Showing posts with label gamecube. Show all posts
Showing posts with label gamecube. Show all posts

8/03/2012

Gamecube Wavebird Wireless Controller Grey, Silver, Compatible with Wii Review

Gamecube Wavebird Wireless Controller Grey, Silver, Compatible with Wii
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The standard GameCube controller is perfect except for one thing: the cord is too short.All video game manuals warn against sitting too close to the TV, but you HAVE to sit close when your controller's cord is less than six feet long.The folks at Nintendo could have addressed this issue by offering some type of extension cord, but that would have inevitably led to more problems...like tangles and tripping accidents.Instead, they have created the innovative WaveBird WIRELESS controller.And this baby works like magic!Now you can sit up to twenty feet away from the screen without being tethered to your `Cube.Just plug the little receiver thingamajig into the front of the console, set it to one of 16 channels, set the controller to the same channel, turn it on and play till your thumbs go numb.The WaveBird has the same ultra-comfortable feel of the regular controller, with no lag whatsoever in button response time.Regrettably, the `Bird lacks the popular "rumble" feature of its corded counterpart.Including the rumble would presumably have caused the required 2 AA batteries (included) to wear out too quickly.I happen to like the rumble, but I have found that it sometimes hampers my gameplay.Not having the option to use it at all is somewhat of a drawback, but not enough to outweigh the enormous advantage of being able to play cord free.I will say that I think it's unfortunate that Nintendo currently only makes the WaveBird in ONE color: a boring pale gray (almost white).If you wanted to use four `Birds at once, it could get confusing.Nevertheless, I highly recommend this controller to every GameCube owner.And if they ever decide to make it available in "spice," I just might buy another one.

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Product Description:
Wouldn't it be nice to play games without a cord stretching across yourliving-room floor, especially if you have little kids or large dogs in yourhousehold? Nintendo's Wave Bird isn't the first wireless controller ever broughtto market, but it's a whole lot better than what came before. You may remember abrief fad a few years ago with spotty infrared devices. These units failedbecause they were a lot heavier than standard controllers, and also because theyrequired a direct line of sight between the controller and the infraredreceiver. The Wave Bird is much lighter (it weighs a bit more than a regularcontroller) and uses radio frequency signals for reliable game control atdistances of up to 20 feet. Unless your playing on a stadium-size TV screen,that should be more than enough. The unit will last for about 100 hours of useon just two AA batteries and has 16 channel frequencies, so you'll easily beable to hook up four controllers without interference.

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6/20/2012

Bloody Roar: Primal Fury Review

Bloody Roar: Primal Fury
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The Bloody Roar series was one of the most successful 3D fighting games ever with its solid gameplay mechanics, along with some of the most amazing moves, beast transformations and supers, breathtaking graphics, and a nice selection of fighters to choose from. If anyone has heard of a game called Bloody Roar 3 for the PlayStation 2, you should feel right at home with this stellar Gamecube fighter ! If anyone knows, Bloody Roar: Primal Fury is an upgraded version of Bloody Roar 3 on PlayStation 2, but that doesn't mean it's just another port. There are a whole lot of improvements done on this version. The graphics look so great, so real, and soooooo sweet, it's not even funny, and it takes full advantage of the Gamecube's graphical technology ! If you didn't like how the PS2 version looked like, the GC version of the game is quite the looker, and it will amaze even the best of those XBOX ownin' Gamecube haters out there ! The characters look extremely stunning ! From smooth movements to true-to-life facial expressions ! You name it ! The stages look perfect ! Still, like in the first three games, you get to fight in a ring with walls, but for the fist time ever, the grounds can break, due to the impact of hard falls, and you can even knock your opponent off the ring without having to kill your opponent, but that happens only on one stage. The special effects of the game is without a doubt, the best looking in the game, especially when the fighters transform into powerful beasts. The Sound to this game, is very impresive. The English voice acting is very accurate, and you'll swear that you're watching an anime. Not to mention, the sounds of a transformed beast fighter. The background music still retains the same Japanese-American Rock 'N Roll instrumental music, but that's nothing to complain about. In fact, the music is very cool and it's too unforgetable, if you like hearing game music all the time (if you wanna get the best videogame soundtrack, get the Jet Set Radio Future Soundtrack !). The gameplay and controls still remains faithful to the series. It took me some time to get used to the control sequences of the Gamecube's controller, and then I got used to it. Some may complain that the gameplay is a little slow when it comes to pulling off moves, well that's partially true, but if you're used to playing these kinds of fighters, you won't be disappointed ! As for the selection of characters, you get a solid choice of new and old characters like Long: The Tiger (My favorite), Stun: The Insect, Xion: The Unborn (My second favorite), Alice: The Rabbit, Yuriko: The Half Beast, Bakuryu: The Mole (My third favorite), Shenlong: The Tiger, Jenny: The Bat, Shina: The Leopard, Yugo: The Wolf, and more from where that came from. To those of you who never played any of the Bloody Roar series, I suggest that you start off small by playing Bloody Roar 1 and Bloody Roar 2 on PlayStation, and if you're used to it, you're ready for both Bloody Roar 3 for PS2 and Bloody Roar: Primal Fury for Gamecube ! Aw, Hell ! You don't really have to do all that to get used to it ! But that's just a suggestion ! It's not like you have to do it anyway ! You can just play this game and feel fond of the series just like that (it happened to me when I never played the first Guilty Gear but mastered Guilty Gear X on Import Dreamcast) ! If you think that the Bloody Roar series reek, including this one, then you must be out of your mind ! Bloody Roar: Primal Fury is the best Gamecube fighter out there ! Not to mention, the definitive version of Bloody Roar 3 ! If you love fighting games with people transforming into bloodthirsty animals and kicking the living tar out of each other, Bloody Roar: Primal Fury is a title that should not be left out in the shelves !
AND WHO SAYS THAT THE GAMECUBE IS A KIDS ONLY MACHINE ?!

