5/26/2012

Mega Man Zero 3 Review

Mega Man Zero 3
Average Reviews:

(More customer reviews)
The Mega Man Zero series came to the GBA and came off as unique.It repeated a lot of the themes that made the original Mega Man X series on the Super Nintendo good.Mega Man Zero 3 could very well be the best of the Mega Man Zero series thus far.

Mega Man Zero 3 has several elements that more than outshine Mega Man Zero 2.The game doesn't just rehash elements it expands upon them and makes the game a more unique experience than the other Mega Man Zero games have been.

The basic gameplay of Mega Man Zero is unchanged.Zero has the same moves he had in the previous Mega Man Zero games.He can jump, dash, climb walls and has a large arsenal of weapons (most of which are repeated from Mega Man Zero 2).

But as I said, Zero 3 expands on what Mega Man Zero 2 presented.Zero has four weapons he can use.The Z-Saber, The Buster, the Shield Boomerang and the new recoil rod which Zero can bounce on and pummel enemies with.Zero can also level up his weapons by killing more and more enemies.

The game also adds on other twist with the gameplay.The first couple of bosses you defeat give you different suit upgrades of fire, ice and lightning.There's more to it than just having the suit.Many bosses are weak vs. one element over another.Also, after each level Zero is given a ranking.This ranking can determine whether he can perorm a new combo for certain weapons or whether he gains an EX skill or not.

The Cyber-Elf system, which was first introduced in Mega Man Zero has come to be more developed.Throughout each level Zero can collect and use Cyber-Elves. Cyber-Elves are also broken down into groups.There are the hacker elves that change data, nurse elves that heal Zero and improve his vitality and animal elves that enhance Zero's abilities.

In previous Mega Man Zero games once you used a Cyber-Elf it was gone forever, regardless of what it did.Also, when using a Cyber-Elf your rank was penalized for it.In Mega Man Zero 3 there are now two different groups of Cyber-Elves.There are now "Satelite" elves and "Fusion" elves."Satelite" elves can be used over and over again and don't count against your overall score."Fusion" elves disappear after each use and do count against your score.Zero can equip up to two satelite elves at a time and change them at any time during any level. I personally thought this made Mega Man Zero 3 a tad bit easier than Zero 2.

Mega Man Zero 3 also has several different "chips" that Zero can use to enhance his abilities.From chips that make him run faster to some that allow him to double jump.Each "chip" you find can be used in either his leg, body, arm or helmet.The possibilities to the gameplay are endless.

The levels are fascinating and fun.They're not too long but not too short.The levels are also populated with challanges and interesting enemies. Bosses are also very big and present a challenge.

Graphic wise, Mega Man Zero 3 doesn't look any different than Mega Man Zero 2.Most of the graphics are rehashed from Mega Man Zero 2.This isn't a bad thing as it still looks nice... just don't expect it to look as good as say... "Castlevania: Aria of Sorrow".

The music in Mega Man Zero 3 is also good.A few remixed tracks from the first two Mega Man Zero games and some really good sound effects.Every now and then Zero grunts or something but it isn't as annoying as the Mario Advance games.Most of the music is action based and presents itself rather well.

There are also lots of bonuses in Mega Man Zero 3.If you have a copy of Mega Man Battle Network 4, you can link up and Zero can get more chips, Cyber elves and EX skills.There's are also mini-games and difficulty level enhancements.Since the game also presents good replay value, it doesn't hurt to try these extra difficulty levels and challenge yourself.

The game isn't as difficult as Mega Man Zero 2.There are moments where you might feel frustrated but the difficulty is pretty evenly balanced out to the point where you'll come to surprises but once you learn the layout of a level and know what to expect, you can exploit it.If you want a REAL challange in any Mega Man Zero game, then do it without the aid of any cyber-elves.Since Mega Man Zero 3 is more open-ended than Mega Man Zero 2, it allows you to tweak more with the difficulty level to the point where even "Hard Mode" can turn out to be easy.

Perhaps the biggest problem with the game is that it really is too short.You can finish the game in just under five hours.But it has replay value and mini-games to better make up for it.

Overall, Mega Man Zero 3 is probably the best one in the series so far.It's a lot more detailed and open-ended and while it has its frustrations it isn't the worst of the GBA.This is one of the BEST of GBA.

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Product Description:
Mega Man Zero X 3 is a new chapter in the classic action-adventure series. The evil Omega is causing trouble for the world again, but this time Zero is readier than ever. With his new skills he'll march right into Neo Arcadia and take the fight to him!

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