Showing posts with label oblivion. Show all posts
Showing posts with label oblivion. Show all posts

3/04/2012

The Elder Scrolls IV: Knights of the Nine Review

The Elder Scrolls IV: Knights of the Nine
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Being somewhat obsessed with Oblivion according to my charming fiance, I ordered this expansion pack from Oblivion the day it was released, skipped work on Friday, and played it non-stop until I had sucked every last bit of enjoyment from it. That, in a nutshell, is both the good and bad news. The expansion is very enjoyable. It can also be played through in a few hours.

This DVD includes not just the Knights of the Nine expansion, but all the previous expansion releases available online including the horse armor pack, the Orrery, Wizard's Tower, Vile Lair, Thieves Den, Mehrunes' Razor, and Spell Tomes. For what you get, the $20 asking price is not a bad deal at all.

Horse Armor: Well, it does make your horse look cooler. That's nice from an aesthetic point-of-view, but I thought it was kind of silly that you get it for free as a "marketing ploy". Items like this are always much more fun if you have to do a little work to get them, or at least cough up some serious dough.

The Orrery: This quest involves running around to different bandit camps, collecting items from the freshly slain carcasses of your foes, and delivering these to Bothiel at the Arcane University. Bandits aren't too tough, so this task doesn't take too long, althoug it does make you travel over some terrain you might otherwise have missed. This simple quest (ten minutes tops) gets you into the Orrery, the mysterious locked door in the entry tower of the Arcane University. Once in, you're treated to some neat graphics but the payoff is rather lame. You get to change your birthsign or something. I didn't want to do that so I didn't see much value in it.

The Wizards Tower: I like the Wizards Tower and found myself using it as my primary base for my loot. You inherit this big castle and it does cost you some gold to get it decked out. There are various neat aspects, including your own enchanting and spell-making altars and the ability to summon atronachs, but the real draw is that you have you own alchemical garden off your bedroom which provides you with an adequate supply of some of the rarer alchemical ingredients, including the Oblivion based ones. If you're a big potion maker then this expansion is worth it. Your bedroom includes an alchemical altar which raises your alchemy ability and a chest that can store your alchemical equipment until you need it, along with endless supplies of loot. If you're not a big alchemy person then you're missing a fun aspect of the game. Those paralyze+silence+fire damage+dame health poisons can come in handy some times!

The Vile Lair: This is a hang-out, much like the Wizards Tower, designed with the vampire character in mind. I haven't spent anytime as a vampire so the place wasn't all that appealing to me, but if you're into vampire characters then this is definitely the home for you. It takes some moolah to fix this place up and it can be stocked with your helpless victims, comes complete with a shrine to Sithis, and your very own blood spa. What more could a vampire want?

The Thieves Den: This was probably the best designed "home" for player characters. Tucked away beneath Castle Anvil this base for thieves has a very cool grotto with a very cool pirate ship. Unfortunately it's infested with leveled skeletons so you have to earn this home by cleaning out the foul undead denizens. Then you have to pay to spruce it up too. After all this work you get a cool pirate hang-out complete with pirates who will go out and raid and pillage for you. This would have been much more fun if you could have gone on the raid and pillage operations with them though. As a hangout, the thieves den has advantages over the other "homes" because your pirates also offer training, supplies, and spells in addition to swell companionship when you'd like to swap blood-thirsty tales of misadventure.

Spell Tomes: These books are found as loot on the corpses of your enemies and give you the ability to learn new spells by reading instead of paying a trainer. They don't show up that often, and the spells offered are random so you don't necessarily get anything you'd actually want.This works well however as this approach is balanced. It's fun to find them but they aren't likely to make you so uber-powerful you don't enjoy the game anymore.

Mehrunes Dagger: This dungeon is HUGE. Make sure you go in well-stocked with everything you could possibly need because you aren't getting out again until you make it through to the end. Those darn Telvanni Dark Elves ("Dork Elves" according to my fiance) are at it again and preparing to rebel against the empire, the fetchers. You have to take out their assembled army, hack your way through their slave-powered mining operations, solve various riddles, fight gangs of vampires, and battle a fearsome Telvanni Wizard, (who in true Mannimarco fashion goes so quickly it's a letdown. They should give these guys 10x more hit points so they have some staying power) and get the fabulous Mehrunues Dagger. I wouldn't trade Umbra for it, but as weapons go it's pretty decent. The fun part of this expansion is that it truly is a huge, sprawling place that will take you several hours to get through. The best part of it, and worth the entire price of the expansion, is the awesome Morag Tong armor you can get here if you play your cards right.

Knights of the Nine: This expansion plays much like any of the other faction quests. An evil Ayelid-Sorcerer king returns and you have to go clobber him. This "crusader" guild quest is fun, but it is pretty straight-forward without any of the well-thought out surprises and plot-turns that were part of the original faction story-lines. The plot is linear, making you have to assemble a special set of armor and weapons and then confront the uber-boss in his lair. There are some decent riddles involved which are easily solvable with a little patience. At the end you have some major magic weapons and armor, but frankly I chucked them in my storage chest in the Wizards Tower and put back on my Morag Tong and custom-built stuff. The quest is fun, but it only took me five or six hours to play through the whole thing. Do this quest and then go back and do some of the Dark Brotherhood quests for some amusing commentary from the NPC's in the world.

All-in-all this expansion has a lot to offer. There are some neat bases to chose from, a few cool effects, worthwhile new magic items, and another 10 hours of so of total game play. Hopefully we'll see some more new factions and expansions in the future to complement this one.

