Showing posts with label rpg-pc. Show all posts
Showing posts with label rpg-pc. Show all posts

8/03/2012

Neverwinter Nights: Shadow of Undrentide Review

Neverwinter Nights: Shadow of Undrentide
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Shadows of Undrentide doesn't do much to change the way Neverwinter Nights is played, and this is generally for the best. The main changes in terms of characterization are five new prestige classes, a scattering of new feats and skills, and a few new spells for each spellcaster type. New creatures have been added as well, including two new familiars. Lastly, several new tilesets have been added: snow, desert, and Netherese ruins.

The new campaign isn't as long as BioWare's infinity engine game expansions (Heart of Winter, Throne of Bhaal) but isn't too short either. There's enough new things to see to make it interesting, and the roleplaying aspect is significantly improved over the original NWN campaign. For one, you really have the chance to act evil and still get through the game, which until now- in the general universe of D&D computer gaming- has been difficult at best. The plot is a pretty standard artifact hunt, but it does take some interesting turns. Fans of the Forgotten Realms D&D setting will appreciate this especially, but it's easy enough to follow that those who can't tell Elminster from Gandalf should be able to make sense of it.
As for the campaign difficulty, it is pretty tough. Whether out of some perverse humor or just because the original campaign was too easy, the developers seem to be baiting players to their doom. The prestige classes are the cool new thing about Shadows, but none of them (with the probable exception of Arcane Archer) are spellcasting classes. However, I found it extremely difficult to play single player without a spellcasting character [if it matters, I thought Baldur's Gate, Icewind Dale, and the original NWN were all fun, but too easy]. You will often run into masses of enemies that individually are no match for your combat prowess, but taken in whole will make hay out of your warrior or rogue. When this happens, there's really no substitute for a good fireball. Of course, this can be remedied if you get all your friends online to help you out, which I heartily recommend.
You can bring along one of several potential allies- a dwarf rogue/priest, a half-orc barbarian/sorcerer, or a kobold bard. I found the spellcasting AI to be abysmal- the priest won't heal you when you're almost dead unless you ask her to, and the sorcerer seems to have nothing but ray of frost in his repertoire- and uses it even when he would do far better just meleeing the enemy up. The good news is you can now manage their inventory, so if you have an extra set of armor or weaponry (another plus in not being a warrior) you can give it to them. The pathfinding and trap handling AI seems to be improved as well. NPCs will no longer charge over a trap when they spot another one beyond it, and will finish disarming one before attacking an enemy.
New items in the expansion include grenade-like weapons such as alchemist's fire and acid flasks. These are useful early on, and in large quantities can duplicate that much-needed fireball effect, but are oddly expensive and don't do that much damage individually. New weapons, loot, and armor are of course available, though these generally don't have a new look. Some new potions and assorted artifacts can be found, some of which are quite interesting. For example, there is a bag that summons creatures depending on what ingredients you put inside it.
The new prestige classes available are the Arcane Archer, Assassin, Blackguard, Harper Scout, and Shadowdancer. This is where I have a bit of a gripe with Shadows. Save for Arcane Archer, these classes are, frankly, worthless. They were already pretty bad with the core rules, but some of those rules require things that NWN can't do (e.g. crafting Harper Pins as a Harper Scout). The developers overcame these problems by changing some abilities and, in my opinion, the computerized versions are even worse than the pen and paper ones. Also, as I mentioned earlier, there aren't spellcasting classes (arcane archer is far less arcane than archer). I was hoping they'd add the archmage or loremaster at least, but no luck there so you'll have to settle for the new familiars and spells. The familiars are the pseudodragon and fairy dragon, both of which are very cool. Spells include such notably absent ones as Shield, the Bigby's Hand series, Inflict Wounds spells, and Earthquake.
Of course, perhaps the best thing about Shadows is the potential fan content. The new tilesets look great, and the complex interactions in the new campaign show what can be done with the engine. Once the mod community sinks its teeth into the expansion, there will no doubt be plenty more adventures to share. This has always been the best part of Neverwinter Nights, and will surely be the best part of Shadows of Undrentide.

