Showing posts with label fighter. Show all posts
Showing posts with label fighter. Show all posts

12/09/2012

Capcom vs SNK 2 Review

Capcom vs SNK 2
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One of the best 2D fighting games ever finally comes to the Playstation 2. Capcom vs. SNK 2 is the sequel to another great fighting game, with more characters, grooves and much more. All the characters from the first game are back plus the addition Rock Howard, Joe Higashi, Haohmaru, Kyosuke, Dan, Eagle, Maki etc. and the evil versions of certain characters ( Evil Ryu, Blood Iori, Shin Akuma and Ultimate Rugal). The graphics are excellent and control is top notch. The backgrounds are 3D and very nice and a few characters make cameo appearances ( The London Stage has Billy Kane from Fatal Fury and Dudley from Street Fighter 3). There are also pre-fight intros with certain characters just before each fight ( Joe vs. Mai, Kim vs. Chang, Hibiki vs. Rolento pus many more). Any who is a fan of the Street Fighter and King Of Fighters series will absolutely love this game. Hopefully when they make Capcom vs. SNK 3 they'll add whole bunch of new characters like Batsu, Roy and Daigo from Rival Schools, Genjuro, Sieger and Basara from Samurai Shodown, Haggar from Final Fight, Andy B., Wolfgang K. from Fatal Fury and a whole lot more.

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Product Description:
Capcom vs. SNK 2 unleashes lightning-fast animation and classic arcade fighting action on the PlayStation2. You can choose from more than 44 characters from the Capcom and SNK fighting universes, and customize your fighting style with even more fighting "grooves."

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11/10/2012

Street Fighter Alpha Anthology Review

Street Fighter Alpha Anthology
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The Alpha Anthology, is so far the best port of any Street Fighter collection. It includes five games (SF Alpha, Alpha 2, Alpha 2 Gold, Alpha 3, and Gem Fighter), as well as two unlockable games (Hyper SF Alpha and a "bonus" version of SF Alpha 3).
The graphics and music of the five titles are perfect, just like the original arcade games themselves. If you have a wide-aspect ratio TV, you'll be treated to full arcade goodness - if not, you can modify the aspect ratio so that it fits a standard TV. Controls are also flawless, much like those of the Anniversary Collection.
The unlockable games are as follows:
"bonus" SF Alpha 3: It's SF Alpha 3 with more fighting styles, and all (most?) the Street Fighter characters, drawn Alpha-style. This includes characters that have never before made it into Alpha games - like Balrog and Fei Long, and some that are brand new. When played alone, this game is very difficult.
Hyper SF Alpha: Very similar to SF Alpha 3 (in fact, I'm not sure what the exact differences are, in terms of gameplay), but can only be played against another opponent. Includes the same characters as "bonus" SFA3.
In addition, all Alpha games include a Versus mode with full win/loss tallying, a Dramatic Battle mode - in which two players (Human/Human or Human/CPU) simultaneously take on a single CPU player and a Survival mode, which places you against opponent after opponent, refilling only a portion of your life bar after each match.
To sum it up, the Alpha Anthology is the best SF collection Capcom has released. Here's to hoping that the Darkstalkers and Marvel series will follow a similar suit.

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Product Description:
The Street Fighter Alpha Anthology brings five prized fighters united for the first time. This is an arcade-perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. Choose from a cast of 13 characters from the collective Street Fighter Universe: Ryu, Chun-Li, Ken, Charlie plus 9 more. This title introduces the use of super combos and alpha counters to add new dimensions to fighting. As an added bonus the "pint-sized" Super Gem Fighter MiniMix (released on consoles as Pocket Fighter) is also included.

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10/16/2012

God Hand Review

God Hand
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So I recently bought God Hand, and it has recently become a nightly fixture.It's safe to say that this is becoming one of my favorite action games of all time- only a rung or so down from DMC3.And it seems like many of the people who actually spent time with the game feel the same way.

Critics, however, bombed this brawler like there was no tomorrow.It's disappointing, because even publications I typically agree with gave the game abysmal scores (for a Clover game, at least).When I first turned the game on, I was unimpressed.After 5 minutes, I really wanted to turn it off.I didn't, and I'm glad that I pressed on.The fact that your arsenal of moves is entirely customizeable is awesome.Then you have all sorts of special attacks.A HUGE number of extra moves and special attacks can be bought from the store, so the number of possible attack sequences is nearly infinite.Depending on what difficulty you play on, you will probably find yourself frequently switching up your movelist to maximize damage or change-up the juggling properties of your combos to match the attributes of the enemies you face.Good stuff...

Critics complained that the number of enemy types is low (it's really not THAT low) and that the game felt repetitive.Except that one thing (the same thing that saved Chaos Legion) saves God Hand from ever feeling repetitive: it's difficult.Anybody who elects to play the game on easy and breeze through may feel slighted- the joy of this game come from defeating the difficult enemies the game throws at the player on normal and hard difficulties.The game is so focused on throwing challenges at the player that it even has a bizarre leveling system.The better you play, the higher your level goes.When you kill enemies at higher levels, you get more money.However, at higher levels, the enemy AI kicks it up several notches.

Critics also complained that the camera was bad.Yet, while the camera can occasionally feel unwieldy, it feels right in the context of this brawler.Since Clover wanted to map the VERY useful array of dodge moves to the right analog stick, there simply isn't room for full camera movement.