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Product Description:
Elder Scrolls IV: Oblivion - Knights of the Nine includes all the Oblivion downloadable content released to date: Horse Armor The Orrery Wizard's Tower Vile Lair Thieves Den Mehrunes' Razor and Spell Tomes. There's also a new faction and quests for noble characters that will answer the questions surrounding the Ayleid ruins found throughout Oblivion. Battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics: The holy armor and weapons of the Divine Crusader.Format: WIN Genre:ENTERTAINMENT Rating:M UPC:093155119307

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9/30/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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I've always been told the "good things come to those who wait." Well, in this case a GREAT thing has come.
Like another reviewer, I also just recently purchased my 360 (just yesterday!), though I'd had Oblivion on order for months. I suffered a little buyer's remorse seeing as the $400 for the system really wasn't budgeted at the time I dropped it, but the second I started playing this game, it all seemed to come together.
I'd heard alot about some of the 360's launch titles bombing, and how everyone was still waiting for the "next gen-ness" of this next gen console. So, as a die-hard "Morrowind" fan, my biggest fear was that the hype for this title would match it against standards it couldn't meet. Bethesda has stepped up to the plate and knocked the ball right out of its skin!
Visually, this game is amazing. The grass, the flowers, the trees, the statues, the rocks, the ruins, it's all breath-taking; there's truly no point in trying to describe the visuals here- words simply will not do. The character creation has got to be one of the most meticulous processes I've ever come across; I spent about 40 minutes tweaking my guy's nose, eyes and complexion to get them just right! Long story short, if you invest enough time (because there are tons of features you're able to adjust,) you can most likely make a character that looks disturbingly like yourself...
The combat system is much improved from Morrowind, not to mention more realistic. There's blood now and the 'rag-doll' mechanics are the perfect addition- I didn't even realize I wanted rag-dolls until I chopped a guy down at the top of a staircase who then proceeded to tumble down the stairs and lay beaten in a lifeless heap. My jaw simply dropped; it's the little things. I also like that the magic is a bit more accessible now; you need not toggle between melee and magic stances which made for some awkward moments in Morrowind...
The music is perfect. Unlike the sole score in Morrowind that permeated the entire game from beginning to end, Oblivion sports musical themes of mysticism, nature, dungeons, danger, heroism and a bunch others as far as I can tell. I have yet to feel any need to even think about utilizing the 360's awesome custom soundtrack feature with this game.
While all the reading that turned so many people away from Morrowind never bothered me, I must admit that the fact that everything is voiced over makes for a much more engulfing experience. And I do mean everything! No matter which direction you may steer a conversation, the people you'll interact with are on the ball with pertinent, AUDIBLE responses. And don't forget to eavesdrop every now and again; I've been told that you can even pick up some quest by litterally over-hearing NPCs talking amongst themselves!
That brings me to the NPCs (Non-Player/able Characters.) Unlike Morrowind and every other RPG since time immemorial, Oblivion's NPCs do not wander aimlessly, in predictable patterns or stay still in the same place day after day. These NPCs have been equipped with an AI of sorts that has them live there own life (based roughly on a 24 hour schedule, I believe) and interact with there surroundings! They sleep, they eat, they leave their houses to go to market or hang out in bars!
Oh, and the Collector's Edition IS worth the extra $10; very much so! The manual discussing the history of Tamriel is quite an interesting, descriptive read, and I'll admit a bit of childish pride in owning an authentic replica of a gold Septim! But the real gem of the C.E. is the second disc devoted strictly to detailing the making of this epic game. I'm a huge fan of "behind-the-scenes" stuff; I'm often made to consider things I might miss or take for granted without truly appreciating the labors and details that obviously go into creating games of this magnitude. I came away with an even deeper appreciation for the folks at Bethesda.
I could go on, but I've rambled enough. The game is truly amazing and is a worthy exercise of the 360's potential. Fellow Morrowind fans, if you haven't played this yet, you have no idea what you're missing; this is everything we've always wanted Morrowind to be and more. I'll close by saying that if Oblivion is what we've got to see in a next gen consle only four months after its launch, I get goosebumps imagining what we'll see in the months and years to come.

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Product Description:
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriellies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Special Collector's Edition includes: Pocket Guide to the Empire, Making of Oblivion Documentary and Septim Gold Coin.Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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9/21/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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Simply put: this game is incredible.I've played RPGs for years, but I've never had a more seamless experience than I've had playing this game.

First, the training mission.I didn't even realize it was a training mission because the events happening around me were directly related to the overall plot of the game.The only notion I had that the game was actually training me was the occasional on-screen message to press this or that button, but those messages didn't appear until I really wanted to do the action they taught me.

Second, the graphics.This world is gorgeous.I've found mysef just wandering through fields looking at the sights because of the level of detail and beauty -- the EFFORT -- that was put into the game.The sun rises and sets, the clouds pass by overhead, birds and animals react to my presence.It's a joy just taking it all in.

Finally, however, the gameplay.This game is fun.I can advance in whatever skill set I want simply based on whatever I use.If I want to become skilled at using a bow, then I just use the bow all the time, and I get better at it.If I want to be a powerful mage, I just keep casting magic, and I'll get better at it.The NPCs lead their own lives, talking and wandering around whether I interact with them or not.I can just stand around in a pub and listen in on the conversations around me, and I'll learn so much about what's going on in the realm.

This game raises RPGs to a whole new level -- a level that, as an old-school D&D player, I've been waiting to experience within a computer game for years.

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The Elder Scrolls IV: Oblivion X360

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9/15/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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The title for my review seems to be about the best way to describe this game.It's considered an RPG, but it's more of a sandbox game in my opinion.That being said, it was the first and only RPG I have played and I absolutely loved it.If you haven't played Oblivion and you're thinking about buying it for PS3, wait a month or two.Bethseda is releasing a "Game of the Year" edition that will contain all of the expansion packs for Oblivion (Knights of the Nine, which is included in this reviewed PS3 version, Shivering Isles (not included in current PS3 version), and I believe there's more).Positive and Negative breakdown, shall we?

