Showing posts with label command and conquer. Show all posts
Showing posts with label command and conquer. Show all posts

12/08/2012

Command And Conquer Generals Deluxe Edition - Windows Review

Command And Conquer Generals Deluxe Edition - Windows
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This is one of those games that never die, it is nine years since this game was created and never lost it charms!!!buy it, play it.

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Product Description:
Become a powerful General to control massive armies of bleeding-edge military weaponry across a globe teetering on the brink of Armageddon. Command one of three unique sides, the high-tech U.S. forces, the vast Chinese war machine or the resourceful Global Liberation Army, to victory against the world's most formidable military masterminds. Each is equipped with customizable high-tech arsenals ready to deliver unprecedented firepower on land or in the skies. Annihilate the opposition in the 23-mission single-player campaign or dish out the damage in global multiplayer mayhem. Assemble your war machine with top-secret Aurora Strike Fighters, massive Paladin Battle Tanks, Angry Mobs, skilled Hackers and more than 60 other distinct units while bringing death from above with your side's exclusive super weapon, the US Air Fuel Bomb, the Chinese Nuclear Missile or the GLA Scud StormUnleash your fury using modern and near-future arsenals on the bleeding-edge of technology as you wage real-time war in more ways than ever before with thrilling air-to-air duels, and urban combat

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9/26/2012

Command & Conquer Tiberian Sun Expansion Pack: Firestorm Review

Command & Conquer Tiberian Sun Expansion Pack: Firestorm
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When I bought Firestorm I was expecting a normal expansion pack - few new units, maps etc. But once I started playing I realized that there was much more to it than that.
The biggest improvment over Tiberian Sun isstory. The story is much more interesting and although the in game moviessuck it dosen't matter because most of the plot twists are in-game anyways.Special units have been created just for one part in the story, such as ahuge robot, which is a nice touch.
Although the music is being soldas faster paced and more like Red Alert it's pretty much more of the same.Graphics also don't change too much.
The new units are pretty coolbut the Reaper is the only one that I really liked, unfortunatly you canonly use it in Multiplayer. The new Juggernaut artilery unit is alright butit can't really aim that well and the Nod Art. unit is still superior in mymind.
All in all Firestorm makes Tiberian Sun a much better game andif you already have TS then by all means buy Firestorm.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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9/20/2012

Command & Conquer 3 Deluxe Edition Review

Command & Conquer 3 Deluxe Edition
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Well what can I say, this game is excellent.Like all of the Command and Conquer games, the campaign mode, for all three factions, is fun and addictive.The skirmish mode allows you to extend the life of the game beyond the campaigns, but if you are like myself, you will find yourself wanting to download more maps to make things more interesting.I was very impressed with the risk like, campaign map on the Kane's Wrath add on.The only downside I can think of for this game, is the difficulty in creating ones own maps and editing the game stats.The world builder program is difficult to use, compared to the map editors available for previous C&C titles.Overall the game play is excellent, the graphics are amazing and the campaign mode on it's own, with the all star cast, makes the game well worth the money.

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Product Description:
Contains Command & Conquer 3 and Command & Conquer 3: Kane's Wrath.An epic saga spanning two decades of war and strife; all at the price of a single title. The fate of Earth hangs in the balance as Kane and the Brotherhood of Nod struggle to overcome both the Global Defense Initiative (GDI) and the alien invaders known as the Scrin. The story is told through over two hours of high-definition live action video starring an all-star sci-fi cast including Natasha Henstridge (Species, Eli Stone), Josh Holloway (Lost), Michael Ironside (Starship Troopers, Top Gun), Billy Dee Williams (Star Wars, Batman), Tricia Helfer (Battlestar Galatica) and Joe Kucan, reprising as Kane!Welcome back, Commander.

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8/01/2012

Command and Conquer Generals: Zero Hour Expansion Pack Review

Command and Conquer Generals: Zero Hour Expansion Pack
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Although Generals added a new standard of graphics and several new and interesting departures from the original C&C game design, it was something less than revolutionary. Zero Hour goes a long way toward addressing this issue, and really turns Generals into a completely new game.
The expansion adds a new campaign for each side, with about 5 missions each. The campaign is interesting, and adds a few new elements, but is actually not the best part of the expansion. There are full motion video cutscenes (reporters talking about what's going on) to add some depth to the story, which is pretty straightforward stuff that could happen sometime in the near future (though we hope not). The missions add unique buildings and locations, all well done, as well as objectives that are pretty fun to carry out. Some of them are quite difficult, and there are a few stealth commando missions that Generals sadly lacked. There's also some campaign-only powers, such as the ability to call in battleship artillery and carrier strikes in one of the USA missions.
The real meat of the expansion starts with the new units and upgrades. Each side has new things, some of which go a long way toward filling holes in the armies' capabilities. China, for example, gets some much-needed surveillance by way of the Internet Center, and a worthwhile stealth detector in the Listening Post. Frenzy, a new general power, increases the firepower and armor of units for a brief time. China also gets added airborne firepower with the Helix and the ability to carpet bomb. The GLA gets several low-tech solutions, most of which are still geared toward outmaneuvering rather than outgunning the opposition. The Battle Bus, however, can pack quite a punch in a frontline role. Fake structures, a sometimes-useful throwback from Red Alert, can also be purchased. More interestingly, they can be upgraded into real ones, which is a nice way to play with an opponent's mind. The USA gets a powerful base defense with the Fire Base, which is garrisonable, effective against infantry, and doesn't need power to shoot. They also get a mobile anti-air unit in the Avenger, making it unnecessary for you to bring weak Missile Defender-packed Humvees along in future battles. Three new tech structures are also added- the Repair Bay (repairs all your ground units), Artillery Platform (shoots at enemies with a howitzer), and Reinforcement Pad (produces a tank on a countdown).
The upgrades and units are standard expansion fare, but Zero Hour adds something else- new generals, each with their own combat styles, units and powers, and personalities. There are three for each side- Air Force, Lasers, and Superweapons for the USA; Toxins, Camouflage, and Demolitions for the GLA; and Nukes, Tanks, and Infantry for China. Each of these has a doctrine that you must adhere to if you wish to use them effectively, and have weaknesses that hold you to it. For example, the US Air Force general cannot make tanks, but has aircraft cost reduced, unique and better air units, and a point defense laser on all airplanes that along with the standard countermeasures upgrade makes them practically immune to missile fire. China's tank general can build the Emperor Overlord, which is the newest and baddest vehicle on the ground. The GLA camouflage general can make literally everything invisible to the unaided eye, and turns the GLA into a real guerilla army (his Scud Storms are especially scary). All of these generals can be used in skirmish or multiplay, and there is a special 'generals challenge' campaign in which you pick one and play against all others. Your opponent is always on territory that favors their doctrine, and it can get pretty tough. This is a great way to accustom yourself to the various generals and pick your favorite, and is also quite fun since your opponents continuously taunt you during the games.
It's worth mentioning that several nice tweaks have been added to the engine. For example, fighters on an airbase will automatically attack nearby enemies, and both superweapons and scouting powers (e.g. radar van scans) appear as a sidebar icon with a number indicating how many are ready, if it's more than one. This makes it no longer necessary to separately hotkey practically every unit you have. Multiplayer options have been added, such as how much cash to start with, and no superweapons. The already excellent graphics have been improved, with even more fantastic fireballs, flotsam and jetsam, and better water effects. The result is undoubtedly the most graphically appealing RTS out there, though you might need a new video card if you want to run at max detail.
In summary, Zero Hour is for all intents and purposes a completely new game. Some have argued that it is what Generals should have been from the start, but I'm glad EA took the time to do a good job on this rather than rushing it for release. I honestly have no complaints about the expansion- it's one of the best ones I've seen for any game. It's a definite must for any Generals fan, and even if you weren't overly impressed with Generals, Zero Hour might just change your opinion.

