Showing posts with label crpg. Show all posts
Showing posts with label crpg. Show all posts

12/06/2012

Gamefest: Forgotten Realms Review

Gamefest: Forgotten Realms
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I saw this game for $5 in the store and bought it without a second thought. For 14 games, you are paying about 35 cents per game. I owned an original copy of _Eye_of_the_Beholder_ way back when, and found a catalog from 1991 in the box. The catalog contained 5 of the games on this disk, each selling for $50. It's almost sad that games like these can depreciate in value so much -- but at the same time, it's one hell of a deal!

I tried installing these on Linux, but the installer is a Windows program, and it was all fubar in wine... So I took the disk over to my Windows 95 computer, installed Eye of the Beholder, copied all the resulting files back over to Linux and ran the game in DOSBox. It worked beautifully! I didn't try, but I'm sure they will run just fine on Windows, too.

I must complain about the manuals, though. They basically scanned the original manuals as PDFs. That's fine, although it's somewhat poor quality, but for some reason, they concatenated all 14 of the games' manuals into one huge 80MB PDF file. It therefore takes up a ton of room -- even if you are only playing one game at a time, you still have all the others' manuals on your HD -- and it's hard to find the game you want.

Despite that, if you have played some of these games before, and would like to experience some nostalgia, you really can't go too wrong with 35 cents per game.

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10/04/2012

The Elder Scrolls Chapter II: Daggerfall Review

The Elder Scrolls Chapter II: Daggerfall
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This game forever changed my ability to play console RPGs.I was one of those people who started with a game called Miracle Warriors on the Sega Master System and then converted to Final Fantasy when the Nintendo and Super Nintendo were released.

Imagine creating a character of your choice and then being dropped into a massive fantasy world with no boundaries.This is the element that TES - The Elder Scrolls brings to the table. You can follow the main quest or you can adventure and grow your character to the edge of godliness. There are no invisible walls or guided boundaries in your way. You can visit thousands of locations, join hundreds of guilds/factions, go on infinite quests, and create spells/magic items.

Anyway, thats a quick peek at the game.I could easily take up a hundred pages and fill them with vivid detail, but you should just buy and play it instead.

Why is a game made in 1996 selling for $70?Simple, it's totally kick a**!

Cons:
The graphics are a bit dated by todays account.Try viewing some screenshots on the web to get an idea.Think Doom style graphics.

This game can be difficult to get running on a modern machine for the novice. Often times it requires an Emulator like DosBox or heavy tweaking. In WinXP there is a bug that causes quest monsters/items to be invisible which pretty much ruins the game.There are work arounds, and it doesn't happen to everyone, but beaware of the difficulties of getting this to run. It WILL run though!

Hopefully that helps.Try:www.elderscrolls.com for more information.

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Ultimate Dungeons and Dragons Review

Ultimate Dungeons and Dragons
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Do I really need to say if this is one tremendous bargain for any D&D fans out there.It contains all of 'Baldur's Gate', 'Icewind Dale', 'Neverwinter Nights' series along with 'Temple of Elemental Evil', 'Dragon Shard', and 'Demon Stone'.All of these games are out of print in the United States, and they are very rare and hard to find.Great chance to collect them all in a single box.The last chance you get all of these classic game in one package.A must for any hard core RPG fans.

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8/07/2012

The Witcher Enhanced Uncensored Edition (UK IMPORT) Review

The Witcher Enhanced Uncensored Edition
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This is probably the best single player RPG I've ever played.
First the game play: You are a witcher, a human fighter/mage that has been trained and mutated for the specific purpose of fighting monsters. An opposing mage attacks your castle in the prelude/tutorial and your main mission is to find him and kill him. To achieve this you will travel around the game world and complete a variety of tasks. Some essential to the game play, some optional, some simply opportunities for the witcher to earn money by carrying out his trade: Killing monsters.
There are major differenced with other games, even those using the same bioware engine. There are no choices as far as class, race or alignment. You are a witcher, period. As far as the alignment, as the game box states:
There is no good or evil, only choices.
Many of the choices will have consequences further on in the game that may force you to follow one course or the other. This leads to great replay value. You may try different alternatives or different quests in the next game.
There is a great web forum that is very helpful available in both Polish and English.
About the censorship issue; it's no big deal. There are two versions available, and both can be purchased through Amazon. The North American version has the (little, tasteful) nudity taken out, the European version available through the third party sellers is uncensored. The differences are so minor as to be trivial however if you have the North American version, there is an unofficial "patch" available through the forum that turns it into the uncensored one. Probably not worth the effort.
The graphics are really good, and the game itself is immersive. Plays like a movie.
In the expanded edition there is also a game editor, but I have not tried it.
Can't wait for the sequel.