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Product Description:
Play as any of 16 characters, each with his or her own human and hyper-beast forms, in Bloody Roar: Primal Fury--optimized for the GameCube. The title combines features exclusive to the Cube with the platform's graphical and technological advancements for a game worthy of the term "next generation." Bloody Roar offers fast and fluid fighting action and animations, incredible attack moves and special effects, and dynamic lighting. The game features seven gameplay modes: five single-player modes and two two-player modes. It also offers nine multilevel, interactive arenas with destructible walls and floors.

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6/15/2012

NUBY Resident Evil Chainsaw Controller Review

NUBY Resident Evil Chainsaw Controller
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Call me a dork! I just paid 50 bucks for this little thing. I have been a big fan of the resident evil games for a long time, and I thought it would be cool to have this little piece of art work. Yes it works as a controler, but I would get a little messed up using it. I would recomend this to the fans, but not for someone looking for great control.The blood splater design is one of a kind and made differently for every controler. It comes with a nice little display case. You might just want to keep it in there, and use your regular controler.

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Designed with an actual Chainsaw in mind, this sculpted controller pays a lot of attention to detail and goes as far as having gory blood marks on the blade and the rumble feature for that realistic feel. The Resident Evil 4 Chainsaw Controller can rest on its display stand, on top on your TV or trophy case. The collectable Resident Evil 4 Chainsaw Controller delivers in eye-catching packaging. The gorgeous box looks exactly like a set of three-paned, doubled windows from one of the dark and dreary cabins so commonplace in the villages of Capcom's title. Clearly viewable through the windows is the chainsaw controller, which actually protrudes from one side of the box. The controller also comes with a display stand that holds the device in place. The stand itself features several bloodied rocks that are used as resting spots for the chainsaw. Meanwhile, a groove has been carved out in the stand to hold a single memory card. The chainsaw controller features a detachable cord that can be stowed in the bottom of the display stand when it's not in use. Includes display standCollector's item

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5/19/2012

Billy Hatcher and the Giant Egg Review

Billy Hatcher and the Giant Egg
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The colorful graphics, catchy background music, and funny theme of this game make it thoroughly enjoyable for everyone. You basically maneuver Billy around a beautiful and lush 3D world, looking for and pushing/rolling giant eggs.It is hysterical when you jump on the egg and start rolling with it like a downhill "snowball".As you are either rolling or pushing the giant egg, you can destroy you enemy (sharks), jump over abysses, and crash through baracades.My 3 year old was laughing the the whole time at the funny visuals this game provided.As you roll over your enemies, this "feeds" the egg (or at least it's inhabitant), and the egg gets bigger.The egg contains an "elder" that must be fed and ultimately hatched.OK, its not "Grand Theft Auto" or "Splinter Cell", but its a great arcade game that is challenging and won't give your kids nightmares!

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Billy Hatcher and the Giant Egg puts a young boy against an evil king that brought eternal night to his land!