There are also some very enjoyable mini-games and side sections to break up the action.There's a casino with slots and video poker as well as a battle ring with assorted challenges.

Add on top of that a really zany sense of humor and an off-beat soundtrack and you get a really quality brawler.Am I the only one that has been loving this gem?

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Product Description:
God Hand gives you the chance to play a larger than life hero who has been given the power of the "God Hand." Travel into a new world, where super-powered gangs attack small town. As a wanderer named Gene, you'll take them on and bring the God Hand down on villains. From cool moves to the twisted painful reactions of enemies, beating down the bad guys has never been more satisfying. God Hand unleashes over-the-top fighting and action with outrageous undertones. Featuring a deep fighting system, players can create unique and personalized fighting styles.

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10/13/2012

World War 2: Fighters Review

World War 2: Fighters
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WW II fighters was one of a pack of four combat flight simulator that came out together in the same one-year period.It proves to be the most beautiful and playable of them all.To start, the graphics arespectacular.They use direct 3D rendering and are completely customizable,allowing many different hardware configurations to run the game well.Thedetails, from explosions and tracer bullets to smoke trails, are stunning. The soundtrack is perhaps the best of any computer game.The music is wellcomposed and appropriate for each situation.The combat sounds enhance therealism of the game.For example, when an enemy barely misses you with hismachine guns, you'll hear the bullets sail past you.The game is alsovery playable and accessible to even the most casual simulator pilot.Aunique camera view in the lower right hand corner is padlocked to yourtarget and indicates its bearing.This makes up for the limitation ofusing a computer screen to take the place of a three dimensional world. The fact that fighters in World War II had none of the onboard radar andavionics of a modern plane means that the simulation is simplified andhence more fun than many of the simulators for modern aircraft.Themissions are challenging, but do not really compose a persistent campaign. I highly recommend this game to those interested in combat flightsimulators.If you don't take my word for it, just try the demo and Ithink you'll be sold.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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9/08/2012

Rival Schools Review

Rival Schools
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Rival Schools:United by Fate is a great fighting game!
It's different from the usual(and boring) Street Fighter or X-men fighting games. The graphics are great and each character has his/her own unique fighting ability. Also, not only are the team-up specials amazing, they're various! They depends on the secondary player. It's not like those Street Fighter games where almost all the moves are similar. And there are lots of secret characters to choose from. A great fighting game I recomend strongly!

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Product Description:
Go, fight, win! Pick a school and two students, and then head over to beat up your cross-town rivals in this hilarious fighting game. There are 20 characters to choose from right off the bat, and more become available through victories and solid performance. You can bring in your teammate to perform combos, restore your health, or replenish your Vigor Bar. The combat is similar to STREET FIGHTER, and the characters are simply hysterical. With lots of bonuses, secrets, and other hidden goodies, RIVAL SCHOOLS gets straight "A"s.

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8/26/2012

King of Fighters XI Review

King of Fighters XI
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SNK's long running King of Fighters series makes a return to it's 2-D roots with King of Fighters XI, and be glad that it has.3 on 3 tag team fighting is the name of the game here, as KOF XI is nearly arcade perfect in it's conversion to the PS2, so don't let the budget price fool you when questioning the quality of the game.The fighting system is surprisingly deep and varied, and the large roster of fighters from other SNK titles like Fatal Fury and Art of Fighting is nicely selected as well.The graphics are fluidly animated for the most part despite some moments of choppiness, and controls are pretty tight for the most part as well, even though tagging in isn't always as easy as it sounds.There are also a nice selection of bonuses to unlock, including extra characters, character endings, and artwork as well, which up's the overall replayability, and as mentioned before, the budget price doesn't hurt one bit either.If you're not into old school 2-D fighting though, KOF XI won't win you over.All in all, if you're a fan of the King of Fighters series or old school 2-D fighting in general, King of Fighters XI is definitely worth picking up, and the fact that it won't hurt your wallet only makes the deal all the sweeter.

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Product Description:
The world has been rocked by two major events - Mukai has stolen the Orochi seal and the theft of the Yata Mirror by Ash Crimson. Just as the dust had settled, a new Kind of Fighters tournament was announced -a tournament which brings both familiar faces and new comers to the world of King of Fighters. However, not all is what it seems at the new tournament. Who are the group 'Past Coming People' and what are they planning to do? Where would Orochi's force finally land once the seal is open, and will Chizuru and his friends still be able to seal Orochi? And just what is Ash Crimson's true plan? 14 new endings not included in the arcade version Color Edit mode 4 exclusive new stages ESRB Rated T for Teen

