12/02/2011

Mike Tyson's Punch-Out!! Review

Mike Tyson's Punch-Out
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My sweat lordy.I got back at my a painfull child hood memory. :-)
This was one of my favorite games when I was a lad. I use to spend
hours upon hours in front of the tv nailing Glass Joe, teaching Bauld
Bull a lesson, smashing Soda Popinski, and putting down the Sand Man,
but I never beat Tyson.
This week it was time to bust out the old
Nintendo.After a couple of days of practice, I finally for the first
time put Tyson down. You wanna get back at Tyson too?Here's the
code: 007 373 5963
That'll take you straight to Mike.Be prepared
to get BLASTED by the biggest punk in boxing.

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Mike Tyson's Punchout!!! Game (NES). One the true Nintendo classics. Box your way all the way to Mile for chance at the belt!

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PS3 Fighting Stick 3 Review

PS3 Fighting Stick 3
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The Hori Fighting Stick 3 is a solid entry in Hori's line of joystick products.As the only arcade stick widely available for the Playstation 3 in the USA, it has some big shoes to fill.Fortunately, it comes through in most areas.It's the best in its class and with the new backwards-compatibility updates to the PS3, you can even use this with your favorite PS1 and PS2 games.

The HFS3 offers a Japanese style ball-top joystick with 8 Japanese style convex face buttons.The stick and buttons are all very responsive and perform extremely well in the most intense situations.The joystick has a very sturdy outer case and weighs a respectable 3lbs.It also comes with rubber feet allowing you to comfortably play on a hard surface or your lap.A minor gripe I have about this joystick is the button layout which forces your hand to be in a slightly awkward and uncomfortable position but is definitely not a deal-breaker.

I found this joystick to be terrific in 3D fighting games and have no gripes about it at all.However, when it comes to 2D fighting games, this joystick falls a little short.Most fighting game aficionados will know the importance of circular motions in order to keep your competitive edge.Sadly, this joystick comes with the Japanese standard square restrictor-plate.I find it very difficult to pull off complex combos requiring lots of circular rotations.

If you feel confident enough to do a little modification, you can easily fit a Sanwa JLF and an octagon restrictor-plate into this stick.This is a great option since it comes with such a low-price tag giving you some wiggle room for upgrades.

Overall, I think this is a solid purchase for anyone that wants to expand their fighting game experience.I thoroughly enjoy playing fighting games on the Playstation 3 more because of this stick and have a lot of fun playing some older PS1/PS2 games with it as well.

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Product Description:
Arcade style controller for PlayStation 3. Turbo function on all buttons and D-Pad. Turbo can be set up to 3 levels (Fast, Normal, Slow). Recommended for Fighting, Action, Shooting, and Classic games that are available through download.

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12/01/2011

Gallop Racer 2003: A New Breed Review

Gallop Racer 2003:  A New Breed
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I love horses, but am not a horseracing person. So it took a little time to get familiar with terms (ie: furlong, betting systems, G1, G2, claiming, "Beyer" speed indexes).
You start out (in Season Mode) with no money & race cheap horses (basically low level claimers) - don't expect to win with them, but they help you win more money & experience to then purchase better horses. In season mode, you do ride the horses (& there is a practice mode to get used to how to do this). You also can wager on races to get more money.
You are not eligible to enter all races until (for ex), your horse has earned enough money, or you have won enough G1 races (like in real life). Horses do peak at a certain age, have their own racing style (front runner etc), surface preference (dirt, turf), innate characteristics (speed, stamina, guts, distances etc).
When you think you have some "keepers" breed them & create a Secretariat of your own. This is where it gets really fun! There is a website where people upload the horses they bred & you race against each other (using a artificial intelligence jockey). Theres even real trophies that you can win at the end of the season...
There is another mode "Free Mode" that functions like a racing arcade game & you also have the option of NOT riding here, but watching horses you picked to race (& then of course bet on too). A nice feature of Free mode tho, is that you can import into free mode a horse you bred (from Season mode) & race it against the best (or worst) game horses to see how well it will do against specific horses.
Although not specifically mentioned, if you know silks, you will see that famous horses from real life & their running styles, are represented here (Ferdinand, Secretariat, Dubai Millenium, Man O War, many, many famous ones!). More about this (& many other features), are explained on the aforementioned website.
This is a good game folks, & you won't be able to put it down!

