7/08/2012

NFL Fever 2002 Review

NFL Fever 2002
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Everyone wants to know "How does NFL Fever 2002 compare to Madden 2002?"The answer is that Fever compares favorably, but is ultimately a different sort of football game.If you always thought Madden was "too arcadey" then you might want to steer clear of this one, as it plants itself somewhere between the simulation efforts of Madden and Sega's NFL 2K2, and the kamikaze kinetics of the NFL Blitz series.Fever is actually a very compelling and fun game once you get over the fact that you aren't playing Madden.
Fever easily pulls off the best graphics ever in a console football game.From the integration of many different intro shots for each play, to the exacting detail which accompanies every hit, jump, and stiff-arm, it is fantastically clear that the developers went the extra mile to really draw you in to the game and create an exciting & colorful world.The players jabber at one another, celebrate successful offensive achievements, and showboat after a steller defensive effort.It really does make Madden look fairly pale and colorless as a result.
The commentary suffers from some uneven choppiness ("FIVE... yard... reception by... ENGRAM!") but does give some timely insight in certain situations ("The defense is in a 3-4, a run would be successful here.")The much-touted graphics are indeed a step-up from Madden, but are not letter-perfect.The detailed faces are a very nice addition, but disappoint when Jerome Bettis looks nothing like Jerome Bettis.He's detailed, but looks nothing like the real guy.But it sure beats Madden's cheesy Kewpie-Doll faces.
The bottom-line really comes down to gameplay, and Fever tends toward "the big play."Interceptions are more common than in Madden, big runs, big returns, long gains, freight-train tackles, all of it brings make Fever seem a little over-the-top, and really makes Madden seem slow & pensive in comparison.Which is why some won't take to this more reactive arcade style of gameplay.Traditional football playcalling & tactics still apply, but the realism factor is purposefully loosened to create a more no-holds-barred atmosphere designed to ramp up the fun-factor.
Honestly, it took me a few times before I was ready to accept this type of football (not to mention getting used to the XBox controller) but once I did, I really started to appreciate the flair and style that Fever brings.I guess the telling thing is that I tried to go back to Madden and really had to mentally shift gears to prepare for a different sort of football experience.NFL Fever 2002 is fun, easy to pick up and play, easy to like, great 2-player fun, and a lot deeper than your average console football game.And they did an admirable job of injecting some life into a stale genre by pushing the fun-factor way up while still retaining the confines of real football.
If too many years of Madden is gradually putting you to sleep, get into the Fever and see how much fun a football game can be.

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Product Description:
When Microsoft released NFL Fever 2000 on the PC in 1999, it gaveMadden a serious run for its money. It's been a few years, butFever and Madden are once again going head-to-head on the Xbox,and once again Fever proves itself a serious threat to EA's perennialfootball powerhouse. That's not to say that NFL Fever 2002 is a perfectgame, because it isn't, but it does offer great graphics, decent AI, and plentyof bone-crunching gameplay.
NFL Fever 2002 features several gameplay modes, including practice,single game, and season, which itself contains a couple of different options,including dynasty and fantasy challenge. Fever 2002 has a full NFLlicense and includes all 31 current NFL teams--and 15 fantasy teams--along withall the current stadiums. Dynasty mode is where most players will findthemselves, as this mode lets you manage all aspects of your team, includingsigning and cutting players, negotiating trades, and making sure that your teamcomes in under the salary cap.
A great feature in dynasty mode is Dynamic Player Performance, which adjustsplayers' ratings (which determine how well they play) based on past gameperformances. So if you have a second-string running back who rattles off threeor four great games in a row, his rating will increase, which should keep himperforming at that high level. On the flip side, if a player has several poorgames, his rating will decrease.
Because it was designed specifically for the Xbox (unlike Madden NFL2002, which was ported to the Xbox from the PlayStation2 version), NFLFever 2002 looks awesome. Player animations are highly detailed, thestadiums look fantastic, and the weather effects are topnotch. Beyond theobvious features, though, there a

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