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Command & Conquer Generals: Zero Hour challenges you to face off against other military leaders using the most advanced arsenal in history!

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3/25/2012

War Front: Turning Point Review

War Front: Turning Point
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This is a RTS that is fun to play and is guaranteed to get your adrenalin pumping once you get into the action. It has 3 different difficulty settings, (easy, normal and hard) and it is playable as a single person or as a multiplayer; this review is of the single player game.

The game setting is the European/Eastern Asia theater during World War 2; however the game throws in a few "what if" scenarios and a few futuristic weapons to make the game a little different that your normal WW2 game.

As with any game there are positives and negatives...let me explain

The Pros:

1.)Non linear game play; although you must complete certain objectives to complete a mission, how and in what order you do it is completely up to you. You can also play the game from either the American or German point of view (with completely different scenarios). This gives the game alarge degree of replayability

2.)Your three main "heroes" ofthis game have upgradeable skills, giving them special talents to help you in certain situations. Some of these skill are passive (in effect all the time) and some are active (only begin when you click on an icon and only last a specific period of time)

3.)Some buildings, and airports have upgrades available once specific conditions have be achieved.

4.)Easy save game at any point. (recommended to do it often)

5.)Grouping of infantry and vehicles to allow you to facilitate deployment of your troops.

6.)Production buildings and airports can be set up to continually produce the same group of units that you've instructed; this allows you to continue to make tanks, infantry and airplanes while you "try" to concentrate on running the war effort.(not as easy as you'd think)

7.)Some "hot keys" are available to facilitate commands to certain units.

8.)You have some limited amount of time to set up your forces when the mission starts, thenit is intense, nonstop action from there to the end of a mission.

9.)Use of the "pause" button to stop all the action; however, you can still look anywhere on the map to assess what needs your most urgent attention.

The Cons:

1.)Initially, you can easily feel overwhelmed and become frustrated with this game;trying to complete mission objectives while being continually attacked on several different fronts at the same time. The action at times is so hectic it borders on chaotic; it's just hard to know which major problem to try to fix first.

2.)The instructional manual, although complete, is very basic and simplistic to say the least, when compared to the scope of activity you are going to have to deal with in the missions.

3.)The tutorial covers only very basic strategies, or so it would seem, (see "suggestions" below) in its instruction, and hardly prepares you for what's to come. Learning how to use the tutorial to its full potential will help immensely.

4.)I could not get the game to install initially; after an hour of fiddling, I eventually went to the web site to the FAQ (frequently asked questions) section only to discover that the game may not install with an active firewall; once I'd disabled my firewall, it installed without any problem. I just can't understand why a potential problem such as this would not be mentioned in the instruction booklet.

Suggestions:

1.The tutorial is deeper and more useful than it initially appears. On the section on fighting, you should take your time to learn how to use your buildings to produce infantry and vehicles that have the same group number (for example you might have a combination of 20 infantry and tanks in group No.1 and a group of 6 fighter planes and bombers in group 2, etc.) This will allow you to send an entire group (instead of individual units) off to battle withone or two mouse clicks.

2.In the tutorial on turrets and airfields, there is another group of enemies that are not in obvious view on the map; if you look for them with a plane you'll find them, then you'll have a real battle to practice on the tutorial session. Of all the help available on learning how to play this game, this was the most useful.

3."loop" you building units to continually produce infantry, airplanes and tanks. You will not have time to do this once the action starts.

4.)use the "pause" button to get time to think (when all is chaos around you). Although you can't make any changes during "pause" you can use the time to determine what needs to be done first once you "unpause" the game.

A great game, with a huge and somewhat difficult learning curve; however once you've mastered the basic game controls it's a real blast.5 Stars.R. Nicholson

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Product Description:
War Front: Turning Point is a new approach to WWII tactical gaming. Exploring an alternative approach on World War II, one in which Hitler is assassinated in the early days, players take command of experimental weapons, prototype vehicles and units rarely seen in strategy games. Rewrite history or the the historical outcome through fast-paced, adrenaline pumping conquests.

