Showing posts with label pinball. Show all posts
Showing posts with label pinball. Show all posts

11/30/2012

Brunswick Circuit Pro Bowling Review

Brunswick Circuit Pro Bowling
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I've been playing video bowling games ever since Bowling came out for the Atari 2600. Never have I seen a game that has more realistic pin action than Brunswick Circuit Pro Bowlingby THQ for the Playstation. I'm a bowling fanatic so I'm a hard judge on bowling games. The pin action will leave you in awe. I've played hundreds, perhaps thousands, of games, and still see new pin action at times depending on the bowler, ball, and lane that I use. I never tire of playing this game. I only hope that THQ brings an updated version of this to the Playstation 2!

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9/18/2012

3D Ultra Pinball Creep Night (Jewel Case) Review

3D Ultra Pinball Creep Night
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I have always been a pinball lover, but was skeptical to try pinball software. Would it really be like playing the machine? With this software package, the answer clearly is yes. Yes! And what a surprise the animationsand graphics have been. Little goblins whith wiggeling butts tease you toshoot at them, monsters show up out of the wood work, ghosts snatch yourball or take you to a cemetary to shoot skeletons ... It'll take a while todiscover all the little surprises each of the three tables has in store foryou. And just when you thought you had it all figured out, you just mightdiscover a little extra memory game where you have goblins ringing bells,the sequence of which you have to copy, or a monster shows up where youhave never seen one before. Switch between the tables during the game orstick with the one you're on, in either case you're in for hours of fun.

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Product Description:
Play the sequel to 3-D Ultra Pinball with all-new additions. There are multiple bonuses, hidden levels, moving targets, and lots of surprises--from goblins and spiders to pinball-snatching ghosts. The realistic pinball physics, including a true-to-life incline of the four playing tables, creates the ultimate pinball experience.

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9/03/2012

ZEN Pinball Review

ZEN Pinball
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I actually downloaded this directly from the PSN store where they were having a half-price sale on some PS3 and PSP downloads.

The ZEN features VERY well designed tables. The physics are simply fantastic and, with the Dual Shock controller you really feel the game. The download comes with 4 tables: Shaman, Tesla (my favorite), El Dorado and V12. They are pretty well done but... it's only 4 and it gets boring quickly. At the time I am writing this review 2 extra table, including the Ninja Gaiden could be downloaded for about $2.50 each for a total of 6 tables.

Once you select a table you can play it in a solitaire mode or you can do multi-player over the PlayStation Network or join a 'tournament' or you can have more than one player taking turns if playing with friends or family at home. Even when you play in solitaire mode, your scores are recorded and you can see various stats that compare you against everyone else who plays that table. I, for example, I am somewhere in the 170,000's on Tesla and 6500's on V12.

When you play online, the person who organizes the game sets a goal - like 5,000,000 points, for example and, whomever, from the party of 4, gets there first wins. It's interesting that, if the online game starts with fewer than 4 or someone drops, someone else can join a game in progress but, of course, it's difficult to win because you'd be starting with a handicap.

For what I paid - five dollars - I am happy with the purchase. I'm not sure if the game is worth the full price, given that you will be paying more for more tables. My suggestion is to try the PSN demo where you can play El Dorado minus the network options, plus some extra time needed to re-download the game once your current game ends.

I will give the ZEN 4-stars: pluses for the super-realistic pinball simulator but subtracting a little for the scarcity of tables and for the not so exciting online modes.

