Showing posts with label cult classic. Show all posts
Showing posts with label cult classic. Show all posts

11/02/2012

Marc Ecko's Getting Up: Contents Under Pressure Review

Marc Ecko's Getting Up: Contents Under Pressure
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I had been waiting forever for this game. Obviously i had to get the special limited editiion. I liked all the collectible items such as the Development black book, the silver sharpie and the music cd. The game was really awesome, i liked the way you can switch the outlines and graff you do, and how you can change the colors of the graff you decide to put up in the in-game black book. Another cool part is that a lot of famous grafiti artists and rap artists that helped out in this game. Overall this game really reminded me of myself and made me want to go out and paint! It is also almost like an urban spider man with all the acrobatic moves and fighting you can do.

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Product Description:
Hip-hop artist Talib Kweli provides the voice of Trane, an outcast and rebel determined to establish his credibility in the politically oppressive city of New Radius, but who ultimately becomes the unlikely leader of an urban revolution. "Getting Up" offers players a unique combination of skills, including the sneak and street fighting abilities needed to battle through the city's rough streets and Get IN restricted areas; the dexterity and agility to scale any object in order to Get UP graffiti tags and spread the message of rebellion; and the ingenuity to evade, escape and Get OUT.

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6/25/2012

Ico Review

Ico
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Every once in a while, a game comes along that redefines innovation and sets a standard for all others to follow. "Legend of Zelda" for the NES defined adventure-style gaming, "Final Fantasy VII" for the PSX brought RPGs to the mainstream, and "Super Mario 64" for the N64 is what all 3D platformers are compared to to this day. Joining this list of games is "ICO" for the PS2. So what does "ICO" redefine in terms of innovation? The experience.
"ICO" at its core is a platformer and puzzle-solver with some basic combat elements, but its deeper aspects make it far more than that. The title character, Ico, must lead a young girl called Yorda out of a rundown castle and protect her from shadow creatures that try to reclaim her. The gameplay is very simplistic and yet contains one of the richest experiences ever found in gaming. The way Ico leads Yorda around is so beautiful, so powerful than it makes the player forget that he's playing a game and is instead living a dream. The dual-shock controller adds to the experience by causing the player to "feel" Ico leading Yorda by the hand. Add in realistic body physics, and the feeling is one that remains etched in a player's memory.
Adding to the unforgettable experience are superb graphics, some of the best the PS2 has seen. While the characters can look a little hazy sometimes, they always look, act, and seem real. The environment itself is a work of art. Unlike games like "Myst", where puzzles are just put there with no purpose other than to be solved, the castle is a living and breathing puzzle that is there for a purpose. Textures, lighting effects, and water effects all add to the magic the gameplay already casts.
Soundwise, there isn't a lot of music in the game except during cutscenes, pause menu, and the ending. But had there been music duing gameplay, it might've actually ruined the experience. A whistling castle with dripping water, crackling fire, and the footsteps of Ico and Yorda is all that's needed here. It simply adds to the experience. Also, the original voices were left in the game, and subtitles have been provided.
With all the good that "ICO" has, is there bad? Unfortunately, yes. The game is sadly quite short. Seasoned players can finish this game in 7-10 hours or even less, and replay value isn't very high for some players. The battles in "ICO" are very easys, usually requiring hack-slash-and-retreat tactics (although, personally, I feel a grandiose fighting system would've been ridiculous). Also, there is a small bug in which the pause menu sometimes pops up and freezes the game. I've only come across this once, but it is there.
But in the end, "ICO" outshines all its faults. From beginning to end (the ending was one of the most satisfying endings I've ever seen in gaming, far more satisfying than the ending of "Final Fantasy VII"), "ICO" is a masterpiece, albeit sadly a short one. Some players will want to buy this game and relive the experience again and again. Others will only want to live it once through a rental. Either way, this game deserves to be played by anyone and everyone.

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Product Description:
Ico for PS2

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4/30/2012

Psychonauts Review

Psychonauts
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Everytime Tim Schafer creates a game, I know it will be a blast.Having been on a roll starting with The Day of the Tentacle up through The Grim Fandango, each game has been delightfully intelligent, creative and an overall wonderful experience.Psychonauts is no different.In fact, it is one of the best games I have played not only this year but in a long time.