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2/19/2012

Command & Conquer Red Alert 2 Expansion: Yuri's Revenge Review

Command & Conquer Red Alert 2 Expansion: Yuri's Revenge
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Sometimes, the expansion pack is not all that it is cracked up to be, and many times, designers will put out an expansion pack laced with a few new units just to make you pay for their patch because they got so many things wrong with the original game.
However, this time, the expansion pack could stand on its own. Yuri's Revenge would be a stand-alone if the single player campaigns were longer. Only 7 missions per side, but this isn't all that bad, considering that the missions are much harder now with Yuri's side now being the advisary. Needless to say, expect to replay a few of these missions. Even the veterans will have a little trouble figuring out the best methods to defeat Yuri.
Some of the new additions are nice. The Allies finally have a heavy hitting Tank called the Battlefortress that can garrison 5 units. It can even crush other tanks and walls! Floating robot tanks also are new. The Soviets have a new building that will allow their production costs to decrease while their speed increases. The Spy Plane is also back.
But the main feature of the game is the addition of the new side, Yuri's forces. They are mostly mind-controlling units or such as the like. Be warned: If you get into a shooting match with the Allies or Soviets while playing Yuri, you will lose. The key with Yuri's units is to take full advantage of the mind-control technique. You will even have defensive structures that will mind control units that come close to your base. This makes for an extrememly fortified base, though be warned that not all units can be controled.
Overall, the new units in this game are very nice. The new movie sequences are much better than the original RA2 movies. The opening sequence is especially nicely done. The cheesy sequences are also fewer and far between now. Westwood sure did a nice job with this. Very good touch.
This is a great expansion pack, much like what the Brood War was to Star Craft and The Conquerors was to AOE II. If you have RA2, don't even bother playing this demo first. Go ahead and buy it because it will be the rage very soon in the online strategy gaming front.

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Command & Conquer: Red Alert 2, Yuri's Revenge sets a new standard for expansion packs in both what it adds to the game and how it changes the way you play it. The world is once again on the brink of apocalypse. Yuri, the brilliant and powerful psychic warrior, has rebelled against his former Soviet masters and launched his own scheme to control the world. He's armed with cruel technologies, exotic weapons, and mind-controlling devices that have enslaved entire cities.
In single play, gamers can choose to command the Allies and crush this new threat to freedom, or choose to lead the Soviets and punish this would-be usurper of the Soviet global vision. In multiplayer mode, you'll command Yuri's devastating army using devious weapons based on forbidden technologies: psychic thought, genetics, and cloning. See your brutes flip over tanks with their bare hands, unleash your dominator and control scores of enemy troops, or use a virus to infect opposing forces foolish enough to resist you. With 10 new cooperative missions, gamers have more interesting options than just fighting head-to-head. An improved multiplayer and tournament interface will make it easier than ever to find opponents and allies.
Both the Allied and Soviet armies get new, powerful weapons. The Allies boast aRobot Control Center and Chrono Prison. Amongst the new Soviet weaponry is the Siege Chopper and Boris, a machine-gun-toting commando that can call down laser-guided bombing strikes. The high-quality in-game movies tell the story of Yuri and his insidious plot. The popular characters of Red Alert 2, such as Tanya and Romanov, are back to wage war in cities around the world, including London, Cairo, and San Francisco.

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2/08/2012

Command & Conquer Red Alert 2 Review

Command & Conquer Red Alert 2
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Well this is Westwood's 4th C&C RTS game, and it's GREAT as usual. I gave this 4 1/2 stars, but I rounded that to 5 to display on the title.
Red Alert 2, like all it's predecesors, is a strategy/war game by Westwood,a strategy gaming company owned by the huge Electronic Arts for a while now. It features 2 campaigns, 1 for each side, that walk you through the plot and train you for the regular battles ahead. There is a skirmish mode, which lets you play a multiplayer-style game with the AI. I once used this mode to re-inact the Bay of Pigs invasion, there are so many little options. True fun comes, though, with multiplayer mode, which is the main focus of the game.
Although in previous C&Cs, especially Tiberian Sun, there was a quite a lot of blood and gore when an infantry guy got killed, Red Alert 2 has NO Blood and NO Gore. In fact, when an infantryman is killed now, sometimes he'll say things like "Do'h!" and then fall over and disappear. Still, it's rated "T"like most strategy games. No swearing, either; the president says in the intro movie, "I wouldn't give a wooden nickel about your legacy."
The story is simple: after Red Alert (original), where the Soviets invade Europe in about1940 instead of Germany because of some complex time-travel assasination that nobody really understands, the Allies install a puppet leader
in Russia. Seeming at first to be an advocate of peace, he later invades the Allies' main supplier and most important fighter the U.S.A. using mind-control and quite a few other intresting technologies. FMV movies will tell you most of the plot.
Once again, Westwod has included graphics that succeed in telling the player what is happening, but not state-of-the-art. They have continued to use their MegaVoxel technology, which models the game in a sort of 2D/3D cross but makes
the units look like an army of mold campared to conventional graphics. (Well that's an exaggeration but they're still quite bad-looking). But as I said before, they still let the player see what's happening, and that's enough,
I think.
The good news is that it needs no such 3D graphics cards that some conventional graphics games do.
Like in the original Red Alert you can pick the Allies or Soviets on a quest for world domination. The Soviets have more in the way of general power, the Allies have intresting technologies to counter that, usually involving prisms
or time travel.
The gameplay is fun and easy to learn. Veterans of C&C will know the interface as soon as they load up the game, it's pratically the same except the the waypoints have gotten confusing and a new cursor has been added to tell you if you are in range to fire or if your units must move first. The tank rush
is easier to resist now, you now have better base defenses and you can garrison buildings with troops. Garrisons are extremely powerful, underestimation of them will lead to a failed assualt that costs you 100,000 credits. The gameplay has been made quicker now, allowing you to finish in about 30 minutes to 1 hour. New multiplayer modes include team alliance and others.
The sound is still sharp, and each class of units has a different selection of random words to say when they are selected, moved, and fired. The music is good, provides ambience and has more speach than any other C&C games. No,
not like somebody is actually singing, but rather every once in a while someone'll say something like, "Gentlemen, it's a nuclear device," or something inaudible in the background.
The game is stable, but like all games you'll get a complete hang once in a while.
This game is a good buy and I had some great fun. It has its set of disadvantages, like all games, but it's gotten better and C&C is starting to get better each release. Obviously destined to be in a museum one of these years. The Last Remaining Copy will behind glass, with a demonstration on a computer to the side. The sign'll say, "Red Alert 2. Archeologists confirm
that it was probobly the best game of the year in 2000."
Pros
+Fast paced, action gameplay
+Easy to learn
+Another bumper crop of new units
Cons
-Graphics not quite, eh, state of the art
-Confusing Waypoints.

