Showing posts with label gamecube game. Show all posts
Showing posts with label gamecube game. Show all posts

5/03/2012

Skies of Arcadia : Legends Review

Skies of Arcadia : Legends
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Skies of Acradia Legends is the revised version of the origional Dreamcast title.As such, it is really not much more than an add on to the old game.Graphics and gameplay have changed very little and storyline is mostly the same.Really the only thing that makes this game a must buy for all RPG loving Gamecube owners is the fact that Skies of Arcadia is great.Peroid.
Following the basic guidelines set by the beloved Final Fantasy series, Skies of Arcadia starts with Vyse, a young Blue Rouge sky pirate.Over the course of his adventures he will meet new people, gain new powers, and kill entire populations of random beasts.What makes Skies so much more than a FF rip off is the setting, a world of floating continents and powerful flying warships.Few games place the importance of exploring like Skies.You will literally need to fly into every corner of the map if yu expect to win the game.
Combat is a slight twist on the standard fare.Both ship and personal combat revolves around the idea of placing in commands then letting the move play itself out.Fastest charaters go first and slowest last.Its fun and useful and if you want to go get a drink, the action can continue without you. Ship battles are only slightly different but even more fun to watch.
The story in and of itself is a great one and will keep you well interested throughout.Although Vyse is placed on a very set path, at any time a player can leave it and go off in search of battles and "discoveries" which can be found by searching the skys.The new Wanted Battles also allow a bit more variety in movement and a new set of powerful foe.Although the ending is not nearly so twisted as FFVII, it is plenty interesting.
The only real problem with Skies is the high level of random encounters and their monotony.Though lower than the Dreamcast title, you still only have about 15-20 seconds to fly around before you are attacked by another dozen enemies.If you are trying to find discoveries or treasure chests, this can quickly become annoying.Fortunetly the new "moonfish" quest will give you a way out of this fairly early, if you should want.
Overall, this is the best RPG for the Gamecube to date.This is not suprising because Skies was the best RPG on the Dreamcast to date(minus Grandia II).If you like RPG's or even like a bit of flying around and exploring, I highly recommend this game for purchase.Like it, Live it, Love it.

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Product Description:
Grab the wheel of your airship and prepare to embark on an adventure of legendary proportions. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and a mysterious girl named Fina, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to obliterate the empire from every corner of the map. Along the way you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky. For the first time you can experience the complete story of this critically acclaimed RPG, with hours of new gameplay containing additional background stories for key characters. Interact with a brilliantly animated cast of characters, monsters, and villains, explore astounding environments, and unravel a dramatic and twisting story line. You can explore six enormous virtual lands with landscapes ranging from massive deserts and quaint villages to the cold reaches of outer space. Customize your own airship and gather up to 22 crew members to help attack or protect against other ships. There is hand-to-hand and ship-to-ship combat featuring spectacular spell effects, amazing special attacks, and an improved battle engine.

