Showing posts with label fighting game. Show all posts
Showing posts with label fighting game. Show all posts

12/29/2012

Marvel Vs. Capcom: Clash of Super Heroes Review

Marvel Vs. Capcom: Clash of Super Heroes
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First Let's clear up some of the bad reviews of this game. No you can't change partners in VS mode but this can be done in Crossover mode so it's really no big deal if you ask me. I've play the arcade version and most of the combos were saved and put in the playstation version. This game isamazing and addicted. The gameplay is furious and the graphics areexcellent and are not that far off dreamcast's. The game is great for comicbook junkies like me who use to argue in their youth over who would winSpiderman or The Hulk? These game has alot of eye candy and with verydifferent settings to battle thru. The sound in this game is clear. Pleasedon't listen to the bad reviews or you are gonna miss out on a greatgame. Plus there is no blood in this game so it makes it perfect to playwith the kids

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12/28/2012

Bloody Roar Extreme Review

Bloody Roar Extreme
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Bloody Roar Extreme for the XBOX is an excellent game, and it barely misses the mark for a perfect score. You fight on outdoor and indoor arenas some of them look very nice; they have an aquarium, aircraft carrier, urban slums, dojo and more. What really sets Bloody Roar Apart from conventional fighters is that each character can transform into some type of beast! While in "beast" form you take less damage and inflict more upon your rival and you can also execute super combo attacks. The graphics are beautiful, but the animation lacks fluidity. The most visually striking is the "Elephant", I love how the screen shakes when he walks, punches with his hooves and grapples with his trunk; it's amazing to see. The"lion" and "wolf" will slash with their claws and bite with their fangs- its so cool!
The sound effects are good and you'll enjoy the beasts sounds of lion roar, phoenix scream, bat squeek, elephant letting a good trumpet blow. This game is a lot of fun, but kinda short.
Pros:
+excellent controls
+excellent graphics
+multiplayer fun
+excellent gameplay
+good sound effects
+cool beasts modes
+cool arenas
+cool secrets
+instant replays
+fast loading game
+music can be turned off
Cons:
-disgusting music
-lacks intensity
-needs more characters
-needs more arenas
-needs more game modes

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12/24/2012

Bloody Roar II Review

Bloody Roar II
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This is a fun game because there are two styles of play within the actual game. When you are fightingthere are two levels that your fighter can fight at, first there is human mode which is like any other ordinaryfighting game. However, there is also "Beast Mode" which allowsthe player to fight at a more intense level.

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It's the dawning of a new breed. Awesome Game!!!

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12/13/2012

Jump Ultimate Stars for Nintendo DS (Japanese Language Import) Review

Jump Ultimate Stars for Nintendo DS
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I'm not going to get in to the nitty gritty of how the game plays and such since it's essentially the same as the original.I do have a full review of the original game if you feel like learning the ins and outs of the game, I encourage you to read that review and others for a more in depth look at the game.

PROS:
+ There's more characters and series featured in this game.On the plus side there seems to be more of a diversification of usable characters.In the previous game it seemed as if there was more of a focus on the popular series (Naruto, Bleach, Dragon Ball...) featured in the game were as this one seems to have some more obscure things taking a front seat.

+ Koma Evolution vs. Koma Completion.I'm not going to lie, in the original game having to fill in the blanks was down right annoying without having a fluent understanding of Japanese.I have a decent grasp on Japanese and it still grated my nerves considerably.In this game you simply earn the one square koma via certain objectives and from there you can purchase the larger versions of the given koma by spending points which you earn from fighting.They also use this system to unlock new levels, new evolutions for other koma, questions for the quiz mode, info about various series, unlocking new worlds, and a couple of others I'm probably forgetting.This is probably the best addition in my opinion.

+ More intuitive menus.This is probably arguable, but I like the ways the menus are layed out and the way you can sort and access your deck building options much more in this one.The filters for deck building are better organized and use more English which makes for a much more pleasant deck building experience.

+ The comboing works out a lot better in this game in my opinion.Only certain characters were particularly good melee fighters in the original but here it seems that just about every character has at least one respectably useful combo now.