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Product Description:
ZEN Pinball offers an unparalleled arcade experience for casual players and experts alike! The game combines the thrills of traditional pinball with exciting new features!The rules are simple: the player has to keep the ball on the playfield by using the flippers, and - occasionally - by slightly nudging the table.Each target, loop and ramp scores a certain amount of points, and there are special modes that can be triggered by specific methods on each table.The flashing lights on the playfield and the messages on the dot matrix display always tell which way to shoot the ball.ZEN Pinball also offers two major features you will not find in other pinball games: you can compete head to head in single games with other players over PlayStation®Network, and you can also enter multi-day Tournaments to test your scoring skills against the pinball fans all over the world!1-4 players100 MB minimum save sizeHDTV screen resolution: 720pMotion sensor functionNetwork featuresNetwork players 2-4

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8/26/2012

Pro-Pinball: Big Race USA Review

Pro-Pinball: Big Race USA
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I received this pinball game from my brother and sister in law (Hi Mark and Jackie) for Xmas 1999, after having a fantastic time with hours of fun on it's predecessor, Timeshock. Both are outstanding games! While mostpinball games try to do too much (eg. multiple tables) poorly, this gametries to do one thing very well... on well oiled, awesomely realistic andutterly challenging game table that is fun, and full of new finds. A tenball multiplay challenge, video game intergrated, and loads of lights andbumpers, combined with totally green-light graphics and sounds (sorealistic, you can even hear the ball hit the glass if you smack it justright, like the real thing!), I give it 5 stars for playablility and funfactor. Full customizable play table, key controls (does not use a mouse orjoystick, only keyboard).It and its predecessor equal, Timeshock, are thetwo best software games I have ever owned.Have a great 2000!

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Product Description:
Big Race USA takes a real pinball table and adds an extra dimension with ten balls in play simultaneously and high-speed motion blur.

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7/11/2012

Pokemon Pinball Ruby and Sapphire Review

Pokemon Pinball Ruby and Sapphire
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Like it or not, Pokemon is here to stay for the long term. Nintendo/Creature/GameFreak, have created one of the most, if not THE most successful gaming titles in the history of electronic gaming.
Following in the footsteps of the successful Ruby and Sapphire releases for the Gameboy Advance console, the Pokemon phenemenon enters the "pinball" arena once again, with the highly anticipated "Pokemon Pinball:Ruby and Sapphire" title only available on the Game Boy Advance console.
Like all preceeding Pokemon games, regarless of genre, this one is destined to be added in the ever growing list of wildly popular and successful Pokemon titles, and for very good reason.
Nintendo took their time on this game, not merely a generic pinball game with the Pokemon marque slapped on it. In fact, just the opposite. This game was thoughtfully put together with some very original ideas put in place, that meld very well with Pokemon's "Gotta Catch 'em All" premise.
The game comprises of two seperate tapes, each appropriately named "Ruby and Sapphire", with the exception of the "flippers" all other actions are either Pokemon items, seen in the game, anime, etc, or performed by Pokemon characters from the Ruby and Sapphire games.
Starting the game is elementry, with the player being given the choice of either starting on the "Ruby" or "Sapphire" tables. Each table presents its own unique challenges, and both tables are very original in their design and layout. Spoink, the "pig type" Pokemon provides the work of the "launching plunger" for both games, with several different type Pokemon also playing key roles, such as Latias (Sapphire Table) Latios (Ruby Table) Zigzagoon, Shapedo and a host of others.
Like any other pinball type game, the object remains the same, to achieve a "mission" and get the highest score possible, with the 1st place score being a default 100,000,000. The premise here, is to "complete your Pokedex" of over 200 Pokemon using the pinball tables to unlock different areas, that can provide bonuses to players who are "pinball wizards". There are bonus screens, that are also activated when certain tasks are completed.
I have played a lot of pinball type games in my day. However, Pokemon Pinball: Ruby and Sapphire is by far and away the BEST pinball game out there in the areas of graphics, sound and general originality.
For anyone who is a pinball wizard, or enjoys this popular pastime, this game is a MUST!
Overall Grade: A
Sound: A
Graphics: A
Originality: A

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Pokemon Pinball: Ruby & Sapphire brings you the fun of Pokemon battles combined with the fast action of great pinball!

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5/07/2012

Pinball Hall of Fame: The Williams Collection Review

Pinball Hall of Fame: The Williams Collection
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Do yourself a favor and pick this up. The new tables and HD textures make it worth the upgrade from the earlier PS2 and Wii release.

