Showing posts with label space. Show all posts
Showing posts with label space. Show all posts

8/10/2012

Eve Online Review

Eve Online
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I've been playing eve off and on for three years. I thought I'd give somewhat of a more in-depth view on the other side of eve since most people who have reviewed it here seem to be new people and don't have much experience with people or the game in general. Oh and this is a little long, but it deals with a lot of things I think people should be aware of. So if you're thinking about buying eve, please read this.

First of all, let me stress that this game really is not for everyone. Also forget the "rating" this isn't really a game for kids and you'll see why if you read on.

Now, if you could have me sum up eve in just a few words here's what I would say. Eve is unforgiving. It's harsh, it's cruel and it's full of people that will stab you in the back, steal everything you have and literally leave you with nothing left if they can. I kid you not, you can literally lose EVERYTHING you have if you're not careful.

There's many ways this could happen. In eve most new players have no idea what they're getting into. This game practically encourages pirating, killing other players, stealing, cheating, lying, everything of the sort to get YOUR way. It, for the most part, is not a friendly game.

There's a lot to explain so let me start off with this... You have a spaceship right? Lets say someone comes by and just blows your ship up. What happens? Well in most games if you die you respawn. Maybe you're a ghost and have to find your corpse, maybe you just poof... come back to life. In eve if your ship is blown up, that's it. It's gone. It's space rubble. When your ship does blow up, you eject into a "capsule" it's your little escape pod. You can use that to fly to a station, get in a new ship. But your capsule can (And eventually WILL) be blown up. Then you really will be dead, you have clones so if you do die you start up as a new clone, in a station, but I'll talk more about that later because there's a few important things about that.

Also, you can buy insurance for ships so when your spaceship does blow up you at least get some money (called ISK in game) back. But you're not just losing your ship, you're losing everything that was in and on that ship too. All your turrets, your ammo, rigs (made to enhance certain aspects of the ship. Usually VERY expensive and will either cost more than the ship or just a heck of a lot), etc. and everything you had on it can easily total more than the whole ship you purchased or will almost always definitely be more than you get from insurance.

So if you die, you're losing money, a lot of money usually. When you get up to flying battleships you'll usually be losing 200 - 300~ million isk if it gets blown up. So if you're not careful and if you die a lot you can easily end up running out of money.

I know because this happened to me once when I first started playing eve. This one guy kept killing me over and over and over again. That's all he would do and I literally lost everything I had. I had no ships, I had no money. So do not be under the false illusion that you're safe or ok. The only way you're safe in eve is if you're in a station. That's it. If you're out in space then anything can happen.

Now... You might say that it's really unfair and whatever, and it is. I've seen a lot of new players come in, have fun and all of a sudden one guy comes and ruins the entire game for them and they never play it again. That's how eve is.

You might say but "what about security?"! Well, let me tell you this. It doesn't matter. Security levels dictate how much a given system has in security. Think, space police. Now do not be under the illusion that concord (the space police) is there for your protection. What they are there for is consequence. Security goes from 1.0 to 0.0. 1.0 having the highest security, 0.0 having none. If you're in a high security system (Just called hi-sec) and someone comes along and start attacking you concord isn't meant to come in and protect you, they're mainly there to be like.. Ok, he attacked you, he's going to get blown up. Simply because it takes concord sometime to get to you and by the time they get to you, you're probably already going to be dead.

Most people, I don't want to say exploit this, but they use it to their advantage. For instace, it's not very hard to go and pick on new players or people who are mining and what a lot of people do is buy cheap ships that they don't care if it blows up and try to kill you. If they kill you, great, if they don't kill you and get blown up.. That's fine too, it didn't cost much AND they get insurance when their ship blows up. And depending on the ship (Different ships have different insurances) if you blow them up they might actually get MORE money than they put into it in the first place so you're just helping them by protecting yourself. This happens a lot, and I mean that whole heart-idly. There's events like "Hulkmageddon" you can google it, look up youtube videos of it, people go around purposely killing people that are mining. They just get in some cheap ship and kill mining ships (Which have little to no defenses).