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3/25/2012

Ikaruga Review

Ikaruga
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If you'd have told me a year ago that Treasure's Ikaruga, the unofficial sequel to Radiant Silvergun, Grand Opera Master of Shooters, would make it to the States on Nintendo's Gamecube, I'd have called 1-800-LOONEYBIN personally and asked them to take you away quickly and quietly.This kind of thing just isn't supposed to happen these days, right?And least of all on the Gamecube - the seeming last place for a 2D Japanese old-school shooter.
But here it is - it's a small miracle that it's happened at all.
Treasure's opus Radiant Silvergun was released for the Sega Saturn in Japan only, and is widely regarded as one of the greatest shooters ever created.Ikaruga was released for the Japanese Dreamcast last year (a miracle in itself whose authenticity was the matter of message-board debate for months before it finally happened).Rumors then started about a Playstation 2 and/or Xbox port.But to have it finally arrive not only for Nintendo's Gamecube, but also to be released domestically, is quite an event.
Especially when you consider that the game itself is practically as legendary as its predecessor.
Ikaruga uses a color-swapping mechanic very similar to Treasure's PSX game Silhouette Mirage.Your ship can change color from black to white with the press of a button.There are a couple reasons for this.All enemies in the game - from swarms of drones to massive multi-form bosses - are black or white as well.Like any good shooter, they flood the screen with bullets, which are also black or white.If your ship is white and is hit by a black bullet, you're dead.However, if your ship is white and is hit by a white bullet, your ship absorbs the energy, and your super weapon is charged.Also, when white, your ship fires its own white bullets, which do double damage to black-colored enemies.(The opposite goes if you have a black ship).
It may sound a little complicated, but the rules of the Ikaruga universe will quickly become ingrained in your head - mostly because it's an exceedingly difficult game which you'll need to play many times in order to finish.Add to this the fact that you get a score multiplier for each same-colored enemy you destroy in a row - most of the enemy craft approach in formation that allow the skilled player to ring up impressive chains of consecutive kills.
Non-shooter fans who want to give Ikaruga a try are in for one of the steepest challenges in modern gaming.The game may only be a handful of stages long, but shooters have always been designed for replay value rather than length.Extra continues are unlocked as you progress, but it will still take many hours of gameplay to clear Ikaruga on a single credit (generally considered the ultimate goal in shooters).Those who have played shooters in the past are also in for a unique challenge, because you'll have to learn to let bullets hit you, for one. But the payoffs are more than worth it:Ikaruga can give you quite a rush as you dance through the almost puzzle-like levels, avoiding and absorbing fire, and knocking down 40-hit chains.This kind of old-school rush has almost vanished from gaming nowadays, and Ikaruga is one of the most demanding yet rewarding games you could ask for.Beating your high score has become a largely ignored technique these days, but that's the entire focus here.You'll get quite a feeling of accomplishment, because you'll have to earn it.
Supporting the amazing gameplay are some pretty impressive visuals.Ikaruga was developed for the Dreamcast-based NAOMI arcade board, so it may be a little behind the times, but for a shooter, the graphics are marvelous.Enemy designs are inspired (although many resemble craft from Radiant Silvergun), and explosions are beautiful.A stirring orchestral soundtrack and perfect sound effects sweeten the audio, and the control is as pinpoint accurate as you could want.Ikaruga is an extremely impressive technical achievement.
Ikaruga seems almost out of place on a Nintendo console, but better that than nothing at all.And who knows - maybe this is the start of a new trend of Japanese shooters crossing the ocean.Gradius V and R-Type Final are in development, and will probably make it to the US as well.Shooters are rare enough as it is these days, and it's even rarer for one as innovative and excellent as Ikaruga to come along.Kudos to Nintendo for having the guts to release it on their system, and major thumbs-up to Infogrames for picking it up for the US.
Highly recommended - an absolute must-buy for shooter fans, and anyone else up for a serious challenge should definitely give it a try.

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Product Description:
Ikaruga is a 2-D scrolling space shooter (with options for either a vertical or horizontal display) set against a 3-D backdrop with a combination of rich Japanese storytelling and high-powered fighter-pilot heroics. Players take the role of hero Shinra, the lone survivor of a freedom federation that was massacred by the evil, power-hungry conqueror Tenro Horai. Now Shinra, in his newly-built ship, the Ikaruga, must fight for aging, exiled people who are depending upon him for their survival. Join the sole warrior as he battles the evil Horai in the hopes of restoring peace.
Those already familiar with Ikaruga from the Japanese Dreamcast release will appreciate vital game upgrades such as enhanced graphics, a new demo mode that clues players in to the "perfect" round and private passwords; high scorers can post their accomplishments on the official Ikaruga web site and establish bragging rights within the worldwide Ikaruga community.

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1/04/2012

Pokemon Colosseum Review

Pokemon Colosseum
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First of all, Pokemon colosseum will be the first console pokemon game to have a RPG mode. The storyline is a little darker than your usual pokemon games. The story deals with a guy whose main mission is to catch Dark pokemon (Pokemon whose hearts have darken)from trainers and heal them. There are about 40+ catchable pokemon (mostly Gold/Silver). The game is compatible with Ruby/Sapphire/and future titles Fire Red and Leaf Green. Also, the bonus disk that comes with the game includes the secret pokemon character known as Jirachi. One of the coolest features of the game is the ability to catch johto pokemon from colosseum and trade them to your Ruby and Sapphire games. That feature enable the user to breed johto pokemon and (i.e. catching bayleef, then trading to RU/SA, and getting a chikorita)and expands your list to it's full potential (386). However the pokedex will not be updated until you start trading with FR/LG (To obtain the NationalDex). I give this game a 9/10.

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Product Description:
Pokemon Colosseum - If you've conquered the Pokemon Stadium games, then the next step up is winning in the massive Colosseums! In this game, you'll be challenged to retrain and convert the infamous "Dark Pokemon". These are Pokemon that were mistreated during training. Open their hearts through kindness & training, then battle them against champion trainers in the Colosseums!Work with Dark Pokemon to develop a strong relationship with them -- open its heart so that it'll fight for you in the Colosseum!