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Uncensored Import Enhanced Edition, Improved, and Expanded! Based on the universe created by best-selling Polish author Andrzej Sapkowski, The Witcher puts players in the role of Geralt, a professional monster slayer who exists on the fringes of a complex society in a fantasy universe. Taken as a child, mutated, and trained in the arcane ways of the witchers, Geralt is a reluctant hero, who nonetheless finds himself all too frequently in the heat of battles that are not his own. In this world there is no right or wrong, only decisions and consequences. The Ultimate Witcher Experience! The Witcher: Enhanced Edition will be presented in a high-quality package, bound in a luxury embossed box set featuring a wealth of high-value extra content including additional adventures, music from and inspired by the game, re-mastered making of feature, a short story by the creator of The Witcher Andrej Sapkowski and much more. Numerous enhancements have been made to the widely acclaimed original game to deliver an experience second to none in the PC RPG genre. The Witcher: Enhanced Edition will be available in a highly desirable, content-packed box set, the full contents of which include: # Multilanguage The Witcher: Enhanced Edition, a reworking of the best PC RPG game of 2007 # DVD bonus disc including the Da?TMjinni Adventure Editor and two brand new adventures created by CD Projekt Red - the D'jinni Adventure Editor: allows players to create or modify their own adventures in the world of The Witcher. - "The Price of Neutrality": the adventure tells the story of Geralt coming back to Kaer Morhen and finding a mysterious camp near the stronghold (featuring 3 new quests). -Side Effects: the first ever release of this new adventure which focuses on Geralt's close friend, Dandelion, and his troubles in Vizima City (featuring 5 new quests). # Remastered Making Of documentary with never-before-seen bonus material. # Soundtrack CD of original m

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5/10/2012

Divine Divinity Review

Divine Divinity
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Divine Divinity is a great game.The best way to characterize it is 'Diablo II with a plot.'Your character goes up levels and chooses skills in a similar fashion as Diablo II, has the familiar 'life' and 'mana' counters, and even many of the graphics look similar (some are better and some are worse than Diablo II).But the Devil, they say, is in the details, and Divine Divinity gets many of them right and a few of them wrong.
Pros:
1)Lots of quests and character interaction.Instead of just having a few NPCs standing around for quests and shopkeeping, you have a wider world.
2)More real-world items.Unlike Diablo II, here you have plenty of items not in the 'Weapon', 'Armor', or 'Gem/Potion/Scroll' category.Lots of different types of foodstuffs scattered around the place, including homes and campsite, as well as bushes and shrubs, lend a bit of a 'Morrowind' or 'Gothic 2' feel to the game, despite the isometric character view.
3)Lots of clever, tricky quests.Many of the quests are quite challenging, and hidden caves, trapdoors, secret passages, and other thing abound to confound the player.
4)Humor.I often find myself grinning at books or parchments I pick up along the way, unlike Diablo II which is savagely unfunny.
Cons:
1)Somewhat uncertain gameplay.Gameplay is very similar to Diablo II but also allows you to pause the action and give orders (not a negative).However it also feels a bit less manageable than Diablo II.My character often swings almost at random, or tries to go after something it can't reach while being gnawed on by other things.You have to be quite precise with your control, which gets tricky when enemies pile up.
2)More danger.This could also be seen as a 'pro' but I'll put it here.Diablo II can get challenging at higher levels and difficulty settings (Divine Divinity also has different difficulty settings) but early on your character is unlikely to get eaten right away.That is emphatically not the case in Divine Divinity.What makes this worse is the wide range of armor qualities and weapons you can get.For example, in the very first village there's a sword that does over 100 damage (not that you have the stats to use it).Monsters are powered accordingly.So it's much harder to know whether something will kill you in a few hits, since the damage ranges are much wider.For example, I started a Fighter that had 200 hit points by level 8 or so, and still died in a few hits from a nearby orc chieftain.This degree of sudden murder was reserved on Diablo II mostly for end bosses or very high levels.Here, every critter could be your last..made harder by the fact that they're rarely alone.
3)The difficulty of the monsters would even out if they dropped appropriate loot, but they don't.Perhaps I've turned into a powergamer due to Diablo II or something, but I find the degree of goodies dropped by monsters to be exceedingly sparse.Most of the valuable items my characters get are from chests or just lying on the ground, rather than generated by monsters.There's nothing like killing an 11th level orc, nearly getting yourself done in in the process, only to get 2 gold pieces (if you're lucky).What happened to that enormous axe he was just hacking me with?
4)Teleporting stones.In an effort (successful I think) to ease gameplay, your character is almost instantly granted a pair of teleportation stones.These cleverly allow you to drop one and use the other to recall back to the first.This lets you travel around quickly between points.There are also waypoints.However I find it a bit odd that while I'm scrounging for a ruined dagger and a rope belt for equipment, I already have a pair of super powerful teleport stones.A minor gripe, yes, but frankly why anyone wouldn't sell them for a suit of platemail is beyond me.
5)The interface is a bit overwhelming.You can completely blanket the screen with subwindows if you're not careful.The minimap is very useful but is not translucent and instead takes up a chunk of the screen.You can move it around, which I inevitably do by accident instead of escaping when I'm trying to navigate a fight.
All in all, Divine Divinity has a lot going for it.It has a much better storyline and overall RPG feel than Diablo, but (perhaps necessarily in order to avoid lawsuits) gives up a bit on the adventuring aspects.It's definitely worth checking out if you've enjoyed Diablo or more RPG type games such as Baldur's Gate or Fallout/Fallout 2.