Also, if you're not careful and you're going to a certain area.. You might go into low sec, or null sec (0.0), and you'll just simply die. People love it when a newbie comes into low or null sec because it's just a free kill. So you need to make sure you know where you going, the route you're taking and although hi sec isn't safe, it's safer.

Also a quick note, I mentioned earlier that when you're in your capsule you can get killed (Called getting "podded" in the game). Your clone has a certain amount of skill points it can hold. If lets say, you've been playing for a while and you have 5 million skill points but you never upgraded your clone and it only holds 1 million skill points, if you die... You're going to lose a large portion of your skillpoints. I've never had it happen to me personally so I can't tell you the exact numbers, but as Paul said in a comment to this review, "When you get podded you will lose 20% of the difference between your clone's skill points and your skill points from your highest-trained (by rank and SP) skills. So, you would lose a huge chunk, but not to the point where you're starting new." So, that's good to know. Although you'll still be losing some skill points. It's just good to know and be aware of that :)

Oh and there are people that make their living in the game by stealing. If you have a corporation, trust no one. People have literally lost everything because they trusted some person. I even knew of this one person who went into a corp, became a director (Think like a vice president or something close to that), got a vote to remove the owner of the corp, became the ceo, kicked everyone out of the corp, stole everything, and took over the corp. Believe me, this isn't rare either. You can look on youtube and see people who steal things ALL the time from other people and then LAUGH about it. But that's eve.

Also, many players trick new players into stealing from them. If you're in space and you see a cargo container... DO NOT TAKE ANYTHING FROM IT. If you take something from it, you're stealing from that player and that player can kill you WITHOUT any interference from concord. Once again he can kill you without punishment, he can kill you without taking any penalty. People will trick new players in many ways. Naming cargo containers in space with YOUR name to make you think it's your cargo container in hopes you take it so they can kill you. But it can also be a lot of fun.

I remember one time I was playing as my alt and I was in a place where a lot of new players were at and outside the station there was a cargo container named "Free ammo!". It was obvious who set up the trap, because there was a wolf (An assault frigate, it's a t2 ship) sitting off the station. He only stuck out like a sore thumb. Anyways so I flew towards it and watched and laughed as he sped towards me. Then I would just warp off. I would wait a minute or two. I bookmarked the spot so I could come right back to the can.. I warped back to it and he was away once again... He came speeding back at me and I left. I did this for quite a few minutes, on and off... He eventually quit. But it's little things like that that can make eve really special :)

So I hope that might give you a better idea of some of the things in eve that many people seem to leave out.

Now, there's a lot you can do in eve, you can start a corporation (ie. guild), you can have your own station, you can mine from moons and get tons of resources and make ridiculous amounts of money. You can now build refineries on planets and gather resources on them. Someone in my corp said, "It's carebear gone crazy" and that couldn't be more true. You can fly huge ships and partake in amazingly epic battles with hundreds of ships. Just a few days ago I went in with a large fleet and ran into a system where there was an avatar, a leviathan (They are titans, the biggest ships in the game), and hundreds of people... It was an awesome fight :)

But this all takes time.

Eve isn't like a normal game, you don't really have a "level". You can't just get to level 80 and woo now you can do everything. This game is based off of skills and skillpoints. Each skill can be leveled up 5 times. Each level of a skill takes a certain amount of time. Training a skill to level 1 might take you 15 minutes, level 2 might take you an hour, level 3 might take you 8 hours, level 4 might take you a whole day, level 5 might take you a week. Some level 5 skills literally take over a month to train. Why do you need that? Certain ships need certain skills. To fly a carrier for instance, you're going to need that racial battleship...Read more›

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Product Description:
Join 220,000 other space pirates and galactic tycoons in the most exciting and uniquely massively multiplayer game ever created. Infinite Possibilities for customization and exploration await. Transport your imagination to EVE Online and experience the next generation of online interaction and entertainment

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4/14/2012

Gradius V Review

Gradius V
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For longtime fans of the series, the latest installment of Gradius will not just meet your expectations, it will exceed them. This game feels like a big "Thank You" from Konami to all fans of not only the series itself, but the near-extinct genre of shooting games in general.