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10/21/2011

The Legend of Zelda: Ocarina of Time (w/ Master Quest) Review

The Legend of Zelda: Ocarina of Time
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To begin, I'd like to admit that I grew up on Zelda since the age of seven during the Christmas of '92 when I bought 'A Link to the Past' not too long after. I immediately became HOOKED!! When I was about nine, I gave the follow-up, 'Link's Awakening' a try (Yes, I've played BOTH the GB and GBC versions already now) and enjoyed it just as much. Finally, when 'Ocarina of Time' hit stores in '98, I was quite curious but a bit unsure if it would take away that good ol' classic feeling that I'd loved as a kid (I am a retro fan after all when it comes to gaming) so I decided to rent it for my N64. I wasn't in any way disappointed. Almost everything about the game resembled to that of the NES, SNES, & GBC originals, aside from the new and impressive 3D look.

The dungeons were fun and challenging, the puzzles were well thought out, and the bosses were simply SPECTACULAR! In addition, the controls were easy to master and you could practically do more than before. (With the 64-bit graphics, how could you go wrong?) But most of all, the musical score was one of the most beautifully composed works I'd ever heard and nearly brought a tear to my eye a couple times. I'd play the game for hours on end and never get tired of it. It's possibly THE greatest Zelda of all time and creator, Shigeru Miyamoto had truly outdone himself with this one. In 2003 when 'The Windwaker' was hitting U.S. shores for Gamecube, those who pre-ordered it would receive this awesome Bonus Disk. Fortunately, I was one of the many who could get it for free, and I must say that it's splendid to see the rebirth of a classic.

Despite some minor problems (e.g. the music may skip a little here and there) this is actually an excellent transfer straight from the N64 to the GC. In fact, it's almost better than what it used to be. For example, the picture quality is sharper and clearer than it once was and the graphics' animation is slightly improved over the N64 version. As a bonus, the game, 'Master Quest' is also included, which is the same story as 'Ocarina', only the dungeons are different and the overall gameplay is far more difficult than the original. (You may need to refer to a strategy guide for help on this one) Nevertheless, it's a special treat for those who are looking for an extra challenge.

I HIGHLY recommend this game(s) to any and all Zelda fans that haven't gotten the chance to try it yet. For those of you who've already played through and beaten it, you can relive the adventure all over again in 'Master Quest'. Be sure to pick this one up wherever you can find it because it IS a very rare and hard-to-find lost gem. Better yet, just buy a copy here off amazon.com. You'll be happy you did! :)

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Product Description:
2 Zelda games. Master Quest was only released on this venue.

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10/19/2011

Chibi-Robo Review

Chibi-Robo
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WARNING: SOME SPOILERS
Intro:

The game starts out kinda slow. With limited things to do and limited battery life. (only 80)
The good part is it is very easy to get more battery upgrades by collecting happy-points.
There is a toothbrush you can pick up not long after you start the game, which is for cleaning stains on the floor.

Every stain cleaned gives you 2 happy-points. Not to mention when you've cleaned a certain amount of stains you get a point bonus, usually 20+. You can also pick up scrap paper, candy wrappers, cookie crumbs, etc. By throwing these in the garbage can in the living room (I haven't been able to locate another one yet) you get even more points, not to mention Moolah, the games currency. Using Moolah, Chibi can buy things from the Chibi-PC in the Chibi House (located in the living room).
I'll tell you the coolest thing I've found so far (which I've bought) is the Chibi-Blaster.
Using it Chibi can blow through cracks in the walls to reach new areas and blast through spider-webs.
Most importantly, you use it to fight the little robotic spiders that appear randomly. Known as Spydorz.
However, you don't need to worry, they appear only after you've purchased the Blaster.

Defeating them leaves behind scrap metal which you can use to build Utilibots.
One is a latter which is very useful for reaching high places. Another is a Warp. Very handy for moving up and down the stairs in the foyer. (Which takes forever to do on foot.)
And yet another is an extendable bridge. A little bridge that unfolds that can reach far away places you couldn't get to other wise.
Exploring in the game is very fun. The games day/night cycle lets you explore during the day or the dead of night. Making even old areas seem different. Initially, you only have 5 minutes before the day or night ends and you have to return to your Chibi-House. However, from your handy Chibi-PC (once again located in the Chibi-House) you can purchase extensions. The first allows you to take 10 minutes instead of just five. The third, 15. It doesn't sound like much, but it makes a big difference when exploring.
Chibi can climb a number of things in the house as well as interact with other things. (Such as speaking to the toys that come alive at night.)
As mentioned early in the review, the battery can be annoying. Not enough to make the game repitive or anything, but you really need to keep an eye on your battery meter! Don't worry though, again as mentioned before the upgrades are fairly easy to get. I've went from 80.0 power to 160.0 since yesterday.
(The upgrades are in increments of 20).
Falling from high places though can spell Chibi-Robo's end. The end of his battery that is. Falling drains battery power significantly. If you take a fall and it doesn't drain Chibi completey, get to a plug-in, quick! It's not a catostrophe if he does die. It can be annoying. You have to start back from the Chibi-House plus you get Moolah taken away.
However, you don't need to worry about falls if you utilize one of Chibi-Robo's most important tools.
The Chibi-Copter. After equiping, hop off a high place to glide gently and safely down. You can also hover horozontily for a few seconds by holding A.

