Showing posts with label legends. Show all posts
Showing posts with label legends. Show all posts

8/06/2012

Mega Man Legends Review

Mega Man Legends
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In the age of console progression from 2D graphics to a 3D world, so many developers and game series had trouble adapting to the drastic changes that took place - scenery required more in-depth thought than simple textures and scrolling backgrounds, and on a metaphorical level the character that a player controlled was no longer as detached emotionally; with the advent of 3D movement came a closer "bond" between the gamer and his character, a feeling that you weren't just controlling a protagonist, but working WITH him to accomplish what was done. In that respect, few companies truly managed to capture that essence in the games that graced consoles such as the Playstation (although many, such as Final Fantasy, more than proved their worth in storyline alone).

Not so with Megaman Legends.

Normally one would be worried about the substantial track that Legends takes off the main path compared to the other series - Megaman "Rock" Volnutt's origins are far from related to the events of the original series, he doesn't ever obtain the ability to copy an enemy's powers (although this is made up for with a large list of Special Weapons), and even "Wily" is reduced to an octogenarian boat shop owner. Yet it is precisely this fact that makes the game so enjoyable to both veterans and new players; the former will find within the game's content the same "Blue Boy" persona they've known, albeit with even more backstory and characterization, and the latter can jump into this game without needing to worry about prior knowledge or information.

The story, although relatively quick and straightforward, is still consistent enough in its endeavors that it's hard to find a reason to be bored - when you're not chasing down henchmen of the pirates as they storm the city's center, you're likely to be facing off against some giant Reaverbot or even simply exploring the eerie, isolated Sub-Ruins that dominate the island. And, oh, does the scenery attribute to this - no matter where you happen to go the environment and its sound effects are sure to match your situation beautifully. In the city, peppy uptown music jingles as polygonal cars drive the streets; in the underground ruins, the music changes to a solemn and eerily 'lacking' tune with only the occasional clank or grind, allowing you to focus entirely on the soft sounds of Reaverbot movements coming from all directions - it is the little details like this that help make the experience so memorable (if you don't believe me, try exploring the Clozer Woods Ruins alone in a dark room at night).

Megaman's primary weapon is of course his famous Buster gun, but the game goes about improving it in a rather interesting manner: Buster Parts. Rather than simply obtaining permanent upgrades over the course of the game, Megaman can instead collect a large variety of different attachments that increase the power of his shots, how rapidly he fires them, how far they can reach, or how many he can shoot before he must "pause" briefly to recharge, or any combination of the four. Thus, the player is invited to create and edit their own "build" to suit their needs based on the situation. Is the enemy close up but taking too long to defeat? Sacrifice some range to buff up your attack. Or perhaps they're just out of reach? Take away a little bit of your firing capacity to stretch out the range that little bit farther. The fact that there's no combination that provides a max-out of every stat (save for a particular item on Easy Mode) means that the necessity for these kind of choices is always apparent, and this further encourages experimentation and practice in a game that already involves the player so much.

However, Megaman also has some support in his efforts against the Reaverbots, in the form of Special Weapons. Ranging from explosive mines to homing missiles (and even a laser!), the options our blue-clad hero has to choose from to accompany him on his adventures remain as variable as ever. However, there is an important catch - he has to find them first. Each of the Special Weapons must either be obtained through a storyline event or by combining several different pieces together, most of which are found only through exploring the extensive caverns of the Sub-Ruins. Yet even after finally acquiring these instruments of power, there's still more that can be done - each Special Weapon has its own set of areas that can be powered up (such as attack power, ammo amount, or even a special ability). While these improvements can range from cheap to wholly expensive in cost (and thus might illicit in some a feeling of boredom from repetition of money farming), these improvements are entirely optional and absolutely none of them are required in order to finish the story, meaning the amount of time spent on them is left completely up to the player.

Perhaps what is by far the most appreciated aspect of this game, and most certainly appreciated by myself, however, is the voice acting. In a time where very few console games provided a substantial amount of voiceover work and even fewer did so WELL, Megaman Legends stands as a huge testament to just how much a great performance can enhance a character or the game experience overall. I can guarantee you any person who has played Megaman Legends beyond the first hour of gameplay will recall one or more lines spoken by the infamous Bonne family, from Tiesel's "I TOLD you....CLOSE the HATCH!!!" to Tron's infamous "It's a dog!" scene, or even just the adorable piping voices of the many Servbots. This is not limited to antagonists, however; Megaman himself is graced with one of the most fitting voices I have ever heard for his personality, and the Casket family themselves are far from monotonous. Yet despite all this character, the actual vocal performance is so spot-on that it's hard to not find yourself growing attached to both good and bad guy alike; lines are so well delivered and emotion so well conveyed, and both occur so often, that the game jumps to life long before the timeline of events becomes intense, and the clearer audio quality provided by the Playstation version of the game (which was lowered down for the port to the Nintendo 64) means that you get to hear these conversations in strikingly clear fashion.

