Showing posts with label id. Show all posts
Showing posts with label id. Show all posts

1/08/2013

DOOM Review

DOOM
Average Reviews:

(More customer reviews)
I'm not going to bore you with a summary of the game, suffice to say that as the first real premier FPS, this baby sports a very simplified control scheme with no ability to jump or even peer mindlessly at the ceilings or floors or at the fireball-spouting imp standing above you. And if you're still okay with that concept, then do read-on.

I've played just about every incarnation of Doom that's been on a console, from the compacted Genesis 32x version, to the 3DO, the atrocious Atari Jaguar, and the slightly ramped-up Playstation One version. This Xbox 360 downloadable version lands somewhere in the middle for me.

This version feels almost as if someone slapped it together on a whim... and in a day. The multiplayer is the only place where this version shines, LIVE does an awesome job of connecting you to your friends, with lag that is almost entirely non-existant. Everything else however...

As far as graphics go, they stick to their roots verbatim and for a game that's 15 years old, you don't expect anything great since they're blocky sprites and not the 3d models of today's games. They reworked the sound to seem close to being surround, but even then you'll get some weird and unexpected anomalies (especially when monster screams from repeated chaingun bullets run over top of each other and sound like an unintentional octave, out of nowhere). And as far as the controls... well, the controls are just barely workable in my opinion.

You can't configure them at all. You're not even given the option of *slightly* changing the layout--which is understandable with today's games where every button is completely necessary, but even the oldest ports had SOME kind of choice as to which buttons do what since there's only really 9 button and a directional pad needed. The d-pad and the symbol buttons are mapped to the same functions: open doors/flip switches, go back and forth through the weapons in your inventory (which is atrociously slow, and on top of that, has no memory of your presses to makeup for it--pressing left multiple times in a hurry to get from Weapon 5 to Weapon 2 does absolutely nothing but change only one weapon... again, S-L-O-W-L-Y, which becomes a major hassle in the middle of an unexpected close-combat firefight and you've got your rocket launcher up), and with the last button function you can open the map, and the map is probably one of the most noticeably dumbed-down functions of the port.

In the real game (and every one of the more modern console versions), while viewing the top-down, fullscreen "automap", you usually can: zoom-in or out of your current position, or roam around the screen in a free mode, where the center of the map moves without changing your position on it. For whatever reason they decided not include the free roaming view, and that's fine... in smaller maps. Once you get into maps that may take longer than 3 mins to completely traverse, checking for incomplete red map lines to indicate where you haven't been/seen yet becomes a terrible project and your only option is either to zoom all the way out to Google Map proportions, or to wander around blindly with the fullscreen map up, moving your arrow avatar around and trying not to bump into walls, fall into sludge pits, or worse. Go ahead and picture the in-game reality of that if you will: a confused space marine, all alone with a shotgun under his arm, stranded on a giant, darkly-lit army base with rifle-toting zombies, ghouls, and deadly radioactive waste around every corner... with his face buried in his map because he took a wrong turn somewhere, and now he's reduced to wandering around aimlessly... trying not to bump into walls. It's just silly, and arduous. Luckily if and when you do lose your way, you can generally just keep running up and down every hallway, following every wall until you've reached a door, a switch, or an area you haven't gone through yet though, if that's your style of play.

The final slap in the face is the trusty "Screen Size" option. As a PC user, I tend to get excited just by the mention of this. This isn't the "pick your resolution" kind of option of modern games, this is the "brick-by-brick" incremental style, where there's normally your HUD bar taking up residence at the entire bottom of the screen, and a window in the middle of the screen where all the action is and literally, you can make the inside-window smaller or bigger to help the program run smoother, but incrementally. The biggest inside-window setting would do away with the status bar entirely and even reveal extra "action" that was just-out-frame (which was very cool at the time, even revealing more of your weapons than you could normally see). Most console ports just have a set size that they decided was the biggest the window could be to display the most action while still having a decent framerate. On the 360 however, adjusting your screensize literally does just that, magnifies or de-magnifies the entire game screen--HUD, action window, and all--it all grows or shrinks. Why they thought this was useful to anyone, I'm not entirely sure, aside from a few users with flatscreens that overscan, otherwise I don't get it. It can get pretty tiny, and the biggest it gets is to magnify the center of the screen until you almost can't see the space at the bottom where the HUD is, but then this also cuts off the same-size of space at the top of the screen (the size of HUD at the bottom); Also to note that there's no "re-envisioning" for widescreen tv's at all, which although would've been amazing, it's completely understandable (especially compared to everything else this port dropped-the-ball with).