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Product Description:
You have been given a tiny piece of divine power, and must quest to reunite it with the other fragments! / RP: Rating Pending

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7/23/2011

Fallout Collection (Fallout, Fallout Tactics, Fallout A Post Nuclear RPG) Review

Fallout Collection
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The Fallout games have still not been replaced after ten years of RPGs. The extreme, even libertine freedom that defines the series has not since been captured in a videogame. One can literally go anywhere, fight with anything, and kill anyone within the setting of the game.

The original Fallout and Fallout are turn-based, top-down perspective role-playing games. Though they feel dated in some reguards (graphics, minimal voice-overs, dated AI), they still exhibit gameplay superior to more recent role-playing videogames (libertine freedom, moral choices, engaging dialogue, and a "sandbox" feel).

Fallout's "sandbox" feel is one of its greatest strengths. While most games will force the player to adhere to a certain rigid path, or force him/her to stay in one area until he/she advances in level, Fallout disreguards these limiters. Players can venture into the most dangerous and hostile areas as soon as they begin the game. In Fallout 2, for example, one can beat the game in under an hour if their character was properly oriented (and if they were so inclined).

Fortunatly, the massive worlds and the many ways to play the games will keep players holding their ultimate victory and exploring more of the game. The first two Fallout games have not yet been replaced. The freedoms granted in the Fallout games are comparable to Morrowind or Oblivion, but The Elder Scrolls games lack the complex dialogues and social engineering of the Fallout games. The worlds and the style of play are comparable to the Baldur's gate series, but Fallout has so much greater a sense of freedom than any Dungeons and Dragons videogame ever released. Fallout and Fallout two have not yet been replaced, and I doubt they ever will be.

Fallout Tactics is a tactical strategy game, and it fails to retain the strengths of the other games in the series. As a strategy game, the in-depth dialogue interactions and moral choices simply do not exist. Likewise, the immense feeling of freedom that defines the earlier Fallout games is non-existent in FO:Tactics, as the game progresses on a linear mission-to-mission basis.

Unlike the previous Fallout games, in Tactics the player -directly- controls a squad of up to six soldiers. The combat is either fought in the traditional, turn based Gurps system of the previous games, or in a newer pseudo-real-time mode. In the new system, "action points" recharge over time instead of after ending one's turn. While an interesting twist, controlling one's entire squad is far easier, and in the author's opinion, more fun in traditional turn-based combat.

Veterans will be pleased to know that the main changes to the game's ruleset are simply re-orienting combat towards real-time. All skills from the previous games remain, as well as most traits and perks. Nostalgia aside, the game is boring for the audience of the original games. While the setting and "ruleset", if you will, stay the same, the focus shifts from a "sandbox" to a monotonous "shoot-shoot-shoot" game. Tactics is only for hardcore fans of post-apocalyptic fiction, and only after they are bored of Fallout 1 and 2. There are much better games in the tactical strategy genre (see Jagged Alliance or X-Com).

This release/printing/issue of the Fallout series is very well executed. While the box art is mediocre at best, the single DVD contains Fallout 1, 2, and Tactics; a set that previously would have appeared on 5, that's f-i-v-e compact disks. The extras are wonderful. While I was at first, dissapointed to see a lack of a manual, I then realized that the DVD contains the wonderfully designed and written manuals of all three games in PDF format. The manuals contain some great background story, and even recipies! (see Fallout 2's appendix 8 for "Carrion Kabobs") The extras on the disk are rather nice, but nothing amazing. The concept art is entertaining, but nothing too insightful.I am extremely happy with my recent purchase of the Fallout Collection on DVD. I highly reccomend that any fan of post-apocalyptic fiction, role-playing videogames, "retro" gaming, and to any fan of the Fallout series should pick up this editition.

