Showing posts with label mac game. Show all posts
Showing posts with label mac game. Show all posts

8/23/2012

Carmageddon 2: Carpocalypse Now Review

Carmageddon 2: Carpocalypse Now
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I know that I have been guilty, on occasion, of poor driving etiquette,haven't we all?CARMAGEDDON 2 is a primer in the fine art of road rage.Think of it as cathartic, do what you will within this fine, gory game. Your desires to do the same on the roadways of reality MUST, of neccessity,remain unfulfilled.
Similar to the original CARMAGEDDON except withbetter graphics, the victims are polygonal models instead of sprites,there's tons more carnage to be wrested from the CARMAGEDDON universe thistime around.
Most of the cast of regular drivers are back, with a fewnew crazies to round out the crew.Vehicle upgrades are made whilst on thefly, instead of thru a separate menu as in the original.The cars Eagle& Hawk have returned along with a bevy of new killers.Look for theVolvo mining loader, a humongous yellow truck used to haul boulders. There's even a WWII Stuka dive bomber piloted/driven by looney Heinz Faustfrom the first game.
Many scenarios are included:A Disney-esquefunfair, replete with clowns, circus strongmen and elephants.A modernairport;bonus points if you can manage to wreck the jumbo jet...the trickseems to be jumping your vehicle upon the wing during takeoff.
One minorbeef, there's no onscreen camera shot of the driver's glee as in the firstgame.I really missed seeing Die Anna squeal with joy each time shesquashed a victim.Her sick peals of rapture in the first CARMAGEDDON arevery remniscent of Xenia Onatopp from the Bond film, Goldeneye. This aside,CARMAGEDDON 2 is a worthy sequel and a hell of a lot of fun for my [$]. I can't wait for the third installment!

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7/27/2012

Call of Duty Review

Call of Duty
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World War II shooters are everywhere these days. Wolfenstein, Metal of Honor, and even cheap knock-offs have flooded the market lately. Many of the best have found their way onto the Mac (...) and one in particular has garnered high praise.

Call of Duty is a popular team-oriented shooter that puts you in the roles of American, British, and Russian elite soldiers united against Nazi Germany. It takes a very patriotic approach and emphasizes realism in atmosphere, equipment, and missions.

That emphasis is evident throughout the game. Campaign briefings and mission load screens feature authentic orders, photos, and maps. Each time you die in-game you are presented a quote about the nature of war, each of which inspires you to try again or imparts some truth.

The game is very immersive and often feels like a movie. The opening cinematic is a good example and sets the patriotic theme immediately - "many nations unite... one goal... Berlin." Characters seem like actors with lots of dialog and great use of body language.

There are even effects borrowed from war movies. If you are near an explosion - an incoming mortar round, being in the same room as a grenade, or having a tank zero-in on your pillbox - you'll experience a stun effect like those seen on the big screen. If you're lucky enough to survive, that is! Things will get very quiet and you'll find yourself prone, moving slowly, and suffering from blurred vision.

The realism applies to behavior too. Soldiers jump over walls, take cover, and hold their helmets convincingly. The designers did draw a line, though. There is blood when a bullet hits a man, but the violence is not gratuitous. The more gross ugliness of war is omitted; expanding the game's audience emphasizing more important messages.

The most blatant of those messages is that "in the war that changed the world, no one fought alone." Teamwork is critical and Call of Duty drives this point home by making reckless attacks, and other techniques common to most first-person shooters, absolutely fatal.

In order to succeed you have to support, and be supported by, the members of your squad. They will ask for covering fire and if you don't provide it, they won't be alive to do you the same favor next time.

Teamwork is just as important to success online. A single shot doesn't always kill, but it's close. So it's good to have suppressing fire and often the only way to be certain of victory is to coordinate superior numbers. Unfortunately there are no vehicles (I won't give up Battlefield 1942 quite yet) but they're coming in the upcoming United Offensive expansion pack. In the mean time, fixed machine guns do add a little variety.

The multiplayer action is fast-paced and the maps are interesting, balanced, and quick to load. There's even a great feature called "kill cam." When you die, you immediately watch a replay of the last few seconds from the perspective of your killer - that'll teach ya!

Call of Duty features fabulous graphics and performance even on lower-end machines, teaches real lessons about war and history, emphasizes team work, and captivates with it's cinematic presentation. Not only that, but several difficulty settings, unlimited approaches to each mission, and expandable and addictive online play gives this game awesome replay value! It won't be coming out of my dock anytime soon!

