Showing posts with label expansion. Show all posts
Showing posts with label expansion. Show all posts

11/25/2012

Star Wars Jedi Knight: Dark Forces II (includes Mysteries of the Sith) Review

Star Wars Jedi Knight: Dark Forces II
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The thing that's realy great about this set is that you get three CDs worth of games.You get the original Dark Forces II game that has quite abit of gameplay, PLUS the Mysteries of the Sith game that is almost as longas Jedi Knight.For the price you get a LOT of playing time.
Jedi Knightfollows the path of Kyle Katarn, an ex-Imperial soldier turned rebel.Hisfather was murdered and as the game progresses you learn the truth aboutyour family and learn the ways of the force.
One of the interestingtwists of Jedi Knight is that your alignment towards the dark side or thelight side is determined by how many innocent people you kill or by certainmoral decisions you make as the game progresses.You shape your owndestiny and at the end of it all your decisions determine how the storyturns out.
On the second game, Mysteries of the Sith, you primarialy playMara Jade... although you also spend time in Kyle Katarn's shoes onceagain.Much likes its predecessor you find yourself once again goingagainst the Empire before they destroy a Rebel base and ruin all hope theRebellion has against defeating the Imperial forces.From there you embarkon a search to find the lost Kyle Katarn and find your way through anamazingly twisted and trap ridden Sith Temple.
The thing that sets thesegames apart from most first person shooters is that you do more than runaround and kill things.You have to make moral decisions, solve puzzles,and use tactics to your advantage.By the first hour or so of gameplayyou'll easily lose yourself.
And finally, as an extra special bonus thereis a hidden level on the Mysteries of the Sith CD of Cloud City that allowsyou to follow in Luke's footsteps from Empire strikes Back.

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Product Description:
Single or multiplayer gameplay over modern network or Internet. 9 multiplayer levels. All new realistic 3D environments with animated 3D characters in 21 heart-stopping levels. Encounter 7 Dark Jedi, each possessing unique powers. Train to become a Jedi Knight - master the elegant lightsaber and learn four special apprentice abilities. Climb Catwalks, look and shoot up and down, jump off ledges, wade through garbage. Special BONUS - Includes Mysteries of the Sith.

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10/22/2012

WarCraft III Expansion: The Frozen Throne Review

WarCraft III Expansion: The Frozen Throne
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This isn't merely an expansion.- This is practically a whole new game.The software team at Blizzard has outdone themselves once again, bringing us yet another great Role-play stategy masterpiece.Frozen Throne gives us more Warcraft 3, chock full of great new units, diverse new heroes, and 26 new levels in the campaign/story of Azeroth.Frozen Throne is full of new items, creeps, and multiplayer options and levels.I really can't think of anything worth complaining about concerning this release.I myself found Warcraft 3 to be a little difficult; even after playing for months and honing my skills.Fortuneatly, if you have a hard time with Frozen Throne and get tired of punching the monitor in aggravation, you can now adjust the difficulty of your opponent.Three settings: Easy, Normal, and Insane.There is also a nifty Handicap option in the setup screen that can make computer controlled players a bit weaker.So aside from the cool new units and heroes, this game brings more balance to the Warcraft experience.Blizzard has done a great job adjusting and modifying units, hit points, and build times from the previous game.For instance:Some buildings now build faster, certain units cost less food points, and the total food cap is now raised. - Adversely, some buildings now take longer to upgrade, heroes gain experience slower after a time, and particular items are now more expensive etc..The list goes on.Though I am glad to report that just about all of the changes are good.The game is better balanced and a bit more fun now.The new units and maps (even has weather effects now -/snow/ rain) breathe new life into the Warcraft world.This is definitely a better offering than the original Warcraft 3.-Hardcore RTS/RPS gamers and newcomers alike would be foolish to pass up a seat on The Frozen Throne.

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WARCRAFT III FROZEN THRONE

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10/19/2012

Dynasty Warriors 5 Empires Review

Dynasty Warriors 5 Empires
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Let's get to the real point here.If you aren't a Dynasty Warriors fan, then the game isn't for you.If you want a decent game where you take over lands and create your own empire, the Romance of the Three Kingdom (ROTK) are far better.But then, there's no real action in that.

This game is a lot like DW 4 Empires.You choose a ruler, pick 2 generals and 3 lieutenants and slog your way taking over province after province.There are 6 stories in total (aka musou).2 are open, the other 4 are unlockable.

Personally, I love the DW games.While you can use the characters that you've grown to love, the whole transferring data from a previous game is lost on me.It seems that the ONLY thing you actually transfer are the items/weapons/orbs/etc that are available to you.However, they all start at Level 1, including the characters!So while you may have maxed out Sun Ce in DW5, you have to pretty much start over.

The controls, graphics, art and gameplay are identical to past DW games.I would still love a 'roll' button like in Samurai Warriors.

Learning how to use the command features can be a bit tedious.All items must be produced and if you use them in battle, you have to produce them again.Which means, you waste a valuable command turn.(Of course, as you gain more lands, you get more turns/choices)In the beginning, it's nearly impossible to get your armies strong.You are able to train your officers, hire new ones, produce items, develop items (each state has their own items which must be developed so you can produce them), make alliances (or annul them), reinforce your officer's troops and a lot more.

The nicest aspect of the game is the EDIT mode.This is where you can create your own character(s).There are, iirc, 10 slots for your creations.I have 7 slots taken and I actually use them MORE than any of the characters already established!It's a different experience when you plug in your own characters as a starting empire to see if they can hack it!

DW games are known to be incredibly repetitive.The button control combos are the same over and over and over.But that's part of the mindless fun!While I don't usually gripe about it in the original games (DW w/o the Empires or XL tags), this game tends to feel a little old.Maybe it's because if you don't make alliances, you get invaded over and over and over again.So it's 1 battle after another.

Still, I love the game and it's just 'thinker' enough for me to really enjoy it.

