As in TimeSplitters 2, two players can play the whole single player mode cooperativley and all levels can be challenged on different difficulties. Some classic weapons return to the series with a couple modifications such as the minigun, shotgun, and SBP 90. The new weapons are just plain awesome, double MP5k's, a baseball bat, harpoon gun, and trip mines, to name only a few. You can now throw grenades and use a device on your arm to lift object to hurdle at people. This seems very much like a Jedi using the force and is quite useful for reaching things at high locations. The arcade modes and challenges are up to the previous game's standards and are sure to not not dissapoint...I mean come on, who doesn't want to race a wheeled cat around a race track. As in the last game, Future Perfect manages to pay homage to GoldenEye with a similar train mission. Also, Chinese, Mexican Mission, and Training Ground from TimeSplitters 2 have been revamped, unfortunatly, they just dont feel the same. But thats why new maps have been made. TimeSplitter Future Perfect is a game I would honestly and gladly pay much more than 50 dollars for and is truly one of the best games I have ever played. Time to Split!
Thanks for Reading.

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Product Description:
In TimeSplitters: Future Perfect, humanity is on the brink of destruction. Cortez, the tough-as-nails hero from previous installments, finds himself in a race against time to trace the origin of the TimeSplitters. With the help of some familiar faces Cortez must chase a mystery foe across different time periods such as the1920s, 1960s, 1990s, and the near and distant future. The ability to travel back will sometimes cause paradoxes resulting in gamers meeting and assisting past and future versions of themselves. Players will also have the ability to correct the mistakes made in the past, or team up with past and future versions of themselves in important battles. Single-player co-op and 16-player Deathmatch are also included.

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10/26/2012

Urban Chaos Riot Response Review

Urban Chaos Riot Response
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The title, the implications, and the M for Mature rating drew me to this title, a solid shooter from Eidos about...urban chaos.

Urban Chaos: Riot Response about sums it up.Set in some city (say, New York, of course), you play a member of an elite SWAT-type, special-anti-terror-whatever unit charged with taking back the streets from ultraviolent, insane street gangs.

The bottom line is a lot of shooting, and thankfully, lots of blood (hence the rating, this is not a game for kiddies).Heads and arms even come flying off in all that mayhem, always a welcome detail, sadly absent from the more cartoon-like violence of many war games.Of course, the game includes an angle to (possibly) discourage you from the Rambo approach all the time.Since the `T-Zero' unit you work for is on shaky public-relations ground (it's expensive and unproven and prone to the kind of shooting reserved for such games) you have the option and incentive to take gang members alive.This will improve the `image' of T-Zero, and you get to electrocute guys with a powerful tazer.

But where's the fun in that?Like Bronson in Death Wish 3, when facing an insane gang with no discernable goals beyond chaos, you have to blow them all away.But, at least it's your choice.

If you love 80s action movies, where the art of seeing criminal scum being blown away in slow-motion was perfected, then this was made with you in mind.The game includes gang-death cut-scenes, meaning that certain gang members, when getting blasted, go flying this way and that in slo-mo.It's great---you shoot the guy at different angles, and he'll go flying off the roof, against a wall, through an elevator shaft, arms flailing, blood splattering, etc.See?Truly made with the Death Wish 3 fan in mind.But don't worry, as Arnold once said, "They were all bad".

The Burners, the evil street gang, are the perfect enemy: mysterious, faceless (they all wear modern Jason-esque hockey masks), and brutal (they don't seem to have an agenda except causing chaos and mindless violence).As if you cared.The guns are solid, the standard-issue handgun quite good, the double-barrel shotgun classic, and some oddities like meat cleavers thrown in.The other angle is the control you get over `supporting' characters like firemen and medics---you get to order them around to heal people, break down doors, put out fires, and perform other services that facilitate your blowing away of various thugs, evildoers, and miscreants.

The message couldn't be more clear--a future dystopia of complete corporate and government dominance, of disaffected, faceless masses killing people and trying to destroy the system, and of brutal, secretive, and suspicious enforcers called upon to restore `order'--is a recurrent, dependable and winning formula for violent shoot-em'ups.One decade it's paranoia, the next decade it's the all-too-real specter of `terrorism', but these are only minor tweaks to the presentation.Rest assured that even if the world WERE one day invaded by aliens, or if `the system' broke down, we would still get sophisticated, well-produced, predictable but fun and extremely violent video games out of it all.

Recommended for fans of M-rated shooters, it's not terribly difficult, but at the reduced cost it's worth it.Also has a nice multiplayer accompanying up to 8 people, which moves reasonably well.

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Product Description:
Urban Chaos: Riot Response puts you on the streets of a decaying city in modern day America. Gang warfare is destroying its interior, and you've been authorized by the government to meet them with a military response. Use a mix of lethal and non-lethal means to take the city's enemies down. Start out on your own, but as you play you'll recruit local police, firemen and EMTs into your unit, creating a local army that's powerful enough t o take the gangs down once and for all.Take control of civilian population, to ensure their safetyRecruit key members of emergency services -- police, firemen and medics -- in the heat of the action Up to 17 single-player missions, with dynamic multiplayer action

