Showing posts with label first person. Show all posts
Showing posts with label first person. Show all posts

1/08/2013

DOOM Review

DOOM
Average Reviews:

(More customer reviews)
I'm not going to bore you with a summary of the game, suffice to say that as the first real premier FPS, this baby sports a very simplified control scheme with no ability to jump or even peer mindlessly at the ceilings or floors or at the fireball-spouting imp standing above you. And if you're still okay with that concept, then do read-on.

I've played just about every incarnation of Doom that's been on a console, from the compacted Genesis 32x version, to the 3DO, the atrocious Atari Jaguar, and the slightly ramped-up Playstation One version. This Xbox 360 downloadable version lands somewhere in the middle for me.

This version feels almost as if someone slapped it together on a whim... and in a day. The multiplayer is the only place where this version shines, LIVE does an awesome job of connecting you to your friends, with lag that is almost entirely non-existant. Everything else however...

As far as graphics go, they stick to their roots verbatim and for a game that's 15 years old, you don't expect anything great since they're blocky sprites and not the 3d models of today's games. They reworked the sound to seem close to being surround, but even then you'll get some weird and unexpected anomalies (especially when monster screams from repeated chaingun bullets run over top of each other and sound like an unintentional octave, out of nowhere). And as far as the controls... well, the controls are just barely workable in my opinion.

You can't configure them at all. You're not even given the option of *slightly* changing the layout--which is understandable with today's games where every button is completely necessary, but even the oldest ports had SOME kind of choice as to which buttons do what since there's only really 9 button and a directional pad needed. The d-pad and the symbol buttons are mapped to the same functions: open doors/flip switches, go back and forth through the weapons in your inventory (which is atrociously slow, and on top of that, has no memory of your presses to makeup for it--pressing left multiple times in a hurry to get from Weapon 5 to Weapon 2 does absolutely nothing but change only one weapon... again, S-L-O-W-L-Y, which becomes a major hassle in the middle of an unexpected close-combat firefight and you've got your rocket launcher up), and with the last button function you can open the map, and the map is probably one of the most noticeably dumbed-down functions of the port.

In the real game (and every one of the more modern console versions), while viewing the top-down, fullscreen "automap", you usually can: zoom-in or out of your current position, or roam around the screen in a free mode, where the center of the map moves without changing your position on it. For whatever reason they decided not include the free roaming view, and that's fine... in smaller maps. Once you get into maps that may take longer than 3 mins to completely traverse, checking for incomplete red map lines to indicate where you haven't been/seen yet becomes a terrible project and your only option is either to zoom all the way out to Google Map proportions, or to wander around blindly with the fullscreen map up, moving your arrow avatar around and trying not to bump into walls, fall into sludge pits, or worse. Go ahead and picture the in-game reality of that if you will: a confused space marine, all alone with a shotgun under his arm, stranded on a giant, darkly-lit army base with rifle-toting zombies, ghouls, and deadly radioactive waste around every corner... with his face buried in his map because he took a wrong turn somewhere, and now he's reduced to wandering around aimlessly... trying not to bump into walls. It's just silly, and arduous. Luckily if and when you do lose your way, you can generally just keep running up and down every hallway, following every wall until you've reached a door, a switch, or an area you haven't gone through yet though, if that's your style of play.

The final slap in the face is the trusty "Screen Size" option. As a PC user, I tend to get excited just by the mention of this. This isn't the "pick your resolution" kind of option of modern games, this is the "brick-by-brick" incremental style, where there's normally your HUD bar taking up residence at the entire bottom of the screen, and a window in the middle of the screen where all the action is and literally, you can make the inside-window smaller or bigger to help the program run smoother, but incrementally. The biggest inside-window setting would do away with the status bar entirely and even reveal extra "action" that was just-out-frame (which was very cool at the time, even revealing more of your weapons than you could normally see). Most console ports just have a set size that they decided was the biggest the window could be to display the most action while still having a decent framerate. On the 360 however, adjusting your screensize literally does just that, magnifies or de-magnifies the entire game screen--HUD, action window, and all--it all grows or shrinks. Why they thought this was useful to anyone, I'm not entirely sure, aside from a few users with flatscreens that overscan, otherwise I don't get it. It can get pretty tiny, and the biggest it gets is to magnify the center of the screen until you almost can't see the space at the bottom where the HUD is, but then this also cuts off the same-size of space at the top of the screen (the size of HUD at the bottom); Also to note that there's no "re-envisioning" for widescreen tv's at all, which although would've been amazing, it's completely understandable (especially compared to everything else this port dropped-the-ball with).

In the end, this is still a fun and classic game, and if you meet any of the below criteria, I still have to vote a big YES to downloading it:
- if you want a fun and modern way to link-up with friends (or strangers) for co-op or deathmatch Doom,
- if you've never played Doom but love classic FPS, or finally
- if you can't find your PC copy and need to get your fix.

Click Here to see more reviews about: DOOM

Product Description:
Single Player, Xbox Live Multiplayer 1-4, 5.1 Surround Sound, HD (High Definition). You're a Marine stationed on Mars when a military experiment goes wrong. Your mission - blast your way to freedom through the classic world of DOOM. Face off against Hell's army including stampeding demons and undead Marines, and lay waste to rooms of monsters with the infamous BFG 9000 and an arsenal of classic weapons. Then, take the deathmatch online via Live and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Buy Now

Want to read more honest consumer review about DOOM now ?

10/13/2012

Freedom Fighters Review

Freedom Fighters
Average Reviews:

(More customer reviews)
There are few games that I'd use the term "great" while describing them. Freedom Fighters is such a game. Though released to critical acclaim in the fall of 2003, the game became a "sleeper" with higher profile titles being released around the same time. That critical acclaim was well deserved, because this is one game that has managed to surpass every one of my expectations.
Freedom Fighters takes place in what is described as an "alternate reality". In this timeline, the Soviet Union was the first to develop the Atom Bomb and bring and end to World War II. The game is prefaced by a brief rundown of events leading up to the present day. When the game begins, you find the game's hero, a New York plumber by the name of Chris Stone, is going about his daily route. When he and his brother stop to fix a clogged sink of a prominent anti-Soviet activist, he finds himself smack in the middle of the Red Army invasion. He's then thrust into the role of guerilla fighter.
The gameplay is what makes Freedom Fighters such an outstanding game. The game is a third person shooter. As you progress in the game and accomplish certain objectives, you gain "Charisma Points" which elevates your status eventually to where you can command fellow soldiers. You can recruit and command up to twelve freedom fighters with a very basic command interface, using the controller buttons, that works surprisingly well. Your troops will take cover and fight independantly when they need to, so you won't have to worry about them getting picked off one by one. The enemy A.I. is also very sophisticated. The Red Army will fight just as fiercely as your troops and will often try to pull and "end around", trying to sneak up on you and take you by surprise. The only thing that I didn't like about the controls was the precise aiming. It tended to be a bit of a pain to hold down the L3 button. The gameplay is structured so that whatever you accomplish in one mission ultimately affects another. For instance, if you blow up a helipad there will be no attack helicopters in another level. There is also an off-line multiplayer mode, which players engage in split screen action and co-op mode.
The graphics on this game are excellent, while other games may boast more photo realistic character models, the emphasis here placed on making the player feel like he was actually fighting on the streets of New York. Streets, street lights, snow, and even elevated train platforms have a very "New York" feel to them. One of the more intersting graphical features is what's called "rag doll" physics. When a parked car explodes it sends whoever is standing next to it flying into the air. Which makes for some pretty cool visuals. The sounds are also exceptional. Soldiers speak Russian, explosions rock the dual shock controller, tanks rumble through the streets. This game sounds as great as it looks and plays.
The story is moved along through the use of fake newscasts from the Soviet Armed Forces Network. This is a technique that was used in another game, Splinter Cell, earlier in 2003. But here the newscasts do a much better job at moving the story along. The obvious difference is that in Splinter Cell, the hero was operation covertly, but the newscasts did little to shed any light on the story and often felt like they were not interwoven into the fabric of the game. Here the newsbroadcasts feel like they are part of the game and help to immerse you further into the game.
Freedom Fighters is without a doubt one of the best games of 2003. If you're not playing it, you're really missing out on one of those really special games that makes you glad you own a Playstation 2. I HIGHLY recomend this game!

Click Here to see more reviews about: Freedom Fighters

Product Description:
Freedom: The Battle for Liberty Island is set in a world where the Soviet Union won the Cold War. Now a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country.
Players take on the role of a blue-collar worker who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother, who has been taken hostage along with other New Yorkers by the Soviets. You must recruit and lead an army of urban guerillas to take on the Soviet threat in the streets of New York City. Freedom: The Battle for Liberty Island provides two layers of gameplay: A strategic turn-based mode that centers on base operations in an underground sewer system and an action mode that unfolds in the streets where fierce battles are won or lost and resources are captured.

Buy Now

Want to read more honest consumer review about Freedom Fighters now ?

9/30/2012

System Shock 2 Review

System Shock 2
Average Reviews:

(More customer reviews)
Ever since the original System Shock appeared in 1994, I have wanted a sequel. Despite how antiquated the old game is, I still go back and play it over again to this day. And now, at last, we have System Shock 2 -- aboutas close to playing the lead role in a sci-fi thriller movie as most peoplecan get.
First off, you'll need a pretty powerful system to play thisgame at its fullest -- I have a Pentium II 300 MHz with 128 megs of RAM,and a 16 MB Riva TNT video board...SS2 runs fine for me at 640x480, with alittle choppiness here and there. My only complaint is that it seems totake a long time (20-30 seconds I guess?) to load a saved game.
But thataside, you'll never notice any choppiness. You'll forget it's even acomputer game. You'll be too busy gritting your teeth in terror as you hearthe footsteps of someone -- or something -- approaching you, wondering ifthat one last slug in your shotgun will be enough -- and praying that yourbadly-damaged weapon won't jam when you pull the trigger. These types ofscenarios are common in SS2 -- weapons degrade and misfire, ammunition isat a premium, and the approaching footsteps of the nearby mutated monstersor security robots are ultra-realistic. The only way to play this game iswith the lights off, in a quiet room, through a good surround speakersystem or headphones. You will come to appreciate the suspense, theatmosphere, and the downright creepiness of the thing that muchquicker.
Previous reviewers were right when they said this is a thinkingperson's 3D shooter. And indeed, it is almost more of an RPG than a pureaction game like Quake, et al. There's a wonderful character developmentsystem, which is neither too simple nor too complex...you must build yourskills and abilities, ranging from what weapons you are best with, howeasily you can repair things or hack computers, etc. You CANNOT max-outeverything -- so you will have to choose which skills to concentrate on.Throughout the game, there are numerous tasks you must perform, apart fromkilling things, to get to the bottom of the mysterious forces at work onthe Von Braun, the starship you awake on at the beginning of the game.Those of you who have played the original System Shock are in for lots ofwonderful tie-ins and surprises. There is one particularly horrifyingrevelation near the middle of the game -- during which you are reintroducedto an old friend -- that had my jaw hanging open for about half an hour.There is more atmosphere, suspense, and pure terror here than in any gameI've ever played before...including the Resident Evil series.
If you orsomeone you know is a fan of single-player action/adventure games and likesthe first-person shooter role, System Shock 2 is an absolute MUST HAVE, nodoubt about it. Get this game immediately. I am certain that you will notregret it.

Click Here to see more reviews about: System Shock 2

Product Description:
This science fiction role-playing game returns players to the battle begun in the original, System Shock. The sequel sets you in the 22nd century, where you can use a multitude of mechanical weapons and Psionic powers to attack and confuse your monster enemies in the universe. As you play, you will discover advances that will allow you to upgrade your weapons systems, uncover alien technology secrets, and hack into critical computers. This game is based around the Dark Engine and offers surreal 3-D graphics, effects, and action.

Buy Now

Want to read more honest consumer review about System Shock 2 now ?

9/10/2012

DUST: A Tale of the Wired West Review

DUST: A Tale of the Wired West
Average Reviews:

(More customer reviews)
You can't ask for much more in a game like this. A fun setting, with fun and interesting characters. Increasingly difficult puzzles as the game progresses, with minigames ranging from poker to checkers, all well done. Even the gunfights are well done, and humor is present all the time, and in every character. A little mystery and horror is present in the game as well. A great story, a great adventure game, a great buy. This game will make you want to REALLY be in the old west.

Click Here to see more reviews about: DUST: A Tale of the Wired West

Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

Buy Now

Want to read more honest consumer review about DUST: A Tale of the Wired West now ?