Positives:
- Fantastic graphics
- large world to roam about, lots to explore and discover
- Story lines are immersive
- No lack of tasks to complete (game guide is some 400 pages)
- character leveling provides incentive to practice skills, you also find better weapons, armor and magical abilities the higher your character levels.
- ability to craft your own magic spells, enchanted weapons and armor, make potions

Negatives:
- Some of the dungeon and cave crawling gets repetitive, especially the Gates of Oblivion
- Enemies level with your character.While it keeps the game challenging, part of the joy of levelling is becoming more powerful.With enemies that level with your character, you never really become "God-like" as the enemies become more powerful as you do.

Really, there isn't a lot not to like.the game is at least 200 hours long, with all of the side quests and such outside the main story line.The Dark brotherhood quests, especially, are very fun quests.I highly recommend this game, but like I said earlier, wait for the Game of the Year edition if you plan to buy.

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Product Description:
After the mysterious and untimely death of the Emperor the throne of Tamriel lies empty. With the Empire ready to crumble the gates of Oblivion open and demons march upon the land - laying waste to everything in their path. To turn the tide of darkness you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.Format: PS3 Genre:NO GENRE Rating:RP UPC:093155120600 Manufacturer No:12060

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7/18/2011

Fallout 3 Review

Fallout 3
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I never played the original fallout games, but I have always been an elder scrolls fan.Oblivion is one of my favorite games that I have ever had the pleasure of playing, news that the same team bought up and was working on this game made me very happy, if it could just be oblivion with guns, I would be sure to find much enjoyment.However it is SO much more.The game is epic in scope, when you are "born" you crawl around, and you find this book (which is very cool) that teaches you about the S.P.E.C.I.A.L System, and you get to choose how you will be.I love the whole way this game is presented, everything seems very realistic, the environments are of the best I have ever seen.

The voice acting has to be heard to be enjoyed.I finally beat this sucker, after many late night gaming sessions (who needs sleep?)its crazy how many times I would say, ok, a few more minutes then its time to sleep, and the next thing I know the suns coming up!

One of the cool things about this game is the Pip-Boy 3000, it is how you manage everything, stuff you pick up, your aid, your ability to check your radiation level, as well as letting you check your maps, choose your quest, and the coolest feature of all, the ability to listen to the in game radio.

The radio features music from the 40's and 50's and its all real music, very unique, and fits perfectly into the world this game has created.I love it.It adds so much to the experience.

Since your reading this review, you may wish to know about the "Collectors" features.So lets get into if its worth you dropping another 20$ for.

There is no definitive Yes or No.If you work in the game industry, this is one of the best things you can buy, you get a 100 page art book that looks really good, you get the concept art for the creatures, character armor, and environment landscapes.This book makes others such as gears of war seem quite inadequate, this book alone was worth the price for me.The very cool looking lunchbox which houses everything only sweetens the deal, it is very well constructed, and looks awesome, that's all i can say.If you enjoy the retro type advertising of the game (and in game) you will love the lunch box, it is very cool.You get a making of dvd, which I'm planning on exploring later on after I beat the game again. You also get the bobble head which is currently "bobbling" right now as I type.I love this guy, he looks awesome, I'm somewhat disappointed we didn't get the version with him giving a thumbs up, but this is still cool nonetheless.

This is a very good game, much more mature than oblivion due to the language and themes (one part has you visiting a virtual world, where you break up a marriage, beat up a little kid to make him cry, then proceed with murdering all the inhabits while wearing a mask scaring them all away -- though you can avoid it, if you figure out how to get out on your own!)

Speaking of which, I must mention the cool perks system.If you want to play the game as being evil (my next play through for sure!) you can use the "Sandman" Perk and kill people in their sleep, if that's not enough, there is a perk that lets you eat people!Also whenever you pick pocket you can replace what you stole with a grenade and watch as they die (you get an achievement for this too!)

The game is so good, so slick, I really hope they treat this game like oblivion and offer some expansions, maybe one taking place in NY, LA, or something, that would be very cool.

The new VATS system is pretty cool, you can use Attack Points and use your weapon in a cinematic view that lays waste to your enemy, weather your slamming a sledgehammer down on a demon dog, or shooting off a raiders head with your hand gun or rifle (think resident evil type animations), with that said, this game had me jumping several times throughout, it is very good and you get very involved in this game.

Lastly, I must mention the graphics are the best I have seen.They surpass Oblivion, and look better than any game out on the 360 right now.

Bottom line, pick it up, you will be playing this more than 1-2 days, it is a very good game, a game that requires repeat visits.It combines the best of all my favorite games, GTA's seedy underground environment, Resident Evils Character design, boss strength, and the gun play and horror, oblivions fantastic engine and how everything goes together.It has to be played to truly enjoy.

Also, the guide is NOT necessary, the game is pretty easy to figure out on your own.(though not an easy game)

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Product Description:
Fallout 3 from the creators of the award-winning Oblivion, featuring one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders and other dangers of the Wasteland. Prepare for the future.

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7/01/2011

Elder Scrolls IV Oblivion Review

Elder Scrolls IV Oblivion
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I mean, honestly.This game is so huge and vast that if someone were to sit down, play it, "beat it," and then go, gee I should review it, it would be time for the next one to come out.Instead, I'll write a review that I will hopefully update as I progress incase my opinion on the game changes.I've logged a few hours into it so far and right off the bat I know I'll like it.

To break it down succinctly before I ramble, if you've played Morrowind and enjoyed it, even a little, you are doing yourself a great disservice by not picking this up right now.If you were disappointed at Morrowind because it was too big that you felt listless and didn't know what to do, pick this game up.If you loved how open and free Morrowind was, pick it up right now.If you've never played Morrowind, well, read on.

Right away, most of the complaints of Morrowind are addressed.After spending a couple hours in the first dungeon/jail escape, you finally see the light of day and let me tell you, from then on, awe and excitement are around every corner.But, unlike Morrowind, in controlled and, if you want them to be, small pieces.Generally, there were two camps of people who played Morrowind: they loved it because it was so open/free that they could do anything they wanted; or, they hated it because they didn't know what to do because it was so open/free.