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10/13/2012

Freedom Fighters Review

Freedom Fighters
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There are few games that I'd use the term "great" while describing them. Freedom Fighters is such a game. Though released to critical acclaim in the fall of 2003, the game became a "sleeper" with higher profile titles being released around the same time. That critical acclaim was well deserved, because this is one game that has managed to surpass every one of my expectations.
Freedom Fighters takes place in what is described as an "alternate reality". In this timeline, the Soviet Union was the first to develop the Atom Bomb and bring and end to World War II. The game is prefaced by a brief rundown of events leading up to the present day. When the game begins, you find the game's hero, a New York plumber by the name of Chris Stone, is going about his daily route. When he and his brother stop to fix a clogged sink of a prominent anti-Soviet activist, he finds himself smack in the middle of the Red Army invasion. He's then thrust into the role of guerilla fighter.
The gameplay is what makes Freedom Fighters such an outstanding game. The game is a third person shooter. As you progress in the game and accomplish certain objectives, you gain "Charisma Points" which elevates your status eventually to where you can command fellow soldiers. You can recruit and command up to twelve freedom fighters with a very basic command interface, using the controller buttons, that works surprisingly well. Your troops will take cover and fight independantly when they need to, so you won't have to worry about them getting picked off one by one. The enemy A.I. is also very sophisticated. The Red Army will fight just as fiercely as your troops and will often try to pull and "end around", trying to sneak up on you and take you by surprise. The only thing that I didn't like about the controls was the precise aiming. It tended to be a bit of a pain to hold down the L3 button. The gameplay is structured so that whatever you accomplish in one mission ultimately affects another. For instance, if you blow up a helipad there will be no attack helicopters in another level. There is also an off-line multiplayer mode, which players engage in split screen action and co-op mode.
The graphics on this game are excellent, while other games may boast more photo realistic character models, the emphasis here placed on making the player feel like he was actually fighting on the streets of New York. Streets, street lights, snow, and even elevated train platforms have a very "New York" feel to them. One of the more intersting graphical features is what's called "rag doll" physics. When a parked car explodes it sends whoever is standing next to it flying into the air. Which makes for some pretty cool visuals. The sounds are also exceptional. Soldiers speak Russian, explosions rock the dual shock controller, tanks rumble through the streets. This game sounds as great as it looks and plays.
The story is moved along through the use of fake newscasts from the Soviet Armed Forces Network. This is a technique that was used in another game, Splinter Cell, earlier in 2003. But here the newscasts do a much better job at moving the story along. The obvious difference is that in Splinter Cell, the hero was operation covertly, but the newscasts did little to shed any light on the story and often felt like they were not interwoven into the fabric of the game. Here the newsbroadcasts feel like they are part of the game and help to immerse you further into the game.
Freedom Fighters is without a doubt one of the best games of 2003. If you're not playing it, you're really missing out on one of those really special games that makes you glad you own a Playstation 2. I HIGHLY recomend this game!

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Product Description:
Freedom: The Battle for Liberty Island is set in a world where the Soviet Union won the Cold War. Now a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country.
Players take on the role of a blue-collar worker who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother, who has been taken hostage along with other New Yorkers by the Soviets. You must recruit and lead an army of urban guerillas to take on the Soviet threat in the streets of New York City. Freedom: The Battle for Liberty Island provides two layers of gameplay: A strategic turn-based mode that centers on base operations in an underground sewer system and an action mode that unfolds in the streets where fierce battles are won or lost and resources are captured.

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9/09/2012

Grand Theft Auto IV: The Lost and Damned Review

Grand Theft Auto IV: The Lost and Damned
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This isn't so much a review of The Lost & the Damned (which is great BTW), as it is a warning about spending the $22.95 they're asking for this card as of today.The game is only 1600 regular microsoft points ($19.99 just about everywhere), you don't need a special code or anything so save the few bucks and just get regular MS points, or use a credit card on the xboxlive site to download the extra episodes.

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Product Description:
Expand your command over the rough and tumble Grand Theft Auto underworld with GTA IV: The Lost and Damned for Xbox 360. You'll need an Xbox LIVE connection and a GTA IV game disk to use this add-on content, but once you're connected, you'll have a whole new perspective on Liberty City.


Johnny Klebitz of The Lost is no newcomer to the biker gangs of Liberty City. View larger.


Take a Joy Ride with Johnny Klebitz
Unlike Niko Bellic of GTA IV, and most of the other central GTA characters you may be familiar with, Johnny Klebitz is no newcomer to the tumultuous underworld of Liberty City, he's a local that lets you see the streets through fresh eyes. VP of "The Lost" motorcycle club and brother of Billy, the club's hot-headed president, Johnny built up profitable truces with other local gangs while his brother was in rehab, but now that Johnnie's out, chaos is back at the forefront of life for this crew.
If this sounds too tame for you, don't worry -- you'll find yourself leveling brutal attacks on cops and rivals, taking your fill of booze and women, and watching out for drug deals gone wrong in classic GTA style. Find a way to stick together, don't hesitate to kill if you have to, and hold on for the ride as this storyline intersects with the main story from GTA IV, exposing tons of the gut-wrenching twists you've come to expect from series creator Rockstar North.
Experience the Thrill of a Sleek, Graphic Production
Series fans have come to expect more from Grand Theft Auto titles--from more action to better production and truly diverse soundtracks--and they won't be disappointed with this edition. In addition to powerful graphics, cool lighting, and music not found in the rest of GTA IV, this expansion pack boasts new multiplayer modes for exploiting Liberty City with your friends, hot new vehicles, and newly minted weapons.
This add-on is only available as a download from Xbox LIVE, so you'll receive an activation code instead of a disk in the package, along with a two-sided GTA poster.



Level brutal attacks. View larger.

Cruise Liberty City. View larger.

Show your rivals who's boss. View larger.


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7/26/2012

Call of Duty: Modern Warfare 2 Review

Call of Duty: Modern Warfare 2
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First off i'm writing mostly about the goggles. I have to say I was very skeptical about them and didnt expect much, I do this so I won't get let down but when I turned them on. It was amazing, totally worth the money at 150, I don't know about now since their being sold for 100 dollars more but they are really cool. You can see in abosolute darkness, I was amazed. The game itself is, well come on, COD 4 the II. I like games that deliver what the hype is promising. And yes I even stayed up till midnight to get the game for my kid brother on his x-box. Happy Birthday Adrian. P.s. The goggles need 5 double A batteries to work, but it works like no other.

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Product Description:
Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.



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6/28/2012

Medal of Honor Collection Review

Medal of Honor Collection
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The classic war games of this vein (MOH) are updated for your enjoyment on the PS2!It's a shooting game for those who like historical accuracy (with some artstic license, of course) mixed in with some pretty intense gameplay.

In the Medal of Honor Collection, you have 3 games to play: Medal of Honor: Frontline, Medal of Honor: Rising Sun, and Medal of Honor: European Assault.The first of the 3 games deals with the major battles of WWII, including the water landing at Normandy in June, 1944. The second game is strictly set in the Pacific Theatre, and opens with your character attempting to escape a damaged destroyer before it is sunk by Japanese attack at Pearl Harbor, in December, 1941. The final game in the collection is made with a whole new MOH format, which includes an adrenaline feature so you can go nuts on the enemy without taking damage, floating ammo/heath kit icons (instead of the standard items-on-the-ground format from the previous games.

