Showing posts with label halloween. Show all posts
Showing posts with label halloween. Show all posts

9/02/2012

NINTENDO NES GAME: A NIGHTMARE ON ELM STREET Review

NINTENDO NES GAME: A NIGHTMARE ON ELM STREET
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I've been playing this game since I wore diapers (I'm serious). This is really fun and entertaining. I love it! The only down side is with muliple players. If you have a really good player and a bad one, you will most likely end up losing your soul to Freddy. The reason for that is that the two people need to be in the screen. No split screens in this game. For information on the game, it is roughly based on the movie A Nightmare on Elm Street 3: Dream Warriors. Another version, but completely different, was released for Commodor 64 & PC. Just to wrap this up, it is a great game even with poor graphics, (give the designers a break! they didn't have high-tech HD computers and fancy tools like today) so give it a chance and play. You won't regret.

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Product Description:
nightmare

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6/10/2012

R.L. Stine Goosebumps: Escape From Horrorland Review

R.L. Stine Goosebumps: Escape From Horrorland
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This game is one of the first computer games I started and actually finished, and since then i really think I've been spoiled.The graphics in Goosebumps: Escape From Horrorland are the best ever in a game.Ever.Why?because they use real actors!That's right, no cheesy CGI characters in this one, only real people, which really adds to the realism of the game.
The gameplay on this one is like Myst, point and click, so your exploring options are rather limited, although compared to Myst they are huge.In fact, this game, in my mind, far surpasses Myst.It's not boring, it's actually very exiting.You fight plenty of monsters, including a mummy, a werewolf, and the Horrorland goblins.Jeff Goldblum, that familiar actor who played in Jurassic Park 1 and 2 plays Dracula.
The plot is interesting, and this game has a creepy but at the same time fun atmosphere to it, which is very hard to come by nowadays.Basically, Goosebumps: Escape From Horrorland, isn't one of your average computer games.

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Product Description:
Live your own scary adventure with Goosebumps: Escape From HorrorLand, sequel to R.L. Stine's book One Day at HorrorLand. Once again Lizzy, Luke, and Clay are trapped in the scariest theme park of all time, HorrorLand, and you must help them escape, because you're right there with them. Rescue them from monsters like the Werewolf, Dracula, and the Horrors of HorrorLand. Gather clues and solve challenging puzzles while you play through nine levels of photo-realistic environments. Your friends are depending on you to help free them from one of the creepiest places on earth.

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9/06/2011

F-Zero GX Review

F-Zero GX
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A little background.I love Nintendo games.There I said it.I am an adult gamer, 29 years old, and I feel Nintendo's current reputation of being just for kids is totally undeserved, and in fact is a buch of hogwash started by Sony & Microsoft fanatics.I have an XBox and enjoy playing games on both that system, the GameCube, PC, and my GameBoy Advance.No I don't own a PS2, and never have.That being said, anyone who discounts Nintendo's systems as systems for kids, is really cheating themselves out of option of playing some of the highest quality software on the market.
F-Zero GX is hardcore.This is no joke... if you don't believe me, read other reviews on Amazon, or critics reviews elsewhere.It is the hardest game I have played in the current generation, which in general has seen difficulty decline over the previous generation of consoles.As games have become more mainstream, developers have been making them easier in order to entice people that may have avoided playing games in the past because they thought they were too hard.Nintendo itself is guilty of this."The Legend of Zelda: The Wind Waker" was significanty less difficult than its Nintendo 64 counterparts.So was "Super Mario Sunshine."That being said, with the possible exception of "Metroid Prime,""F-Zero GX" is the purest form of vintage game difficulty available on GameCube.I really think that farming this franchise out to SEGA was the best possible choice. SEGA has a hardcore reputation for building frantic, visually stunning games with higher than average difficulty.Unfortunately for Sega, the hardcore percentage of the market used to be dominant, but as the industry grew, hardcore gamers now make up a relatively small portion of the overall gaming community.
If you like difficult games, or even think you might like to give one a try, "F-Zero GX" is an excellent choice.The graphics are absoulutely stunning all around.The play control is so tight, the player will never question that when a mistake is made, it was her/his fault.You will never blame the game because the control is flawless.Difficulty varies... and gets significantly tougher as gameplay progresses throughout.The game actually encourages lots of practice.Practice will help players increase their skills.The game is very fun and has extremely high replay value.
"F-Zero GX" is a masterpiece collaboration of Nintendo and Sega.This may be going out on a limb, but I enjoyed it more than any GameCube game of 2003, including "Mario Kart: Double Dash" for GameCube and "Burnout 2: Point of Impact Developers Cut" for Xbox, both of which are fabulous racing games too.
Bottom Line:If you like the "F-Zero franchise", racing games, arcade style games that you can play for a few minutes or several hours, or are looking for something a little less "kiddie" than other games for current consoles, look no farther than "F-Zero GX."A harcore gamers dream come true.
Jeff

