Showing posts with label ps2 game. Show all posts
Showing posts with label ps2 game. Show all posts

12/16/2012

Monster Hunter Review

Monster Hunter
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This game is by far one of the best i've played. If you can't take it online, although its still good, you may want to wait. The offline tends to get frustrated and repeating quests over and over again to get money gets boring fast.

Pros:
+ Game works awsome online with no monthly charge
+ Armor changes the way you look as well as character customization, don't expect to find your game twin anytime soon.
+ Awsome quests
+ A large collection of weapons and armor to unleash your deadly rage.
+ Cooking, Fishing, Hunting, an more only add to the experiance.
+ Fights with Wyverns and online bosses like Lao feel epic every time.
+ Multible areas like the valcano or jungle.

Cons:

- No offline multiplayer
- Frustrating offline mode
- 1 star quests offline are boring and are nothing but tutorials that have to be done.
- Can only leave town if your on a quest.
- this game WILL make you hungry when your cooking. Dangit, that well done steak looks good.

Your gamer,
Joshua Kyle Daniel

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Product Description:
Monster Hunter is exciting online action game that offers the challenge of an incredible quest. In this game world, human and monsters share a world. The struggle between them is constant and brutal, and on the humanside special Monster Hunters have risen to face the creatures head on. Become a Monster Hunter yourself and fight for a safer world! Expanded online content with new quests, enemies and missions

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11/15/2012

Silent Hill 2 Review

Silent Hill 2
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Silent Hill 2 is a harrowing story that many people may not understand. The exposition sweeps us into the world of James Sunderland, who has received a letter from his wife, Mary, requesting a rendezvous in the resort town of Silent Hill. So what? Mary has been dead for three years. James isn't sure what to make of this, but he goes to the town anyway. Mysteriously, it seems abandoned, it is choked with a thick fog, and ungodly creatures lurk in the streets.
Silent Hill 2 is masterpiece of persisting psychological tension -- not a huge step beyond the original game, just a refinement to near-perfect horror. It is about the very essence of fear, captured in myriad qualities. The grimy visuals, the horrifying sound, the manipulation of your senses...
The designers behind this game knew _exactly_ how to evince fear in a player. They play on the fears a lot of regular people have...strange, dark places; darkness; weird sounds. Firstly, your vision often somehow restricted. Most oppressive is the ubiquitous fog sluiced in the town; in dark places, you must rely on a flashlight. Sound is also used effectively. James carries a radio that creates distorted noise when monsters are near. Imagine the uneasiness of the following situation: you are standing in a dark, narrow hallway, your flashlight shining ahead, revealing nothing. However, you are nearly deafened by the cacophony coming from your radio, and there is a fleshy thump of a demonic creature staggering around somewhere ahead.
The sum of these effects (visual and sound) is a pervasive fear that can be virtually suffocating. It goes farther, still. Random sounds can be heard as you explore. Maybe you'll enter a room and hear breaking glass. This puts you on edge, because you think it could be an attacker or just a random sound inserted to frighten you...there's no way to tell. Sometimes an area will contain a monster physically unable to attack you, but because of the darkness there is no way to tell. You will be constantly on alert because of the monster's sounds and the static of your radio. With the right audio gear, the game can be experienced in surround sound, which greatly enriches the experience. The music can be downright terrifying...although it is rarely music, actually. Often, it is just oppressively creepy atmospheric noise.
The visuals also work hard to unsettle you. Camera angles often impair vision, used to inject senses of claustrophobia or vertigo. Aesthetically, this design team is so deranged/talented it's scary. Grimy environments, decrepit buildings, messages written in blood... That's not so bad though. The truly frightening imagery appears later, where blood covers walls like paint, rusty iron grates cover abyssal pits, gruesome paintings adorn rooms, sheets covers walls and floors (why _is_ that so creepy?), and generally weird, sick stuff that eludes description. Silent Hill 2 has you exploring locales like an underground prison and a mental hospital, which let the developers show off their devilishly twisted creativity. The monsters are sick and bizarre, usually resembling fleshy, humanoid things smeared with red-black gore. Their movements alone are unsettling, with jerky, sporadic movements and attacks.
It's difficult to describe how all these elements factor into the experience. Let me try and explain my own thoughts... From the beginning, the game is unsettling, and it is relentless in its tension. As the game goes on, I found that it was becoming psychologically and even physically taxing to continue. Every encounter with a monster left me tired. It's not that fighting the monsters were difficult in gameplay terms, but their movements and sounds created a nearly paralyzing desperation. All of the twisted imagery, jarring sounds, and unending anxiety really wore me down. But it's just a game, right? Sure, but the guys at Konami tapped into virtually every conceivable factor that makes one afraid, and they mercilessly hammer at you. The visceral impact of this game is nearly incomparable.
The game is paced very well, from the tepid yet nerve-racking opening to the intense final hour, and the game is set up so you don't have to backtrack as much as you did in the first game. The puzzles are pretty easy (even if you put riddle difficulty on "hard"), but clever and disturbing in their own way. I don't think the game is difficult, but it _seems_ like it is, because it keeps beating up your courage.
Some have said Silent Hill 2's story is stupidly convoluted and weird. I would suggest those who make such comments have not bothered to think about the story fully. In-depth analysis reveals the story's complex brilliance. I encourage players to ask themselves: What is the very nature of Silent Hill -- how does it affect the people there? What is the connection shared between the humans drawn to the town -- and how is Laura different from the rest? What is the underlying cause behind the different monsters that appear? The answers lead to understanding. Having played and analyzed the story of the first game will help one's grasp of the second, as well. Silent Hill's story is so deliciously complex and open to interpretation that it beats not only most games, but also a wealth of good cinema and literature. Really.
Silent Hill 2 has four endings, as well as a fifth joke ending. Usually if a game has more than two endings I won't pursue them because I don't have the time, but my desire to more fully experience this game drove me to getting the four main ones. They are called: "Maria", "Water", "Leaving", and "Rebirth". Personally, I interpreted "Leaving" to be the happiest ending, but opinions may vary. "Rebirth" is particularly dark and twisted, available only after beating the game once and acquiring several secret items. The game can be beaten once in about 10 hours, but I think it's still a great value given the sheer intensity of the experience. Quality over quantity!
There is still much more I could say (I could write a book on the plot analysis), but I think I'm pushing Amazon.com's word limit. In short: this is by far the most frightening game ever. Don't pass it up.