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5/12/2012

Turok: Evolution Review

Turok: Evolution
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I've never gotten deeply into the First Person Shooter genre. Why did I buy this game, then? I looked at the Turok website and liked what I saw, so I took a gamble. For my money, that gamble paid off.
Turok: Evolution places you in a fantasy world--make note of that, especially those who whine about hurting poor defenseless dinosaurs. When you see four tons of Anklosaurus equipped with rocket launchers (we're remembering we're in a FANTASY WORLD, aren't we?) bearing down on you, your qualms about firing a few rounds into a dinosaur fade rather rapidly. As for the other dinos--if they don't attack me, I don't attack them. (You don't have to either.)
The game gives you two levels to get a feel for the FPS controls and the flying controls (slightly different, but easy enough to become familiar with), then you're into the thick of the action. As I've mentioned, I don't have much FPS experience, and Chapter 3, part 2, took over ten hours to beat. Sometimes I made stupid mistakes, sometimes the dinosoids (humanoid dinos w/armor and weapons) did me in. Through persistence and by learning from my mistakes, I made it. What's so great about Turok: Evolution--it's a challenging game, and it's fun to boot.
There are things to consider if you're a hardcore gamer--Acclaim did not provide a multiplayer mode that allows one person to fight the computer ("bots"); On some levels, some of your weapons are restricted, which adds to the challenges; If you replay a level you've completed, the AutoSave function is turned off (essentially making it impossible to replay a level to find something you might have missed (and need to use later) unless you restart from the beginning of the game). If you can get over those issues, you may enjoy this game a lot. I did.
Parents take note: There is a setting to turn off the violence (which is copious), but if your child is playing, he controls the controller and could easily turn the violence right back on.
If you're buying this for a child under 17, watch as they play to see if it's right for your child. I won't be letting any of my nephews (12 and younger) watch or play it.
Turok: Evolution is great fun, challenging, and very bloody. It's rated M for Mature.

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Product Description:
Fourth (numbered) installment in the comic-based FPS series explores the story of how original Turok Tal'Set became the man he is. White fighting his nemesis Captain Tobias Bruckner in 1886 Texas, the two fall into a rift between their world and the Lost Lands, a mysterious place full of civil upheaval and much danger. Thus the adventure of Turok: Evolution begins as Tal'Set continues to seek revenge on the wicked Bruckner in the middle of the tumultuous world. Players run, jump, climb, swim or sneak through the levels, blowing away prehistoric foes with an all-new arsenal of weapons, including Variable Payload Cruise Missiles, Gravity Disrupter Beams, and the Swarm Bore.

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5/03/2012

Skies of Arcadia : Legends Review

Skies of Arcadia : Legends
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Skies of Acradia Legends is the revised version of the origional Dreamcast title.As such, it is really not much more than an add on to the old game.Graphics and gameplay have changed very little and storyline is mostly the same.Really the only thing that makes this game a must buy for all RPG loving Gamecube owners is the fact that Skies of Arcadia is great.Peroid.
Following the basic guidelines set by the beloved Final Fantasy series, Skies of Arcadia starts with Vyse, a young Blue Rouge sky pirate.Over the course of his adventures he will meet new people, gain new powers, and kill entire populations of random beasts.What makes Skies so much more than a FF rip off is the setting, a world of floating continents and powerful flying warships.Few games place the importance of exploring like Skies.You will literally need to fly into every corner of the map if yu expect to win the game.
Combat is a slight twist on the standard fare.Both ship and personal combat revolves around the idea of placing in commands then letting the move play itself out.Fastest charaters go first and slowest last.Its fun and useful and if you want to go get a drink, the action can continue without you. Ship battles are only slightly different but even more fun to watch.
The story in and of itself is a great one and will keep you well interested throughout.Although Vyse is placed on a very set path, at any time a player can leave it and go off in search of battles and "discoveries" which can be found by searching the skys.The new Wanted Battles also allow a bit more variety in movement and a new set of powerful foe.Although the ending is not nearly so twisted as FFVII, it is plenty interesting.
The only real problem with Skies is the high level of random encounters and their monotony.Though lower than the Dreamcast title, you still only have about 15-20 seconds to fly around before you are attacked by another dozen enemies.If you are trying to find discoveries or treasure chests, this can quickly become annoying.Fortunetly the new "moonfish" quest will give you a way out of this fairly early, if you should want.
Overall, this is the best RPG for the Gamecube to date.This is not suprising because Skies was the best RPG on the Dreamcast to date(minus Grandia II).If you like RPG's or even like a bit of flying around and exploring, I highly recommend this game for purchase.Like it, Live it, Love it.

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Product Description:
Grab the wheel of your airship and prepare to embark on an adventure of legendary proportions. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and a mysterious girl named Fina, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to obliterate the empire from every corner of the map. Along the way you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky. For the first time you can experience the complete story of this critically acclaimed RPG, with hours of new gameplay containing additional background stories for key characters. Interact with a brilliantly animated cast of characters, monsters, and villains, explore astounding environments, and unravel a dramatic and twisting story line. You can explore six enormous virtual lands with landscapes ranging from massive deserts and quaint villages to the cold reaches of outer space. Customize your own airship and gather up to 22 crew members to help attack or protect against other ships. There is hand-to-hand and ship-to-ship combat featuring spectacular spell effects, amazing special attacks, and an improved battle engine.

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4/14/2012

Phantasy Star Online, Episode I & II Plus Review

Phantasy Star Online, Episode I & II Plus
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If you like to play games for 200+ hours, then this is the game for you. There is millions of different items, weapons, and other stuff to find. If you follow the missions you'll discover a delightful story and characters. Enjoy!