The setup is that there is a camp for psychic children who feel different in the outside world.At the camp, the counselors teach children how to harness their power to become Psychonauts, psychics who actually enter people's minds and sort out their problems.Because of this setup, each and every world is completely different from the others.Connected to a hub world of the camp, each real "level" is a person's mind.And each mind reflects the person's personality, fears, phobias etc.For instance, the beginning level is that of your drill instructor.His level is a warzone complete with mines, air plane drops, explosions, barbed wire etc.

Tim Schafer's touch is also evident in the characters who are actually characters.They all have a personality and are very emotive.I haven't laughed at a video game so hard since Conker's Bad Fur Day.This game is hillarious.From the kid who practices looking through a peep hole in the day to get practice for when it's filled with girls to trashing a town Godzilla style, the game has it in spades.However, there are some surprisingly disturbing moments in the game that are also darkly humorous.Because you have psychic powers, you also can do some pretty cool stuff from pyrokinesis, telekinesis, levitation, invisibility, etc.These moves help you progress through the levels and pick up hidden items throughout the game.

Graphically, the game is awesome on the Xbox.The levels are done in vivid colors and with a wonderful cartoon style.The campground seems alive as there are creatures walking your path.From squirrels, crows, pigeons, lizards, bears, etc, the world seems populated and just feels real.You can tell a lot of time and effort was put in to make this game come alive and it works.The game is presented in 480p, for those interested.

Aurally, the characters are voiced to perfection.Some great voice actors have been employed and it really helps create characters that are lovable.The only audio glitch I've noticed is that sometimes my speakers will "click" as voices come in or as the sound changes sometimes.The game is also presented in 5.1 surround in game.

Since the game is a platformer, all of the standards apply.In the real world and in each person's mind, there are a ton of things to collect.In the real world, there are arrowheads that can be pulled from the ground that represent cash.There is a scavenger hunt also going on that will earn you rank (which gives you new powers) and there are cards that can be formed as more rank.In each person's mind, there are also different things to collect such as emotional baggage, mental cobwebs, figments of the imagination and safes which you much punch open to reveal some of the person's past.Some of these slide shows are funny and some are actually kind of sad as you see how these people came to be who they are.I list these items to collect just as a note that the game definitely exhibits all of the charms of a platformer.But there actually is a reason to collecting everything and they fit together in this humorous world.

The game moves quickly and besides one or two intstances of panning that had the game do a wave type pattern, it is perfect.My recommendation if you play the game is to take your time talking to everyone.It helps flesh out the story and if you listen and keep making rounds after each world you will see minor breakups, makeups, humorous instances involving squirrels who tell one kid to kill everyone, and plain funny dialogue.Take your time with this one and you will definitely be rewarded.

This game is great, it's just what I was looking for.It helped remind me why I play video games.When a person can create such wonderful worlds and allow you to play in them, you realize why you play games.It is so creative.Where else can you be chased by a giant fish, rage across town as a Godzilla-like creature, be in a disco world where you must race, pin-ball style, wage war against a Napolean complex and set fire to squirrels?If you want a creative and fun video game that will take approximately 10-15 hours of your time, then this is definitely a must buy.Sure some say the game is too easy and relies on platforming cliches but honestly when you are having this much fun, does it really matter?Why quibble over small faults when you will genuinely have a complete and utter blast playing the game?I absolutely cannot recommend this game enough.And unfortunately, it's one of those games that will end up like Ico or Beyond Good and Evil where no one hears of it and no one plays it.Don't let that happen.Play this game because its games like this that the industry needs to keep creating.

A must buy.Creative and excellent.

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Product Description:
Psychonauts are special psychic operatives with powers they use in service to the world's governments. When students begin disappearing from Psychonaut boot camp, a young recruit begins tracking down the mad scientist responsible. Face inner demons and wrestle with other people's nightmares, while accomplishing your mission -- all without going insane. Immersive story injected with lots of humor and lots of imaginative environments Challenging puzzles with alternate solutions that self-tailor to your strategies & abilities

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4/27/2012

Harvest Moon 64 Review

Harvest Moon 64
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My wait is finaly over! i have been waiting for Harvest Moon 64 to come out right when i beat Harvest Moon SNES. this is the greatest game ever created! You dont go around shooting things until their guts fly out thierears like in other games. You take the role of a rancher trying to make it.You can plant crops and raise livestock, and watch them grow from day today. The game goes though out the 4 seasons, and 30 days in each season.Each day is about 15 mins long, so you gotta hurry and get things done! Ifthings get a little boring on the ranch, you can set out and explore themountains. You also meet a lot of character rich people in the town, makefriends, and even get married! This game never gets boring because theresso much to do! Its the perfect game for fans of Anime, or RPGs. Or you cango back to playing your mindless kill everyone games. Thanks, and hope youenjoy the best game ever made!