8/23/2012

Tom Clancy's Splinter Cell Review

Tom Clancy's Splinter Cell
Average Reviews:

(More customer reviews)
Tom Clancy has long been on the leading edge of theoretical conflicts. Rainbow Six series hunted terrorists before September 11 and now Splinter Cell explores information war.

Available for the PC, X-Box, and Play Station 2 for some time, Splinter Cell was only recently released for the Mac. Though similar in many respects to previous Clancy games, Splinter Cell does away with complex team planning and control in favor of detailed control over a single character.

You play Sam Fisher, the first operator in a new NSA unit intended to exercise the "fifth freedom" - "the right to protect all other freedoms, by whatever means necessary." Under that premise Clancy outlines an information war on a grand scale - something our military is anticipating. Basically, the new president of Georgia begins secretive attacks on his neighbors and the US and Fisher gets caught in the middle during his very first intelligence-gathering mission.

The larger geopolitical conflict that stems from your missions unfolds in quality pre-rendered news clips while the details of your part in the war unravel primarily through in-game radio dialog. Veteran actor Michael Ironsides provides the voice of the protagonist. Like most of the parts, his is well acted, but it doesn't seem to fit Fisher's face. Data sticks collected along the way provide supplemental plot information, but can only be read during the current mission.

The espionage focus of the game is reflected in an innovative control scheme that emphasizes stealth. Success in this game is more a matter of controlling how Sam moves than switching weapons, performing combos, or similar rapid actions that are common in shooters.

A third person perspective with a movable camera allows you to see Fisher at all times. When using a weapon, the camera moves to an over-the-shoulder view that works very well. But if you're playing the game well you shouldn't be using your weapon very often.

Instead, you use the speed control to keep Sam from moving to fast and alerting enemies with his footsteps. You also stick to the shadows so they can't see you (there's a handy light meter that gauges how well hidden you are). A third option is just to be someplace the bad guys won't look. Maneuvers like rappelling, hanging, climbing, peeking around corners, and some advanced film-inspired moves will keep you well out of sight if used properly.

The same techniques are required just to navigate the beautiful and highly detailed levels. Exploiting pipes, ledges, and zip lines is essential to reaching your objectives. And since the controls were designed for console controllers, they are surprisingly simple. The use of a contextual "action" key and a pop-up objectives display when you're not moving are particularly well implemented.

There's even a great tutorial at the start of the game in the form of an obstacle course. Having run many of those myself, I can tell you they're not as easy as super-agent Fisher makes it look!

But boy, does it look good! Even on the low-end. The character animations are the best I have seen anywhere. The pouches on Sam's belt even sway with his body. The level of detail and realism in room interiors is laudable and the use of wind and lighting for ambiance is impressive. Realistic shadows are everywhere and paper, blinds, and sheets of vinyl flutter in the wind and slip over your body as you pass.

All that realism is functional too - if it makes sense, try it. Almost every room has a light switch you can turn off to aid infiltration with night-vision or infrared. You can drop on enemies from above, shoot while hanging or rappelling, and follow footprints from puddles.

When using many tools such as lock-picks and keypads, you are actually presented with a large functioning view of the items to interact with rather than just watching an animation of the character performing the action.

You can't help but feel immersed in the character. There is a sense of action even when sneaking and more when you must take a hostage, shoot a guard, or trigger an explosion. It's a challenge though, so save often.

There's no multiplay, but you can get a lot out of trying to use more stealth and less force or vice-versa as well as switching between the two difficulty settings, "normal" and "hard." In addition to saved games, you can start at the beginning of any level you've completed and load times are short, so replaying a particular mission is easy.

If you're looking for a high-quality action game or are just a fan of Metal Gear Solid or Tom Clancy games, check this one out. Here's hoping the subsequent sequels will also find their way to the Mac soon!

Click Here to see more reviews about: Tom Clancy's Splinter Cell

Product Description:
Splinter Cell takes you into the world of Sam Fisher, a top-secret specialist agent who goes where no one dares, unseen and unheard.

Buy Now

Want to read more honest consumer review about Tom Clancy's Splinter Cell now ?

8/09/2012

Thief: Deadly Shadows Review

Thief: Deadly Shadows
Average Reviews:

(More customer reviews)
I should preface this review by coming right out and admitting that I am a new Thief, not having played either of the earlier titles in the franchise.Sure, I had heard all the hype, the various glowing reviews and ravings of die-hard fans, but something kept me away.Not this time, feeling hungry for a new game, I saw that Thief: Deadly Shadows hit the store(s), and decided to take a chance.I'm quite happy to report that I'm entirely glad that I did.
I did have some concerns at first.For the first few minutes of play, I found myself thinking that it should have been a rental instead of a purchase.But I played on, gradually getting drawn deeper into the plot, into the city, and into the joy of slipping quietly in where you haven't been invited, and plucking some valuable trinket off a table, from inside a chest, or even off the very person of an unfortunate homeowner or passerby.But this isn't what really got me into the game.How smart my victims were did.Sure, I was a little over-confident at first.I'd boldly sneak around behind marks wandering through their own homes, I'd skulk in the shadows, or creep slowly and quietly behind them, lifting items that caught my eye as I went.But this person lives here, and when they pass through a room and a candlestick is gone, or a chair is slightly out of place from when you less cautious than you should have been and bumped into it, or when a door has been left ajar - they realize it.And they often realize they aren't alone.So you could imagine my surprise, not yet having an appreciation for the depth of AI, when my helpless victim became decidedly non-helpless, and started actively searching for me.But I'm Garrett the Thief, and when backed into a corner, I can put up a fight.So when the owner found me after I knocked a barrel on its side trying to quickly duck into a nearby shadow, and when he drew a weapon with the intent to cause me harm, I quickly dispatched him with my dagger.He was in the light, I was in the shadow, he knew roughly where I was, but I still had the advantage.I stood over my victim, enjoying the moment when I heard a scream.The scuffle had alerted someone else in the house who came rushing in, and upon seeing me standing over the body, shot straight out of the house.She hadn't just fled through, she had gone to get the town guards.So imagine my surprise as I'm casually walking towards the open door to leave, and in burst two guards with weapons drawn.They came right at me, and while I put up a good fight, they took me down.The last thing I saw was the `terrified' woman standing in her doorway again, watching the guards beat me down.
I really enjoyed Splinter Cell, and SC: Pandora Tomorrow.I think it was how much I enjoyed those that led me to finally give Thief a shot.But one thing always bugged me about those titles, as terrific as they are and were.Your enemies had the attention span and short-term memory of mentally disabled goldfish.If two terrorists are in one room together, and you snatch one up and drag him away, the other never notices that he's suddenly alone.Leave doors open, move things, do anything but show yourself or leave a corpse around, and they have no clue anything is amiss.Not so here.Guards have areas of responsibility.And when one is no longer at his post because you've clobbered him over the head with your trusty blackjack, and dumped him unconscious behind some bushes, his captain who may well be wandering around and checking up on his men will notice, and he'll investigate.
The game is outstanding, I am really enjoying it.I'm nearly done, and I've already decided that I will be playing it through again.There's so much to do beyond the main storyline, that there's really no way to get into all the little side plots and scenarios, no way to hit every house and business in your first go.Graphically the game is quite good.Not jaw-droppingly impressive, I would have liked to have seen this in 720p and widescreen, but still a solid visual presentation.The Dolby Digital sound is terrific.The depth of play, and the AI, are really what give this title legs though.
This game, in my opinion, is worth a purchase.Unless of course the idea of sneaking around just bores you to tears.If you're looking for a hack'n'slash, this isn't it.If you're looking for an intriguing storyline, exciting action, and even a few moments where you literally jump at your own shadow, then this is going to be a good time for you.Why 4 out of 5?I would have liked to have seen at least a minimal tie-in to XBLive.Not online play perhaps, given the scope of the game, but maybe expansion and bonus content (new missions, new equipment, etc.) that could have been added over time.I think that really would have gone a long way to put this title over the top in terms of re-playability.Also, I've been trapped (bug) inside or against objects a few too many times.An annoyance, and perhaps a minor one, but a piece of the puzzle when I had to decide upon a rating.To be fair, if we could give fractions of stars in our ratings, I'd give this as high a 4 as possible.
The cover art says it best."Tension-fueled stealth, variety of gameplay, advanced AI, dynamic lighting and shadow system."Yes, yes, yes, and yes.Pick this one up, you'll be glad you did.

