5/23/2012

Star Wars: Galactic Battlegrounds Review

Star Wars: Galactic Battlegrounds
Average Reviews:

(More customer reviews)
Those of you that had the displeasure of playing LucasArts' first attempt at Star Wars real time strategy might be disinclined to take the bait a second time. You would be missing out, however, as Galactic Battlegrounds goes a good way towards making up for its abominable predecessor. While GB is definitely not an attempt to create a unique RTS system, at least it works, which is far better than can be said about FC.
Galactic Battlegrounds uses the AOE 2 engine, and it plays a lot like Age of Kings. If you're experienced with the medieval-era strategy game, you probably won't even need to play the tutorial or read the manual. Now, before you run off and dismiss this game as Age of Kings with Star Wars sprites, you should know that the Star Wars sprites are really quite cool. Also, the game actually does play quite a bit differently, owing to the fact that almost all the units are ranged and there are air units. If you discount the last fact (as I did at least once) you risk the nasty surprise of having your opponent flatten your base with bombers.
Another one of the best things about Battlegrounds is that it runs very smoothly over even a mediocre internet connection, much like AOE 2 does. It also enjoys rock-solid stability and a few useful improvements over the old game engine. For example, when you build a harvesting center, the workers you used to make it will automatically start harvesting when they're done building. Also, the 'idle villager' button flashes when there is one, so you don't have to keep clicking on it to find out.
Of course, nothing is perfect, and although Battlegrounds sure seems perfect in the light of its predecessor, it could have been better. The graphics are only so-so. I really think LucasArts could have done a better job with the blaster shots and explosions. They are all non-antialiased colored lines and white flashes- the sort of thing you'd expect a 3 year old with crayons to draw. This wouldn't be so bad if you weren't always staring at them. I should also note here, however, that the graphics (aside from scaling) are arguably better than Force Commander's. This says a lot when you consider the fact that that game was 3-D. On another aesthetic note, but hardly the least important one, the original John Williams soundtrack is retained in this game. If there is any immediate indicator that LucasArts has learned from FC and worked to amend its deficiencies, this is it. Also, I'm sure many will agree that there could hardly be a be a better tune for playing against your best friend or kid brother than 'Duel of the Fates.'
Another probable defficiency is that the game plays too much like Age of Kings. This goes down all the way to the scenarios, which aside from different heroes, run in a VERY similar fashion to the AOE 2 single player missions. The only real difference in the campaign is that each mission line has a 'bonus mission' that plays out a hypothetical alternate battle. Some of them are quite fun- say, the big slaughter of Gungans, including everyone's favorite, Jar-Jar Binks. If you've ever sadistically wondered how Darth Maul stacks up against him, here's your chance to find out. You can also (if you're good) win the battle of Hoth and generally make hay out of the canonical storyline. This is never a boring thing for a Star Wars fan to do.
The established game engine certainly carries more advantages than disadvantages when you add them all up. It was definitely a good idea for LucasArts to license it. In fact, it's such a good idea that you'll inevitably wonder why they didn't do this in the first place, instead of going through all the trouble of making their own 3-D engine (no simple task) only to have it eat the floorboards on store shelves. For those who played Force Commander and wish they hadn't, I encourage you to give Galactic Battlegrounds a try. Especially if you haven't played Age of Empires before, it'll go a good way's towards fulfilling an aching need for some good Star Wars strategy gaming.

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Product Description:
Star Wars: Galactic Battlegrounds Saga gathers the popular real-time strategy game Star Wars: Galactic Battlegrounds and its dynamic Star Wars: Episode II mission expansion Clone Campaigns in a single package.The destiny of a galaxy hangs in the balance.You must lead the great armies of the Star Wars saga in intense real-time strategy clashes across land, sea and air.Execute single or multiplayer battles as you deploy your armies and manage your resources.You are in command!

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