In the end, this is still a fun and classic game, and if you meet any of the below criteria, I still have to vote a big YES to downloading it:
- if you want a fun and modern way to link-up with friends (or strangers) for co-op or deathmatch Doom,
- if you've never played Doom but love classic FPS, or finally
- if you can't find your PC copy and need to get your fix.

Click Here to see more reviews about: DOOM

Product Description:
Single Player, Xbox Live Multiplayer 1-4, 5.1 Surround Sound, HD (High Definition). You're a Marine stationed on Mars when a military experiment goes wrong. Your mission - blast your way to freedom through the classic world of DOOM. Face off against Hell's army including stampeding demons and undead Marines, and lay waste to rooms of monsters with the infamous BFG 9000 and an arsenal of classic weapons. Then, take the deathmatch online via Live and battle your friends for dominance of the leaderboards, or team-up with a friend in co-op. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Buy Now

Want to read more honest consumer review about DOOM now ?

9/25/2012

Quake III: Arena Review

Quake III: Arena
Average Reviews:

(More customer reviews)
To say that Quake 3 lives up to the hype is an understatement. I'll admit that, with the exception of the incredible graphics, I was a bit underwhelmed by the downloadable demo.
The final game, however, isfantastic. The bots are great fun - they play with a variety of differentstyles and "personalities" that make them very life-like. Asmentioned above, the graphics are mind-blowing. Q3 is the first andpresently the only 3D game that I'm aware of that uses curved surfaces, andthey vastly improve the visual appeal of the various environments. Thelevels are a bit monotonous from a "decorative" point of view,but for actual playability they offer a great deal of variety and are veryfast-paced. The jump pads increase the flexibility of the maps to a greatextent, allowing players toquickly move vertically.
While the Quakeseries has been traditionally enjoyed most by the "hard-core"gamers, id software did a good job of providing a few introductory levelsin Quake 3 to let the newbies practice their skills a little bit beforebeing thrown into the fire. And Quake is by far the reigning king ofInternet play - according to id's statistics, 500-1700 people worldwidejoin Q3 Internet games every 5 minutes.
Before purchasing, pay closeattention to the system requirements. Most mid- to high-end computerspurchased in the last 18 months will run Q3 just fine, but some willrequire upgraded video cards (cards based on NVidia's TNT/GeForce or 3DFX'sVoodoo technology are best).
Happy Fragging!

Click Here to see more reviews about: Quake III: Arena

Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

Buy Now

Want to read more honest consumer review about Quake III: Arena now ?

4/20/2011

Doom 3 Review

Doom 3
Average Reviews:

(More customer reviews)
If you're willing to ratchet down the settings to low, you CAN play this game on a newer eMac (1.25 Ghz G4), iBook and possibly the new Mac Mini.I've been playing this on my eMac and aside from having to knock the visuals down a bit (bump mapping can be enabled for better visuals with little overall sacrfice to the frame rate), the game plays very well with an acceptable frame rate and no odd crashes or problems.

An excellent, tense, first person shooter for those who like to take their time and think their way through games.Rather than enduring constant frantic firefights, the player is forced to take a slow approach.The environment and sound effects all serve to heighten the overall sense of tension and dread, and it'snot uncommon to become startled at the sight of movement in the shadows or some loud noise.Excellent atmosphere with plenty here to keep you playing for weeks!

Click Here to see more reviews about: Doom 3

Product Description:
The ruins of an ancient Martian civilization have unlocked the secrets to teleportation and the UAC will stop at nothing to harness this world-altering technology. As part of a marine detachment sent to protect the facility your duty seemed simple enough until the invasion. Now in an epic clash against pure evil you must fight to understand who is with you who is against you and what must be done to stop this nightmare from reaching Earth. Built on ID's revolutionary new 3D graphics engine DOOM 3 draws you into the most frightening and gripping 3d gaming experience ever created.Features:Never before seen detail with Real-time lighting and shadowsReal-world physics and killer AIBattle in team or Deathmatch-based multiplayer modesSystem Requirements:Operating System: Mac OS X 10.3.6 or later CPU Processor: PowerPC G5 or later CPU Speed: 1.5GHz or faster Memory: 384 MB or higher Hard Disk Space: 2.2GB free disk space Video Card (ATI): Radeon 8500 or better Video Card (NVidia): GeForce FX 5200 or better Video Memory (VRam): 64 MB or higher Media Required: DVD DriveFormat: MAC 10.3.6 OR LATER Genre:ENTERTAINMENT Rating:M - Mature UPC:618870109206 Manufacturer No:10920

Buy NowGet 46% OFF

Want to read more honest consumer review about Doom 3 now ?