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Product Description:
Neverwinter Nights "Shadows of Undrentide" Expansion Pack (PC CD-ROM), Product #24570

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5/10/2012

Divine Divinity Review

Divine Divinity
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Divine Divinity is a great game.The best way to characterize it is 'Diablo II with a plot.'Your character goes up levels and chooses skills in a similar fashion as Diablo II, has the familiar 'life' and 'mana' counters, and even many of the graphics look similar (some are better and some are worse than Diablo II).But the Devil, they say, is in the details, and Divine Divinity gets many of them right and a few of them wrong.
Pros:
1)Lots of quests and character interaction.Instead of just having a few NPCs standing around for quests and shopkeeping, you have a wider world.
2)More real-world items.Unlike Diablo II, here you have plenty of items not in the 'Weapon', 'Armor', or 'Gem/Potion/Scroll' category.Lots of different types of foodstuffs scattered around the place, including homes and campsite, as well as bushes and shrubs, lend a bit of a 'Morrowind' or 'Gothic 2' feel to the game, despite the isometric character view.
3)Lots of clever, tricky quests.Many of the quests are quite challenging, and hidden caves, trapdoors, secret passages, and other thing abound to confound the player.
4)Humor.I often find myself grinning at books or parchments I pick up along the way, unlike Diablo II which is savagely unfunny.
Cons:
1)Somewhat uncertain gameplay.Gameplay is very similar to Diablo II but also allows you to pause the action and give orders (not a negative).However it also feels a bit less manageable than Diablo II.My character often swings almost at random, or tries to go after something it can't reach while being gnawed on by other things.You have to be quite precise with your control, which gets tricky when enemies pile up.
2)More danger.This could also be seen as a 'pro' but I'll put it here.Diablo II can get challenging at higher levels and difficulty settings (Divine Divinity also has different difficulty settings) but early on your character is unlikely to get eaten right away.That is emphatically not the case in Divine Divinity.What makes this worse is the wide range of armor qualities and weapons you can get.For example, in the very first village there's a sword that does over 100 damage (not that you have the stats to use it).Monsters are powered accordingly.So it's much harder to know whether something will kill you in a few hits, since the damage ranges are much wider.For example, I started a Fighter that had 200 hit points by level 8 or so, and still died in a few hits from a nearby orc chieftain.This degree of sudden murder was reserved on Diablo II mostly for end bosses or very high levels.Here, every critter could be your last..made harder by the fact that they're rarely alone.
3)The difficulty of the monsters would even out if they dropped appropriate loot, but they don't.Perhaps I've turned into a powergamer due to Diablo II or something, but I find the degree of goodies dropped by monsters to be exceedingly sparse.Most of the valuable items my characters get are from chests or just lying on the ground, rather than generated by monsters.There's nothing like killing an 11th level orc, nearly getting yourself done in in the process, only to get 2 gold pieces (if you're lucky).What happened to that enormous axe he was just hacking me with?
4)Teleporting stones.In an effort (successful I think) to ease gameplay, your character is almost instantly granted a pair of teleportation stones.These cleverly allow you to drop one and use the other to recall back to the first.This lets you travel around quickly between points.There are also waypoints.However I find it a bit odd that while I'm scrounging for a ruined dagger and a rope belt for equipment, I already have a pair of super powerful teleport stones.A minor gripe, yes, but frankly why anyone wouldn't sell them for a suit of platemail is beyond me.
5)The interface is a bit overwhelming.You can completely blanket the screen with subwindows if you're not careful.The minimap is very useful but is not translucent and instead takes up a chunk of the screen.You can move it around, which I inevitably do by accident instead of escaping when I'm trying to navigate a fight.
All in all, Divine Divinity has a lot going for it.It has a much better storyline and overall RPG feel than Diablo, but (perhaps necessarily in order to avoid lawsuits) gives up a bit on the adventuring aspects.It's definitely worth checking out if you've enjoyed Diablo or more RPG type games such as Baldur's Gate or Fallout/Fallout 2.

