Showing posts with label mature game. Show all posts
Showing posts with label mature game. Show all posts

11/15/2012

Dragon Age: Origins Review

Dragon Age: Origins
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I think most gamers are already aware of BioWare's pedigree, and they have stated that Dragon Age is the "spiritual successor to Baldur's Gate." Myself, the only thing I was worried about was EA's heavy hand in BW's back pocket, fortunately, this definitely does NOT seem to be the case.

Dragon Age: Origins is a very well thought out and then realized fantasy world. You start by making a choice... male or female and then - one of five different races (there are actually only three races, but elves and dwarves come in two different varieties each), one of three different classes (warrior, mage, or rogue) that will eventually branch off into one of four different specialties. Each choice has it's "Origins" in the form of a specific story line unique to each race with each class, obviously, taking a different approach to that story. I first played the human noble origin, and am now on the elves, then I'll do the dwarves... I'll take the race that I like playing the best and that will be my main character. (Seeming as there's an achievement for each Origin, it's rewarding to take this approach as well).

The graphics are incredible and the sound is just as incredible, I'm not actually sure that there is a way to play this game and *not* get immersed, no - lost, in it. I also like the controller scheme, it proved to be very intuitive once I spent a few minutes with it. There's only one action button (A) the other three are skill or talent specific with (RT) acting as a shift so you can get 2 sets of three commands (all mapable on the fly). On the other side (LT) pulls up a radial menu that lets you access most of your different commands - similar to how Mass Effect used radial menu's but this one is staked, after you select from the main tree you get a second radial to pick your specific action, and just like ME the radial menu pauses the game. I will do a full review when I get done with my first playthrough.

What I wanted to comment specificaly on was the collector's edition. Is the CE worth the extra money? To me it absolutely was. It's all packaged really nice in a metal case with a map and an extra DVD with a lot of content. On the DVD besides the gratuitous "Making of..." videos, game art, and other comentaries there is also a video strategy guide --by the lead designer at BioWare-- and it's really informative. Besides giving some sage advise on different character builds and play styles he also drops some hints as to where to find some of the most powerful items in the game for each class. My favorite part of the Collector's Edition, however, is the extra in-game content. For opting with the CE you get 3 special items: a book, a staff, and a helmet (all heavily enchanted, of course), and you also get the 'Blood Dragon' armor that will also be useable in Mass Effect 2 (how cool is that?) and it tops off with the 'Stone Prisoner' quest - please note that this quest is available for purchase seperately as DLC on BioWare's server, but it's not cheap. All in all I am very happy with the CE and I would recommend it over the standard version any day.

**edit 11/15/2009**
I have finished every origin plot line and opted for a female human rogue for my first playthrough. I'm maybe 1/3 of the way through it, I don't have a lot of time to play right now and when I do play I'm trying to cover all ground possible before I move on. I don't want to get too specific in case of spoilers, but I will say the only thing that I can find to complain about so far is a slight lack of depth as far as tactics that are offered and too many talents available compared to how many points you get to spend on them. I will say that BioWare has a good amount of possible tactics to apply to whichever character, BUT in order to get enough slots to make it really worthwhile you have to spend your talent points on tactics.

Personally, I am currently of the mind that there are way too many skills and talents and not enough points available to even end up with 1/3 of them by the end of leveling (it appears there is a level 20 cap *3.15*>there is no cap, level 20 is considered the first mature character level* but skills and talents could still use some an update). Then they make it not just individual talents to focus on, but in trees of four - this makes for some hard decisions when you level. This is a detraction for me because I'll end up micro-analyzing which skill/talent I should get instead of playing the game! Mages have it worst. They have a considerably larger spell tree than the warrior or rogue have for skill trees. Being that this is the only thing I have found thus far to have a serious gripe about I still contend that this is by far one of the better games to come along in a while.

**edited 03.15.10**
I have finished a thorough playthrough on the X360 and am about 1/3 through a PC playthrough. I maintain most of my original enthusiasm for this title. If I could revote I would make it a 4-star rating, but this is still a very solid addition to the rpg game realm. There is some definite shortcomings with the whole "tactics" style gameplay, which is almost surprising considering how much Bioware seems to have put into it - but its there. Mainly, as far as tactics go there's really only one option and that's have your warriors charge in and take'em downand leave spellcasters in the rear of the battlefield. You **as in the character you're controlling** can attempt to flank, but that's about it. Sadly there's no attempt at a stealthier style of gameplay and combat. Even so, battles can stil be enjoyable but it definitely leaves a hole in the combat system. My main complaint about DA:O is that **everything** is scripted, just try to surprise attack any enemy -- can-not be done. This is because combat is only initiated through the conversation options; unless its an attack on the map screen while traveling. You can't just attack somebody because you want to and this is almost unforgivable. Hopefully with the sequel to this they will change that. Currently I am waiting to play Awakenings and Return to Ostagar, I decided to wait to play RtO until Awakenings came out and I'm sure I'll enjoy it. I have enjoyed this title mostly, except for the combat hangups which I really hope they fix.

Bethesda's current stance is that they have become a publishing house and wont be making games anymore - Fallout's next game has gone to another designer (Obsidian) and there is reportedly *not* going to be an Elder Scrolls 5 (I was completely floored by this). This is going to leave a huge gap in the fantasy rpg genre which Dragon Age could definitely make a grab for the gold at, but for me they really need to re-address their whole combat system to allow you to attack or not when you want to and have better control of your party and actually have some tactical options: flanking, 2nd wave, surprise attacks, etc. Without a new TES I will definitely be paying attention to what Bioware does with this title.

**edited 05.23.10**
***CHANGED 5STAR RATING TO 4STAR RATING***

^^^^Great news about the previous comment block^^^^ Pete Hines and Todd Howard were being misquoted (check out the forums at Bethsoft if you're interested), there will definitely be a TESV by Bethesda Game Studios - they are just not even going to speculate on its arrival or any multi-player games.

I definitely want to see where Bioware takes Dragon-Age though - what they did with Mass Effect was simply incredible and revolutionary (I am not aware of any other sequel that lets you port your previous character into it). I am thoroughly intrigued by Morrigan (voice acting by Claudia Black definitely sends it over the top) and what it seems like she's up to, in fact the whole plot of the DA story rests on her lovely shoulders now - IMO.