Click Here to see more reviews about: Thief: Deadly Shadows

Product Description:
Thief: Deadly Shadows takes you into the strange world of Garrett, master thief. Rarely seen, never caught, he just wants to make a living. He's drawn into a Web of events that will destroy the world, unless he applies his trade for more than just wealth. Dynamic lighting system for realistic, dynamic shadows that enhance stealth gaming

Buy Now

Want to read more honest consumer review about Thief: Deadly Shadows now ?

7/16/2012

Tom Clancy's Rainbow Six 3 Gold w/ Athena Sword Review

Tom Clancy's Rainbow Six 3 Gold w/ Athena Sword
Average Reviews:

(More customer reviews)
This game is so fun! You can change this game to a Teen game by turning the blood off. This game is squad based so you have at most 3 squads. There are so many guns to choose from for your squads. You get to customize everything about the squads. Get this game!

Click Here to see more reviews about: Tom Clancy's Rainbow Six 3 Gold w/ Athena Sword

Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

Buy Now

Want to read more honest consumer review about Tom Clancy's Rainbow Six 3 Gold w/ Athena Sword now ?

6/21/2012

Armed Assault Review

Armed Assault
Average Reviews:

(More customer reviews)
This game is not ment to be like battlefield 2 or any of the other battlefiled games so if your looking for that you might be disapointed.This is a realistic military sim.This game is capable of having way over 100,000(yes one hundred thoasand) people in one battle, includeing gorund and air veichles.I don't know what the limit of units is if there is one, but it really is only limited to how good your PC is and there getting better and better all the time as well as more affordable.For those that are not familer with the series.OFP(operation flashpoint) had TONS of addons made by a very talented and dedicated community.Hundreds of them.Tanks, planes, helocopters, weapons, maps, missions, campaings, different units from many many differnt countires.These addons cover modern stuff and other time periods, like vietnam, and world war 2, and even a american civil war addition.Heck there was even a zombie addon with great scripting to simulate their behaviour. This game will be no differnt, the zombie mods are already coming out as well a jurassic park mod thats looking great.So if you like realistic gaming and large scale battles, as well as lots of extra content get this game.The devolpers are also very good with fixing problems as evidenced by the support the first game got.Yeah there are some problems with this game but they are minor and will most likely be fixed.This after all was only really an "engine update".OFP 1.5 if you will to keep us busy will they work on their anticapated "Game 2".There really isnt anything at all that can be said about this game to give a reason to not buy it.You either like this type of game or you don't.

Click Here to see more reviews about: Armed Assault

Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

Buy NowGet 80% OFF

Want to read more honest consumer review about Armed Assault now ?

5/25/2012

Soldier of Fortune II: Gold Edition Review

Soldier of Fortune II: Gold Edition
Average Reviews:

(More customer reviews)
SOF2 is what soldier of fortune 1 SHOULD have been. All the unrealistic sci fi weapons are gone. Gone is the stupid Comic-book villain wanna be bad guys. And finally we have a selection of REAL weapons to choose from, complete with selective fire, alternate fire modes, and some other nice touches.
SOF 2 definatley improves on the first. Based on the quake 3 engine, the graphics are pretty good, though not always great (by modern standards). There is an abundance of bland textures and less that perfect character models. Over all though, the graphics are pretty good, though in some places the detail is definatley lacking.
The infamous GHOUL engine form the first game, which allows for dismemberment and all sorts of gruesome graphical effects is back and much improved. Bullets holes and even throwing knives will now show up anywhere on a model where it is shot (the first game only had pre ploted points on models so you might shoot someone somewhere and have the bullet hole show up 2 inches left of there - but no more). The gore is more detailed and grittier than ever. More precise damage effects are obvious - shoot someone in the face and you can blow of thier jaw, or rip part of thier skull off. Really nasty stuff. Occasionaly a grenade will leave behind a dark real pool of sausage meat looking stuff that actually gave me shivers. But somethings are missing here... there are no more intestines hanging from the belly like in the first, which I thought was the nastiest effect in the game. There is also no graphic deption of brains either. Though what was done is surely disturbing enough. You'll want to keep this one away from the kiddies.
The weapons are fairly accurately modeled - much better than the first, but there isnt enough of them. Nothing like in Counter Strike or other games. Nor are there any varients of the main weapons, and the ad ons like laser sights are VERY few. The guns dont feel very different either. The game is still an action game and I suppose it plays the roll well - though more attention to realism here would have been good.
Gameplay goes from great, to disapointing. The story tries to use some "half life" tricks, but it ultimatley fails. And many of the missions and levels are pretty poor. The character AI is also pretty sad, and not believable - also the gameplay is completely linear. The environments arent very interactive, and the game feels old by the time you're half way through it. Online multiplayer is good, but not great... I still prefer counterstrike.
The random mission generator is a GREAT addition - atleast on paper. In practice it creats bland, unintriguing missions and maps, and creates the same ones over and over. THere is no real pressence of urban combat or interesting environments. and in general I feel disapointed.
The game is fun, and a VAST improvement over the first, but gameplay needs tweaking and the developers should both focus on detail and realism (this game needs polishing) as well as get a little more creative.
No doubt though, many SOF fans will be MORE than pleased with this game as it fixes the most obvious faliures of the first.