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Phantasy Star Online I & II Plus collects the two classic online role-players and adds a world ofbonus content to reward its true fans! Enjoy thrilling turn-based combat with decks ofcards, and play essential Phantasy Star quests.Two downloadable GBA mini-games, plus Score Attack and Puyo Pop for never ending fun

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4/10/2012

Resident Evil Code Veronica Review

Resident Evil Code Veronica
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Many people missed this when it came out on Dreamcast. It was later ported to PS2 with the addition of the Wesker Report. The PS2 version was called Code Veronica X, I guess the X stands for Xtra content. The bottom line here is I played the game on Dreamcast and it is one of the best RE games out there right now.
It is the first RE game to be featured in a fully 3D world, the camera follows you except in some areas where the camera is static for effect. It doesn't follow you like a chase cam, but instead the camera is situated somewhere in the room and follows you as you walk by and such.
Another benefit of the 3D engine is that you can have real time lighting from gunfire and explosions. The walls will light up when you fire your shotgun, pistol, etc. No to mention the light affects your character. If the room is dark then so is your character. Light sourcing enables a new realm of reality.
RE 4 coming to gamecube later this year is also featured in 3D. Since the Gamecube is much more powerful than the Dreamcast it looks like everything is prerendered.
Code Veronica is an excellent game and the camera is a lot better than in some RE games. I found only a few spots where you were taken off guard by zombies in tight corridors.
The environments are freaky and very well done. And of course the music is completely dark and forboding just like in the other games from the series. You will not be disappointed. Pre-order now and add this to your collection with no worries.

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Resident Evil: Code Veronica X is a sharper version of the hit game, Code Veronica, done especially to take advantage of the abilities of the PS2

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4/09/2012

Digimon World 4 Review

Digimon World 4
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This is definitely the best digimon game ever.When I first bought it I thought it would be easy.But it turned out to be challenging, which is what I prefer with video games.I also like the side quests for unlocking digivolutions and weapons.And the wide variety of weapons for your digimon is excellent.If you are a digimon fan, don't pass up your chance to buy this game.Digimon World 3 is also really good, but this is even better.

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Digimon World 4 is an all-new adventure starring yoru favorite Digimon characters! All access to the Real World has been terminated, security has been breached, and in the process of the investigation a new mysterious world has been discovered. It's up to you, the Digital Security Guard to investigate and bring peace back to the Digital World.

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4/02/2012

Controller- Jet (Black) Review

Controller- Jet
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It is perfect. It is so confortable and melds with your hands. Then the L and R buttons are pressure sensetive. Lets say this is the jump button on Mario. If you press it down a little, Mario will only jump a little. They also have a digi click. You will come to a natural stop when you press the analog triggers down. If you push harder you can click. Which can be used for turbo, or etc. Two buttons in one. Then the analog stick, the stick on a ball idea was ported from sony, but Nintendo reconizes a good idea when they see one. Then you got the plastic rubber feel of the stick, Which is perfect grip that won't slip. Then comes the C stick. Just all the N64's C buttons in a stick, and it is easy to reach, don't worry. The Button system is great. A is the home position. You'll be using it more often. And You can switch from A to another button, and back easy. Imagine holidng it. It is much easier to navigate from the main buttons, to buttons around it... They all are different shapes too, so you won't mistake one button for a nother. The Z button is called an 'emergancy button" it is awkardly hard to press. You need to press the edge of it to press it.. And is NOT an action button, but maybe a quick restard or etc. Well that's the GAMECUBE controller. BYE

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This controller features built-in rumble, two analog control sticks, ergonomic design, and an intuitive button layout.

