Showing posts with label guilty gear. Show all posts
Showing posts with label guilty gear. Show all posts

8/31/2012

Guilty Gear 2: Overture Review

Guilty Gear 2: Overture
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I have been a fan of GG for a long while and was exicted when I heard that the next game would be an action game, but sadly it falls short of my expectations. Don't get me wrong the game is not terrible it just gets repetitive. Most of the missons involve akind of "capture the base" where you and your enemy battle for control over "ghosts" and then once you've captured all the ghosts you must destroy the enemys "masterghost" which is their base. One thing that disappointed me was the lack of characters, the only ones from the original game series are Sol Badguy and Ky (but Ky is nonplayable) while the rest are newcomers. Also in the game are these things you can summon on the battlefield called "servents" which fight along side you, it kinda reminded me of Chaos Legion for PS2. Overall its a decent game if you're a fan of Guilty Gear if not you might want to look elsewere.

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Product Description:
In the far future, humanity succeeded in developing an endless energy called the divine power. But although they were able to obtain wisdom, mankind could not cast aside their foolishness. Tension among the major powers led to the creation of biological weapons that were based on that power - Gears.Justice, the only Gear able to command the legions of biological weapons, went berserk and declared war on all of humanity. That was the beginning of the worst war in history - The Crusades. In response, mankind formed an order of elite knights, and with their participation, Justice was defeated. With her fall, all Gears ceased to function and entered a dormant state. The long-lasted Crusades came to an end, and it seemed like mankind restored peace. However, true history has yet to reveal itself.

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4/19/2012

Guilty Gear XX Accent Core Review

Guilty Gear XX Accent Core
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If you're a fan of any of the classic 2-D fighters (Street Fighter, Samurai Showdown, any of the Neo Geo fighters) your ship has come in.GG Accent Core is chock full of all the things that made these games great (combo's, air juggles, varied characters, weapon combats, interesting and varied super moves, ultimate super moves, etc.)

Pro's:
-Many fighters: this game is packed with a varied cast of fighters with their own feel, moves, and strategies.No palette swaps here! (take that Ken and 50% of the MK series!)
-Solid combo and air juggle system.The combo's are pure Street Fighter approved goodness with out the gratuitous multi hits of some of the later capcom fighters (8 hits for an uppercut connecting? Nope, you gotta earn 8 hits the hard way here.)
-Combo breakers, fall breaks, get ups, and reversals:the amount of choices you have to counter your opponents strategies and combo's is both refreshing and not overdone - you can't simply nullify a combo like in MK:Armagedon or Killer Instinct, but you can force your way out of most damaging combo's or lessen the impact/damage of your opponents offense.
-Super moves and Super Supers:each character has a good variety of moves that fit their fighting style or weapon, and a tension guage allows you to build up to a variety of ultimate super moves that can change the diretion of a match without being incredibly cheap or over powered.
-Instant Kills:Things getting desperate in a match? Risk it all on an instant kill move that can decide the match for you, or put you in a seriously bad situation if you screw it up.

Cons:
-No filler.If you enjoy the story driven fighters like DBZ or Naruto, you're not going to be pleased with GG:AC.So far as I can tell there is no ending story for each character and if you want to understand why these guys are bashing each other up, you're going to need the internet and some research skills.
-Balance Issues:most characters are capable, but some seem to have gotten extra love (Ky, Sol, Slayer) while some seem to have gotten less (Baiken, Johnny, Axl.)They still are competitive, but they have nowhere near as many moves and ultimates as the stars of the show.
-Difficulty Spike:The first character you fight, you will beat like a drum no matter what your skill.The second to last character you face will require all your skill.The boss, Ino, will beat you like your controller is unplugged, no matter how good you are.She has 4 (4!) ultimate moves that hit for greater than 50% damage.She makes M. Bison look like an amateur when it comes to vicious offense.

Overall, GG:AC has the best fighting in town.There are two side modes, a versus and training mode, and a limited number of unlockable content.The game also includes the ability to choose from 3 other super/ultimate styles from the earlier games (adding and subtracting various functions like reversals or additional air super moves.)The detractions that will turn the most players off is the lack of story and online multiplayer, but Wii owners have not yet come to expect online like Xbox users.

So,ultimately, the decision to get into the GG: Accent Core boat is whether you enjoy rock solid, skill based fighting like the 2-d classics, or you prefer the easier anime brawlers that focus on story rather than mechanics.