Click Here to see more reviews about: Soldier of Fortune II: Gold Edition

Product Description:
Soldier Of Fortune II: Double Helix Gold returns you to the dark & deadly world of John Mullins, mercenary soldier -- in an all-new Gold Edition!New in the Gold Edition -New weapons like the SIG552 Rifle and Silver Talon Pistol Also includes 7 new game maps and PunkBusters to prevent cheating

Buy Now

Want to read more honest consumer review about Soldier of Fortune II: Gold Edition now ?

2/17/2012

Prey Limited Collector's Edition Review

Prey Limited Collector's Edition
Average Reviews:

(More customer reviews)
Those of you who followed the first person shooter genre back in 1998 probably vaguely remember a game called Prey that was in development at 3D Realms. The game featured a Native American theme and a unique portal technology that allows enemies to appear out of thin air among other things. Then the game suddenly disappeared for years only to recently resurface. This new game, developed by Human Head Studios, features many of the original ideas from 1998 as well as a state-of-the-art graphics engine and fierce combat. The amount of hype surrounding the game when it was shown at E3 was enormous. Luckily, Prey manages to deliver a solid and compelling first person shooter experience.

Prey opens with the main character of the game, a Native American named Tommy, talking to himself in a bathroom mirror. He wants to take his girlfriend and leave the Indian reservation. She on the other hand doesn't want to leave. While trying to talk her into leaving, his girlfriend and his grandfather are sucked up into an alien ship. Tommy manages to get free and then sets out to rescue his girlfriend. Of course along the way he will end up saving the world.

The plot in the game is actually pretty solid. The game starts out pretty intense and things rapidly escalate and get pretty desperate. It also does a pretty good job of explaining why you of all people are the one who has been chosen to save the world. While the Native American influences are not a major part of the gameplay, it is an interesting and recurring theme in the storyline. The last few levels in the game make up one of the most intense climaxes to any first person shooter in recent memory. The ending also leaves you feeling pretty satisfied, which is a relief considering many high profile games have had disappointing endings recently. The whole game will take most people between 8 to 12 hours.

Along with a compelling plot, the game features amazing visuals. The game is powered by the Doom 3 engine (which also powered Quake 4). So the game features completely real-time lighting and shadowing and interactive GUI surfaces (control panels) like those found in Doom 3 and Quake 4. The engine has also been modified to provide other great looking effects like light bloom. The environments themselves are very detailed and are constantly animating. You really get the feeling that you are in a living spaceship.

In a way, Prey has fallen victim of its own hype. The biggest complaint that most will have with the game is of its use of portals, gravity manipulation and spirit walking. Many were expecting some revolutionary new gameplay mechanics because of these three things. Unfortunately their use doesn't do anything to drastically change the way first person shooters are played. But even though the game comes pretty short of "revolutionary", the portals and gravity manipulation keeps the game pretty fresh throughout, which is more then what other first person shooters offer these days. So while it doesn't reinvent the first person shooter, those gameplay innovations keep it from tasting stale.

The portals serve a couple of purposes. First, they allow you to move from one 3d environment to another seamlessly. Second, portals provide an interesting and fresh way for enemies to enter the environment. For example, sometimes enemies will portal in and be walking on the ceiling.

Perhaps more interesting then the portal system is what the game does with gravity. In the game you will find glowing walkways that allow you to walk up walls and even completely upside down. Even more interesting is that sometimes you will walk around a corner and gravity will completely change directions. There are also times when you will walk through rooms you have already been in but you will be on what was previously the wall or the ceiling. This keeps the battles interesting as you will be shooting down at enemies that look like they are on the ceiling, but they are really on the floor. Also, in some rooms you will have the ability to change gravity by shooting wall panels. The portals and gravity are constantly used in combination for some fun (though not very difficult) puzzles.

Tommy, because of his Native American heritage, also has the ability to leave his body and spirit walk. While in spirit form you can do things that you normally wouldn't be able to do. For example you can walk through force fields and sometimes over large gaps that would have been impossible to jump. Unfortunately, most of these sequences boil down to walking through a force field and hitting a switch on the other side to turn it off. There are a few puzzles in the game when you have to leave your body someplace and then use your spirit to move you somewhere you normally would not be able to go. However, these types of puzzles are few and far between and don't pose much of a challenge. Though you can fight enemies while in spirit form, which can be helpful when you are low on health.

Since you have this spirit walk ability, when you die you are sent to the spirit realm. The spirit realm is basically a small mini-game where you must shoot down red and blue wraiths which recharge your health and spirit energy. After a short amount of time you are sucked back into the living world pretty much exactly where you died. The amount of spirit energy and health you have depends on how well you did in the mini-game. While this is pretty unique and interesting, it has the unfortunate negative effect of making the game pretty easy. You never have to worry about saving since you in essence can't die. Perhaps it would have been better if you could actually fail at the mini-game.

Prey has a pretty good selection of weapons. While your arsenal is actually pretty small, weapons have secondary functions. Some of the weapons are alien versions of familiar weapons while others are pretty unique. One of the weapons must be powered up at stations. How the weapon behaves depends on what type of station you powered it up at.

The enemy designs in the game are pretty good overall. While there are not a ton of different looking enemy types, they all require different strategies to defeat. The AI in the game won't win any awards, but it does a good job of keeping the firefights intense and fun.

The audio in the game is pretty good. The voice acting is of pretty high quality. Unlike other games like Doom 3 or Half-Life 2, the main character in the game speaks a lot. The music score in the game, which is done by Jeremy Soule, is also pretty good. The only somewhat disappointing aspect of the sound design is the weapons themselves. While they don't sound bad by any means, they somewhat lack the punch that you would expect.