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Gamers looking for intellectual horror will find it in Silent Hill 2. As the story opens, James Sunderland receives a letter from his wife telling him to meet her in the town of Silent Hill. The only problem is that she's been dead for three years. In hopes of reuniting with her, Sunderland explores the haunted town, where he has many terrifying and unexpected encounters. While the brilliantly designed monsters are indeed scary, it's the complex twists and turns of the plot that really produce the game's terror.
The gameplay is largely puzzle based. Much of it involves gathering clues and items to solve each puzzle. A few fights are thrown in, but these are quite easy, and are mostly used to show off the developers' bizarre creations. The level of both puzzles and fighting can be adjusted to match each player's skill level. Although its mechanics are rudimentary, the game's presentation is anything but. A heavy use of fog is the game's hallmark effect, greatly adding to the mood. Sound--both effects and music--alternates between eerie silence and sudden, shocking crescendos.
Although the graphics and sound are both topnotch, the real star of this game is the story. It's very rich and intricate--a sharp contrast to the banal scenarios that frame most games. Although the game is short (around 10 hours), players will want to give it another go to discover its multiple endings and secret items. Despite basic gameplay, Silent Hill 2 is an excellent choice for gamers looking for cerebral thrills. Parents should note that in addition to violence and gore, this game deals with such topics as suicide, homicide, and euthanasia. --Raymond M. Padilla
Pros:

    Scary and stylish graphics
    Excellent cutscenes
    Effective sound effects and music
    Original creature design

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11/06/2012

Mat Hoffman's Pro BMX 2 (Playstation 2) Review

Mat Hoffman's Pro BMX 2
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I never would have bought this game for myself.I can't decide if it was out of selfish or generous intent, but my 8 year old son bought this game for me for my birthday.I am so lucky.He and I are huge fans of x-games and good video games on any platform, but I had no interest in this title (prior to owning it).
I've been playing video games for over 20 years and even compensating for the state of technology at any given time, this may be, in my opinion, the all-time best game ever.
It is so much fun, so real-feeling...I always thought the "lines" (path a person chooses through the course) were a commentator's concept, but with this game you see them, feel them.
It is incredible.Makes me feel like I can actually do the tricks in real life.I hopped on my son's skateboard in the living room and nearly killed myself as a result.
Graphics, gameplay, sound, music, cohesiveness, variety and options, controls, concept, execution, this game has it all.
Hopefully some day I will be bored with this game and can go back and finish Warcraft 3 and Max Payne which I had recently bought and was playing on the PC before this.

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Mat Hoffman's Pro BMX 2

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11/02/2012

Baldur's Gate: Dark Alliance Review

Baldur's Gate: Dark Alliance
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If you like hack & slash dungeon crawling games like Diablo, then you'll like this game. It is the first game of this style for the Playstation 2.
In this game, you play as one of three characters. You will be given quests by other people and creatures. These quests take you thru dungeons, sewers, caves, castles, woods, and mountain paths and usually involve killing a boss enemy or finding specific objects. Along the way, you must kill (or run from) enemies while picking up items (dropped by enemies, found in treasure chests, barrels, etc.) that may be useful to you or that may be sold. Fighting is in real-time (not turn-based as in Final Fantasy). As you complete quests and kill enemies, you gain experience. This experience allows you the change your character's attributes and learn new skills/spells. There are numerous types of weapons and armor to be bought or found during the game. As the enemies in the game get tougher, your experience and improved weapons/armor allow you to still put up a good fight.
The graphics and audio are amazing. The movement of water as you walk thru it and the movement of the leaves on trees as the wind blows shows the level of graphic detail that they gave the game. Also, the detail on many of the creatures in the game is outstanding. Voices and music are great. As you walk thru the woods, you hear coyotes howling in the distance. As you walk on the mountain path, you hear chunks of ice falling in the distance. Controls are simple and intuitive. Every button on the controller may be used during a game, but you'll find yourself using them like a pro in just a matter of minutes. I really like that fact that my character can change between a melee weapon (such as a sword) and a range weapon (such as a bow) during battle with the simple push of a button.
Gameplay is great and is almost identical to that of Diablo II. Unfortunately, the game is too short. Your saved games tell you how long you've been playing. On the Easy difficulty setting, I completed the game in about 12 hours. However, if you enjoy the game, you'll probably want to play each of the three characters and take at least one of your characters thru the three difficultly levels. Completing the game opens up something called the gauntlet where you have 15 minutes and one life to defeat all the various types of creatures (not too easy). Completing the game also opens up an Extreme difficulty level. Completing the game on the Extreme level opens up a fourth character. Playing a two player game is also a blast. It's just like the one player game, but allows two players to work cooperatively.
Don't let the shortness of the game keep you from trying it. I feel that this is one the best games for the Playstation 2 right now.