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Call Of Duty brings to life the power and drama of life on the frontlines of global war! Exciting 32-person multiplayer action via LAN or InternetDeveloped by the team that originated the award-winning Medal Of Honor series, for the most immersive & realistic WWII game yet!

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7/24/2012

Age of Empires III: The Asian Dynasties Expansion Pack Review

Age of Empires III: The Asian Dynasties Expansion Pack
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Yes you need Age of Empire III and that is because this is an expansion pack, this means you add the levels of this game to the original game.In anycase this is a great expansion pack and truly adds to the Age of Empires series.Plus the computer game play is well managed a big plus.Well worth your money even if you have to buy the base pack.

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AGE OF EMPIRES III: THE ASIAN DYNASTIES

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5/13/2012

The Sims 2 Nightlife Expansion Pack Review

The Sims 2 Nightlife Expansion Pack
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I've been playing Sims 2 on the PC since it was introduced and own all 3 upgrades. Now, I've bought everything available for the Mac to play when I travel. Frankly, I wouldn't want to play Sims 2 without Nightlife.

Dating is the most important capability Nightlife brings to the game. I find it tedious to build and maintain relationships with the base game. Dating lets you monitor both sides of a social relationship, and also tends to focus the participating sims on each other. This makes it easier to build strong relationships and to fulfill high-value wants and earn aspiration points. If you have lots of aspiration points, you don't have to resort to cheats to maintain needs or to keep sims from aging before you want them to. The first thing you'll want to do for any sim you play is to give them at least one strong dating relationship so they can top off their aspirations when they need to. Let's face it, it's easier to face going to work when you had a little hot romance the previous night.

The essential dating tool is a car. Now you can go out or drive to work in your own car. Picking up your date in a hot car immediately improves the date score. But the real reason for owning a car is that if two sims are seeking initimate reactions and a car is on the lot, chances are they'll want both WooHoo and WooHoo in Car, which nets you double rewards for a single interaction. If you have a car, a little time on a date can quickly make the sims' aspirations go platinum while building up lots of aspiration rewards that let you buy Energizers, Elixer of Love dispensers, and Thinking Caps. With those, you can make your sims accomplish almost anything you want.

Chemistry is a new Nightlife feature that can be a lot of fun. By defining Turn-Ons and Turn-Offs for sims, chemistry simulates what we all feel, greater attraction for some people, less for others. NPCs have their own Turn-On's and Turn-Offs, but can specify them for sims you play and change them when you want. When you let sims function autonomously, chemistry works with memories and other attributes to make their interactions more complex. When you control the sims, it's easier or more difficult to establish friendships and romances, depending on the chemistry they sims feel for each other.

New with Nightlife is the ReNuYuSenso Orb, which lets you change sims' Aspirations as well as their Turn-Ons and Turn-Offs. With the Orb, a sim can start out with a Family aspiration and change to a Knowledge aspiration when the kids are in school. In other words, your sims deepest desires can change as they mature. I use the Orb a lot.

Nightlife includes Downtown, which provides a many more destinations the sims can travel to, including restaurants, clubs, and bowling alleys. Sims 2, even with University, is a bit dull in terms of social destinations. You'll find dating a lot more interesting in Nightlife. You can also send sims on friendly outings. Outings are more challenging than dates since you're managing interactions between more than two sims, but they enable your sims to meet strangers and start building relationships with large numbers of people. When your sim is invited out on an outing, they'll arrive at a destination with several friends, some of which are likelyk to be strangers. If your sim is on a career path that requires lots of friends, outings can make it much easier to get the friendships started. (I still miss some of the things you could do in Sims 1 parks, such as sailing boats. In Sims 2, parks are pretty dull places by comparison.)

In summary, the emphasis of Nightlife is on sim's social lives. Relationships are richer and the range of social interactions is much more extensive. I'd hate to play The Sims 2 without Nightlife.

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Sims 2: Nightlife takes your Sim into the night. Explore all of your favorite after-dark activities as you discover your Sims' love lives or have a crazy night out with friends. With the new dating gameplay, players will see if their Sims have chemistry with others, which will determine their romantic fate. Make your Sims nightlife fantasy a reality with over 125 new objects including a DJ booth, poker table and all you need to design the ultimate nightclub and VIP lounge.

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4/05/2012

Railroad Tycoon 3 Review

Railroad Tycoon 3
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After anxiously waiting for a Mac release of Railroad Tycoon 3, I find that it's a much-needed upgrade of Railroad Tycoon 2. However, that's really all it is -- I'd be tempted to call it Railroad Tycoon 2.5 rather than 3. There are probably enough changes to track building and industries to warrant a new version number, but other than that and a few interface changes, RT3 is essentially the same game as RT2.