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Product Description:
More ways to win than ever before!Product InformationThe explosive follow-up to one of the most popular PC Games of all time -Command & Conquer Red Alert. The Cold War is heating up! Fight on theside of freedom or battle behind the Iron Curtain. Exotic weaponry is atyour disposal. Soviet Cloning Vats and Allied Chrono Devices are just a few ofthe many devastating weapons. Prism tanks Tesla Troopers Terror DronesDesolators Psychic Mind Control Giant Squid and Sonic Dolphins are just asmall part of your arsenal.Product FeaturesTake your campaign over land sea and air with over 80 units andstructures to deliver your fury.Enhanced veterancy quickly turns newbie forces into battle-hardenedveterans. Unleash extra firepower and discover secret abilities.Cinematic movies with Hollywood actors reward your victories and brief youon your next mission.Play either side in the full solo-play campaign or play as one of thenine nations in eight modes of multiplay and skirmish mode.Wreak havoc with a friend through the specially designed co-op campaign.System RequirementsWindows 95 98 Me XP (Home Edition)Pentium 266 MHz processor64 MB of RAM minimum350 MB free Hard Drive space2 MB DirectX 7.0a compatible Graphics Card minimumDirectX 7.0a compatible Sound CardMouseKeyboardOptional: Network play requires Pentium 450 MHz 128MB of RAM 56.6Kbpsmodem TCP/IP or IPX compliant4X CD-ROM drive

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12/29/2011

EA Strategy Collection (Black & White 2, Black & White 2 Battle of Gods, Command & Conquer Generals, Command & Conquer Generals Zero Hour, Lord of the Rings Battle for Middle Earth) Review

EA Strategy Collection
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I paid $50 for C&C Generals a few years ago. I ended up giving a copy of it to a friend when I bought this set. The price is right and every single on of these games are absolutely some of the best games I have ever played. Not having to pay the premium of the newest, you save so much money, it's crazy not to buy them this way when possible.

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The EA Strategy Collection is for the armchair general in us all! This complete set of strategy games will test your leadership skills and turn you into a legendary champion.

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11/10/2011

Command & Conquer: Red Alert 3 Review

Command & Conquer: Red Alert 3
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For many real time strategy (RTS) games, the Command and Conquer franchise is something akin to Final Fantasy of the RPG genre or how Madden is to sports; they ARE the standard in their respective genre.Since the mid 1990s Command and Conquer set the bar high on how RTS games should be with building menus, console interface (ever tried to command whole units with just a cumbersome controller?), cut scenes, and story.Command and Conquer traditionally also have a stellar cast of characters played by big Hollywood actors including James Earl Jones, Michael Beihn, Michael Ironside, Billy Dee Williams, etc.

That said, after finishing up the last of the Empire of the Rising Sun (Japanese) campaigns, I am happy to say that Red Alert 3 lives up to the tradition set forth by its predacessors.

For those of you, who are not familiar with Command and Conquer or are a casual gamer, here is what you need to know.Red Alert 3 is a real time strategy game where you, utilizing a bird's-eye-view, build a base for your faction, raise an army and quell your enemies into proverbial dust.Simple enough?

Well, RTS games are typically for more advanced players (unless you're playing Starcraft j/k) but Red Alert 3 has an easy enough interface and, better yet, a multi-part interactive turtorial where the tanks from each faction teach you how to play.Despite being an avid RTS gamer, I thought I'd utilize the tutorial to see the new changes made to the interface (that and you get a gamer score for completing all tutorials) and it was worth it.Between the witty banter between the tanks (I swear, the Allied tank sounds just like Jeremy Clarkson from Top Gear) and the gamer score, listening to what they had to say was worth it.

Once you have memorized how to play, you'll realize that Electronic Arts really improved the console interface.One of the largest problems with RTS games on a console as opposed to a PC is a loss of control.Ever tried to simultaneously command numerous units with a cumbersome controller?It can turn a great game into a nightmare and by that I'm refering to Supreme Commander.You feel like a lobster with oven mits on as you would traditionally try to carefully select the units you want, which would necessitate you move individual units first into a staging area to be selected in one group.Meanwhile, some 14-year-old in Germany is kicking your backside and cursing at you like some demon child in a foreign language.

EA considerably simplified the interface by allowing the player to hold down the "A" button and a small green circle appears that the user can move around the battlefield and select any units he or she wishes.Now, if you want to control a specific kind of unit, while having the units selected you hold the right trigger and a menu pops up allowing you to only select that kind of unit.As opposed to other interfaces, this makes things a LOT less cumbersome.

*On a side note, I have not yet played Kane's Wrath so I am unfamiliar with their interface so anyone feel free to correct me if they did it first*

To makes matters more simplified, EA fixed several issues that have riddled RTS games for well over a decade.One of them was that in many RTS games if the unit is moving to a location they will blatantly ignore everyone firing at them or plow clean through them.With Red Alert 3, a player can select a fire-move order that allows the unit to engage any unit they encounter along the way but continue once they have eliminated said unit.This makes a bounding overwatch movement (one covers while the other moves than roles are reversed) and other movements MUCH easier.

So, the controller interface is very much improved for console systems and makes commanding individual units and smaller squads MUCH easier.The next interface issue is the balance of power between the three factions.In Red Alert 3 you have the option of playing as the traditional Soviet Union or the Allies but EA has introduced the Empire of the Rising Sun or the Japanese.This makes the game much more interesting as you now have to rotate your tactics MUCH more now although I anticipate more gamers will play as the Japanese given their unique nature (that and, for some reason, gamers are obsessed with that bloody island of copy/cats).

Normally, RTS games with more than two factions fail due to a lack of balance.Even Starcraft possessed balance problems with the three factions they had.For once, the balance seems almost perfect whether it be the advantages and disadvantages of how buildings can be placed or how some weapons have secondary weapons.For instance, the most basic display of balance is how the construction yards work.For the Allies the construction yard takes a traditional method as buildings are built out of site, then you can place them on the field but they take a while.Meanwhile, the Soviet buildings are built out in the open but take less time.Lastly, the Japanese buildings are transported using core vehicles that unfold and deploy the structures.As such, they are highly mobile but also highly vulnerable.

Without going into insane detail, here is the basic run-down on all three factions.The Soviets have brute force power with cheap mass production, the Japanese are an expensive lot with highly technological equipment that requires a mastery to utilize effectively, and the Allies are a decent in between mixture of firepower and technology.

Now, there are some hilarious cultural, but not racial, stereotypes played out in all three factions.No where is this more noticable than the Japanese side.The Japanese have mecha and giant robots.The Mecha Tengu ships have a striking resemblence to Veritech fighters from Robotech and even transform into two of the same modes (Guardian and normal mode).Their giant robots are... well, giant samurais and their doomsday weapons are even larger giant samurais that feed on tesla coils.While this may seem silly, EA does do a good job of balancing the unit's abilities.Not to mention Red Alert 3 is known for its over-the-top nature.Even the units say witty things such as, "beats being in a gulag," or, "I heard the emperor's geisha girls will be there."