Return to Ostagar was OK, but definitely *not* worth the wait - it was originally slated for a "just in time for the holidays" late Nov./early Dec.'09 release date. It doesn't seem like enemies scale with player progression either. I blazed through Ostagar with a level 23 rogue and darkspawn were bouncing off me, I guess after defeating the arch-demon on hardest very little else will seem challenging.

I am about 1/2 way through Awakenings with mixed-emotions, not that anything about it has been bad -- I just can't seem to 'get into it' as much as I did with Origins, although there's a new *play as the darkspawn* (can't remember what they named it) mod out now so maybe I can get back into it.

**edit 05.23.10** addendum to the addendum, changed star rating (was 5, now 4)
**edit 03.15.10** final review addendum
**edit 11.21.09** grammatical correction

Thanks for reading and game on....

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Product Description:
From BioWare, the makersof Mass Effect, Star Wars: Knights of the Old Republic, andBaldur's Gate comes Dragon Age: Origins. An epic tale of violence,lust, and betrayal, Dragon Age: Origins is a single player role-playinggame (RPG) set in a fantasy game environment, and featuring three playablecharacter classes, accessible in the form of three races. In addition, thegame features extreme character customization, a new game engine, party-basedgameplay utilizing non-player characters and a built-in personal historysystem for each hero character rooted in a variety of possible origin stories.



6 possible hero Origin Stories.
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3 classes and 3 races to play as.
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Stunning 3D environments.
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Spell combining abilities.
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Party-based combat using NPCs.
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In Dragon Age: Origins the survival of humanity rests in the handsof those chosen by fate. You are a Grey Warden, one of the last of an ancientorder of guardians who have defended the lands on the continent of Thedasthroughout the centuries. Betrayed by a trusted general in a critical battle,you must hunt down the traitor and bring him to justice. As you fight yourway towards the final confrontation with an evil nemesis, you will facemonstrous foes and engage in epic quests to unite the disparate peoplesof a world at war. A romance with a seductive shapeshifter may hold thekey to victory, or she may be a dangerous diversion from the heart of yourmission. To be a leader, you must make ruthless decisions and be willingto sacrifice your friends and loved ones for the greater good.

Gameplay
Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic,fantasy realm where moral choices have a lasting impression on the peopleyou meet, the members of your own party and the world around you. Theinclusion of subtitle "Origins" in the game's title refers to the sixunique origin stories available to new heroes as a new game begins. Eachof these has an impact on the player's motivations and his or her experience,and renders a unique prelude, path, and possible ending(s) to the game.There are many different endings to the game based on the origin storyof the character and the choices you make as you play through the game.The game features three character classes--warrior, mage, and rogue--andthree races of being--Human, Elf or Dwarf--that can assume these classes.Although most game elements, such as weapons, magic, etc., are availableto any character, each class and race has different strengths, abilitiesand affinities which lend themselves to better utilizing different elements.Dragon Age: Origins is a single player game based on party-basedgameplay and combat where the player can join, control and quest withup to three non-player characters (NPCs). Players can also quest aloneif they so choose, but with the chance of survival are slim. ConvincingNPCs to join you, and treating them well may be necessary depending onthe varying sentiments between the player and the NPC, or between theNPC's in the party based on the chosen history written into the originstory accepted at the beginning of the game. This uncertainty allows fora variety of possible dynamics within the party ranging from open hostility,all the way to romance. The game progresses in real-time via a pause-and-playtactical combat system that allows the player to check inventory levels,equip a character, etc. in a slight vacuum. Additional features foundin the game include: a combination of a standard loot system and a currencysystem based on gold silver and copper; advanced character customizationfunctionality; the use of poison, traps and herbalism; dual-wielding skills;and "spell combos," which allow players to chain together different spellsto create a unique effects.

Key Game Features


    BioWare's deepest universe to date with over 80 hours of gameplayand more than double the size and scope of Mass Effect.

      Travel throughout dozens of environments and fully immerse yourselfin a shattered world that is on the brink of utter annihilation.
      An epic story that is completely shaped and reactive to your playstyle.

    Complex moral dilemmas offering no easy choices.

      Tailor your Dragon Age: Origins experience from the verybeginning by choose from six different origin stories.
      Decide how to handle complex issues like murder, genocide, betrayal,and the possession/sacrificing of children without the securityof a good/bad slider to tell you what to do.

    Full character customization allowing the player to sculpt a heroin your own image or fantasy.

      Elaborate character creator allows you to create your own herounique from anyone else.
      Shape your character's personality and morality based on the choicesyou make throughout the game.

    Engage in bone-crushing, visceral combat engaging in battle againstmassive and terrifying creatures.

      Unleash legendary powers and choose from over 100 different magicalspells and skills.
      Experience the adrenaline rush of brutal combat, beheading yourfoes or casting spells that make enemies explode from within.

Bonus Items Included with Dragon Age: Origins Collector's Edition for Xbox 360:


    Tin case.
    Bonus DVD including:

      A making of documentary
      Soundtrack
      Trailers
      Wallpaper
      Concept art video
      Strategy tips

    Cloth map.
    3 pieces of exclusive in-game content:

      Bergen's Honor: A massive helmet made out of dragonbone (+2 to armor, +25 physical resistance, +6 to attack).
      Grimoire of the Frozen Wates: A special book that adds +3 to all attributes when read.
      Final Reason: A magical staff of immense power (adds to damage, spell power, and fire damage).

    "The Stone Prisoner" unlockable bonus quest and unlockable character, Shale.
    Exclusive in-game item for use in the upcoming title Mass Effect 2.


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7/18/2012

Conker's Bad Fur Day Review

Conker's Bad Fur Day
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After all the hype surrounding this game, I was expecting nothing more than vulgar British jokes with so-so gameplay.To my surprise, this is one of the best looking, best sounding, best playing, and funny games on the N64.Although it has a mature rating, I found the material to be nothing more than PG-13 stuff.However, for those of us above the 15-17 year age group, Rare has included some subtle, hilarious jokes that I'm sure younger kids would miss.This game looks very very good.Although the frame rate takes a hit in open areas, the true stars are the characters.Their animations, voices, and originality are what makes this game for me.The sound is probably the best I have ever heard from an N64 game.The tunes are reminscent of the old Warner Bros. cartoons, and the sound effects are in surround sound!From a gameplay point of view, you won't find anything new from the 3-d platform genre, but the context-sensitive pads do add a bit of a twist.In addition to the character animations, I must say that the references to movies are outstanding!I don't want to spoil any of it, but I'm sure you'll find one of your favorite movies spoofed in here.I have never gotten bored with this game, and I think this is the last good N64 game that everyone should play.