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7/24/2012

King of Fighters 2006 Review

King of Fighters 2006
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The next addition to the king of fighters series.... is it a hit? Hell yeah it is. The original 3d hit: King of fighters Maximum Impact was a great addition to the King of Fighters series. SNK took one of the best 2d fighting series and puts it in to 3 dimensions with 3d character models and 3d backgrounds. The King of Fighters 2006 takes this engine, and gives it a work out. The fight system is extremely fast pasted, which is a little different from the 2d King of Fighters games, which have always been slow. The game makes a big emphasis on using combos and special moves. This game, unlike many other 3d fighters, is not a button masher. Meaning, I cannot just hit X over and over, and win the round. The AI is not the best I have played with, but playing it on hard was tough as nails. Sometimes I think the game knows what moves I am going to be dishing out. Even while playing on easy, I am not able to win fights using only projectiles. The AI has been upgraded significantly from MI.
A huge addition to this game is a Counter System. Hit L2 while standing to counter high attacks, or while crouched to counter low attacks. These will basically, block and stun the enemy unit for a split second allowing you just enough time to attack him. I did not find myself using it very much, since the game is so fast paced, it is extremely hard to counter and attack. Overall the battle system works great. You can fight using just combination attacks, special moves, or a mixture of both.
A total of 38 characters to choose, from most of which you have to unlock along with over 15 costumes per characters, make each fight different. The addition of Billy Kane and Kula brought back some of the best characters to tournament. Some of the unlockable characters are characters with a very identical move set. You can unlock Wild Wolf, who is Terry Bogard from Fatal Fury: Mark of the Wolves. They decided yet again not to add some of the most important characters from the KOF series: Andy Bogard and King.
Gameplay: Very few times I run into frame rate issues, other than that the game runs smooth as silk, and very easy control scheme.
Graphics: The backgrounds are some of the best backgrounds I have seen on ps2 fighting games. It seems the focus for the characters was the clothing and the hair. Their faces and bodies could have been worked on a little more, but the character movements are classic, and realistic.
Online: How much I would have wanted online play, there is no online play, but there are many verses modes.
Overall: This is one of the best additions to the series, and shows that SNK can make a fighting game that critics can compare to bigger titles such as Tekken and Virtua Fighter. King of Fighters Fans will love this game to death.
Rating: 9/10

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Product Description:

Originally titled King of Fighters: Maximum Impact 2, this 2006 edition in the KOF series is the second edition in SNK's 3D conversion of the popular fighting game. The game features new characters, a new story, and new battle systems that include KOF:MI's "Stylish Moves" (combo up to evolve your fighting), and new Counterstrike and Super Cancel moves (one to parry attacks and shift from offence to defence, the other a 1-bar Super Move where you cancel their Super Move and launch into your own Super Special Move). New characters added will be Nagase, Luise Meyrink (both original creations), Kula Diamond, and Billy Kane. More than 20 characters will be included in all, including hidden fighters.

FEATURES

    Several new KOF characters, as well as returning favorites and hidden bonus characters
    Classic SNK characters Kula Diamond and Billy Kane, for the first time in 3D
    Beautiful background stages including NEOGEO Land
    In-depth storyline featuring a different ending for each character
    All-new mini-games
    English and Japanese voice options


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5/30/2012

Street Fighter Anniversary Collection Review

Street Fighter Anniversary Collection
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OK, quick summation of what this is: It has two games. One is Hyper SF2, which contains all five incarnations of SF2 rolled into one. The other is SF3: 3rd Strike, which is a separate and unique game that was overlooked by most gamers because of the advent of 3D fighters like Tekken. It also has the Street Fighter animated movie, for what that's worth (not much in my view but you might disagree).

Hyper SF2 is just as excellent and playable as you remember it with only two problems. One, as other reviewers have mentioned, is that the AI opponent is very cheap/hard (and it only uses Super SF2 characters). The other is that most Xbox/PS2 controllers do not handle the special moves well. You're not limited by character version; that is, you can pit Original SF2 Dhalsim against Super SF2 Guile. That's 50+ character variations, and while there's not much difference between them, there are a few minor instances of imbalance.

I really like SF3 because it's unique. The parry system is gutsy and helps remove most imbalances (only Yun and Yang are too fast). The characters are well designed, and the animation is the most fluid out of any 2D fighter ever. Sure, the last boss is too hard, but the single-player is not the selling point of a fighting game.

In both games, I found online play pretty laggy, and had to wait a while to find someone to play, which was disappointing. I think that it's way more fun to bring people together physically to play these games, like they used to gather around the arcade machine.

My only other complaint is that they could have included Street Fighter Alpha here, too, but didn't. The PS2 now has the Alpha Anthology, but for those looking for SF Alpha for Xbox or GameCube, your best bet is Capcom v. SNK 2 (but NOT the crappy Capcom Fighting Evolution).

If you like fighting games, get this one. I recommend also getting the SF Anniversary controller (they're $15 and work great with all fighting games) to maximize the control tightness. Then get your friends over and party like it's 1990.

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A combination of two Classic Fighting Games!Street Fighter 3: 3rd Strike and Hyper Street Fighter: 2!

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3/14/2012

Tekken 5 Review

Tekken 5
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Tekken 5 is the latest in the Tekken fighting game series. The graphics, gameplay and customizable outfits make it a game well worth buying!

We really enjoy fighting games and have played most that have been released. It can be easy to start comparing them to each other and to look for the best of all possible worlds in each game. Tekken 5 really does a great job compared to most of what is on the market today!

First, of course, the fighting. There are 20 characters to start with - plus a number of unlockable. The game does a GREAT job of offering you male and female, young and old, a variety of races. And unlike some other modern games, the females are actually clothed and earn your respect. You fully get the sense that each character has a background, a style, an attitude.

Every character has his or her own moves and combinations. You can master one character, and move on to learning the next character's talents. The more you learn about each character's style, the better you get in any of the combat situations. There are plenty of moves to keep you entertained for weeks, and each executes flawlessly on the screen.