The most obvious difference is in the graphics. The new 3-D engine is fantastic. You can actually watch the side rods of most of the steam engines go round and round. Tracks are a bit high off the ground, which is a little distracting at first, but overall the graphics are a huge improvement.

Track laying is substantially improved from the previous version of the game, as well. Most significant is the return of tunnels, one of the most maligned omissions in RT2. You can also build a bridge over another railroad or duck under an existing bridge, a feature fans of this game series have long wished for.

Gone is the grid with its limitations of tracks at only eight angles. You can now create smooth, sweeping curves at any angle you please. That said, the gradients could use some tweaking. Particularly annoying are the ramps leading to bridges. It's silly to have a 3% grade just because you're crossing a river. Likewise, I found it very difficult to create a railroad in even slightly hilly terrain that didn't resemble a roller coaster. And don't think this is a model layout design aid, either. It's impossible to force tracks to go where you want them.

Maintenance shops and service towers are now separate elements. You can't place a service tower at a depot and have a locomotive serviced while it's making its station stop. This hurts the game's realism a bit and can be annoying if, like me, you're used to the old style station expansions. The good news is that such facilities can be placed anywhere, even where there's no station, and you can demolish them to save money when they are no longer useful.

The construction and demolition tools aren't all that intuitive. To bulldoze a building, for example, you have to enter the track building interface and select the bulldozer. And industry construction is done from the station building interface. No doubt this was done to minimize the number of tool buttons in the main interface, but it feels klunky -- especially if you're used to the old RT2 interface.

While access to the controls has changed somewhat, most of the core game controls will look extremely familiar to anyone who's played RT2. Building and changing train consists works essentially the same way as in RT2, with a few excellent additions. One major change is the "auto manage" option which autmatically sets the train's consist depending on what loads are available at the station. You can select the minimum and maximum number of cars on each train, and select whether the train will carry any kind of car, just freight cargoes, or just express cargoes. You can also manually control the trains' consists. For more realism it would be nice if passenger cars were always placed together in the consist, but I'll admit that's picking a very small nit.

A couple of very handy shortcuts have also been added to train building, including the ability to copy trains. Mac users will find this process rather klunky and very un-Mac-like, but at least it's there and works. One new feature I really like is the ability to replace locomotives based on their class or age. This comes in very handy for keeping your locomotive fleet current. There's also a checkbox which will make the consist the same at all stations in the train's route. Beware, though -- the change happens as soon as you check the box and isn't undoable by unchecking the box!

The economy and stock market works essentially the same as it did in RT2. You can buy and sell shares of your railroad or your competitors, set your company's dividend, sell bonds, and sell stock. Selling stock is just as useless for raising money as it was in the previous version, even though you're now allowed two sales of stock per year instead of just one. You also still have to have a good credit rating to sell a bond.

I haven't gotten into the map editor yet, but from reading the manual, RT3 seems to have the one limitation I was afraid it would have -- you can't use maps from RT2. With the huge number of user-built maps from RT2, this is probably the biggest disappointment in the entire game. It's understandable, however, given the number of changes made to the industries and track building. Still, some sort of conversion utility would be nice for map developers so we don't have to start from scratch.

All in all, this is a fair upgrade over the previous version of the game. I'm not all that sure that this version was worth either the wait for the Mac port or the $45 price tag, but now that I have it I certainly won't be getting rid of it!

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Product Description:
The long awaited sequel to the king of the "tycoon" games in here!Build the ultimate railroad empire and recreate history in this 3D sequel to the tycoon game that started it all.Watch cities grow as you carve out cross-country routes. Manipulate a realistic stock market. Acquire businesses and dominate industries as you amass a fortune greater than Vanderbilt.Railroad Tycoon 3 features over 55 highly detailed locomotives 180 different buildings and 40 cargo types. Play in "sandbox" mode to create the ultimate rail system. Challenge friends over the internet or LAN. Create your own scenarios with the included scenario/map editor.System Requirements:Processor: 400 MHZOperating Sys.: Mac OS X v10.2.8. or higherRAM: 256 MBHardDrive: 1200 MBGraphics: 32 MB 3D video cardModem: 56K (optional for Internet play)Other: 4x CD-ROM Mouse and KeyboardFormat: MAC 10.2 OR LATER Genre:ENTERTAINMENT Rating:E - Everyone UPC:828068103149 Manufacturer No:10314