From the very moment you start playing, you won't be sure if you're more excited about how everything you know and love about Gradius has been kept intact, or about how damn good the game looks, sounds, and feels on a next-gen system. The frame-rate is silky smooth 95% of the time (it rarely falters, but even when it does, it's not that noticeable), and the backgrounds are well-done without being too distracting to affect all that bullet-dodging you'll be doing.

Speaking of which, V is certainly the most intense Gradius installment when it comes to throwing hordes of enemies and insane amounts of bullets / lasers / environmental objects at you. Even on the easiest difficulting setting, it is unlikely that you will be able to beat this game without first earning a good number of credits (every hour played = 1 more credit).

(Of course, if you're reading this it's likely that you have a lot of experience with other shooters, so you may be the exception. If so, I encourage you to get this game as soon as possible so you can enter the High Score contest that Konami is running until some time in October.)

Bosses. Hope you like 'em, 'cause Gradius V has a ton of 'em. Sometimes there are three or four *in a row*. Even if you manage to survive an entire level without getting blown up, chances are good that you'll need every Vic Viper in stock to survive the boss. Gradius V is a hard game, but that's part of the appeal. Personally, the harder the difficulty setting is on this game, the more I enjoy it.

Lastly, some random info:

-Options are now called Multiples. (boo!) You can have up to four of them at once.
-There are four types of weapon-upgrade options available when you start. You can unlock a weapon-edit mode, which includes throwbacks to older Gradius games.
-Two-player *simultanious* gameplay! Ah... fond memories of Lifeforce. :)
-There is a stage-select mode you can use to practice any level you've been to. You can start from the beginning, or any one of the pre-defined continue points you made it to in the normal game.
-Yes, many of your favorite Gradius and Lifeforce tunes are in this game, not to mention some of the bosses. :)
-The Easter Island Heads, however, are not. :(

Gradius V is the best shooter available for any system, period. You don't have to rely on nostalgia alone to justify purchasing this game. It looks, sounds, and controls great. Everything you want is here... not to mention a few things you probably didn't know you wanted, but will certainly appreciate. Oh yeah, it's also $30 new, so what are you waiting for? You have a high score to beat. :)

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Product Description:
Gradius V - the long-running space shooter comes to your Playstation 2, bringing all-new graphics and options, with the same classic gameplay!

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3/02/2012

Destroy All Humans Review

Destroy All Humans
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"Destroy All Humans" is not exactly the deepest, most challenging, most thought-provoking game you'll play all year, unless you're about 5 and you've given up on "Monsters Inc." But if you're a "Teen" or above who's just looking for some brainless and effortless pick-up-and-play fun, Cryptosporidium-137 is your extraterrestrial.

(By the way, that green "blood" is for all you teens out there, as in "T" rating, so that you understand that it's just a game and you don't go to school the next day and try to anally extract your school chum's brains. Cuz if it was red, there goes the neighborhood. But as long as heads explode in a GREEN mass of goo in the game, no problem kids. And that's great, but I kind of wish they'd gone the whole 9, taken the "M" rating, and made this game as gruesome as it should've been, since it's already pretty marginal. When you've got freshly extracted brains bouncing around in the cornfields, they might as well be dripping with RED blood...lol.)

The graphics in DAH are decent as far as they go - especially the lovely ambient sunlight and rolling cloud effects - but they don't quite go all the way. You get the feeling that this title, like so many, was rushed into production. Much has already been said about the pop-in issue, and indeed, it's truly out of control. Bushes will grow out of the ground at distances of less than 10 virtual feet in front of Crypto, as if his alien presence favorably influences Earth vegetation. It won't necessarily interfere with gameplay since your weapons and psychic abilities have a limited range anyway, but it's pretty annoying and distracting.