And just a pointer.If you take out an Empire's Ruler (Cao Cao for example), you receive ALL the lands he has taken over.In the 5th scenario, I annulled Cao Cao, invaded him and took over 80% of the map.In fact, all I had to invade was Ma Teng in the upper left corner and Meng Huo in the lower left corner.That's the easy way.If you really want to slog it out for many hours, try to beat down a huge empire one state at a time!

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Product Description:
In Dynasty Warriors 5 Empires, the armies of the kingdom are at your command! Your ultimate goal is to conquer the 25 regions of Ancient China and build an entire Empire using cunning diplomacy and uncompromising force. Before each battle, the player will meet with the war council to decide upon military and political policies for the kingdom; then it's time for war. Issue direct orders to each officer or signal general commands to officers on the field. Dynasty Warriors 5: Empires gives armchair generals total control of their kingdom. Take control of 150 officers, entice captured officers into joining your service or expel them from your kingdomChange game dynamics by limiting the number of officers during play, adjusting time limits, and selecting battle conditionsUnlock new items, strengthen your weapons, and much moreDiscover the history of the Dynasty Warriors with the Encyclopedia

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10/06/2012

Half-Life Expansion Pack: Opposing Force Review

Half-Life Expansion Pack: Opposing Force
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I purchased Half-Life shortly after it's release in 1998 and built a system just to play this one title...I was not disappointed. More recently, my anticipation had been building over the past several months as I watchedand waited for Opposing Force to be released. I bought it, loaded it,played it and conquered it...all too quickly. Valve presented the gamingworld with some pretty big shoes to fill, and it seems as though Gearboxhas made the add-on to the 1998 Game of the Year less difficult tocomplete. I thrive on the complex puzzles that level designers create(i.e., System Shock II). And, while the alien AI has been enhanced, theoverall game play (when compared to it's parent product) doesn't live up tomy level of anticipation or the hype that normally surrounds a Sierraproduct. Also, I know that it is only 40% the size of the original game,but I paid as much for this as I did Half-Life. I have to admit, though,that the multiplayer aspect and additional maps are right on the money.Some of the best death-matching you can buy is right here (until Q III isreleased). And, overall, the visuals were excellent throughout the BlackMesa compound. I am disappointed, though, that I only caught 1 glimpse ofGordon Freeman. Bottom line: buy it and enjoy: blowing things up, crackingskulls and playing with exotic weapons...or your collection of Half-lifemaps and mods will go unfinished...until 2001 (Half-Life 2! ).

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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9/24/2012

World of Warcraft: Wrath of the Lich King Expansion Pack Review

World of Warcraft: Wrath of the Lich King Expansion Pack
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You can all see from the product details what comes in the box, so I won't rehash it all for you, but one thing not mentioned is that in the special pack of cards for the trading card game, I got one "loot" card with a scratch-off code you can use to get stuff in the game.That was pretty sweet.Also the pictures of the mouse pad do not do it justice.My wife told me if I get the dragon pet in game, that she gets the mouse pad.It's very high quality, and looks amazing, almost like they used holographic type paint for it.

The gameplay itself is great.I've been so busy playing my new Death Knight and leveling their trade skills, my own lvl 70's fishing, and cooking... and alchemy... getting achievement points that were released in v3.0.2 prior to the launch etc. I've only hit 72.I did however take the first day to just run around and look at everything.The world design is amazing.It's all themed around cold climate except the southern parts of the two starting areas, but, it's not like you're going to run around and look at the same thing from beginning to end, there is tons of zone variety.Crystalsong Forest is my favorite so far, I plan to spend a lot of time there for sure.

UK and the Nexus are the first two instances, they are solid.UK is like a cross between a really big Shadowfang Keep and Deadmines.Nexus is like... geeze... I dunno... a blue Underbog crossed with Tempest Keep.So they definitely made it a point to distinguish this content from old world just like they did with Outland in The Burning Crusade.

They added a bunch of new enemy and neutral NPC models to the game, which is nice.I was disappointed with the rehash and redesign of several old world mobs in TBC.Most of what I've seen in Wrath so far is all new, and that's definitely a welcome change.

*EDIT* The same can also be said for the quests.It's still mostly, gathering and mob farming, but there are a lot more, "go here, use this item to do x" quests as well as some completely new quests that center around a new vehicle engine.There's an alliance quest in Howling Fjord where you get in an airplane, actually pilot the plane around an open mine picking up bags of minerals with a grappling hook, then flying them back up to the top to drop them off.There's another in the Borean Tundra where you hide in a mine cart, wait to get carted behind enemy lines, get on their boat and use a huge cannon to fire into several enemy brigades.You actually get to aim the cannon and there are a couple different actions while in the cannon.This new system has thus far proven to be a welcome addition to the typical mmo game play. *END EDIT*

All in all I am very pleased with this collector's edition, and would recommend it to anyone with a few extra bucks to spend, that enjoys extra "real world" loot so to speak.

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Product Description:
World of Warcraft: Wrath of the Lich King
You've turned the tide against the demonic evils of Outland. Now the Lich King Arthas has set in motion events that will lead to the extinction of all life on Azeroth. With the undead legions of the Scourge threatening to sweep across the land, you must strike at the heart of the frozen abyss and end the Lich King's reign of terror for all time...


Rise as a Death Knight:
Master the necromantic powers of the Death Knight-World of Warcraft's first Hero Class. Create a new Death Knight character with a starting level of 55 and break the chains of the Lich King to forge your own destiny.


Battle to Level 80:
Power your way through new quests and dungeons as you seize ever greater abilities. Assault the terrifying Wrathgate, war in Lake Wintergrasp, uncover the secrets of Dalaran reborn, and much more.


Brave the Lich King's Domain:
Discover the harsh, icy continent of Northrend, the bleak heart of the Lich King's empire of undeath.


Lay Siege to your Enemies:
Command mighty siege engines to bombard your enemies and lay waste to destructible buildings in your path.


What's in the Box:
-- The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring never-before-seen images from the game.
-- An exclusive in-game pet: Frosty, the baby frost wyrm.
-- A behind-the-scenes DVD containing over an hour of developer interviews, the Wrath of the Lich King intro cinematic with director's commentary, and more.
-- The official soundtrack CD, containing 21 epic tracks from the game, along with exclusive bonus tracks.
-- A mouse pad featuring a map of the newly opened continent of Northrend.
-- Two World of Warcraft Trading Card Game March of the Legion starter decks, along with two exclusive cards available only in the Collector's Edition.