CONS:
- While some may like the decreased difficulty, and that really doesn't take away from the game, it does as a side effect make for a shorter game.Fully clearing the orignal was quite a task and in this itteration it's far more feasible.

- It seems to me, and I'm pretty sure on this but can't entirely prove it or back it up, but special moves in general have been nerfed.Just about anything can knock you out of a special move now which generally I wouldn't care about but the AI as always spams support characters which at the very least will require you to basically relearn or evaluate how and when to use specials.

- The levels are far more annoying in this game.This is probably my major gripe with this game.There's tons of new environmental hazards and a large number of the level layouts are just stupid and lack good brawling areas.In some instances the level is a greater opponent than the character you're actually fighting.

- The AI seems to either be incredibly intelligent or obtusely stupid.Characters seem to have a bad habit in this game of avoiding fighting you the player, but don't hesitate for a second to brawl amongst themselves.This is particularly annoying because the AI seems to "kill steal" you far more than was the case in the original.This could just be my perception of things due to the general down grading of special skills so maybe I'm just used to whomping the computer a bit harder.

GIVE OR TAKES:
+/- The way you travel around is now series to series in a planet to planet kind of way.Personally I don't like this method quite as much but I can't really call it a knock against the game since some people will probably really like this.I really like the way the map looked and everything in the original and having planets floating in space just seems kind of bland.

+/- Some of the general challenge of the game is gone.It's easier to unlock all of the pieces, and navigating the map is more simple.I'm not positive but I think some of the harder objectives have been removed and some of the original hard objectives are now considerably more easy, especially the avoid getting hit ones.

+/- Some characters have been sufficiently retooled to the point where characters you liked from the original are no longer going rub you the right way.Naruto stands out in my mind, the Rasengan isn't as quick as it used to be and doesn't launch nearly as much but then you have characters like Kenshin who now have some far more practical specials.

And there you have it, my quick thoughts on the original vs. the new version.It's a great game but I'm kind of torn between which game I like better.I highly recommend this game as long as you are willing to deal with the Japanese in any way you see fit.

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Product Description:
Jump Ultimate Stars is the sequel to one of the best selling games of 2005, Jump Super Stars. It is the second collaboration between Nintendo of Japan and Jump magazine, this time incorporating 300 characters from 40 Shonen Jump properties.The "Koma" battle system will still be used in this sequel with the original 4-by-5 grid and touch screen support. However a number of improvements have been made, including calling support characters into battle via L/R button, without using the touchpad. Characters can now cling on to ledges when falling adjacent to them and some of the stages include areas that can be reached by destroying walls, even the floor and ceiling.As another major improvement, Jump Ultimate Stars now supports Wi-Fi battles, which allows gamers all around the world to combat against each other.

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12/09/2012

Dragonball Z Trilogy Review

Dragonball Z Trilogy
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Like the top says this bundle is great for people who have not played the tenkaichi games before (there way better than the "budokai" series)The pack consists of DBZ:Budokai Tenkaichi 1&2 and Super DBZ. I very much enjoyed Tenkaichi 1&2 (I also played #3 but find #2 to be the best) and I consider Super DBZ as a throw in (not my favorite fighter, although it was a arcade port.)

The thing I like about this the most is the price! For $30 you cant go wrong, new these games were $49.99 a piece that would be over $150 for these three games!!!

A Definite buy, you won't be sorry

P.S. I thought I should add that these games are not the 'greatest hits' but are black label!!!

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Product Description:
Everything before it was just a training. Dragonball Z Trilogy combines the unprecedented power and freedom of Budokai Tenkaichi, the expansive storyline and character roster of Budokai Tenkaichi 2, and the reinvented, combo intensive fighting system of Super Dragonball Z. Never before has there been such an electric combination of ground-breaking Dragonball Z fighting games -until now. Are you ready to challenge the most powerful beings on Earth?