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Product Description:
Conker's Bad Fur Day is for adults, the ESRB has rated thisgame Mature; it should not be bought for--or played by or around--children. That stated, the story of the game is the following: Conker's very good night turns into a very bad day. He has to deal with a crazy and abusive world, all while suffering through a massive hangover. Conker encounters abusive paint pots; jabbering dung beetles; trigger-happy, scar-faced Tediz; and a belligerent giant, with only a frying pan as a means of self-defense. He is resourceful, however, and makes the best of his situation. The game combines elements of 3-D exploration, combat, and puzzle solving. It features cinematic cutscenes, movie parodies, facial expressions, dozens of unhinged characters, and 1- to 4-player deathmatch games in a variety of styles.

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5/18/2012

Resident Evil Deadly Silence Review

Resident Evil Deadly Silence
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When Resident Evil first debuted in 1996, it was an instant classic.This is THE game that is responsible for the genre, "Survival Horror" and ten years later, you can play it on the go with your Nintendo DS.

The story is almost known to everyone in the gaming world nowadays, but let's take a recap.The STARS Bravo Team has disappeared while investigating nasty murders in the mountains near an old mansion.The Alpha team has been sent into these mountains to find their comrades, and are immediately chased into this mansion full of horror.As Chris Redfield or Jill Valentine, you'll have to survive the mansion and its terrors and unravel a conspiracy beyond belief.

Almost everyone knows the story, and on the Nintendo DS you'll find you can play through it in classic mode, rebirth mode or Wi-Fi mode.Capcom has been known for giving you different scenarios, and Resident Evil shows that perfectly.At the beginning you can choose to either be Chris or Jill.Chris can take more damage, although Jill has an easier time navigating the mansion, and gets some fairly more powerful weapons early on.

Classic Mode is basically the exact same game that was presented to us in 1996.Most--if not all--the regular enemies are still where they once were, all the secrets are unchanged and everything.If you still remember the game from ten years ago, it hasn't changed.Not at all.

Rebirth Mode is worthwhile, though.Upon playing it, there are more enemies in place, and from time to time when you enter a room you'll be in the first person perspective, fighting against an enemy that is creeping toward you.It is your job to use the stylus to slash at your enemy until he dies.At first this seems stupid, but it's actually really fun and intense.

The map is displayed on screen at all times, so unlike before, you don't constantly have to bring up the map.When you take damage the top screen also flashes, which is actually more of a distraction than anything.

Wi-fi mode, while great to have, really isn't as worthwhile as you might think.Everyone needs the game card.You can have up to four players going through a portion of the mansion.Whether you are cooperating or competing the objective is the same, to get to the goal as fast as you can.In cooperating, you both have the same life gauge and you both go at it on your own.In competative, you're both against one another trying to see who can get there the fastest.

However, the problem is that you don't ever get to actually see your partner.You're both going through these portions of the mansion but you won't run into one another, and that takes the joy out of it, really.So wi-fi really isn't worth it.

I must say, though, it's fun to play through classic and rebirth mode to check out the differences.While it is just a port, the differences aren't just small things you won't notice at all.

The controls are still a bit clunky.Yes, up is still going to be the button to move forward at all times.And if you're used to Resident Evil 4, it may be hard to go back to those fixed camera angles.So even veterans of the series may have to readjust.

The graphics aren't bad, but they are, for the most part, dated.They don't quite live up to the DS's potential, but they do look a little neater than they did on the PSX.The music is hair-raising, and is still your only warning sign of danger.Especially the sound effects of shuffling zombies, dogs clicking on the ground.This stuff sounds even better with the DS's stereo sound.The voice acting is still laughable, and I suppose that's actually amusing.The dialogue is so bad that it's classic.You'll be saying to yourself, "Wow, we've come a long way as far as voice acting and scripts are concerned."Again, if you just got off Resident Evil 4, this could be something that takes a moment to get used to.Still, the fact that you can laugh at the voices shows that the game really is a classic, as voice acting really has come a long way.

The major problems with this game are simple.It's a game that's already been redone.The Director's Cut and Gamecube versions.Also, it's a game where its age really does show.Can Resident Evil survive the test of time?The answer is, yes, it can.But unfortunately, a port might not hold true.In fact, if you've still got the original one (or the Director's Cut) it's hard to actually recommend this title to you.Rebirth Mode is great, and it's also fun to have it on the go, but there just isn't enough new content to it.It's a great game, and after ten years it's still a blast to play.But for Resident Evil's ten year anniversary, I was expecting more extras and secrets.Still, I'd say it is worth it.Pick it up, enjoy it, and relive the classic game that invented a genre.

The Good
+Classic Game
+Classic Story
+Interesting Puzzles
+The map is now displayed on the top screen
+New Touch Screen antics are really nice
+Graphics are smoother
+The Music is still really good
+You just have to admit that after ten years, the game is still pretty damn good!

The Bad
-The voice acting is terrible.Although, I like that you can see just how far games have come, you'll find yourself laughing in spite of the games overall serious tone.
-There just weren't enough new extras for this port.Yes, it's nice to have a rebirth mode, and it's nice to carry it around, but there could've been more extras thrown in here.

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Product Description:
Resident Evil: Deadly Silence is a DS-exclusive remake of the first Resident Evil game, with the DS's unique features in mind. Work your way through the classic storyline as Jill Valentine & Chris Redfield work their way through that well-known mansion. You'll find that there's no solace in a room that you think you've completely freed from zombie infestation.