PS: This game is rated M! The current display of "T" is a mistake! Finally, this game is on a DVD, as the description states. Not a CD.

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Will your character stand up to the post-nuclear test? - The world has been blown into a permanent nuclear winter following World War III. The H2O system, however, is in danger of contamination and now someone needs to venture out from Vault 13. That someone is you! Sequel to the RPG of the year - It's been 80 long years since your ancestor, the Vault Dweller trod across the wastelands. As you now search for the Garden of Eden Creation Kit to save your primitive village, tough choices and even tougher consequences await you. Be prepared! Get tactical! - A post-nuclear wasteland, fierce and lawless, is all that remains of the world. Survivors band together in hopes to survive the hordes of bandits, mutants and radioactive animals that freely roam the land. The Brotherhood of Steel wants YOU! Bonuses on disk: Bonus level; Pen & paper game; Advertising art; Animation art; Screenshots; Illustrations & renders concept art; storyboards; Trailer; Logos.

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7/22/2011

Deus Ex Review

Deus Ex
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I feel bad not giving this game five stars, it's certainly one of the best I've seen in a long time and I can't believe I haven't heard more buzz about it. I bought the game based on the other reviews here, and I have tosay, they're right on target.
Deus Ex really delivers serious gaming fun.It's like a game with an X-Files-esque plot (without the aliens), RogueSpear gaming (strategic FPS), and Soldier of Fortune(action-oriented FPS).It really delivers and gives the player the opportunity to take aballs-out, guns blazing approach or a more stealthy, sneaky method to getwhat you need done (either way, you get just as much skill points, soyou're not penalized for not getting a maximum body count).
The graphicsare great. Nothing particularly revolutionary (as with Vampire) butdefinitely nothing to complain about. Generally very smooth with lots ofdetail, nice lighting, good atmosphere (you really don't see this on a lotof the screenshots). The plasma gun really has a nice effect, as do thegrenades, but when things blow up (like crates) it's just a bunch ofpolygons (yawn). I guess we can't expect all games to have the detail (andgore) of Soldier of Fortune.
There are a few holes in the plot (such asit's feasibility), but with a little willful suspension of disbelief, it'srather engrossing. (I've had more than my fair share of 5+/hour playingsessions with this puppy.) Travelling from New York to Hong Kong to Nevada,you'll see plenty of places and meet enough interesting characters to keepyou going. I don't know if different responses to conversations give yousignificant variances in the plot, but it's interesting all thesame--especially the different ways you can solve your missions.
I'vebecome very picky in terms of the games I buy, I don't have a lot of timeto play them and I don't have a lot of money to spend on them, so they'vegot to be good. This is one of those games I am delighted to have boughtand -certainly- recommend to others.
The only reason this didn't getfive stars is because of the unplausible premise in the plot and the lackof anything really ground-breaking in the realm of gaming (though, I'lladmit, this is one of the best games I've ever seen at really having thefeel of an authentic RPG.)

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A globe-hopping, epic adventure.Travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs.The choices are yours and so are the consequences!

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5/03/2011

Dragon Age: Origins Review

Dragon Age: Origins
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Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It's easy to sling around the word "immersive" at any game that looks pretty, but DA isn't messing around - the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it's reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.

Graphically, the game's a little uneven. All the design elements are there, and it has plenty of high-quality textures and strong environmental visuals - particularly fire effects. The polygons themselves, particularly on character faces, are a little simpler than you'd expect from a 2009 game. Overall, the game looks about on level with Oblivion, although the visual distinctiveness and design ethic of areas and characters are significantly better. Animation stands out as a strong suit here, particularly during the game's frequent dialog sequences, with none of the dead-eyed staring or bizarre walk cycles that plagued other RPGs like Fallout 3.

Gameplay is pretty straightforward, and very much in keeping with previous Bioware titles like Knights of the Old Republic and Mass Effect. You control a party of up to four characters, each of whom develops a plethora of useful abilities to keep track of. The inclusion of a minor programming element (very much in keeping with the gambit system from Final Fantasy XII) will let you set up a few default actions on each character so you're not stuck frantically switching between them to make sure they drink their healing potions, but battles frequently require some degree of tactical planning. Setting up ambushes and planning your party strategy to play to strengths is necessary to get through some tougher areas. The interface is, shockingly, clearly tailor-made for the PC (the console versions have their own interfaces designed from the bottom up and are apparently easier games to allow for the sacrifice in easy access to skills). You have an insane number of quick-access slots, and nearly the entire keyboard is bound to one thing or another. It's the kind of interface that hasn't been in vogue since before the PS2 came out. The game is extremely linear, although the frequent and varied dialog options give it the feel of a more free-roaming game, and it's very tempting to go back and replay huge chunks of the game just to see how the complex and dynamic conversations will play out. The main downside is that there's no easy way to level-grind, which is to the game's benefit to a point (no tedious circling around killing wolves) but occasionally means you can get in over your head.