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Castlevania: Lords of Shadow Review

Castlevania: Lords of Shadow
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Graphics:
Opening with some cut-scenes as many games do, I was slightly disappointed with the graphics. While for the most part they were beautiful, great scenery and fine details, there is a sub-par looking rendering of water, hair, cloth, and facial definition that took it down a couple of pegs. After putting several hours in with the game though I was greatly pleased to find that the actual gameplay is gorgeous. The environments are rich and imaginative, comparisons to Guillermo del Toro's Hellboy and Pan's Labyrinth have been mentioned periodically to which I'd agree. For the most part many of the areas fit the feel of Castlevania despite a couple of stinkers, but if you took the more traditional Castlevania castle and simply spread its locations around then the better half of the game feels appropriate.

Sound:
Lords of Shadow has been knocked here and there for not feeling much like Castlevania, a sentiment I don't personally share at large, but I'd so far have to agree with in regards to the score.

The music is, as far as I can tell, high quality orchestrated music.My personal 'problem' lies in what I feel is a failure to maintain the heart of what Castlevania music was. There were no cheesy electric guitar symphonies, no eerie choir, and really not a lot of blood boiling music.The music never once stood up and demanded attention. There are most certainly songs recycled from the past but they have been re-tooled to what I would call a more generic sound. This will probably go both ways for fans of the series, some may appreciate the progression of the music, and others may find themselves waxing poetic about the good ol' days along with me.

The voice acting is good; you get typical Patrick Stewart along with some serviceable performances from everybody else. Generally you're only going to be dealing with it in cut-scenes and I think the storytelling there is good enough. Again I think the not-quite-right character models mar the delivery more than the actors themselves. There is however sporadic occurrences of NPCs nagging you through the levels which can be nerve grating when all you're trying to do is explore.

General:
The game unfolds in chapters and stages. Individual levels present themselves in different ways, some are longer combat areas, and some are really short with only a boss fight, and so on. Each individual level has a completion percentage which can ultimately be maxed out by playing the level on max difficulty, finding all of the hidden objects (which is tracked, nice), and completing a trial for that level. Out of the gate you can access 3/4 visible difficulties (don't know if there's any 'secret' difficulty) and switch them on the fly so as you progress and backtrack you can flesh out some of that completion if that tickles your fancy.

It took me roughly 15 hours to beat the game on normal with relatively minimal backtracking.I'd say I skipped probably ? - 1/3 of various unlockables and skipped over the challenges entirely.I'm thinking I probably have 5-10 hours more of gameplay to get the missed items and probably much more than that in challenges.The game has its hairy moments on normal but a person looking for a challenge could probably start off on Knight difficulty without too much added frustration.

The camera can be highly problematic at times.Nine times out of ten it's going to be fine but in the one time when it isn't the frustration can be high.Some of the more minor things are a constant jitter to the camera and a poor correction to the analog controls as you switch areas but the single most irritating to me were enemies hanging out of your field of view.The enemies being out of view typically wasn't a problem but there were a couple of boss fights which forced me to play conservatively because of the camera which kind of took my head out of the fight.It's not game breaking, and turning on enemy life bars helps a lot, but it's certainly what I'd call a problem with the game.

Achieves/trophies aren't too crazy, basically finish the game 100% (or 110% as the games suggests). I personally have no desire to play on higher difficulties unless I uncover some incentive for doing so but it looks like even a normal play should be able to get the majority of them.

Combat:
The core of the combat is Gabriel's weapon, the combat cross which I'm just going to call a whip. With your whip you have direct attacks mapped to a button and area attacks to another which you can string together in various ways as you unlock combos to execute... er combos. It's very straight forward, a little button-mashy, but since the two attack types perform in very different situations you'll generally be methodically timing one or the other. Many of the combos manifest themselves in a situational sense such as direct attacking after a grab, charging an area attack, and so on. I feel this contributes greatly to avoiding an indiscriminate faceroll of the controller since most combos have a pretty particular use and using it is mainly a matter of timing and positioning.

In addition to Gabriel's whip you have secondary weapons and magic. All of the secondary weapons have a primary function but can also unlock additional abilities and combos. The magic is used sort of like combat states; you can hop in and out of light mode or dark mode provided you have enough energy to use attacks while in either. In their raw form light mode causes your attacks to heal you and dark mode causes your attacks to do more damage but their use doesn't end there. Each school has its own unlockable skills, which are quite powerful, but they can also be combined with certain secondary weapons. As an example you get fairies as a sub-weapon which serve as a distraction tool but when used in light magic mode they become seeking kamikaze fairies. The secondary weapons have limited uses and require occasional replenishment from kills and the environment. Your magical energy is replenished either from kills, fighting well and filling out your focus meter, or refilling at neutral energy wells. It's also worth noting that you can over-charge your magic up to an additional full bar but this bar will deplete itself over time regardless of whether you use it or not.

