7/28/2012

Robot Alchemic Drive Review

Robot Alchemic Drive
Average Reviews:

(More customer reviews)
Don't listen to the other review whatever you do, becuase if you do you would have missed out on the greatest mech game yet.The game as you probably know is just plain revolutionary.It uses the analog sticks to control the arms, and the L and R Buttons to control the legs, while giving you the perspective of the young man or woman that you play.There are three Mecha Robots, each with alternate modes, and as a bonus you can also play Almost every other monster etc. after you have beaten it.The game did have some uneven diffuculty, but if you are of the elite mecha robot fans, you will take to the controls after a few missions.Being able to skip the cinemas and transmissions would have been nice, but you may fast-forward.The voice-acting and dialogue is mostly horrible, but it was done to capture the Japanese dubbing of The older Japanese Giant-Robot films. The graphics for people and mechs are great, the mechs are the best I have seen in a game, EAT THAT X BOX j/k however the surroundings could have used some work as they look sort of plain sometimes and the tries are a little pop-uppy, but it's all good.I love this game, I did from the first play of the demo at Sam Goody, buy this game, love the game, love it for it's flaws and pros.Do it for yourself or one you love!!!

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Product Description:
Yes, Robot Alchemic Drive is yet another giant robot game, but this one is different, I swear. The main difference is in the way you control your robot--not from a cockpit inside the robot's skull, or from a dynamic third-person perspective, but by remote control from the point of view of a human character on the ground.
This means you have to position your human character someplace where you can see the action (rooftops are good), but not so close that you get killed. This makes for some interesting strategic issues: when a battle rages from one end of the city to the other, you must decide if you should continue trying to control your robot, who has now become a distant figure on the horizon, or move your human character in for a closer look, temporarily leaving your robot helpless to defend itself. But the best part of the game's human element is that, while in other giant robot games you eventually feel like the buildings are stage props and you are just some normal-sized guy in a metal suit, R.A.D. never loses its dramatic sense of scale. The heavy, lumbering movement of the robots also adds to the sense of realism. Each limb of your robot is controlled individually (R1 and L2 for the legs, left and right analog sticks for the arms), so every step you take is an earth-shaking, control-rumbling event.
The game's story and characters (designed by Toshihiro Kawamoto, creator of Cowboy Bebop) are very much in the style of Japanese anime, which is good or bad depending on how you feel about science fiction melodramas with soft-voiced, big-eyed teenage orphans.
Here are the only really annoying features of the game: 1) though you can fast-forward through each individual line of dialogue, it's impossible to skip it altogether, even if you've heard it 10 times, and 2) the action is often interrupted with pointless communications from "headquarters."

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