What the game sacrifices in terms of sandbox free-roaming it more than makes up with in the excellent writing and characterization. An absurd attention to detail and across-the-board excellent voice acting breathes a lot of life into the game's conversations, which make up a significant chunk of gameplay. Characters are extremely varied and the interplay between them is a major draw, a trademark of Bioware's games, but Dragon Age has some of the most likable characters I've ever seen in a video game and the excellent performances from talents like Tim Curry, Kate Mulgrew and Claudia Black really put the game a notch above. Even the game's fairly generic-on-the-surface fantasy world is livened up by a few critical details - for example, the elves in Dragon Age are a massive underclass of servants.

It's actually difficult to find things to level complaints against in this game. One petty gripe is Morrigan's visual design - her character is one of the game's strongest, and she has great personality and some very clever writing, but visually she's a pair of giant breasts with a cloth draped improbably over them. Other women in the game are treated with a bit more restraint, though, and female armor is gratifyingly sensible. Another issue is that it can be difficult to manage battles on the fly, and accurately targeting enemies with skills frequently requires tactical pausing just to line the cursor up over their relatively small active areas. It's a petty annoyance, but the game clearly wasn't meant to be played Diablo-style anyway.

A few other things to know about the game:
-The game is mostly DRM-free, and ships only with a simple disc check. EA has a reputation for fouling up its customers' computers with DRM malware, but DA seems to be free of those problems.
-If Dragon Age were a movie, it would be rated R. I don't remember ever seeing any swearing, oddly, but the game is rife with violent imagery, extremely dark themes and frank sexuality (including a handful of relatively tasteful sex scenes and occasional demonic nudity). The game handles all of it with maturity and depth, but it's clearly not meant for children, and even parents of younger teens should be cautious.

Overall, Dragon Age is one of the strongest games to come out in recent memory, and is another installment in Bioware's increasing resume of superbly-written RPGs. Players looking for a fast-paced hack-and-slash "rpg" should look elsewhere, but anyone who likes deep and elegant plot development, memorable characters and excellent role-playing will love this game.

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Product Description:
From BioWare, the makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur's Gate comes Dragon Age: Origins. An epic tale of violence, lust, and betrayal, Dragon Age: Origins is a single player role-playing game (RPG) set in a fantasy game environment, and featuring three playable character classes, accessible in the form of three races. In addition, the game features extreme character customization, a new game engine, party-based gameplay utilizing non-player characters and a built-in personal history system for each hero character rooted in a variety of possible origin stories.


6 possible hero Origin Stories.
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3 classes and 3 races to play as.
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Gritty, brutal action.
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Frightening enemies and bosses.
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Party-based combat using NPCs.
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Stunning 3D environments.
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In Dragon Age: Origins the survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands on the continent of Thedas throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good.


Gameplay
Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic, fantasy realm where moral choices have a lasting impression on the people you meet, the members of your own party and the world around you. The inclusion of subtitle "Origins" in the game's title refers to the six unique origin stories available to new heroes as a new game begins. Each of these has an impact on the player's motivations and his or her experience, and renders a unique prelude, path, and possible ending(s) to the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game. The game features three character classes--warrior, mage, and rogue--and three races of being--Human, Elf or Dwarf--that can assume these classes. Although most game elements, such as weapons, magic, etc., are available to any character, each class and race has different strengths, abilities and affinities which lend themselves to better utilizing different elements.


Dragon Age: Origins is a single player game based on party-based gameplay and combat where the player can join, control and quest with up to three non-player characters (NPCs). Players can also quest alone if they so choose, but with the chance of survival are slim. Convincing NPCs to join you, and treating them well may be necessary depending on the varying sentiments between the player and the NPC, or between the NPC's in the party based on the chosen history written into the origin story accepted at the beginning of the game. This uncertainty allows for a variety of possible dynamics within the party ranging from open hostility, all the way to romance. The game progresses in real-time via a pause-and-play tactical combat system that allows the player to check inventory levels, equip a character, etc. in a slight vacuum. Additional features found in the game include: a combination of a standard loot system and a currency system based on gold silver and copper; advanced character customization functionality; the use of poison, traps and herbalism; dual-wielding skills; and "spell combos," which allow players to chain together different spells to create a unique effects.