In addition to the magic and sub-weapons Gabriel gets a small handful of additional relics.Some of these also serve as weapons or lend more combat abilities but they have more nuanced uses and can be a little difficult to effectively use in combat at times.They generally grant you some very cool moves but I personally found it difficult to find much reason to use them over the whip but it was nice to have them available for situational opportunity.

Certain enemies also open up opportunities when weak to execute them via a simple button sequence while others can be ridden which is generally a progression tool. Riding a troll for example will let you smash walls, and you can certainly fight with it, but you're pretty caged in with the creatures you're allowed to ride making them have limited use as a mount. It's fun, it's there, but as I said it's mostly used as a tool to access new areas.

Platforming:
It's about what you'd expect I guess, lots of climbing and swinging. To me it feels mostly like a segue from one combat to another, which is fine because finding your way around is fun, but there doesn't really seem to be a lot of danger in doing it which adds to a sense of going through the motions. So far the majority of my failures in getting around have been to poorly defined barriers of where you can go or jumping in a pit because I didn't see a really obvious exit. Failing in the platforming isn't instant death, you just respawn at the last solid point you were on and take a bit of damage.Only if you repeatedly fail or find yourself low on life already will you actually die from a failed jump.

Periodically you will be fighting titans which are really big bosses done Shadow of the Colossus style. You enter these fights and you're tasked with scaling the creature and attacking specific weak points. One could almost consider the platforming before these guys to be practice of sorts. You'll be using all of your jumping/swinging/climbing skills in conjunction with quick time events to methodically disable the titan as you traverse its body. It's quite a bit of fun but again it feels more like a game of memory and less like there's any real risk of dying.

Story:
It wasn't New York Times Best Seller material but I was certainly engaged from start to finish and towards the end my desire to unfold the next chapter ramped up so I'd call it a success.The ending wasn't what I expected at all, and I'm still gathering my opinions on how I feel about it, but it will certainly have Castlevania fans talking I believe. Be sure watch through the credits (assuming there's an option to skip).

Pros:
Gorgeous gameplay
Good voice acting
Fun to play

Cons:
The camera can be weird at times

In closing I'm a big fan of Castlevania and I enjoyed the game a lot.It's a genre that doesn't find its way in to my house much but I had a blast playing this.If you're coming in to this game after having played the numerous similar games to come out this year it may be prudent to find a more discerning opinion on how this compares to other games in the genre but I assure you this was a very well done and fun game right out of the gate.I'd strongly recommend this game.

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Product Description:

Castlevania: Lords of Shadow is a single player Action-Adventure game developed as a reimagining of the classic Castlevania mythology. An entirely modern action console game, Lords of Shadow combines fast-paced weapons and magic based combat against otherworldly enemies, with platforming and puzzle-solving gameplay, to create a fresh gameplay experience that will thrill both fans of the original game series and gamers more rooted in modern action games.



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FPS Freek (Classic White) Review

FPS Freek
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Initially when I saw these, I was skeptical that they would stay on the controller.They snap on very tightly and haven't fallen off in the 2 months they've been on.I got them for my birthday in July and they haven't been off my controller since, other than to see how much they change the way I play.They are awesome.Within one week of having them, my accuracy on COD4 went up .5%.I know that doesn't sound like much, but considering that it has never improved in the 30 days playing time I have amassed, I think speaks for itself.On their site, Kontrol Freek recommends taking them off to see just how much they change the gaming experience.I took them off for a total of 45 seconds while playing COD4 and discovered just how much they change the way you play.I couldn't hit a thing.

I'm 35 and I consider these to be one of the best birthday presents I've ever received.I've changed my 360 profile to be a billboard for Kontrol Freek in my bio.Totally worth the money.5 stars isn't enough to completely describe how I feel about these.