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Product Description:
F-Zero GX gives you the chance to hurtle through space as one of the best pilots in the galaxy!

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8/01/2011

Dead Space Review

Dead Space
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Dead Space is a game that has achieved instant classic status with me. There's just no other way to say it. After finishing the game, I came to the realization that the game had me on edge the entire time I was playing. This game really succeeds at sustaining an atmosphere that keeps you on the edge of your seat with the certainty that just around the next corner is something particularly vicious waiting to sink its teeth into your flesh. You are never given a moment's rest and they really amp the tension up way past what would probably be considered healthy levels.

I'm not one to ruin stories and I'm not making any exceptions here, except to say that this game would appeal to anyone with an appreciation for horror and sci-fi flicks, especially movies that combine the two genres like Aliens, Event Horizon and John Carpenter's version of The Thing. This game proudly wears its influences on its sleeve and manages to produce something genuinely great out of its many forefathers. The creative team behind this title did their homework and it shows. From the very beginning, I was pretty much glued to the controller.

GRAPHICS: Astounding. One of the things that make this game such an incredible experience is the sheer scale and design of the levels. It has the fusing of metal and flesh aspects of Doom 3, the lighting of Bioshock and levels with large areas like something you'd see in Ninja Gaiden 2.Certain portions of the game have moments where you just have to stop, look around and take it all in because you can just "feel" how large your surroundings are. I don't know if that makes any sense but I'm sure when you play the game, you'll know what I mean. The design on the monsters owes a lot to the nasty, tentacle ridden horror flicks of the early 80's and these critters enjoy popping out of nowhere, screaming and growling. I thought the creatures were really impressive and definitely serve as formidable obstacles in your path to finding out what the hell is going on in the overrun ship the story takes place in.

SOUND: Wow. I may have to go on record as saying that the sound in this game is probably the best I have heard in ANY game to date. If you have surround sound and have been feeling like your speakers haven't been very active lately, don't worry because this will probably be your new demo disc when showing off your sound system to any of your pals. This is the kind of game that uses sound mixing and design to make the game even better, creating an incredible atmosphere of fear and tension that like I said before, just doesn't let up. Whispers, dripping water, wet, squishy sounds coming from the air vent above you, faraway screams, babies and adults crying, chanting, inhuman grunting, moaning, laughter.... all sorts of things that you DON'T want to hear in the dark corridors of a monster infested ship. The weapons sound nice and loud. I honestly believe that the sound in this game is its best and strongest point. Seriously, it would most likely be an injustice to the sound designers to not play this game with a proper surround setup and the volume high up.

GAMEPLAY: Great and fluid controls. Only become a very minor problem when you get crowded by monsters as the close quarters combat isn't the greatest. Still, not too much to whine about.The inventory and map interface is great, coming up as a digital hologram in real time. Cool moments like bouncing around the walls while in zero-G and being in vacuums add to the game. You upgrade your weapons with power nodes which are very valuable and scattered across the levels. Creatures are dispatched easily when you shoot off their limbs but usually take a lot of hits if you're just aiming for the body so it lends a whole strategic kind of thing to the mayhem.All of which happens in nice, gory detail.

Bottom line: If you have any desire to feel terror and dread for a good respectable stretch of playtime, look no further. This one pulled no punches and left me freaked out and jumpy on many an occasion. I have absolutely no regrets on picking this up as it earns its "M" rating by delivering a truly scary experience. I have a feeling that this one is gonna be a sleeper hit.

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Product Description:
Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for Xbox 360 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair

Deep Space pits Isaac Clarke against deadly aliens. View larger.

Zero-G game play allows you to walk on walls and the ceiling. View larger.

EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger.

Neutralize the attacking enemies with weapons and telekinetic powers. View larger. the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.
Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies.
Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.
True Zero-G Effects
You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.

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