System Requirements Minimum Recommended Operating System PC: Microsoft Windows XP or Windows Vista (with latest Service Packs)
Mac: Mac OS X 10.4.11 or newer CPU PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+
Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2
Mac: Intel 1.8 GHz processor or better Graphics Hardware PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better
Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better. Memory PC: 512 MB (1 GB for Vista)
Mac: 1 GB PC: 1 GB (2 GB for Vista)
Mac: 2 GB Hard Drive Space 15 GB of free space All Platform Requirements Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play.




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9/09/2012

Rollercoaster Tycoon 3: Wild! Expansion Review

Rollercoaster Tycoon 3: Wild Expansion
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I was a little skeptical of the Wild! Expansion pack at first, but after the price lowered, I finally found time to buy and play the newest addition to Roller Coaster Tycoon 3. The idea is to now integrate, instead of water rides, wild animals into parks. Peeps pay to walk on 'viewing galleries' to get a good look at your wildlife. Choices range from Polar Bears to Ostriches to Gorillas and much in between.

The parks now look noticeably different than before. Many of the objectives are unfamiliar, such as making a certain profit off an animal, or obtaining a certain number of an animal. Although this is all new, it flows well with the RCT3 game and feels very comfortable after just a few quick scenarios.

The scenarios feature a wide variety of theming and landscapes, including the two new styles of scenery, prehistoric, and safari. The new scenery items include giant dinosaurs, and swooping safari trees. Both are great additions to the animal enclosures. The gameplay seems much simpler on Wild! than the previous two RCT3 titles. Most of the levels are not very challenging, although they do (for the most part) take a few hours to complete (if not longer). I cannot say they aren't a lot of fun, though. Once the animals begin breeding, the galleries can become hugely profitable, and it goes uphill for the coaster enthusiast from there.

Finally, as with Soaked!, Wild! has improved the tunnel feature again (and thank goodness!). Tunneling roller coasters as well as footpaths is as easy as it was in the original games, if not easier. Roller coasters can be built into hills automatically, and underground footpaths are rarely challenging. This adds a lot of functionality to park design, and works great with the animal enclosures since paths can tunnel below them, popping up in the middle to host viewing galleries.

I am pleased again with the newest RCT3 expansion. They have really turned RCT3 into a great looking and functional game that is easy to pick up and enjoy with hardly any frustration or problems. If you already have the first two parts of the RCT3 series, don't hesitate to pick this one up as well.

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Rollercoaster Tycoon 3: Wild is an incredible expansion pack that brings the majesty of Nature to your amusement park. Now you can do more than just add water parks, you can create an incredible circus filled with animal attractions. Build animal enclosures, cages, and attractions like a choreographed lion tamer show set in an arena. The little ones can ride on elephants, and the whole family can ride an SUV on a guided rail.Two radical new coaster types -One that has two cars rolling side-by-side then splitting off, another with cars hanging from a robot arm

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8/08/2012

Age of Empires II: The Conquerors Review

Age of Empires II: The Conquerors
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It is soooooooooo fun and I would say it is one of the best games in the world!

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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8/03/2012

Neverwinter Nights: Shadow of Undrentide Review

Neverwinter Nights: Shadow of Undrentide
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Shadows of Undrentide doesn't do much to change the way Neverwinter Nights is played, and this is generally for the best. The main changes in terms of characterization are five new prestige classes, a scattering of new feats and skills, and a few new spells for each spellcaster type. New creatures have been added as well, including two new familiars. Lastly, several new tilesets have been added: snow, desert, and Netherese ruins.

The new campaign isn't as long as BioWare's infinity engine game expansions (Heart of Winter, Throne of Bhaal) but isn't too short either. There's enough new things to see to make it interesting, and the roleplaying aspect is significantly improved over the original NWN campaign. For one, you really have the chance to act evil and still get through the game, which until now- in the general universe of D&D computer gaming- has been difficult at best. The plot is a pretty standard artifact hunt, but it does take some interesting turns. Fans of the Forgotten Realms D&D setting will appreciate this especially, but it's easy enough to follow that those who can't tell Elminster from Gandalf should be able to make sense of it.
As for the campaign difficulty, it is pretty tough. Whether out of some perverse humor or just because the original campaign was too easy, the developers seem to be baiting players to their doom. The prestige classes are the cool new thing about Shadows, but none of them (with the probable exception of Arcane Archer) are spellcasting classes. However, I found it extremely difficult to play single player without a spellcasting character [if it matters, I thought Baldur's Gate, Icewind Dale, and the original NWN were all fun, but too easy]. You will often run into masses of enemies that individually are no match for your combat prowess, but taken in whole will make hay out of your warrior or rogue. When this happens, there's really no substitute for a good fireball. Of course, this can be remedied if you get all your friends online to help you out, which I heartily recommend.
You can bring along one of several potential allies- a dwarf rogue/priest, a half-orc barbarian/sorcerer, or a kobold bard. I found the spellcasting AI to be abysmal- the priest won't heal you when you're almost dead unless you ask her to, and the sorcerer seems to have nothing but ray of frost in his repertoire- and uses it even when he would do far better just meleeing the enemy up. The good news is you can now manage their inventory, so if you have an extra set of armor or weaponry (another plus in not being a warrior) you can give it to them. The pathfinding and trap handling AI seems to be improved as well. NPCs will no longer charge over a trap when they spot another one beyond it, and will finish disarming one before attacking an enemy.
New items in the expansion include grenade-like weapons such as alchemist's fire and acid flasks. These are useful early on, and in large quantities can duplicate that much-needed fireball effect, but are oddly expensive and don't do that much damage individually. New weapons, loot, and armor are of course available, though these generally don't have a new look. Some new potions and assorted artifacts can be found, some of which are quite interesting. For example, there is a bag that summons creatures depending on what ingredients you put inside it.
The new prestige classes available are the Arcane Archer, Assassin, Blackguard, Harper Scout, and Shadowdancer. This is where I have a bit of a gripe with Shadows. Save for Arcane Archer, these classes are, frankly, worthless. They were already pretty bad with the core rules, but some of those rules require things that NWN can't do (e.g. crafting Harper Pins as a Harper Scout). The developers overcame these problems by changing some abilities and, in my opinion, the computerized versions are even worse than the pen and paper ones. Also, as I mentioned earlier, there aren't spellcasting classes (arcane archer is far less arcane than archer). I was hoping they'd add the archmage or loremaster at least, but no luck there so you'll have to settle for the new familiars and spells. The familiars are the pseudodragon and fairy dragon, both of which are very cool. Spells include such notably absent ones as Shield, the Bigby's Hand series, Inflict Wounds spells, and Earthquake.
Of course, perhaps the best thing about Shadows is the potential fan content. The new tilesets look great, and the complex interactions in the new campaign show what can be done with the engine. Once the mod community sinks its teeth into the expansion, there will no doubt be plenty more adventures to share. This has always been the best part of Neverwinter Nights, and will surely be the best part of Shadows of Undrentide.