Oblivion takes the best of Morrowind (the openness) and makes it more accessible.If you want to focus on the main quest, right as soon as you leave the dungeon there's a red flag on your compass and on your map showing where you need to go.In fact, you can click on that town and instantly warp there, should you want to.In Morrowind, it took a bit for the main story to actually appear.In Oblivion you are thrust into the main story right from the beginning.And, if you want, the story can be started right away and has some pretty exciting moments right away.

If you want to, instead, explore the world a bit, well go right ahead.I did the second option, exploring a nearby fort that had catacombs filled with traps, skeletons and a ghost.Tried my hand at pick-pocketing sleeping guards with unfortunate success.Stumbled upon a bandit camp that didn't like me interrupting their probably nefarious deeds.

It's setup so that if you want to, you can very easily pursue the main quest, never get lost and know what you're doing.However, you can also just set out on your own, kingdom be damned and spend the next 100 hours seeing the sights, exploring the 200+ dungeons, and scaling all 17 or so square miles of the land.As an example, one of my friends immediately began the main quest.He's now a good chunk of quests ahead of me in the quests.I took the explorer route and spent the time looking around, finding the ruins and dungeons, joining the guilds etc.Two totally different approaches, both easy to get into and fun to mess around with.

Character creation is similar to Morrowind.There are a ton of races to choose from, about 21 classes (or you can create your own), 21 skill categories and a large handful of astral signs that give you bonuses.For those who've played Morrowind, there's not much difference here.Its all about choice.How do you want to play.Also included is a fantastic character editor where you can change different facets of your character to fit your desire.Really cool.

Choosing your "class" is important in that it will define how you want to play your character.You have 7 major skills that you can assign any of the 21 skills to.Each "kind" of character (melee, stealth, magic) have 7 skills to choose from.Whatever you put in your major skills determines your "class" and how you level, while the remaining 14 become minor skills that can be leveled up (at a slower rate) and don't contribute to your leveling.Races give bonuses to skills and attributes as does the sign you end up choosing.

As you can tell, the game is about openness.Do you want, be what you want.To a lesser extent, Fable tried this with mixed results.But not until this game have I seen so much openness and ability to do practically what you want.

NPCs are on a 24/7 clock.Each one of the 1,000 NPCs in the game have varying levels of needs, desires and goals.They will carry these out without regard to you.Guards will catch NPC criminals, people will go out and hunt.I've seen a guard attack a wolf that was bothering a passerby.It all feels natural and as realistic as any game right now.Mostly.There are some sore spots.The combat AI for any partners you have can be a joke.Sometimes, they will just barrel forward without regard for the other monsters around you.That can lead to very difficult situations as the AI guards round up more than they can handle, die, and then you have a messy situation on your hands.

Other sore spots include guards with ESP.Apparently, if a person wakes up while being killed or isn't killed in one hit, the guard seemingly knows that murder is being committed.And will rush right to where you are.This has caused me a lot of consternation when I'm trying to finish a quest with guards who know not only that I'm a murderer but also exactly where I am.And will continue to chase you forever.

The interface has been retooled.The journal and your inventory is now much much more user-friendly.Quests show up in a log and you can easily select which quest you want as your active quest.Doing so immediately pops up a red marker where you need to go.You won't get lost.I will say its sometimes a little disappointing when an arrow appears over a ruin that the quest says you need to find.Instead of following general directions, I know exactly where to find it.That's a bit disappointing in that it takes away from the exploring portion of it.Minor gripe, though.

The graphics also help promote this world.Terrific, they really make Oblivion come to life.From the trees in the background, to the tall weeds you pass through, everything is animated and created painstakingly beautifully.Its a real world come to life in virtual form.The physics are pretty decent.I've caused skeletons to explode, people flying backwards with a well cast fireball, rolling down hills.Sometimes, the close-ups of people are a little jarring because they don't look so realistic when you get up close and a lot of them look like they have uber-wrinkles or a skin problem.Aliasing is practically non-existent.When you get a horse, the very very very brief pauses in between loading the outworld area becomes a bit more noticeable because it seems to happen a bit more often.Its still not in anyway shape or form to the detriment of the game and is completely understandable given that the world is so huge, but its there and noticeable.

The sound is also terrific.The voice actors are pretty decent, the sound effects awesome and the music really well done.Traveling through a thunderstorm really makes you feel like its raining, lightning and thundering.The clash of steel on steel is exciting, sparks fly.

The game does stutter at times.In the first dungeon, when I brought out a torch, the game paused briefly as it changed the light levels.Not a huge problem by any means.Placing spells on your directional pad hotkey can become a pain as you ready each spell.Though, I love the fact I can wield a sword and a torch/shield AND cast spells at the same time.Love it.I guess there's some framerate issues, but I have barely noticed them at all.There are some pop-ups with the shrubs etc in the distance but really when the game is generating all of this on the fly, I can forgive some very very very minor quibbles.

Overall, if you are a fan of RPGs, I don't know why you wouldn't like this game.Whatever you bring to the table, it will match you.Whether you want to get lost in a virtual world, discover catacombs that really feel like they've never been found before, just go after the main quest, buy and sell houses, try and become a mercantile genius or even become a vampire, everything is up to you.You can do it all, or none of it.

I will say it's hard to be objective with a game that was seemingly crafted just for me.I am usually willing to overlook minor faults etc when the end product is amazing.Such is the case with Oblivion.Everything about it are things I love.I love the openness that is controlled in that I will never get lost.I can't think of many games that give you so much freedom, but in such a way that you won't lose your way.Absolutely terrific, there's nothing here that makes me not recommend it fully-heartedly for RPGers.

NOTE: I hesitate to even bring this up, but the game has been re-rated by the ESRB as of 3 May 2006.For some reason, they have decided the amount of blood in the game is more fitting of a rated "M for Mature (17+)" game.There is talk of a mod that will strip away the female character's top portion of the clothes.Please know that this does not affect the Xbox 360 version of the game.The mod is downloadable for the PC version, but not for the 360.