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3/17/2012

Age of Mythology Review

Age of Mythology
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I must say, I am thoroughly impressed with Age of Mythology.Though it's certainly not revolutionary to the RTS genre (it plays very similarly to Age of Empires I & II), it is an addictive game that's accessible to amateurs but still rewarding to those that master it.What really stands out about it though, is how polished it is.
Age of Mythology is all about the details.While Age of Empires I & II had very simlar looking units for their many "races", this game really gives the varying units a different look.There are only so many ways you can depict a 0.5 inch spearman on screen, but the developers have nevertheless defined each unit visually.It gets even more impressive with the plethora of colorful myth units.Who knew that a manticore and a chimera would look so very, very different?
Perhaps even more impressive is the fact that at least the Greeks actually speak their ancient language (though the single player mode understandably narrates the story in English).Take it from the classics major (I even verified the phrases I didn't know in my lexicon.....yeah....I'm a loser), Ensemble Studios did their homework.We're not talking Thucydides; the statements are really simple phrases basically translating to "that is my purpose" and "especially" and "yes".I have no idea how accurate the Egyptian or Norse game language is, but I have to imagine that they did their best to base them off their ancient languages.
On top of being polished, Age of Mythology is a lot of fun.For fans of the Age of Empires games, you'll be pleased toknow you'll still be having a blast with powerful siege weapons and legions of infantry, archers and cavalry.The addition of myth and hero units and of course the wonderful "god powers" does wonders for the gameplay.The old and the new are boiled down into one familiar, intuitive interface.
My largest complaint about Age of Mythology is that the variety between the races.I was nurtured by Starcraft in the beginning of my RTS days, so I have long been accustomed to different "races" holding different advantages.Though there are certainly variety in the "races" strengths as well as units' abilities and look, they are pretty similar (i.e. Greeks have more types of archer units, Norse have the best melee fighters, Egyptians build stronger walls, but all races have archers, melee fighters and as walls).This does tend to force players to strategize more, but I would have liked to see more variety.
Overall, this is a really good game that is really detailed and just a hoot to play.If you're considering getting Age of Empires I or II, waste not your money and get this one instead.

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AGE OF MYTHOLOGY

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2/22/2012

Halo Review

Halo
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A lot of the reviews I read before buying this games said that you need the best computer to run it. This is not true. I have an eMac G4 1Ghz, ATI Radeon 9200 32Mb Video Card and a 17" screen. This game runs fine even at medium graphics settings. Although there are some choppy glitchy parts, I noticed this also occured on some of my other friends' higher-end computers on the same settings. I would recommend getting it for Xbox although it is better to be played with a mouse and keyboard rather than a game controller.

On another note, those parents who keep track of what their kids are playing, do not let the M rating of this game prevent you from letting your kids play it. Rent it for Xbox or buy it used and then sell it back if it doesn't suit your standards. I would compare this game to many T games that I have played, such as Golden Eye: Rogue Agent, Metroid Prime, the 007 James Bond games, Mercenaries, and Star Wars: Battlefront. Most of the explicit content of the game can be disabled or won't even be noticeable during gameplay. The main thing that I have noticed to be a problem is the blood on the ground. Just a tip: You can turn this off in the Options Menu by locating the choice called Decals and disabling it. Other than that, there isn't really any other content that should require an M rating.

Let me add one more thing. If by chance some paranoid parent thinks that their kid might enable anything that they have disabled, trust me. Unless your kid just lives to annoy you and make you mad, they wont because they will be so thankful to you for getting this game for them, they won't do anything that might have a chance of taking it away.

REMEMBER!!!!!! Runs fine on a G4 1 Ghz Mac with a ATI Radeon 9200 Video Card....(The video card is standard for any eMac or iMac G4 or G5

Play it long, Play it hard!!!!!

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Halo takes you deep into the far future, with the fate of humanity hanging on your shooting skills!

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2/10/2012

Luxor 3 Review

Luxor 3
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After ZUMA's success, a number of clones appeared - but the LUXOR series is the one that actually improved on some aspects of the concept. As the series progressed, LUXOR games became more and more self-reliant. With LUXOR 3 the franchise finally comes to age.

A series of colored balls (with the number of different colors increasing every few levels) gets pushed and you have to match them in sets of three or more in order to remove them - and prevent them from reaching the end zone. Instead of having the "shooter" in the center, it is located at the bottom and it slides left and right. This makes for some quite difficult shots (especially when obstructed by the advancing row of balls) and raises the difficulty of the game.
On the other hand, the power-ups are more powerful, at the end of every round a number of coins and gems drop and "catching" them add lives to your paddle. It seems pretty straight-forward yet it can become highly...addictive!