Which brings us to the graphics. I really have to say that this is one of the best looking games I have seen on the PS2. Normally I give the XBox the edge on graphic quality - but there are some arenas that are just stunning. The dark chapel with orange stained glass stands out in my mind. Yes, the backgrounds are in action, the clouds move, birds fly by. You find that in just about any game in modern times. But the quality of the scenes are sometimes just amazing. Sure, there are some arenas that are a bit boring and look repetitive - there's one with dirt, dirt piles and dirt tornados which isn't graet. In general, though, someone spent a lot of time on the worlds you play in.

The graphics for the characters is also quite well done. The braids move with your action, the scraves blow, the attack moves are smooth and flowing. When you slam into the ground or a wall, it creates impacts. Sure, being a PS2, there are some limits. The ground-pieces that fly up are sometimes rather jagged looking. Still, it's about as good as I've seen.

The game has a wide range of difficulty settings, and you can choose characters that are easier or more difficult for you to play with.There's a challenge even in the easiest modes though - don't expect to button-mash your way to victory. It really pays to spend a fair amount of time in training mode, to learn the specific talents of each character.

I do have to say that when you are fighting a tough boss, it gets REALLY annoying to have the boss laugh at you - to have to sit through 5 long seconds of a replay of your failure - to then see and hear "YOU LOSE!" and then another few seconds of start-up before you try again. It's fine the first time or two, but there should be a way to skip it after that. We know we lost, already. There isn't a need for the game to grind your face in the dust for 15 seconds.

That being said, even the main boss is beatable once you learn the counter-moves to his attacks. It's a matter of study, and learning your character's unique talents. There is definitely a way to win with every character. Again, button mashing won't do the trick. It takes strategy.

Also, even though you have a 'circular world' to fight in where you can side-step left or right, it's a very close quarters game. You can't back up to set up a strategy, you can only mince a step or two back. There aren't other levels to jump down to or take advantage of. It's sort of like a sumo match, with a narrow circle to mince around in.

The sound is fast-paced fighting music. There are different styles, to go with the different arenas, but all of it is generic and repetitive. I really like some of the other games that have "real" Chinese and Japanese music, say, for temple battles. But I realize of course that some people ignore the music completely, so it all depends on what interests you. I happen to appreciate having a great music track with my game.

There are a nice variety of game options to keep you playing for months. There are of course the story modes where each character goes through stages and meets their friends and foes. There are one and two player random matches. There are all sorts of unlockables, customizations, and even a bunch of mini-games.

Highly recommended in general!

Rating: 4.5/5

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Product Description:
Ten years after the First TEKKEN redifined the console fighting scene, the legendery King of Iron first Tournament returns to dominate the genre all over again.

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3/11/2012

Tekken 4 Review

Tekken 4
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ONE OF THE BEST FIGHTING GAMES. Namco has really improved Tekken 4 from Tekken Tag in almost every way from the graphics to the movement of the characters. I know Tekken 4 is not out yet to most people, but I have been playing a copy for over 4 months. The only problem with my game is that it is from Asia so it is in Japanese with English subtitles, but those of you who order it from the states the game will be in English. I really recommend this game to anyone especially gamers who love the Tekken series. The graphics have been improved a lot. In a couple of stages, for example the beach levels, the water looks wonderful even when walking through it. The amount of characters in this game is short compared to all of the previous games, but they do give you most of the main and best ones. There are a couple new characters and some they changed a little and gave them a new name. Side stepping is really easy this time and smooth. The backgrounds are awesome as well as the characters movements. The training and practice modes are there to help with learning all the special combos and moves. Training of course tells you how to do the move and then you have to do it and practice u just does whatever you want to any character. The Tekken Force mode was a little bit harder then before and the levels where more interesting. Walls have been added which can be good for you or bad depending how you fight. Some of the stages are really small where you can get trapped in a wall while some one is doing a huge combo on you. But if you are the one doing the combo it's really great. Also the begging movie is good. BASICALLY GET THIS GAME even if you are not that much into fighting games because it a blast...

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Product Description:
Tekken 4 marks the return of Namco's premier fighting franchise. Tekken 4 strikes back with new jaw-dropping graphics, gameplay mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multileveled arenas. New strategies in fighting are introduced with the addition of walls, terrain effects, position changes, and enhanced side-stepping. Expanded game modes such as training, team battle, and the new Tekken Force provide the player with a deeper gameplay experience.

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2/10/2012

Dead or Alive 4 Review

Dead or Alive 4
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The newest installment in Team Ninja's fighting game series, Dead or Alive 4 has met all it's expectations.Every fighting game series on the market today has their respective strong points, DOA always being the amazing graphic edge, but more than anything on this newest edition, tecmo has slightly revamped the fighing techniques making DOA4 the most balanced game in it's genre.

Single player lacks an easy mode, so for the casual gamer, it might be somewhat of a challenge.But because of this factor, it helps develop the mechanical skills used in the game.Some veterans might find some slight difficulty at first, but should get the hang of things after a few goes.Definately not a "button mash" game.This aspect I gladly invite.I think that usually easy modes lack any challenge, if anything the only positive aspect of the mode is to learn move sets and combos, which can easily be learned in the Sparring mode.With unlockable costumes, characters, and other achievements, the single player mode will likely keep your interest.