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Product Description:
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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5/25/2011

Elder Scrolls IV: Oblivion Review

Elder Scrolls IV: Oblivion
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Simply put, Elder Scrolls 4: Oblivion is not only the best RPG of the year, but arguably the next step of the RPG's evolution.Think of it this way: 25 years ago Wizardry I was state of the art in all parts of the RPG - graphics, game design, and character build (stolen straight from D&D).That one game changed the way others were built.Today, Oblivion not only has state of the art graphics but also state of the art game design and character build - essentially, the culmination of 25 years of electronic RPG design.The competition has a lot of work to do to catch up, and it is likely many of the features here will be borrowed for other games.This is a clear 5 stars overall, with the only two flaws being like its predecessors the game is simply massive and the controls can be a bit awkward.

For those who never played it, Elder Scrolls III: Morrowind was a great game and major advancement in the genre.(In a sign of how good it was, 3 years after its release the original collector's edition still sells for near its original cost in the secondary market versus other games which might go for 10% of what you paid for them.Incredible.)More specifically, it really reinvented the RPG genre with skill-based advancement - if you want to be a fighter, kill something with a sword - and open-ended quests.

What is most noticable about Oblivion besides the eye-popping but system straining graphics (anything lower than a high end PC from last year will likely have problems, but the upside is this screams to be played on a 45" LCD monitor at 1920x1080p) is that Bethesda improved upon Morrowind rather than reinventing the wheel.Advancement is still skill-based but in general seems more balanced than before as powerleveling only a few skills will generally just get you fighting stronger mobs.Exploring the world through quests and NPCs remains the focus as it should be, but it also doesn't feel like you have to constantly grind FedEx quests to advance.In other words, the open-ended gameplay - arguably the one weak spot of Morrowind - remains open-ended but more managable.Don't fear, however, as with several hundred quests it's easy to lose yourself.If you're willing to put in the game time towards the rumored 1000 hours, the adding on of some long guild quests and other miscellaneous ones can get you a very, very powerful character, or you can simply try to solve the main quest quickly.It's up to you.

The two downsides are the game is massive in all respects and that while simultaneously designed for Xbox and PC several parts of it feel tilted towards the console. First, the size and lack of direction feel a bit daunting, but more importantly there is a tough learning ramp to figure out the game.For instance, your first couple of characters will probably be rerolled as it's hard to understand how useful all but the most obvious skills work until you use them extensively.Figuring out how to build a character around this based on an hour's worth of gameplay (since you do at least get to rechoose everything after the introduction quest) is asking too much.The open-ended aspect can be scary too; even as early as the the newbie quest there's not a lot of linear direction and the hint levels just drop from there.Walkthroughs for this will be immensely helpful, and in a once-in-a-generation event the Prima Guide is actually worth the money.(One note: given how much Amazon has discounted the Prima Guide, if you're looking to save money, consider combining it along with the non-collector's edition of the game and bypassing the collector's edition entirely. For only a couple of dollars more, you'll substitute the immense help of the Guide over the pretty but not hugely important book included in the latter, and while you're giving up a 'making of' DVD you'll save multiple hours of character design even if you choose to ignore the spoiler walkthroughs.)

Second, the game does feel at times like it was designed for a console.This isn't as bad as something that's a console conversion like GTA:SA where a gamepad is mandatory and the graphics are limited by the conversion.However, numerous features like spell selection, inventory management, and NPC interaction all are console-friendly to such an extent where those used to playing on a PC will probably grumble a bit.(It's a bit odd that this got through beta testing on the PC without someone requesting more than the current 8 programmable hotkeys in total that groan under supporting several hundred spells and abilities.)Far more annoying is that while third-person mode is included and playable, it is essentially impossible to use for ranged combat as only the first-person mode has a crosshair to aim spells and weapons.These are minor but noticable nuisances, especially for a game that is otherwise supremely polished.

Still, it's the best of the genre.Bethesda is to be commended for the design, the production (little things like hiring Patrick Stewart for a brief role as Emperor show the quality), and the difficult decision to delay the game for several months to fix things, where so many companies now push out beta editions as gold just to get the game on the market.5 stars, and there will be a lot of people who don't get much work done for the next month.

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Product Description:
Elder Scrolls IV: Oblivion is single-player role-playing action in the world of the popular Elder Scrolls game. The Emperor of Tamriel has been assassinated and the killer still runs loose. Meanwhile, no heir sits on the throne. With no Emperor upon the throne, the gates of Oblivion open wide and demons invade. Your quest is to find the lost heir and place him on the throne, before demons destroy the land. Next-generation graphics with pixel-shader effects for high-definition TVs, creating lifelike towns & dungeons and the most realistic forests

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5/14/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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By now, you have heard the hype surrounding Elder Scrolls 4: Oblivion.I am here to tell you that the hype is real.The game is fantastic.The graphics are unreal-they really took them to the next level.The play mechanics are straight forward for the average PC RPG fan, but there is enough depth to make any hard core gamer happy!I think the designers hit a perfect balance for any type of fan.

As computer owners, we are constantly reminded that it is expensive to upgrade hardware.Every once and a while, a game comes out that justifies those expenses.I think this is the game that should make people upgrade.And, if you do it now, you won't have to worry about upgrading for the next generation of games.My computer is plenty powerful enough to run it (Alienware Area-51 5500 with 1Gig Ram, ATI x850 256megs Ram, S-ATA 80 gig HD, Viewsonic VX924 Monitor).

However, if my computer was too slow, I know I would upgrade in order to play this game, it is that good.Even after a few hours of playing, I am confident in saying that this game is fantastic!Any money you spend on your computer will be well worth it!