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Product Description:
Neverwinter Nights "Shadows of Undrentide" Expansion Pack (PC CD-ROM), Product #24570

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7/23/2012

Rome Total War: Barbarian Invasion Expansion Pack Review

Rome Total War: Barbarian Invasion Expansion Pack
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The Total War community has given a lot of feedback to the developers on the improvements they would like to see. I'd say pretty much all of the biggies were addressed and added in Barbarian Invasion. Rome: Total War is hands down one of my all-time favorites and a game I can still pickup and play again and again.

There is a lot of upgraded features you would expect from an expansion...little better graphics, upgraded units and increased functionality. The upgrades to the AI are the most noticeable, in my opinion.

The Total War community waited over a year for this to be released and it is readily apparent the developers spent this time to deliver an outstanding expansion. The price tag is definately worth it as well. The time period for the expansion is set in the declining years of the Roman Empire so basically you are getting a whole new game with this expansion.

The new game element rearranges the map to take into account what has happened historically in the last three hundred years. The Roman Empire is split between west and east and all the old factions from Rome:Total War have been assimilated into the Roman Empire. An interesting historical note when the game begins for the Eastern Roman Empire is the Faction Leader Valens. His defeat against the Goths was considered a milestone in the decline of the Roman Empire (for both halves). Not only was his army defeated, but the Emperor Valens was also killed. Oh and the Goths will come for you...Oh yes, they will come.

The Parthians have been surplanted by the Sassanid Empire in the east, but essentially all the old factions have become roman provinces. Basically, it's the barbarian factions battling it out for the choice pieces of real estate.

The new expansion is noticeably harder depending on which faction you play. The Western Roman Empire is by far the most difficult which took a great deal of time to beat. Why is it so difficult? Barbarian factions with a few exceptions don't die when you take their last city - they become a Horde. This is challenging in that you can't just move through and conquer cities to annihilate the Huns, Vandals, Sarmatians,etc. You need to not only conquer all their cities but kill every single family member in order to wipe the faction from the map or they will just keep spawning as new Hordes. You must fight them out in the open which pits you against their horse archers. As you play you will find different strategies on dealing with them, but needless to say it's very fun and challenging. My personal method is the very liberal use of assassins and fortifying cities while I pick apart their horde until I get their family members eliminated.

Bottomline - 5 out of 5 and highly recommended no matter what game genre you typically lean towards. You won't regret it.

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Product Description:
You arrived you saw you conquered....you're notfinished yet!Product Information[Requires Rome: Total War to play]With this official expansion pack to the award-winning Rome: Total War the action takes place 350 years later when the Roman Empire is beset by enemies inside and out. The year is 363 A.D. and the Roman Empire has split into two parts ruled from the cities of Rome and Constantinople. Barbarian tribes are massing on the Imperial frontiers and there are many many challenges for a Roman to face - and some may be almost unbeatable!A seemingly unstoppable tide of barbarian invaders is massing on the borders of a fractured Roman Empire. Choose to take control of the barbarian hordes and tear apart the world's mightiest ancient empire or take command of massed Roman legions and change the course of history forever!Barbarian Invasion is the new expansion to the million-selling multi-award-winning PC strategy game Rome: Total War. Set in a time 200 years after the main campaign of Rome: Total War Barbarian Invasion presents an entirely redrawn campaign map reflecting two centuries of change and turmoil across the Roman Empire.Ten new playable factions have entered the fray - all with new buildings units and technologies to exploit. The threats to Rome are as brutal as they are varied - from Sassanid war elephants and lethal Frank axe throwers to ferocious Hun riders.The epic war to decide the fate of the world's grandest empire is now yours to control!Product FeaturesCommand vast armies to decide the fate of the Roman Empire in the massive expansion to worldwide smash hit Rome: Total War.Redesigned campaign map reflects 200 years of change and turmoil.Updated gameplay features the hordes character loyalty and Roman civil wars. Barbarians can also relocate to a new homeland after losing their last settlement as a mass migration of

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6/30/2012

Halo 2 Multiplayer Map Pack Review

Halo 2 Multiplayer Map Pack
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I've been anticipating this for awhile. There's not a lot to it so I'll jump right into the juicy bits - first, it's nice they put the auto-update in the package for those who don't have Live, as the gameplay tweaks have a pretty noticable impact. But it's the maps we're really interested in, right?

CONTAINMENT - This map essentially plays like Coagulation; the big differences are the larger bases and the series of tunnels and ditches. The opening and closing base doors breed interesting strategies, and you've gotta love a map that has the Scorpion tank as a default vehicle. The explosives on this map only serve as a hazard for the vehicles, as they are too spread apart to be used as a defensive weapon against intruders on foot. The bright white snow makes active camo VERY effective on this map. It's a great 2 flag CTF map and will probably work just fine for other large team objective games.