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3/25/2012

Ikaruga Review

Ikaruga
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If you'd have told me a year ago that Treasure's Ikaruga, the unofficial sequel to Radiant Silvergun, Grand Opera Master of Shooters, would make it to the States on Nintendo's Gamecube, I'd have called 1-800-LOONEYBIN personally and asked them to take you away quickly and quietly.This kind of thing just isn't supposed to happen these days, right?And least of all on the Gamecube - the seeming last place for a 2D Japanese old-school shooter.
But here it is - it's a small miracle that it's happened at all.
Treasure's opus Radiant Silvergun was released for the Sega Saturn in Japan only, and is widely regarded as one of the greatest shooters ever created.Ikaruga was released for the Japanese Dreamcast last year (a miracle in itself whose authenticity was the matter of message-board debate for months before it finally happened).Rumors then started about a Playstation 2 and/or Xbox port.But to have it finally arrive not only for Nintendo's Gamecube, but also to be released domestically, is quite an event.
Especially when you consider that the game itself is practically as legendary as its predecessor.
Ikaruga uses a color-swapping mechanic very similar to Treasure's PSX game Silhouette Mirage.Your ship can change color from black to white with the press of a button.There are a couple reasons for this.All enemies in the game - from swarms of drones to massive multi-form bosses - are black or white as well.Like any good shooter, they flood the screen with bullets, which are also black or white.If your ship is white and is hit by a black bullet, you're dead.However, if your ship is white and is hit by a white bullet, your ship absorbs the energy, and your super weapon is charged.Also, when white, your ship fires its own white bullets, which do double damage to black-colored enemies.(The opposite goes if you have a black ship).
It may sound a little complicated, but the rules of the Ikaruga universe will quickly become ingrained in your head - mostly because it's an exceedingly difficult game which you'll need to play many times in order to finish.Add to this the fact that you get a score multiplier for each same-colored enemy you destroy in a row - most of the enemy craft approach in formation that allow the skilled player to ring up impressive chains of consecutive kills.
Non-shooter fans who want to give Ikaruga a try are in for one of the steepest challenges in modern gaming.The game may only be a handful of stages long, but shooters have always been designed for replay value rather than length.Extra continues are unlocked as you progress, but it will still take many hours of gameplay to clear Ikaruga on a single credit (generally considered the ultimate goal in shooters).Those who have played shooters in the past are also in for a unique challenge, because you'll have to learn to let bullets hit you, for one. But the payoffs are more than worth it:Ikaruga can give you quite a rush as you dance through the almost puzzle-like levels, avoiding and absorbing fire, and knocking down 40-hit chains.This kind of old-school rush has almost vanished from gaming nowadays, and Ikaruga is one of the most demanding yet rewarding games you could ask for.Beating your high score has become a largely ignored technique these days, but that's the entire focus here.You'll get quite a feeling of accomplishment, because you'll have to earn it.
Supporting the amazing gameplay are some pretty impressive visuals.Ikaruga was developed for the Dreamcast-based NAOMI arcade board, so it may be a little behind the times, but for a shooter, the graphics are marvelous.Enemy designs are inspired (although many resemble craft from Radiant Silvergun), and explosions are beautiful.A stirring orchestral soundtrack and perfect sound effects sweeten the audio, and the control is as pinpoint accurate as you could want.Ikaruga is an extremely impressive technical achievement.
Ikaruga seems almost out of place on a Nintendo console, but better that than nothing at all.And who knows - maybe this is the start of a new trend of Japanese shooters crossing the ocean.Gradius V and R-Type Final are in development, and will probably make it to the US as well.Shooters are rare enough as it is these days, and it's even rarer for one as innovative and excellent as Ikaruga to come along.Kudos to Nintendo for having the guts to release it on their system, and major thumbs-up to Infogrames for picking it up for the US.
Highly recommended - an absolute must-buy for shooter fans, and anyone else up for a serious challenge should definitely give it a try.

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Product Description:
Ikaruga is a 2-D scrolling space shooter (with options for either a vertical or horizontal display) set against a 3-D backdrop with a combination of rich Japanese storytelling and high-powered fighter-pilot heroics. Players take the role of hero Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace.
Those already familiar with Ikaruga from the Japanese Dreamcast release will appreciate vital game upgrades such as enhanced graphics, a new demo mode that clues players in to the "perfect" round and private passwords; high scorers can post their accomplishments on the official Ikaruga web site and establish bragging rights within the worldwide Ikaruga community.

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3/22/2012

Eternal Darkness: Sanity's Requiem Review

Eternal Darkness: Sanity's Requiem
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There have been quite a few attempts at video games based upon Lovecraft's Cthulhu mythos, but they never seem to make it to the market.Although Eternal Darkness is set within its own little universe, it borrows heavily from the mythos, and Lovecraft's influence is readily apparent.
The game begins when your character, Alexandra Roivas, decides to investigate the mysterious circumstances surrounding her grandfather's death at their ancestral mansion.Through an absolutely brilliant plot device, the player is able to take control of many of Alex's ancestors from ages past and several other characters from all over the world.Each of these chapters help the player piece together the mystery and reveal the hidden agenda of a group of extremely powerful and malevolent entities.
Gameplay is very smooth.Holding down one controller button allows you to lock on an enemy target, and with a flick of the control stick you can aim at specific body parts.Some baddies fall when they are decapitated, some you have to take apart limb by limb before they will fall.As with most third person games, camera angles are fixed and sometimes problematic, as you may find yourself being disembowled by some horror just off screen.
Combat is relatively well balanced, and the puzzles in the game find a way to be interesting without being terribly difficult.the graphics are quite good, many monsters can be on the screen without any noticeable slowdown.The monsters themselves are quite detailed and look great, but they don't vary a whole lot towards the earlier part of the game.
The magic system is very cool.You must find runes of power hidden throughout the game (often inside of monsters).Each rune corresponds to an alignment, an effect, and a target.By mixing and matching the runes, you can create many different spells.There's also a large variety of mundane weaponry to collect and to toss a beating with.
Each of the characters you control seem to have their own strengths and weaknesses.Some are excellent melee fighters, some excel at throwing spells.Some have a ton of health, while others are quite fragile.
By far the coolest aspect of the game (and the part that perhaps owes more than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity system.Everytime you undergo something hideously supernatural, you lose a little bit of your mind as you struggle to grasp the situation.This manifests as hallucinations, both visual and audial.You may get an unexpected phone call, or have a horrible vision of your own demise.This effect is truly very creepy.I've already had statues come to life and watch me cross an empty hallway.I've seen walls bleed, and bugs crawl across my television screen.There are several ways to regain your sanity, but sometimes it's just fun letting it fall a little bit to see how creepy things can really get.
Resident Evil may have been an inspiration for Eternal Darkness, but it is a poor comparison.This game is truly a wonder to experience, and definitely a killer title for the GC.It's worth every penny.