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4/10/2012

Resident Evil Code Veronica Review

Resident Evil Code Veronica
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Many people missed this when it came out on Dreamcast. It was later ported to PS2 with the addition of the Wesker Report. The PS2 version was called Code Veronica X, I guess the X stands for Xtra content. The bottom line here is I played the game on Dreamcast and it is one of the best RE games out there right now.
It is the first RE game to be featured in a fully 3D world, the camera follows you except in some areas where the camera is static for effect. It doesn't follow you like a chase cam, but instead the camera is situated somewhere in the room and follows you as you walk by and such.
Another benefit of the 3D engine is that you can have real time lighting from gunfire and explosions. The walls will light up when you fire your shotgun, pistol, etc. No to mention the light affects your character. If the room is dark then so is your character. Light sourcing enables a new realm of reality.
RE 4 coming to gamecube later this year is also featured in 3D. Since the Gamecube is much more powerful than the Dreamcast it looks like everything is prerendered.
Code Veronica is an excellent game and the camera is a lot better than in some RE games. I found only a few spots where you were taken off guard by zombies in tight corridors.
The environments are freaky and very well done. And of course the music is completely dark and forboding just like in the other games from the series. You will not be disappointed. Pre-order now and add this to your collection with no worries.

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Product Description:
Resident Evil: Code Veronica X is a sharper version of the hit game, Code Veronica, done especially to take advantage of the abilities of the PS2

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3/15/2012

Silent Hill: Shattered Memories Review

Silent Hill: Shattered Memories
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This story is set just before the infestation that happens/happened to Silent Hill.

I really liked this game, it stands alone from other SHs due to the fact that there's no combat, I repeat, no combat.When you aren't searching for clues as to the whereabouts of your missing daughter, you are in no possible danger.

There are various sequences within the game where your world freezes over and is infested by typical SH creatures. During these "battle sequences" if you can call them that.Your only option is to run for your life through the maze that it Silent Hill.

The game maintains it's creepiness, but I found it less-so than the other games in the series.The good story makes up for the missing fear.

Don't expect your typical SH, but do expect a new type of SH focused more on story than combat.

**Note: Replay value of this game is surprisingly high.The answers you give to your psychiatrist throughout the game, plus the mementos/clues you find shape the story.There are 4 endings, thus far I have achieved 2.

5/5 for fun, because the story is great, and it's a new risk the developers took with the series.
4/5 because it's a good game, but at times I felt like I was just playing a movie, which as good and bad qualities.
5/5 for graphics, some of the best I've seen thus far on my psp
4.5 overall.

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Product Description:
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing.Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps.Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is. Silent Hill's debut on the Nintendo Wii makes the fear more real than ever before.Players will be drawn into the mysterious town using the Wii Remote as a flashlight and a cellphone as they search for clues.Choices they make will shape Harry Mason, as well as the people he meets and the places he visits.The enemies evolve as well, taking the form of the player's deepest fears.Silent Hill promises to be more terrifying than ever, bringing the fear to Wii, PS2, and PSP.

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3/08/2012

Mortal Kombat: Shaolin Monks Review

Mortal Kombat: Shaolin Monks
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Mortal Kombat: Shaolin Monks is hands down the best "Mythologies" title in the MK Universe. After having two rather poor spin offs (Sub-Zero and MK: Special Forces), it seemed as if MK could only do well in it's core series... until now.

MK: Shaolin Monks is a re-telling of Mortal Kombat 2, through the eyes of Kung Lao and Liu Kang. The game starts at the end of MK 1 and runs all the way up to the climatic finish where you battle the great Shao Kahn. Along the way you will utilize the game's somewhat unique combat engine, which is basically a hybrid of a platformer like Devil May Cry and the MK "Kombat" engine. What is so great about it though is that it is not stiff like the "Kombat" engine, and allows pretty much free movement. You still have "kombos" and special moves, but they are all easy to execute and chain together, giving even a novice player an easy chance to get in the game and start kicking butt. You also have the ability to pull off fatalities on just about every enemy (even bosses, when you beat them!)

The game also features an "RPG" like experience point system, which you can manipulate heavily depending on how good you get at killing enemies and keeping your combos going without getting knocked down. As long as you keep hitting enemies and killing them, your combo will increase. With each kill or 10 hits, you receive a multiplier point. After your combo ends, the points you earned depending on a number of factors, including your combo and kills, are multiplied. You then receive experience points based on that multiplication. The experience points then can be used to purchase new moves and combos in the status screen. The only downside to this though is the fact that the game has only so many combos and moves to purchase. You will easily have purchased every move available well before the game is over (for me, it was half way before the game was complete!)

The graphics for MK: Shaolin Monks are kind of bad in places (especially in the cinematic cut scenes - everyone pretty much has the same face!) The in-game graphics are good though for the most part, although they seem gritty and un-finished in places. The dynamic lighting and the blood makes up for it though... if you like your violence red.

Sound-wise, MK: Shaolin Monks is like any other MK game. The soundtrack is not at all that impressive, but it fits the atmosphere of the game, especially in the areas that are straight out of MK 2. The only qualms with the game's sound are probably with it's voice acting... but we'll get into that further in a bit.

The story telling of MK:Shaolin Monks is another hamper on the game. While the game features some great MK action and appearances from just about everyone's favorite characters, the way they appear (or die) is somewhat non-sensual at times. Also, with the way certain things happen in the game, you will be left with your head scratching, wondering if you recall things being that way in MKII's story. To top it off, the game has some really BAD voice acting (best example is Shao Kahn... instead of using the MK announcer voice, they used some other random voice.)

Despite the shoddy voice acting and rather butchered storyline, MK:Shaolin Monks is still the best MK spin-off game to date. It features a combat engine that is arguably better than the regular MK fighting engine, and it gives the gamer more things to do (tons of stage kills and environmental manipulations.) You also have a couple secret characters to unlock, as well as plenty of extra "kontent" to find along the way (including a hidden port of the arcade version of Mortal Kombat II!) MK: Shoalin Monks is highly recommended for any MK fan or just about any action/platformer fan.

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Product Description:
Mortal Kombat: Shaolin Monks is the first-ever Mortal Kombat game with an adventure storyline and theMulti-Directional Kombat System. As you follow the adventures of Liu Kang and Kung Lao, you'll levy attacks in any direction at any time, all the while not losing focus on the primary target. Experience incredible depth of combat via Strings, Juggles, Special Attacks, Air Combat and Fatalities.Combine background interactions with Combat to solve unique action-orientated puzzles. Hurl an enemy into a spiked wall and leap from their impaled body to a higher area Expansive customization -Choose from several paths in which to spend experience points gained from battle

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12/31/2011

The Punisher Review

The Punisher
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It's been a long wait, but it's finally here."The Punisher" is now available for the PS2 (there are also X-Box and PC versions available), and I can honestly say that they have finally come out with a superb vision of the dark and brutal world of this cold-blooded antihero.It's violent.It's disturbing.It's unsettling.It's intense.