The beginning level acts as a tutorial. Instead of being ordered how to do things, the game starts open ended (a clue that the entire game will be this open ended as well).It gives suggestions on things, such as how to use the bow and how to cast spells.But if you choose to not be an archer or a magician, you can still proceed.You customize your character at different points based on how you were playing.I think that is an original design for character creation, as opposed to creating a character from scratch before ever playing the game.

I have walked through several large cities, talked to citizens, obtained quests, finished quests, bartered at the shops, changed my equipment, leveled-up some skills, used swords, hammers, bows, magic, etc.-that was all in the first few hours.I am taking my time walking through the game. Yes, the graphics are that good, and you may want to take the time to admire the world that you are walking through.Personally, I sometimes rush through games and forget to look around at the world.This game makes you want to look around, to see what is around the corner, to explore the areas and see what is next.

Oblivion is going to be huge!I have read that the main quest is about 25 hours.If you explore the entire island, and attempt the side quests, the game is hundreds and hundreds of hours.I still know people playing Morrowind-I expect Oblivion to last as long, if not longer.

Yes, my computer is setup for games and the gaming experience. So far, Oblivion has proved to be a worthwhile experience.Even for those computers with lower setting should still enjoy this game-the designers made sure that the game was just more than graphics. How it looks should not stop you from buying this game-it is the game experience you should come for.The fact that it is possibly the best computer RPG ever should make you want to play it no matter what.

The bottom line is: combat is fun, and I look forward to unlocking skills that let me target with my bow, roll out of the way of combat, and summon creatures to help me fight.The game play is deep and accessible.There are more items, weapons, magic combinations, character types, NPCs, quests etc. than you know what to do with!The graphics are outstanding.The voice acting is some of the best in any game.The game wants you, the player, to be involved.You play however you want and whoever you want to be.

And truthfully, the game is just fun.What more can you ask for in a computer game?
Note: The Collectors Edition is the same game, but this box comes with a collector's coin and a book that give you detailed background of the world of Oblivion, incuding characters, places, and story.

UPDATE: Someone wrote earlier (in other reviews) that you can only play in 1st person. This is not true. Use the mouse wheel to scoll back and you can set the distance you want to view your character in 3rd person. Also, you can hot key 8 items (both on the PC and XBox 360) with keys 1-8. I wish there were more, but it seems to be a strategy type thing set by the designers. What is important to you? Well, you get 8 things to hot key. The keys F1-F4 call up your charater page, inventory, spells, and map/journal. This should make inventory management a snap. Hopefully, those who are making comments about these things either read their manauls or try things out before making it a negative complaint about the game.

I started a new character already and I am enjoying the game so much more with this custome Battle Mage! This game is great because it encourages experimentation and exploration. Enjoy!

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Product Description:
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. The Emperor of Tamriel has been assassinated and the killer still runs loose; meanwhile, no heir sits on the throne. With no Emperor upon the throne, the gates of Oblivion open wide and demons invade. Your quest is to find the lost heir and place him on the throne, before demons destroy the land. Special Collector's Edition includes: Pocket Guide to the Empire, "Making of Oblivion" Documentary and a Septim Gold Coin. Next-generation graphics with pixel-shader effects for high-definition TVs, creating lifelike towns & dungeons, and the most realistic forests

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5/10/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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This game is the chief selling point for the XBOX 360, and now it's available with the two major expansions included.

If you already own Oblivion (and especially if you've already bought Knights of the Nine and Shivering Isles from XBOX Live), DO NOT BUY THIS ITEM.You will be filled with the righteous fanboy rage you see in the one star reviews below.

But if you're new to the 360, this game is a must have.Even the training mode/introduction is amazing, with Patrick Stewart as the voice of the dying King who sends you on your quest.

Highlights of the game and expansions:

OBLIVION:
+The quest story lines are well written, and the tone of guild and side quests varies and makes for a lot of fun (especially Thieves' and Assassins' Guilds)
+Great voice acting from the likes of Sean Bean (Boromir), Patrick Stewart (Jean-Luc Picard), and Terence Stamp (General Zod/Jorel).
+A more engaging combat system than turn based RPGS, and amazing graphics
+Character customization is more detailed than you could hope for.
+It's a very materialistic game.Looting is great fun, especially at higher levels.
+You get to battle demons in Hell, or whip thieves in caves.There are a lot of varieties of game play.
+The game is absolutely huge.
-You will find the leveling system infuriating about 20 hours into the game.All of your enemies level up with you; so, your best options are to avoid leveling up entirely (which limits your selection of weapons and armor), or to be obsessive about controlled leveling, which takes a lot of the fun out of the game.
-There's no clear sense of "fair play" in the game.You can create a set of chameleon armor that will let you walk through the whole game unnoticed and kill whomever you wish.Once you can do that, how much worse is duplicating items using inventory tricks?You really set your own level of difficulty in how you play, but I find that takes away more than it adds.
-There are really no branching quest lines in the game, and nothing you do affects the story line.Why can't I take control of the Mythic Dawn or Necromancers?
-There aren't really any race or gender specific quests in the game.Why isn't there some sort of elf society in the game that affects the storyline for an elf character?

While I have problems with it (comparing it to KOTOR, as I do all things), I haven't found a better 360 game yet.

KNIGHTS OF THE NINE
+A new guild!They should release more expansions like this.
+You can lower your infamy to 0 by making a pilgrimage.
+If you have a crusader fantasy, this expansion is for you.
+You get some cool items, if you're willing to stay infamy free.
-The quest line is pretty short.

Basically, this is a good early game quest line to take on, but it's not as big as the other guilds.

SHIVERING ISLES
+This takes place in the realm of the demonic prince of madness.Where Oblivion involves lush, realistic landscapes and scary forays into Hell, Shivering Isles has lots of bizarre, beautiful, surreal images.It's a much different design concept, and worth it for a change of pace.
+The quests are especially ingenious.
+The quest line is long enough to make it interesting.
-Despite what you may see advertised, there's still very little in way of branching quest lines.Really, the only things that differ are when you get certain items and what greater powers you have access to.

