Showing posts with label link. Show all posts
Showing posts with label link. Show all posts

7/01/2012

Tom and Jerry in Fists of Furry Review

Tom and Jerry in Fists of Furry
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This is a good game for everyone, especially for Tom and Jerry Fans. This game is really a good choice because it is very funny, and have very cool graphics. You have to help Jerry to not get chased by Tom doing a lot of crazy stuff like the famous mouse tramp in Tom's tail or cutting Tom's mustach. It's worth the money you'll spend on this game. Don't hesitate to buy it.

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Product Description:
Tom & Jerry: Fists of Furry extends the ancient battle between cat and mouse to the Nintendo 64. The game includes both one-on-one fighting and tag-team tournaments in venues modeled after classic episodes of the cartoon.Characters like Tom, Jerry, Butch, Spike, Tuffy, and Duckling will wail on each other with weapons including shovels, bombs, red-hot pokers, tennis rackets, furniture, and an assortment of fruit. Players can unlock new characters and battle secret bosses. Special power-ups add to the strategy.

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6/01/2012

The Legend of Zelda: Majora's Mask - Collector's Edition Review

The Legend of Zelda: Majora's Mask - Collector's Edition
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Although most people disagree with me, I think this installment in the Zelda series is better than Ocarina of Time.Majora's Mask, in a sense, is its complete opposite.

While Ocarina of Time is very traditional in its format and style, Majora's Mask strays far from the ordinary.Ocarina of Time masters the epicness that Zelda can be.Majora's Mask masters the dark and mysterious side of the Zelda series.

Being a fan of the unusual, I am addicted to the idea of restarting the same three days repeatedly.Trying to get as much done before restarting is awesome.Then getting to transform into a Deku, Zora, and Goron puts this game over the top.You also get to fight the bosses (although there are only four big bosses) as many times as you like.Every time you restart the three days, you get to fight them again by warping straight to their lair.Fighting Goht is one of those experiences that's worth reliving again and again!

Lots of masks to find, swimming as a Zora and rolling as a Goron, a much more difficult final boss than Ganon in Ocarina of Time, and a much darker tone help make this game the gem that it is.I will always be in awe of this game, and I hope everyone else finds it as enjoyable as I do.

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Product Description:
Game cartridge for the Nintendo 64 video game console. "The Legend of Zelda: Majora's Mask -- Collector's Edition" was only available to those who pre-ordered the game. The game cartridge features a 3D holographic label.

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12/26/2011

The Legend of Zelda: Majora's Mask Review

The Legend of Zelda: Majora's Mask
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This game is soooo cool. You have three days and nights, to find Majora's Mask and save Termina from being destroyed by the falling moon. In this game, all of the minor characters in Orcarina are better explored and newcharacter's are also introduced. As well as Majora's mask, you have to find24 other masks.Another cool thing about this game is that Young Link canuse some of the weapons that were previosly only available to Adult Link.But the neatest thing of all about Majora's mask is the ability to turn into different things depending on which mask you are wearing. The Deku maskallows you turn turn in to a Deku , the Zora mask in to a Zora and theGoron in to a Goron etc..One of the questions you might have about thisgame is whether Link can grow up as in Orcarina. Well, I don't want tospoil it for you but I'll tell you this....The final battle is worthplaying the game for.

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Product Description:
Made in Japan. For this game pak to operate, you must have an N64 expansion pak(sold separately installed in Your N64).

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10/21/2011

The Legend of Zelda: Ocarina of Time (w/ Master Quest) Review

The Legend of Zelda: Ocarina of Time
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To begin, I'd like to admit that I grew up on Zelda since the age of seven during the Christmas of '92 when I bought 'A Link to the Past' not too long after. I immediately became HOOKED!! When I was about nine, I gave the follow-up, 'Link's Awakening' a try (Yes, I've played BOTH the GB and GBC versions already now) and enjoyed it just as much. Finally, when 'Ocarina of Time' hit stores in '98, I was quite curious but a bit unsure if it would take away that good ol' classic feeling that I'd loved as a kid (I am a retro fan after all when it comes to gaming) so I decided to rent it for my N64. I wasn't in any way disappointed. Almost everything about the game resembled to that of the NES, SNES, & GBC originals, aside from the new and impressive 3D look.

The dungeons were fun and challenging, the puzzles were well thought out, and the bosses were simply SPECTACULAR! In addition, the controls were easy to master and you could practically do more than before. (With the 64-bit graphics, how could you go wrong?) But most of all, the musical score was one of the most beautifully composed works I'd ever heard and nearly brought a tear to my eye a couple times. I'd play the game for hours on end and never get tired of it. It's possibly THE greatest Zelda of all time and creator, Shigeru Miyamoto had truly outdone himself with this one. In 2003 when 'The Windwaker' was hitting U.S. shores for Gamecube, those who pre-ordered it would receive this awesome Bonus Disk. Fortunately, I was one of the many who could get it for free, and I must say that it's splendid to see the rebirth of a classic.