In the end, a lot of what you will get out of Prey depends on what you go in expecting. If you expect to find a revolutionary experience you will be disappointed. But if you go in with reasonable expectations, you will find a sold first person shooter with some interesting gameplay innovations that keep the game fresh and makes it stand out compared to other first person shooters.

Click Here to see more reviews about: Prey Limited Collector's Edition

Product Description:
Platform:WINDOWS 2000/XPPublisher:2K GAMESPackaging:RETAIL - METAL COLLECTORS TINRating:MATUREPrey tells the story of Tommy a Cherokee garage mechanic stuck on areservation going nowhere. His life changes when an otherworldly crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted along with his people to a menacing mothership orbiting Earth he sets out to save himself and his girlfriend and eventually his planet. Prey is serious dark story based on authentic Cherokee mythology. Themes of sacrifice love and responsibility are explored and the story dives into emotionalterritory not yet explored by similar games.Limited Edition Content:Special metal packaging upgrade. Two die-cast pewter figures (Lead Character Tommy and the alien Hunter). Free download of the Prey soundtrack. "The Art of Prey" book.Features:Built on an enhanced Doom 3 engine the most impressive 3D engine used in a released game. Portal technology adds a new dimension to gameplay allowing enemies toappear out of thin air and create new and completely original puzzles andgameplay styles. Several never-before-seen gameplay elements such as Spirit Walking WallWalking and Deathwalk. Highly organic living environment that itself can attack Tommy. A deep emotional story of love and sacrifice. Tommy has a sidekick a spiritual hawk that can help him fight enemiesand decipher the alien language of the living ship. Multiplayer game support that takes advantage of the unique gameplay styles in Prey. System Requirements:Windows 2000/XP 1.8GHz processor minimum 512MB RAM Shader 2.0 compliant video card with at least 128MB RAM 3.5GB of free HD space Mouse Keyboard

Buy Now

Want to read more honest consumer review about Prey Limited Collector's Edition now ?

1/14/2012

Myst IV: Revelation (Limited Edition) Review

Myst IV: Revelation
Average Reviews:

(More customer reviews)
Myst is a game in its own catagory. I am not a big game player but Myst has changed all that. All the games in the Myst series are one of a kind, and Revelation is just another part of this great puzzle. The story is very original and, together with the amazing graphics, makes for a complete and intense gamming experience.

Click Here to see more reviews about: Myst IV: Revelation (Limited Edition)

Product Description:
Journey into a world of mystery and beauty as you piece together the secrets of a shattered past. In Myst IV Revelation, the next chapter in the greatest adventure saga of all time, you'll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst's most sinister villains.

Buy Now

Want to read more honest consumer review about Myst IV: Revelation (Limited Edition) now ?

1/07/2012

Dino Crisis 2 Review

Dino Crisis 2
Average Reviews:

(More customer reviews)
The original Dino Crisis was a relatively fun game.Basically Resident Evil with dinosaurs.This sequel hit a stride for the series with more original gameplay.The player can purchase weapon upgrades, and has effectively almost unlimited ammo, making for a much more action heavy experience than the Resident Evil games, while still retaining the "adventure" feel of that series.The graphics were noticeably upgraded too, although they're not going to be a technical marvel by 2005 standards.

It's basically Jurasic Park, done as an action/adventure/survival horror game by Capcom...which is a very good thing.

You'll want a decent control pad (like Logitech or Microsoft) to play this PC version.

Click Here to see more reviews about: Dino Crisis 2

Product Description:
Dino Crisis 2 sends Regina and her team into the center of a dinosaur maelstrom again!

Buy NowGet 52% OFF

Want to read more honest consumer review about Dino Crisis 2 now ?

11/19/2011

UBI SOFT Tom Clancy's Rainbow Six Rogue Spear Platinum Wndows Review

UBI SOFT Tom Clancy's Rainbow Six Rogue Spear Platinum Wndows
Average Reviews:

(More customer reviews)
Rogue Spear is a fantastic tactical shooter of a unique type. The missions are quick, deadly and unforgiving.If modern-day console shooters are boring you with their unrealism, Rogue Spear may fill the emptiness you're feeling.

Click Here to see more reviews about: UBI SOFT Tom Clancy's Rainbow Six Rogue Spear Platinum Wndows

Product Description:
UbiSoft Tom Clancy's Rainbow Six Rogue Spear Platinum for Windows PC - Rogue Spear straddles the razor's edge separating justice from the dark forces of geopolitical turmoil. It blends spine-tingling tactics and explosive action into intense counter-terrorist warfare. New custom mission feature allows you to choose game type, map and difficulty before playing

Buy Now

Want to read more honest consumer review about UBI SOFT Tom Clancy's Rainbow Six Rogue Spear Platinum Wndows now ?

5/01/2011

Unreal Tournament Review

Unreal Tournament
Average Reviews:

(More customer reviews)
Make no mistake - this is it. The best overall FPS experience to be had, bar none.
What's so good about it?
1) Doesn't require much by way of system requirements. If you still have a Voodoo3 with a PII 400 or an K6-2 450, you can play this game, and do it well.
2) More online mods than you shake a modestly sized stick at. Go to Fileplanet, download to your hearts content, and you'll be busy for a very long time.
3) Many modes of game play. Capture the Flag, Assault, Team Deathmatch, Tournament Deathmatch, Last Man Standing, and Domination. I'm partial to CTF myself - Unreal excels in this area. For CTF, no other game comes close to matching Unreal's evenness and tempered play.
4) You can OWN with almost any weapon. Sniper rifles can take off heads even while you're on the run. Rockets, while powerful, are not the end-all weapon like they all in other games. Flak cannons blast flak aroun corners. There's a weapon for almost every situation, and a weapon to thwart THAT weapon as well.
5) A multitude of online servers for every game type. I'm never bored.
6) Completely unexpected modes of gameplay yields the best results. IE - there's a weapon called the "Redeemer". Comparable to a small nuclear device. Kills everything in a 200foot radius. Hard to dodge when one's thrown at you. Imagine playing Capture the Flag with nothing but Redeemers and low gravity? It's a trip, an absolute blast, more fun than a barrel of monkeys. Praise the lord and pass the redeemer.
However, players with dial-up need not apply. Your ping will simply be TOO high.