On to the more aesthetic elements.Graphics wise, Red Alert 3 is nothing truly remarkable but nothing to sniff at either.Good graphics on RTS are fairly few and far in between and for good reason as you don't want to slow down the console to a crawl since there can be up to hundreds of individual units doing their own thing on the battlefield.Unit animation is very smooth though with one exception.When the commando or spy goes from the water to the ground they can get glitchy and require the player to move them twice.Nothing truly annoying but a glitch all the same.

Next is the music.Marvelous!It inspired the title of this review!Between the heavy guitar music during battle sequences, that isn't overbearing, and the heavy Soviet chanting music I was very much impressed.The only song I did not like was the building music in the Soviet's New York mission.Saxaphone?!Give me a break!

Lastly are the cut scenes with the big Hollywood actors.There are a lot of them and the casting is hilarious.Between Tim Curry as the Soviet Premier, J.K. Simmons as the American president, Peter Stormare (the Russian astronaut in Armageddon) as the time scientist.. and Star Trek's George Takei as the Japanese Emperor, it's just priceless.Aside from the hot girls, who obviously were NOT chosen for their acting abilities (and by that I mean Jenny McCarthy), all the cast members really got into their roles.Heh, the game even includes a poster of all the pretty ladies.Gotta love fanboy service!!

My only beefs are that the endings are too ambiguous.Nothing truly amazing.Red Alert 3 was a very impressive game in terms of evolutionary innovation but still is nothing remarkable.Nonetheless, the beefs are very few and ranks this suck among some of the greater games this year.A must buy for any RTS fan.

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Product Description:
Command and Conquer: Red Alert 3 from EA brings back the fan-favorite real-time strategy game with new features, powers, technologies, and a different world, all for the Xbox 360. In this newest version, you can play not just by yourself but also cooperatively with a friend as you take on the enemy in this glorious, over-the-top romp.


Co-operative mode lets you and a friend play together in campaign mode. View larger.

Wage battle on sea as well as on land and in air. View larger. Players:
Offline: 1-2
Online: 1-4

game play Modes:
Single player offline, multiplayer online cooperative, multiplayer competitive.
Video Format:
16:9 Widescreen on HDTV 480p/720p/1080i/1080p
Audio:
In-Game Dolby Digital Intriguing Plot Twists
In previous games, the war between the Allies and Soviets was coming to a close with the Allies nearing victory. In desperation, the Soviets created a time-travel device that they've used to assassinate Albert Einstein before he is able to develop the weapon technology the Allies later use to defeat the Soviets. Upon returning, they notice a new world, and there is a world war taking place between three groups for control of the world.
Red Alert 3 continues Command and Conquer's tradition of using live-action video scenes to tell the story. Presented in beautiful, high-definition video, Red Alert 3 features of an hour of footage with the largest cast ever assembled in the franchise.Play As Three Different Factions for Varied game play
In Red Alert 3, you have the choice to play as the Allies, the Soviets, or the Empire of the Rising Sun. Each faction has its own story-line and distinct units with advantages and disadvantages that you have to master in order to win. The new faction to the series is the Empire of the Rising Sun, derived from Imperial Japan, with an all-new cast of units and characters.
The three factions have many differences, which is exemplified by their wildly different types of units. The Soviets, for example, have armored attack bears, Allies have the Dolphin ship which can high jump and use a sonic attack, and the Empire of the Rising Sun features such quirky units as a giant transforming mecha and ninjas. As they've done with the series, EA injects humor into the game when possible, keeping a smile on your face as you wage war.
Fight on Land, in the Air, and on Sea
Red Alert 3 has land units, air units, and naval units, all integral parts of the game. Unlike most strategy games that don't bother with naval warfare, Red Alert 3 makes controlling the seas an essential part of the game. Controlling resources in the seas and mounting attacks from all directions are strategies that must be employed to achieve victory.
Cooperative Mode Lets You Team Up with Your Friends
Red Alert 3 has a fully co-operative campaign mode where you and a friend can play together to achieve victory. This means that you have to develop a strategy together, as well as execute it in synch in order to win. If your friends aren't online, you can also choose one of several AI commanders as your teammate.
Play Against Your Friends in Multiplayer
With the different units and play mechanics of each faction, you and your friends will have a great time playing against each other, perfecting different strategies to best suit the units you have and the maps you play on. And thanks to the balanced game play, no one will have an unfair advantage.
Innovative Interface for Xbox 360
Real-time strategy games have traditionally been the PC gamer's domain, but thanks to a new and enhanced version the CommandStick interface implemented in Red Alert 3, Xbox 360 gamers will have a control scheme that offers the speed and efficiency of the keyboard and mouse.
For previous fans of Command and Conquer, Red Alert 3 will provide the same light-hearted game play, but with more units, more strategies, and more fun. Newcomers to the game will soon see what all the fuss and laughter is about.




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11/09/2011

Battalion Wars Review

Battalion Wars
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Battalion Wars which is a game that combines strategy and action to the point where it's one of my favorite games.You take the role of a commander and command your battalion from the direct control of a unit.You can order your units to follow you, attack an enemy unit, move to a certain position, defend a designated spot, and much more.You don't have to worry about aiming since you can lock on to enemy units and you can also roll to avoid incoming fire.Each mission puts you in command of a battalion of units and you have to complete certain objectives and secondary objectives such as capturing a capture point or rescuing a group of soldiers.You can change the unit you're controlling whenever you want and you can order individual units at a time.You don't have to worry about ammo except for reloading and your weapon overheating from firing too long.I hate how the game is so short because you can beat it in about 6 hours or so and the missions aren't very long either.But the good part about it is that time really flies by when you're playing through them.One time I started playing at 6:40 and when I was done playing I thought it was 8:00, but I looked up at the clock to find that it was 11:00.The bad part about the game is the imbalance of difficult and easy missions.In campaign the number 2, the first mission is kind of hard if you don't know what to do while the last mission of it is almost impossible to lose.Most of the missions can be beaten by taking a single unit(I mean like a bazooka or mortar veteran) and blowing everything up and this includes the last mission.I would like to see a multi-player in it though.It's short, but a good game and I hope to see a sequel.