The online mode has it's kinks, but for the most part is very good.I really like the lobbies and the avatars to install goals within the online game.Rankings and scores also helps keep a competative nature.Within the mode you can set-up tournaments, private matches, and many other fighting settings.Their has been a few glitches and every once and awhile some lag.The glitches I'm sure will be fixed as they are found and the lag in a lobby has more to do with a bad connection as opposed to bad service.

If you are into fighting games and want a challenge both offline and online, Dead or Alive 4 is a must have if you have a xbox360.

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Product Description:
MODEL- 01043VENDOR- TECMOFEATURES- Dead or Alive 4 X360Taking advantage of the superior technology of Xbox 360, Dead orAlive 4 offers the defining gaming experience on the next- generation console. The game encompasses all that Xbox 360 has tooffer, giving you the most rewarding digital fighting to date onany videogame console.Dead or Alive 4 once again raises the bar in both online and offlinefighting. By utilizing the advanced technology of Xbox 360hardware, the game redefines 3-D high-definition graphics andsound, creating one of the most visually beautiful and realistic- looking video games available. Unsurpassed online capabilities viaXbox Live, incredible new interactive stages, an all-star lineup ofold and new favorite characters, and a complex DOA counteringsystem all combine to create a must-have video game for Xbox 360. * Unsurpassed online play via XBOX LIVE more players can simultaneouslycompete, much larger tournament groups available, detailed scoreboardfeatured, players can form clans, new and interactive DOA4 lobby areafeaturing voice and text chat available, and more! * Fighting system will be overhauled allowing even more mastery andstrategy of your favorite character including the most complex DOAcountering system yet! * Master level graphics from Team NINJA and powered By Xbox 360 * New characters added to the DOA all-star line-up. * New interactive stages * New and in-depth story line and cut-scenes! -- SPECIFICATIONs --------------------------------------- ESRB Rating : M for Mature Genre/Category: Action/Adventure System: Xbox 360 Number of Players :On-Line Compatible: Yesbr

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1/31/2012

Soul Calibur 3 Review

Soul Calibur 3
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To begin with, theres a huge amount of unlockable content in this game. You will be unlocking new costumes, characters, weapons and things every single day you play... for weeks!
This is an awesome addition to fighting games, which i feel lose their replayability too quick.

The new content adds a lot to an already jam packed game.
Theres 30 characters to take through story mode and theres a giant strategy/fighting side game called chronicles of the sword. This side game took me 12 hours to get through. Thats a pretty decent chunk for a side game.

Theres also a decent amount of fun little games in the mode called Soul Arena though some of the games are a bit too difficult.

The thing that seems a little screwy in this game and is its biggest flaw is its AI. This game has no difficulty adjuster so the game is always locked in the same difficulty. The AI is extremely smart, or cheap, and can string together fast moves and reactions that a human opponent cant. Its extremely lame to lose 75% of your life bar to one string of cheap attacks by the computer.

But strangely, even though the computer AI is very good and cheap, there are some basic moves which the computer just cannot block. Want to beat the game without losing a single battle? Pick Sophitia and just keep pressing triangle.
Its very lame that the computer will block and dodge the most advanced tactics but cannot block the most basic move. Its funny to see the hidden final boss, Night Terror, get beat with the most basic attack in the game.

While this game is boatloads of fun and an awesome fighter, it still isnt without a few flaws because of its strange and unbalanced AI. And thats what makes it 4 stars, and not a perfect 5 in my books.

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Product Description:
The legendary battle of Soul Calibur and Soul Edge moves to the next phase in SOULCALIBUR III, the latest installment in the celebrated weapon-based fighting franchise ? offering players unprecedented variety in gameplay modes and fighting styles. Players can guide the fate of their favorite character in the narrative Tales of Souls mode, play head-to-head with a friend in VS Standard mode, create their own custom fighters in Character Creation mode and battle as these custom fighters in a real-time simulation in Chronicles of the Sword mode. Players can also engage in unique and original battles in Soul Arena mode and even recount the history of the franchise in Museum mode. With an additional three new characters to the existing family of classic warriors, there is a collection of more than 25 playable characters, each with their own unique fighting style.

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1/25/2012

Soul Calibur II Review

Soul Calibur II
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Thsi game is totally awsome! I personally hate fighting games but this one changed all of that! With over 20 characters, multiple costumes, over 200 weapons and awsome graphics and sound, no wonder this game got the "best fighting game award!"Play it now! PS2 controller is the bomb, even better than the Gamecube and X-box ones! All of the characters have multiple attacks as well as individual skills.
The graphics are jaw dropping. I love them, they are flawless and don't sketch or stop in any place. The movements are easy to see, and you won't be overwhelmed by fast movement. The music is incredible, as well as character voices.
There are lots of unlockable things like weapons, modes, characters, and photo galleries. There is an endless list of things you can do here, as well as weapon master mode where you can go through hundreds of missions to fight. There are tons of missions like specific kill missions, last ??turns, kill multiple enemies, etc. Tons of possibilities!
I would highly recomend this game, I think its better than the others on Gamecude and X-box!

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Product Description:
The quest for the all-powerful sword known as Soul Edge continues in Soulcalibur 2, as old favorites and exciting new characters compete for the right to wield its power. Featuring seven game modes including Arcade, Time Attack, Survival Mode, Versus Mode, and Team Battle.

