Showing posts with label third person perspective point and click.... Show all posts
Showing posts with label third person perspective point and click.... Show all posts

9/19/2012

The Curse of Monkey Island Review

The Curse of Monkey Island
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It the best game i ever played,nothing beats it, lots of fun moments, a bunch of secrets and stuff you could only find if you pay good attention, game's puzzles are very funny and not impossibly hard to beat, there isn'ta single moment out of which you could get your character out..., so youwon't see your character die like in most Sierra adventures, Hilarious, iwas laughing from the entrance cutsene 'till the end of the game, very highreplayability, you'd want to find out what would the character answer ifyou said something else...? Cool music, astonishing music for every placeyou're in, every character's own voice..! Meet some old characters from thefirst and second monkey island, such as Stan,Lemonhead,Elaine,LeChuck,Wally and Guybrush!, the insult sword fight isback, only this time, on high seas,Be the king of the seas! all that andmuch much MUCH more is the Curse of Monkey Island! It is even as good asthe first 2, believe it or not...

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Product Description:
Third in thel egendary Monkey Island series of graphic adventures. Film quality animation, voice, sound and music - the undead come to life before your very eyes. A barrel of gameplay - estimated 30 plus hours. Two difficulty settings: regular and Mega Monkey (now with more puzzley goodness)! new and improved insults suitable for swordfights and other fun occasions.

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9/14/2012

Escape from Monkey Island Review

Escape from Monkey Island
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I'd never really been all that keen on the Adventure game genre, up until yesterday -- the turning point was when I was over at a friend's house, watching his son play Escape from Monkey Island.What a blast!I went directly out and bought a copy for myself, and was up until 5:00AM playing.
I used to think that adventure games were not involved enough -- there was just never enough depth in most of the ones I'd played.But this one is great on so many different levels -- story, humour, puzzles, dialog, voice acting, graphics (okay, the graphics aren't exactly cutting edge, but the setting really drew me in).I have developed an affinity with the main character.
According to my friend, most of the LucasArts adventure games are as fun as this one, and the reason the adventure genre is supposedly dead, is because at one point the market was saturated with FMV garbage (probably the stuff I had played).
If EMI is any indication of how fun LucasArts adventure games are, I'm going to have to buy a bunch more -- let my wife knock on the computer room door all she wants, but I'm not coming out for at least a year! :-)

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Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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9/11/2012

Grim Fandango (Jewel Case) Review

Grim Fandango
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I was very dubious when I started playing Grim Fandango. An adventure gamewith polygons? And the SCUMM menu interface system that was in every singlepast Lucasarts adventure game was gone? But I gave it a try.Thankgoodness I did.
Grim Fandango is a story about Manny Calavera, a travelagent for the souls of the dead. He sells packages to the departed fortheir four year journey to their just rewards, and if he sells enough hecan earn enough to make his own trip someday.
Imagine the theme ofCasablanca with some mexican folklore and Mayan art thrown in for fun. Addbig orange demons, hot rods, killer beavers, cat races, and the grim reaperand you have Grim Fandango.
The story is supurb and the voice acting wastop notch. It's very difficult to do a dramatic yet humorous story, butsomehow this game pulls it off.Grim Fandango could yank me to the brinkof tears one moment and cause me to almost bust a gut another.
The thingsthat make a good adventure game are all there. Logical puzzles that don'tcause your gameplay to come to a standstill until you solve them, goodacting, good animation, and good code! If I were ever forced to reccomendonly on adventure game to someone, this would be it!Especially at the newlow price!

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Product Description:
Meet Manny Calavera, travel agent at the Department of Death.He sells luxury packages to souls on their four year journey to eternal rest.But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

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9/07/2012

The Secret of Monkey Island Review

The Secret of Monkey Island
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One of the first real adventure games also happened to be one of the funniest and most memorable..All I can say is that if you havent had the privilage of experiencing this game when it came out, you probally will not be able to now unless your threshold for graphics is extremely high..I hope and pray that adventure games will undergo another renaisance and offer up such unique, genuinely involving experiences as this one did

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Product Description:
Deep in the Caribbean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system, where you choose one of the available responses while talking to people, allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult sword-fighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!