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Product Description:
Battalion Wars takes the popular turn-based startegy game, Advance Wars, and brings it to your GameCube. In this fast-paced, 3D, real-time combat game, it's the end of the 21st century and a global conflict has erupted between two superpowers. Their armies are at a standstill, weakened from years of constant battle -- when a despotic warlord makes his move. Weakened and frightened, the two largest superpowers call a truce and unite to face a new threat to them both. That's where you come in. You're an experienced commander leading men of both armies into battle. Can your small force use pluck and guile to overcome the forces of darkness, or will both nations fall under the boot heels of a madman?

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9/29/2011

Command & Conquer: Renegade Review

Command & Conquer: Renegade
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I can still remember the final battle of the original Command and Conquer from back in the '90's.What I thought would take a few hours ended up taking an entire evening.Defeating those wicked NOD guys was the most mind-numbing experience ever - I could still feel my brain pounding long after the final cutscene played.Getting up for work the next day was almost as difficult!
So, of course when Westwood announced they were going to make a first-person shooter based on C&C, I had to get it.I can tell you C&C Renegade is a worthy first attempt yet it does fall short compared to the current crop of shooters out now.
PROS:
1. Graphics - I'm surprised at other reviewer's complaints.Not the best in terms of detail or graphic quality, but still very good for a game of this size and scope.
2. Action - Very engaging.It's not a one-man show - you're usually thrown into the heat of battle with explosions all around you.Plus you get to drive a lot of the vehicles too.
3. C&C Theme - all the goodies, GDI Cannons, Tiberium Harvesters, Obelisks, etc...The sound effects are very reminiscent of the early games, it even keeps track of the number of NOD soldiers you squish in your mammoth tank.
4. Cutscenes - very cool.Just when I think Westwood is slacking towards the later levels they throw in a nice epic movie to watch between levels.
5. Music - Awesome!! (as always)C&C games still have the best soundtracks.
NEUTRAL:
1. Level Design - Yeah, it's Westwood's first foray into level design and it shows.But quite frankly it shows just how accustomed gamers have gotten to having everything linear; we expect to follow a straight line to the goal and never have to backtrack once!At least in this game you can pretend this would be more like a real world assault.Besides, we're doing everything from beach assaults to desert sieges to sneak attacks in cities, submarines and snow covered mountain bases. What's wrong with that?
2. Voice Acting - Decent.Our hero Major Havoc sounds more like Duke Nukem."You're going up against a whole squadron by yourself?""Yeah, doesn't seem fair does it?Maybe I'll shoot left-handed."Am I the only one who gets a little creeped out by the way they move their lips?
3. Weapons - All nicely balanced with the exception of the grenade launcher.This worthless weapon makes huge explosions that seem to leave the enemy unfazed most of the time.Is this thing on?
CONS:
1. Load Times - Ugh.Over 2 min to load a level!If you're killed or even if you restart the same level it takes just as long!It's so annoying you'll end up playing the easier difficulty settings just to avoid dying.Minus one star for this annoyance.
2. Enemy AI - Atrocious! As much as I'd like to be biased I have to admit this is one of the worst ever.I can round a corner, see someone crouched behind a box, pump about ten rounds into him and while I stop to reload, he goes back to crouching behind the box... uhhh hello?I'll pick off someone with my sniper rifle and the guy next to him will just stand there and wait for his turn.I smirk when I'm warned of "elite" enemy forces approaching as these high-caliber opponents basically run into my line of fire and take maybe a few more hits to kill.Doom had better AI.Minus one star for this (and that's being nice!)
3. System Requirements - Considering a game like Wolfenstein runs on my system without a hitch, I'm disappointed I have to minimize all the detail settings using my (fairly new) Geforce 2 Pro and even then the frame rates choppy.You're gonna need a 1.4 gig system and a GF3 at the very least to run this game smoothly.
To sum it up - C&C fans (with sufficient hardware) will find enough to overlook the rather major annoyances in the game.Hardcore action fans, however, will find plenty to nitpick about but may realize that, in spite of it all, it's still a really fun game to play.
Hope my review helped!

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Product Description:
Command & Conquer: Renegade is a fast-paced, 3-D action game set in the gripping Command & Conquer universe. For the first time, you can experience a Command & Conquer game up close and personal as you fight it out on the ground among the structures, vehicles, and weapons made famous in the original. You assume the role of Havoc, an elite GDI commando who fights and explores from a first- or third-person viewpoint.
Battling through exotic indoor and outdoor environments, you're free to use both brute force and stealth in your mission objectives against the evil Brotherhood of Nod. No longer are you playing with just a top-down view of the battlefield. Now the action goes on around you and in full 3-D. Explore on, around, and inside all the popular structures and units from the original Command & Conquer. What's it like inside the ominous Hand of Nod? Now you'll know.
Fast, lethal, and effective, Havoc is an elite force of one who gets the job done, whatever it takes. Put yourself in the driver's seat of nearly every popular vehicle from the Command & Conquer series. Use powerful vehicles to your tactical advantage in hostile territory. If you need more firepower or horsepower, hijacking a Nod Flame Tank might be the key to mission success.Create your own tactics. How you tackle the multiple objectives within each of the 11 diverse missions is up to you. Seek out the perfect sniping spot for a stealthy assault, or drive a 75-ton tank straight through the frontlines. Use the environment for a critical edge in combat. Remember, you are a renegade. You make the rules. And show your stuff in multiplayer mode. Engage in chaotic deathmatches or cooperative team-based modes, such as C&C mode. Call up a friend to help battle through a challenging single-player mission. Prove you're the best through Westwood Online's tournaments and ladders system.

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9/05/2011

Command & Conquer Generals: Zero Hour Review

Command & Conquer Generals: Zero Hour
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I personally don't like very complex games I love this game for long time no matter what super techies say abut this game I love it. It is simple and entertaining.

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Product Description:
As the 21st century goes on, the superpowers aren't quite as super. The largest players on the world stage are the United States, CHina and a terrorist group called the Global Liberation Army. The outcome of this 3-waybattle will determine the future.