If you are simply looking to kill some time and relax, this game can provide that - videos and evidence exist of players breezing through the game's story in anywhere from 1 to 3 hours (depending on difficulty level), and Easy mode, once unlocked, is literally the definition of "an absolute blast" for those who aren't looking to work too hard. If you want to spend longer, however, the Legends can provide that too - between the numerous sidequests and the SUBSTANTIAL number of upgrades one can make to the Special Weapons (only after you find the parts to make them, of course!), one could quite possibly spend more time on the sub-events than they do on the actual story - and yet, it is all still so immersive.

If you are already the owner of this unique and memorable installment in the Megaman timeline, I hope that you continue to enjoy its nuances even if it's a been a long time since you played it. If you're new to the series or haven't played this game, however, I honestly implore you to pick up a controller and give this a try. Though one can fully admit there are games out there with more intense fights and gameplay than what Legends presents, few can match the sheer memorability and ingenuity that surrounds so many aspects of this work from Capcom. Whether a Christmas present for a nostalgic or a blast from the past for yourself, Megaman Legends can really do nothing but good for the individual who allows the island of Kattelox to come into their life; though the light from Volnutt's Buster wasn't around for very long, it continues to shine in the hearts of so many still today.

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Product Description:
One player and memory card - 1 block.

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5/03/2012

Skies of Arcadia : Legends Review

Skies of Arcadia : Legends
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Skies of Acradia Legends is the revised version of the origional Dreamcast title.As such, it is really not much more than an add on to the old game.Graphics and gameplay have changed very little and storyline is mostly the same.Really the only thing that makes this game a must buy for all RPG loving Gamecube owners is the fact that Skies of Arcadia is great.Peroid.
Following the basic guidelines set by the beloved Final Fantasy series, Skies of Arcadia starts with Vyse, a young Blue Rouge sky pirate.Over the course of his adventures he will meet new people, gain new powers, and kill entire populations of random beasts.What makes Skies so much more than a FF rip off is the setting, a world of floating continents and powerful flying warships.Few games place the importance of exploring like Skies.You will literally need to fly into every corner of the map if yu expect to win the game.
Combat is a slight twist on the standard fare.Both ship and personal combat revolves around the idea of placing in commands then letting the move play itself out.Fastest charaters go first and slowest last.Its fun and useful and if you want to go get a drink, the action can continue without you. Ship battles are only slightly different but even more fun to watch.
The story in and of itself is a great one and will keep you well interested throughout.Although Vyse is placed on a very set path, at any time a player can leave it and go off in search of battles and "discoveries" which can be found by searching the skys.The new Wanted Battles also allow a bit more variety in movement and a new set of powerful foe.Although the ending is not nearly so twisted as FFVII, it is plenty interesting.
The only real problem with Skies is the high level of random encounters and their monotony.Though lower than the Dreamcast title, you still only have about 15-20 seconds to fly around before you are attacked by another dozen enemies.If you are trying to find discoveries or treasure chests, this can quickly become annoying.Fortunetly the new "moonfish" quest will give you a way out of this fairly early, if you should want.
Overall, this is the best RPG for the Gamecube to date.This is not suprising because Skies was the best RPG on the Dreamcast to date(minus Grandia II).If you like RPG's or even like a bit of flying around and exploring, I highly recommend this game for purchase.Like it, Live it, Love it.

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Product Description:
Grab the wheel of your airship and prepare to embark on an adventure of legendary proportions. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and a mysterious girl named Fina, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to obliterate the empire from every corner of the map. Along the way you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky. For the first time you can experience the complete story of this critically acclaimed RPG, with hours of new gameplay containing additional background stories for key characters. Interact with a brilliantly animated cast of characters, monsters, and villains, explore astounding environments, and unravel a dramatic and twisting story line. You can explore six enormous virtual lands with landscapes ranging from massive deserts and quaint villages to the cold reaches of outer space. Customize your own airship and gather up to 22 crew members to help attack or protect against other ships. There is hand-to-hand and ship-to-ship combat featuring spectacular spell effects, amazing special attacks, and an improved battle engine.