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Capcom vs SNK 2 Review

Capcom vs SNK 2
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One of the best 2D fighting games ever finally comes to the Playstation 2. Capcom vs. SNK 2 is the sequel to another great fighting game, with more characters, grooves and much more. All the characters from the first game are back plus the addition Rock Howard, Joe Higashi, Haohmaru, Kyosuke, Dan, Eagle, Maki etc. and the evil versions of certain characters ( Evil Ryu, Blood Iori, Shin Akuma and Ultimate Rugal). The graphics are excellent and control is top notch. The backgrounds are 3D and very nice and a few characters make cameo appearances ( The London Stage has Billy Kane from Fatal Fury and Dudley from Street Fighter 3). There are also pre-fight intros with certain characters just before each fight ( Joe vs. Mai, Kim vs. Chang, Hibiki vs. Rolento pus many more). Any who is a fan of the Street Fighter and King Of Fighters series will absolutely love this game. Hopefully when they make Capcom vs. SNK 3 they'll add whole bunch of new characters like Batsu, Roy and Daigo from Rival Schools, Genjuro, Sieger and Basara from Samurai Shodown, Haggar from Final Fight, Andy B., Wolfgang K. from Fatal Fury and a whole lot more.

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Product Description:
Capcom vs. SNK 2 unleashes lightning-fast animation and classic arcade fighting action on the PlayStation2. You can choose from more than 44 characters from the Capcom and SNK fighting universes, and customize your fighting style with even more fighting "grooves."

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12/02/2012

Soul Blade Review

Soul Blade
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Compaired with games of simular weight (Tekken 2, Tekken 3, Bushido Blade 2) This game ranks #1 in my book. The graphics are great and looks almost EXACTLY like Soul Edge (the arcade version of this game).Although I beatthis game rather quickly, the game has loads of replayability with the EdgeMaster mode (search for the ultimate weapon for your character and use itin other modes), Player Vs. Player modes, Survival Mode (goal is to not gethurt and to see how many fights you can win), and Team Play Mode (play as ateam against the CPU, when you are beaten your team mate takes over).
Anadded plus for younger people is that no blood or gore is in this game.Soif you are a concerned parent, that prohibits such things from youryoungster, this game offers a fighting genre without blood, guts and goreor death (says "Knockout" when you are beaten or win).
Bottemline, this game is a classic and warrents a place on any gamer's shelf thatenjoys a good fighting game.

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Product Description:
USED LIKE NEW. ROM AMAZON PRO MERCHANT. For rush delivery (3-6 business days), please use Expedited Shipping.

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11/22/2012

Mortal Kombat vs. DC Universe Review

Mortal Kombat vs. DC Universe
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First thing I want to touch on is Collectors Edition vs. Regular Edition. Last time I tried to put actual price tag numbers in an Amazon review it was censored, so I'll just say take a look, you know Collectors Edition costs quite a bit more than the regular. Is it worth it?

Only if you're a hard-core collector. You get a very beautiful lithograph. Stunning artwork. I may even have to frame it. The comic is nice. Not great, just, nice. It's not so much of a self contained story as much as it's a kind of mural that serves to get you into the story. It's really short, probably not worth a second read. Same with the DVD. It has some really interesting vids about the making of the game and some interviews. It's surprisingly lengthy, but winds up amounting to extras you get on any DVD that you watch once and never again. So that's a rundown of the Collectors Edition extra's. Decide for yourself if you think that's worth it. I like the litho. Everything else I watched/read once and that's it. And the litho, beautiful as it is, probably wasn't worth the extra $$$. Now for the actual game.

Violence:
This seems to be the big sticking point for most MK fans. Most of the people who have something bad to say about this game, it boils down to "they toned down the blood and gore. It's the end of the world!" Well, there is still blood in here and there are still fatalities. Are they toned down from previous MK games? Most definitely! Probably only the first MK game on the SNES would be less bloody. Midway had to tone it down to a Teen rating in order for DC to get on board with the game. But like I said, there is still blood and Fatalities. They really do push the Teen rating to its limit. So parents may still want to be aware. But gamers, unless you're a total gore-hog who has to have the bloodiest, goriest games, this is still plenty brutal.

