Showing posts with label neverwinter nights. Show all posts
Showing posts with label neverwinter nights. Show all posts

8/03/2012

Neverwinter Nights: Shadow of Undrentide Review

Neverwinter Nights: Shadow of Undrentide
Average Reviews:

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Shadows of Undrentide doesn't do much to change the way Neverwinter Nights is played, and this is generally for the best. The main changes in terms of characterization are five new prestige classes, a scattering of new feats and skills, and a few new spells for each spellcaster type. New creatures have been added as well, including two new familiars. Lastly, several new tilesets have been added: snow, desert, and Netherese ruins.

The new campaign isn't as long as BioWare's infinity engine game expansions (Heart of Winter, Throne of Bhaal) but isn't too short either. There's enough new things to see to make it interesting, and the roleplaying aspect is significantly improved over the original NWN campaign. For one, you really have the chance to act evil and still get through the game, which until now- in the general universe of D&D computer gaming- has been difficult at best. The plot is a pretty standard artifact hunt, but it does take some interesting turns. Fans of the Forgotten Realms D&D setting will appreciate this especially, but it's easy enough to follow that those who can't tell Elminster from Gandalf should be able to make sense of it.
As for the campaign difficulty, it is pretty tough. Whether out of some perverse humor or just because the original campaign was too easy, the developers seem to be baiting players to their doom. The prestige classes are the cool new thing about Shadows, but none of them (with the probable exception of Arcane Archer) are spellcasting classes. However, I found it extremely difficult to play single player without a spellcasting character [if it matters, I thought Baldur's Gate, Icewind Dale, and the original NWN were all fun, but too easy]. You will often run into masses of enemies that individually are no match for your combat prowess, but taken in whole will make hay out of your warrior or rogue. When this happens, there's really no substitute for a good fireball. Of course, this can be remedied if you get all your friends online to help you out, which I heartily recommend.
You can bring along one of several potential allies- a dwarf rogue/priest, a half-orc barbarian/sorcerer, or a kobold bard. I found the spellcasting AI to be abysmal- the priest won't heal you when you're almost dead unless you ask her to, and the sorcerer seems to have nothing but ray of frost in his repertoire- and uses it even when he would do far better just meleeing the enemy up. The good news is you can now manage their inventory, so if you have an extra set of armor or weaponry (another plus in not being a warrior) you can give it to them. The pathfinding and trap handling AI seems to be improved as well. NPCs will no longer charge over a trap when they spot another one beyond it, and will finish disarming one before attacking an enemy.
New items in the expansion include grenade-like weapons such as alchemist's fire and acid flasks. These are useful early on, and in large quantities can duplicate that much-needed fireball effect, but are oddly expensive and don't do that much damage individually. New weapons, loot, and armor are of course available, though these generally don't have a new look. Some new potions and assorted artifacts can be found, some of which are quite interesting. For example, there is a bag that summons creatures depending on what ingredients you put inside it.
The new prestige classes available are the Arcane Archer, Assassin, Blackguard, Harper Scout, and Shadowdancer. This is where I have a bit of a gripe with Shadows. Save for Arcane Archer, these classes are, frankly, worthless. They were already pretty bad with the core rules, but some of those rules require things that NWN can't do (e.g. crafting Harper Pins as a Harper Scout). The developers overcame these problems by changing some abilities and, in my opinion, the computerized versions are even worse than the pen and paper ones. Also, as I mentioned earlier, there aren't spellcasting classes (arcane archer is far less arcane than archer). I was hoping they'd add the archmage or loremaster at least, but no luck there so you'll have to settle for the new familiars and spells. The familiars are the pseudodragon and fairy dragon, both of which are very cool. Spells include such notably absent ones as Shield, the Bigby's Hand series, Inflict Wounds spells, and Earthquake.
Of course, perhaps the best thing about Shadows is the potential fan content. The new tilesets look great, and the complex interactions in the new campaign show what can be done with the engine. Once the mod community sinks its teeth into the expansion, there will no doubt be plenty more adventures to share. This has always been the best part of Neverwinter Nights, and will surely be the best part of Shadows of Undrentide.