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12/31/2011

King of Fighters 98: Ultimate Match Review

King of Fighters 98: Ultimate Match
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1998: SNK releases King of Fighters 98: The Slugfest for the Neo*Geo. The 5th game in the series & has been a fan favorite since.

2008: SNK Playmore (successor company to SNK) releases King of Fighters 98: The Ultimate Match for the Taito Type X (arcade hardware). A PS2 version was released months later in Japan.

And now it's finally released in North America. So what's the different between this & the original game (which is in here as well)? They are:

9 new fighters that wasn't in the original game (the KoF 96 boss team, Kasumi, Eiji, Goenitz, Orochi, as well as Iori & Leona in their Riot of the Blood form), meaning that every fighter that appeared in 94 & throughout the Orochi Saga (95-97) are here. There are also new extra versions of King, Blue Mary, Geese, and Ryuji Yamazaki. King is based on her Art of Fighting 2 counterpart while the rest are hybrids of their appearances throughout the Real Bout Fatal Fury series. The returning fighters have been tweaked to give the game more balance with some given new moves.

In terms of game play, Extra & Advance Mode have also been mortified. The former's POW meter has been shorten (but it won't get any shorter when you lose a fighter unlike in the original game.) & it fills up quicker. There's also a new mode: Ultimate Mode which allows you to customize features from both Extra & Advance modes. Also unlike in the original game, any owned stock will be transferred to the next fighter. A big plus as you no longer have to worry about losing some & all your stock when you get K.O.ed.

Also, Omega Rugal's not the only final boss you can go up against. Depending on how well you play, you can also go up against Goenitz (& going up against the KoF 96 Boss Team prior) or Orochi (& fighting the Orochi Team prior).

The PS2 version has lots of choices for the solo gamer (it's still best to play with a friend) from Endless Survival, & Challenge Mode (with 30 different challenges). As previouslymentioned, the original King of Fighters 98's in here as well, which I think is based on the AES versionas there`s a vs. mode, survivor mode & you could even play as Omega Rugal too! Also there's no real loading & it lacks the audio miscues that exists in the PS2 Orochi Collection version.

I only have two issues with this game. One is the graphics. While the stages are very nice (& there's more of them here than in the original game & you can set them up in 2D or 3D), the sprites look like they haven't been mortified in years, if not over a decade. Nonetheless, this ain't Capcom Fighting Evolution! The other issue is the fact that there are no real endings. Even the intro to Omega Rugal & his ending scene when you beat him in the original game are omitted here.

Despite this, the Ultimate Match takes the original King of Fighters 98 game & makes it even better. In reality, it also makes the recently released King of Fighters Collection- The Orochi Saga somewhat obsolete as you'll getting the best elements of the first 4 games rolled up into this one. Plus, at $20, this is a steal. Add in unlockablies like hidden fighters, artwork, & game play video & you got a game that's a must for fans of the series, or 2-D fighters in general. With this out, & Samurai Shodown Anthologycoming out soon, how about bringing the recently released-in Japan, King of Fighters 2002: Unlimited Match to North America?

In addition to the game, you'll be getting a poster & a bonus CD. It's a data disc, so you'll need a PC to access it. It has wallpapers & a couple of trailers for this game & the upcoming King of Fighters XII.

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Product Description:
Originally created as a "dream match" for players to pit their favorite KOF characters against each other, the Ultimate Match edition of KOF '98 takes that one step further by introducing new features such as new characters, game systems, game modes, stages and soundtracks not seen in the original. KOF '98 Ultimate Match contains 64 characters, 10 of which are new to the Ultimate Match version. This is the largest assembly of characters ever included in one KOF game.

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8/02/2011

Tekken 6 Review

Tekken 6
Average Reviews:

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Being an avid Tekken fan, there isn't much that gets me more excited than another sequel in my favorite fighting franchise. I had been looking forward to this one for the past year or so when news was hitting about it's upcoming release and as usual, I put down my pre-order dollars and picked it up first day. After some time playing with it though, somethings bothering me.

For perspective, I fell in love with Tekken with the first in the arcade and it's by far, my favorite fighting franchise. I've played every Tekken to date, and played them to death. Tekken 5 Dark Resurrection is my favorite and I believe the absolute best the series has to offer. So what's wrong with Tekken 6? I'm still not quite sure and that's what's bothering me.

Graphically, it looks very good, in fact the best it's ever looked, but somehow different. The characters have that next gen look about them but may be a little too shiny and bumpy for their own good. I have to admit though, the animations look incredible and very natural and lifelike. The stages are pretty good but nothing spectacular but feature some new break away floors and walls which is pretty cool. The pig sty stage is a real puzzler and is easily my least favorite of the bunch. The soundtrack is also pretty good but I still like Tekken 5 DR's much better. On all fronts though I have a real problem with the the end boss, stage and music. It all just seems so out of place that I have to remind myself I'm playing Tekken. They've tried these type of bosses before and for me, they just don't work. They're much more at home in Soul Calibur than Tekken. After the awesome Jinpachi in Tekken 5, this is a big let down.