As it should be.

You're Frank Castle, a.k.a. "The Punisher."You have cemented yourself in a life of violence as you plead to punish the guilty since the judicial system does not.The story in the game is that you have been picked up by the police and they are now questioning you about a number of "assaults" carried out by you.You relive those flashbacks and gun down criminals left and right while trying to find out who is the mastermind behind the sudden crime wave (not to mention the number of attempts on your life).Your gut says it's Kingpin, but evidence points elsewhere.It's up to you to find out and learn why you're locked up in Ryker's Island to begin with.

The game has a pretty simple formula to it and once you've done it all... you've done it all.And yet, the game is so entertaining and engaging that the replay level is extremely high.The graphics are crisp and clear, the music is haunting and fits in with the mood, and the unfolding storyline guarantees you wanting to complete the game.There are a variety of weapons for you to choose from and different methods for taking out criminals.You can perform quick kills, use them as shields to protect yourself from gunfire, and the best feature of all, interrogate the guilty.You're going to need help along the way, so getting some answers from the criminal scum is a must.There's simple interrogations (gun tension, choke, face smash and punch), and there are also "special interrogations" on each level and section (can you say "buzz saw," "shark" and "electric chair?").You can also perform "special quick kills" that differ from level to level.Not to mention the intense "slaughter mode" where you assault your enemies with an unlimited amount of knives.

A nice bonus is that the voice of "The Punisher" is none other than Tom Jane, who was the star of the most recent "Punisher" flick.To some, this may not be a big deal, but to fans like me, it is MAJOR.An excellent decision, I must say.He really adds the tone and mood of Frank Castle splendidly.

Some of the drawbacks are that the controls take a little getting used to and the number of enemies on certain sections can be overwhelming.Also, some of the "special interrogations" can be tricky and if you're not careful, you may prematurely kill the only person who can help you out (I suggest using the "special interrogations" on enemies that don't have the white skulls above them, so that way the only penalty you'll get for prematurely wasting them is some lost points).Like I said, once you've done everything, you've pretty much have done EVERYTHING.However, I have to say the replay level is extremely high.You'll want to replay certain levels over and over again.

Overall, I'm extremely happy with "The Punisher" videogame for PS2."The Punisher" is one of my favorite comic book characters, and this game does a fine representation of it.If you're a fan, definitely check it out as soon as you can.

Remember, it's not vengeance... it's punishment.

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Product Description:
The Punisher is a trip into the world of the deadly vigilante, as he picks up where justice leaves off. Frank Castle is a decorated war veteran who lost his family when a mob hit went wrong. Since then he's fought to punish any who use violence for personal gain, without caring who gets in the way. Now he applies his military training to a new mission: The total destruction of all crime syndicates. Help the Punisher eliminate his latest target, by using mobsters' techniques and weapons against them.

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9/08/2011

Resident Evil 3 Nemesis Review

Resident Evil 3 Nemesis
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We've all seen them before, "survival horror" games.The idea behind them being simple.Somewhat ordinary person thrown into a ... situation that they have to survive.Allies are scarce, the enemies are plentiful, and the ammo is practically non-existent.
Resident Evil 3: Nemesis brings something a little unique to the otherwise repetitive formula for Resident Evil games.Borrowing from something that was used in Resident Evil 2, the game adds "Nemesis".Basically a walking, organic, tank of a freak who's hunting you throughout the entire game.The only warning you get before he shows up to cave your head in is ominous music and his catch phrase "S-T-A-R-S!"If you haven't found the Resident Evil games scary to date, this little twist adds a whole new level of fear that keeps you on your toes throughout the entire game.
The plot is a little simplistic.It covers the day before Resident Evil 2 begins, to the day after Resident Evil 2 ends.And because the two take place in relatively the same area, there are instances where you'll explore areas seen in RE2.It's interesting to note that the creators of the game don't pay much attention to continuity.One of the most obvious examples being a window that's broken in one game, then mysteriously fixed in another.Worth pointing out, but not really integral to the plot of the game, or its worth.
The downsides of the game are little things.Voice acting is a little bad (a staple for the series), the controls are awkward, and the game is too short.
Graphics are good.Probably the best you would have seen on the Playstation One.On Game Cube they're a little below the mark, especially when compared to Game Cube's earlier Resident Evil releases like Resident Evil and Resident Evil Zero.There's not a lot of improvement in the graphics on the Game Cube, or at least no imporvements that my eyes can see.The game may move a little faster but that's about it.
All in all, it's a good game for a port.And a welcomed port since Nintendo now has the Resident Evil games exclusively on Game Cube.Adding in the Resident Evil 2&3 ports, along with the upcoming Code Veronica port will put most of the games on one system, so fans wanting to play through the entire series will be able to without buying two or three systems.Based on its original merits as a PSOne game, and the seamless transition to the Game Cube, this game deserves five stars.

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Product Description:
This is the next terrifying chapter in the Resident Evil series. You will join Jill Valentine in her attempt to escape a nightmarish city in ruins. You must help her flee from hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon discover you must rely on cunning and brute force to stay alive. The game features challenging enemies that come back to life at any time, and a plot that reveals more details of Umbrella Corporation's devious activities.

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8/26/2011

Mortal Kombat Armageddon Review

Mortal Kombat Armageddon
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This review will detail the features of the Wii version. If you wish to know more about the game as a whole, there are plenty of other places to look.

Wii Exclusives:

Wiimote Motion Control
Wiimote Training Video
Wiimote Training Mode
Khameleon Character (From N64 MK Trilogy)
Endurance Mode
Fastest Load Times (3 Seconds compared to PS2's 9 Seconds)
Sharpest Graphics

There is a demonstration video showing you how to use the new motion controls...you can also test them out in the practice mode.