The physics are perfect (as they were before), and the new tables easily make it worth the budget asking price. I encourage anyone who wants to see more of this immediately buy it to support the developer.

The three new tables are all modern titles which make them very accessible. They are Arabian Nights, Medieval Madness, No Good Gofers like Amazon states. For some reason there seems to be some discrepancy between the few reviews that are online. Arabian Nights and Medieval Madness are especially good.

The HD textures are beautiful, even on my older SDTV with composite cables. Full screen (4x3) is supported as well. It's a notable improvement from the PS2 release.

The controls are straightforward. The left and right triggers are the bumpers. You pull the right analog stick back to launch the plunger and the left analog nudges the table.

If you're curious about the music it's the same cheesy set of tunes the PS2 release had. Thankfully you can turn it off and listen to a custom soundtrack on the 360 version. Otherwise you'll be rocking out to some bad synth and wanna-be metal tunes.

A welcome addition is the online leader board. This greatly improves the replay value. I was able to rank in Funhouse after only a few plays.

The price on Amazon is a steal. I bought it locally at a higher price because I've been waiting anxiously for its release ever since it was announced.

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Product Description:
Classic William's pinball tables from the 70's, 80's and 90's with enhanced art and physics for the Xbox 360 and PLAYSTATION 3. Tables include Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time and Sorcere.There are also three new tables, Monster Bash, Medieval Madness and Tales of the Arabian Nights, not found in versions created for other formats.

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6/27/2011

Pinball Hall of Fame: The Williams Collection Review

Pinball Hall of Fame: The Williams Collection
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Disclosure - I am such a video pinball addict that I own Zen Pinball from the PSN as well as two other versions of this game, on PS2 and PSP. There is just something about pinball that feeds the hardcore "skill" gamer in me. It's punishing at times, loaded with lights and sounds, numerous biofeedback rushes of adrenaline from making shots and beating high scores - it's an "old school gamer's" delight.

So perhaps I was predisposed to liking this game. Still, I tried to evaluate it honestly and rigorously.

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Graphics: WOW. WOW!!!! I own this game on PS2 and PSP, and the PS3 visuals blow those games away handily. Running in 1080p at a silky smooth 60fps, The visuals are just spectacular. Jaggies are almost completely non-existent. No longer do we have to suffer through subpar textures - the playing fields are just exquisite, all text is clear and readable, reflections and lighting are realistic - it's just stunningly beautiful.

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Control: I have noticed absolutely no lag with my setup. The wireless controllers work fine with this game. L1 and R1 control the flippers, while the left and right stick control the plungers and tilt functions. The fact that there is no sixaxis tilt is odd, but I'd rather use the more accurate stick, anyway.

The camera controls offer a lot of choices - five views each for "smart cam" and "full view" which are dynamic and fixed views, respectively.

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Gameplay: If you've played another version of Williams Pinball HOF, you'll have a good idea of what to expect. Some tables are unlocked for free play, others require credits. Achieving table goals earns credits to unlock the pay tables. Tutorial videos outline the ways to achieve table goals.

The only wrinkle here is the Williams Challenge. In this mode, you are tasked with playing each table consecutively, beating a target score on each table, in three tries. The only way to unlock the Jive Time table is to beat the challenge - which is rather hard for even an expert, given the random chance involved in Pinball. Some tables are easy to meet the score goal on, but some tables, especially the older ones, drain much more easily and have fewer score multipliers, making them quite hard. Luckily, Jive Time is by far the least interesting table in the game - so if the Williams Challenge is giving you fits, don't sweat it too much. (NOTE! When you complete the table goals for a particular table, you will be presented with the option to instantly unlock a table for free play. Jive Time will be on the list - don't pick it! This seems to be a mistake by the programmers. It can only be unlocked through the Williams Challenge mode, but the game will still seem to "waste" an unsuccessful unlock on Jive Time. At a minimum, it will delay the unlock until you actually complete Williams Challenge. So it will probably be better spent on making a different table free to play.)

