Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

12/16/2011

Capitalism 2 Review

Capitalism 2
Average Reviews:

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This title is less of a game than it is a tool for immersing yourself in a business environment.This is good because this was how it was advertised to me before I bought it.That said, it is very good at the latter, and fairly decent at the former.

The goal is relatively straightforward.Make money, hit some profit targets (or whatever the scenario asks for - could be cornering a market, achieving aggregate sales targets, etc), and succeed at capitalism.

The gameplay is very deep.Price setting, factory building (and floor planning, even), real estate, economic cycles, a slew of products to choose from, technology research, training investments, marketing, income statements and balance sheets for comparative analysis, stock market gyrations - if you can find it in the Wall Street Journal, chances are high it's in this game too.And, most features are realistic enough to give plausibility to the entire enterprise.I like the focus on total capital rather than just running a business with high sales levels - I think most people considering this title would agree that wealth and income streams are more important than simply being popular (and not rich).

The graphics are in between Sim City 2000 and 3000, which was the standard when it was released, and are fairly decent even today.They do not detract from gameplay.

The sound is not bad, either.The sound effects are quite nice - I like how they added touches like playing a clip of the trading room floor when you look at the stock market.The music...can be turned off, unless you like being in an elevator.

The replayability is where this game shines.This game has a mammoth store of scenarios, and ends with a scenario that encompasses all of the previous ones combined (I have put in 12 hours on this one scenario alone and still have not completed it, although it was mainly due to tediousness rather than difficulty - imagine cornering not just the auto market but all types of consumer and industrial markets from tires to toothpaste, along with all aspects of retailing, manufacturing, and commodity production).I found the challenge factor to be very near the top of strategy games in general, and very much enjoyed the complete non-linearity with which you could accomplish tasks and goals.

One caveat, which may further reveal the depth of the game: When you play this game, and put your all into it, you'll begin to wonder why you're not simply reading *real* market trends and income statements, and overseeing your *real* businesses and investments.That, more than anything else, made me put this game aside, and pick up the Wall Street Journal once more.Otherwise, a great business simulator, and fairly entertaining at that.

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Product Description:
The Ultimate Strategy Game of Money, Power and Wealth.

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4/08/2011

Style Savvy Review

Style Savvy
Average Reviews:

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If you like clothes or fashion to pretty much any extent, I bet you will enjoy Style Savvy. See, my fashion experience doesn't go much past some America's Next Top Model and Project Runway, but I started playing this game and I COULD NOT PUT IT DOWN! Well, long enough to write this review, but I was really surprised how much I, a 22-year-old guy, was enjoying running my boutique!

Style Savvy has a somewhat drawn-out tutorial mode which involves you working as an assistant in another boutique, but it does a great job of familiarizing you with the mechanics of the game. Afterward, you get to name your boutique, pick out an interior design (which determines which of the 16-something lines/styles of clothing you start with) and music, and then you're off and running!

There's a lot of things this game does well. Managing your boutique's inventory is a significant portion of the game, and it's pretty involved! You have a limited amount of money (There is a "bailout" option though in case you run out of both money AND inventory, so that the game is -never- unbeatable. Nothing frustrates me more than a game where I get into a hole so deep that it's impossible to progress, no matter how hard I try!) and a limited amount of space in your stockroom, so you have to plan out what you're going to want available for sale. The appearance of your boutique also influences what people will be looking for when they enter. However, much like a real store, you will still get people that want something you're not carrying, or are just browsing. You buy clothing at wholesale prices, and they're automatically marked up when you sell them in your boutique. After you've played enough, you gain the ability to run sales at 10%, 30%, and 50%, so that you can try to liquidate items that are cluttering up your stockroom, but not take the 100% loss of just discarding them. (You can't only have -some- pieces of sale, this was an error on my part. Either everything's on sale, on nothing is.) (Maybe the discard option should've been "donate", I'm sure somebody could use those clothes!)