Almost every character from the series has returned with a handful of new ones that all play pretty well and aren't totally out of place. I really don't like Lars and Leo though, they look very generic and are the least fun for me to use. I found Zafina to be the most fun of the bunch and the most natural addition with Bob being a close second. All my favorites still play well with some new moves that were fun to discover. The difficulty seems a little ramped up here and I found myself struggling more on medium level than I had in recent memory.

There are a ton of modes including a campaign mode that's like a 3D beat em up, but I personally don't care for it much. It's not fun and doesn't play well, look good and I don't appreciate that I have to go through it to get the characters endings instead of Story Mode which is oddly missing. This is also reminicent of Tekken 3 when they had a similar mode. There's also the standard vs, online, time attack and practice modes.

Like Tekken 5, there's rank promotions and gold to be earned through the campaign and arcade modes that'll enable you to customize your character to your liking. I like this feature in fighting games and I feel it really extends their life.

The oddest thing here is that I should be thrilled to be playing a new Tekken but I'm not. It looks and plays the same but somehow different. I can't quite put my finger on it. The best I can liken it to is when your favorite band comes out with a new album that's just not what you were expecting and your not sure how to feel about it. Tekken 6 is kinda the same and kinda different at the same time but not necessarily in the best way. I'm reminded of Tekken 4, many were put off by it but I didn't have a problem with it and enjoyed it just fine, but like Tekken 6, it was the first on a next generation console. Coincidence? I'm sure the same will be true here as it was with Tekken 4, some will love it while others may feel more like me. Either way, it's still a good game though and I'm gonna play it for a long time and hope it grows on me a little more. I still do recommend it to long time Tekken fans and maybe a rent for newcomers. I invite you to leave any comments on how you feel about it and why.

11/01/09 Update: After considerable playtime with Tekken 6 I believe the problem is a number of small changes that add up to a big difference for longtime vets. Graphically, I think T6 should look alot better but many of the stages are either very dark or the colors have been cranked up so much that much of the detail is lost. Sound wise, the soundtrack is ok but not among the best in the series. A couple of the tracks just sound weird. The Scenario Campaign, which is the 3D beat-em-up mode, seems to have taken center stage and was probably the focus of way to much time and energy on the part of Namco. After all the effort on their part, it doesn't even play well enough to justify the sacrifice. It's just not fun and it's not why we play Tekken. The biggest omission is the Story Mode that rewardedus with a cool cinematic for each character. Their whole reason for being in the King of Iron Fist Tournament. After too many attempts to beat Azazel, the games disappointing final boss, I was rewarded with end credits. The cinematics are why we play through every character and now there isn't that motivation to do so anymore. The difficulty has been ramped up alot to the point of frustration on anything past "EASY", which isn't all that easy either. The last thing that stands out this year are the loading times. Even though they aren't that long, they've never shown up in previous Tekkens and I don't see the reason for it here. I found that installing the game to the hard drive helps but it takes up alot of memory and we shouldn't have to do it in the first place. We want our fighting games fast and ready to go. So that's it for me. It felt different from the first time I popped it in and played it but now I know why. I've accepted it and I'm gonna keep on playing it but I don't think it'll dethrone Tekken 5 Dark Resurrection as the true King of the Iron Fist. Here's to hoping Namco figures this out and gives us a better Tekken 7.

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Product Description:
Raise your fists and get ready to fight to the brutal finish. The battle comes alive with bone-jarring realism as you pummel your opponent and do your utmost to inflict maximum damage. Your fists are fast and your grip is strong, but will it be enough to help you dominate in the ultimate King of Iron Fist Tournament?


Stunning Graphics
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Bone Jarring Punches
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Fight Online with Friends
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Synopsis
The storied fighting franchise returns for another bout in Tekken 6. Select from an impressive roster of fighters, each with a signature set of deadly techniques, and unleash your most powerful and lightning-fast moves and combos to overcome your opponent. Customize your character to achieve unique advantages, and battle mano a mano as the King of Iron Fist Tournament comes to life around you in stunning high definition.


Key Game Features:


    Select from among the largest character roster in the Tekken series, including familiar faces as well as brand-new fighters
    Employ each character's unique techniques, moves and attack combinations to powerful effect
    Experience an array of gameplay modes, new features and new environments that heighten the fighting intensity
    Savor the realism of bone-jarring punches and gut-wrenching grapples as the fight comes to life around you in dazzling HD
    Take the fight online to engage in classic match-ups or compete for ultimate world domination

The Story Continues:
Following his victory in the previous tournament, Jin Kazama has taken charge of the Mishima Zaibatsu and now possesses tyrannical ambitions. Using his resources within the organization to become a global superpower, he severs the Mishima Zaibatsu's national ties and openly declares war against all nations. This action plunges the world into a chaotic spiral, with war erupting around the globe and even amidst the space colonies orbiting the planet. Kazuya Mishima, is aware of this and finds Jin's interference in his own plans for global domination to be a nuisance. Now in charge of G Corporation (which was put under his command following a violent fury against the company's heads), Kazuya is seen as the only force who could oppose Jin and places a bounty on Jin's head for anyone who can capture him. Jin's response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation.



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7/29/2011

Tekken - Dark Resurrection Review

Tekken - Dark Resurrection
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wow, it feels like playing PS2 Tekken 5 on the PSP with same type of graphics and loadtime. Personally the only reason you would want this game is to play Tekken anywhere you go, other than that its almost identical to the PS2 Tekken 5, all the ending are the same all the moves are the same. you do get 2 new characters. To sum it up: I love it, its gotta be the best fighting game on the psp and the best port from ps2 to psp! now if only they can port god of war to the psp with this kind of quality!