As far as bugs go, they seem to be further and fewer between than the PS2 and PSP versions of the game. Multi-ball play is much more stable than the previous versions of the game - there are no frame rate hitches and gameplay hiccups as in the other versions. In about 10 hours of playtime, I have had a ball pass through a bumper once, and balls "leave the table" twice. Every once in a while, a flipper will "wiggle" on its own without input from the player. So three or fours bugs in that time frame is not so bad, and is probably on par with how many real-life bugs you'd encounter on a physical table with all of its mechanical parts and potential for malfunctions. Should it be perfect? Probably. Is it game breaking? Not at all.

New to the game are online leaderboards and PS3 trophies. Leaderboards finally replicate the real thrill of pinball - trying to top some other real person'sscore. I will say, the high score implementation is still not perfect - the lists are quite sluggish to scroll through and sorting options are non-existent in the leader boards (e.g. by friends, top scores, etc.), and no higher-level data is available as in Zen Pinball (e.g. best score minute, best this week, best single ball, etc.) The trophies, sadly, are rather lame - there are only 15, nearly all of which are tied to high scores, with only one gold and one silver, no platinum - which leads me to believe this title was intended for download on PSN but somehow it was decided it would earn more money as a disc game. Why the trophies are not tied to the in-game table goals (as they are in the 360 version) is truly beyond my understanding.

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Tables: The following are the 13 included tables, in chronological order:

Jive Time (1970) - A very simple table with few extraneous features. Probably the most "old-timey" of the group. This table is a serious "drain monster" though, with huge center and outlanes and tiny bumpers, and it has been set to 5-ball mode by default to compensate. Pretty frustrating, but good for a nostalgia trip.

Gorgar (1979) - A relatively simple table with a few extras, such as a magnetic "snake pit." Well balanced and fun, but not overly complex. This table can seem crushingly hard to a beginner, but once you master some judicious table bumping, it can become a joy to play. You'll really build your skills on this one, it's hard-core.

Firepower (1980) - a simple but compelling table with two ball locks, some pop bumpers, targets to light them, and an orbit lane to get back up top. Apparently, this was the first table to include "lane change," and boy is it a nice step up from Gorgar to have it. Well balanced, cool sound effects, nice art.

Black Knight (1980) - A fun, 4-flipper multilevel playfield with several ramps and two ball locks for multi-ball. This game is very multi-ball heavy and is thus lots of fun. The flow on this table is amazing - a good hard toss with the flipper can send the ball through both levels and back again in one smooth flight through the ramps.

Space Shuttle (1984)- A fun table with a lane changing word array, two ball catches, two ramps, a space shuttle model, and a bonus readout on the table. Midway between the very complex tables and the more simple ones. This one is pretty easy to earn the extra ball on, so you could be looking at a marathon session. I will say it can get a tad repetitive at higher levels of play.

Sorcerer (1985) - some cool ramps and an fun adjustable word-slot target make this a pretty fun table. The arrangement of targets is quite a bit of fun to hit. Multiball is not too difficult to engage, but is not as easy as Black Knight. The art on this one is quite fetching - the reds, blacks, oranges and purples really pop on a nice HDTV screen.

Pin*Bot (1987) - This table is a lot of fun. A robotic "visor" lifts up during the game, allowing you to lock balls into the eye sockets for later multiball use. Several ramps and a skillshot mechanic off the plunger make this one a keeper. It can be a bit of a "drain monster," though, as the left outlane is shaped in such a way that it frequently diverts the ball in that direction.

Taxi (1988)- This talking table strikes a nice balance between simplicity and gimmicks. While there is no multilevel flipper, a skillshot spiral is off the plunger, a two-way ramp goes around the top, and a ball lock for multiball play on the right side. Adding somewhat to the complexity are five "passengers" you have to pick up and take to their destination (for a big bonus). The passengers include Gorbachev, Pin*Bot, Dracula, Santa Claus, and a Marilyn Monroe lookalike. This one is very balanced fun for both beginners and veterans.