Despite some minor problems (e.g. the music may skip a little here and there) this is actually an excellent transfer straight from the N64 to the GC. In fact, it's almost better than what it used to be. For example, the picture quality is sharper and clearer than it once was and the graphics' animation is slightly improved over the N64 version. As a bonus, the game, 'Master Quest' is also included, which is the same story as 'Ocarina', only the dungeons are different and the overall gameplay is far more difficult than the original. (You may need to refer to a strategy guide for help on this one) Nevertheless, it's a special treat for those who are looking for an extra challenge.

I HIGHLY recommend this game(s) to any and all Zelda fans that haven't gotten the chance to try it yet. For those of you who've already played through and beaten it, you can relive the adventure all over again in 'Master Quest'. Be sure to pick this one up wherever you can find it because it IS a very rare and hard-to-find lost gem. Better yet, just buy a copy here off amazon.com. You'll be happy you did! :)

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Product Description:
2 Zelda games. Master Quest was only released on this venue.

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7/18/2011

The Legend of Zelda: Phantom Hourglass Review

The Legend of Zelda:  Phantom Hourglass
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***Note: Some spoilers within***

It's been a while since I enjoyed a Zelda title on a handheld. This selection doesn't disappoint.

I'm only a few hours in and I'm hooked. The story line, graphics, music and the characters are all excellent. This title, like Wind Waker, uses the cartoonish/younger set of characters versus the young adult set from Twilight Princess.

For now, here is what I like and don't like. Of course, I'll update the review as I get deeper into the game.

Pros:

- Picks up where Wind Waker left off. A great story!
- Having the map on the second screen is brilliant. Being able to jot down notes on it is even better. This is by far the most useful tool in the game.
- You can save at any point in the game.
- Puzzle mix is pretty balanced. Nothing too simple and nothing aggravating to the point I want to put the game down. I really dig some of the creative elements they've added to the dungeons. That's all I'm saying; I don't want to give away any spoilers. :)
- The boomerang. I love drawing the path out on the screen. Not only is it used to complete certain actions/puzzles, it's a vital tool in fights. Tip #1: Go slow when drawing the path. If you hit walls or obstacles, the throw is not completed. Tip #2: You can hold down the left shoulder button to instantly switch to the boomerang. This is a great way to quickly arm it.


Cons:

- I feel like I'm always running out of "screen". This just boils down to the stylus control and limited real estate of the DS.
- Getting Link to "roll" is quite difficult for me. Others may have this move down. I'm still struggling.
- You can "fall" into water (you lose a heart piece) and off of cliffs. One stylus touch too far and Link can be sent flying off a cliff forcing you to start a map from where you landed. For me, that always seems to be the beginning. :)
- Other than accessing menus and flipping the screens, the direction pad is pretty much unused. In similar games, I prefer to use it for "moving" characters on screen. It was a little disappointing to see this left out. Not a deal-breaker, just nice to have.
- Using the microphone. I don't think you need to incorporate this into every game. It's great for its intended purpose, but frankly, I don't want to have to blow on my DS to make candles go out as part of a puzzle. Is there a button that will do the same? If there is, I haven't found it yet. I'm still blowing. Just a minor annoyance.

So far this game is a lot of fun; more to come soon, if I ever put this thing down.

***UPDATE 10/08/07***

The game continues to rock. The story is getting deeper and I've very into it. I also like how the ocean-going portion of the game is panning out. (E.g. Upgrading the ship, plotting courses, ocean battles, etc.) The addition of "treasure hunting" or "salvaging" is like a mini-game in itself.

The versatility of the items you acquire continues to impress.

Examples:

- The bombs (oh, how I love the bombs) can obviously be used to blow up enemies, but they are equally useful in blowing up crates and walls so you can gain access to new areas and treasure.
- The bow and arrow (my new favorite) is not only a fast and accurate weapon, but a vital tool fot activating dungeon "eyeball" switches.

***UPDATE 10/14/07***

More great items, more great adventure.

Here are some highlights from the last week (hopefully I don't spoil anything).

- Fishing is great. I found myself a fishing rod. Well, I was actually given it. It is little hard to control at first, but once getting the hang of it, provides a lot of fun and there is a nice surprise waiting for you if you "catch 'em all".
- I'm hooked on the Grappling Hook! Like the boomerang, it's a vital tool and is used for much more than just grappling. One great example, think "Human Slingshot."
- I finally died (fire and ice dragons were tough until I figured out what to do). It was nice that all I had to do was walk back through the blue portal and I was right back to the boss fight again. Thank goodness I didn't have to do the entire dungeon again.