The environments are fairly good-looking if you don't get too close. Certainly they do a nice job of suggesting the archetypal sunny pop-culture idea of the 50's - it's all very "Pleasantville." Some scenes on the farm almost look like Hidden Valley Ranch labels...lol. The people likewise look great from a distance, but up close they're as blocky and crudely mapped as anything in the GTAs. It's especially obvious in the cutscenes, in which you see how much they've relied on shading to suggest depth - some of the women appear to have 5 o'clock shadows. Part of this is due to the fact that the levels are relatively large (although nowhere near as large as the smallest GTA), since you explore the same areas on foot and in saucer; so some fine detail has to be sacrificed.

Gameplay is likewise relatively rude and crude. You'll never really have a problem staying alive unless you just aren't paying attention, since Crypto's life bar automatically recharges after a few seconds; so if he's about to die you just jet-pack away, find cover, and wait. The saucer doesn't automatically recharge, but you can find sheild boosters everywhere, and you can actually take damage beyond your saucer's life bar for some reason. For weapons Crypto starts off with a "Zap-O-Matic" and an Anal Probe (which, yes, literally goes up the humans' butts, which inexplicably makes their heads explode), and he gradually acquires new weapons and upgrades. The saucer starts off with a "Death Ray," which does indeed bring massive amounts of death, and an "Abducto Ray," which doesn't actually abduct, but just lifts people and things a few feet above the ground - great for picking up military convoys and slamming them into the sides of government buildings.

Crypto also has some standard "PK" (psychokinesis) abilities which are kind of fun, but nothing new (see "Psi-Ops"). He can lift objects with his mind and pitch them far away; he can read people's (and cows') thoughts and parasitically suck up their "concentration;" he can hypnotize people to create distractions or perform mission-specific tasks; he can assume the general shape of anybody he sees; and of course, he can pop heads like green pus-filled zits. There are a few caveats, but for the most part these abilities, his weapons and his jetpack place Crypto at such an advantage over all adversaries, it's never really a contest.

Not only that, but DAH is extremely short, so it would be hard for anybody to get more than 10 hours out of this. Once you finish all the missions, both mandatory and optional, all that's left is the easter egg hunt for the rest of the "probes" (different from the anal), and this could quickly get boring and tedious.

Still, don't get me wrong, I got this the day it came out, played it through and enjoyed it for what it was worth. But it's such a simple game that I can't say I'd necessarily recommend it to buy as opposed to rent. If you're an alien buff or 50's buff or you just like the pretty, almost-there graphics and fun if basic and repetitive gameplay, you might choose to buy. The game's sense of humor is another selling point, with it's "cute" parodies of 1950's pop-culture, which are often thinly veiled commentaries on modern day government-inspired paranoia and civic unrest (there are many obvious slams on the Bush Administration). I'll keep it around, cuz at the end of the day, after an hour in heavy traffic, who doesn't want to destroy some humans?

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Product Description:
Use destructive weapons and innate mental powers to take on the most feared enemy in the galaxy...Mankind! Play as Crypto, an alien warrior sent to Earth to clear the way for the Furon invasion force

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6/27/2011

Space Quest Collection Review

Space Quest Collection
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I bought a couple of these re-release sets over the years trying to make them work on newer computers. Vivendi finally took some time here to polish up these games and get them working on modern hardware. I have tested and played through the intro to each of these games and did some basic gameplay.

Vivendi has licensed a program called DosBox to act as middleware between DOS emulation and Windows XP. This means the games finally run properly on new computers. The sound is properly redirected through sound cards under Windows. Even the beeps and bleeps of the PC speaker sound from Space Quest II come through on my Sound Blaster Audigy 2. I had not been able to play the sound for Space Quest III since I sold my old 486 about 8 years ago.