MOH Frontline is my favorite game so far.The D-Day assault mission is VERY intense.It remainds me of the scene from Saving Private Ryan!There is a recoil on the weapons when firing, and also when a bomb drops, the entire screen shakes.It makes it very difficult to get a good accuracy rating.

MOH Rising Sun is a great game!I have never played a shooter so throughly steeped in the Pacific Theatre as is this MOH title.

MOH European Assault is a good game too, yet I haven't played that one trough very far yet!

One element that successfully ties all 3 games together is, your character actually works cooperatively with other computer controlled allies that help you during the missions.This is especially true in MOH Risisng Sun, and MOH European Assault.A great series of games awaits you in this Collection!

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Product Description:
Medal of Honor Collection PS2 (MOH Frontline MOH Rising Sun and MOH European Assault)

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4/07/2012

Darkwatch Review

Darkwatch
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Hey, Hey! Here's The Reverend again bringing you the ultimate review of Darkwatch.

Let's face it, there's nothing more honorable than kicking some dusty undead butt! What are these guys doing outside their graves anyway? What do they want from the world of the living? Especially with sky-high gas-prices these days? And why can't they eat French fries and Burgers like everybody else? Why does it have to be brains? And who has brains anyway in times of our failing education system?
The good news is that we won't need any brains to play this game!:-)And that's just what we need after a long day at work, isn't it? So, Darkwatch should be right up our alley, right? Well, yes and no... Let's do the cons first and then get to the pros:

The game puts you straight into the shoes of Jericho Cross, a train robber in the Old Wild West with a long and brutal criminal past. Whatever happened to the GOOD hero in computer games - we may wonder - but I guess morally positive game-heroes have inevitably died with the early 90s. Now, bad old Jericho robs the wrong train one day. Apparently THIS train belongs to a secret society called the DARKWATCH (hence the title) who hunt down vampires in an "unholy war" as the intro movie bluntly suggests. Despite the horrific gothic look of the train with all kinds of Christian and pagan symbols and tons of bloody remains of its former human freight (and what with the coffin-shaped doors and weird pointy spikes everywhere) Jericho still believes to have found a train transporting money, gold and other valuables and does not seem the least bit distracted by the occasional zombie that gets in his way (yup, the train is the first interactive level already). As you can see, Jericho is not the sharpest tool in the shed and neither is the storyline behind Darkwatch. Once infected by the vampiric-undead curse, Jericho gets used to his new state of body and mind quicker than a hippie to pot - there is just no drama involved in his becoming a vampire - neither is there much drama later on. The story is presented in extremely short, matter-of-fact cut-scenes (which might have been better and more seamlessly integrated had they used the in-game engine).
It's a shame that we don't get more information about Jericho Cross, the Darkwatch and some of the situations we encounter throughout the game. The meager story leaves you longing for more, much more - and DARKWATCH II won't be enough of an excuse to make up for it.

Another part where the game falls flat is in terms of its level design. First of, levels are much too short. It's almost like the game screams RIP-OFF! in this regard. You just feel like the level designers were under-staffed, under-paid, under-aged or simply under-excited to come up with more, much more. You get the feeling that you're not exploring whole areas or levels, but arenas in which you get to fight a gazillion undead until the next tiny area opens. What a great game this could have been if the action part had been more balanced with exploring and searching and maybe just the occasional tiny little puzzle or two? There are just too many levels where you're just getting into the fun a certain environment provides, just to find out that it's over after just 1-2 minutes. For example: +500 points for designing a super-cool level where a train has to be boarded (from horseback) and then cleared of enemies moving from one wagon to the next - with the foggy, moonlit landscape rushing by outside! -2000 points for letting us inspect only 4-5 tiny wagons, throwing a cut scene in our face and abruptly ending the level if it could have been so much fun exploring the whole darn thing just 10-15 more minutes!!! It's like ordering a fancy schmanzy pizza with 10 toppings and actually getting it - only catch: the pizza is just 1 inch wide!!! NUTS!!!
Another downside of DARKWATCH is the fact that the levels were apparently designed by some claustrophobics from western Nebraska. 90% of them take place in the great wide open: canyon after canyon, valley after valley, burning cityscape after cityscape. Yes, there are major buildings in the game like a church, a cathedral and an old ghost town. But do you actually get to go INSIDE these buildings and explore them? Not a whole lot! It's just plain sad when a cool level leads you down a slope across a cemetery to a big old abandoned church just to tell you in another cut scene that you will now be entering the crypts underneath (which will take you about 3 minutes to complete consisting of one catacomb-like room, a fighting arena and the same catacomb-room from before (as a mirror-imaged clone) to finish the level off!!!). Great! And after the crypt it's the obligatory canyons again... Here you thought you'd actually get to see and explore the church from the inside but the designers were too bored to actually bother with it. This happens a lot in the game!

And it's a shame because the actual atmosphere created by graphics and sounds is outstanding!
Yup, you heard me right. Here's the PRAISE part of the review. In terms visuals, audio and ACTION Darkwatch REALLY TOTALLY delivers like no other game out there. Think of it as being able to PLAY a movie like "From Dusk Till Dawn" or "Blade" and you get a good idea what the gameplay is like. You have a good range of weapons (guns, shotguns, rifles (sniper too)) which include wacky stuff like dynamite and a crossbow that actually shoots dynamite at enemies. And, boy, do they fly when you blow them to bits. The damage response it ultra-realistic thanks to the HAVOC ENGINE. Limbs come off one by one, heads roll around, bodies topple from buildings or over railings and go spinning through the air before landing on the floor in the exact position the topographic surroundings allow (if there's a bump or a wall they'll come to rest neatly against it in a realistic fashion).
Also nice is the fact that you can use every weapon as a melee weapon. So you can shoot, smack, shoot, smack as you please, dealing great damage to enemies close by.
Last but not least: you will gain a bunch of different powers, which are unfortunately not exactly vampiric (how about faster reflexes, partial invisibility etc.???) such as: Mystic Shield and chain-lightning. Bummer... they are o.k., but generally not too much fun to use.