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4/24/2012

Broken Sword: The Sleeping Dragon (Jewel Case) Review

Broken Sword: The Sleeping Dragon
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Okay I'll admit I was weary of buying this game as I'd heard it wasn't really an adventure but more of a hybrid. I found this to be compeletly false. This is strictly a third person view, adventure game.While not the normal point and click (you have to use the arrow keys like in Grimg Fandango and SOMETIMES a choice of up to four keys).I disagree with the previous reiveiw that this was hard to do without a joystick.I don't own a joystick as the only games I play are adventure games.While I will admit the game controls took me about five minutes to figure out, it didn't take away any enjoyment of the game, in fact it feel as though I'd just sloved the first puzzle! Honestly from me I felt the use of these buttons incorperated more enjoyment, with this game as sometimes (when George or Nico would have to climb a wall by pressing w or do they jump by pressing s)was a puzzle all in itself.There by making the game feel more real and the puzzles fully a part of the game.Also while I only play adventure games I am mediocore at them at best often falling to the use of walkthroughs.I found I only had to look at a walkthrough for this on the first stealth sequence as I'd never had to do one before.Yes there are some places that require stealth however the timing is easy to do, and for a person who hasn't played a game other than an adventure since pac man, I still didn't have too much trouble with it I can honestly say it didn't distract from the game.My only complaint was I felt the story could have used a bit more of an ending but with broken sword 4 currently in the works I don't mind too much :).I really loved this game and I rarley say that, infact the last time I liked a game enough to review it was.... the longest journey.I love the direction and chance this company took with trying out something different from the same old point and click (I never thought I'd type that before!) and hope to see more games like it in the future.Trust me if you liked the Gaberial Knight series or if you just want a good adventure check this game out.

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Product Description:
Platform:WINDOWS 98/ME/2000/XPPublisher:THE ADVENTURE COMPANYPackaging:JEWEL CASERating:TEENThe murder of an underground hacker in Paris is just the beginning of this extraordinary adventure for George Stobbart and Nico Collard in the highly anticipated Broken Sword III. Powerful seismic events are shaking the world. An Ancient Conspiracy the Secrets of the Templars and a fiendish source of pure Evil are responsible From the jungles of the Congo to the deceptive calm of the English West Country and gothic castles time is running out for the Earth and only George and Nico can save itFeatures:An epic narrative from Europe s master interactive storytellers - Revolution SoftwareStunning graphics delivered by a radical new graphic engineWholly intuitive direct control interface fresh gameplay with keyboard and mouse navigation for full control of the character.Movie quality script and voice acting with facial animation choreographed by Revolution s proprietary Virtual Actor Engine.System Requirements:Windows 98/2000/ME/XPPentium III 750 MHz (Pentium III 1.2 GHz Recommended)128MB RAM8x CD-ROM DriveDirectX 8.1GeForce2 64 MB or Equivalent (GeForce4 Ti 4200 or Equivalent Recommended)1 GB Hard Disk space

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2/16/2012

Syberia 2 Review

Syberia 2
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It was a story about Beno?t Sokal's "Syberia 2" that got me interested in playing the game and so I picked up "Syberia" knowing full well that this was a two-part game.So for me it was pretty much one giant adventure and since the original "Syberia" is available at a reduced price nowadays there is no reason not to go back and start at the beginning.There is a recap of "Syberia" cinematic available at the start of this game, but why anybody would skip the first half of the game and miss out on being introduced to Oscar and the other automatons of Hans Voralberg, the eccentric inventor who longs to see the fabled Syberian mammoths before he dies is beyond me.

At the end of "Syberia" our heroine, Kate Walker, the New York City attorney who was sent to Valdeline to close a deal on the Voralberg Automaton Factory had decided to turn her back on her job and family to join Hans Voralberg on his automaton train heading through a frozen wasteland towards the legendary island of Syberia.The first stop is the town of Romansbourg where Kate will end up acquiring a few more companions for the trip, although not all of them are wanted.Hans' failing health will be a problem throughout this journey, but if Kate does get Hans to Syberia alive then nothing else matters.