The games also play at the proper speed. No longer does the character move at light-speed regardless of the setting you make in the game. The games all seem to be playable and enjoyable. Included in the set is the VGA remake of Space Quest I, the talking CD-ROM version of Space Quest IV, and the CD-ROM version of Space Quest VI. It might have been nice to see the other versions of those games included, but the quality of what has been included here is first rate. There is also a manual included in PDF format from one of the earlier releases of the anthology.

Thank you Vivendi for resurrecting some of my favorite adventure games from my childhood and for taking the time to make a polished interface to make them work properly!! I hope the rest of the Sierra games will be released soon. You certainly can't beat the price for these at all!

I also bought the King's Quest Compilation and I expect it to be just as great based on my impressions of the Space Quest Compilation.

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Product Description:
In space, no one can hear you clean.Roger Wilco, a sanitation engineer on the spacelab Arcada, awakes from a nap to discover that space pirates have killed everyone onboard. Roger must escape The Sarien Encounter before they use the Arcada's Star Generator against his home planet of Xenon.Hero and recipient of the Golden Mop, Roger Wilco can barely bask in the promotion of head janitor before he is abducted by the evil Sludge Vohaul. Will Roger escape the dangerous Labion Terror Beast and thwart Vohaul's Revenge?Another narrow escape finds our hero on Phleebhut, where Arnoid the Annihilator wants Roger to settle some debts. Meanwhile, the sinister CEO of ScumSoft and The Pirates of Pestulon have abducted the Two Guys from Andromeda, and Ace Janitor Roger Wilco is their only hope.The Sequel police have been sent by a reborn Sludge Vohaul to exact his final revenge. Roger Wilco and the Time Rippers must travel throughout Space Quests past and future to save Roger Jr. and Xenon.Captain of the SCS Eureka garbage scow and graduate of the StarCon Academy, Roger Wilco faces The Next Mutation when the commanding officer, Captain Quirk, plans to destroy the StarConfederacy.Court marshaled for breaking regulations while saving the universe, Roger Wilco once again finds himself on janitorial duty. While trapped on shore leave, Wilco must rescue Corpsman Santiago and embark upon The Spinal Frontier.

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6/08/2011

Sword of the Stars: Born of Blood (PC Games) Review

Sword of the Stars: Born of Blood
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A great add on to what was already a solid space-strategy game.More research, a new race, a small add on to the economy (freighters).The voice overs still leave something to be desired, but otherwise the game's strengths lay in the battles and how you fight them.Just blast away or target a specific enemy component, it's up to you.I bought "Sins Solar Empire", truthfully I like "Sword" better, mostly because of it's game play.

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Product Description:
The year is 2445. Over 30 years have passed since the first stellar empires began to expand. Four races once set out to explore and conquer the galaxy, meeting in fiery clashes that spanned the universe. The first wars have passed and a promising age of diplomacy dawns. Now a new alien race emerges shattering the uneasy peace. With new drive systems, ships, technology, and tactics, the Zuul burst onto the scene with a devastating agenda - not only will they conquer, they will control the entire universeunless you put a stop to their destruction. With savage ships and psychic powers, they enslave or annihilate all those who oppose them. As their galley disks descend to harvest slaves from neighboring races, all other empires may be forced to put aside their grudges - if they do not unite against the Zuul, each race will be systematically exterminated. Form alliances and learn to work with your foes as you lead your fleets to victory in a universe at war in Sword of Stars: Born of Blood.