Darkwatch sure delivers non-stop action and is great fun the first or second time around (probably on the very same day you buy it), but in the long run this vampire won't have the teeth to keep you satisfied. Hey, if you get a good deal on it - you should definitely get it! Darkwatch may come in handy for those times after horror movies when you feel like it's time to take the action into your own hands and blow off steam!

It's not that Darkwatch is a bad game, at all. It just saddens you that despite slick graphics, awesome sound and action the whole thing seems cut short like a top-notch music video as compared to the full length concert you really wanted to see.
The Reverend

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Product Description:
Darkwatch: Curse of the West is cinematic 1st-person shooter action, as you become a vampire hunter fighting for survival in the Wild West. Explore a strange new version of the West, where you'll grind your enemies for fuel, wear their skin as a cloak and build weapons designed for mass murder. Online multiplayer capability with unique maps and original game modes

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3/20/2012

Tom Clancy's Splinter Cell Chaos Theory Review

Tom Clancy's Splinter Cell Chaos Theory
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First off, I must say that Splinter Cell is the leader of stealth action games.It's fun, thoughtful, and intuitive.This game took many of the flaws of it's predecessors - "Pandora Tomorrow" and improved upon it.The three main improvements are the ability to save at any time, co-op, and a slightly better close up killing method.

All in all, if you played the other Splinter Cell's, it's pretty much the same.Which is good.You still can shoot lights, you still need to stick to the shadows, walk softly, kill quietly, and hack your way in.It continues the most thought provoking action series around, even though the latter levels are pretty annoying.The game mechanics have yet to be matched by any other game around.

The level designs are fun, unique, and varied.There 10 levels, with levels 3 to 8 being equally the best.

Unfortunately, this is not a perfect game.While there have been improvements from the previous game, there have been some drawbacks.In my opinion, some strategy and thinking have been removed from this game.Pandora Tomorrow (at least the first half), was really a thinking man's game.This chapter in the series sort of eliminates it.It's more of, "how many guys are there I need to kill".I found less reliance on shooting lights, taking out cameras, sneaking around and avoiding enemies, and more concentration on just plain shooting.Kind of dull and annoying (especially the last two horrid levels).Also, hand to hand combat is still not good enough.The newly added knife is excellent, but it still attracts attention, and grabbing guards is still to finicky.With more enemies in smaller spaces in this game, this flaw really stands out.

The co-op is interesting.Not as great as I'd hoped, but still not too shabby.It's definitely better than nothing, so I will give them credit for that.Since there are two people, it would have been interesting if there were more enemies, as both can handle the enemies simultaneously, but alas, the majority of the co-op is running really fast to avoid autoguns or figuring out where I can use the special co-op moves.The whole team aspect isn't really utilized in a manner befitting this series.It sort of feels tacked on.They have unique co-op missions that are really short, and the whole co-op only lasts a few hours, but there is no mid mission save for some reason.Oh well.

There is online as well.I can't comment on it because I would just be fodder for Splinter Cell nerds living in their mom's basement, so I didn't try.

Pros:
Co-op exists
Still the same great Splinter Cell gameplay
Knife kills are quick and fun
Can save anytime

Cons:
Co-op short
Too much action, not enough stealth
Close combat still not perfect

Time to Complete (on normal): 15 hours

Difficulty (on normal): Medium

Frustration Level (on normal): Medium

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Product Description:
Sam Fisher is back for more espionage and intrigue in Splinter Cell: Chaos Theory. All the nail biting about whether to go in "hot" with guns blazing, or to use stealth is back in this new version, plus some amazing improvements. Chaos Theory ups the ante with vastly improved graphics, totally open level design, and coop gameplay.
Fresh from the East Timor operations, Fisher is now put on the front lines of information warfare. The year is 2008 and the world is suffering from citywide blackouts, stock exchange sabotage, and electronic hijacking of national defense systems. The stakes are high and Fisher, as the NSA's most elite black-ops agent, is inserted in operations to aggressively gather intelligence. A wide range of missions call on a lethal mixture of weapons and close range combat. While Chaos Theory demands the same agility and athleticism required in previous Splinter Cell incarnations, some new weapons, gadgets and moves are available, such as the prototype Land Warrior rifle, and the stealthy, but oh-so-deadly inverted neck break.
In addition to an improved graphics engine, physics are enhanced, too. Enhancements like rag doll physics, particle effects, and realistic interaction with the environment make the Splinter Cell experience more immersive than ever.Just as judging your environment was crucial in past Splinter Cell games, Chaos Theory demands that you understand the delicate balance between light and shadow to stay alive.
Chaos Theory offers great replayability in single player mode, thanks to its vast, open level design. There's always more than one way to achieve your objectives. At the beginning of each mission you are given your objectives, but you must choose how to go about completing them. Decisions about stealth versus conflict are yours to make, too. Should you enter a mission with non-lethal weaponry, a host of guns and ammo, or a little bit of both? You decide.
The Splinter Cell franchise is known for its tense, stealth-driven multi-player modes, and Chaos Theory is no exception. This version adds unique cooperative modes where you and your teammates must complete infiltration missions. Try to keep each other alive. Try to thrive in the dark and strike when the moment is right.

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2/16/2012

Medal of Honor Frontline Review

Medal of Honor Frontline
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Medal of Honor Frontline lands you in the role of Lt. James Patterson.Your missions will take you from the beaches of Normandy to hijacking a Ho-IX jet plane.You will have eighteen different weapons to help you along the way.The level designs are very good and each level has a different feel to it.The atmosphere and wide variety of missions is what really pulled me into this game.
The graphics most of the time look spectacular.Unfortunately a few times it did get choppy.The controls are completely customizable.There are several default choices or you can program each button individually.The sound effects and score are excellent and in Dolby Digital.To bad its not 5.1 though.
From the opening level I was hooked on this game.I could not stop playing.I found only two problems with this game.The first is that you cannot adjust the sensitivity of the analog controls.This isn't a major thing but it did take awhile to get used to.The second is that there are no multiplayer options.The game is not really that long and you should be able to go through it in a couple days easily.But the challenge is to get all the medals and that should keep you busy for a while.I think this is one of the top ten games available on PS2.All fans of first person shooters should pick this one up.