Controls:
First let me list my credentials on this. I played Deadly Alliance, Deception and Armageddon on the Nintendo systems, all with the Gamecube controller. This is the first Mortal Kombat I've played on a PS3 system. So when I compare, it may or may not be an apples/oranges type thing. One thing I can definitely say is that the mutiple styles per character that was so prominent in the last three games is gone here. Everyone has the same basic move set (aside from special moves). This really does go back to the days before the 3-d games where, no matter what character you played, down and high punch equaled an uppercut, back and low kick equaled a leg sweep.

The past three games got so far away from that basic set up that you never knew what you'd get when ever you tried a new character. Would you get a high punch? Nope. Some kind of kick? Depends on what direction you're holding. It really was that haphazard.

Here they've stream lined it. MK vs. DC is very much taken back to the days of HP, LP, HK, LK. This should make it much easier for casual gamers who are either just getting into MK, haven't played MK in a long while, or are just here for the DC side of things.

Will I like it?:
I personally loved it. The controls are streamlined and easy. Even toned down for a Teen rating, there's no denying the MK roots. Online is very solid. Having wireless instead of wired connection tended to make me lag with other games. Here it's very smooth. If you like fighting games, get this. If you like Mortal Kombat (and aren't going to bemoan the fact that this is slightly toned down in the violence category), get this. If you like DC, get this. Five stars.

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Product Description:
When a cataclysmic force merges conquerors from two universes, conflict is inevitable. Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe (DCU). How can either side prevail when rage blinds them to the dark threat poised to destroy them all? Celebrating the clash of worlds, the Kollector's Edition of Mortal Kombat vs DC Universe features box art hand painted by Alex Ross, as well as bonus video content and a 16-page comic book.

You have the ability to choose sides, challenge friends and take the fight onlineIncludes The Kollector's Edition of Mortal Kombat vs DC Universe features box art that was hand painted by Alex Ross, one of the world's most pre-eminent and respected comic book artists, with a removable print designed by Ross Bonus video content about the game 16-page comic book sketched by John Tobias, co-creator of the Mortal Kombat franchise, that chronicles the shocking, universe-shattering events that lead up to the in-game story

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11/17/2012

Darkstalkers 3 Review

Darkstalkers 3
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Darkstalkers 3 - Circa 1998

GOOD:
- Good Balanced 2D fighter
- An old school fighter that really stands out art style or theme wise

BAD:
- Loading times, short but still there
- Not much bonuses
- The games art style or theme is not for everyone

WILL IT FIT YOUR TASTE:
- Really off the wall looking/acting fighters based on old Hollywood "B" movie monsters but with anime look and feel
- Surprisingly plays similar to Street Fighter Alpha

GAME ITS MOST ASSOCATED TOO:
- Samurai Showdown 4
- Guilty Gear (original)

ADDITIONAL NOTES:
- Practicality same game on Sega Saturn and Playstion Portable
- Darkstalkers franchise has been through a few names the original was called Darkstalkers and the second was called Night Warriors
- Darkstalkers 3 has all Fighters and moves from Darkstalkers and Night Warriors

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Product Description:
Three ancient spirits ruled the Dark World; Jedah, the oldest spirit, was resurrected. In an effort to rule over the Dark World alone, Jedah wants to save all of the dispirited souls. To create his perfect salvation, he calls those with valuable souls to his world so can take control of them. Choose from 18 horror themed characters as they battle in a tournament to the death. Every character has unique combinations and moves, and hand drawn animation brings the action to life. DARKSTALKERS 3 will challenge your skills as you fight to become the ruler of the night.