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6/07/2011

Freelancer Review

Freelancer
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A strong story line made this a good game...having things to do other than play the story makes this a great game. The universe is large enough that you don't feel like you are wearing a straight jacket while it is just small enough that most locations feel unique. The mouse flight seemed a bit odd at first but I quickly adapted to it. The guns on the ships have a limited amount of pivot built in, the mouse seems to work better with this than a joystick would have.
From an interface standpoint, more of the options need shortcuts. The manual also failed to fully detail the interface, leaving out a CRITICAL piece of information...what the changes to your cross hairs mean. It also fails to give enough information on the basics of weapon systems, so you are left on your own to experiment with when missiles are locked and how to use mines and turrets.
This is clearly a remake of the Wing Commander Privateer game (which is unplayable on machines over 200 mhz because its too fast). Unfortunately, two things are missing... Wingmen (a nice to have, but acceptably missing given the story line) and an economy that MAKES SENSE! It is difficult to be a merchant when the planet/station that produces an item charges the most for it in most cases. For instance, I traveled to a station that was advertised as producing "basic alloy" figuring I could take the basic alloy to a planet that focused on manufacturing and sell it there for a markup. The reality was that basic alloy cost far more on the planet described as "producing" basic alloy than almost anywhere else by a very large amount.(like $80 per unit vs $20 a unit). I've had to learn that "produces" USUALLY means "buys for the highest price". It would be nice to see a realistic system (which has been done time and time again in games before), and even a dynamic system that if you tried to flood one system with a product, the price would go down somewhat.
Another issue I had with the manual was its description of asteroid mining. It led me to beleive that I should go blow up large asteroids in an effort to find minerals to sell. The reality is you can blast big rocks all day and not get anything, they are just eyecandy. What you have to do is look for the little ones that zip by (and cause your cross hairs to spin when you put them on it) and blow those up. If you are lucky, you may be rewarded with some bit of mineral, water, metal, etc.
Another problem with the merchant/mining road is too many of the "advanced" systems (the ones you don't get to until you've been playing for a while) seem to have "mined out" asteroid and ice fields. This greatly limits your ability to move your home base to outside of the starting area if you are trying to be more of a merchant.
This game has a good degree of replayability. I've finished the story line and still am having fun flying around exploring and blowing stuff up. The story takes you on a wide circuit of the available star systems, but there is plenty of stuff hiding in asteroid fields and what not.
This game is a great flight sim, a nice change from what dominates the action market these days (first person shooters). I'd give it 5 stars if only the economic model made a little more sense.

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In Freelancer, you'll have to make way in the universe, through the aftermath of interplanetary war & colonization!Explore dozens of different star systems and uncover a hidden threat to the human race Exciting LAN play for up to 16 players

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4/26/2011

Homeworld 2 Review

Homeworld 2
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This game was a must-buy for me since I also owned the original Homeworld. The story of HW2 is a lot less compelling than the story of the original Homeworld, but still not bad. The gameplay is however better.
If you are unfamiliar with the Homeworld series, it's based on fighting your way through levels, where you bring your resources and space fleet from the previous mission (level) to the next. They are all interconnected, and if you do poorly in one, chances are you'll be at a disadvantage in the next one.
You command the mighty mothership in your quest to save the galaxy by retrieving an old hyperspace gate. The mothership is able to build ships, including carriers that in turn can build most types of ships. You will be tasked with developing technology, building a viable fleet, mining for resources, completing mission objectives, and fending off the enemy - all in a nice concoction of organized chaos. The pace can be pretty high at times, and although the battlefields are nicely laid out and the navigation relatively simple, it's still a mess to get through some of the missions. Chances are you'll play each mission somewhere between 2 and 20 times before you succeed.
PROS:
* Excellent concept and gameplay
* Beautiful graphics and sound
* Hours and hours of fun and challenging gameplay
* Multiplayer option, and option to play against the computer
* Large fleet of different ships - friends, allies and foes
* A lot of improvement to make to your fleet through research
* Nice storyline to follow
CONS:
* Extremely hard - only one difficulty level. It's a good idea to either read online strategy guides and walkthroughs, or simply buy the official strategy guide.
* Hours and hours of challenging gameplay - It can get a bit tedious and frustrating to play the same mission over and over again.
* Not a game for relaxing in front of the computer.
I highly recommend this game, and it's sure to give you days and days, probably weeks and weeks of active gameplay. I was considered giving this game a 5, but since there's quite a bit of room for improvement, and the difficulty level is a bit on the high side, I give it a still very enjoyable 4 STARS!!!