Click Here to see more reviews about: Unreal Tournament

Product Description:
Unreal Tournament earned Action Game of the Year accolades from Gamespot, CNET Gamecenter, and Amazon.com. While other games matched it for single-player and online multiplayer deathmatch excitement, UT stood out as the best team-based action game of 1999. Players duel with sci-fi weapons in such diverse environments as a rocking pirate ship, an amphibious invasion in World War II, and opposing guard towers atop a wildly spinning asteroid.
Unreal Tournament: Game of the Year Edition includes 70 new maps and three new modes from which to choose. Tactical Ops is a team-play mode, based around two teams--the elite Special Forces and terrorist groups from around the world. Tactical Ops introduces realistic weapons, maps from actual locations, and never-before-seen scenarios. Rocket Arena is classic one-on-one deathmatch combat with all the weapons at your disposal. Chaos features crazy new weapons, such as a broadsword, living proximity mines that yell at your opponent, and even a small black hole.

Buy Now

Want to read more honest consumer review about Unreal Tournament now ?

4/01/2011

Battlefield 2 Review

Battlefield 2
Average Reviews:

(More customer reviews)
I have been playing the Battlefield franchise since the first demo, and have owned Battlefield 2 since its launch circa 2 years ago.Although the series has had its ups and down, (with the pinnacle being the BF1942 modification Desert Combat by Frank Delise and crew), with the recent crop of Battlefield games being mindless cash ins, (ever sine EA bought out DICE games and Trauma Studios).Nevertheless, Battlefield 2 is the best retail version you can currently buy.With that being said, there are several issues with BF2 that have only gotten worse with each subsequent EA/DICE patch which has led to a drastic inbalance in the game, with air power completely dominating in every level, (although there are infantry only levels).When the game first launched, the balance was fairly adequate, and ground troops using mobile AA or the defenses on a carrier could take out a pilot who was repeatedly bombing a spawn point, but that has changed.The only way to actually take out another plane is to be flying in the air, and to dogfight him/her until only one of you is surviving.This leads to several issues that almost have completely ruined a lot of the enjoyment one can experience in Battlefield 2.First, most people camp the planes, (I've seen 8 people camp for an a10, 7 for a j10), and some will force a teamkill on you if you happen to get in the plane before them, (putting your score in certain areas in the negative ).This is incredibly frustrating, and although I understand that jerks are abundant online, I'm surprised a patch doesn't prevent forced tk's.If you enjoy flying, as I do, I recommend joining smaller servers.

When all is said and done though, this is still an excellent game and much better than BF2142 (mostly because of no ads), but you will have to have patience and play on a decent server to gain much enjoyment out of it.Really, I'm only playing it until Quake Wars is released in a month or so.I am certain that the people over at ID Software will pump out yet another quality release that is balanced in every respect, much like Enemy Territory for PC is to this day.I will all but abandon BF2 once Quake Wars comes out, because EA/DICE have pretty much dropped BF2 like a bad habit since their spyware/adware infested BF2142 game came out, (which is completely subpar in every way imaginable).

If you are a new player, then I recommend this pack, (with all of the expansions), but know that you will be at a disadvantage for at least the first 100 hours of play time.Veteran players have a majority of the weapon unlocks, (gained through an experience points system of sorts), and you will not be able to compete in ground combat for the most part, unless you are in a vehicle.As far as system specs go, they are not as demanding as they were 2 years ago, and a medium build machine should run this flawlessly.Finally, if you want to ever be a good pilot, invest in a solid joystick, because you will be a sitting duck with a mouse and keyboard in a jet.I can usually tell who is flying with a mouse/keyboard, and they are always my priority targets.

At the end of the day, this is still a great game, but has been bogged down by a lack of support, major nerfing of infantry weapons (c4 especially), and EA's overall disregard for their player base and for the bottom line.Honestly, as much as I love the Battlefield series, this is my last Battlefield game because I have a lot of disdain for EA due to its ill will towards the community.Also, this is most likely the final Battlefield game that will ever be Ad free/Billboard free.EA/DICE's recent deal with major advertising agencies essentially makes this a sad trend.

Click Here to see more reviews about: Battlefield 2

Product Description:
Battlefield 2: The Complete Collection PC

Buy NowGet 51% OFF

Want to read more honest consumer review about Battlefield 2 now ?

3/25/2011

Halo 3 Review

Halo 3
Average Reviews:

(More customer reviews)
Halo 3 was, in a way, doomed before it was released. No matter how well it did, people are going to judge its "wow factor" against how amazing the original Halo felt to play back when it first came out. Now that we are used to the weapons, races, environments and plotline, nothing is as cool as it was that first time. It's the same issue that plagues any series, be it Dune, the Matrix, Star Wars, etc.

Halo 3 does get a boost in that it is released for the 360, so you get an automatic upgrade in abilities there. We're playing on a high end HD TV, and yes, it looks really nice. The backgrounds look like a painting in motion, with swirling clouds and dancing dust storms. From the light glinting off the metal surfaces to the detailed shadows in the rocks, it can be really gorgeous. Is every detail as beautiful as every detail in, say Gears of War? Maybe not. Different developers focus on different items.There are always trade-offs for speed and visual appeal reasons. For a Halo world, I think they did a good job.

The sound and dialogue are really great. I like the background music, and I find much of the dialogue hilarious. There are some conversations that have me laughing out loud. This is a good game to play with your surround sound stereo system hooked up, and of course the subwoofers.

I hated the ending of Halo 2. I dislike it when a story finishes with a "and now wait a few years to find out what happened."They can at least have you feel like you achieved something, and ended a chapter. For that reason alone it's good to have Halo 3 here to wrap everything up.

Unfortunately, with all the time they spent in development, this third outing is a bit predictable. I really enjoyed the multi character play in Halo 2. I thought that was a great touch. They completely removed it for Halo 3, setting you back into a Master Chief only mode. To be honest, I really thought we'd get THREE races this time around, and get to play as the Flood too. Why reduce ourselves to just one?

Also, while there are a lot of "missions", some of them are maybe 5 minutes long. That's a bit on the short side. I realize you can go back and replay on harder and harder levels to challenge yourself - but they could have put more depth into the basic story line.

Now, all of those things being said, the key to any game in modern times is its multiplayer ability. No matter what single player game you play, it's pretty much a limited time game. Multiplayer is completely unlimited - and you're not stuck with the formulas built into the AI brains. Halo 3 is definitely the best multiplayer experience of the three games - the most balanced, the most fun, the best graphics. You could literally play this for years and not get bored of it.

