Showing posts with label compatible. Show all posts
Showing posts with label compatible. Show all posts

9/24/2012

Doom 3 Review

Doom 3
Average Reviews:

(More customer reviews)
This is definitely one of the moodiest, best-orchestrated games I've ever played. It gives many nods to the kind of immersion (and outright steals a number of elements) popularized by Half-Life. This is pure DOOM though - demons, possessed humans, flying skulls, creepy voices, etc. And of course, the two things you truly need for happiness while descending to Hell: a shotgun and a chainsaw.

If you like games that suck you in with powerful environments, DOOM 3 is the best you will ever find. The graphics are superb, dark, and downright freaky at times. Even better than the visuals, though, is the sound. Slithering sounds from nearby enemies, demonic laughter echoing down the hallway as monsters descend on you, etc. It all adds up to a powerful experience that can really tug at your claustrophobic strings.

Here's a low-down on the collector's edition.

THE GOOD:
* It's scary, it's visceral, it frays your nerves, and it's absolutely a ton of fun.
* Production values are outstanding, although the plot is paper-thin. But it's DOOM, so what do you expect? A Shakespearean play?
* Ultimate DOOM and DOOM II are included and very playable on the Xbox. Sure, they're outdated and clunky compared to this beautiful masterpiece. They're a walk down memory lane for those of us who remember the original games, and a good history lesson for those who don't.
* G4 "Icons" video with background info on the making of DOOM 3.
* Collector's Edition case is very cool.

THE BAD:
* No split-screen co-op mode! You can only play co-op if you use Xbox Live or system link. Lame!

THE UGLY:
* The interviews in the collector's edition are pretty lame. It's basically a handful of the top guys at Id Software talking for a couple minutes each about some aspect of the game or other. Even when John Carmack himself was talking, I quickly got bored with how pedestrian the whole thing was.

THE SUMMARY:
Don't mind those folks who whine about how you can't use the flashlight at the same time as you use a weapon - deal with it! The game is still a blast, and it gives all new meaning to the phrase... GO TO HELL! Highly, highly, HIGHLY recommended.

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Product Description:
The Doom 3 Collector's Edition continues the incredible shooter action of the first Doomgames! The Mars Research Facility has been invaded by demons from Doom, leaving only chaosand horror in their wake. You're one of the only survivors - to stay alive you'll have tofight your way to Hell and back. Special Collector's Edition features the classic Doomand Doom 2, plus a special G4 show, art gallery, developer interviews and more.

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8/03/2012

Gamecube Wavebird Wireless Controller Grey, Silver, Compatible with Wii Review

Gamecube Wavebird Wireless Controller Grey, Silver, Compatible with Wii
Average Reviews:

(More customer reviews)
The standard GameCube controller is perfect except for one thing: the cord is too short.All video game manuals warn against sitting too close to the TV, but you HAVE to sit close when your controller's cord is less than six feet long.The folks at Nintendo could have addressed this issue by offering some type of extension cord, but that would have inevitably led to more problems...like tangles and tripping accidents.Instead, they have created the innovative WaveBird WIRELESS controller.And this baby works like magic!Now you can sit up to twenty feet away from the screen without being tethered to your `Cube.Just plug the little receiver thingamajig into the front of the console, set it to one of 16 channels, set the controller to the same channel, turn it on and play till your thumbs go numb.The WaveBird has the same ultra-comfortable feel of the regular controller, with no lag whatsoever in button response time.Regrettably, the `Bird lacks the popular "rumble" feature of its corded counterpart.Including the rumble would presumably have caused the required 2 AA batteries (included) to wear out too quickly.I happen to like the rumble, but I have found that it sometimes hampers my gameplay.Not having the option to use it at all is somewhat of a drawback, but not enough to outweigh the enormous advantage of being able to play cord free.I will say that I think it's unfortunate that Nintendo currently only makes the WaveBird in ONE color: a boring pale gray (almost white).If you wanted to use four `Birds at once, it could get confusing.Nevertheless, I highly recommend this controller to every GameCube owner.And if they ever decide to make it available in "spice," I just might buy another one.

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Product Description:
Wouldn't it be nice to play games without a cord stretching across yourliving-room floor, especially if you have little kids or large dogs in yourhousehold? Nintendo's Wave Bird isn't the first wireless controller ever broughtto market, but it's a whole lot better than what came before. You may remember abrief fad a few years ago with spotty infrared devices. These units failedbecause they were a lot heavier than standard controllers, and also because theyrequired a direct line of sight between the controller and the infraredreceiver. The Wave Bird is much lighter (it weighs a bit more than a regularcontroller) and uses radio frequency signals for reliable game control atdistances of up to 20 feet. Unless your playing on a stadium-size TV screen,that should be more than enough. The unit will last for about 100 hours of useon just two AA batteries and has 16 channel frequencies, so you'll easily beable to hook up four controllers without interference.

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