Review:

Graphics: 9.0
The game's visuals are awesome. From the details in the house to Chibi himself, the graphics won't dissapoint!

Sound: 9.5
As were the graphics, the sound is amazing. Always there, but never annoying.
It's very creative how they made a different tune play depending on what Chibi-Robo's doing.

Gameplay: 8.5
The gameplay is excellent. I don't know about the replay value though. Which is why I only gave it 8.5.
I would think I would want to play it again though.

Overall: 9.8
As close to excellence as you can get Chib-Robo is a game that I will remember and play for a long time.
Don't pass this one up.

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Product Description:
Chibi-Robo! is the latest household device the Sanderson family has acquired. He's less than a foot tall, but Chibi won't let that hold him back. Help him along as he completes chores and clashes with enemies. Protect the professor and his invention from the burglars but make sure you remember to keep ChibiRobo powered up! Watch him learn about the objects he encounters, gaining experience and skills along the way.

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7/07/2011

Pikmin 2 Review

Pikmin 2
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Pikmin 2 is the sequel to the mildly popular Pikmin. While Pikmin's core gameplay was really solid, I didn't find there to be much of a compelling reason to collect the various items, and finish the game. Moreover, the time limit meant that once my 30 days ran out, I did not feel like going back and playing through the game again just to try and beat it. That said, Pikmin 2 has none of these flaws, it is a true AAA title, and a game that any gamer should own.

The Pikmin

The key difference in the Gameplay this time around is the inclusion of two all new Pikmin. While the red, blue, and yellow Pikmin are featured again in this game, the stars of the show are really the all new purple and white Pikmin. Each of your Pikmin has a different elemental attribute (save the purple ones, they rock without it): red is fire, blue is water, yellow is electricity, and white is poison. Each of these Pikmin is immune to their respective element whereas others are weak against it. This opens up many new possibilities for puzzle solving, as you often find a wall that is imbued with a certain element, and you don't have the color required to break it down. Beyond that each has their own "special ability": red is stronger in battle, blue can walk through water, yellow can reach high places, and white poison enemies after being eaten as well as having the ability to detect hidden treasure. While these various abilities are all quite useful in solving different puzzles and opening up new areas, the star of the show is really the purple Pikmin. These guys are huge. Each one counts for ten Pikmin when carrying items, and can easily handle any monster in battle. If you throw a purple Pikmin directly on top of a small enemy it will kill it instantly. These guys are your new heavy offensive units.

The twist to this situation is that you cannot spawn white and purple Pikmin in the same way you create the rest of them. You can only create these new colors of Pikmin by throwing differently colored Pikmin into purple or white flowers thus transforming them. Each flower can only transform five Pikmin before it withers up. This means that preservation of these units is much more important, as you cannot merely go around and find flowers and gather more of your helpful purples and whites. You are always limited in the number that you have, and much constantly be on the lookout, lest you lose your precious purple guys. Of course, making matters even more difficult is the fact that these transformation flowers can only be found in another new addition to the game, the caves.

Caves

The caves are another delightful new addition to the Pikmin series. Caves are multi-tiered levels in which you must delve deeper and deeper finding items and fighting off enemies in order to reach the bottom. The great thing about the caves is that the time meter stops while you are in one, so you can really take your time without having to worry about getting your Pikmin back to the ship before nightfall. Also, you can save between each level in a cave making it easier to retry your mistakes if you happen to lose 20 Pikmin because you just weren't watching your back. Caves are the only places where you can change your Pikmin into white and purple, so every time you find one is like a godsend. However, you must be careful not to bring too few of the other colors with you, lest you reach a point where you have no yellows left, and you can't get past the electric traps blocking your way (or some such similar situation).

Of course the best part of the caves is the new addition of the bosses. These are huge unique enemies that can single handedly rip through your Pikmin armies if you aren't careful. Strategy is really required in dealing with these guys, as I have found myself losing 50+ Pikmin in boss battles. The coolest thing about the bosses though, is that once you beat them you will get upgrades. These upgrades take the form of such things as an item detector and a fireproof suit. All in all, the caves are a welcome addition to the game. They help to liven things up a bit, and break you out of the routine of searching the overworld for various items.