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Product Description:
The newest incarnation of the popular fighting game franchise, Guilty Gear XX Accent Core returns with its trademark high-resolution graphics along with an entirely retuned fighting system, new stages, new characters, graphics, voices and the ability to create matches between old and new characters in the Generations Mode.

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11/25/2011

BlazBlue: Calamity Trigger Review

BlazBlue: Calamity Trigger
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I already reviewed the Limited Edition of this game but I believe this game is so great I had to review it again.First of all thank heavens for Street Fighter IV.Because of the success of that game, (yeah, go get that one too if you haven't already), the 2-D fighting genre has been revitalized.Anyway, back to the review, there are many elements to BlazBlue that make it such a great fighter.So if you wanna know why I gave this game 5 stars, read on!

First thing is the diverse cast of characters.Each character in BlazBlue plays completely different.In some games, if you've mastered one character, you've mastered half of them.This is not the case here.Aksys accomplishes this with an interesting mechanic called the Drive System.Each character's drive can be performed by simply pressing a button.This simple action opens up a wealth of possibilities.For one character, it enables you to freeze them.Another character's drive allows them to control the wind, giving you further control over your movements and even your projectiles movements.Yet another's character's will drain their opponents life and... well...you get the picture!You WILL find a character you fall in love with!I play mainly with the general who freezes and the kid vampire who controls wind.Which brings me to another point.Not only do the characters play differently they LOOK completely different too.The characters designs are completely over the top, thought not in a way which will repulse you.You do have some insane characters though.There is a scientist whose degenerated into a goo of insects, an asian doctor with huge boobs, a cat girl, and so on.Really the character designers had no problem thinking out of the box.

The second reason I love this game are the fighting mechanics themselves.BlazBlue does a couple of things to further differentiate itself from other games in it's genre.First, there is the combo system.Unlike SFIV, which to me felt like most of the combos were scripted, Blue's combo system encourages expirementation.Each combo relies on a stun value each hit produces.If you can get another move out before the character recovers, then you can create a combo.If you hit a character and create a "counter", which the game will announce, then the stun value is extended even more, letting you create some other combos not otherwise possible.Although there are some bread and butter combos, I was able to come up with some pretty awesome combos on my own, including some which takes more than half damage.I also enjoyed Blue's defense system.Instead of just holding back, you have the option of adding a barrier, which pushes back your opponents from you.You can also hit back at the moment an opponent attacks you.This gives you a shorter recovery time, allowing for some counters.And finally you have the barrier burst.The barrier burst drains all your barrier gauge, but stops any combo and pushes your opponent across the screen.This is very handy for stopping those insanely damaging combos, but leaves you in a "danger" state where you can no longer use your barrier, and you take about 25% more damage for the rest of the match.

The graphics in this game are simply phenomenal, and will appeal to those who appreciate anime and just great art in general.The characters are all high res 2-D sprites and beautifully animated.The backgrounds are combination of 2-D and 3-D and look great.As far as the music, many people have fallen in love with blue's soundtrack but apart from a few numbers, was mostly forgettable for me.As long as it didn't distract from the game, I was good.I did enjoy the sound effects though.

Finally, BlazBlue excels in it's online component.There is occasional lag but this is mostly limited to the introduction of each match.The actual matches themselves are almost flawless.Blue also lets you record your matches, and download other user's matches.A cool thing is that these are not huge video files. I believe it works by the game recording all the controller inputs, and then replaying them, thus effectively recreating the match.I'm not sure if this has been done before but I thought this was pretty clever, since this takes a minimal amount of space in your hard drive.

Wow, I could go on and on and on but I would easily double the length of this review.Blaz has multiple game modes, it looks great, and most importantly, it's just plain fun!Do yourself a favor and buy this game!Highly recommended!

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Product Description:
BlazBlue: Calamity Trigger by Aksys Games is a 2D one-on-one fighting game, which features an original cast (including many weapon fighters) and uses a four-button control scheme (weak, medium and strong attacks plus an EX button which makes your character perform unique special attacks). The fighting system is based around the ability continue combos when opponents are in a down state. On the defensive side, you'll have a number of ways of getting back up when down, so combo attacks don't pummel you. BlazeBlue employs the Type X2 arcade board and mixes 3D characters and 3D backdrops.

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