Key Game Features


    BioWare's deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect.

      Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation.
      An epic story that is completely shaped and reactive to your play style.

    Complex moral dilemmas offering no easy choices.

      Tailor your Dragon Age: Origins experience from the very beginning by choose from six different origin stories.
      Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do.

    Full character customization allowing the player to sculpt a hero in your own image or fantasy.

      Elaborate character creator allows you to create your own hero unique from anyone else.
      Shape your character's personality and morality based on the choices you make throughout the game.

    Engage in bone-crushing, visceral combat engaging in battle against massive and terrifying creatures.

      Unleash legendary powers and choose from over 100 different magical spells and skills.
      Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within.

System Requirements:

Minimum Recommended OS: Windows XP with SP3 / Vista with SP1 CPU: XP: Intel Core 2(or equivalent) running at 1.4Ghz or greater AMD X2(or equivalent) running at 1.8Ghz or greater / Vista: Intel Core 2 (or equivalent) running at 1.6Ghz or greater Intel Core 2 Quad 2.4Ghz Processor or equivalent RAM: XP: 1GB or more / 1.5GB or more 2 GB (XP) / 4 GB (Vista) HDD: 20GB Video: XP: ATI Radeon X850 128MB or greater, NVIDIA GeForce 6600 GT 128MB or greater / Vista: ATI Radeon X1550 256MB or greater, NVIDIA GeForce 7600 GT 256MB or greater ATI 3850 512 MB or greater, NVIDIA 8800GTS 512 MB or greater, AMD Phenom II X3 Triple-Core 2.8 GHz or greater Other: DVD-ROM drive for physical disc play; Mouse/keyboard/gamepad for gameplay

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4/11/2011

Planescape: Torment Review

Planescape: Torment
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First, you have to ask yourself: why is a game from a few years ago STILL getting 5-star reviews -- a bunch in just the past couple months?!?And second: how could a 2-D game (like the Baldur's Gate 1 and 2 series) possibly hold up against 3-D games like Neverwinter Nights?Well, it's because of gameplay.It's remarkable.
You start out by waking up on a slab, in a cemetary.You have no memory, but you've got a lot of wordy tattoos all over your body, and a very talkative floating skull to fill you in.As you progress, you'll meet up with many other characters who can join your group (or not), including a strange living computer called a Modron, and a bizarre man engulfed in flames.
But what really makes the game stand out is how open-ended it is.It's like Morrowind in that respect.You can do anything, go anywhere, fight or talk, do some quests and ignore others.Your character can find "masters" who will teach your character to fight, become a magician, or a thief.You can even switch back and forth.But even better than that is the dialogue, which is NOT forced or pre-programmed to lead you one way each time.The dialogues that each character speaks can take into account your experience, your intelligence, how attactive you are, where you are in the game, etc.
One of the most amazing discoveries for me went like this.Playing the game the first time, I had a fairly average character who was very strong.Some of the dialogue with Ravel, about two-thirds into the game, was just stunning.The plot twists threw me for a loop.But then I played again with a wimpy but incredibly smart character.I was stunned to see my character pulling out plot details from the characters almost as soon as they joined the group.By the time I got to Ravel, I was a completely different character and had completely different conversations with her.And the end!It can change!It's pretty great ending(s) too, so I won't even mention what happens.
If anything is a disappointment, it is that the opening cemetary is pretty dark -- work through it and get out as soon as you can.If you can find a save-game online that at least gets you down onto the first floor of the cemetary, maybe do that.Once you are in town, the game just blossoms into something incredible.My only sadness is that the game did well when it was launched, but not stellar.I'd like to thank their marketing department for the hideous box cover for probably killing quite a few sales.Because of this, I've lost hope for there ever being a sequel or even a game with a similar style.I'm very sad to see that, even after a few years, this game still has no rival.