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Product Description:
Legendary performance. 100% Tournament legal.Created with precision and accuracy in mind, the FPS Freek is our flagship accessory. Fueled by our desire to win, the FPS Freek was developed for the sole purpose of becoming better at first-person shooters. The result has become somewhat of a legend. Proven a winner time and time again, the FPS Freek has been praised by numerous professionals, enthusiasts and n00bs alike.By increasing the length of the thumb-sticks slightly, precision while aiming is improved dramatically. Your range of motion is increased by 40%, giving you the opportunity to make smaller adjustments and "snap" to targets much faster in first-person shooters. This affords you the luxury of turning up controller sensitivities to get the closest feel to a mouse possible on a console. The greater leverage offers you better control and less force-alleviating thumb-fatigue and adding more comfort to long gaming sessions. In short, this increased accuracy and decreased thumb-fatigue results in more kills and less deaths.In the competitive world of online gaming, you'd be crazy to play without the FPS Freek!FPS Freek is designed to fit both the PS3 and Xbox 360 controllers but will also fit many third-party versions.Works great in games like: * Modern Warfare 2 * Battlefield: Bad Company 2 * Call of Duty: Black Ops * Halo: Reach * Medal of Honor

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Mx Vs ATV Untamed Review

Mx Vs ATV Untamed
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MX Vs ATV Untamed is the latest installment in THQ's long running ATV racing series, and it's starting to show it's age on the PS2.Where this is the most noticable is with the game's graphics engine, which just looks dated beyond belief.This wouldn't be much of a problem were it not for the bevy of graphical glitches and clipping that occurs throughout the variety of races featured in MX Vs ATV Untamed.Where the game also suffers is with the uninspired, unvaried race track design, and the poor, unresponsive controls.There are a few good points to be found with MX Vs ATV Untamed though, including a pretty good soundtrack and a large selection of events and options to choose from.The racing action itself is decent, but the flaws in the game's presentation are what really stop MX Vs ATV Untamed from being a decent enough racer.All in all, THQ's long running racing series really shows it's age on the PS2 with Mx VS ATV Untamed, and it goes without saying that if the PS2 is your only option, previous installments in the series are a better and much safer bet than this.

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MX vx. ATV Untamed kicks it up a notch and shifts into high gear! Rainbow Studios has evolved their legendary Rhythm Racing engine to include throttle based power slides near upside-down whips and new scrubs at full speed all while retaining the smooth and authentic feel not found in any other game. Attempt to own the offroad by dominating the innovative new "X-Cross Tournament" which brings together 8 unique racing series like Endurocross Opencross Supercross Waypoint and Supermoto and then crosses them into one ultimate offroad championship! Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Opencross Modes whie then shifting gears to navigate boulders logs and water pits in Endurocross. Players can take control of the new DRV Sport and multiple other vehicles including Monster and Trophy Trucks as they blaze through rivers swampy everglades and the desert dunes. Amp up your favorite vehicles power handling and acceleration with more than 100 sponsor parts and accessories. The MX vs. ATV rivalry explodes as the top professionalriders like Ricky Carmichael Chad Reed and others go bar-to-bar in Supercross Outfoor Nationals and Freestyle showdowns. The top 10 pro riders collide on the same track vying for vehicular supremacy Be the last vehicle standing as 12 players compete online.Format: PS2 Genre:SPORTS/GAMES/AUTO RACING Rating:E UPC:752919461235 Manufacturer No:46123

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The Sims: Double Deluxe Review

The Sims: Double Deluxe
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So you're not familiar with the Sims, eh? Let me summarize it for you quickly: An oddly addictive game in which gameplay centers on a normal 24/7 daily house life. You'll never find a game quite like it and it probably has the biggest mix of gamers you'll ever see, including people that normally don't touch PC games. Everyone from wild teenagers to shy grandmothers play this game. Because of its record sales, it also happens to claim the largest collection of pseudo-sequel expansions known to man. For those that purchasd the original Sims a few years ago and thought it would be their final purchase, EA insisted otherwise as at least five to seven expansions have been sold since that add new content and game mechanics. Now that the Sims 2 is quickly approaching, EA is scrambling to find new ways to package the original game and this is the best combo pack to date.The Double Deluxe version combines the original Sims, Living Large expansion and House Party expansion as well as a tiny bit of custom content not available on any expansion.It also includes the Sims Creator which allows you to customize your own custom sims in whatever sex, age, appearance and clothing you'd like.I admit, I haven't played all of the expansions but I didn't enjoy Hot Date or Vacation as they went a direction I didn't care for.Both of those expansions have new towns in which you can explore if you're into role-playing your sims but I prefer the house building and job advancement, which makes the Double Deluxe edition perfect for the casual Sims fan like me.If you're the patient type and know this game and all its expansions are for you, I'd wait a few months as all gazillion expansions in the Sims will soon be available in the same combo pack because of the game's age and the upcoming sequel.

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Product Description:
The Sims Double Deluxe lets you live it up in style as you take over a virtual life and guide it from start to finish!

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