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Product Description:
Medal of Honor: Frontline marks the debut of the Medal of Honor franchise on the PlayStation2. In Frontline, you go behind enemy lines as Lieutenant Jimmy Patterson. Your missions include the D-day assault on Omaha Beach, tracking your Nazi nemesis aboard a speeding armored train, the epic battle for control of the Nijmegen Bridge, a strategic choke point in the Allied drive into the heart of Nazi Germany, and a top-secret, high-risk mission to steal the Ho IX flying wing. The Ho IX is an experimental Nazi jetfighter so powerful it could turn the tide of World War II.
There are 20 levels of gameplay spread across six major missions, all based on real World War II events and all adding up to one complete and uninterrupted story line. Fully realized and highly-detailed 3-D environments include six times the number of nonplayer character animations as in the original Medal of Honor. The game includes detailed German, British, and American troops, as well as Dutch civilians, all with full facial expressions and lip synch. More than 20 authentic WWII weapons include the Colt .45, Springfield sniper rifle, Panzerschreck rocket launcher, MG42 mounted machine gun, and the Browning automatic rifle. Enemy vehicles include panzer and tiger tanks, trucks, motorcycles with sidecars, and armored railway scout cars. There are also player-driven motorized railcars, trains, and mine carts.
An improved enemy AI requires you to consistently vary your attack strategy as the situation dictates. Go it alone to accomplish your mission with the utmost stealth or work as part of a highly trained military unit to wreak havoc on the enemy. The game offers intense noncombat scenarios as well, such as a disguised, weaponless infiltration of an officer's pub brimming with Gestapo to make contact with a Dutch Resistance operative. Medal of Honor: Frontline includes more than 70 minutes of original orchestral music from composer Michael Giacchino, and the game as a whole features eight times more audio than the original Medal of Honor.

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2/07/2012

Tom Clancy's Rainbow Six Vegas 2 Review

Tom Clancy's Rainbow Six Vegas 2
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One of the best FPS games I've ever played.The single player campaign is short, and while some may say the story is forgettable, I found it gripping.There was never a dull moment throughout the single player portion.Multiplayer has so many options, that it will allow almost any fan of the FPS genre to find their niche and have a great time.

Production values are an improvement from the original Rainbow 6: Vegas.The game is visual stunning while the ambience of the music sets the mood.Sound effects for weapons and equipment are realistic, however some voiceovers of the terrorists are repetitive.

Overall, this is one of the best FPS games to come out this year.It will give any fan of the genre limitless options in their multiplayer adventures, yet still provide a solid single player campaign.A must buy!

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Product Description:
RAINBOW SIX VEGAS 2 LIMITED EDITION

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2/01/2012

Fatal Frame III: The Tormented Review

Fatal Frame III: The Tormented
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Tecmo's survival horror series Fatal Frame continues to outdo its competition (resident evil, Silent hill)in the spook factor with its mix of Japanese lore, the universal fright of ghosts and its bizarre sacrificial rituals. The latest entry in the series deals with Rei Kurosawa, a young photographer who has recently lost her fiance in a car wreck. While taking pictures of a rumored haunted house she snaps a photo in which her dead lover appears. This and incident sets in motion theevents for Fatal Frame 3: The tormented.

For fans of the series very little has changed in terms of actual gameplay but there have been a few major changes in the game setup. The biggest difference that gameplay is split into two worlds, a dream world and the real world. The dream world is of course the nightmarish aged decaying world of "the house of sleep" while the real world is modern Japan where you investigate pieces of the dream world and learn info on what is happening in your dreams.

The second biggest change is the addition of two playable characters, Miku (from Fatal Frame 1) and Kei (uncle to the two girls in Fatal Frame 2). By using 2 characters connected two the first 2 installments, Fatal Frame 3 attempts to explain the events of the malice in all three games.

Tecmo once again succeeds in realising a brilliant, vivid world. The game's use of sound and background noise truly ups the scare factor. While walking empty corridors you can hear voices echo in the background, perfectly beating bells will ring faster to make you think danger is imminent only to have nothing happen while in other silent spots ghosts appear and attack out of nowhere.

The graphics are up to TECMO'samazing standards although some of the characters look a bit "blockier" compared to the beautiful rendering that was done on Fatal Frame 2. The controls are a bit clunky at times but these are minor problems in the game as they crop up very little.

Those who found Fatal Frame 2 to be a bit on the easy side will find more to challenge them. Players will have to alternate between characters to reach certain parts of the house. Film is limited so make each shot count (if you can), And NO more staying in finder mode during battle. This new batch of ghosts can actually weaken your shot the longer you wait for them.

There are more frightening spirits in this game too. The sinister sword/cleaver weilding priest can run superfast as well as cut you. The black figured/shadowy tormentors intimidate with their wispy movements and nondefined bodies. And of course it wouldnt be Fatal Frame without a even villaness, in this case a evil blue tatooed lady who silently walks the house of sleep corridors waiting for you. And on top of it all the death screams the spirits wail as they die really is unnerving.

The house of sleep is a twisted setting. Loaded with bizzare rooms, some truly disturbing, others scary in their strangely familiar look. As you explore you'll see rooms that are plucked from the first two games. Fatal Frame 1's large tatami Grand Hall and rope hallway reappear as do Fatal Frame 2's Osaka house. And then there are rooms unqiue to Fatal Frame 3 like the "ruined hallway" which has blacken figure shapes burnt into the walls with Japanese shinto ropes hanging down-all bizarre.

Overall Fatal Frame 3 is a solid video game and a superb example of the survival horror genre of video games. Despite a rare clunky control and one or two bad camera angles, this game is a solid 5 star release. totally frightening and HIGHLY RECOMMENDED!!

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Product Description:
Fatal Frame 3: The Tormented is a haunting Japanese style horror game where nightmares become reality. A young woman named Rei is having twisted nightmares. These dark dreams take her to the "House of Sleep", where she encounters hideously tortured souls who are being overtaken by a curse. Meanwhile, a deadly tattoo and deadllier secrets of life and death are waiting to destory her, unless she is quick enough to stop it. But Rei's dreams is only the beginning of the nightmare, making Fatal Frame III: The Tormented the most terrifying virtual experience to date.