***UPDATE 10/28/07***

I finished the game on a flight to LA this weekend.

- The storyline continued to develop and really kept me interested; all the way to the end.
- The new items (especially the hammer) were perfect additions to the already creative arsenal. (Hint: Be sure to hold down the stylus for a second or two and the hammer doubles in size and punch)
- A couple of the boss-fights were actually in 3D-mode versus top-down 3rd person. The graphics during these sequences looked great.
- There were even some really funny moments towards the end. When G'Pa snatched the hourglass from Link mid-spin, I cracked up.
- Lastly, the final boss fight was excellent. Not too hard, multi-leveled (literally) and actually really fun. No frustration.

Kudos to Nintendo for making one of the best games I've ever played on the DS. Thank you!

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Product Description:
The Legend of Zelda: Wind Waker closed with Link and Tetra setting sail for waters unknown... but their story was just beginning, and it continues on the Nintendo DS. When a mysterious fog waylays their band of pirates and leaves Link alone on a strange island, an all-new adventure begins!** Get in touch! All game control is via the Touch Screen, and the stylus makes controlling Link more natural than ever. Touch the screen to guide Link through the world, or sweep the stylus around him to swing his sword. You can even make notes on your map, chart routes for your boat, or draw paths for your boomerang! ** Adventure time! With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas, and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons, and collects sand for a mysterious artifact called the Phantom Hourglass. Over time, it will enable him to progress deeper and deeper into the ultimate dungeon. ** Link with a pal! Compete with a friend over local wireless or Nintendo WFC as you guide Link through special battle stages to capture Force Gems or command the forces that oppose him!

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6/28/2011

The Legend of Zelda: Twilight Princess Review

The Legend of Zelda: Twilight Princess
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This is a review written by someone who has played both versions.In this review I'll not only touch on the aspects of Twilight Princess, but also tell you a few differences between the Wii and Gamecube versions, because some will most definitely be curious.

The Legend of Zelda is one of the most popular games of all time. When a new Zelda game marches forth, the fans are always there. Now, after spending years in development, with delay after delay and ultimately being pushed onto the Nintendo Wii, The Legend of Zelda: Twilight Princess is finally here. It's pretty generous of Nintendo to keep the game on the Gamecube as well as pushing it to the Wii.It's great that even those without the Wii can experience this amazing game.

Twilight Princess is by far one of the most instantly absorbing in the series. The game begins with you as Link in the village of Ordan. Things are going well for Link and his friends until a band of monsters riding a boar come and kidnap two of his friends. When Link awakens, he's suddenly thrust into a twilight realm where he meets a creature named Midna, who decides to aid Link on his quest. From the get go, The Legend of Zelda Twilight Princess is instantly absorbing. The storyline is by far one of the best in the series and is very engrossing and absorbing.

The first major difference between the Gamecube and Wii versions are the controls.On the Wii you swing the remote and Link swings his sword.Here, it's just the press of a button.For anyone who played the Wii version, it's surprising how much time it takes to get used to the control scheme.When using the slingshot or hero's bow, aiming also feels strange.It's far easier on the Wii.The controls for the Gamecube version are good, though.It's just that if you played the Wii version you have to adjust to it.However, it actually is an entirely different experienece all together.This doesn't mean if you have the Wii version you should go out and buy the Gamecube version.They are, after all, the same game.

The heart of the challenge from the game mainly comes from the puzzles rather than the actual dungeon crawl itself. Most enemies are easily taken down by a couple of sword swings.Some of the puzzles, however, can really throw you for a loop.This also brings about another key difference between the Wii and Gamecube versions.The environments are completely mirrored.In other words, Link holds his sword in his left hand instead of his right.A path that was on the left in the Wii version will be on the right in the Gamecube version.Anyone who played the Wii version first will no doubt find this to be rather confusing.However, most of you are probably getting the Gamecube version because you don't have a Wii.So this is really no problem at all.

A unique twist to the gameplay of Zelda is that Link not only goes around in his normal form, but can become a wolf as well. As a wolf the controls are virtually the same with the exception of Link being able to use senses and dig. You'll also be forced to solve puzzles in wolf form as well, and it does indeed add some variety to the game. As you progress in wolf form, Midna sits on your back and is there to offer advice for you. Gameplay wise, Twilight Princess knows how to keep you immersed in the game.

Visually a Gamecube game has never looked better than this.It's fairly lifelike.It also looks very identical to the Wii version.However, the Gamecube version doesn't play out in widescreen so there's letterboxes whenever you view one of the cutscenes.The game sports some amazing detail, though.Link has never looked better. The land of Hyrule has never looked better. Your enemies and some of the cinematics also sport some awesome detail.