Compared to the first installment of the series, LUXOR 3 is graphically more impressive, enriched as to the dropping bonuses (and...penalties) - yet it will seem somewhat easier to seasoned players of the series; nevertheless, it will fulfill the fans craving for more pharaohnic fun!

This is an example of what has come to be known as Casual Gaming: small, resource-light games that are fun for the whole family.
It would be a good idea to download the 60-min trial version from a casual games site, such as REFLEXIVE (you can Google it), and decide for yourself whether this is indeed your cup of tea. It wouldn't hurt to wait for the price to drop either: most casual games sell for no more than $10.

RECOMMENDED!

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Product Description:
LUXOR 3 takes you on an ethereal journey as you battle the power-hungry god of Chaos to free the essences of other Egyptian gods before they reach the pyramid at the end of their path. Utilize reflectors to make nearly impossible matches make three matches in a row and release supernatural power-ups and collect Ankh coins to use for purchasing important upgrades. Plus collect canopic jars to unlock bonus levels and hit elusive Golden Scarabs to discover hidden treasures!Features:Seven challenging gameplay modes including five never before seenOver 150 nail-biting levels with new features including branching paths and reflectorsUpgradable power-ups plus exciting ball sets and shooters to unlockSystem Requirements:Windows Vista/XP/2000Pentium III 700MHz Processor256MB of RAM60MB free Hard Drive spaceDirectX 8.1 compatible Video Card with 64MB VRAMDirectX 8.1 or higherFormat: WIN 2000XPVISTA Genre:ENTERTAINMENT Rating:E UPC:811930103644 Manufacturer No:1000-10364

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1/01/2012

Civilization 4: Beyond The Sword Review

Civilization 4: Beyond The Sword
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Most expansion packs are disappointing, and until now the Civilization ones were no exception. They add a few new units, a few new civilizations, and maybe a concept or two. Although "Beyond the Sword" does all of this, it does a lot more. The additions--corporations that grow and develop, random events that affect relations and growth, a new espionage system that puts teeth back into spies--change the strategy of the game, adding complications and nuances throughout. This is especially good when all of the territories have been claimed. Before this pack, late gameplay was the least interesting part. Now, it is just as enjoyable as the rest of the game. There are also little things that I've enjoyed. Building wonders has always been a great part of Civilization, and now there are many more. New military units, like anti-tank infantry, guided missiles, and paratroopers, add new strategic possibilities to war, and personally, I really like the new animations for the spaceship. The only thing a littledisappointing is that they couldn't get Leonard Nimoy to read the script for the new technologies. I don't know who the new guy is, but compared to Nimoy, he sounds pretty lame. You won't be disappointed with this expansion pack. After playing this at my house a few nights ago, a friend of mine went home and ordered his own copy immediately. If you're a fan of the Civilization series, I suggest that you do the same.

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Product Description:
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV. The expansion focuses on the late-game time periods after the invention of gunpowder and includes 12 different scenarios, ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that offer more ways for players to expand their civilization's power as they strive for world domination.

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4/26/2011

Pet Pals: Animal Doctor Review

Pet Pals:  Animal Doctor
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I bought this game at Target, in desperation: I needed a Mac game to entertain my 7 year old while on vacation, with no time to do any research or to wait for an order. I looked at it skeptically; my daughter begged. I hoped the award seal on the box was a good sign.

I quite like it. We played it together for many hours, following the guidance to help a variety of animals: dogs, cats, a turtle, a fish, an iguana, a rabbit, and even a tarantula. It's a good learning experience, and it engaged my daughter in thoughtful problem solving rather than leaving her frustrated and grumpy. Even though I'm fairly experienced with animal care, I found it interesting to play as well. There's a fair amount of reading to do, using real veterinary words, so it's a little over her head on her own. I had to read some of the case notes to her, but I enjoyed it and I expect with just a little more time, she'll be more familiar with the vocabulary andconfident enough to read it herself. She needs more reading practice, and she's highly interested in following along.

The game does a good job of being matter-of-fact and professional, asking you to select the three most pertinent, professional questions to ask, handling injections, rectal temperatures, and stool samples with a minimum of fuss. It will present the cases with info on the normal pulse and temperature for that species, then ask the doctor if a particular reading is high, low, or normal. The cases seem well chosen to help educate about the care of the various species and to help compare and contrast appropriate care for different animals. We had a rabbit with a hairball, and we learned that rabbits cannot vomit, that hairballs are life-threatening, and that rabbits are poor surgical candidates. We removed an abcess from an iguana in minor surgery, which was just the right amount of 'icky' to help get the feel of the real thing.