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1/18/2012

Call of Duty Finest Hour Review

Call of Duty Finest Hour
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After being totaly immersed in Call of Duty and United Offensive on the PC I knew from Finest Hour's anouncment that I had to have it. First let me tell you that this is a completley new game. It's not a PC port but it does manage to incorporate familiar gameplay and levels into this jaw droping experience. In the first level you play as Alexander Solkovo, who is throw into the battle of Stalingrad with only a handful of ammo. Like the PC game, you eventualy get a rifle to use that ammo but in the begining of the level you have all that you can do to follow your sargent up the hill into machine gun fire. I would like to compare this to the D-Day scene in Medal of Honor Frontline, but that just wouldn't be fair. This game crushes Frontline and although I'll still play Frontline (an incredibly awesome game)This is what is owning my PS2 right now. After Stalingrad you will shift through roles, playing as a Russia female sniper, a Russian tank commander, a British PPA commando, a sargent with the Big Red 1, and a tank sargent in Belgium. The whole storyline is very cool and Finest Hour truely does capture the gritty cinimatic feel of WWII that most games don't. Some might need to remember that this game isn't trying to recreate the feel of the PC game. It's trying to recreate the feel of war and although I've never been in war, I'd say this game does a darn good job. Some people complain the controls are hard to get use to but I'm guessing thats because they are a bunch of hardcore PC gamers (nothing wrong with that) who aren't as good at adapting to a controller layout. Now like I said before, I own Frontline and many other FPS for PS2 and I caught on to these controls in no time. In fact, this game might have some of the best First Person Shooting controls I've ever used (well, next to Halo) With controls aside, lets move on to graphics. Thats always a fun part. They are simply amazing! Each character has around 1500 different animations thay can perform and trust me, they do perform. Really, graphics aren't an issue. The framerate in the game will make FPS fans happy. You can be mowing down twenty enemies and the frame rate doesn't drop at all. Which brings me to my next point. The arsenal rocks. It is smaller than the PC games but now you can run around firing MG42s and 30cal. machine guns without having to deploy them. This is truely awesome. But here is what Finest Hour is missing out on, the M1 carbine, the STG 44, a couple others and strangley, pistols aren't any where to be had. So when your two big guns run out, you must rely on melee attacks. The game, oddly enough, works well without pistols. Only after finishing the game did I realize, "Hey, I never used a pistol." but then I said "Hey, I never needed one!" Now, how about gameplay. The game has wide variety of ways to accomplish each mission (something Rising Sun promised but kind of failed with) And really, almost every time you play is different. With a mixture of funny and down right awesome cheat codes this game will keep you entertained for a long time. But do understand the replay value of this game doesn't relay on the cheats but they are great. What more can I say when it comes to performance and presentation... THIS GAME ROCKS!

Now, the not so good. What game doesn't have glitches? If some one can tell me one, their lying! So don't fear when I tell you this game has some minor glitches. Their nothing most FPS don't have (floating guns) But don't worry, more than likely you won't even notice it. The few glitches their are take place in the really big battles, so a couple of floating guns shouldn't bother you or even catch your eye. Another thing is that the British campaign seems a bit short lived but it is packed with action and the jeep chase more than compensates for a shorter campaign. Also a little more detail could have been paid to bullet holes in the walls. They aren't that good looking but like the floating guns, you probaly won't care. Also, Where is the multiplayer? Sure, you can go online with this game but what about split screen four player. Hopefully they will put it in the next game.

How about a quick recap.

Pros:
Great Graphics
Wonderful musical score
Intense gameplay that doesn't drop a frame
Lots of replay value

Cons:
A couple of tiny glitches that don't affect gameplay at all
The British Campaign is shorter than the others
No multiplayer with out online connection

So all in all Activision and Spark have done a wonderful job on Finest Hour and this in one game any FPS fan or World War II buff should not be without!

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Product Description:
Call Of Duty: Finest Hour leads you back into the World War, where you will experience epic battlefield moments in the war's most legendary conflicts. Fight alongside ordinary men who fought and died for freedom and changed the world.

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11/21/2011

Red Faction Guerrilla Review

Red Faction Guerrilla
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Red Faction: Guerilla is a sandbox game that has a enough unique elements in it that separates it from the recent influx of sandbox titles. The environment is uncommon and and the main character is a revolutionary that actually fights for a cause that isn't.selfish, and he isn't a thug.

DESIGN
Guerilla is designed like most snadbox titles with a unlockable map, safe house, mission objectives and a weak story. You drive around a decent sized landscape using a varied set of vehicles that are different than most sandbox games. The Mars environment is a nice change and the day/night cycle is put to great use to illiminate the barren, mountanious landscape. Compared to most open world games that involve cities, Guerilla's design is very plain in and rather monotonous. Most of Guerilla's innovation comes with the Geo Mod 2.0 Engine that allows you to destroy any man made object with great detail.

GAMEPLAY
Red Factions gameplay is typical of all the recent sandbox games. The unique environment provides a different twist on the missions, while the repetition and weak story continues the grenres shortcomings. Guerilla's gameplay involves expanding a map by completing mission objectives, and furthering the Red Factions cause inside the different Mars colonies. Red Faction'smost endearing quality is that you play as a good man, with good intentions. The shooting is competent, the vehicle controls are good, and the citizen involvement is impressive. The enemy faction known as the EDF (Earth Defense Force) are everywhere, and the moral meter that controls colonists involvement within your actions is an important element. However, the most important gameplay device is the building destruction, and this is what takes Red Faction: Guerilla above most sandbox titles. You can use the destruction element in your favor during missions, and some objecives strictly adhere to destroying everything. This gameplay mechanic is very fun, and nicely detailed.