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Product Description:
When Harvest Moon debuted on the Super NES video game system in 1997, some gamers figured the role-playing farming game would be about as much fun as watching corn grow. To the skeptics' surprise, the game's atypical premise and surprisingly compelling gameplay sparked an impressive fan following, turning the game into a bona fide sleeper hit. Now virtual farmers can relive the fun of the original in Nintendo 64's version, updated with beautiful 3-D graphics and a larger, more in-depth game world.
As in the original, Grandpa bailed on the old, neglected farm, leaving the player with the daunting task of making a living off the land, finding a wife and living happily ever after. (Did we mention that it's a challenging game?) Players first clear land for crops, venture to town for seed, tools, and farm animals, and cozy up to the town's five eligible women in hopes of making a love connection.
Much more than a plant-and-wait style game, various side quests keep players busy while the crops grow. The village is a socially active place, so mini-games pop up in the form of annual events, such as horse and dog races. In the winter, one can mine precious minerals or tackle an odd job here and there to keep food on the table and wood in the stove. With such a big, detailed game, you'll be playing until the cows... well, you get the idea. --Eric Twelker

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6/20/2011

Pinball Hall of Fame: The Williams Collection Review

Pinball Hall of Fame: The Williams Collection
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I have been waiting for this game for months and I finally got my copy one day after release thanks to prime shipping from Amazon.The main reason I wanted this game was becuase of "Funhouse".I was addicted to that game back in my freshman year of college (1991-92) as we had it in our dorm's common area.That game caused many people to skip classes and skip dinner just so they could put Rudy to sleep and nail him in the mouth with the pinball!So much fun!

So, to the game, my expectations were rather low due to the fact that it was delayed for so long.Usually, that means there are problems.Well, 5 minutes after opening it, I was back in college playing Funhouse again.Now, there is nothing like playing pinabll on a real machine but the physics employed by this game are rather astounding in my opinion.Everything that I remember about the original game was in this.The one thing that may have been different is the sound of Rudy's voice.Maybe its the simulated surround sound I am using on my home theater for the WII or maybe they just couldn't get the original Rudy!

As far as the other games, I was not too familiar with them but I did play a few including Gorkon and Space Shuttle.I enjoyed them a lot and found them to have their own interesting set of challenges.

The overall game has several modes to it.There is a simple go to the arcade mode where you can play most of the games (although I think some are locked).As you play, you have certain challenges to complete like get a certain score or hit this or that.When you achieve these, it may give you the opportunity to unlock another game or give you more credits (you need credits to play some games and you start with 20...but it is very easy to get more).

I played the Challenge mode where you play each pinball machine where you have to achieve a certain score before moving to the next machine.You get three tries on each machine to get the score or the challenge ends.I made it to the fourth machine (Funhouse) but, ironically, I couldn't get the required score to move on.

There is a tournament mode but I did not try that yet but it appears you can play with only one person.I assume you must play against AI somehow.

There is another mode that I could not open as I hadn't built enough credits yet so I can't comment on that yet.I will post an update as I progress in the game.

Overall, for $30, this is going to provide me with hours and hours of enjoyment.Funhouse alone is worth it to me but having the variety of games on there really increases the longevity of this game.The sounds make you feel like you are at an old arcade and the games seem to replicate the machines just like the originals.

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Product Description:
10 Classic Williams pinball tables from the 70's, 80's and 90's for the Playstation 2. Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time & Sorcerer.

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4/18/2011

World of Goo Review

World of Goo
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This is a puzzle type game unlike any other.You basically work against the laws of gravity and physics while trying to get your balls of goo from point A to point B by building structures with them. The imagination and creativity that went into this game is unbelievable. The 2D graphics are gorgeous and the music, atmospheric. Although somewhat vague, there is a story that ties the puzzles together and it adds some humor to the events that unfold as you progress, especially toward the end. This is a game that has to be played to be fully understood because it is hard to describe. I thoroughly enjoyed this and didn't want it to end. I still go back and play some of my favorite levels.

One final note: This ia a computer friendly game.Easy to install, small file size and most importantly, no DRM.

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Product Description:
Drag and drop living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of innocent goo balls that live in the beautiful World of Goo are curious to explore. But they don't know that they are in a game, or that they are extremely delicious. The most addicting and awe-inspiring puzzle game will set you on an adventure that you'll never forget!

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