So to summarize - if you don't have XBox Live, you could rent this game for a week, get through it and have a lot of fun. You'll be able to see how the story ends, get your Halo fix in and be happy. But if you do have XBox Live, you'll want to own this. Between replaying the base game on harder levels to improve your skills, and playing multi-player in a variety of maps and set-ups, you'll be happy for a long, long while.

There are many games we write a walkthrough for that we have to push ourselves to get through, but when we did our walkthrough for Halo 3, we really did have fun :) So that's always a good sign!

Click Here to see more reviews about: Halo 3

Product Description:
Adding to Halo: Combat Evolved and Halo 2, the epic saga continues with Halo 3, the amazingly anticipated sequel to the highly successful and critically acclaimed Halo franchise. In this third chapter of the Halo trilogy, Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.


Get ready. The Chief is back.

HDR lighting, self-shadowing, and more make Halo 3 look and feel realistic. View larger.

Mystery abounds with the return of Cortana. View larger.

Earth is conquered. The Covenant is everywhere. Halo 3 promises to be an epic journey. View larger. Game developer Bungie announced that Halo 3 will be released for Microsoft's Xbox 360 sometime in 2007. The game was revealed to the world at the Microsoft press conference held at Grauman's Chinese Theater in Hollywood, CA in May 2006. To gamer's delight, the announcement was a complete surprise. The rumors have been abound for the past year, as everyone wondered when the next installment would be ready. Bungie and Microsoft did a stellar job keeping their lips sealed, and fans benefited from their first glimpse of the hallowed third and final installment.
The short presentation was delivered in real-time on the Xbox 360 using the current version of the Halo 3 game engine. That's right, no studio production video, Bungie and Microsoft delivered the real deal: what they showed at the announcement is what gamers will see when they play Halo 3 in 2007. The HDR lighting, self-shadowing, GPU-run particle system and many other effects are rumored to show up in full effect in the final game. Needless to say, the gaming community is salivating.
CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments of the presentation: the return of Cortana. "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself."
Graphically, the game closely follows in the tradition of Halo 2, although it has been upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art direct Marcus Lehto explained, "[The presentation] was intended to be an understated announcement of Halo 3 -- the tone is that of mystery and suspense -- the calm before the storm. I wanted to make sure that we reintroduced the Chief, showed that Earth was thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth's crust which will provide Halo 3 with the epic journey which we all want."
Taking full advantage of the power of Xbox 360, Halo 3 expands on everything that has made the franchise great, adding a wealth of technical and gameplay advancements. The game design has evolved with next-generation, high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and, of course, new weapons, characters, and challenges. Halo 3 promises an unparalleled first-person shooter experience and, in the end, the most compelling and engrossing story in the franchise's history. Last, but certainly not least, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo 2. Rest assured, you'll still be able to run with your clan and battle with (or against) your buddies from coast to coast.

Buy NowGet 7% OFF

Want to read more honest consumer review about Halo 3 now ?

2/04/2011

Prey Review

Prey
Average Reviews:

(More customer reviews)
Each year, I wait for something to come out to blow me away. FEAR was the last one that I actually could not get enough of. Now PREY appears, and WHOA, what a ride. Fantastic visuals (I mean FANTASTIC). Great dynamics in control of the characters, cool weapons, the anti gravity stuff and portals are mentioned quite a bit by most who comment on this game, but they are just part of the whole thing.

The voice acting is almost uniformly great (with the exception of Jen sometimes), and the story is mostly original, save the overall plot, which we've seen a zillion times before. But the characters are new to the genre, (nope, no super human marines, or master gunfighters) and treats the traditions of the cherokee with respect and dignity.

There are some moments where it feels like some other games, an occasional dopey boss battle, and too many elevators, but wow, the overall pace, artwork, character control, and AWESOME MUSIC makes it the most movie like video game I've EVER played. Yes, even more than Half Life 2. The health regeneration is a little annoying at first, but then you learn to appreciate it somewhat, as it is less disruptive than having to go back 2 or 3 saves and start over.

One more comment on the music. I was amazed at how cinematic it was. I felt like I was in a live action movie sometimes. Just awesome.

My library of PC games numbers over 100, and I've played them all. But this one is in a class by itself. Yes, its somewhat short, but the work that went into it was intense.

I would ignore most of the adolescents that talk about the "doom 3 engine" (heck most don't even know what it means, they are just repeating some noise they saw on some forum somewhere).What theinside technology is has no bearing on the implementation of the game, story, visuals, music and scenarios. This thing is just plain great if you like the alien/hero shooters.

I can't wait for more. Kudos to the developers and artists that built this thing. What a piece of work

Click Here to see more reviews about: Prey

Product Description:
Aliens turned Tommy's world upside down. Nowhe's about to return the favor.Product InformationPrey is the story of Tommy who is a down-on-his-luck garage mechanic stuck inthe middle on who-knows-where on some forgotten reservation where NativeAmericans are tucked away out of sight out of mind. And then theunthinkable has happend! Earth becomes prey to the galaxy's largest predator aspace bound Texas-sized alien that's looking to satiate its hunger with theorganic goodness that most populates Earth: Us. And the first course is acertain forgotten reservation.Tommy and his girlfriend have become prey his grandfather killed andhundreds of his tribal nation have been abducted through space-warping portals.Freeing himself all Tommy cares about is saving Jenny. But the spirit of hisgrandfather beckons him to embrace his heritage accept the ancient teachingsand prepare to battle the menace that threatens to destroy all the planet'slife. It's a choice between love and responsibility. It's a choice thatcannot be made easily.Product HighlightsLiving weapons a faithful sidekick vehicles giant environmentsjaw-dropping memorable moments a story of redemption and destiny and a 3-HourEpic Soundtrack by Jeremy Soule (Oblivious Guild Wars). The FPS of theyear is in your hands.Imagine A Place where gravity isn't always down! It can becontrolled twisted flipped and even wrap around small planetoids.Imagine walking on walls and ceilings? Can you handle this newchallenge?Portals change everything. Experience for the first time the reallybending effects of a portal world. Prey sets a new standard that willcompletely mess your mind.Multiple gamplay innovations from the developer that brought you BulletTime including Deathwalk (dying is no longer annoying it's fun) andSpiritwalk (leave your body to explore ambush and solve mind blowingpuzzles).Product

Buy NowGet 69% OFF

Want to read more honest consumer review about Prey now ?