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Baldur's Gate: Dark Alliance takes you into the world of Dungeons and Dragons in a thrilling new action game!

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10/22/2012

NCAA Football 2006 Review

NCAA Football 2006
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There's no disputing that EA owns the lion's share of the sports videogame market, especially with their recent acquisition of exclusive licenses for both pro and college football.Many (understandably) feared that this lack of competition would lead to lackluster games, i.e. each year's release being reduced to not much more than a full-price roster update.The team that developed NCAA 06 apparent set out to soothe gamers' fears and ended up rewarding us all with a top-notch college football game full of both subtle improvements and big-time innovations.

GAME MODES
When you put in the game you're immediately rewarded with a number of gameplay modes, some familiar (dynasty, single game) and some new (Race for the Heisman).The Race for the Heisman mode allows you to create a player and then guide him through tryouts for a scholarship, choosing a school, and then playing a career aimed at racking up the massive stats required to take home the hardware.Along the way, the main menu is your dorm room where you can review your accomplishments in the school newspaper, head off to the practice field (small mini-game drills), and check how your season stats compare versus the compeition.It's a little bit self-involved since you're emphasizing your individual campaign over that of the team, and make no mistake, you will have to put up unreal numbers to beat even the candidates with lesser stats.At the end, the presentation of the Heisman award ceremony is a little bit uninspired given that it's your main aim in this mode.Once you've finished your college days with or without the Heisman, you can port your created player over to Madden 06 to continue your career in the pros.

The real gem here is the dynasty mode where you control a school's program year-round.During the season, you get a great mix of responsibilities:you're the Athletic Director looking to avoid NCAA sanctions by disciplining problem players, you're the coach sorting out the depth chart while also courting high school recruits, and of course you're the players strapping on the pads each Saturday.In-season recruiting is one of the best additions to this year's game - it works basically like a poker game where you bet your finite time on how much attention each recruit needs and what kind of pitch will attract him to your school.If you leave it to one of your assistants to call him about the school's prestige, don't be surprise to watch him commit to your rival whose entire coaching staff showed up at his front door promising an immediate starting role.You also schedule recruit visits to your school, which can go a long way toward securing the signing if you beat up on your on-field opponent that week.There aren't any unsavory aspects of the NCAA represented here, i.e. you can't buy a recruit a car and so that he'll immediately sign.In fact, it's quite the opposite - if your team is under any NCAA scrutiny for rule violations or disciplinary problems, you'll find it much harder to attract blue chippers, so don't slack on your AD responsibilities when your superstar decides to stop going to classes.As the season winds down, you'll get your committments and start playing for the bowl rankings and player trophies.Weekly updates are presented as stories in Sports Illustrated magazine, which is a nice visual approach compared to traditionally dry menus.

OK, so your dynasty school just ran over the competition in their bowl game.Mission accomplished, right?As Lee Corso would say (and does say quite a bit in the game) "Uh-uh.I don't think so, Sweetheart."You've got to look at who's graduating, who's going pro, who you might be able to talk into staying (furthering the integration with Madden, you can even export that entire NCAA class to become the draft class for Madden's franchise mode).After that period is over, you hit the recruiting trail.The off-season recruiting works much like the in-season session but with even more detail.For instance, over the course of the several years, you can set up specific states as pipelines where the many of the top candidates will already be interested in your school on day one.Still, it's up to you as coach to figure out the right buttons to press to get the commit.Recruiting continues week by week for five weeks;however, if you're not into this much detail, you can opt to automatically have the computer do its best for you.Afterward, you check on your players' off-season skills progression, set the depth charts, redshirt players and then you're ready to suit up for the next upcoming season.You can also change up the team's non-conference games in order to bolster your strength of schedule or generate a new rivalry.

If you build up your school's program over the course of several seasons, you may receive an invitation to join a better conference and play in front of better crowds, all of which will attract better recruits.Of course, your head coach may also opt to take a higher-profile job elsewhere, so success is a dual-edged sword.

The game also solves one of my biggest pet peaves with prior NCAA games - you can finally just substitute made-up names for the players instead of going with QB#7 handing off to HB#23.I understand why legally you can't use these players' real names, but I never understood why you couldn't just go with any name instead of position and number.Of course we all know who that stellar Texas signalcaller or USC ultra-back is, so made-up names work just fine.If it really bothers you, you can take the time to edit them.

The main menu also features options to quickly set up one-time games, including all of the major rivalries, and even a goofy game played between mascots.