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7/26/2011

Command and Conquer Generals Review

Command and Conquer Generals
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C&C Generals is definitely one of the best RTS games there ever has been. And with the low price for the game and the expansion, this is a great deal.
Generals was a very solid game. A good challenge with excellent graphics and gameplay. the only problem I had was the difficulty settings. If you play this on easy, it was too easy. It you played it on hard, it was extremely hard. Other than that, the only other thing would be that I wouldn't reccommed this game if your computer is below the following: P3 1000mhz, 256 ram, 64meg video card. It was quite laggy, but playable. I upgraded to a P4 2.8mhz, 256ram, 128meg video card and this game played great on the highest settings.

You also get the expansion pack Zero Hour which I believe is the second best expansion pack ever (behind only Warcraft 3).
You get 15 more missions that are pretty challenging with more units, maps, and just plain fun.
There is also something called the Generals challenge which allows you to choose 1 of 9 different generals and you play against the other generals in 7 different battles (they mix them up depending on which general you choose). And this is quite challenging (again, don't play this on easy as it is too easy) and very fun. You can also use these generals for games vs the computer opponents or for on-line/LAN play. The generals give you more units and buildings. this expansion pack is what really makes this game rock. Alot of replay value here.

If you haven't gotten any of the C&C Generals games yet, here is your chance to get thewhole thing at a great price and enjoy a great game.

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Product Description:

Most Explosive Arsenal assembled for Command &Conquer Generals

Product Information

Welcome to the next era ofmilitary strategy andmight. Lead the high-tech U.S. forces, the vast Chinese war machine, or theresourceful Global Liberation Army to victory against the world's mostformidable military masterminds. With the ultimate in destructive force at yourfingertips, create tomorrow's headlines today to become the ultimate modernwarfare General.

Take on more than 35 missions at the most explosive hot spots around the globe.Wage war with up to seven friends and go head-to-head in massiveonlinemultiplayer battles, match strategies and arsenals against nine of modern war'smasterminds, and deploy over 30 generals powers to turn the tide of war at thepush of a button.

Includes

    Command & ConquerGenerals
    Command & Conquer Generals Zero Hour
    Command & Conquer Generals World Builder Tool
    Deluxe Edition Units Poster



Command & Conquer Generals

Command& Conquer Generals puts your trigger fingeron the pulse of modern warfare. Choose a General in control of massive armies ofbleeding-edge military weaponry across a globe teetering on the brink ofArmageddon. Command either the mighty U.S.Army, the Chinese war machineor the resourceful Global Liberation Army, each packed with high-tech arsenalsready to deliver unprecedented firepower on land or in the skies. Prepareyour forces, Commander... it's time to engage in the nextgeneration of 3Dreal-time strategy -- Command & Conquer Generals.

Features:


    Modern Warfare - Unleash your fury using modern and near-futuremilitary weaponry on the bleeding-edge of technology. Wagereal-time war inmore ways than ever before, wit

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5/20/2011

The Command and Conquer Collection Review

The Command and Conquer Collection
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This is a great and well-rounded collection of games from the Command & Conquer universe.

Tiberian Sun & Firestorm Expansion - Though the graphics are a little dated, the gameplay of Tiberian Sun more than make up for it. Futuristic technology abounds. 4 out of 5.

Red Alert 2 and Yuri's Revenge Expansion - Possibly the most popular C&C game, Red Alert 2 allows you to fight in the modern world (with some futuristic technologies such as hovercraft. The war is between the U.S. and its allies and the Soviet Union, who are invading the States and have powerful mind-control technology at their disposal. 5 out of 5.

Renegade - This is the only game in this collection that falls short of great. Sure, it's cool for a while to run around in the world of Tiberian Sun, but a great first-person shooter this is not. It's repetetive and alternately laughably easy and frustratingly hard. If you're looking for a couple days' worth of entertainment, this might suit you. If you're looking for a great sci-fi FPS, well, keep looking. Westwood should've stuck with strategy games. 3 out of 5.

All in all this is a great package that is well worth your twenty bucks. If you like RTS games at all, stop reading this review and buy The Command & Conquer Collection.

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Product Description:
Decide the fate of mankind in 5 Great Games fromCommand & ConquerProduct InformationWreak havoc in unprecedented proportions in these five great games form thegroundbreaking Command & Conquer series. Own a piece of gaming historywith this extensive collection from one of the most innovative and award-winningstrategy franchises ever. With millions of fans worldwide the Command& Conquer series is the benchmark by which all real-time strategy games aremeasured.Step onto the battlefields of the future and unleash a massive high-tech arsenalon your enemies. With unique and highly engaging plots each of thesegames allows you to get into the action by fighting the war on both sides. Product Title IncludedCommand & Conquer Tiberian SunCommand & Conquer Tiberian Sun FirestormCommand & Conquer RenegadeCommand & Conquer Red Alert 2Command & Conquer Yuri's RevengeFREE Demo of Command & Conquer Generals Product OverviewCommand & Conquer Tiberian SunIt's the year 2015 and a dark time for humanity. The original Economicboom that was Tiberium has turned into a Night-mare for Humanity. WithTiberium over-running the World GDI has evacuated all who would come to theSouth Pole where Tiberium growth is slowed. They Co-ordinate their troopsthere from an orbiting Space Station called 'The Philadelphia. The Brotherhoodof Nod is divided into many small factions. Kane's return has turned most of thefactions to his side but the Most powerful led by Hassan still stands againsthim. The Heretics shall pay... Before his dis-appearance in 1995 Kane began thecreation of Tiberium Mutants who he believed to be the next step in ourEvolution. His first batch failed Horribly and were cast out. Now called theForgotten these Mutants have created a Resistance to Nod. While they do notwholly trust GDI they are willing to help out as long as they are convinced.Meanwhile a myster

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3/01/2011

Command and Conquer the First Decade Review

Command and Conquer the First Decade
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The Command and Conquer series is just incredible. Some of the first walkthroughs I wrote were for the original Command and Conquer series.

These games began coming out in 1995, and it's just amazing how fun they still are to play - and how quickly I remember the missions. They really were a ton of fun. They were great strategy, the plotline was great, and the graphics were very impressive for the time.

Sure, in modern times we might chuckle at the white-square grenade being "lobbed", but after a few minutes you get right into the spirit of things. You run over the enemy troops with your harvester, you go after that base, you build your barracks and are sucked in for hours.

I do have all the original games - but half of them won't run on modern computers! With this set you get the full set of games, all of them run quite nicely, and they are all just as good if not better as far as graphics go.