I had absolutely no problem adapting to the controls, and I much prefer them to the standard button input and can't imagine going back. It's not always accurate...I'd say it's about as accurate as the button inputs would be. The motion controls are just for special moves and the kreate-a-fatalities in Arcade mode.

Tilt steering is supported in Motor Kombat of course and Menu navigation is a breeze with the Wii remote as a laser pointer style mouse.

IF YOU ARE TURNED OFF BY THE WII CONTROLS, both the GAMECUBE and CLASSIC CONTROLLERS are supported as an alternative! You can even play with a combination of control types.

The only thing missing is the online play, and I'll leave it up to you weather that is a big deal of not...It really depends on if you play games online. I don't, so I don't mind.

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Mortal Kombat Armageddon Wii

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8/25/2011

Resident Evil Zero Review

Resident Evil Zero
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The first GameCube All Original Resident Evil. The game picks up the backstory, before the mansion, the Island, Raccoon City...before it all. Now we know why Rebecca Chambers was in the mansion in the first place. We know her story.
Controls:
Typical Resident Evil. For new RE players, a learning curve is involved, but fans will be well used to the layout.
Visuals:
Breathtaking cut-scenes and character movements. It stays in league with the RE remake and also expands in certain ways. Japanese model & singer Ayumi Hamasaki modeled for the character of Rebecca, so anyone familiar with her will know the charater is gorgeous.
Gameplay:
Typical RE gameplay, search, explore, unlock puzzles. I'm not going to go into great length on this review simply because most of us know what to expect by now.
Gameplay II:
The buddy system is like a double-edged sword. It's clever to add the new aspect to the game which helps in tough spots. You can have a character explore one part of the passenger train and the Umbrella Research & Training facility while the other explores another area. Team the two up (Rebecca Chambers and escaped convict Billy Coen) and you've got double firepower to take down the various creatures (both new ones & old ones, some of the newer are very interesting.) Certain situations will leave one character needing the help of the other, i.e. trapped in a room and the only way to get out is to have the other character solve the problem.
Sound:
One of the creepiest sound settings in RE history. Turn out the lights, put the headphones on, and play away. Every movement, natural sound, and haunting music was placed into the game.
Overall:
A great new prequel to the Resident Evil series. With RE 2, Nemesis, and Code: Veronica due out in 2003 for GameCube, the series will live on. Don't forget, the all new continuation Resident Evil 4 is due in 2003 as well.
Robert Eldridge (...)

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Product Description:
Before the mansion... before the disaster... evil is born.
Something terrible is seeping into the once pristine mountain air. The residents of Raccoon City go about their lives unaware of the dark fate that surrounds them. Sent in to investigate a series of grisly murders in the area, S.T.A.R.S. Bravo Team scrambles into action. On the way to the scene, Bravo's helicopter crashes. Although everyone survives, what they discover next is a gruesome site. An overturned military transport truck, riddled with corpses. Rookie member Rebecca Chambers is beginning to wonder what she got herself into. Bravo Team is about to discover the evil nightmare that is growing all around them.

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6/15/2011

Scarface The World Is Yours Review

Scarface The World Is Yours
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I can only assume that the handful of people rating this game with one star out of five are GTA fanboys or total curmudgeons. Forget comparisons with GTA. Yes, some of the open-world gameplay elements are familiar. But this is basically a Tony Montana Simulator, and THAT'S the (very considerable) USP of the game. It's all about "What Would Tony Do?" The conversations are hilarious, the gunplay is great, the vehicle physics are solid, the drug wars game adds an extra layer of strategy and some interesting choices. Sure, there are some periods where game events hit a bit of a lull, but most other games (GTA in particular) are guilty of this. And at its best, this game is an absolute blast. Aside from the decent core mechanics, the game will MAKE YOU LAUGH constantly, which is no small consideration; it's consistently entertaining even when you're NOT busy with a mission, and you can't ask for much more than that.

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Product Description:
Scarface: The World Is Yours takes you into a complicated world of excess and greed. You'll become Tony Montana, one of the most ruthless gangsters ever depicted on film. The original screenwriter has created an all-new storyline that authentically recreates the historical time period of the film, and gives you the chance to live out the events of the film -- or change them and create a new life story for the famous gangster.

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4/26/2011

Assassins Creed II Review

Assassins Creed II
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Assassins Creed 2 - Circa 2009