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3/05/2012

Digimon Rumble Arena 2 Review

Digimon Rumble Arena 2
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THIS IS THE BEST DIGIMON GAME EVER CREATED THE GAMEPLAY IS GREAT HERE'S HOW I RATE IT

FUN FACTOR:10/10(THIS IS A VERY FUN GAME)
SOUND:9/10(GREAT SOUND EFFECTS)
CONTROLS:9/10(THE CONTROLS ARE GREAT)
GRAPHICS:10/10(ONE OF THE BEST GRAPHICS I EVER SEEN IN A GAME)

OVERALL:9.5/10

YOU GOT TO PLAY THIS GAME !!!!!!!!!!!!!!!!!!!!

-!!!-13

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Product Description:
Digimon Rumble Arena 2 lets you face off against your favorite Digimon, in this action-packed fighting adventure. Become a powerful Digimon and Digivolve to find your destiny, through the trials of combat!

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2/05/2012

Mega Man X Collection Review

Mega Man X Collection
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Mega Man X Collection(2006). A showcase collection to gather the first six Mega Man X games all on one disc, as well as the unreleased-in-America Mega Man Battle & Chase.

The reason for my review title stems from a grudge I had a long time ago. Most gamers from the 90s should remember a popular used game-selling company known as FuncoLand (now they are Gamestop). Well back in March of 1997, I saw listed in FuncoLand's catalog the fully priced MM:B&C. I was a very impatient kid back then who needed to have everything Mega Man, and so I quickly reserved a copy of the game before it was set to be released. I was really excited because it looked like it was going to be a pretty neat game, combining the classic Mega Man formula with racing. Unfortunately as it turned out, in a last minute action caused by Sony, Capcom was unable to release the game here in the US. So disappointed, then I demanded that FuncoLand return my money. They never did. I learned a hard lesson that day. And now, they finally decided to put the game on this Mega Man X collection, and having waited such a long time, I did not hesitate to unlock it. Unfortunately, I was majorly let down by what turned out to be a third-rate Mario Cart/Crash Team Racing clone that sucked for the most part. I can excuse the archaic graphics since I grew up with a PS1, but the game itself just seemed kinda... dull.

Ok, now that that's out of the way, onto the REAL reason to own this collection: the Mega Man X games! Yes, here Capcom decided to throw their first spin-off series to one of their top franchises, taking the first three games that originated on the SNES, and the second three that resided on the PS1, and left off X7 and X8 (due to the fact that those two games are widely available on the PS2, and so it would be pointless to include them).

Now let's look at each X game!

-Mega Man X
INFO: Here's where the series starts off, introducing players to the story of the reploids, Zero, Sigma, the new anime-influenced look, a rocking soundtrack, robot-ride vehicles, heart-tanks, and the armor collecting feature that lets X do things like dash, head butt, and supercharge special weapons.
MY THOUGHTS: Of all the X games, I find that this one and X4 have the most attention to detail in the little things. I'm talking about the features such as animations and things like taking out Chill Penguin's stage and causing another stage to freeze over. Very cool. It's an excellent place to start for beginners since the difficulty is not too terribly high. The levels are a bit sparse compared to the others (though not nearly as bad as in X4) but there are still plenty of secrets to collect, and being the first game, I can't fault it. The boss fights are fairly simple, but challenging enough for those who haven't played an X game before.

-Mega Man X2
INFO: The sequel brings forth a few new surprises such as the air dash, speeder vehicle, double charge shot, giga attack, and the ability to alter the ending based on defeating certain bosses throughout the game. It also featured a new graphics chip that enabled some interesting 3D wire frame effects to occur at various points.
MY THOUGHTS: While the first X game was great, here is where the series really started to shine, IMO. There was a lot more that you could do; the levels were just large enough to really house some secrets, and just small enough to provide plenty of nonstop action. It's considered a favorite for many fans. Plus, of the classic X games, this one just has a great feel to it. My only gripe with the original SNES game comes from the IMMENSE SLOWDOWN, which was thankfully fixed in this collection. Bonus points go to that.