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8/10/2011

Guitar Hero III: Legends of Rock Review

Guitar Hero III: Legends of Rock
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Guitar Hero 3 (GH3) is the fourth iteration in this series of games despite it being labeled the third, though for most people the 80s edition that was the actual third game was a bit of a footnote since it only came out on PS2 and had very little in it that differed from Guitar Hero 2 other than the songs.

GH3 continues with the same basic formula as the previous games which will keep fans of the series happy, but at the same time adds some welcome new features.One of the best additions is that of online play so that you can now do co-op, face-off, pro face-off and battle mode with a friend over the Live network.

The battle mode is a change up from the normal face-off modes in that instead of gaining star power you acquire attacks from playing certain sequences of notes.Then when you turn the guitar up as if you were going to use star power it instead launches an attack at your opponent.The attacks vary in their nastiness and while I was skeptical of this new aspect of the game it's actually a nice twist for those more competitive players.

Another addition is the co-op career mode, but unfortunately you can't play this mode online which means you'll have to get a friend over with their guitar to experience this mode.

Speaking of the guitar the new wireless Gibson Les Paul style guitar controller is a welcome change from the original 360 GH2 controller.Overall it just feels a lot more solid, especially the whammy bar. Not being wired makes a big difference in terms of convenience.There are GH3 bundles out there with the original GH2 controller in them and I would recommend passing on those in favor of the wireless bundle.

The career mode remains mostly the same as in the previous games.There are now little animated vignettes between each set that don't add much to the overall experience, but certainly are a welcome change from the old bus driving across the country scenes in the previous games.The other addition to career mode is that at the end of certain sets you have to enter battle mode with another guitarist.By now most people know that Tom Morello and Slash are the two real guitarists who you battle against in the game.Both contributed original guitar compositions for their battle sections and can be unlocked as avatars in the game.

The playing experience itself is much the same, though it seems the game is even more forgiving in the timing of when you play notes than even GH2 was and hammer-ons and pull-offs are also very easy to do.For experienced players this will obviously make the game easier in some respects, but at the same time the note structure has been mixed up a bit and the later songs are pretty challenging on Hard and Expert.

While the multiplayer aspect adds a lot more playability to the game at the same time the core of the experience remains the songs and for this game there are even more original songs than before and the song list is pretty great.

Overall GH3 rocks the house in much the same way as the previous games, but with the addition of some new features it doesn't feel like more of the same.Multiplayer adds a new aspect that should give the game a lot more life overall between those times when you get your friends over to the house.

Here is the list of tracks by the original artists (or in the case of Talk Dirty to Me, original vocalist) used in the game.This doesn't include the bonus tracks by the less well known artists.

"Talk Dirty to Me" - Poison (Vocals re-recorded by Bret Michaels)
"Bulls on Parade" - Rage Against the Machine
"When You Were Young" - The Killers
"Miss Murder" - AFI
"Lay Down" - Priestess
"Paint It, Black" - The Rolling Stones
"Anarchy in the U.K." - Sex Pistols (re-recorded)
"Kool Thing" - Sonic Youth
"My Name Is Jonas" - Weezer
"Even Flow" - Pearl Jam
"Same Old Song and Dance" - Aerosmith
"Welcome to the Jungle" - Guns N' Roses
"Cherub Rock" - The Smashing Pumpkins
"The Metal" - Tenacious D
"Before I Forget" - Slipknot
"Stricken" - Disturbed
"3's & 7's" - Queens of the Stone Age
"Knights of Cydonia" - Muse
"Cult of Personality" - Living Colour (re-recorded)
"Raining Blood" - Slayer
"The Number of the Beast" - Iron Maiden
"One" - Metallica

--Co-Op Campaign--

"Sabotage" - Beastie Boys
"Reptilia" - The Strokes
"Suck My Kiss" - Red Hot Chili Peppers
"Helicopter" - Bloc Party
"Monsters" - Matchbook Romance

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Product Description:
Unleash your inner rock legend with Guitar Hero III: Legends of Rock. Face off against guitar icon Slash, from Guns N' Roses, and others in insane boss battles featuring original tracks recorded exclusively for Guitar Hero III: Legends of Rock. Defeat opponents to achieve legendary status in head-to-head competition including the all-new Guitar Battle or share the glory with a friend in the new Co-op Career Mode. Realize a true rock concert experience with all new venues, incredible lighting effects, authentic instruments and sick character moves. And since rock is all about the music, Guitar Hero III: Legends of Rock features over 70 of the biggest and loudest songs ever compiled in a single game disc, with nearly as many also available for download online.




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