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11/10/2012

Street Fighter Alpha Anthology Review

Street Fighter Alpha Anthology
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The Alpha Anthology, is so far the best port of any Street Fighter collection. It includes five games (SF Alpha, Alpha 2, Alpha 2 Gold, Alpha 3, and Gem Fighter), as well as two unlockable games (Hyper SF Alpha and a "bonus" version of SF Alpha 3).
The graphics and music of the five titles are perfect, just like the original arcade games themselves. If you have a wide-aspect ratio TV, you'll be treated to full arcade goodness - if not, you can modify the aspect ratio so that it fits a standard TV. Controls are also flawless, much like those of the Anniversary Collection.
The unlockable games are as follows:
"bonus" SF Alpha 3: It's SF Alpha 3 with more fighting styles, and all (most?) the Street Fighter characters, drawn Alpha-style. This includes characters that have never before made it into Alpha games - like Balrog and Fei Long, and some that are brand new. When played alone, this game is very difficult.
Hyper SF Alpha: Very similar to SF Alpha 3 (in fact, I'm not sure what the exact differences are, in terms of gameplay), but can only be played against another opponent. Includes the same characters as "bonus" SFA3.
In addition, all Alpha games include a Versus mode with full win/loss tallying, a Dramatic Battle mode - in which two players (Human/Human or Human/CPU) simultaneously take on a single CPU player and a Survival mode, which places you against opponent after opponent, refilling only a portion of your life bar after each match.
To sum it up, the Alpha Anthology is the best SF collection Capcom has released. Here's to hoping that the Darkstalkers and Marvel series will follow a similar suit.

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Product Description:
The Street Fighter Alpha Anthology brings five prized fighters united for the first time. This is an arcade-perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. Choose from a cast of 13 characters from the collective Street Fighter Universe: Ryu, Chun-Li, Ken, Charlie plus 9 more. This title introduces the use of super combos and alpha counters to add new dimensions to fighting. As an added bonus the "pint-sized" Super Gem Fighter MiniMix (released on consoles as Pocket Fighter) is also included.

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10/16/2012

God Hand Review

God Hand
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So I recently bought God Hand, and it has recently become a nightly fixture.It's safe to say that this is becoming one of my favorite action games of all time- only a rung or so down from DMC3.And it seems like many of the people who actually spent time with the game feel the same way.

Critics, however, bombed this brawler like there was no tomorrow.It's disappointing, because even publications I typically agree with gave the game abysmal scores (for a Clover game, at least).When I first turned the game on, I was unimpressed.After 5 minutes, I really wanted to turn it off.I didn't, and I'm glad that I pressed on.The fact that your arsenal of moves is entirely customizeable is awesome.Then you have all sorts of special attacks.A HUGE number of extra moves and special attacks can be bought from the store, so the number of possible attack sequences is nearly infinite.Depending on what difficulty you play on, you will probably find yourself frequently switching up your movelist to maximize damage or change-up the juggling properties of your combos to match the attributes of the enemies you face.Good stuff...

Critics complained that the number of enemy types is low (it's really not THAT low) and that the game felt repetitive.Except that one thing (the same thing that saved Chaos Legion) saves God Hand from ever feeling repetitive: it's difficult.Anybody who elects to play the game on easy and breeze through may feel slighted- the joy of this game come from defeating the difficult enemies the game throws at the player on normal and hard difficulties.The game is so focused on throwing challenges at the player that it even has a bizarre leveling system.The better you play, the higher your level goes.When you kill enemies at higher levels, you get more money.However, at higher levels, the enemy AI kicks it up several notches.

Critics also complained that the camera was bad.Yet, while the camera can occasionally feel unwieldy, it feels right in the context of this brawler.Since Clover wanted to map the VERY useful array of dodge moves to the right analog stick, there simply isn't room for full camera movement.

There are also some very enjoyable mini-games and side sections to break up the action.There's a casino with slots and video poker as well as a battle ring with assorted challenges.

Add on top of that a really zany sense of humor and an off-beat soundtrack and you get a really quality brawler.Am I the only one that has been loving this gem?

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Product Description:
God Hand gives you the chance to play a larger than life hero who has been given the power of the "God Hand." Travel into a new world, where super-powered gangs attack small town. As a wanderer named Gene, you'll take them on and bring the God Hand down on villains. From cool moves to the twisted painful reactions of enemies, beating down the bad guys has never been more satisfying. God Hand unleashes over-the-top fighting and action with outrageous undertones. Featuring a deep fighting system, players can create unique and personalized fighting styles.