Players control Kate Walker through the standard adventure game interface consisting of an inventory screen, a document screen, and Kate's cell phone.Fortunately, since Kate has turned her back on her employer, Marston, and her mother (No more calls from Dan the annoying and cloying now ex-boyfriend!), the cell phone is reduced to a minor part of the game.However from time to time we see a cinematic where we learn that Marston has sent somebody after Kate to find her and bring her to her senses and back home (the last two not necessarily in that order).So we keep waiting for this guy to show up and either cause trouble or give Kate some help (I actually liked the way that element played out).

The strength of this game are the graphics.My nephew, who knows a lot more about what is available in the realm of computer games, assures me that these are cool graphics.There are some nice renderings of water throughout both games and I like the attention to detail here where people walking across snow leave footprints.We even have real time snowfall in this one as well.There are also strange mechanical gadgets at every stop along the way and a lot of things built out of mammoth tusks in the last part of the game.The cinematics are pretty impressive and you have the option of going back and watching them over and over again to your heart's delight.The music is also quite good, especially when you get to the key moments of wonder in the story.

The weakest part of the game is finding some of the hot spots.A couple of times in each game I missed some tiny object on the floor I was supposed to be picking up and several times it took a while to find whatever I needed to find to insert a key or throw a switch.So be prepared for some moments of frustration as you know you are missing something and keep going in circles for a while.But there is almost always a point like that in any of these games (I spent three days ranting and raving while trying to find Brad and give him what he needs in "Phantasmagoria").

As you would also expect the puzzles in "Syberia II" are a standard mix of fairly straightforward efforts in logic (I almost want to say "real world" solutions but we are playing a game looking for living mammoths on a mythical island) and those that require hit and miss trial and error for extended periods of time.A big helpful hint would be to take notes of things you see in terms of diagrams and drawings.Unlike "Syberia" there are not a lot of manuscripts and other things that you can pick up and put in your inventory to read later (however, the few you do have are pretty interesting in terms of the story).So a pattern that you see can be the clue to how things have to be arranged down the road.You will also find the quirky uses for things like a Russian doll (you will carry this one around for a long time before you use it), a fish skeleton and a flask of water.

I really think you have to consider the two games as one big one."Syberia" was a bit more interesting simply because this is where we find out what is going on and what Kate is doing.In "Syberia" the goal was to find Hans Voralberg, who was pretty much a mythic figure.Then, once we found he was a real person, the goal then became to find Syberia, which is the focus of "Syberia II."But then the whole idea that Kate was undergoing some sort of rite of passage here was never a major part of the story's appeal.Basically the mystery ends with "Syberia," but the adventure continues in "Syberia II."Kate Walker does have a character arc over the entire adventure, but it is Han's quest to find the reality represented by the doll of the mammoth with its rider that is the driving force here.

Final Note: There were a couple of points in the game (outside the monastery and on the back porch of the cabin) where there were lines of color on the screen and the game crashed.Do not panic: all you have to do is go into your options and reduce the detail level to low and everything will be fine.

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Product Description:
In Syberia II players pick up directly where the classic first game left off, for a more amazing, immersive adventure. Join Kate Walker and expert automaton designer Hans Voralberg as they search for a place that every scientist says does not exist. Travel on trains into realistic arctic landscapes, solving mysteries as you pursue a legend to the ends of the world.

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12/20/2011

Broken Sword: The Shadow of the Templars (PC) Review

Broken Sword: The Shadow of the Templars
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I just played this game for the first time and it's great!A classic adventure with great humor and good challenging gameplay.Much better than the 3rd game in the series, "Broken Sword: Sleeping Dragon."