-Mega Man X3
INFO: The next entry featured the ability to call in for Zero's help and play as him briefly, a more complex super armor-collecting system, and the ability to call on special robot-ride armor vehicles at certain points of the stage.
MY THOUGHTS: This one has always been my favorite, and to me was the series's definite high point. It's also the only game that I didn't have, considering how rare and expensive it was. As for the game, the difficulty is very high at this point and they give us a lot more stuff to do, such as find hidden stages and super armor pieces. No gripes here, other than the fact that they could have done more with the ability to play as Zero. But Capcom gave us a huge surprise here! They decided to take a game that was already great to begin with, and give the fans the previously "import-only" improved PS1/Saturn version that contains improved music, sound effects, and added anime cutscenes! How cool is that? If you buy this collection for JUST ONE REASON at all, get it for this nice bonus.

-Mega Man X4
INFO: The SNES was done, and Capcom decided to give the series a major cosmetic overhaul for the 32-bit generation, showing off with animation on par with the Street Fighter games. In addition, Zero could now be played completely for the first time, offering fans an alternate style of play to X's. Anime cutscenes run abundant here as well (though voice acted poorly).
MY THOUGHTS: X4 quickly became a fan-favorite due to the anime cutscenes and excellent blend of action. This new look inspired the creators to pay attention to the cool little animation details once again, and give the game a nicely polished feel. In terms of this, the game succeeds beautifully. Plus, the soundtrack is probably the best a Mega Man game's music has ever been. However, I'll be the first here to point the game's vital fault that everyone always seems to overlook: the stage layouts are a huge letdown from X3's, putting us back to X1's simplistic approach. Keeping the action tight is good, but not at the expense of completely linear and short stages. Not only that, but there aren't nearly as many secrets to find this time around. Zero's quest is fun, though nothing is really different except for the story and the melee-oriented play style. The good thing though is that being on a Gamecube disc now, the loading times are NONEXISTENT! (this is true of both X5 and X6 also). I might sound a bit picky, but X4 really is a fun game that serves as another great place to start, though it's also the quickest of the six games to be done with. In its favor, I'd say that this one, along with X2, has perhaps the best feel and atmosphere to it, which sadly did not carry on to the next two games.

-Mega Man X5
INFO: introducing a new countdown timer that alters the game's ending, multiple armor sets to collect, and the ability to upgrade different aspects of the player's abilities. X and Zero can both now be switched back and forth at any time.
MY THOUGHTS: It's typical of everyone to say that this is where the series started to go downhill and in many ways they are correct. However, X5 isn't as horrible of a game as people will get you to believe. For one, the stage layouts have improved immensely from the last game, and there are more secrets to collect once again like the 2 different armor suits. That's not to say that X5 doesn't have its faults. Quite the contrary: CAPCOM SHOULD HAVE RID OF THE MANDATORY INTERRUPTIONS THAT ALIA GIVES!! They had a chance to take off this major hindrance here and they blew it. If you're playing the games in order, this becomes especially annoying since all it does is provide "vital" hints such as "Don't run into spikes!" which do nothing but insult the player's intelligence after getting through X1-4. Also, X5 has ridiculously easy bosses, eliminating the need to "find the right weapon" when they can all be slaughtered rather easily by Zero's blade and the X-buster. And while the stages themselves are expansive enough, the designs seem a bit derived from X4's stages. These drawbacks make X5 my least favorite of the first six X games, but it's still a very worthwhile play if you can get past them.

-Mega Man X6
INFO: features a new "nightmare" system, a reploid-finding feature, the ability to wield Zero's saber with X, and a new control scheme for Zero.
MY THOUGHTS: Wow. I must be the only fan that doesn't hate this game with a passion. While I agree that it's FAR from a classic compared to the others, it does have its moments of brilliance. I'd say the perfect description for X6 would be "rough around the edges". It has some ideas that are perfectly executed, and others that fail miserably. For instance, I love the reploid finding feature as it adds more depth to the stages, and the alternate exits are a nice touch. On the other hand, the nightmare system was a horrible attempt to bring back X1's stage altering elements, which could've worked with some more time and effort, but it falls completely flat and should've been left out. Also, forget the story, as after X5 it becomes just throwaway garbage. However, I'm REALLY GLAD they got rid of X5's terrible drawback here. It's a very difficult game that should probably be played last, since the nightmare elements add so much harm to the stages that it's nearly impossible to go unscathed. However, if you can last through the randomness of the nightmare system long enough, you'll be treated to two of the best armor suits in all of the X games. How much you will like this game depends primarily on how patient of a gamer you are.

I was a bit worried at first about playing the games with the Gamecube's oddly distorted controller setup, but I quickly adjusted with no problems. Plus, you can switch the controls at anytime too, which is nice. There are some bonuses like early artwork for characters, secrets for each of the X games, and some of X3's remixed music. That's it though, so if you were expecting a cartoon like in the previous Mega Man collection, you'll be disappointed. I would've liked to seen some of the rejected ideas for...Read more›

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Product Description:
Mega Man X must thwart Sigma's army of renegade reploids and their evil plan of destroying the world. Faced with intense challenges, X, his robot partner, Zeroand Dr. Light must band together to intercept and prevent the forces that threaten total annihilation. Mega Man X Collection features a retrospective of X's humble teenage beginnings on a 16-bit system to its initiation into the 32-bit era. Players will be challenged to prove their gaming skills once again as they battle through each subsequent adventure while unlocking a host of bonus features and artwork.