GAMEPLAY
In-game control is another highlight of NCAA 06 - you can perform a lot of cool moves with relatively simple and sensible button/stick combinations.Chief among these is the use of the right analog stick to perform juke moves on offense and big hits on defense.Earlier EA games turned the right stick into a Superman button where your player would defy the laws of physics as a reward for you merely touching the stick.Thankfully, this has been reeled back to more realistic limits while still keeping the excitement factor.You even have the option to zoom in and slow-mo particularly well-executed moves.You can't help but get hyped up when you look to be caught in the backfield by the other guy's blitzing backer only to spin, stiff arm him to the turf and then hurdle over him on your way to six.The control configurations are just about identical to those of Madden, making it easy to switch between the two (Madden obviously doesn't have the option offense).

Before the snap, the right analog stick allows viewing of matchups.This new feature zooms out to field width and shows player skill level and composure for particular matchups, e.g. wideouts vs. defensive backfield, o-line vs. d-line, or QB/RB vs. linebackers.It's a nice feature that allows you to see if you've got any potential mismatches to exploit from play to play, giving you an idea of which receiver to key on or maybe even enough insight to audible a different play.

But is NCAA 06 more than just Madden dusting off its old varsity jacket?To quote the coach once again, "Ab-so-lutely".The makers of the game paid painstaking attention to detail here, making NCAA 06 truly a payoff for fans of the college game.The stadiums are intricately rendered - I play my dynasty as a mid-major (Miami, OH) and even their field is accurate right down to the dorms in the distance being accurately drawn and properly placed.As best I can tell, all of the MAC fields are like this, so enjoyment of that home field experience isn't limited to just fans of the biggest programs at the biggest conferences. This year's game even includes division 1-AA and NAIA schools.Want more evidence of what a massive tribute to the college game this is?Here goes:Mascots?Check.Rivalry games?Check.All year-end trophies?Check.Fight songs?Well, NCAA 06 earns an incomplete for this one.Not all of the fight songs are there - some just get generic march music and drumlines - but I'm guessing that was more due to legal rights than effort by the developers.Fans of ESPN's College Gameday program will be happy to know that Lee Corso does his signature donning of the mascot's head during his pre-game pick.

GRAPHICS
Player models are about the best that this generation of console can deliver.Clarity and sharpness can suffer a bit when looking at a pile of players in the wide field view, but up-close, they look great.The real strength is in the massive stockpile of fluid, natural animations and the way that the game combines them.String together some impressive combinations of moves and you'll find yourself watching the replay over and over again (it's a shame that you can't save them).

The in-studio pre-game show is the biggest low-point, exposing EA's longtime problem with weird lighting of facial models.Everyone at the desk seems to be underlit, making them look sinister.Plus, their movements are surprisingly robotic.But in terms of importance, these problems are miniscule - the developers placed their efforts on the on-the-field action where it belongs.

SOUND
In-game commentary is provided by the familiar voices of Brad Nessler, Lee Corso and Kirk Herbstreit.The game contains tons of commentary clips, but you will hear a lot of the same lines over and over again once you've played a few seasons.The game generally does a good job of mixing commentary up and also playing the right clips at the appropriate times.Nevertheless, if you're not a big fan of Corso and Herbstreit's Abbott-and-Costello routine,...Read more›

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Product Description:
Impact Player and lead him from high school summer camp all the way to Bowl victories as a collegiate legend. As your blue chipper improves on the field, he'll become a big man on campus with a decked-out dorm room filled with stacks of fan mail and the past season's hard-earned awards. With all-new Breakaway Controls, in-game analysis, and studio commentary, this is college football like you've never seen or heard. Get your acceptance speech ready - the Heisman Trophy presentation awaits you in NCAA Football 2006.

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10/18/2012

Monster Rancher 3 Review

Monster Rancher 3
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Monster Rancher 3 is a very solid game. The third in the series it has improved graphics, slightly more difficult fighting, and much less repetitive game play. This game is a winner for anyone who enjoys a more character driven strategy type game - although at first glance it appears to be a kids game, I think that it is challenging enough to interest people of all ages.
The graphics although a bit Disney are very good. The monsters are more detailed and the ability to personalize them is fun (especially when the accessory used can change their character traits). The ability to move to any of 5 different training grounds breaks up some of the monotony of seeing the same background all the time.
This game is more strategy then fighting, but the battles are one of the game's highlights. The number of monsters that can be generated from a CD or DVD seem much bigger and they appear the have much more detailed personalities, skills, and quirks.
The game play is much less repetitive then previous games in the series. It is obvious that the game designers went to a great deal of trouble to come up with a variety of subplots, side characters, new areas to explore. The number of people who come to talk and fight with you is much bigger and having rivals in battle ads a touch of excitement to the game. The new areas are also fun to explore.
All in all this game is a winner for anyone who liked the other Monster Rancher Games. Although the inability to combine monsters will be a disappointment to some, I personally like the fact that upon the death of my current monster my next monster can inherit abilities and skills. The ability to skip through some of the repetitive training and feeding scenes is also a huge plus.
This is a good game to buy because it has a high replay level. When your monster dies, you have to start over with a new one with its own quirks and abilities. Plus the temptation to find and raise some of the stranger monsters is irresistible. If you haven't enjoyed or tried this type of game before, I would rent it first though, as this is a type of game that people either love or hate.