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Product Description:
You have been given a tiny piece of divine power, and must quest to reunite it with the other fragments! / RP: Rating Pending

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1/06/2012

Marc Ecko's Getting Up: Contents Under Pressure Review

Marc Ecko's Getting Up: Contents Under Pressure
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This game has alot going for it. Unique atmosphere, style, and gameplay, a hip urban mentality that pretty much exceeds any other dumbed down version to come before it, and some great production values. The conversion to pc however is facing strong control issues when it comes to using a mouse and keyboard, which is much better for writing graffiti, but much worse for the horrible camera bugs that will occur frequently throughout the game.

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Product Description:
Play as Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret and use your fighting talents and high-wire graf to expose the city's leader as a corrupt tyrant. As you struggle to save a neighborhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs - mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You have to "Get IN, Get UP and Get OUT".

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8/07/2011

Diablo II: Lord of Destruction Expansion Set Review

Diablo II: Lord of Destruction Expansion Set
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It's simply amazing how character development can go in so many directions with this game. Seven character classes are now offered, and focusing on certain options within any of the 3 different "skill trees" of each class can itself forever change the way in which you relate to the game. Characters can become so specialized that names have been attributed to them (lexicons can be found on the Net); for example, if you choose to play a character from the new Druid class, he can be differentiated into a Shifter, Summoner, Elementist, Botanist, Windbreaker, Bowling Druid, etc. [lingo used by D2:LoD addicts, these aren't terms that the game itself uses]. It could be said that choosing from these different paths renews the playability of the game, as you are forced to figure out new strategies to survive, especially in the Nightmare and Hell difficulty settings.
I've been playing this expansion since its release, and can hardly believe how much I yet have to learn. The Druid class is a clever addition to original 5, and quite different from the others; the new Assassin class I cannot in good faith critique, as I have only developed one character from that class. Act 5 has a much different flavor, and disposing of Baal can be a highly frustrating task, if you don't have a plan [Hint: get his back against the wall on the runway, slow him down, and hit him without a pause]. The addition of charms and class-specific items vastly improves your chances for survival, and the new set items are geared towards the more advanced players. However, other improvements put forth in the expansion balance it out in favor of the enemy (e.g., you can no longer dominate simply by having a Level 25 Fire Wall).
Lately I've discovered several websites devoted to the game, and features of the game that previously made little sense now are revealed as worthwhile to me. If you are getting the impression that this game can create a black hole in your weekly schedule, then I think I have gotten my point across. For example, tonite I am supposed to be reading an article titled "Parenteral Nutrition in Pregnancy," but instead I am researching new strategies to keep my Necromancer alive (can you blame me?)
Finally, there is the adrenaline rush motive. When trying to stay alive during some of the more challenging moments, your heart will be racing and you might even break into a sweat. Warnings written in the other reviews (about how addiction to this game can trash your GPA and cause your girlfriend to seek out someone who has never heard of Diablo or its sequels) should be taken very seriously. As a graduate student I came close to smashing the disc on several occasions with the thought of freeing myself...that would doubtless have been a waste of money, as I would have promptly jogged down to the store to pick up another copy.

