5/25/2012

Empire II: The Art of War Review

Empire II: The Art of War
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For every military genius in the league of a Napoleon, Churchill, or MacArthur, there is a Custer, Mussolini, and thousands of lesser known commanders who have gone down to inglorious defeat.

How do you measure up?

Empire II puts your war waging skills to the ultimate test. Unlike other games, Empire II does not limit you to rehashing the same famous battle over and over again. It challenges you to develop and then apply war philosophies and tactics in ultra-realistic scenarios.

The dynamic scenario editor gives you unbelievable control and flexibility in planning your campaign. Factors include terrain, climate, population density, technology, rules of combat, effect of morale, victory conditions, and much more. With its custom suite of powerful tools, the Scenario Editor lets you virtually recreate any historical battle, build a totally original campaign, or edit the expertly designed scenarios already included.

Sure, other software has given you the fool's delight of conquering the world a billion times over. But when you want to savor the subtle, complex art of war, then immerse yourself in Empire II - a true feast for the sophisticated general.

Powerful custom scenario editor

Wide range of war technology

Infinite combat detail

Sequential and parallel play

Modem and network support

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Product Description:
Developed by White Wolf Productions, Empire II: The Art of War is a further update of the classic computer wargame. This version includes more terrains and more sighting and movement rules. A significant change is that land units can take damage in a skirmish instead of simply winning or losing (being destroyed). There are also added rules for unit morale. If a unit's morale gets to low, they retreat, regardless of your orders. Other additions are allowing for reinforcements to appear on certain turns and weather factors. The scenario editor has been enhanced so that players cannot only create their own maps and scenarios, but their own custom units, including statistics and the graphics. So players can fight prehistoric, historical, fantasy, science fiction, or whatever battles they like.

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