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Neverwinter Nights "Shadows of Undrentide" Expansion Pack (PC CD-ROM), Product #24570

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3/08/2012

Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer Review

Neverwinter Nights 2 Expansion Pack: Mask of the Betrayer
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...An Epic Adventure with Sneak Attacks

UPDATED: 28 Jan 2008

As buggy as it was, initially, *Neverwinter Nights 2* brought together some of the best elements of the first series into an involved adventure. Now Obsidian Entertainment brings us *Mask of the Betrayer*, which extends both the story and the life of player characters. Though it does suffer from some balance issues.

Unlike the expansions in the first series, *Mask* is an actual sequel. After the climactic events of NWN2, your character awakes deep within a haunted barrow. Your inventory has been stripped of everything other than the armor and jewelry you wore.And the wizard in red isn't forthcoming with answers, as she approaches your stricken form...

Otherwise, MOTB feels a lot like those older expansions, particularly *Hordes of the Underdark*. It's a moodier, more mystical journey than NWN2. And no wonder--your character talks to gods, deals with witches, and exorcises ghosts. The undead play a much bigger role, as do spell casters, and players should invest in silver and adamantine weapons immediately. Paladins and clerics will perform well here.

The engine performs better too; with the 1.10 series patches, the memory leaks and frame-rate issues have been resolved on my power rig. However, it might be necessary to reinstall NWN2 before loading up MOTB--otherwise the Official Campaign (OC) might suffer some quest bugs.

The expansion enjoys more graphical options. Characters trip through monochromatic Planes, dank dungeons, and fuzzy dreams. Spot lighting also sees more use, and objects appear to cast stronger, more impressive shadows.

These colors cast upon new tile sets, including: a richly textured estate and a sewer-like underwater city. But the main setting is the cold, gray nation of Rashomen, styled on a combination of Native American and Scandinavian culture. It's not glacial like the lands in the original series expansions, but the landscape is not for those who suffer from Seasonal Affective Disorder!

Nor is the soundtrack. Obsidian introduces a ton of dreamy, often somber scores, both for Areas and for Battles. As far as sound effects go, MOTB reuses the files of NWN1 and 2, but it also uses a few custom creepy tracks.

Ultimately, however, the effects rest upon the story. And *Mask* is an odd one. The character falls into a maelstrom of curses and conspiracies culminating into a confrontation with Death itself. Along the way it questions both religion and nature, while the player puzzles together a mystery to the bitter end. To this end, the story entwines in themes of masks, costumes and theater. By afflicting the player with a curse, which affects a much wider conflict, the expansion also expresses a dramatic urgency in place of NWN2's casual journey.

But in achieving that drama, MOTB is also more linear than the OC. To navigate it, I was able to call upon a much smaller band of companions, and the four-member limit is rigidly enforced. At 25 hours in length, I beat it in about three days.

This can assure customers worried about the curse. Because the expansion is so straight-forward, there's not much to explore. Also, companions and items retard the curse anyways. Thus, only an incompetent player is going to have difficulty managing it.

Managing character itself is another matter. Prior to the latest patch, *Mask of the Betrayer* forced characters towards Lawful Good or Chaotic Evil alignments. Whenever the character acted upon the curse, it assigned a minimum two-point shift in lawfulness--shifts which rapidly add up.Bonuses come with these extremes, including uber weapons or stat-boosting feats.

Otherwise, this conflicts with most alignment-restricted classes.Thus the 1.11 patch removed the alignement shift entirely.

Another balance issue--the expansion is too short to justify its rewards. Nearly every chest bulges with thousands of gold pieces. While nearly every quest awards thousands of xp. This is out of scale with the OC, and causes characters to become too powerful too quickly.

Speaking of power, I come at last to the revised item enchanting system for *Mask*. Gone are the need for recipe books, ingredients, and even magician benches. With a few exceptions, every "recipe" is found in the item description for three new classes of essence: Volatile, Brilliant, and Pristine. The multitudes of undead drop these by the bucket load--no distillation required. There are also a handful of superduper essences that boost your weapons to absurd levels of elemental damage.