WARLOCK - an INTENSE slayer map and average lifespans tend to be on the short side because of the small space and lack of things to hide behind. This sucks if you're a camper but I like maps and scenarios that force me to get comfortable with new strategies. There are no "power" weapons save for four shotguns, if they count, forcing you to use strategy to gun down your opponent on a level playing field as opposed to blowing them away with a bazooka from a distance. Visually superior to the sterile scenery of the original it was built from (Wizard in Halo 1.)

TURF - I've only played Turf in 1 flag CTF but it was pretty fun. The tight spaces are great for sneaking up on the opposition's base, and equally handy for staging ambushes. My only reservation about objective games on this map is that it is so small - with such short distances to run with the flag or bomb, a single slip up on the part of the defensive team will most likely cost them the round... games like this will probably be pretty short. However, that same small size will make it a fantastic slayer map. Sadly, there is no sword - perhaps Bungie knew I'd "pwn" this map into the ground if they included it [/joke].

SANCTUARY - A circular arena, and a fairly large one at that. This is probably best suited for 4 on 4 team objective or slayer games, leaning more towards assault variants. A visually and atmospherically pleasing map, especially on blue team's side where there is flowing water and a humongous tree. There is a sword but wide open spaces limit its usefulness. Again, a map more situated for medium sized objective or team slayer games, although I wouldn't recommend it for free-for-all slayer.

ELONGATION - A remake of Halo 1 map Longest. It is asthetically far superior to its predecessor, being based on the space station level of Halo 2's campaign with dials and knobs and lights and various things I will never, ever understand. Great lighting effects on the steel plated walls and a brilliant window view of the Earth and its moon. Removing the ladders was a smart move on Bungie's part - not only does it make climbing to the second level much less risky and awkward (and more realistic looking,) but it offers another tight space for close encounter skirmishes.The crates can be an asset as well as a liability as they offer cover and serve as stepping stones, but also make it more difficult to retreat. Great small team 2 flag CTF/assault and small or medium sized slayer map.

BACKWASH - Fantastic atmospheric effects on this one, which is based on the 343 Guilty Spark level of Halo 1. The fog is a tremendously significant element to this map as it hides the location of weapons and breaks up the outline of your opponents (which can also work to your advantage.) The soundtrack is very "lush" sounding, complimented by the amusing if also distracting hum of 2401 Penitent Tangent as it occasionally passes overhead. It's set up with two bases for objective games but lends itself the most to slayer varients, with the hunt-or-be-hunted vibe created by the vision obscurring fog and many trees.

GEMINI - Visually one of my favorite new maps, designed after the High Charity level on Halo 2's campaign mode. All the futuristic sliding doors and random noises are there, and the view of High Charity's core from the "back porch" area is some of the best scenery in all of Halo 2's multiplayer maps. Due to the small nature of the map, it probably won't make a great map for assault or CTF variants, but it's perfectly fine for slayer variants as well as oddball, juggernaut, et cetera.

RELIC - sort of a "storming the beach" style map designed for single flag CTF and assault. Unlike Zanzibar, the water is actually a hazard as you will 'fall to your death' if you swim out too far (something to think about when screeching around haphazardly in your warthog.) This is a very unique map with a very specific setup - the defensive structure is extremely difficult to gain access to as you must travel all the way to the back of it, on the opposite side of the island, to find a ramp, with lots of open space and few obstacles to hide behind inbetween. Also, there is a two way teleporter that can be activated from inside the base (a double-edged sword, as you can imagine.)

TERMINAL - Probably the busiest/most complicated map in the pack, it can be very disorienting before you learn where everything is. It is based on a train terminal somewhere in New Mombasa and the bullet train itself is a very important aspect of this map. No attack can be launched on the defensive base without taking the train into consideration, which deals out sudden death indescriminately. Your vehicle will not save you. After getting your bearings straight, this is a pretty fun map and a flexible one at that. It's complexity lends itself to large slayer games (at least 8 people because of its size) and the bases are designed in a lopsided fashion that encourages single flag CTF in specific.

And now the bonus content - I would not recommend buying this pack based purely on the bonus content. First, the cinematic is novel, and relatively well done, but ultimately isn't about anything. And it's only about 2 or 3 minutes long. The documentary is a lot better and covers each map individually, but in the end it is still too short for comfort - I'm sure there is a lot more to tell us and most of this information is available in the booklet as well, if you're patient enough to read it. Overall, the incentive to buy it comes down to permanence of ownership, since now that you have the disc in your hands, you can reload the maps onto your Xbox no matter how many Xboxes you go through or if your Live service goes kaput. A second, morally questionable, incentive is that I'm pretty sure you can use this to load the maps and game upgrades onto friends' Xboxes if you're having a LAN party and discover that one of the rotten b*stards doesn't have any of the new maps you want to play on (I'm pretty sure Microsoft installed a sort of failsafe involving registration similar to Windows XP, so said rotten b*stard probably would not be able to take those maps online.)

Overall, great purchase, great maps - Bungie did a fantastic job with these fun, unique maps and asthetically they have outdone the old maps by a LOT. One can only hope we will be blessed with another string of great map add-ons some day in the future, but with the immenant release of the Xbox 360, I'm not holding my breath. Soak 'em in.

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The Halo 2 Multiplayer Map Pack is a collection of multiplayer maps, with non-playable video content. Learn about your favorite game and play on all-new maps to add to the thrills.

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5/10/2012

The Sims 2 Seasons Expansion Pack Review

The Sims 2 Seasons Expansion Pack
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I've been playing Sims for about six years now, both Sims 1 and 2. For the past six years I have alway wanted a weather capability and now I finally have it. Having it be able to snow or rain or any other weather phenomena brings even more realism to Sims.

The game brings new items such as: roller rinks, ice rinks, an entire race car bedroom set, rugs (they're back again!), new kitchen decorations, new plants,a curved pool side, a diagonal pool and a pool slide. You can now also fish and keep the fish to either cook or hang on a wall.

There are tons of new aspirations to have and 6 new jobs; educations, gamer, law and journalism are the ones I can think of off the top of my head.