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Product Description:
Platform:WINDOWS 98/ME/2000/XPPublisher:GLOBAL SOFTWARE PUBLISHINGPackaging:DVD STYLE BOXRating:TEENHomeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara yet fate has not been so kind to the Exiles.Now the Hiigarans face a new and bitter enemy a renegade clan from the eastern fringes of the galaxy who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile. You will face new challenges and threats to your system home planet and fleet. A carefully crafted sequel that stays true to the epic spirit of the original Homeworld 2 delivers an immersive and satisfying experience to new players and loyal fans alike. Totally New 3D EngineAn innovative 3D engine generates cinematic-quality graphics stunning special effects and beautifully rendered ships. The sublime vistas and otherworldly splendor of Homeworld 2 are in the award-winning tradition of the original. In-game cinematics flow seamlessly in and out of gameplay as playersmand their armada around eerily beautiful phenomena of deep space including giant asteroids massive derelicts gas clouds and nebulae light years across. Streamlined InterfaceControl the whole game with a few mouse clicks. A streamlined interface lets players take total control of their ships and explore the universe. And all-new camera panning makes maneuvering fleets in the thick of battle easier than ever. Zoom in to see objects in intricate detail zoom out to get a panoramic view or rotate your view of deep space a full 360 degrees. A Stunning Deep-Space Environment In the dynamic 3D universe of Homeworld 2 the awe-inspiring phenomena of deep space.. Giant asteroids huge derelicts murky gas clouds and vast nebula

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4/04/2011

Space Colony Review

Space Colony
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Space Colony will probably satisfy your unquenched thirst for that abandoned game. It's at least quite similar to what I imagined Simsville would be and it's described as a "blend between the sims and sim city, in space" in game and "a cross between a classic builder such as Stronghold? or Caesar3? and a people sim such as The Sims" on the firefly studios website. I find it a mix of all three (and more) - which leads to incredible awesomeness and fun galore!
There are 4 modes of play:
1) The excellent (but too short!) campaign (in game its under the button "play space colony"
2) Galaxy Mode - which allows you to play scenarios in easy, normal or hard mode (depending) on different planets. Lot's of things to do here! Some very challenging scenarios.
3) Sandbox Mode - you choose the planet and what you want to do. Part of the beauty of Space Colony is that there are so many choices of what to focus on such as creating a tourism empire, taking control of bug infested planets, or a titanium scavenging empire (just to name a few).
4) User Created Scenarios - The gane comes with the ability to make your own scenarios, and to download ones made by others. Way cool!
There are several areas where space colony really shines. One of them is the characters - their personalities, voices, wants, abilities - in general their uniqueness. Each character has a very distinct look, accompanied by great graphics, great voices, and a DISTINCT personality. The psychiatrist's report and other crew members opinions can give you an idea. Some are suited for slow moving high intellect jobs while others are energy bunnies. Some love to drink while others just want to gaze at the stars. Lots of fun buildings are availible in order to satisfy these needs - jacuzzis, observatories, restaurants, bars etc. But the best way to learn your characters is by watching & listening to them - like Tammy the white trash alcoholic, Candy the bubbly air head shopaholic or Nikolas the mentally unstable russian subatomic weapon lover. Much like the sims, you can develop relationships between them (friendship and love) and some colonists naturally dislike others. This causes disharmony in the base though, so a nice chat in one of the seating areas is a good idea from time to time.
The walking path system of the characters is highly intelligent and i have yet to see a person get stuck or take the long way around when the shortest route is right in front of them. The music is GROOVY with some seriously diggy tunes and the possibility to import your own mp3s into the game. The graphics are colorful and cute - although I wish an ability to zoom in and out had been added, since sometimes I would love to see close ups of my characters.
But how can you gripe when a game is this good? Not only have they successfully managed to balance micromanagement, tycoon, sims, action (you can attack and defend depending on the mission) and sim city aspects of the game but they've done it with style, humour and personality. Lot's of fun!

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Product Description:
Space Colony gives you the chance to explore the galaxy's most unfriendly planets -- and try to set up colonies on them!

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