We played the game a mac running Mac OS X 10.5.2, without any system glitches. We did encounter some program bugs when shaving a surgical candidate - on one dog we were told to "shave the abdomen" and no matter how hard we tried, we couldn't get it to actually shave the abdomen. We went ahead and scrubbed and injected anyway. We lost some points, but we were able to continue. So far we've put about 6 hours of game play time and there's still a lot to explore.

The program takes about 15 minutes to install, but once installed, you don't need to insert the CDs to play - something I really appreciate rather than expecting a child to handle the CDs (or having to take them on trips).

I've been looking for good games in this age range, and I've been disappointed more often than not. This one is a winner.

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Product Description:
Diagnose and treat 35 exciting new cases in Legacy Interactive's latest and greatest vet game. Featuring all your favorite animals including dogs cats birds horses rodents fish and reptiles this realistic simulation includes over 40 different medical instruments and helpful hints at every step of the way. Pet Pals: Animal Doctor will tug on your heartstrings make you laugh and challenge your mind as you take care of all the sick animals at your neighborhood veterinarian's office.Features:35 unique lovable pets familiar and exotic beautifully rendered and 3D animatedUrgent emergency cases written by real-life working vets3 levels of difficulty for animal lovers 8 years and upCases are replayable so you are able to visit your favorite cases as many times as you likeFun trivia and puzzle challenges Marketing:Game microsite www.petpalsgame.comFlash and downloadable versions broadly distributedonlineAmazon direct marketingLegacy customer newsletters and blogsPurchase applicable search termsGoogle and Yahoo search terms purchasedExtensive PR CampaignSystem Requirements:ME2000XPVISTA WIN 98 / MAC OS 10.2/10.3Format: WIN 98ME2000XPVISTA/MAC OS 10.2 OR LATER Genre:ENTERTAINMENT UPC:734113006191 Manufacturer No:AD

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4/17/2011

Civilization 4: Colonization Review

Civilization 4: Colonization
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I loved the original, so this remake actually does it justice. If you're a colonization fan, this game is a must!

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CIVILIZATION 4: COLONIZATION

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4/06/2011

Fate Hybrid (Jewel Case) Review

Fate Hybrid
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Excellent game,Feels like it gets a little crazy at times and your dog companion can't help take the load off your character.

I would recommended it even if your looking to kill some time, thats why I got it and ended up wanting to play more then I had expected

Graphics are nothing special and the game play does get repetitive as you do similar quests going further in the dungeon.

Good game for the price.

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Product Description:
Live the adventurer's life in this fantasy game. Play as a youthful boy or girl, always accompanied by a little dog or cat. Journey through limitless caverns, dungeons, mines, and tunnels in search of adventure! Each level is randomly generated with countless surprises, magical items and weapons to discover. Combat over 100 different monster types, with 400 item types in richly detailed 3D dungeon tile-sets. Gain fame by completing quests and defeating legendary creatures. The time has come to take the dare. Rise and test your worth! Step forward and determine your FATE! Now with PC/MAC compatibility!

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1/18/2011

Pet Pals: New Leash on Life Review

Pet Pals: New Leash on Life
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I worked for the Humane Society and having seen all the great adult pets who have been abandoned or born homeless, it is great to see a game that tackles the importance of pet adoption and makes it as fun for the player as it was when I worked there. I wanted to be a veterinarian when I was growing up and now my niece shares my love for animals, so I got her this game. I was wonderfully surprised to find that this game has included the usually overlooked message of pet adoptions (and for donating a portion of the proceeds to the Humane Society). The game is a solid vet sim and although it does get a little text heavy at times, it has a more complete and satisfying feel when you get to also provide the animals with a loving family to go home with. Kudos to Legacy for this!

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Product Description:
Pet Pals: New Leash on Life continues Legacy's tradition of creating award-winning educational games designed for aspiring vets of all ages.Players can take part in each animal's story and control their fate, providing rich and realistic gameplay.There are more than 30 animal cases created by practicing veterinarians from around the world showcasing 15+ different breeds of dogs, cats, rabbits and birds as well as exotic animals like iguanas and chinchillas.Players will encounter emergency situations with audio and visual feedback with a daily task system and weekly game-time that is new to Pet Pals.

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