There are a few downsides to the game: it does slow down, which is to be expected I suppose, but I just had my computer updated so it's three times faster... but the game is still slow. It's only slow while it's loading though, it doesn't jam up during game play for the most part (there was a snow storm when a car and a bus were coming to the house, so it was kinda overloaded...)

Also the fun isn't instant, like with Pets (based on my experience from the first one) you have pets and can play with them, but with Seasons you can have a garden but otherwise you have to wait for the seasons to change.

You also have to buy new items for your current Sims, like snow gear.

Overall I like the game, I would suggest buying the handbook with it because otherwise it's rather time consuming to figure the new icons out... and it could help with when to plant plants or what to do when they are sick.

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The Sims 2 Seasons builds on the celebrated The Sims 2 experience that allows players to create and control virtual characters throughout their lives while determining the outcome of their relationships and choosing their destiny. And because each season unfolds differently, players are guaranteed a fresh experience year after year!Whether your Sims are ice skating on a crisp winter day or jumping into leaf piles during a warm autumn afternoon, the variety of seasonal activities is guaranteed to add a fresh, new layer of fun into your Sims life. Whether your Sims are experiencing winter, spring, summer or fall, the enhanced visual experience and seasonal activities will affect the entire The Sims 2 world! From snowstorms and thundershowers to lightning bolts and more, not only will your Sims neighborhood be affected by these seasonal changes, but so will your Sims, as weather events and changes can impact your Sims relationships, moods, skills, wants and fears. Are your Sims happiest while fishing and playing Marco Polo in the summertime? Beat those wintertime blues by building snowmen, creating snow angels, and more!

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4/23/2012

The Sims: House Party Expansion Pack Review

The Sims: House Party Expansion Pack
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I've had this game for less than 24 hours so I'll give you the skinny on what I know so far:
To me, the best part is watching them dance in the Dance Cages. The way they dance and the noises they make are absolutely hilarious. They literally shake their booty!
Then there's the Mechanical Bull. You can have your Sim choose whether he or she wants to ride Easy, Medium or Difficult. So far my Sims have been knocked on their tail and one even landed on her head when she was thrown from the bull! Plus, the bull makes noises and it's just like being at a rodeo.
There's a bubble blower. New counters. New bookcases. New bars. New windows. New doors. New wallpapers. Lots of new, cool-looking furniture. New sinks. A futuristic-looking shower that has a "10" for hygiene. New stairs. Lots of fences.
Even a queue line so your Sims will be orderly in the bathroom line without walking in on each other. Oh, and there's a male and female door so your Sims will know which bathroom to go in! A "special" punch that makes the Sims do weird things (my Sims keep drinking and drinking the punch but nothing strange has happened yet). A male or female dancer will pop out of a cake (very funny).
Your Sims (up to 8 of them) can sit around a campfire. There, they can roast marshmallows, sing (you'll recognize some of the songs in that special Sim language) and they can tell stories. One of my Sims was telling a ghost story (you could tell by his actions) - Well, a ghost rose up from the middle of the fire! Everyone ran and one guy actually had a little bladder problem when he saw the ghost.
Now onto the dance floor. When your Sims dance on the special dance floor tiles, the floor changes color. They even dance differently to each music style. For example, they boogie when you play Disco, look like they're square dancing when you play Country and raise their hands in the air when you play Rap.
You've probably heard about the costume trunk. All you have to do is direct one Sim to change and they all automatically change. The different clothes styles are formalwear, beach, club, togas, western, costumes, disco and swimwear. The swimwear one isn't just their normal bathing suit either. It's all sorts of swimwear.
Instead of clicking on the neighbor's name and inviting everyone individually, there's now a "Throw Party" option on the telephone.
There are also non-player characters that show up to your party. I had some techno-looking girl show up. If you have a great party then a celebrity might show up. No word on who that celebrity is. And when your party is a bust, a mime shows up! Let's just say my first party was a bust!!
You can also hire a caterer to keep the plates filled. When the Sims walk up to the buffet table, they may grab a plate of cake or a plate of regular food. It's fun just to see what they're going to eat!
The caterer cleans up everything, talks, dances and even starts messing around with the costume trunk. He'll take clothes out and see how they'd look on him.
The Sims also play charades. Look for the "Parlor Game." From what I've seen an unlimited amount of Sims can play charades. When they get it right you hear a ding.
The reviews I read said there was going to be an oxygen bar for energy so the Sims would stay longer. I've looked and looked and don't see one. So yes, the Sims usually leave around 1 a.m. The police still show up too.
I have run into certain technical glitches. I have a brand new computer and Livin' Large ran just great on it. No problems. Not slow at all.
House Party does run a little slower and it's extremely slow when I have a whole bunch of people over. My Sims don't shake hands anymore either. Now they actually shake hands with the air. I'm not sure what that's all about. And I'll also be in one part of my Sims house and - all of a sudden - the game will kick me into a completely different part of the house. It's not enough to make me regret buying House Party, though.
I hope this review helps. I was skeptical about buying this game because I really wasn't sure if it was going to live up to its hype. I definitely think Maxis has struck gold again!

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Product Description:
This expansion pack delivers three new architecture styles and dozens of new objects, you decide if it's time for your Sims to get down at a rave, hoedown at a country barn dance or chow down at a tropical luau.

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4/19/2012

Black & White 2: Battle of Gods Expansion Pack Review

Black & White 2: Battle of Gods Expansion Pack
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This expansion pack provides a few new items to build around your city and provides three more maps to conquer.If it weren't for the fact that Black & White 2 was so addictive to begin with, this would be a really disappointing product.If you're looking for skirmish or multiplayer action, this expansion is not for you.In fact, this expansion is probably only for the purely addicted players, and even then, it only amounts to a little over two hours' worth of play time.

As a side note, the custom maps that you can design with Lionhead's map editor or download from various fan sites do not work with this expansion, which means that you can use the new items in only the three maps provided with this expansion.