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10/11/2012

Battle Assault 3 Featuring Gundam Seed Review

Battle Assault 3 Featuring Gundam Seed
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This is a good game and can be fun but it dissapoints in many aspects.Here are some-
1-The voice acting sucks and only vaguely relate to what the characters say in the series.
2-Multiplayer mode isn't that good because the attacks (like Heero's double beam cannon) aren't that spectacular
P.S. I wish they made a game based on Gundam Wing and Endless Waltz because, in comparison to Gundam SEED, Gundam Wing although older and not as shiny has a much better storyline and much more game material than Seed. (plus the gundams look a'lot more flashy.(especially ZERO, EPYON, ans TALLGEESE 2.

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Gundam: Battle Assault 3 is an incredible fighting game. Pick your Gundam suit and entercombat with other suits, for one-on-one action straight out of the hit series!

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9/22/2012

Marvel vs. Capcom 2 Review

Marvel vs. Capcom 2
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Marvel vs Capcom 2 for Xbox is a great game, but be patient. It takes a while to unlock all of the characters, and it also a pretty rare game. If you can find it for under $50, BUY IT!!! I bought mine for $36 pre-owned. (since they stopped making this game, everyone is buying it and selling it for bogus amounts!!)

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Product Description:
It's a collision of the world's two most-powerful fighting universes. Marvel vs. Capcom 2 is an insane tag-team fighting game with an unprecedented 56 playable characters, three-on-three tag-team battles, tight controls, and hyper-fast animation. Pick a fight with your favorite legendary Capcom characters and superheroes from the Marvel universe and watch the super combos fly.

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9/15/2012

King of Fighters 2002/2003 Review

King of Fighters 2002/2003
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I've been playing "The King of Fighters" series pretty regularly since its inception in 1994, and pound for pound, it is the best 2D fighting game series out there.The "Street Fighter" series may have pretty much started it all as far as fighting games go (and was pretty innovative at the time), but when you count depth, strategy, animation, and flat out fun factor, "Street Fighter" doesn't come close to KOF.The evolution of this series from 1994 until now has gained more fans worldwide every year, and innovation reaches its pinnacle with KOF 2002/2003 (mostly with 2003).
KOF was the first fighting game in history to use the 3-person team concept, and no other fighting game (except "Marvel vs. Capcom 2") has duplicated it since.In 1994, all of the fighters were grouped into teams, and they featured several familiar faces from many different SNK games.Art of Fighting, Fatal Fury, and even Ikari Warriors was represented, and the fact that whole teams (with fighters having several different styles and moves) smacked down with one another offered unparalleled strategy.It evolved further in '95, with the option to put any 3 fighters in a team (as well as several new and original characters).The fight combinations were almost endless at this point.SNK also started experimenting with melding elements from their other fighting games into KOF, and it met with more success.
Well, 10 years later, here we are.KOF is nowhere near the same game as 1994, and fans of the series couldn't be more thankful.It's hard to improve upon near perfection, but the folks at SNK/Playmore have done it.The evolution is complete, with the most gorgeous, in-depth, and just plain fun version of them all.This is actually a collection of two games (on two different discs), as you may have guessed from the title, and there are lots of things to like about both of them.Once you've played them both for a little while, though, the differences between the two are clear.The 2003 version is clearly superior to 2002, as 2002 is basically a thrown-together remix/slugfest combining elements from past KOF games, while 2003 introduces new characters, new gameplay elements, and an all-new storyline (what's that?A storyline in a FIGHTING GAME?).
Both games have most of the same features: single-player, vs. play, survival mode (single or team); the usual fighting game features.But let's get to the important stuff: what will make you want to buy this collection?