PRESENTATION
Guerilla is nice looking for a sandbox game. The environment graphics are nice, and the mountain terrain and sky are detailed and immersive. The character graphics and sound are less impressive, but still convey a decent amount of reality. Most impressive is the sound and look of crumbling buildings. Whether you blow up a foundation and watch as it slowly falls under its own weight,or you plant five charges to a single vehicle and watch as it lights up like the fourth of July, the small nuances of the destruction engine are incredibly impressive. Red Faction: Guerilla boasts a decent symphonic score and the games overall presentation is honorable for a sandbox title.

FINAL WORD
If destroying buildings is your thing. Buy Red Faction: Guerilla. As a sandbox game it plays well, has good production values, and allows you to play as a character with a cause, but it still comes with the typical sandbox games shortcomings like repetition, and a weakly told story. It is a lengthy and fun game, that still has yet to perfect the flawed trappings of the sandbox genre.

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Product Description:
Set 50 years after the climactic eventsof the original Red Faction, Red Faction: Guerrilla is a third-personshooter that allows players to take the role of an insurgent fighter withthe newly reestablished Red Faction guerilla movement on Mars as they battle forliberation from the oppressive Earth Defense Force. Red Faction: Guerrillaredefines the limits of destruction-based gameplay with a huge open-world,fast-paced guerilla-style combat, 16-player online multiplayer and truephysics-based destruction.



Do maximum tactical damage.
Viewlarger.
Utilize hit & run guerilla tactics.
Viewlarger.
Weapons high-tech and low.
Viewlarger.
Land and air vehicles.
Viewlarger. The Story
In the year 2075, the Earth Defense Force (EDF) received a distress signalfrom a small mining facility on the surface of Mars. A group of rebels callingthemselves the Red Faction had overthrown the ruthless Ultor Corporationafter years of oppression. The EDF responded by launching a fleet of warshipsto Mars to aid the miners, bring Ultor to justice and restore order to theMartian colonies. In order to ensure safety and security for the newly liberatedcolonists, the EDF set up command posts and bases across the planet. Initially,under the EDF's rule, the people of Mars prospered: colonists establishedhomesteads, built towns and independent mining operations and began to stakeand work their mining claims. But the more things change on Mars, the morethey stay the same.

The troubles began with colonists being driven from their homes and mining claims by greedy, Earth-based corporations. Then came a 50 year turn of events that saw the EDF adopting the heavy-handed tactics that it once stood against. Yet in doing so it also instilled a deep-seated resentment among the miners and settlers of the Martian colonies. One of these new Martians is miner Alec Mason, whose dream of a new life carved out of the course Martian soil was crushed in the face of EDF-ordered curfews, detention centers, beatings, mass arrests and personal tragedy. But as powerful as the EDF is, there is resistance. Mason and a small group of revolutionaries have banded together, taken up the Red Faction name and pledged to again bring about a free Mars. And though their enemy has changed, their battle cry remains unchanged: "Better Red than Dead."

Key Game Features:


    Join the Revolution - When the citizens of Mars can no longer bear the injustice of an oppressive regime, the fate of the planet lies in the hands of Alex Mason and the Red Faction.
    Open World Guerilla Warfare - You decide who, when, where and how to battle. Utilize guerilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
    Geo-Mod Technology 2.0 - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
    Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics – mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
    Epic Sci-fi Setting - Explore the huge, unforgiving Martianlandscape, from the desolate mining outpost of Parker to the gleamingEDF capital city of Eos; then tear through the fully destructible open-worldenvironments swarming with EDF forces, Red Faction resistance fighters,and the downtrodden settlers caught in the crossfire.
    Multiplayer Combat - There is no place to hide when you put your guerilla warfare skills to the test in a variety of highly destructive 2-16 person online multiplayer combat modes.
    PlayStation Network Support - Build your trophy collection and leaderboard placement via full PlayStation Network (PSN) support.
Guerilla Warfare
You don't stand a chance against the EDF using standard military tactics.The only recourse when the few stand against the many is the use of hit and runtactics. Learn the routes of the patrols and quickest ways in and out ofEDF strongholds. By studying these things you can instinctively know whento attack, and when to wait for a better opportunity.

Ambushes are also useful in thinning EDF ranks. Remote charges andproximity mines are your best friend when preparing an ambush. A few well-placedcharges on the structural supports of a bridge can do wonders for stoppinga convoy dead in its tracks. Above all else, remember this: guerilla tactics are not aboutfighting fair, they are about winning.

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9/21/2011

SOCOM U.S. Navy Seals: Combined Assault Review

SOCOM U.S. Navy Seals: Combined Assault
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The newest version of Socom does something many wanted in Socom 3, it includes the previous version's, Socom 3, online game. So many gamers who bought Socom 3 wanted to play Socom 2 maps online that Zipper released a map pack with Socom 2 maps and plans to release another soon. Zipper avoided that with this version by including all the Socom 3 maps and allowing you to play people with Socom 3 online. GREAT!!

This newest version of Socom, many think, is the hardest yet. The computer controlled enemy (called Mercinaries) is much smarter, harder to kill and their aim is dead on. Many complained about how easy Socom 3 was to defeat. This new version at the toughest level will have at least a couple of missions that will challange even top players.

You can play the game in more then one mode. You can go through the game in Campaign Mode both offline, and with up to 3 others, online at 3 levels of difficulty (Ensign, Commander and Admiral). You can do "Instant Action" Games on or offline which are one level missions (levels you have already played) with goals such as capturing the enemy leader, recovering a briefcase, etc.. You can also of course, play in online games with up to 32 players like the previous versions.

New for Combined Assault: Badges. Previous versions had goodies like grips and weapons that were unlocked by beating the entire game at different levels. Now to unlock items you need a certain number of badges. Badges are awarded for doing different things in the game like a certain amount of kills with a certain type of weapon as well as beating the entire game at a certain level.

New for the game. Triangles now appear over team mates heads and can be seen through walls. This helps in reducing friendly fire kills and in seeing where your team is in relation to you. When a team member is killed their triangle slowly fades out so you can see where that happened. This new feature also was updated to those playing Socom 3 online. Also new is a few new weapons. Some need to be unlocked. Perhaps the most used new weapon is for the Seals, the MG36, a light machine gun.

Overall, if you liked Socom 3 you will enjoy the new maps and the ability to play Socom 3 maps online with your same account information. The feel and play is pretty much the same as Socom 3 online but there are a couple of minor changes such as new sounds.