The enchantments focus heavily on elemental damage and stat-boosting. So you can forget about making Holy Avengers or Fortified Armor.You can boost weapons, armor, gloves, and shields up to +10 if you've acquired the right stuff from the Evil game path. And epic casters increase the maximum number of enchantments to four. But for some reason you can't enchant bracers, and there are no ingredients for bomb flasks or traps. While I appreciate the big boosts overall, I don't appreciate the limited selection of recipes.

But apart from these funky balance issues, I enjoyed playing this epic in a small package. Bioware never published a follow-up for veteran characters of the first NWN, so I'm glad Obsidian took on an actual sequel. A lot of performance issues are resolved and the enchanting system is simple and powerful. Obsidian also gave me a powerful character, and I hope another expansion comes along which can put it to the test.

-* for play balance problems.

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11/03/2011

Neverwinter Nights Diamond Review

Neverwinter Nights Diamond
Average Reviews:

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Neverwinter Nights (NWN) stands alone amidst a rubble-strewn field of fantasy games.There are too many aspects to NWN to reveal in a simple review, but I must lay out the basics to aid my fellow gamers!

Some general warnings and guidelines for prospective buyers:
- NWN is huge.It is time-consuming.If you want to have fun expect to spend a lot of time doing it.My friend bought the game at my recommendation and he has recently forgotten his girlfriend's name.
- There is a lot of dialogue and reading in NWN.There are books about the history of the world and everything in between.There are hundreds, maybe thousands, of characters in the world to interact with.If you don't like reading or story development (i.e. you prefer action) then avoid NWN like the finger of death.
- NWN is Dungeons & Dragons (D&D) in electronic format.If you don't like magic, monsters, and swords then don't bother.Your character in the game will earn points and increase in power, requiring you to manage his skills and abilities - if you don't like managing stats and inventory then don't bother.

The storyline is immersive.This Diamond Edition comes with so much game it's hard to explain.The original campaign alone is vast - I mean VAST.The Diamond edition comes with the original campaign and two expansion packs (both like the original campaign in size and scope); in addition, the Diamond gives you three premium modules (official add-on adventures) and several smaller adventure packs.For the price you CANNOT find a better deal - if this is your style of game.

Technical notes: your computer should exceed the recommendations on the box.The game runs good at those specs, but the engine is beautiful if your hardware can support it.Dynamic lights, environment shadows, surround system, etc - all the technical goodies to make the world of NWN come alive.Update your video and audio drivers for compatibility; and follow the guidelines from the publisher about installing the patches.The patches add some great features to the game.

Take care

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Product Description:
The Complete RPG Neverwinter Nights Collection!Product InformationExperience the Complete Neverwinter Nights role-playing adventurepack! A journey that has thrilled millions - this popular NeverwinterNights Diamond collection is a world without limits! Enjoy 100 hours of sologamplay and limitless online campaigns. Inhabit dreamlike worlds of mythand mystery...boundless lands of deadly creatures foreboding omens and boldheroism.Dare to sleep through Neverwinter Nights.IncludesNeverwinter NightsNeverwinter Nights: Shadows of Undrentide Expansion PackNeverwinter Nights: Hordes of the Underdark Expansion PackGame modules from the developers of Neverwrinter NightsBioware's Aurora Toolset for easy module creationNeverwinter Nights: Kingmaker Expansion Pack including three completeadventures: Kingmaker ShadowGuard and Witch's WakeAll patches and updatesProduct OverviewNeverwinter NightsIn order to save the inhabitants of the town of Neverwinter you must uncover asinister conspiracy unmask your mysterious betrayer and complete an epicstruggle to defeat the powerful forces that look to halt your quest and unleashan evil your people would surely never survive.Experience the magic of the legendary Dungeon & Dragons on your computerwith the new role-playing game Neverwinter Nights. The developers of hugelypopular Baldur's Gate series have created a remarkable 60-hour single-playeradventure in addition to the multiplayer experience of a lifetime featuring therevolutionary Neverwinter Toolset.Create your own magic world of Neverwinter filled with characters monstersstories weapons and legends all designed by your imagination with theNeverwinter Toolset. Invite up to 64 of your friends to traverse your worldwhile you act as a Dungeon Master managing the plot and characters inreal-time.Features:Fast-paced RPG with an easily accessible interface suitablefor new players and RPG veterans alike. Create your

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