2002:
THE GOOD:
--Lots of characters from which to choose (44 in all).All of the fighters in '02 are from the '96-'01 games, so veterans of the series will likely already be familiar with them.Even the end boss, Omega Rugal, is selectable from the get-go.There are 2 or 3 "secret" characters to unlock as well.This adds a great amount of strategy to an already challenging fighting game and makes for some interesting combinations.
--The graphics.As far as hand-drawn 2D games go, it doesn't get any better.The fighters, backgrounds, and special move effects are all gorgeous and have amazing detail.
THE BAD:
--Control.The control in 2002 is a bit less responsive than 2003, which can lead to a little frustration.In order to execute special moves, you've got to be pretty deliberate with the D-Pad.Super moves can sometimes be torture to pull off, which is very annoying in a heated match.Highly recommend having a controller with an 8-way pad.
--Sound/BGM.Considering every other home version of KOF uses an arranged soundtrack (with real musical instruments as opposed to MIDI files, making even listening to the game a joy), it's areal downer to hear such clunky background music in a PS2 game.I fail to see the reasoning behind that.The music is one of the best parts of the KOF series.Also, even in stereo, the sound effects seem to fade in and out from time to time.
--NO ONLINE PLAY!What the heck is THAT all about?Talk about a game that screams to be online capable, and it's not.Disappointing, really; I was looking forward to having my rear end handed to me by Japanese 10-year-olds.
THE UGLY:
--Difficulty.In single-player mode, you will not find a cheesier end boss than Omega Rugal `02.On any difficulty setting above 4 (normal), forget beating him unless you're a champion-caliber player.The AI in the matches leading up to the end is crazy as well.Unless you just plan on smacking down with your friends, which is where the real fun is, you'd better know what you're doing before you even turn on the game.There are no "endings" to speak of in the game anyway, so there's almost no point in playing it through in single-player.

2003:
THE GOOD:
--Gorgeous graphics.This is the most well-drawn of the series.You almost feel as if you're watching anime when the fighters go at it.The fluidity of the animation is awesome.In normal graphics mode, the special moves' effects are also enhanced, and the backgrounds are even more detailed and unique.It's a true work of art.
--Control.2003 is a sheer joy to play control-wise.Even though the execution of several of a fighter's moves is similar (a KOF curse from '94 on), the controller knows the difference and you rarely miss a move.The most responsive control of any home version of KOF.
--New storyline means multiple endings.2003 marks the dawning of a new era for the tournament, as this year the bad guys (from a place called "His Distant Land", whatever that means) behind the scenes are starting something even more evil than NESTS or the Orochi.Each team has what's called a "good" ending, revealed after beating the "true" end boss, Mukai (have fun figuring out how to get it; it's easier than you think), that reveals just a bit about the developing story, adding replay value.Some of them are pretty hilarious, especially if you're familiar with the series.
--Depth/Strategy.The "tag out" concept is very fresh for this series, and you can also pick a "leader" for your team, which enables that fighter to pull out an extra-devastating Super move.The team combinations alone make for great replay value for a fighting game.There are 35 different characters to master in all.
THE BAD:
--No online play.See 2002.
Forget THE UGLY.There's nothing ugly about it, unless you want to consider the lack of online play ugly.

For fighting game aficionados, there is no greater find than the KOF series.The depth, the longevity, and especially the intriguing characters make this series one of the most well-known and well-loved fighting game series in the world.SNK (now Playmore) saw something great in the Street Fighter series and basically said, "How can we make that better?".They did, and it's made for a great run.Sadly, 2003 marked the last time we'll see a 2D KOF game, probably ever.It's also very doubtful the next wave of 3D KOF games (if any more come down the pipe) will advance the potentially "chilling" storyline started in 2003.There's just not enough of a market for these types of games anymore, but there will always be old-school aficionados like me who've played `em for over 15 years now, and will continue to look out for them.If you share my passion, you'll not regret purchasing this game collection, despite the nuances.If you've never played a KOF game before, this would be the ultimate starting point.

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Product Description:
This "Collection of Highlights" brings together famous characters from KOF 1999, 2000, & 2001 and the exciting fighting systems that have made THE KING OF FIGHTERS the ultimate in 2D fighting. All of the great fighting teams are included, like the Fatal Fury Team featuring Terry and Andy Bogard, or the beautiful Mai from the Woman Fighters Team, and many more. KOF 2003 marks the beginning of a new epic saga in the KOF franchise. The tapestry of human relationships that entangle our new hero and an evil entity revealed by degrees...KOF 2003 is more than just a fighting game it's fighting with a purpose.