I am giving the game a 4 because there are a couple of things they need to fix. The patch to make Socom 3's voice system compatible with Combined Assualt always on hotmike (in Co-Op mode) has made non-Co-Op voice chat work for only some of the players some of the time. It most likely is an issue where players with a slower connection can't talk or hear in large map game play. I have yet to play a Co-Op game where the hot mike has not worked, but there have been many games where voices lag and echo in other players mics and that can be annoying. Also, when a player on your Friends or Clan List is in Co-Op mode and in a password game you can't enter the password and join the game plus you don't know what server they are on to find them and enter the game. There are also some software code bugs that if you play long enough you will run into like not being able to set a charge on a structure that you are required to blow up to complete the map or your offline teammates won't follow you. Plus there are a couple of things I thought the game still needs like if you get shot while getting ready to throw a hand grenade you should drop it where you are and it should explode.

Overall its a great extention of Socom 3 that has more difficult and engaging gameplay that forces players to relie on skill and brains.

UPDATE 11/2007

More then a year after its announced release, the second online Map Pack was released this month online for $5.99. It contains several maps from Socom 2. This last Map Pack has brought many players back to the game. Those hoping for the next installment of the game for PS3 that was supposed to be released around this time now at least have some different maps to play on until next year's new version is released.

UPDATE 5/09 While I haven't played this version in a year and a half, I learned not long ago that there was a final update and a free map pack released for this version of SOCOM before the release of SOCOM: US Navy Seals Confrontation Stand Alone last summer. Since its (too early) release Confrontation has gone from almost unplayable to stable but there has been no Map Packs released yet for Confrontation. Those with the backwards compatible PS3's may want to pick up this discounted bargain while waiting for new content to be released for Confrontation.

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Product Description:
Product InformationIn SO Combined Assault you'll get the responsibility and honor ofdefending America. The PS2's top online gaming franchise continues its assaultwith an all-new 4-player cooperative play improved enemy behavior and tacticsand new vehicles and weapons. Command the most feared Special Forces team everassembled through a single massive Area of Operation with varied missionsspanning across multiple diverse regions. More robust Crosstalk with SO -U.S. Navy SEALs Fireteam Bravo 2 including a single story arc and all newaction events and unlockables.Product FeaturesCommand the most feared special forces unit ever assembledBattle through an intense Area of Operation with multiple anddiverse missions spawning within this deadly regionAll new vehicles and weapons for single player and co-op modesCombine with friends and take on the entire single playercampaign in the all-new four-player online co-op modeAssociation with Naval Special Warfare ensures realistic SEALteam tactics missions weapons character movements andvehicles

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9/09/2011

Call of Duty: World at War Review

Call of Duty: World at War
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If you like fun war games and are tired of fighting the Germans all the time this game is great.I think most people forget there was just as much if not more fighting in the Pacific.Do not listen to all those game geeks the graphics are great for PS2.The best part is it is accurate in its history.It is also rated Teen which means kids can play it not just big kids if you know what I mean.I would like to see the game companies allow parents to turn the language off on some of these Mature games.This is a great Christmas gift to get kids who are 10 and above.Have fun.

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Product Description:
Call of Duty: World at War from Activision for the Sony PlayStation 2 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You'll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.


Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger.

The potent flamethrower will set the battlefield ablaze. View larger. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War's campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you'll have the tools you need to set the battlefield ablaze and defeat the enemy.


Battle against the fearless Imperial Japanese and elite German soldiers. View larger.

Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger. Advanced Enemies, New Environments, and Fearless Tactics
You've never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you'll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you'll have to be relentless to achieve victory.
Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you'll feel immersed in battles that are both life-like and dynamic.
Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to "No One Fights Alone." This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.
Improved Online Multiplayer Action
Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.


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Return to Castle Wolfenstein: Operation Resurrection Review

Return to Castle Wolfenstein: Operation Resurrection
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Finally, a game worth the [money] plus the ridiculous
California state tax.It seems that nowadays, the more
hype the video game gets, the more it comes up short.I
haven't seen any advertisement for this product.I just
remember when it came out for the PC and it was fun
and addictive.Well, the saga continues.
I've played through the first four levels with little
gripes.I love that you can save anywhere.Every
shooter game should have this feature.The graphics
are excellent as well as the control setup; didn't
have to change it at all as it is similiar to most
other shooter games I own.I only wish the enemy spoke
German instead of American in a German accent like
in the Medal of Honor series.If the rest of the game
plays similar to the first four levels, this game is a
gem.Buy it if you like shooter games.Never, ever,
buy No One Lives Forever.That game will always [stink]!

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Product Description:
Return to Castle Wolfenstein challenges you to defeat two of the deadliest menaces ever seen -- the Nazis and the creations of a mad scientist, during the Second World War!Take the fight to the bad guys as you battle to prevent darkness from spreading across the world!

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7/11/2011

Half-Life Review

Half-Life
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Let me tell you a little secret:I never finished half life on the PC.I know it's sacrilegious,but hey,it was the fall of 1998,and my consoles were calling to me with stuff like Xelda and Metal Gear Solid.Now,revisiting HL on the PS2,i'm reminded of just how amazing this game is.Although it's looking a little outdated in the graphics department {even with the upgraded PS2 visuals}, HL can still hold its own against prettier newcomers like Red Faction.The saving grace here isn't how good the story is {it's rather cliche actually},but rather how well it unfolds in the context of the game.You're never at a loss for where to go next.Sure, the lecels are ultimately linear in design,But none of the areas feel contrived or unnatural.It's also one of those games loaded with a ton of cool moments.Trust me,no amount of hyperbole on my part can prepare you for the shiver inducing stuff you'll see in some of the later levels.Believe it,HL's single player experience is unrivaled.In multiplayer,however ,HL is a disappointment.Decay,the two player co op mode is too short,and with its head to head and weapon modelsin two player head to head and weapon models in two player splitscreen only further hampers the deathmatch experience.Despite these heart breaking shortcomings,i can honestly say i had more fun playing HL on the PS2 this month than i ever did on my PC three years ago.And yes,i finished it this time.

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