GOOD:
- A good story mixes elements of historical fiction and a Sci-Fi epic.
- Really impressive graphics and first-rate animations, that looks just as good as games like Uncharted 2 on PS3 and Gears of War 2 on 360.
- The game world is even bigger then the last one (it really rivals games like Fallout 3) also IF taking a horse across the land still takes too long some times don't worry there are warp points now as well.
- In the first Assassin's Creed there was about 5 different mission types (chase someone, pickpocket someone, save someone from getting beat up, spy on targets, and then stealth kill, ect) in Assassin's Creed 2 there is like 15 different mission types now from all out battles, trailing a targets, beating up unfaithful husbands and lots of different types of stealth killing also all the old types in Assassins Creed 1 are here as well.
- You have a better opportunity to be a more cunning assassin now due to newer weapons, techniques, and skills.
- You can now swim, no more letting water be your foe heck you can even drive gondolas if you wanted.
- like the first title this one has great sound track too that mixes music of the era during the clam points of the game and more modern type of music during the chase points of the game.BAD:
- Some small problems from the first are still there - although they are a lot more minor now like some times roof top running (parkour) can be a tad sloppy in a tense situations and you'll get killed (small camera problems). (I didn't really see this in my play through but some people have told me it happens so I am letting you know here)
- Losing that cool sword: you have the ability to disarm enemies and kill them with their own weapons now (this never gets old) - BUT - you also drop you own original sword in the process making you having to dig among the bodies to find it again and hope it's not lost. ::UPDATE:: I put this wrong it seems, you never lose your weapons when doing a disarm attack (it yes it never gets old); you only seem to lose your weapon when a stronger enemy (usually a knight in a suit of armor) knocks it outta your hand, and this is still a bit rare. Then you would have to find your weapon though or pick up a new one later.
- Too much Money? When you first start the game money is a bit hard to come by and weapons/armor are pretty expensive, while this can be a bit frustrating at first it builds gameplay and gives you goals outside of the missions to work towards. Now after you play for few hours and missions give you better pay and you fully upgrade your villa/town (this will automatically give you tons of free money; sorta like owning property in Fable 2 or GTA: Vice City) money becomes a non issue. Then getting paid at the end of missions seems pointless as well as doing Templar Secret location missions, which while fun, the entire point is to find a treasure room for yet more now pointless money. Anyways a few hours into the game and the in-game economy is broken to the point were you feel they should have done like Assassins Creed 1 and never had in-game money and just give you all your weapons/items based on mission progress.IF IT FITS YOUR TASTE:
- A Stealth/action game set during the late 15th century and early 16th Italian Renaissance. You play as a man who becomes an Assassin in order to carry out revenge of his family.
- You spend more time in the Animus and less time as Desmond over all.
- The control is broken down mainly into two areas of gameplay there is a passive action and an aggressive action to almost everything you can do in the game. For example you can lightly tap people to move out of your way while walking down crowed the street (hold the B button to do this) or shove people as you run down that same street (hold the R button and the B button to do this). This duality applies to all your actions and it becomes necessary because during the game you must be able to move freely between these two states (passive and aggressive) to run and then hide from people the out to get you as well as to sneak up on and kill your victims.
- You can now hire help like as body guards to protect with you might or street-walkers to use their bodies to distract armed guards.
- Lot of what you will be doing is climbing and jumping from buildings this plays similar to the Prince of Persia games also made by ubisoft (the sands of time series). Although in this game the controls are more streamlined and user friendly as you can climb way more effectively as well as more realistically (even more then the first game).
- In the first game most of the gameplay is not so much assassinating people but gathering Intel on your targets. This game retains some of that but expands on the concept so much you'll never think you're doing busy work (like the first) and you have a lot more big kill targets as well.
- Combat has been refined by adding things like hammers, clubs, smoke bombs, and the hidden (now dual) assassin blades of course, plus you can steal enemies' weapons and use it against them too. The combat has a bit more over all intelligent flow from the first game, although it builds on that idea.
- Mix up you clothing colors by buy buying dyes for you outfit (in colors like red, green, and black) as well as unlocking new capes for your character. Also buy things like health potions, poisons, new weapons, new armor, and even treasure maps and famous paintings for your villa.
- You even get a villa (which is basically works like a small personal town) which you can upgrade by renting out space to local store owners and then getting goods (the main house seems to be the only place you can swap weapons and armor apparently).

GAME ITS MOST ASSOCATED TOO:
- Assassins Creed (360/PS3/PC)
- Grand Theft Auto 4 (360/PS3)
- HitMan: Blood Money (360)
- Prince of Persia (Xbox/PS2)
- Metal Gear Solid 4 (PS3)

ADDITIONAL NOTES:
- Ezio the star of Assassins Creed 2 is related to Alta?r of the first game and Desmond is related to both of them
- Assassin's Creed: Lineage, a small set of mini movies (with real actors and CG effects) telling the story leading up to Assassins Creed 2 about Ezio's father (who was also an Assassin). These movies are made by Ubisoft and are found on the internet for free - so go see them.
- Assassin's Creed: Bloodlines (starting Alta?r of the first game) is a PSP game with Connectivity with the PS3 version of this game that can unlock six exclusive and unique weapons in Assassins Creed 2.
- The game skips chapters 12 and 13 - These chapters come in as two downloads for this game. One called The Battle of Forl

4/06/2011

Mortal Kombat Unchained Review

Mortal Kombat Unchained
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First, Dragonball Z Shin Budokai. Then, Tekken: Dark Resurrection. Now, Mortal Kombat:Unchained. With each new fighter released, I'm more and more convinced that the Playstation Portable can give a deep console presentation but on a portable and mobile device. Take Mortal Kombat: Unchained, for instance, -basically a port of Mortal Kombat Deception for the PSP that includes every last thing in the console game. Two fatalities per character with new death traps, stage fatalities-Completely redesigned single player Konquest mode-Features multi-tiered interactive backgrounds-With a mix of your favorite fighters as well as many new ones. It's the definitive portable Mortal Kombat experience every fan has waited for. I must say, I'm impressed. The loading times for the game are a smidgen long but doesn't mar things overall. Other than that, Mortal Kombat: Unchained is 'off the chain'. Seriously, you'll love it.

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PSP Mortal Kombat: Unchained

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2/03/2011

Call of Duty: Modern Warfare 2 Review

Call of Duty: Modern Warfare 2
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I've divided the following review into sections, based on the type of gameplay from Modern Warfare 2:

Single-Player Campaign:
Pros:
1) Action: The single-player campaign from Modern Warfare 2 is one of the most intense, white-knuckle, action-packed campaigns of any video game I have played EVER. The story is relatively good, and, except for one or two points (mentioned in cons), flows reasonably well. The missions themselves are adventures that will blow your mind. I don't want to spoil anything for prospective players, but as seen in the multiple trailers that preceded the game itself, snowmobiles, silenced snipers, heartbeat sensors, and steering television-guided missiles are among the many amazing things that come in this package. I have played the entire campaign through twice since the game's release midnight on Tuesday, November 10, 2009 - the first time on regular difficulty and a second time on veteran difficulty - and it definitely did not get old in between. Imagine a blockbuster action cinematic - but you're the hero.

2) Challenge: The single-player campaign from Modern Warfare 2 is very challenging, more so than that from Call of Duty 4: Modern Warfare. Some might see this as a con, but I deem it otherwise. I would say that playing the campaign on regular is approximately equivalent to playing COD4's campaign on hardened. Regular to hardened represents a reasonable level of difficulty; veteran, however (and speaking from experience for the entire campaign) is, at some points, nigh impossible, and I'm NOT exaggerating. On two or three missions there were certain points where I died probably about two dozen times before managing to fight past the enemies or figure out a way to evade them. This, however frustrating, makes for all-the-greater amount of satisfaction when you beat the level, though.

Cons:
1) Storyline: Although the storyline flows reasonably well for the most part, there are one or two crucial turning points in the campaign that, simply put, just don't make too much sense to me. This is kind of jarring to a player who places emphasis on believability and cohesiveness. However, the fun of the campaign is damaged only slightly by this.