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Who, if we are being honest, hasn't wanted to be a god now and again, if only for a little while? Black & White 2: Battle of the Gods once again makes you into a nameless god whose very existence depends upon having devoted worshippers. Predictably, Black & White 2 picks up after the events of the original Black & White. Just when you thought you had gotten Eden under control, the Aztecs raise a new undead god through huge numbers of human sacrifices, complete with an army of undead skeletons and an undead new creature to lead them.

There are two new creatures to choose from, which brings the total number of creature options to six. View larger.

Send your creature into the fray to defeat the enemy god's undead creatures. View larger.

Who hasn't wanted to be a god now and again, if only for a little while? View larger. As before, you must crush this rival god on various isles by nurturing your followers and building a flourishing civilization that lets you either convince the Aztec god's followers to defect to your side, or allows you to take them over militarily.
The core gameplay in this expansion remains pretty much unchanged from Black & White 2, though you do get a few new islands to battle it out on, some of which are actually huge when compared to those seen in the original. If you still have any old games saved, you can actually import your creature from Black & White 2. But don't fret if you either didn't play or didn't keep any old games on your hard-drive, as this expansion lets both old and new players hit the ground running. First, you select a starting package that is either good or evil, which will give you a variety of miracles and bonuses. You can also elect to start off as neutral and fine-tune your own starting package if you know specifically what kinds of things you want. There are two new creatures to choose from as well, which bring the total number of creature options to six. Whether you import an existing creature or start anew, you'll begin Battle of the Gods with a ton of tribute points that allow you to purchase the buildings and powers you will start with.
It is easy to improve the cities of your followers, as virtually the whole game can be played without messing with the keyboard. The mouse allows you to do pretty much everything, from laying out cities to picking up and dropping citizens around the map. The Battle of the Gods expansion includes a handful of new buildings that add a few more tactical options, such as a blacksmith that can upgrade your soldiers and hospitals, letting you save the manna you would normally spend on healing for use on other miracles. The mouse also allows you to punish or reward your creature for its behavior at the click of a button, so you can quickly train it to do what you want, from fertilizing fields with its manure to knocking down enemy walls.
It's possible in Black & White 2: Battle of the Gods to simply assimilate your enemies' followers peacefully by building a city of such grandeur that they want to defect. However, the sheer size of some of these maps can make this a long and drawn-out process, since you would require such a huge and impressive city. And besides, who really wants to be a completely peaceful and benevolent god? Instead you send your creature into the fray to defeat the enemy god's undead creature and crush the Aztec armies, thereby letting loose the platoons you have been building in order to seize and capture defenseless Aztec towns.
One other change is the addition of more mini-game challenges that you can pursue for additional tribute points, and which let you unlock new buildings and powers. These challenges provide short diversions from the main focus of the game, as you solve puzzles, participate in ice curling, target practice on zombies with lightning bolts, and more. Whether you pursue a peaceful or militaristic approach, you'll find that it'll take you hours of enjoyable gameplay to get through each map, and, especially for those of you who already loved the unique world and gameplay of Black & White 2, that is all that need be said.


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4/01/2012

Sonic & Knuckles Review

Sonic & Knuckles
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This game has tons of neat things. Hook on most games, and get a special stage. Hooking on Sonic one lets you play a whole bunch. Hook on sonic 2 and play as knuckles in sonic 2. Sonic 3 is neat too. Find out about the super emeralds. Or play regularly with lots of levels. The Game Genie is good on this game. (Very rare but fun. I have one)

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Sonic and Knuckles Game! The last and greatest version of the game that changed video game history - Sonic the Hedgehog. A must have for any avid video game fan! Guaranteed to work perfectly!

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3/04/2012

The Elder Scrolls IV: Knights of the Nine Review

The Elder Scrolls IV: Knights of the Nine
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Being somewhat obsessed with Oblivion according to my charming fiance, I ordered this expansion pack from Oblivion the day it was released, skipped work on Friday, and played it non-stop until I had sucked every last bit of enjoyment from it. That, in a nutshell, is both the good and bad news. The expansion is very enjoyable. It can also be played through in a few hours.

This DVD includes not just the Knights of the Nine expansion, but all the previous expansion releases available online including the horse armor pack, the Orrery, Wizard's Tower, Vile Lair, Thieves Den, Mehrunes' Razor, and Spell Tomes. For what you get, the $20 asking price is not a bad deal at all.

Horse Armor: Well, it does make your horse look cooler. That's nice from an aesthetic point-of-view, but I thought it was kind of silly that you get it for free as a "marketing ploy". Items like this are always much more fun if you have to do a little work to get them, or at least cough up some serious dough.

The Orrery: This quest involves running around to different bandit camps, collecting items from the freshly slain carcasses of your foes, and delivering these to Bothiel at the Arcane University. Bandits aren't too tough, so this task doesn't take too long, althoug it does make you travel over some terrain you might otherwise have missed. This simple quest (ten minutes tops) gets you into the Orrery, the mysterious locked door in the entry tower of the Arcane University. Once in, you're treated to some neat graphics but the payoff is rather lame. You get to change your birthsign or something. I didn't want to do that so I didn't see much value in it.

The Wizards Tower: I like the Wizards Tower and found myself using it as my primary base for my loot. You inherit this big castle and it does cost you some gold to get it decked out. There are various neat aspects, including your own enchanting and spell-making altars and the ability to summon atronachs, but the real draw is that you have you own alchemical garden off your bedroom which provides you with an adequate supply of some of the rarer alchemical ingredients, including the Oblivion based ones. If you're a big potion maker then this expansion is worth it. Your bedroom includes an alchemical altar which raises your alchemy ability and a chest that can store your alchemical equipment until you need it, along with endless supplies of loot. If you're not a big alchemy person then you're missing a fun aspect of the game. Those paralyze+silence+fire damage+dame health poisons can come in handy some times!

The Vile Lair: This is a hang-out, much like the Wizards Tower, designed with the vampire character in mind. I haven't spent anytime as a vampire so the place wasn't all that appealing to me, but if you're into vampire characters then this is definitely the home for you. It takes some moolah to fix this place up and it can be stocked with your helpless victims, comes complete with a shrine to Sithis, and your very own blood spa. What more could a vampire want?