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2/03/2012

Need For Speed: Most Wanted Review

Need For Speed: Most Wanted
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This is a really great game.Though begining the game can take a while explaining the story, it's worth the wait.In Free Roam mode, you can interact with the environment like you couldn't in the other games in the Need For Speed series.You can knock over street lamps, see the damage on street cars as you crash into them, and slam into lumber trucks and watch the logs roll of into the street.You can even drive underneath the trucks.In the beginning the police purstuits are rather basic, but gradually increase in intensity, involving road blocks, spike strips, even SUVs the smash into your car and blocking your way.There is a greater variety of races now including tollbooth and speedtrap.The only real downside that I found was that the instuctions that came with the game didnt explain all too much, but luckily it shouldn't take too long to learn the ins and outs of the game.Im really pleased with the latest in the series.Have fun and don't get caught by the police ;-)

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Product Description:
Need for Speed: Most Wanted is underground racing action so real, you almost smell the burnt asphalt. The thrill of illicit street racing permeates the air - out-race rivals, evade cops and exploit hundreds of miles of open road as gamers make their way up the Blacklist. Build up your street cred and Rap Sheet with gripping, White knuckle, head-to-head races with the top Drivers on the streets. Then pull daring, evasive moves to out-run and out-fox the cops that patrol the open road. Strategic cop pursuit and skill-based evasion techniques for an all-new level of gameplayExtensive visual customizations are available, whether you want to lose the cops or just pimp out your ride

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1/29/2012

Phantasy Star Online, Episode I & II Review

Phantasy Star Online, Episode I & II
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Hunting down Game Cube's only online title may be a chore that some people may not be interested in, while hunting down the broadband adapter is even worse... thankfully I found both, and had a credit card handy that day, and boy am I glad I did.
I was a fan of he Dreamcast original, and so when Episode 1&2 was announced for GameCube I was very happy. Regardless of what anybody has said about graphical enhancements in the past I cannot stress enough that there has been drastic enhancements to the graphics, to the camera, and best of all to the controller sensitivity, defending you character is so much easier because the game is a lot more responsive than its previous incarnations.
There are more character types to choose from, new strengths, new weaknesses, a few new monsters, etc, and it is plenty fun on its own without going online.
Sega also included the option for four-player action offline, which is also a blast.
There is one complaint I have for this game, and only one, the lack of a keyboard, or headset for communication. Despite the addition of hotkeys, conversation online is a big pain because typing through the control pad is too slow, and by the time I finish my sentence my comrades have already left the lobby. Nintendo needs to release a keyboard for the GameCube, even if it's only for PSO.
Be aware that this game is not out of print, its just that demand is extremely high, and during the next few months it may be difficult to find, but not impossible. Some websites are reporting that the product is discontinued, but this is not the case. The game is a lot of fun, and if you don't mind doing a little hunting for it it's well worth the price of admission. Hopefully this means Nintendo will get its act together with online games and start getting serious about an online plan.

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Product Description:
Play this award winning gaming phenomenon of Phantasy Star Online Episode I & II with all-new modes and exclusive content. Play with the new split-screen feature allowing 4 friends to battle it out at the same time. Witness all-new character classes, weapons, items, enemies, quests and more. Episode II features an exclusive new full-length adventure.

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1/25/2012

Soul Calibur II Review

Soul Calibur II
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Thsi game is totally awsome! I personally hate fighting games but this one changed all of that! With over 20 characters, multiple costumes, over 200 weapons and awsome graphics and sound, no wonder this game got the "best fighting game award!"Play it now! PS2 controller is the bomb, even better than the Gamecube and X-box ones! All of the characters have multiple attacks as well as individual skills.
The graphics are jaw dropping. I love them, they are flawless and don't sketch or stop in any place. The movements are easy to see, and you won't be overwhelmed by fast movement. The music is incredible, as well as character voices.
There are lots of unlockable things like weapons, modes, characters, and photo galleries. There is an endless list of things you can do here, as well as weapon master mode where you can go through hundreds of missions to fight. There are tons of missions like specific kill missions, last ??turns, kill multiple enemies, etc. Tons of possibilities!
I would highly recomend this game, I think its better than the others on Gamecude and X-box!

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Product Description:
The quest for the all-powerful sword known as Soul Edge continues in Soulcalibur 2, as old favorites and exciting new characters compete for the right to wield its power. Featuring seven game modes including Arcade, Time Attack, Survival Mode, Versus Mode, and Team Battle.

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