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Product Description:
Advanced Dungeons & DragonsProduct InformationThe Planescape "multiverse" is the settingfor the game - but setting is actually a misnomer... the Planescape multiverseis actually composed of a series of "planes" (other dimensions) thatrotate around a central city Sigil like spokes on a wheel.The city of Sigil is the central fixture of the Planescape multiverse. Alsocalled the "Cage" or the "City of Doors" it's unique inthat scattered throughout its labyrinth of streets are portals (some hiddensome obvious) that lead to anywhere in existence provided you hold the properkey. It is neutral ground and watering hole for races and creatures from acrossthe multiverse all under the watchful eye of the Lady of Pain the enigmaticruler of the city.The world of Planescape is a more adult hard-core fantasy setting comparedto other AD&D worlds. The architecture the people the creatures --everything has an edge to it. Belief emotions faith and other abstractconcepts actually make their presence felt in reality. In the Planescapemultiverse belief has the power to reshape worlds kill and resurrect beingsand change the laws of physics.Product HighlightsCharactercreation is just the beginning - throughout the game your character adapts tofit your own personal gaming style.ThePlanescape universe is a setting you've NEVER experienced before filled withsharp-edged visuals bizarre adversaries and strange magics.Encounterinventory items with personalities. Manage an unpredictable party of thestrangest allies to walk the faces of alternate planes.Youcan regenerate speak with the dead and have magical immunities. You're a powerto be RECKONED with. Unfortunately so is everyone else.The Planescape multiverse is a setting like you'veNEVER experienced before. It gouges you with sharp-edged visuals bizarreadversaries that can murder you with an idea and strange magics that unravelcommon conceptions about physics and

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2/14/2011

Fallout New Vegas Review

Fallout New Vegas
Average Reviews:

(More customer reviews)
War...War never changes.But Fallout has over the course of its long-winded history.

It started as a spiritual sequel to 'Wasteland', CRPG that started 'Post-Apocalyptic' gameplay back in 1988 by Interplay, whose division Black Isle is behind seminal CRPG classic such as 'Baldur's Gate' and yes, you guessed it, 'Fallout' and 'Fallout 2'.

After Interplay was disintegrated, some of the people went to Bioware, some of them went on to found Troika, talented but unfortunate developer who met its demise after three original and interesting but very buggy CRPG with dissimal sales.Some of them went on to found Obsidian, yet another talented but somewhat disappointing developer whose track record includes 'Knights of the Old Republic 2','Neverwinter Nights 2', 'Alpha Protocol' and upcoming 'Dungeon Siege 3'.

Why am I reciting a history lesson here?When Bethesda acquired the right for 'Fallout' IP from Interplay and released its biggest financial success yet with 'Fallout 3', fans were divided into two distinctive factions and has been feuding over which is better.

Faction Red: Bethesda ruined the memory of the greatest CRPG of all time by dumbing down everything we loved about our precious franchise.It's 'Oblivion with guns'.

Faction Blue: Bethesda successfully resuscitated the dead franchise by streamlining many archaic elements and implementing new refreshing elements.It retains all the core elements from 'Fallout'.We love it.

I personally love all of them and none of them are perfect to feud over petty differences in semantics.

After court-feuding over who's got the right to the entire 'Fallout' series, Bethesda settled with the right to all future single-player Fallout game and right to license the right to Interplay to the development of 'Fallout MMORPG'.So both 'Fallout 4' and 'Fallout Online' are coming; both will be published by Bethesda and 'Fallout 4' will be also developed by Bethesda.

So with the help of creative minds behind the original 2D isometric Fallout games using the same engine and costruction set Bethesda did for FO3, can Obsidian right the wrong by Bethesda?(Bethesda still owns the IP and publishes it.)That has been the question by Faction Red.

If you are a fan of 'Fallout 3', rest assured FONV is exactly like FO3 with nothing taken away with some newly improved elements added.You will feel right at home with the game.Control, menu, movement, combat, Pipboy and VATS are all identical.What's added are new perks system, new aiming system and new NPC companion command system.

Unlike FO3, there are tons more factions now in play and you can choose to side with certain faction with consequences.Faction dynamics play much more intimate and important role, and are tied directly to the choices you have to make (think Morrowind).You cannot possibly satisfiy everyone in FONV.You'll have to actually play multiple playthrough to experience everything.Choices you make will definitely make the differrence in character interaction and will give out whopping 27 unique important quests all littered with different endings with each ending giving you various permutations (think Gothic and The Witcher), unlike the cookie-cutter, same-difference 5 endings FO3 offered.Every time you make someone beneficiary, you will make someone else unhappy.All of your choices will resullt in some type of consequences.There is no more good and evil morality play here.This time, it is a wild wild west.Everyone is a cutthroat.In fact, style of the game is reminiscent of old western movie and FO3 rolled into one.

Dialogues are much more sarcastic and darkly humorous.Voice-works are well-done by many celebrities.Characters are wackier.General tone of the game is morally even murkier and overall darker, albeit humorous on par with the first two games (especially Fallout 2).

Soundtrack once again retains the signature feel of the series by utilizing slew of retro 40s and 50s classic pop music.Orchestral score is once again done by Inon Zur.