The Thieves Den: This was probably the best designed "home" for player characters. Tucked away beneath Castle Anvil this base for thieves has a very cool grotto with a very cool pirate ship. Unfortunately it's infested with leveled skeletons so you have to earn this home by cleaning out the foul undead denizens. Then you have to pay to spruce it up too. After all this work you get a cool pirate hang-out complete with pirates who will go out and raid and pillage for you. This would have been much more fun if you could have gone on the raid and pillage operations with them though. As a hangout, the thieves den has advantages over the other "homes" because your pirates also offer training, supplies, and spells in addition to swell companionship when you'd like to swap blood-thirsty tales of misadventure.

Spell Tomes: These books are found as loot on the corpses of your enemies and give you the ability to learn new spells by reading instead of paying a trainer. They don't show up that often, and the spells offered are random so you don't necessarily get anything you'd actually want.This works well however as this approach is balanced. It's fun to find them but they aren't likely to make you so uber-powerful you don't enjoy the game anymore.

Mehrunes Dagger: This dungeon is HUGE. Make sure you go in well-stocked with everything you could possibly need because you aren't getting out again until you make it through to the end. Those darn Telvanni Dark Elves ("Dork Elves" according to my fiance) are at it again and preparing to rebel against the empire, the fetchers. You have to take out their assembled army, hack your way through their slave-powered mining operations, solve various riddles, fight gangs of vampires, and battle a fearsome Telvanni Wizard, (who in true Mannimarco fashion goes so quickly it's a letdown. They should give these guys 10x more hit points so they have some staying power) and get the fabulous Mehrunues Dagger. I wouldn't trade Umbra for it, but as weapons go it's pretty decent. The fun part of this expansion is that it truly is a huge, sprawling place that will take you several hours to get through. The best part of it, and worth the entire price of the expansion, is the awesome Morag Tong armor you can get here if you play your cards right.

Knights of the Nine: This expansion plays much like any of the other faction quests. An evil Ayelid-Sorcerer king returns and you have to go clobber him. This "crusader" guild quest is fun, but it is pretty straight-forward without any of the well-thought out surprises and plot-turns that were part of the original faction story-lines. The plot is linear, making you have to assemble a special set of armor and weapons and then confront the uber-boss in his lair. There are some decent riddles involved which are easily solvable with a little patience. At the end you have some major magic weapons and armor, but frankly I chucked them in my storage chest in the Wizards Tower and put back on my Morag Tong and custom-built stuff. The quest is fun, but it only took me five or six hours to play through the whole thing. Do this quest and then go back and do some of the Dark Brotherhood quests for some amusing commentary from the NPC's in the world.

All-in-all this expansion has a lot to offer. There are some neat bases to chose from, a few cool effects, worthwhile new magic items, and another 10 hours of so of total game play. Hopefully we'll see some more new factions and expansions in the future to complement this one.

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Product Description:
Elder Scrolls IV: Oblivion - Knights of the Nine includes all the Oblivion downloadable content released to date: Horse Armor The Orrery Wizard's Tower Vile Lair Thieves Den Mehrunes' Razor and Spell Tomes. There's also a new faction and quests for noble characters that will answer the questions surrounding the Ayleid ruins found throughout Oblivion. Battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics: The holy armor and weapons of the Divine Crusader.Format: WIN Genre:ENTERTAINMENT Rating:M UPC:093155119307

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2/24/2012

Dynasty Warriors 5 Xtreme Legends Review

Dynasty Warriors 5 Xtreme Legends
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This is a great game with all the new features. Destiny Mode where you play as a soldier, Xtreme Mode where you lead your own army and the creation is alot better. But with such a great game, there are some small problems. First off, Destiny Mode is too short. Only 8 missions. You cant even learn all the cool skills by that time. Also you cant really explore anything because if you leave you officers side, he'll die and you have to restart. Sometimes he sends you to go help another officer but you can't because your officer will die. Xtreme mode is VERY HARD. Is easy when you first start but you dont restore health between missions. The only way to do that is to buy food which goes up in price every mission. So if your poor, you'll be dead very easily. Also there alot of great things to do in Destiny and Xtreme mode but you only get 15 minutes. Xtreme mode has to be the most fustrating because there are SO MANY ARCHERS! You wont die by the enemy soldiers or officers. The archers will. There are too many. In Legend Mode, there are only a few levels. After you beat those, you get bored pretty fast. But this game isnt all bad. Its very fun but very challenging. Its worth buying or renting only is you played Dynasty Warriors 5 first.

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Dynasty Warriors 5 Xtreme Legends is an expansion disc that can be played without the original Dynasty Warriors 5. You can play it separately or you can "remix" it with the Dynasty Warriors 5 Musou and Free Modes. Order up a new hero in the series' most expansive Edit mode, where you'll have a la carte options to create 20,000 possible character combinations. It's a feast that will satisfy any general's hunger for action! 7 rare items, 4 difficulty levels(plus a new Novice level), and a rebalanced weapon system giving heavy weapons more power

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1/11/2012

Best Seller Series: Starcraft Expansion Set -- Brood War Review

Best Seller Series: Starcraft Expansion Set -- Brood War
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I have been playing this game for 5 or 6 years. It is the best game period. It is somewhat difficult but not impossible to complete. Plenty of levels and missions. Good controls, great graphics for it's time and still stands up well to this day, great sound, good music, great storyline. There is a campaign editor, so after you have finished playing the regular game you can create your own game or play some of the custom games that are already provided. I keep waiting and hoping that Blizzard is going to do a quality sequel to this game and right now I am very disappointed that I have not heard anything to indicate that they are. One more thing, although system requirements does not state it, it will work on Windows XP, it has on mine anyway, without using the compatibility mode I might add. This is a great game do yourself a favor go out and buy it, now!

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StarCraft: Brood War continues the award-winning saga of galactic warfare as the Zerg, Protoss and Terrans struggle for their continued survival. With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their homeworld, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed -- Kerrigan, the infamous Zerg Queen of Blades-- and a conspiracy deep within his own ranks.New characters

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