Campaign Overall Rankings:
Story: 3.5 stars
Action: 5 stars
Variety: 5 stars
Challenge: 5 stars
Replay Value: 4 stars
Overall: 4.5 stars

Special Ops Missions:
Background Info:
The special ops missions are additional content missions that, for the most part, resemble campaign missions from either Modern Warfare 2's single-player campaign or, on occasion, from that of Call of Duty 4. You can play the missions solo or with a friend on split screen or over Xbox Live, etc. The ops are divided into 5 categories of difficulty, Alpha through Echo. You unlock the higher levels by earning certain amounts of "stars" in the spec-ops missions. For most missions, the number of stars you earn (1-3) depends on the difficulty of the mission that you set (Regular-Veteran). There are 69 possible stars total, which means there are 23 spec-ops missions. I have unlocked all levels through Delta so far, and each has 5 missions, which presumably means that Echo category has only 3, albeit they are surely very challenging.

Pros:
1) Action: Spec-ops missions have several different determinants when determining how much action is in a given mission. Among these determinants are the mission type (more on that in just a second), difficulty, and playstyle. Some missions are definitely run-and-gun, others you will need to rely on stealth, and some the choice is really up to you. Personally, I like the ability to determine how to play a mission to some degree.

2) Variety: The Modern Warfare 2 Spec-ops missions have a lot to offer in terms of different playstyles and objectives. Each mission is categorized based on how it plays in general. Examples of categories include stealth, wave defense, race, assault, and timed assault. The environments also vary a lot, just like that in the campaign, which many of the environments are based off of. So, if you love sniping Ultranationalist dog patrols in the snow, there's something for you; same story if you want to run-and-gun through a marketplace in Rio de Janeiro defusing bombs before the clock runs out.

3) Challenge: Once again, Modern Warfare 2 comes up challenging, and once again I state this as a pro. Although there are slight variations based on the individual missions, the difficulty you set can make a huge difference. I have played through all of the Alpha and Bravo missions on veteran difficulty and the decisions a player makes, as well as how you work with your teammate in split-screen or online co-op, can make a huge difference. Players will also be forced to use good judgment, such as in the stealth missions when they decide whether they should engage or try to sneak past.

Cons:
I really can't think of anything I would genuinely change about the Spec-ops mode. The only thing I can think of that frustrates me is that I definitely pay for my mistakes on the harder difficulties - but that's to be expected, right?

Special Ops Overall Rankings:
Story: N/A
Action: 5 stars
Variety: 5 stars
Challenge: 5 stars
Replay Value: 4 stars
Overall: 5 stars

Multiplayer:
Pros:
1) Maps: For the most part, the maps in Modern Warfare 2's multiplayer mode are very well-done. Most of them are larger than those in Call of Duty 4, although there are still some nice small ones like Rust that can be fun with as few as 2-6 people. The main thing I notice about the maps is the vast increase in dynamics. Nearly all the maps have many routes from point A to point B, whether that be across a street, along some back alleys, underneath in a tunnel, or over the rooftops. The environments themselves are quite interesting, and the graphics are, of course, exemplary. All the gametypes I have played (mainly Team Deathmatch, Sabotage, and Capture the Flag) work well in terms of where players start, where they spawn, and how they can approach the game.

2) Equipment: The sheer amount of STUFF you can acquire in Modern Warfare 2's leveling-up system will blow your mind. While the number of weapons is increased about a third to a half again that of Call of Duty 4 - with additions of new firearms, some of which replace others that have been removed, as well as a number of new equipment and sidearm options - the number of ways to customize said weapons has at least doubled. Whereas in COD4 one could only put one of three equipment attachments on a given weapon (four if you count the grenade launcher, the others being silencer, red-dot sight, and ACOG scope), there are at least 6 for pretty much every gun in Modern Warfare 2. Examples of new attachments include the heartbeat sensor, extended magazines, full-metal jacketed bullets, underslung shotgun, and holographic sight. This variety provides tons of fun when unlocking new attachments by completing challenges and experimenting with different customizations. On top of this, with the bling perk, one can put two attachments on the same weapon, allowing even greater possibilities when building your loadout with the class customization tool.

3) Other Variety: Some other aspects of multiplayer have also been expanded on in Modern Warfare 2 from Call of Duty 4. Some that bear particular mention include the killstreak bonuses, perks, and game modes.

A) Killstreaks: Whereas in COD4 there were three killstreak bonuses (UAV radar, Airstrike, and Attack Helicopter, given at 3, 5, and 7 kill streaks respectively), there are 15 in Modern Warfare 2. Some examples of new ones are predator missile strike, stealth bomber run, AC130, EMP, and (the one that scares me the most) Tactical Nuke, the description for which simply says "End the game with a bang." However, you don't gain them all at once (that would turn games into ridiculous streak-fests). Instead, at certain levels you are able to unlock another killstreak bonus, having started out with UAV, a new bonus called Care Package, and Predator Missile strike. Once a player has more than three bonuses unlocked, the player can choose, at any time prior to any game, which three to have active.

B) Perks: Perks, for those not familiar, are selected bonuses or abilities that a player selects as part of their class when playing multiplayer. There are several new perks in the game that confer interesting and useful, but not overpowered, abilities. Additionally, prolonged use of a perk now eventually allows the achievement and use of a "pro" version of the perk, that gives an additional bonus. A few examples of this are the Bling and Stopping Power perks. Bling "Pro" allows a player to extend the bonus of Bling (two attachments on primary weapon) to the player's secondary weapon or sidearm. Stopping Power "Pro" gives the player an additional damage bonus against vehicles.

C) Game Modes: I am very happy that there are a few new game modes in Modern Warfare 2, particularly with the inclusion of an all-time favorite, Capture the Flag. Other new additions include a gametype called demolition and several traditional game types that are played in third-person mode, similar to Gears of War.

4) Volume: Whereas Call of Duty 4 had 55 levels in any given progression, Modern Warfare 2 has 70. Add that to 14 different online playlists and 16 starting maps (and Activision has announced at least 2 DLC map packs will be on the way), there is a great deal of replay value in Modern Warfare 2's multiplayer.

Cons:
1) Party Chat: It's in practically every review, I know, but I should include it anyways: most playlists in Modern Warfare 2 (all except...Read more›

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Product Description:
Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.



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