If you haven't played any of these games, you really have to get this set. These are true gaming classics that are incredibly fun to play. If you HAVE played these in the past, then you owe it to yourself to buy this set so that you can play them on your current system. The price is amazingly cheap for the number of games you are getting.

Highly, highly recommended - a must have for anyone who enjoys strategy gaming.

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Product Description:
In 1995, a young game studio named Westwood released one of the first real-time strategy games. They had created the genre a few years earlier, but this title took the fledgling genre to new heights with impressive graphics, revolutionary gameplay features and an enthralling story told through the then-young art of full motion video.After twelve successful games spread out over ten years, the venerable Command & Conquer franchise has become synonymous with the real-time strategy genre it popularized, and the entire series is now available on one disc in Command & Conquer The First Decade.

Command & Conquer the First Decade collects the entire Command and Conquer library on one disc.

Red Alert offers mixes vintage World War 2 vehicles with some distinctly modern touches. View larger.

Generals is more geared for the current gamer, with a contemporary setting and modern graphics. View larger.

Tiberian Sun updates the classic Command and Conquer game, continuing the storyline with improved gameplay and graphics. View larger.
Battle the old-fashioned way with the original Command & Conquer, watch an alternate World War II unfold in Command & Conquer Red Alert or control the modern warfield in Command & Conquer Generals--all three of Command & Conquer's worlds are open to nostalgic gamers and modern aficionados alike.


Tiberian Dawn
Old friends await the seasoned gamer in the original Command & Conquer universe, as the fanatical Brotherhood of Nod battles the Global Defense Initiative in a war over the mineral Tiberium.Whether playing as the Brotherhood and obeying the charismatic Kane's every command or taking control of GDI forces as they seek to save the world from Kane's ambition, every detail of Command & Conquer is just as you remember it.The original full motion videos tell the story in what was once cutting-edge and is now quaint, and the gameplay is simple as can be.Gather Tiberium to produce tanks, infantry and more to decide the fate of the world, or try to connect to others with one of the first online game-finding services!


Bring the original storyline to a close in Command & Conquer Tiberian Sun, and determine the fate of the world--or, if you want a break from the strategy formula, take control of a GDI Commando in the recent Command & Conquer Renegade, a first person shooting game set in the Tiberium universe.See the world of C&C up close and personal from Nick "Havoc" Parker's point of view as he fights a one-man war against the forces of Nod armed with a diverse arsenal of weapons and one-liners.



Engage in heated battles over nameless fields and familiar territory alike in your struggle to save the world. View larger.
The Red Menace
Perhaps the most popular game of the franchise, Command & Conquer Red Alert asks the question, "What if Albert Einstein mastered time travel, then used it to go back in time and kill Hitler?"The answer is a world at war not with Nazi-led Germany, but the rapidly expanding Soviet Union under Stalin's iron fist.Dip into the world of historical fiction as the Allied forces take on the Soviet bloc in a war fought not just by soldiers, planes and tanks, but by time travelers, psychics and giant tesla coils.This more refined and advanced real time strategy game features gameplay innovations that greatly influenced the games that followed, including building queues and other convenient options, providing a nice balance between nostalgia and playability.


A World at War
While Command & Conquer takes place in the future and Red Alert in the past, Command & Conquer Generals offers its version of the present, as the United States, China and a terrorist group known as GLA battle all over the world.The most game-oriented of the series, Generals contains no FMV like its predecessors, concentrating instead on pure 3D gameplay as well as the wry humor that peppered the previous games.


In all, Command & Conquer The First Decade contains not only the games that defined a genre, but the history of that genre.Players can experience the evolution of the real-time strategy game as they play each game in sequence, and see for themselves how far the technology has come since 1995--but also find out that the old games still have some life left in them.



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2/08/2011

Command & Conquer 3: Kane's Wrath Review

Command & Conquer 3: Kane's Wrath
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I generally do not like expansions. They used to be additions only very successful games got to have. Nowadays they are mostly the...other half of the game the publisher withheld when selling us half the original for $50! C&C:KANE's WRATH is a rare exception that brings new dimensions to an already great game!

Story-wise, although an expansion, this is somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the history of NOD, starting off just after the 2nd Tiberium War and continuing well past the 3rd.
There is a big campaign comprising of 13 single player missions, new units and upgrades and a new (a la RISE OF NATIONS) Global Conquest mode, that can turn C&C3 into a Turn-Based game! What make this REALLY interesting are the six subfactions, each with its special units, strengths and weaknesses. Not to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On the opposite ends of the spectrum, there is Reaper-17 (a Scrin sub-faction): with hard-hitting and powerful offensive options; and then there is Traveler-59 (also a Scrin offshoot): a much more devious faction that relies on mind control of humans (remember how much fun Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and (futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs galore) Mark of Kane.

Production of the new epic-units can tip the battlefield scales dramatically. Most are not only devastating but are pretty hard to take down too. GDI gets the MARV [Mammoth Armed Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator Hexapod, a impressive six-legged mech.
Revamped units, such as the Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units, such as the Prodigy or the Ravager all add to a renewed experience. Moreover, as a long-time C&C fan, I particularly enjoyed the reappearance of good-ol' units such as Titans and Wolverines on the side of GDI!

The graphics are beautiful, the physics detailed and the explosions and beam-weapons spectacular! Don't forget to turn on the volume on those speakers, because this is a total immersion experience.

As with the original: it misses the 5th star for fun because one cannot hold a battle formation while moving. As most units move at different paces (and although the AI has improved they keep bumping on each other), this results in the more agile, yet vulnerable, units having to face the enemy first - a short-lived sight... May be the next C&C (say, RED ALERT 3) could have some TOTAL WAR infused into it, with battle formations options.

If you are boycotting SecuROM you should know that it is the copy-protection used (nevertheless, it is the usual version used in the original C&C3-TW as well, coming nowhere near the BIOSHOCK RootKit madness!). I usually withhold at least one rating star because of such security inconveniences. However, I enjoyed the game so much that I was willing to overlook it. On the other hand, since it is important for a great number of Amazon customers, I have to mention it for the sake of a well informed decision.

Finally, be advised that this is an expansion and, yes, you do need the original C&C3: TIBERIUM WARS to play it. If you do not have it, take note that there is a pack available, including both original game and expansion (the prices fluctuate so make sure to get the best deal).

HIGHLY RECOMMENDED!!!

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Product Description:
In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane's Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years - from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!

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