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Product Description:
Tekken: Dark Resurrection arrives on the PSP, bringing one of the most explosive fighting games to the handheld platform. New characters Lili and Dragunov join the classic cast such as Jin, Heihachi, Paul and Law in the battle to be crowned King of the Iron Fist Tournament. An all-new intro movie lets you dive into the midst of the world of Tekken, this time with ad-hoc multiplayer mode to fight against friends as well as more items to customize your favorite characters. Now you can fight anytime, anywhere. Are you ready?

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6/03/2011

Dead to Rights Retribution Review

Dead to Rights Retribution
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I had not played the first Dead to Rights, so this is my review of this game as it stands by itself and not the franchise as a whole. This is a review of the game from the playability aspect and not of the story. You can safely read my whole review and not have the story ruined at all. As I write this I have played it a couple of hours and will update this after I finish the whole game.

Overview:
You play as vice cop Jack Slate. Your job is to clean up Grant City. This game is mostly its a shooter with a different twist where your pet is a vicious fighting machine.

Game mechanics:(+)
If you ever played World Of Warcraft and played a hunter class you will be familiar with playing through your pet, (Shadow). This game takes that mechanic and builds on it by allowing you to control your pet with more "nuance", the end result is that its not just about going in guns blazing. Instead you must anticipate how Shadow will respond to the environment and also the threats. Its a pretty cool mix of the ideas of combat. Of course as Jack you can do your own special moves .

Shadow's forms: (+)
The cool thing is as Shadow you can play three different modes; one being a rogue like class where Shadow actually hunkers down and walks like a ninja dog, you know, if ninja dogs existed that is. Another one of his forms is a neutral fighter mode which is like a standard fighter class. The last form is the berserker form which is like all other berserker archetypal character. You do much more damage but are significantly weaker as far as armor.

Graphics: (+)
On the PS3 this looks fantastic. The textures are really sharp and detailed. At times there are alot of shadows and it can be difficult to see certain areas, but thats where Shadow comes in. Jack is kinda clunky appearing at times, but overall the look and appearance of the game as a whole is really crisp.

Lighting: (+)
The shadows look great! Usually in PS3 games there are jaggy shadows. In this I see them but not nearly as bad as say AC2. All in all they are crisp and flow over the objects in the game very well.

Motion Capture: (+)
The motion capture in this game is REALLY smooth. Especially with regards to Shadow, the dog animation looks very lifelike. During the fight sequences there are times Jack looks a bit like a puppet, but overall the motion is smooth.

Fighting (+/-)
'Hand to hand: (+)
The hand to hand fighting in this is spot on and a real fun part of the game. At times the moves are easy to execute because the built in character AI anticipates the moves you are trying to do, just enough to not be annoying.

Shooting: (-)
I didnt like the shooting in this game. It at times seemed off and a bit difficult to aim. I am not sure if it was the lack of aim assist or too much of it. Either way it was kind of hard to shoot at times.

Shadow: (+)
He tears this game up. I almost think that I would enjoy playing solely as Shadow for the whole game and just assume he could talk to people. It really is fun playing him as a pet and also as his own character. Very cool moves and vicious attacks.

Environments: (-)
The environments are standard post-apocalyptic fare. The mobs you are fighting are eh... ok. The ai is fine but the weird thing is the story has some glaring holes in it. I wont cover them here as to keep the no spoilers aspect of my reviews correct. Suffice to say you may be wondering what or where things are coming from, from time to time.

Replayability: (-)
I have not finished this yet but I do not see me being all that interested in replaying this just for trophies like I would for Assassins Creed II or Uncharted 1/2. It looks like I may play it one more time but after that I wouldn't be interested in playing it again.

Summary: (+)
This game sofar has been a blast to play and I look forward to finishing it. While its not perfect, it does offer some great story telling and the animations for Shadow are fantastic. It looks like they used motion capture for his animation. Jack is fun to play and its overall a really enjoyable game to play. I may change my story once I finish it.

Thank you for reading my review.

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Product Description:
Dead to Rights: Retribution is an single player Action-Shooter game in which players roam the crime-ridden streets of Grant City with vice cop Jack Slate and his wolf-dog Shadow, doling out justice as they see fit. Featuring the ability to play as either Slate or Shadow, players mix brutal melee combat with diverse gunplay, explosive weapons and stealth animal like hunting techniques in this long-awaited follow-up to the original 2002 Dead to Rights game.

Story
No longer one of the great cultural and financial centers of the world,Grant City laid low below the dark shroud of widespread crime andcorruption. But there is still one among the citizenry who is determinedto exorcise the evil that has robbed the town of its former glory.He has pledged to both take back the streets from the gangs, as wellas dole out equal justice of his own design upon the white-collarcriminals who continue to bleed the city dry. He is vice cop JackSlate. Betrayed and hunted by the organization he once served, hewages war on a daily basis, armed only with a gun, his bare handsand his intimidating canine, Shadow. Together the two of them maketheir way through the underbelly of the city, only to uncover a shockingconspiracy that threatens to shake the world to its core.




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