When patrons (all female) enter your boutique, they might just be browsing, or looking for something particular, or not sure what they're looking for but needing it to match something they've brought in, or they might be in need of a whole not outfit! There's a TON of different people that you'll encounter, and each one has her own likes and dislikes. You get a little profile of each patron, with an approximate budget, a blurb about their personality, a view of what they're currently wearing, and any information they provide about what they're looking for. Sometimes if you can't find exactly what they asked for, you can offer them something that complements their current style/outfit. With every choice, you can either ask them what they think, or just make them try it on.

You can also design display outfits for your store mannequins, which tends to draw in customers. Sometimes, somebody will come in and want to buy your whole display outfit! (These are my favorite moments, it's really satisfying when they like something I put together just because I liked it.) And, of course, anything you've stocked in your store also appears in your character's wardrobe, so that you can always play around with your own fashions!

There are also fashion contests, where you are given a concept and a particular set of clothes, and you try to match the concept as closely as possible while competing against three other computer/AI-controlled boutique owners. These are great fun because they're just like big puzzles, since everybody's working with the same set of clothes.

You can also have fashion contests with up to three other people. One of you runs the competition, picking a theme and so forth, the other three submit outfits anonymously, and then you pick the outfit you like the most! These can be as challenging as you want to make them, as you can always verbally tell your participants more hints/criteria/restrictions than what the game might present.

Downsides? Well, the music in Style Savvy is... not one of its strong points. But it's easy enough to turn down the volume on your DS/DSi and just listen to some music you like instead!
Also, the menus can be a little slow/clunky because there's a little too much glitz in the display and I can be rather impatient when I know what I'm looking for and I just want to be able to get to it as quickly as possible. But maybe if you're more patient than I am, this isn't really a bad thing.
This game is played in "book mode", where you hold your DS/DSi sideways, with the +directional pad at the bottom. This feels a little strange and my hand isn't used to it so after a few hours of playing it gets a little cramped, but it really does make the most out of the available screen real-estate, and one should always be encouraged to take a break from ANY game after an hour or so.

There are several different skin tones for characters in Style Savvy, from a dark brown to a light peach, and even a "silvery-grey" for the mannequins. There are also a variety of eye colors and hair colors and styles. I -wish- Style Savvy had women of different sizes, but in the game's defense the sheer number of different clothing options and interactions between different pieces is extremely intricate as-is and it was undoubtedly easier to just have everyone be the same size/shape. Besides, if there were a variety of sizes, then I feel like that'd need to be accounted for in inventory, and that'd make the game too complex and not as much fun. It -is- just a game, after all!

I had to write a review of this game because it just knocked my socks off. I can see this game appealing to girls/women of all ages, and probably to some of the more secure guys out there, too! I give it a 5 for fun, and a 4 for overall design/quality.

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Product Description:
You've got an impeccable sense of style, and you're the person all your friends turn to when they need critical fashion advice. Now, as the owner of a chic boutique in a fashion-mad city, you're in a position to share that savvy with the world. Show off your fashion know-how as you help shoppers find just the right touch to complete an outfit, or even help them put together impressive new looks. With your sharp eye for color, cut and coordination, you have the power to make the world a better-looking place, one shopper at a time.


Manage your own design store
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Style your customers
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Choose Hairstyles
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Put Some Style in Your Stylus
Style Savvy combines creativity and fashion with a collection of trendy clothes, chic accessories and stylish shoes. As the owner of a clothing boutique, you must purchase inventory, monitor the store's funds and try to please a constant stream of customers who look to you for the best fashions.