The music still sounds pretty good. A lot of tunes you'll recognize from previous Zelda adventures, but the new stuff sounds pretty good too. There's no voice acting, though, and that still bothers me about Zelda to this day. The Windwaker could've used voice acting and so could Twilight Princess. The story is so absorbing, and it probably would've been better had they added voices to it. Link grunts and such and from time to time one of the NPC characters might yell something, but there's really no spoken dialogue throughout the game. It would've been really exciting to see some of the cinematics brought to life through fantastic voice acting. In the long run this probably won't bother anyone, and its a small price to pay for a game that's as fantastic as this.

For what its worth, The Legend of Zelda: Twilight Princess is very good. Its by far the most absorbing story in the entire series, and its gameplay is unmatched. Fans who have followed Zelda since its days on the NES will be pleased at just how far the series has come with Twilight Princess. Its one of the best in the series.

On a final note, the Wii version is superior to the Gamecube version.While they are virtually the same game, the controls of the Wii version are better, and some of the environments look smoother.The control scheme and mirroring of the environments alone makes playing both versions a different experience.However, if you own the Wii version, this different experience isn't so different as to warrant the Gamecube version a buy.The reverse is also true.If you invest in the Gamecube version, it's hard to say, "Get the Wii version too."

Whichever version you get, however, you'll be satisfied either way.

The Good

+Absorbing story
+Fantastic Gameplay
+There's a lot of great detail given to the game
+The puzzles are quite challenging
+The game still sounds good

The Bad

-All this time and the series still lacks voice acting

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Product Description:
The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters -Link, Zelda, Midna and many others

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5/24/2011

Soul Calibur 2 Review

Soul Calibur 2
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The original Soul Calibur was the best game made for the Dreamcast, and since that platform's demise, fans have waited four years for a follow up. It was well worth the wait. The game is premiering on all three major game systems at once, and although each version is essentially the same, each game has one distinct quality: They feature different lead characters. For the Playstation, it's Heihachi. For the XBox, it's Spawn. But the Gamecube got the best one: Link. He's joined by many of the classic characters from the original game, plus some great new ones. The biggest question, however, is this: What prevents this from just being another run-of-the-mill fighting game, another Kakuto Chojin or another Mortal Kombat clone? One needn't worry.
Although similar in style to other combat games, this one rises above them with extraordinary gameplay, first-rate graphics (esp. on the Cube and XBox) and surprisingly easy controls and fighting techniques. The attacks are pretty straightforward: kick, horizontal weapon, and vertical weapon. But there are some good combination moves available, as well. Like all other combat games, this requires button/control combinations and some tricky maneuvering. Unfortunately, the Gamecube's basic controller is not well-suited for these moves; the buttons aren't aligned very well for some of the trickier moves. (Of the 3 systems, only the PS2's basic controller was the most user-friendly). But Gamecube fans have a good alternative: the wireless Wavebird controller works really well with this game. Another advantage for Cube fans: The Cube's excellent graphics engine make this game a real treat visually; the player is surrounded by beautifully detailed scenery and environments. Truthfully, it's not that much different from the first version. (But if it ain't broke...) For those who never played the first version, here's a chance to enjoy one of the best combat games ever devised. For those who loved (and miss) the original, it's just like experiencing this fabulous title all over again.

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Product Description:
Soul Calibur II returns you to the incredible quest of the world's greatest warriors, battling to claim the ultimate sword!

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5/09/2011

The Legend of Zelda: Spirit Tracks Review

The Legend of Zelda: Spirit Tracks
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Phantom Hourglass, for me, was a disappointment. I found it to be EXTREMELY repetitive because you had to go back to the same dungeon after every mission and solve the same puzzles over and over again.

Luckily, Spirit Tracks removes this problem, because every time you go back to the "Spirit Tower", you have to solve a different level(or floor) of the tower.

There is no button control scheme, but the stylus controls work fine.

Graphics are REALLY nice. Your jaw will drop when you see some of the bosses.

Train rides are a bit monotonous, especially when you have to travel all over the place.

Puzzles are entertaining as always, and Spirit Tacks is "different" because you have a Phantom helper at some points in the game.

Overall, an enjoyable way to kill, say, 20-30 hours. Also, there are new weapons in this game; certainly an improvement. I am absolutely sure this game will sell like hotcakes for the holiday season.

Note: If your planning on this as a gift, your target audience should be 10+. Some puzzles are fairly challenging, make sure to take note of that.

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Product Description:
The Legend ofZelda: Spirit Tracks is an action/adventure game for the NintendoDS and DSi that sets Link, the iconic hero of the Legend of Zeldaseries, on a daring new adventure. The game provides players witha new story, more puzzles, a new mode of transportation--by train--anda new companion in combat, the Phantom. Together these offer up newpossibilities for problem-solving, adventure and fun to both longtimeand new fans of the franchise alike.



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