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Product Description:
Destruction Awaits...Product Information[Requires Full Version of Diablo II To Play]Expansion to the world's best-selling action RPG!The expansion picks up almost immediately after where Diablo II leftoff and features a fifth and final act in addition to two all-new playablecharacter classes more than ten all-new types of monsters hundreds ofnew items and more.The fifth act takes place around the barbarian town of Harrogath whichis under attack by the forces of hell - or more specifically the forcesof Baal Diablo's brother. Even as you exit the town you'll come underattack from nightmarish siege weapons which look like barbed catapultsthat rain elemental artillery down upon your character. You'll also facedemon imps and demonic minions and their overseers who whip them intoa battle frenzy. You'll battle massive ice creatures called frozen horrorspowerful blood lords and the undead rot walkers who may clamber back totheir feet even after you think you've killed them.The two new character classes the assassin and the druid are bothhybrid fighter-mages that seem to fit very well with the existing fivecharacter classes. The assassin is a female warrior whose skills comprisemartial arts techniques shadow disciplines and trap making. The martialarts techniques make the assassin a powerful melee fighter while her shadowdisciplines give her powerful and versatile magical attacks. Her trapsare also effective as they let the assassin cause widespread damage throughenemy ranks. The Diablo II expansion's lead designer Tyler Thompson describedher as being a more tactical character than the original Diablo II classes- she cannot cause direct melee or magic damage as readily as the barbarianor sorceress but her attacks are ultimately no less powerful. In additionto her martial arts the assassin also specializes in unconventional bladedweapons like claws and katars.The druid is a tall imposing character clad in furs. His skills ares

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3/23/2011

Fallout Collection Review

Fallout Collection
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As to the games: It's Fallout. By this point, one shouldn't need a review of the games. They're amongst the best games of all time (Tactics excluded), and no recommendation can be high enough. They just don't make 'em like this anymore.

However! Something has to be said about the reliability of the games. First: you likely will need to crack Fallout Tactics. For whatever reason, in Vista, the game does not recognize the CD as being a game CD. Thankfully, gamecopyworld.com is still a bountiful resource for safe No-CD cracks.

Also, from what I've heard of friends' experiences with this collection, some of the bugs that Fallout and Fallout 2 experience on WinXP are serious enough to ruin the game experience. For what it's worth, Vista has had no game-breaking issues with any of the collection so far.

There are, however, odd graphical glitches (the game screen has a tendency to suddenly go black; saving when this happens clears up the issue), and certain still-unresolved gameplay bugs that amount to minor annoyance.

Greater on the annoyance scale is that the games *still* bother you to register them despite both Interplay and Black Isle no longer existing, and the publisher of this collection, GSP, seems to have their own agenda trying to push a "register and get a free game" thing. Once again, individually small issues that add to the larger annoyance factor.

Bottom Line: It's Fallout. Play it. Sure, there are some annoying technical issues, but lets be realistic. It's Fallout.

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Product Description:
Platform:WINDOWS 98/ME/2000/XPPublisher:INTERPLAYPackaging:DVD STYLE BOXRating:MATUREA Post Nuclear Role Playing Collection. Go Nuclear with three games from the acclaimed Fallout Universe. Includes Fallout Fallout 2 and Fallout Tactics. FalloutSet in the aftermath of a world-wide nuclear war Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller a person who has grown up in a secluded underground survival Vault. Circumstances arise that force you to go Outside... to a strange world 80 years after the end of the modern civilization. A world of mutants radiation gangs and violence. Will You Stand Up to the Post Nuclear Test?The world has been blown into a permanent nuclear winter following World War III. The H2O system however is in danger of contamination and now someone needs to venture out from Vault 13. That someone is you! Be Totally Ruthless!Over 50 mini quests with multiple solutions. Meticulous turn-basedbat systems. Make your own character or start with one of three pre-generated types. Be totally ruthless and revel in the mayhem Fallout 2Fallout 2 is the sequel to the critically acclaimed Role Playing Game of the Year. This post-nuclear adventure takes place 50 years after the first game and features more weapons and character skills fierce mutant enemies and an intricate plot that places you in a dangerous world devastated by nuclear war.It is bigger and badder than ever... bigger smarter nastier enemies that you've ever fought before. Make friends fall in love then betray your nearest and dearest for a little extra chump change. Get ready for a dynamic apocalyotic retro future. Improved CombatOver 100 new skills available to learn. Improvedbat AI for friends and foes alike. Build your own weaponbinations. Sequel to the RPG of the YearIt s been 80 long years since your ancestor theVault Dwellertrod across the wastelan

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