Key Game Features:


    You can stock your store with items from 16 different in-gamedesigner labels, each with its own distinct style and price point. Style Savvy includes more than 10,000 items and a range of customers with a variety of styles and personalities.
    Every day customers who walk through the door of your shoptell you their shopping budget and the kind of clothing they want. Ifyou make them look good, they'll be back – or they might even stickaround and spend more.
    Once you build up some cash, then it's time for you to goshopping to stock your store. You can expand your inventory or startgetting ready for seasonal changes, which are timed to the calendar ofthe Nintendo DS or Nintendo DSi™ system.
    You can make a local wireless connection with up to three ofyour friends to host a fashion runway contest to see who has the besteye for fashion.
    If two players have Style Savvy game cards, they canconnect their Nintendo DS or Nintendo DSi systems locally to visit eachother's stores. Players who have broadband wireless Internet access canconnect to Nintendo® Wi-Fi Connection and walk around other players'stores and browse their best wares. Players can find their favoritecoordinates, download them and wear them.
    You can customize the look of your character with differenthead shapes, eyes and lips. Or you can modify your look by changingyour hair color, getting a new hair style or adding makeup.


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3/26/2011

The Sims 2: Open for Business Expansion Pack Review

The Sims 2: Open for Business Expansion Pack
Average Reviews:

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Before the Sims 2: Open for Business, Sims owners could be in control of every aspect of their sim's life, save for one: work.They would make relationships, gain skill points, go to college, even become vampires, but for a few hours every day they would dissappear from view, leaving a hole in the day for the game's players.Well, that's not the case anymore.With Open for Business, you can now govern their economic ambitions, too.What it becomes is a fun, if more challening than expected, mini-game that tests the micromanagement skills of Sims players.

You can open up any number of business types: from bakeries to furniture stores to salons.You can even charge sims to just come over and hang out at your place if you want to.The flexibility is there for you to sell almost anything (because that's essentially what it all comes down to); I personally found it easiest and most profitable to sell televisions and artwork (somtimes in the same store), but you can do whatever you want.You can hire managers to do the work for you, you can buy real estate and sell it, you can sell cars; there truly is a lot to do in the game.

Now there are some game imbalances to take notice of.First of all, you need a truckload of cash to start a business.Without cheating it's usually quite difficult to pull the money together to start even the most basic of businesses.It would have been nice to have some sort of investing process, where you could invite others as investors or even stock owners, but as is, it's a pretty basic business simulation.The second imbalance comes when you do eventually create a successful business: it's so successful that you have more money than you know what to do with.Granted this isn't really a gripe, but it's certainly in stark contrast to the beginnings of your business.

The actual running of the business can be one of two things to different players: a fun, challenging break from normal sims gameplay or a boring, tedious excercise in micromanagement.I personally felt the former, but I could see why it could be tedious.Not only do you have to worry about your own needs, you need to worry about giving your employees breaks, and making sure your customers are happy.Also, they are in constant need of reminders why they are in the store in the first place; the sheer number of times I used the "sell" command on various customers is staggering.However, this is all exectued quite well, and it is really rewarding to see repeat customers coming in everyday to buy your cakes and pastries (although it gets a little suspect when they buy a new television every day).I enjoy the challenge and feel that most people will.It's a departure from the guarranteed-to-win dating mini-game from Nightlife, also.

I also have to mention the awesome robots that have been re-introduced to the series.You get to build your own robots from the ground up, from cleaning robots to fully functional Servos that work as people without needs (with the exception of the occasional recharging).

Other people are having trouble with bugs in their games, but I have yet to run into any (other than standard Sims 2 bugs).I did find it particularly difficult to run some businesses, though - i never could get that trendy new nightclub/salon off the ground.Oh well.

Pros:
Great new mini-game for Sim owners
Adds a lot of new content and options
Fun
Rewarding businesses
Robots!

Cons:
Lots of micro-management
Some might find the challenge a turn-off
Buggy for some people
Slight game imbalances

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Product Description:
Set your Sims up in their own businesses. Build trendy boutiques, bustling bakeries, hip salons, thriving cafes and countless other businesses. Hire a staff to stock the shop and sell goods to a variety of customers. Will they build the favorite neighborhood shop or the next entrepreneurial empire? The Sims™ 2 Open For Business is loaded with over 125 new objects to help your Sims get down to business.

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