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This anticipated sequel to the popular Monster Rancher 2 takes place long ago, before the official declaration of monster battles as a competitive sport. There lived at the time a group called the Tochikans. No one but the leader of the Tochikans had the power to generate monsters from Saucer Stones. As more people began migrating to the land, monsters were given to them to help with labor and ease the everyday hardships of their lives. Over time, monster battles began taking place at various festivals and town get-togethers. This quickly became a popular activity, and eventually large-scale battles were held. People started to hire full-time "breeders" in order to remain competitive in the fast-paced world of monster battles.
Monster Rancher 3 features cel-shading technology to give it a real cartoon look and feel. Players can create a stable full of monsters using ordinary CDs, DVDs, or other video games. The game generates monsters unique to each set of data, and a player can then raise, train, breed, and enter them into battle with other monsters. The first game that utilizes Sony's Picture Paradise technology, Monster Rancher 3 lets players take pictures with their Sony digital cameras and transfer them to monsters in the game.

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10/03/2012

Burnout 2: Point of Impact Review

Burnout 2:  Point of Impact
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Burnout, Criterion's original traffic-weaving arcade racer, was a hit-and-miss affair with many.It delivered an intense racing experience, but was marred by short length, fuzzy graphics, and annoying crash replays.However, Criterion has taken all complaints into account, and delivered their masterpiece:Burnout 2 - Point of Impact.It looks better and is deeper, but retains the same magnetic gameplay of the first game.Burnout 2 is one of the best games on the system, and is one of the best arcade racers to come along in a long time.
The first thing you'll notice is the graphical upgrade.Anyone who thinks the PS2 is underpowered should look at what Criterion's been able to coax out of it.Burnout 2 is filled with visual beauty:lens flares, weather effects, beautifully rendered car models, lifelike tracks brimming with ambient activity and traffic, and wince-causing crashes.The roads are choked with traffic, each moving independently (Criterion says there are several different types of AI behavior now).All this at a screaming 60 frames per second...without an ounce of slowdown - even in multiplayer.When you consider the detail, the speed, and the amount of moving objects on the screen at any one time, Burnout 2 is one of the best-looking games on the PS2.Criterion and its Renderware tool deserve some serious praise for what they've accomplished.
But games aren't all graphics, are they?Burnout 2 has some of the most enjoyable, adrenaline-pumping gameplay you'll find.The premise is simple:race AI-controlled opponents as fast as you can, along checkpoint-riddled courses overflowing with traffic which serves no purpose except to get in your way.Weaving amongst the logging trucks, passenger cars, and buses, time running out, AI on your tail....what a rush.The CPU cars aren't perfect, either - they'll crash as often as you do, making the races much more realistic and forgiving.Go too slow, and you'll miss the next checkpoint, losing the race - the game WANTS you to take risks, and constantly rewards you for it. If you should be unlucky enough to hit another car, be ready for a ferociously portrayed impact.However, the replays have been much shortened from the first game - one short replay and you're back on the track in no time.
Another complaint that's been addressed is the lack of modes.Burnout 2 sports a training mode called Offensive Driving 101, which teaches you the advantages of power-sliding, jumping, driving against traffic, getting Near Misses, etc - all of which fill your Burnout meter.When full, you can access a speed boost that'll launch you into serious high-g territory, complete with screen blur and a soundtrack change.Drain your meter without crashing and you get a score multiplier.Time Attack is exactly what you'd expect - try and set your best lap/course times.Pursuit Mode is also new - you're a police car chasing another vehicle, with no other purpose but to ram it into submission...while avoiding traffic yourself.Do so, and you'll unlock the car for the other modes.None of the cars are licensed - not surprising when you consider the twisted hunks of metal they become -but it's easy to see their source of inspiration (i.e. the Classic is obviously an old-school Caddy...and you can choose to make it pink!).
A brilliant new mode is called simply Crash.Criterion's smart - it knew it had a great creation with its impact engine, but fully including it in the main racing modes disrupted the flow of the races.Enter Crash mode, in which you're given a few seconds, a full Boost meter, and a busy intersection just ahead.Here, the object is to cause the biggest traffic accident you can.After you throw yourself into motor mayhem, you're treated to an ego-indulging, overhead, slo-motion replay, and you're given a final score (in insurance dollars).Plus, wreck five cars at once, and your total is multiplied by five.This mode is a stroke of genius that's huge fun with friends, in an un-ending competition to wreak the most havoc.
Championship Mode is similar to the original Burnout:progress along a series of races, unlocking cars and new courses as you go, but in Burnout 2, you're given a points system rather than the rigid "You Must Finish First To Advance" rules of the first.Burnout 2's single-player mode is longer than before, but still has the same difficulty level.Driving game vets will be able to jump in and unlock stuff right away.But once you unlock everything, you'll most likely leave Championship behind - the real replay value of Burnout is in the multiplayer and Time Attack modes (plus a couple other worthwhile secret ones!).
Burnout 2: Point of Impact is a thrill freak's dream.It's the fastest game on the PS2, looks gorgeous, has great sound, and packs tons of replay value.If you liked the original, you'll love the second - case closed.If you passed on the first, Point of Impact is definitely worth looking at, because all the gripes you mave have had have been fixed, and the new modes make Burnout 2 quite an attractive package.As the AAA-title-swamped end of 2002 approaches, Burnout 2 may get lost amongst higher-profile titles, but as of October, it's without a doubt my pick for Game of the Year...and I'm not really a huge fan of racing games.