Enemies

The enemy variety in this game is truly impressive. There are so many new enemies, and each of one them is exquisitely modeled. Some of these enemies will tower as high as more than a hundred Pikmin, and are extremely threatening. Some can be easily killed by 1 or 2 Pikmin, whereas others will take all of your might to defeat, making there a broad range of wild creatures which you encounter. Enemies include such terrifying things as monsters that burrow under the ground with only their eyes (which happen to look like flowers) peering out, and which will pop up and loom over your Pikmin eating countless numbers if you are caught off guard.

The aforementioned bosses are truly a sight to behold. From a giant worm which kills your Pikmin by rolling over them, to a huge mechanical spider which stomps your troops to death, there is a lot to be afraid of. These bosses are capable of taking out up to twenty Pikmin in one blow, so you must constantly be watching out.

In addition to this, is the pleasant inclusion of a sort of terrarium in between levels in which you can examine any of the various enemies which you have already vanquished. You can view them in their natural habitat and throw PikuPiku carrots at them to see their attack patterns. This a nice little inclusion, and the lens blurring while using the terrarium helps it really feel like you are hiding in the bushes watching these enemies.

Items

The items in this game are really far cooler than the ship parts in the previous one. Each item is superbly modeled and looks surprisingly similar to its real world counterpart. I hope Nintendo was getting money from advertisers for this game, as there is an intense amount of product placement present. Items are so varied, that it is always neat to see what you will dig up next. Oftentimes they are as mundane as a bottle cap (7-up and Dr. Pepper caps are both included), but sometimes they are as cool as a gorilla skull or a jar of Kiwi shoe polish!

Of course, much like the enemies, in between levels, you can view the items you have collected which really allows to see just how well modeled they are. The lighting in this item viewer is really nice, and adds a softness to the picture, making it feel more realistic.

Co-op Mode

Co-op mode is a welcome addition to the game. It adds a whole lot of replay value, and really helps to make the game even more fun than it would be otherwise. Co-op mode consists of a bunch of challenge levels which can be played with one or two players (although I fail to see why you would ever do these one player). These challenges are constructed much like the caves in single player mode. Each challenge consists of multiple levels where you try and collect as many items as you can, and you must find a key to get to the next level of the challenge. There is a time limit however, so get used to failing on some of the harder levels.

This mode is a whole lot of fun, and, seeing as there are 30 levels, lasts for at least 8 hours, possibly more if you are going to try to go for perfects on every level. I for one am glad Nintendo decided to fill this game with as many options as they could. It really shows that they put time into this game.

Gameplay

Ok, this is where the game really shines. Much of the core gameplay remains constant from the first iteration in the series. However, there are so many new additions to the formula that it really does feel like a whole new game. This game is much more relaxed than the first one because of the abandonment of the 30 day time limit. It is really easier to let yourself go and just get immersed in the game and the challenges you face. New powers like the red and purple juices allow you to boost your Pikmin's speed and attack and also petrify enemies for short periods of time. This adds another element of strategy, as you must identify the key situation in which to use your difficultly won juices for their optimal effect.

The varying attributes of the Pikmin are a great change from the first game. Much more planning is needed in figuring out how to access different areas and collect various items. Beyond that the purple and white Pikmin are just really cool. They look awesome, and are remarkably useful in many different situations. This doesn't mean that you neglect your other Pikmin, they are necessary for accomplishing your goals. But perhaps you might love the purple and white ones just a little more.

The new boss battles are really fun; and it is great to get rewarded for defeating them by not just getting money, but actually upgrading your character in some way.

Graphics

Graphically this game looks great. There is just so much going on at once, with each Pikmin appearing to act independently of his companions. Sure there are some muddy textures here and there, but the items are superbly modeled, and the creatures so well animated, that this is something that is easy to overlook.

The coolest part of this game graphically is just watching your hordes of Pikmin move around from various angles. They just look so cool when walking around; it is something that can only be adequately described by playing the game. Each Pikmin seems to have a mind of his own. Some appear to be stupider than others and will constantly fall behind and wander off on their own, causing you to curse them (and sometimes feed them to a wandering creature). It is touches like this though, that add character to the game, and make you love your Pikmin army even more.

My Verdict...Read more›

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Product Description:
In Pikmin 2 you'll enjoy the same fun platforming gameplay as Pikmin, but with an all-new adventure!

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