5/30/2012

Wild Arms Alter Code F Review

Wild Arms Alter Code F
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Well after nearly ten months of Agetec's delaying since February, we finally have this awesome remake of the original Wild Arms that started, and for some rekindled, our love of the wild west. I guess I have to say this was worth the wait. This game is beyond words. Everything you remember from Rudy, Jack and Cece's adventure in 1997 is back with incredible sound, graphics, music and battle system. Even better are Rudy and Co.'s abilities, which have been finely tuned for more features.

Storywise, this remake covers the original WA in its entirety without skipping any finer points. Also, tons of sidequests have been added (including the return of the Millenium Puzzles we all loved so much from WA3) along with the original's sidequests. Rudy and his friends have been given a serious anime makeover and let me tell you, the visuals are stunning. All of WA's music has been seriously revamped for this game and once again, Michiko Naruke does not disappoint. I'd swear that girl must have lived in the times of cowboys and six-shooters to make this kind of music.

The new features are quite a plus. Rudy and his friends no longer have equipment but rather only skills. If you remember WA3 and its Skill System, this will be instantly familiar to you. Of course, there are differences, such as acquiring several levels of the same skill to completely master them (for example you need to have all versions of Silver Harp to block Sleep 100%, meaning you need to collect Silver Harps 1 to 4). The battle system's newest highlight is the Bonus Rate, which uses a multiplier system similar to WA3's to increase EXP. Once again, it's different from WA3, so heads up on this one because it's a bit more complex this time (you don't get a bonus for skills activating anymore). Also, battles are oriented in very interesting style that mixes WA1 with WA3: during regular battles, you run around like you did in WA3, but during boss fights, you stay in the traditional WA1 party formation.

The characters: Rudy, Jack and Cece are now joined by people you will remember from the first game to assist them in combat: Dr. Emma, Calamity Jane and her butler Magdalen, along with others. The battle system utilizes the same Swap Out system from WA2 since you can end up with six people. Their abilities have been tweaked a bit:

Rudy's ARMS: Rudy uses his Hand Cannon ARM as his regular weapon now and can upgrade its parameters at ARMS parlors (much like in WA3). Although, be careful here since similar to WA3, Rudy can only upgrade 15 times and if you want to reset a parameter, you won't get your money back. He doesn't get new ARMS from treasure chests either, but rather cartridges that he can add to his cannon to fire off awesome attacks. Also, Rudy has to defend to restock his ammo which also copies from WA3. On a final note, Rudy doesn't have to restock his ammo for his special cartridges at an ARMS parlor, he only needs to rest to refill those.

Jack's Fast Draws: Jack has a lot less MP than he did in WA1 to use his draws. Not to mention, he has to use the draws to level them up and reduce the MP cost instead of using Secret Signs to reduce it. Because his draws are expensive and there are no more Magic Carrots for refilling MP, you will be spending a lot of time building them up.

Cece's Crest Magic: Traditionally, nothing much has changed here except a few spells have had their ranges tweaked to affect the whole party rather than cast on one ally at a time. Cece's newest feature is that she can regain MP every time she bops an enemy with her wand.

One thing to note is that everyone only has one Force power (their unique original one except for Cece whose Mystic ability has been passed on to Calamity Jane) and only Cece can summon Guardians now. The visuals on the Guardians are jawdropping to say the least though and of course the elemental gems are back as well.

With this game, you are looking at a merge of elements and gameplay factors from the previous three Wild Arms games set into the remake of the original WA, resulting in a huge and addicting game that certainly beats out the earlier months of poor RPGs (such as Suikoden 4 and Radiata Stories).

I HIGHLY recommend this to all fans and followers of Wild Arms. This game will keep you busy believe me. You should definitely get this game, especially since we are all eagerly awaiting the U.S. version of Wild Arms 4th Detonator.

Although beware gamers, due to the rather poor job that was done on the game (many bugs and such), it has been discontinued in the U.S. Hopefully, you can all find a copy.

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Product Description:
In 1997, Sony wowed the Playstation RPG masses with Wild Arms which featured an involving storyline, affable characters and slick battle techniques. While the game itself was great, the graphics were..less so. Sony revisits the original Wild Arms with a remake which redoes the entire game with shiny graphical sheen and updated game play.In addition to the three original characters - Cecila the pri

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