This is a really great expansion, and can help you build skills early in the game.And you can become the demon prince of madness, so that's cool.

In short, this is the best game for 360, and one of the best RPG's on the market.It does have its limitations and frustrations, but it will give you about 80 more hours of fun than Bioshock (which is also really cool).

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Product Description:
Oblivion Game of the Year edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.

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4/17/2011

Elder Scrolls IV: Shivering Isles Review

Elder Scrolls IV: Shivering Isles
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I was truly suprised at just how good this expansion turned out to be. Not only does it introduce a completly new realm full of fantastical scenery, objects, and characters, but it also introduces a broad range of vibrante and involving quests.

Upon entering the Shivering Isles, you are automatically presented with two sides of a coin - mania or dementia. The manic half of the Isles are vibrantly colored, producing wacky landscape and crazy characters. The dementia half, however, is more suited for the darker characters with its gothic scenery and clothing. As you begin to explore, you'll encounter a variety of new creatures, including an uber-goblin-like creature that makes its home in extensive, bellow ground networks. It is also of note that the newly introduced creatures of the Shivering Isles are really tough to beat, even at a higher level. To some extent, even with the leveling system, Oblivion's creatures had become rote kills - one or two blows and your done. Not so in Shivering Isles - a nice change. New items are also present, including some kick butt weaponry (which are overall much better than those found in your earlier adventures), as well as the opportunity to harvest certain ingredients and have weapons and armor custom made.

The quests are extremely enjoyable. For instance, in one side quest, you have the option of completly trashing another characters home - havok's real world physics made this a real treat. In addition, nearly every quest following the main storyline presents a new and creative opportunity to create a little chaos. In one quest, you're given the opportunity to torture uncooporative suspects, and in another you are able to choose a life of insanity or a 'dead end' for a band of unwary adventurers.

Overall, Shivering Isles introduces a realm that is built upon fantasy - a nice break from the more realistic style of Cyrodil. It is a truly involving game, making for a very fun play. I might even be tempted to say that its a bit better than Oblivion itself...

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Product Description:
Enter the realm of madnessProduct Information[Requires The Elder Scrolls IV: Oblivion To Play]A door has opened in Nibben Bay. Within is the torn realm of Sheogorath- a world where Mania and Dementia reign. Do you have the strength tosurvive his trials to tame a realm fraught with paranoia and despair and wearthe mantle of a god? Play the official expansion for Oblivion.Shivering Isles features more than 30 hours of new gameplay and allows you toexplore an entirely new plane of Oblivion – the realm of Sheogorath theDaedric Prince of Madness. Shivering Isles adds to the existing world ofOblivion so you can continue playing with your existing save game/character orcreate an all new character just to explore the new content. Within the Realm of Sheogorath players can explore the two extreme sides of thegod's madness – the sublimely creative and the completely psychotic.Something is happening to the Shivering Isles and Sheogorath himself looks toyou to be his champion and defend his realm and its inhabitants fromdestruction. Do you have the strength to survive his trials tame a realmfraught with paranoia and despair and wear the mantle of a god?The Shivering Isles features a bizarre landscape split between the two sides– Mania and Dementia –filled with vast twisting dungeons mirroring theroots of the trees they are buried within. You'll encounter more than a dozennew creatures including hideous insects Flesh Atronachs skeletal Shamblesamphibious Grummites. Throughout your adventure you will discover all newitems ingredients spells and more and have the talented craftsmen ofCrucible and Bliss forge new armor and weapons just for you.Product FeaturesThe Shivering Isles is the realm of Sheogorath the Daedric Prince ofMadness. It's a place unlike anything you've seen in Oblivion.Includes approximately 30 hours of new content including an all new

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2/17/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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Oblivion is EXACTLY how I imagined an RPG should be like back in the 80's, while playing Ultimas on Commodore 64s and Atari STs.

Oblivion has weather. While there is no wind other than a constant, gentle breeze, you do get rain/thunderstorms, fog, snow (no blizzards though, because there's not much wind). You don't slip and fall on ice but the sound of your steps is different whether you walk on the road, on grass, on snow or on ice.

The world of Cyrodill is not exactly continent-size, maybe some 20-30 miles in any direction from downtown Imperial City but... what a world this is. Cities, settlements, camps, estates, roadside inns, ruins, caves, dungeons, mines, shrines. The landscape is made up of plains, hard-to-climb mountains, rivers, swamps, waterfalls, seas. You can travel on foot or you can ride a horse. You can fight your way into fame and fortune while doing good or you can sneak into other people's houses or pickpocket the unsuspecting. The guards will chase you and throw you in jail if you do illegal things but, if they like you enough, maybe they will look the other way sometimes. Powerful gods or humble people will ask you do 'little things' for them and, if you can make them happy, they will reward you according to their abilities. You can raise to the top of your profession, as a fighter, as a mage, as a thief or as an assassin or you can assemble your own little gang of dreamy crusaders so that you can fight evil and recover the relics of a legendary knight. Or you can do them all and become all, in sequence or make progress in all paths more or less simultaneously while moonlighting as a gladiator as well and, if still bored, how about helping a lady take care of the rats in her basement (that's NOT what you think) or some drunk guy at the inn get rid of the Trolls that took over his daddy's country estate? Oh and, I forgot, there's a world to save or... wait... there's TWO worlds, thanks to the Shivering Isles extension.