While level-cap has been increased to 30, leveling up needs more attention because you cannot be a jack of all trade in FONV; especially in light of new 'Hard-core' mode that is included in the game.You need to hunt and cook / harvest / steal and eat, you need to drink and you need to sleep to survive or pay the consequence.You cannot carry infinite amount of ammo either.You can freely choose whether you want to play as 'Hard-core'.

You can now mod your own weapons on the work bench with more variety and freedom than you were able to in FO3.

Graphics are still competent but are aging fast now.The general tone of the color scheme is changed from green to orange.While Obsidian claims graphic is slightly improved, I think graphically everything looks little bit uglier overall, probably stemming from mismatched color schemes throughout the environment.Sometimes, the world feels like messy crayon artwork from kindergarten wall.But the world is much livelier and you now see some level of active civilization represented by glowing neons of Vegas Strip.

So it sounds like I am trashing FO3 and praising FONV to no end.Not so fast.FO 3 is still a great game but I like FONV slightly better in terms of the improved gameplay.However, FO3 is much better in depth of contents, presentation and storytelling.Morrowind and Oblivion is still my king of CRPG with much stronger community support.So what is wrong with the game?

Welcome to the bugfest 2010.It's a grand feast of technical mess; frame rate stuttering issue, game crashing and freezing, characters stuck in the environment, disappearing act of characters and items (even save-game files make the cameos in the act) are some of the widely reported bugs across the all platforms.Yes, CRPG and nonlinear, free-formed, open-ended game in gigantic scope as big as FONV will always be buggier than linear, focused games like Halo and Modern Warfare due to virtually impossible task of QA stemming from endless in-game possibilities, and yes, nothing gamebreaking,But there are tons of minor glitches that are annoying and tiresome when you play the game that gives you anywhere from 40-200 hours and upward.This is the buggiest Fallout entry.

Here's a helpful site to alleviate your potential problems.

[...]

Another thing is everything in FONV is awfully familiar with FO3, not necessarily a bad thing in itself.Just don't expect the same kind of awe-inducing wow moment like when you came out of Vault 101 for the first time in FO3 or cinematic end-battle.

If you are not a fan of CRPG or you hated FO3, there's nothing new for you to see here.Just like FO3, this is not a FPS, even with enhanced aiming mechanics.Hit points and damage are governed by your stats.This game will be just as boring as FO3 to you.

If you are a fan of open-world game such as GTA, be warned; FONV is not a open-world action game.It is open-ended, nonlinear, free-formed CRPG that focuses on traversing and finding new places, engaging with different characters, performing quests, dungeon-crawling and "role-playing".There are tons of small, interesting and quite often excellent depiction of personal conflicts and backstories, but there's no 'save the humanity' type of grand plot and cinematic cutscenes between each level.

And if you think 'Borderlands', which is by the way solid and entertaining action game, is better than FO3, stay away from FONV.Customization of stats, leveling up, armors and weapons by themselves do not make action game like 'Borderlands' a RPG.You'll be wondering why your excellent marksmanship repeatedly proven via endless hours of online multiplayer session is not effective in Nevada / Mojave wasteland.

Last, but not least, PC version of FONV utilizes Steam, which is the most popular DRM and the least intrusive DRM currently available in the market.It offers many incentive, convenience and great pricing for older games compared to other DRM, but Steam is still DRM.Convenience of not having to worry about the actual gamedisc by using Steam is nothing compared to not having any DRM so we can install the game and put away our game for display and collection.We won't be worrying about gamedisc if DRM doesn't check the disc every five second during the gameplay if the disc is authentic in the first place.Dual release with non-Steam version after initial release or guaranteed future DRM deactivation patch will surely pacify every morally just legitimate paying customers who genuinely want to support developers but are turned off by hands-on DRM.

So why did I still choose PC version over console version?;GECK, easier patching and community support, because I expected that game like FONV would always be buggy.To Bethesda's credit, the game looks and plays exactly the same on either PC or console, barring framerate, graphics and resolution, so the experience will be identical unlike other CRPGs like 'Dragon Age: Origins', 'Two Worlds', 'Sacred 2', 'Divinity II', and 'Risen' on consoles to name a few.

But to Steam's credit, it's 'one-time only' activation through Steam and it doesn't require for you to keep the disc running in your optical drive once the game is installed.There's no constant Internet connection requirement while you play your game and there's no installation limit.And if you are into social-networking aspects of Steam, you won't have much problems.But if you are turned off by anything other than disc-based DRM, you are warned.I found myself grudgingly and reluctantly giving up to the spell of Fallout series this time but this is only...Read more›

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Product Description:
Welcome to Vegas. New Vegas. It's the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that's before things really get ugly. It's a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It's a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you'll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.Enjoy your stay.

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