Funhouse (1990)- a VERY fun table with loads of features. You work to advance a clock on the game field by hitting bumpers. A talking ventriloquist dummy gets whacked by the pinball and complains - if you advance the clock far enough, you can put him to sleep and launch the ball into his snoring mouth. Lots of ramps and special features, and a third flipper for multi-level play. Probably the best table in the game.

Whirlwind (1990) - Incredibly fun, up there with Funhouse. This talking table gives you warnings of hurricanes/tornadoes. A third flipper makes this a multi-level game. A lot of cool ramps litter this one, and the middle of the playfield features "storm" pinwheels that alter the path of the ball. The special shots on this table are a lot of fun. The extra ball is devilishly placed, and the million plus is right there for the taking if you light it. The graphical quality helps make the objectives clear on the table even without deep study - just like seeing a target light on a real table!

Tales of the Arabian Nights (1996) - Probably the most "beautiful" table in terms of artwork, but the art is so busy that you may get lost in it, especially at certain camera angles. This one is more of a skill table, with more difficult shots to make. The transparent ramps are very cool and create a "magical" effect on the ball returns. A long set of "missions" make this a good table for a long game session.

Medieval Madness (1997) - a good beginner table. Easy to score in the tens of millions, with several easy targets and very difficult drains to fall into. Also a good table to master - it's deceptively simple. When you figure out the rule set, you'll learn that you can destroy the castle seven times for ever-increasing millions. This seems to be the most popular table online, the leaderboard keep getting longer and longer! I will say, this table is more of a "marathon" than a "skills" table. To break 100 million, it involves a LOT of repeating shots over and over, lather, rinse, repeat.

No Good Gofers (1997) - a...Read more›

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Product Description:
Classic William's pinball tables from the 70's, 80's and 90's with enhanced art and physics for the Xbox 360 and PLAYSTATION 3. Tables include Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time and Sorcere.There are also three new tables, No Good Gophers, Medieval Madness and Tales of the Arabian Nights, not found in versions created for other formats.

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6/20/2011

Pinball Hall of Fame: The Williams Collection Review

Pinball Hall of Fame: The Williams Collection
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I have been waiting for this game for months and I finally got my copy one day after release thanks to prime shipping from Amazon.The main reason I wanted this game was becuase of "Funhouse".I was addicted to that game back in my freshman year of college (1991-92) as we had it in our dorm's common area.That game caused many people to skip classes and skip dinner just so they could put Rudy to sleep and nail him in the mouth with the pinball!So much fun!

So, to the game, my expectations were rather low due to the fact that it was delayed for so long.Usually, that means there are problems.Well, 5 minutes after opening it, I was back in college playing Funhouse again.Now, there is nothing like playing pinabll on a real machine but the physics employed by this game are rather astounding in my opinion.Everything that I remember about the original game was in this.The one thing that may have been different is the sound of Rudy's voice.Maybe its the simulated surround sound I am using on my home theater for the WII or maybe they just couldn't get the original Rudy!

As far as the other games, I was not too familiar with them but I did play a few including Gorkon and Space Shuttle.I enjoyed them a lot and found them to have their own interesting set of challenges.

The overall game has several modes to it.There is a simple go to the arcade mode where you can play most of the games (although I think some are locked).As you play, you have certain challenges to complete like get a certain score or hit this or that.When you achieve these, it may give you the opportunity to unlock another game or give you more credits (you need credits to play some games and you start with 20...but it is very easy to get more).

I played the Challenge mode where you play each pinball machine where you have to achieve a certain score before moving to the next machine.You get three tries on each machine to get the score or the challenge ends.I made it to the fourth machine (Funhouse) but, ironically, I couldn't get the required score to move on.

There is a tournament mode but I did not try that yet but it appears you can play with only one person.I assume you must play against AI somehow.