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Product Description:
Uncover the identity of a jester assassin. Unlock the legend of the Knights Templar. And unravel a plot as twisted as the catacombs you'll be prowling.As American in Paris George Stobbart, you find it odd when an accordion-playing clown darts out of a cafe clutching a briefcase. Moments later, you're sent flying from the force of a massive explosion right into a sinister world of intrigue. The coveted contents of that briefcase? A fiercely guarded manuscript penned by a clandestine medieval order - the Knights Templar.Steal it back before a group of megalomaniacs fathoms its mysteries and overturns the very balance of life.

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8/23/2011

Ankh Review

Ankh
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PROS:

1.Colorful 3D graphics, point-and-click interface, irreverent humor, excellent writing, funny sight gags.

2.Zany characters with surprises up their sleeves.A heroine with a practical attitude toward fashion.A hero who doesn't know a religious symbol from a bottle opener.A corrupt Pharoah, who is surpassed in likeability only by the Crocodile.Good voice acting.A catchy opening music video.

3.Some entertaining inventory-based puzzles.No pixel hunting.CONS:

1.The game feels a trifle short, and there's some back-and-forthing to revisit various locations.

2.Dialogs in a few places are too long.The ending challenge wasn't sufficiently clued.

3.I will never again think of the Sphinx without...never mind.Bottom Line:

Ancient Egypt with a wacky attitude.Can't wait for the sequel.

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Product Description:
A new comic adventure in the tradition of PC classics like Monkey Island and Sam & Max! Animated Egyptian adventure game for children and adults of all ages.A humorous dialogue and cinematic soundtrack - a cast of characters similar to Disney's Aladdin.

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8/10/2011

Syberia II: The Adventure Continues (Jewel Case) Review

Syberia II: The Adventure Continues
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Both Syberia I and II are great myst-like games, but better.They have an interesting story line and keep you wondering what is going to happen next.This is the game to order if you like problem solving and puzzles.

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Product Description:
From the Manufacturer:Embarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they will find their way to the mythical Syberia, land of the forgotten mammoths. The train leaves Aralbad under a quiet snowfall. Kate, Hans, and Oscar , the loyal, humorous automaton, are heading to Romansbourg, the first of the four worlds to be explored in Syberia II. The motley crew will clear the last bastions of Russian civilization followed by the Frozen North before arriving at Youkol Village, from where they will try to reach their final destination: Syberia. Along the way, they will have to overcome many obstacles and deal with shady characters to uncover clues vital to the continuation of their quest. Kate's timeless journey through Valadilene, Barrockstadt, Komkolzgrad and Aralbad has sparked an evolution in her character, from an ambitious lawyer to a curious and tenacious adventuress. Kate's role has undergone a remarkable change. From being the pursuant, she becomes Han's main acolyte, his support in attaining the forgotten realm of the mammoths. How will she react to this new situation? Can she live up to the choices she made?

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5/29/2011

Runaway Dream of the Turtle 2 Review

Runaway Dream of the Turtle 2
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I really enjoy the Runaway series. I originally got into them because Adventure Games of this type are very rare these days. Games like Broken Sword, Full Throttle, Kings Quest, ect all games that I thought were really amazing games that held my attention. So far both Runaway games have done a wonderful job of keeping me glued to my computer. The graphics are really pleasing to look at. The story is wonderful, and a nice thing about the sequel is, they bring back characters from the first game. However they do it in such a wonderful way, that even if you've never played the first one, your not going to be completely lost as to whats happening. I am very pleased with the company who makes this series, and am looking forward to the 3rd Runaway game. It's very rare to see a video game company that actually cares about putting out a quality game, rather then just something thats just gonna turn a profit. The people who make the Runaway games are a dying breed, and have my loyalty as a gamer for the simple fact that they are in tune with what players like me really want.

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Product Description:
Humor, hotties, hijinks and a hilarious plotline all combine to make Runaway: Dream of the Turtle a fantastically fun adventure. Players travel the world, from Alaska and Hawaii to the depths of the sea and the sky above. A groovin' soundtrack combined with a colorful animation style provide the game with a charisma and charm rarely seen in adventure titles.

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