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9/13/2012

Samurai Shodown V Review

Samurai Shodown V
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Anyone who has played Samusrai Showdown III will know what my review title means. You can't have a real Samurai Showdown video game without the French Femme Fatale.
Anyway, some people may be a little angry that the controls in this game no not match that of the first game. Personally, I like the new set-up. Three slashes and one kick may not make sense, but it's effective. What I don't like is that when you change the button settings in the game, the moves list in the pause-screen menu becomes less helpful: for example, when I changed fierce slahs from trigger L to button A, the list still told me that to execute Charlotte's projectile attack (it had a name, but I can't remember) I still had to end the button combination with either X, Y, or L. This isn't very bothersome if you know all the moves by heart ... I can almost see you Samurai Showdown enthusiasts shaking your heads! Not everyone has played thist series inside out!!
Anyway, the online play would be much better if there were others who played the game. Unfortunately, you'll usually find yourself waiting a long time for an opponent if you create a match or you'll just get the game's error message if you go into quickmatch or optimatch. This is a problem: there are a lot of Samurai Showdown fans and there are a lot of XBox owners, but there are apparently not a lot of Samurai Showdown fans who own XBoxes and have XBox Live. If you want to know if this game is compatible with 360, you'll have to look at another review or ask Microsoft because I don't know. I'm sorry if this review is not helpful. Please vote accordingly so I'll know for sure. If this review is unhelpful, I need not take up valuable space on this website and will delete this review.

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Product Description:
Samurai Shodown V brings back the classic side-scrolling action with a completely new storyline, new characters and new moves. A samurai's quest to prove himself against the Shogun leads to a gathering of the world's greatest warriors to compete for the right to be named the greatest.

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9/08/2012

Rival Schools Review

Rival Schools
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Rival Schools:United by Fate is a great fighting game!
It's different from the usual(and boring) Street Fighter or X-men fighting games. The graphics are great and each character has his/her own unique fighting ability. Also, not only are the team-up specials amazing, they're various! They depends on the secondary player. It's not like those Street Fighter games where almost all the moves are similar. And there are lots of secret characters to choose from. A great fighting game I recomend strongly!

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Product Description:
Go, fight, win! Pick a school and two students, and then head over to beat up your cross-town rivals in this hilarious fighting game. There are 20 characters to choose from right off the bat, and more become available through victories and solid performance. You can bring in your teammate to perform combos, restore your health, or replenish your Vigor Bar. The combat is similar to STREET FIGHTER, and the characters are simply hysterical. With lots of bonuses, secrets, and other hidden goodies, RIVAL SCHOOLS gets straight "A"s.

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9/01/2012

Marvel Super Heroes Vs. Street Fighter Review

Marvel  Super Heroes Vs. Street Fighter
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It's a shame that the Sega Saturn didn't succeed in North America the way that it did in Japan because they received the Arcade perfect version of this game for the Saturn and to this date there still is not an Arcade perfect version of this game for any home console. You could probably find someone selling a Japanese Sega Saturn on eBay or something, but that's a lot of trouble and who wants to buy an entire foreign system just to play just one great game (and maybe X-Men vs. Street Fighter too!)?
As far as the PlayStation version goes, you are forced to select only one fighter and an assisting teammate due to the PlayStations lack of RAM and VRAM (the Japanese Sega Saturn version requires a packed-in 4 MB RAM Cartridge which allows the game to play exactly like the Arcade version with minimal load times). However there is a trick if you are playing a 2 player game! If both players select the same characters, then you are able to play the game the way it was meant to be played: 2 vs. 2 tag-team! This game plays almost exactly like the previous years X-Men vs. Street Fighter on PlayStation with some new features and different characters. If you liked the way the PlayStation port of Marvel Super Heroes played then you will like this even better since it is more of the same with more character variety and more colorful graphics. Aside from the cutbacks in gameplay style and missing frames of animation (another downside to the PlayStations lack of RAM!), this game is enjoyable enough if you aren't obsessed with the Arcade verion too much. I would still go for the Japanese Sega Saturn version since it is Arcade perfect or wait (and hope) for Capcom to release a Marvel Anthology or another Capcom Arcade Classics compilation with X-Men: Children of The Atom, Marvel Super Heroes, X-Men vs. Street Fighter, this game, Marvel vs. Capcom and Marvel vs. Capcom 2. C'mon Capcom!!!!!!

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