There is another mode that I could not open as I hadn't built enough credits yet so I can't comment on that yet.I will post an update as I progress in the game.

Overall, for $30, this is going to provide me with hours and hours of enjoyment.Funhouse alone is worth it to me but having the variety of games on there really increases the longevity of this game.The sounds make you feel like you are at an old arcade and the games seem to replicate the machines just like the originals.

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Product Description:
10 Classic Williams pinball tables from the 70's, 80's and 90's for the Playstation 2. Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time & Sorcerer.

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5/01/2011

Metroid Prime Pinball Review

Metroid Prime Pinball
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There happens to be so much going on with the handheld world these days. Nevertheless, the guilty pleasures from the arcades always find a unique way of creeping into some great games, especially from pinball. That has been the case with Nintendo during the past year. For Nintendo's Game Boy Advance, they really hit it big with the success of Mario Pinball Land. It just really brought to life the adventure pinball franchises again. That has also been the case recently with Nintendo's DS system. They had to find a great way to conjure that pinball action again, and it is right here from the brinks of Samus.

Metroid Prime Pinball for the Nintendo DS brings out all the action of the Metroid series, and the uniqueness of pinball. The game offers all sorts of great action with unique different tables that range from traditional, to battle-style matches. The graphics in the game are truly remarkable, and absolutely bring out some of the most remakrable gameplay for a video pinball game ever. The controls for the game also are very simple and easy to operate. While there happens to be little to nothing with the stylus attachment that can be of use here, it doesn't change the fun. The game also makes full use of the Nintendo DS rumble pak, which is also featured as a attachment with the game, by bringing all the action with each motion of the bumpers.While you sometimes lose some motions when you lose sight of the Samus ball, especially for when it turns back into Samus, especially for the boss battle tables. Although it is on some, but not all the tables, it can be a bit of a hinderence.

Nevertheless, many times when it comes to video pinball games, Metroid Prime Pinball for the Nintendo DS is a great buy, and a must have for anyone who is into the need for a classic case of pinball mania. I loved playing this in Toys R' Us, and I can't wait to own it soon. I also hope you do the same thing too.

Graphics: B+

Sound: B

Control: A-

Fun & Enjoyment: A-

Overall: B 1/2+

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Product Description:
Samus Aran's entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. Play tables across two screens at the same time using the touch screen to nudge the pinball table. Battle deadly enemies and experience a number of special modes such as Clone Machine Multiball and the Wall-Jump Challenge while you blast and bomb your high score into a state of pure pinball pandemonium.

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2/15/2011

Peggle Review

Peggle
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This is the most successful cross between Patchinko and Pinball! It will have you laughing and shouting at the damn bouncing ball...

At every level there is a number of colored pegs that have to be hit in order to clear the level. They are amongst generic pegs that is OK to hit yet will hinder your access to the colored ones you have to clear - and you have only a limited number of shooting balls.
Every time you shoot a ball it gets used - unless you are lucky to fall into an oscillating bucket and gets recycled. There are also special pegs that give you special abilities for a limited time.
I am afraid I am not doing justice to the game - if it sounds complicated it is not. You pick it up in a minute and it is GREAT FUN!

This is a perfect example of what has come to be known as Casual Gaming. It would be a good idea to download the 60-min trial version from a site, such as REFLEXIVE (you can Google it), and decide for yourself whether this is indeed your cup of tea.

Anybody can make a good game that will run only on a super-computer. This is an example of pure programming genius!

HIGHLY RECOMMENDED!!!

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Product Description:
Take your best shot with energizing arcade fun! Aim, shoot, clear the orange pegs, then sit back and cheer as 10 whimsical teachers guide you to Peggle greatness. Conquer 55 fanciful levels with 10 mystical Magic Powers, racking up bonus points and shots you'll smile about for weeks. Face off against your friends in Duel Mode, or tackle 75 Grand Master Challenges. It's luck and skill and joyous thrills, and amidst all this fevered action only one question remains: Can you become a Peggle Master?

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