10/28/2012

Valkyrie Profile 2: Silmeria Review

Valkyrie Profile 2: Silmeria
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My experience with developer tri-ace's games dates back to the original Playstation era with Star Ocean:The 2nd Story. Like most gamers on this side of the world, this was probably the one of the first tri-ace titles that had and created enough of a buzz to form a niche of fans. The other game, which is credited with a simular yet even bigger buzz, was the original Valkyrie Profile.

Unfortunately, the yield from the initial pressing run of that game was so low (so tri-ace wouldn't lose to much if the game didn't sell or catch on) by the time I had heard the hype surrounding VP and wanted to give the game a try it was much too late... copies of the game were selling at astronomical prices on e-bay much like how sealed copies of Final Fantasy VII are selling now. Because of this I was ecstatic when a sequel - which in this case is actually a prequel - was announced so I could finally experience what I had missed out on the first time in one form or another. Granted, VP2 is not a complete carbon copy of the original, but the majority of the gameplay elements cross the game/generation gap, so in essence this game should probably give you an idea of what the original itself was like.

So, would I say that I was blown away or impressed by what I missed out with missing the original VP? Not really.

To start with, the game is simply beautiful. There are some dazzling effects, from leaves and grass waving in the breeze to various types of weather pounding some of the locals. This is what one should expect from a last generation PS2 title. Sure, every once in a while the battle camera might clip some polygons so it looks like your characters are standing on air, but that is so minor it doesn't matter. The only gripe I have is I wish the characters weapons changed depending on what they currently have equipped. However, since the character designs are so dependant on the default look of the weaponry, the above simply wouldn't work very well.

Combat is Valkyrie's claim to fame, much like it is in other tri-ace games like Star Ocean. This is a good thing, considering the amount of time you'll spend in battle mode leveling up the game's massive number of characters (of which only a handful are actually involved in the story, the others just seem to be there). At a quick glance, the battle system seems to be a button mashers dream, but like a good 3D fighting series (Soul Caliber or Tekken) those who know what their doing will always get further or have less difficulty as things can be difficult enough. Other combat related issues also sprout up: reviving an ally requires you to be near the ally's body and status effects are so not your friend - especially when the whole party is inflicted at once (especially with poison) *shutter* .

As fun as combat is, there are quite a few hitches to be aware of, such as wasting AP on a dash and getting nowhere because your party is caught on the edge of "something" in the environment or when party members become separated for the same reason, limiting your attack options until you take the time and go back and get them. This becomes especially aggravating when you're trying to finish battles as quickly and efficiently as possible to receive experience and crystal bonuses. The change from a 2D fighting environment in VP to a 3D one in VP2 works, but the above issues make you yearn for 2D battles of the original which would probably be devoid of these problems.

The game's skill system is another area that initially seems interesting and clever but quickly becomes quite cumbersome. You'll form rune words with your equipment and accessories to unlock new "potential" skills. Note the word "potential" in the previous sentence. Unlocking a new skill doesn't grant the character the skill automatically - only though battle can the skill be used and permanently learned. At first glance this is a good thing since it prevents abuse (think FFIX skill system here), but the player then quickly finds out it "may" (well, usually) take a long to learn said skill. Instead of being awarded a set amount of points towards your skills after an enemy defeat like in most normal RPGs, a percentage earned towards potential skills based on the average level of your current party and that of the enemy(s). Because of this you'll constantly be seeking out stronger and stronger enemies and you'll hardly ever find an "undeniable great place" to level up. You'll also be contending with the never ending equipping and unequipping of equipment while doing this and often means your party is usually far from wearing the strongest available equipment at all times - something that is usually a given in most RPGs.

Traversing dungeons is probably the most noteworthy aspect of VP2 after the battle system. The first few are a complete cakewalk and teach you the ropes, the later ones can really test you sanity and your brainpower. Correct sealstone usage and photon know-how go a long way towards completely clearing them of all their contents. Kudos to tri-ace for the awesome auto map feature - features like this need to become an industry/genre standard!

In the sound department, Motoi Sakuraba makes a rather subdued yet solid entrance, seeming to ditch his rather unique yet unorthodox style of composing. It's not until much later until you hear a piece and you know "yeah, that's Sakuraba, no doubt". The voice-overs are good, but at the same time just a few tiers above decent.

Valkyrie Profile 2 also falls victim to problems that are prevalent in other tri-ace games. Some moments of unbalanced gameplay creep up on the player as the difficulty goes up a few notches without much warning. The story is once again slow to start (is this even a surprise anymore with tri-ace games?), and some of the story twists you can see coming a mile away (the one revelation at the end of Chapter 3 was so freaking obvious!).

All this said is Valkyrie Profile 2 worth playing if you've never experienced VP? Yes. However, now having experienced it, I honestly think I could have had waited for a price drop instead of buying it on day it came out. Despite this, I still look forward to playing the re-release of the original on the PSP.

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Product Description:
Valkyrie Profile 2: Silmeria tells the story of another valkyrie sister that takes place hundreds of years before Valkyrie Profile: Lenneth. In this latest installment of the legendary RPG series, divine insurrection besieges the heavens. Invoking his power as king of the gods, Odin hastily reincarnates the spirit of rebel valkyrie Silmeria into Alicia, Princess of Dipan. However, unbeknownst to Odin, the spirit of the battle maiden awakens within Alicia, still seeking vengeance. Believing his daughter to be possessed, King Barbarossa of Dipan declares Alicia dead and exiles her to a faraway castle. Odin learns of Silmeria's awakening and dispatches the imperious Hrist Valkyrie to summon her spirit to Valhalla. Alicia runs in fear -- and Silmeria in defiance -- as they embark on a journey where nothing is what it seems and all hide behind a mask.

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