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In Burnout 2: Point of Impact takes you into the world of fast racing, where tenths of a second can be the differences between life & death! All this plus the realistic crashes that made the first Burnout such a hit!

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9/29/2012

Dark Cloud 2 Review

Dark Cloud 2
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Until I beat this game, I was playing it for about 5 hours a day, which is unusual for me. It took me at least 50 hours to beat it. I am a veteran 26-year-old gamer.
While the original Dark Cloud was sort of a Zelda 64 clone, this new one has many new innovations that make it a huge improvement over the first (which was a fun game as well, actually). The two most noticable improvements are the cel-shaded graphics and the fact that the weapons don't break permanently (good news).
The voice-overs are pretty good, although there are probably too many cut scenes. The combat is action-oriented, and fun, for the most part. All in all, this game is more deep and entertaining than you might think. There is not much to complain about, and it is a welcome addition to the Playstation 2 library!

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7/10/2012

Silent Hill 3 Review

Silent Hill 3
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I notice a lot of people have already reviewed & rated this game despite having not actually played it yet. I do own it (i live in the U.K. where it was released on May 23rd) & it's excellent. It's extremely similar to the 2nd game in terms of graphics & gameplay, which is a good thing as the 2nd game was extremely well done, & is one of the only truly scary videogames i've ever played. Part 3 lives up to this as well, offering a similar experience to the 2nd game, only with brand new characters, storyline & puzzles. A mention must go to the graphics. Like the previous game, they're excellent, with some brilliantly atmospheric lighting & shadow effects, which really help to suck you into the game. It contains some pretty gruesome images & the soundtack is designed to really amp up the tension. If you compare Resident Evil to a George Romero zombie flick then this can only be compared to something Clive Barker would have come up with. To sum it up, if you're a fan of the series, you'll love this, if you didn't like the first 2 games, then you won't like this one either. If you've never played a Silent Hill game, give this one a try, it's well worth it.

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Product Description:
Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, players must explore and unravel the mysterious connection between the god-forsaken town and her inner fears. The game features enhanced graphical detail, a more complex storyline, and even more grotesque monsters than the previous games.

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7/07/2012

Arc the Lad Twilight of the Spirits Review

Arc the Lad Twilight of the Spirits
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I have been interested in this game recently, and I finally gave in and bought it.It is well worth every penny.I have been a major RPG fan for years, and this one is high on my list now.I think the most powerful and recommendable part about this game is its story.It is a story that is TRULY epic.I remember thinking to myself at one point that the plot twists in this game seem more like something from Shakespeare or mythology than the standard, run of the mill RPG.The issues of racism, hate, and prejudice are all handled so well in this game, and it makes the characters much more interesting than just powerful heroes.The story is also very seldomly predictable.I like this a lot because some recent RPGs have been so easy to predict, like FFX.With a couple of thoughts, about 90% of the storyline could be foreseen after reaching only about the half-way point of the game.I think that this RPG does not fall to this error at all.
Also, I really like the battle system in this game.It is really similar to FF Tactics.The style is move around and attack.It keeps the turn based style a lot more interesting than usual.It is a definitely refreshing change.
I also loved the music and graphics in this game.It is completely stunning.
The only drawback is that there are no side-quests (unless you want to fight in arenas to unlock secret characters, which there are two of), but the story runs so smoothly that they really aren't necessary.
I hope that many of you will buy this game and enjoy it as I have.

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Product Description:
In Arc the Lad: Twilight of the Spirit, you'll set off on a quest that decides who controls the planet of Deimos -- the humans or the demons!

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7/02/2012

Monster Rancher 4 Review

Monster Rancher 4
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Tecmo has vastly improved the storyline and features in Monster Rancher 4.Now instead of waiting until the game tells you to go on an adventure, you decide when you want to make the trip.There is a lot more interaction with your monsters in this version.You can praise or scold them and you decide when to feed them.There is more interaction with characters in the towns than in the past also.Being able to raise 5 monsters at a time is awesome as well.The negatives?Well, if you freeze a monster in this version, you can only use the monster to combine with another monster.No freezing a well trained monster that you pull out to fight with when you need gold.Also, it is a little more difficult to determine exactly when to scold or praise your monster, but that is part of the fun.All in all, this is an awesome game for the whole family.

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Monster Rancher 4 brings back the strategy fun of the hit game series, with all-new monsters and options!

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6/29/2012

Dave Mirra 2: Freestyle BMX Review

Dave Mirra 2:  Freestyle BMX
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My favorite PS2 game so far!Mirra 2 is definitely the best extreme game yet.The incredible size of the levels is amazing.With the awesome trick system and all the challenges it keeps you coming back for more in a big way.There's also a Park Editor which lets you create any kind of level you want.I've spent hours and hours making my own levels--it's like a game in itself!Another cool thing is the riders have both competition gear (helmets, pads, etc.) and street clothing.Another really cool thing is one of the multiplayer games is a contest to see who can wipe out the worst.It's hilarious watching your guy get run over by trains and cars and even golf carts!
I'm gonna be playing this game for a long time.