This game is so huge, I can't see how you could really 'finish' it. After more than 2 months of almost daily playing, I am maybe 75-80% into the main quest, half a way through the Knights of the Nine, only started the Shivering Isles adventures. I did become the realm's Chief Mage (and the titles earns me no respect from the scholar mages) and the grand master at the Fighters league, got myself 350,000 gold coins in my pocket, 2 comfortable houses and 2 nice offices, completed close to 100 quests, slaughtered 2000 creatures and hundreds of humans, murdered 4 or 5 and all but one by mistake (friendly fire), didn't even come close to the Thieves guild and, foolishly, made it impossible for me to ever join the Dark Brotherhood (these are the assassins). Also, I've never been a vampire and didn't yet start my career as a professional gladiator. I did massacre the peaceful dwellers of a small village but I did that under the influence of some drugs that made them look to me like bloody Orcs - that was the price to pay for infiltrating and destroying the source of that scourge. Oh, and while briefly in the land of Dementia - or was it Mania? - I did, willingly, push buttons that caused a few careless adventurers to go insane and I watched as they were becoming so. I humiliated a lovely princess - or was it a duchess? - and I killed so many fearsome monsters, I lost count myself but the game does keep a count so it's easy to know. In fact, the game keeps track of so many things... I could easily find out how many jokes I told, how many potions I made, how many horses I've stolen (one), how many hours I slept or how many books I read.

Well...? What do you think?

On the 'not so good' side, the game does slow down when you are fighting 4-5 monsters at the same time or when there are other things that keep the PS3 busy while you are fighting the baddies - like a fire burning. Loading/saving times are a bit too long but, while this is happening, you do get to read some randomly selected good advice on the screen.

The other thing that saddens me is that I don't believe the good people at Bethesda are working on the next chapter yet. I do hope that, as soon as they are done with Fallout-3, they are going to get busy with another adventure in Cyrodill or thereabouts.

My other problem is that I am now fighting with my kids over time on the PS3. We have a bunch of other games but, since Oblivion came into our house, I would say that 95%+ of our PS3 time was on Oblivion.

__________________________________________________

12/19/10 NOTE:

I am so glad to be proven wrong. 11/11/11 is the announced date for the "The Elder Scrolls V: Skyrim". All I know so far is that it will use a new and much improved game engine - about time - and that it appears to at least reference Oblivion. Hopefully "Two Worlds 2", expected to be released on Jan. 25 and enjoying great reviews in Europe were it already sold one million copies, will be a large and compelling enough RPG to keep me/us occupied for the next 10-11 months.

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Product Description:
Oblivion Game of the Year Edition presents one fo the best RPG's of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion.

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1/17/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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Oblivion most certainly lives up to its reputation as a Game of the Year for 2006/2007.

The interface is very easy to manipulate. The combat system is intuitive, and I found the regeneration of fatigue and magicka/mana to be quite unique to the RPG environment. I often found myself lugging around potions for regenerating mana and hitpoints in other games. This is not the case with Oblivion! My dark elf character regenerated fatique and magicka, while it was extremely easy to cast spells that restored health.

The game crashed to desktop only a handful of times out of the dozen or so days I spent playing, so I'd say it was above average in terms of reliability. The game runs smoothly at 800x600 with a P4 3.0 GHz CPU and an ATI Radeon X1950 GT 256MB AGP video card.

The most noteworthy aspect of this game is the sheer number of quests and the "sandbox" aspect of exploration and character development. I did not have to stick with the main quest, but I often found myself sidetracked with various quests that lead to additional quests! It is not uncommon to have a dozen or more active quests in your log!

The second most intriguing component of this game is the ability to manufacture potions, spells, and enchantments for your items. This is quite a unique feature! No longer is the player restricted to cookie cutter items and equipment. You can enchant armor to provide chameleon (invisibility), while you can enchant weapons to suck the life out of your opponents with each strike.

One "mini-quest" even allows you to play as a vampire, whom must feed on sleeping victims or else you begin to lose hitpoints under the sun (complete with smoke rising off your skin).

I must say that Oblivion is one of THE most innovative games I have played in the recent years. This special GOTY edition includes Knights of the Nine and the Shivering Isles expansion, providing months upon months of playability. I have spent over 50 hours and have not even started the main quest.

Pros: Intuitive interface for exploration, enchanting items, and making spells. The combat interface is exceptional for a RPG. I recall the days of text-based RPGs and RPGs like Final Fantasy II for the SNES where you were always forced to take damage during turns. Oblivion is a mix of a first-person shooter and RPG. Godfather fans will probably see quite a resemblance, with the exception that Oblivion is far more fleshed out and involved than Godfather.

The GOTY edition includes the latest patch and I have not run into any problems with the quests that were previously found in earlier versions.

Cons: The voice acting gets repetitious since they keep recycling voice actors for the minor NPC's. This is also a pro because this allows for a bigger budget in developing the game itself. I find myself reading the text more than listening to the NPC's whining that someone stole their ring, or they need some special wine.

I found that not being able to fast travel to marked locations was annoying. Fast travel is useful because you can go from one location to another without being forced to ride a horse or run on foot. Unfortunately, fast travel only works if you have explored the region and found the location. In addition, fast travel only works if there aren't enemies attacking and if you are outside in an open area. You can't fast travel from the inside of a cave or inside of a building. This can be get rather boring at times.

While you can develop your character by improving his or her skills, there isn't much development in character interaction. For example, when you join the Dark Brotherhood, almost everyone is open and receptive. It felt like this was the friendliest faction. Antoinetta Marie seemed to have more than a friendly disposition towards your character, but it never developed any further than typical banter with NPCs. I feel this is a major flaw in many of the games today, but it is most likely a technical limitation more than anything.

Bottom line:
Oblivion Game of the Year Edition gets a 10/10 rating from me based on being an overall excellent game. Very rarely does a game get almost everything right, and still be able to run smoothly on budget PC hardware. There is simply so much to accomplish in this game.

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Product Description:
The Elder Scrolls IV: Oblivion Game of the Year Edition (GotY) for Windows is a compilation of this classic RPG game. Oblivion GotY will include the original version of the award-winning RPG Oblivion along with the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, Knights of the Nine. This new product allows players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content.
Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion's epic narrative at their own pace or explore the vast world in search of their own unique challenges.
With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within.Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more. The Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. You'll encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites. Throughout your adventure, you will discover all new items.
Knight

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