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Product Description:
See what a spiderman looks like with no hands, no feet and no bar spin! Featuring the top 14 BMX pros, Dave Mirra Freestyle BMX2 lets you create more than 1,500 pro signature freestyle tricks that you've only imagined. A trick modifier and S.I.K. system easily maps the rider's motions from one trick to the next, so the transitions are smoother than ever before. 3000 polygons show minute details, like the bike's individual spokes and even the color of the rider's eyes. Made in USA.

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6/04/2012

Xenosaga Review

Xenosaga
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Xenosaga ( the spiritual prequel to Xenogears, which was released by Squaresoft on the PSX ) is an RPG of epic preportions. Like Xenogears before it, Xenosaga comes ready to provide its gaming audience with an incredible storyline, great character development, and stellar graphics. The game is said to be a 50 hour endeavor, and is certain to keep you interested as you trek through its huge tale ( complete with the longest cutscenes ever to grace a game - many exceeding 45 minutes in length ). This game is definately the second coming of the RPG; not since FFX has the gaming community seen a game with such high production values. The game also includes english voices ( which up to this point seem quite good ).
As for the controvery concerning this games content, I will be glad to clarify. One scene ( that takes place fairly late in the game ) that involves the games villian and a main character has been altered to remove a suggested sexual relationship. Regardless of this one alteration ( which is being handeled by the game makers themselves ) the game retains its surprisingly over-the-top violence, language, and controversial religious themes. How namco was able to convince the ESRB to give this game a Teen rating is beyond me.
Have a question? email me. gregs_anime@yahoo.com.

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Product Description:
Xenosaga takes you into the far future of the human race -- a time when humanity is desperately fighting for hope!An exciting new challenge for even the most experienced gamer!

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5/16/2012

Suikoden 3 Review

Suikoden 3
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The Suikoden RPG series has always been about people who get caught up in events far beyond their control, and how they rise up to that challenge. Hallmarks of the Suikoden games are the necessity of gathering 108 allies (based on an old Chinese legend) and building a castle headquarters where your main base (and source of mini-games) will be.
Suikoden 3 is different from past games since it gives you the option of choosing from one of 3 initial heroes to play as. These include a female knight, a tribal youth and a mercenary, each of whom represents a different side of a dangerous, escalating war.
To actually finish the game, you WILL have to play all the 3 chapters of each character; this is no problem however since each character's story is compelling and always intriguing. The great thing about this system, or Trinity Sight, is that you see the story from various viewpoints, so the depth and secrets that are revealed are really rewarding as you play through the game.
And that is what Suikoden 3 is all about. Do not look for flashy CG and cinematics, since there are none (except for a magnificent anime movie 'trailer' of the game at the start screen), but that really shouldn't matter. It's the game's story and the characters you will grow attached to that will captivate you.
Graphics are mixed; the art style is wonderful Japanese anime fantasy style, though the 3D in-game models are slightly cartoony in proportion but not too cutesy- the best part is that they express emotion better than any other game out there; this makes for entertaining cut scenes. The environments are detailed and wonderful.
As for gameplay, this is still a turn-based combat system, with the requisite 'army' and one-on-one duels present. Overall though, the gameplay is easy, control is excellent and loading times are only a few seconds in length. No detraction from the fun.
Finally, as for replay, there are hidden characters to play as, multiple endings, 108 allies to recruit, a castle with tons of fun stuff to do and the option to load save games from past Suikodens to unlock more secrets.
In terms of story, replay, depth and compelling characters, Suikoden 3 is unquestionably the best RPG out there now. Fans of Suikoden MUST get this game, but I heartily recommend it to everyone who loves RPGs or at least a deep, involving story.
What are you waiting for? Get this game NOW!

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Product Description:
Suikoden III is the deepest and most innovative installment in the series' rich seven-year history. With multiple endings, three styles of combat (party, army, and one-on-one battles), and the ability to recruit from over 100 characters throughout your quest, Suikoden III raises the bar for RPGs everywhere. Also new to both the series and the RPG genre is the Trinity Sight System, which enables players to experience events from the viewpoints of three different characters.

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5/15/2012

Virtua Fighter 4 Review

Virtua Fighter 4
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Short and sweet is the way this article should be written, and instead of writing some long winded review I only have one word...WOW!Everything from the complexity of the game down to the graphics is top notch.Don't waste your money renting this for yourself or your children, just buy it.Whether you are a fighting game buff or just a lover of good video games, don't be the last kid on the block to own this videogame.
The gameplay is the finest I have seen in any fighting game(and isn't this the most important aspect of a fighting game).The sound is on par with the videogame and unless you had hopes of buying the VF4 soundtrack(which would probably be an utterly disappointing cd), I think you will see it fits the tempo perfectly.The graphics are amazing, from the free flowing clothes to the facial expressions, it should be downright illegal to produce a game of such quality...this coming from a videogame fanatic that grew up on Mario Brothers and NES : )Kids are so lucky today and like the review at gamespy said anyone that complains about slight jagginess or small imperfections needs to seek some psychological help because this is a truly beautiful game.
To sum it up, this is the best fighting game to come out for several years, and it ranks in my top best 3 ever.It boggles my mind how people like _A gamer from the United States_ who wrote a previous article before Vf4 was ever even released, can be so biased towards a particular system, thus giving games an insufficent review.Why he believes GC and Xbox are next gen consoles and the ps2 is not is beyond me.Just because a company is the first one to produce a system of that magnitude doesn't mean it should be chastised.Regardless of everything else it all comes down to the fact that this is a well made game and any person will be extremely pleased with his/her purchase.Thanks!

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This new version of the definitive hand-to-hand martial arts sim features fully optimized graphics designed to harness the power of the PlayStation2. Virtua Fighter 4 also delivers an extremely deep fighting system, highly tuned AI, and two new characters hungry for their place at the top. If you are new to the Virtua Fighter series, the in-depth training system will teach you the art of combat, move by move. Rewards await those who master every move, and you can expect to unlock a few secret techniques along the way.
Two new characters (Lei Fei and Vanessa Lewis) join 11 VF veterans for a grand total of 13 fighters, each with his or her own unique styles based on real martial arts. New counters and defensive moves allow players to switch up their stances and fighting styles midbout. High-polygon character models, exquisite detail, and brilliant light sourcing combine to create breathtaking visuals. You can also train a computer-controlled character through sparring and an easy-to-use rewards system, then pit your character against a friend's, or challenge the arcade mode. A new accessory system allows you to customize your character's clothing, sunglasses, hairstyles, and more.

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4/11/2012

Scooby Doo: Night of 100 Frights Review

Scooby Doo: Night of 100 Frights
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This is the funnest Scooby-Doo game ever. You explore lots of haunted areas with most of the same classic villains from the cartoon. Easy moves and combos simple to learn. Everything about this game is great. I can't find anything wrong with it. It has a great storyline. Fred, Daphne, Velma, and Holly get lost inside a mansion. And Shaggy sees a box of Scooby Snacks nearby so he tries to get them out of the tree but he soon realizes its a trap door. So now it's up to you and Scooby to find the gang. Anything Scooby can do on the cartoon, you can do here. I love the sound effects. It sounds just like Fred Flintstone running when Scooby runs. And yes it does have a laugh track. When Scooby does something funny, the audience laughs. It even has Don Knotts.It has almost every character from the cartoon except Scrappy - the annoying little dog who has annoyed us all for years. It couldn't get any better than this.
Gameplay is spectacular. Controls are very simple. And it has all kinds of neat inventions that help Scooby survive through all the haunted scary areas of the game. For instance, if you get the springs invention you can do a super-jump by doing something as simple as pressing X twice. And you can disguise yourself as a lamp by holding R2 when a monster is nearby. Also you can hold R2 + directional buttons for bunny slippers that enable you to sneak which is needed in occasions like Caveman being frozen in ice but if you make any sudden movements or noises around him he will break free.
Shaggy, Don Knotts as The Groundskeeper, Holly, and others can be found alot through certain areas in the game and help out alot. For example the sharp hedges cannot be walked on so Shaggy will appear in a tractor to ride you across them. This game has alot of neat iventions and fun things in it. Its family fun as well. The parents remember waking up on Saturday morning to watch Scooby-Doo as well as the kids watch the most up-to-date Scooby-Doo movies and adventures. Its up there with Jak and Daxter alright. Overall this is one of this year's greatest games and is not one to be missed for anyone who loves cartoons and games.

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Product Description:
Oh no! The Mastermind has kidnapped Mystery Inc., and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. Help Scooby search for clues, avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather groovy power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc.? Scooby-Doo: Night of 100 Frights includes 12 beautifully rendered levels within four worlds based on classic Scooby-Doo cartoons. Avoid 20 creepy monsters from the Scooby-Doo universe to solve the mystery. Power-ups unlock secret areas and bonus DVD features, giving players added replay value. The familiar celebrity voice talent includes some of the original Scooby-Doo voice actors. This game is 100 percent Scrappy-Doo free.

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3/11/2012

Tekken 4 Review

Tekken 4
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ONE OF THE BEST FIGHTING GAMES. Namco has really improved Tekken 4 from Tekken Tag in almost every way from the graphics to the movement of the characters. I know Tekken 4 is not out yet to most people, but I have been playing a copy for over 4 months. The only problem with my game is that it is from Asia so it is in Japanese with English subtitles, but those of you who order it from the states the game will be in English. I really recommend this game to anyone especially gamers who love the Tekken series. The graphics have been improved a lot. In a couple of stages, for example the beach levels, the water looks wonderful even when walking through it. The amount of characters in this game is short compared to all of the previous games, but they do give you most of the main and best ones. There are a couple new characters and some they changed a little and gave them a new name. Side stepping is really easy this time and smooth. The backgrounds are awesome as well as the characters movements. The training and practice modes are there to help with learning all the special combos and moves. Training of course tells you how to do the move and then you have to do it and practice u just does whatever you want to any character. The Tekken Force mode was a little bit harder then before and the levels where more interesting. Walls have been added which can be good for you or bad depending how you fight. Some of the stages are really small where you can get trapped in a wall while some one is doing a huge combo on you. But if you are the one doing the combo it's really great. Also the begging movie is good. BASICALLY GET THIS GAME even if you are not that much into fighting games because it a blast...

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Tekken 4 marks the return of Namco's premier fighting franchise. Tekken 4 strikes back with new jaw-dropping graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. New strategies in fighting are introduced with the addition of walls, terrain effects, position changes, and enhanced side-stepping. Expanded game modes such as training, team battle, and the new Tekken Force provide the player with a deeper gameplay experience.

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