Showing posts with label educational games. Show all posts
Showing posts with label educational games. Show all posts

4/26/2012

A Force More Powerful : The Game of Nonviolent Strategy Review

A Force More Powerful : The Game of Nonviolent Strategy
Average Reviews:

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This game is an excellent way to learn about nonviolent movements and strategies. The game comes with several very interesting scenarios, ranging from political, civil, to ethnic conflicts, that have been taken from real-life case studies of social/political movements around the world. In the game the player acts as the movement organizer and must decide strategy, tactics, and the overall vision for the movement. It is really a great game and the best part is that the player gets to organize tactics like marches, protests, strikes, petition drives, vigils, pickets, concerts, and so much more!

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Product Description:
Featuring ten scenarios inspired by history, A Force More Powerful simulates nonviolent struggles to win freedom and secure human rights against dictators, occupiers, colonizers, and corrupt regimes, as well as campaigns for political and human rights for minorities and women. The game models real-world experience, allowing players to devise strategies, apply tactics and see the results. Nonviolent conflict is a way for ordinary people to fight for their rights using disruptive actions such as strikes, boycotts and mass protests. As people are mobilized to take action and withdraw their cooperation from the oppressor, the balance of power is shifted democratically to the people. And it works: in the last 33 years, nonviolent civic resistance has played a critical role in 50 of 67 transitions from authoritarianism.AFMP is designed for people who want to use nonviolent action in their own struggles for rights and freedom. The game will also serve as a valuable simulation model for academic studies of nonviolent resistance, as well as an educational tool for civil society groups and anyone who wants to learn more about the power and strategic use of nonviolent action. AFMP is a single-player, turn-based game in which the player takes on the role of chief strategist in a nonviolent movement against the opponent in one of ten pre-packaged scenarios. As the player takes charge of the movement's materials and human resources, recruits new members and builds alliances, the player also learns the value of strategic planning, and the careful formulation of goals and tactics. The adversary is controlled by the game's artificial intelligence. Complex models of social interaction make up the game engine, incorporating political and economic factors, ethnicity, religion, media and communications, and resource availability, among others.

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9/16/2011

Candy Land Adventure Review

Candy Land Adventure
Average Reviews:

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I don't understand why adults would roll their eyes over this game and this is coming from a 22 year old. I bought this game for my sister years ago when it was the board game and we both loved it and the CD rom version is even better than the board game. I let my babysitting charges play with it and they love it. The graphics are beautiful and yummy looking with all those candy and sweet flavoured characters and the game is a great learning tool for helping kids get used to numbers and counting, colours and matching and so forth, as well as challenging their thinking and comprehension skills at a level very simple and suitable for their age. It may in some shape or form also inspire their creativity and imagination at an early age. The CD rom version is so awesome and even better with the graphics and the voices and everything, and I'm sure parents and caregivers of this generation would find this CD-rom great, even better than the board game itself like we grew up on.

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Product Description:
Experience the Magic of the Candy Land Adventure CD-ROM!Product InformationThe Peppermint Forest Queen Frostine and all the characters and landsfrom your favorite children's game come to life in this colorful CD-ROM!The rewards are sweet when children use their early math and language skillsto rescue King Kandy and return the magic to Candy Land. Candy Land Adventurecould very well be the tastiest CD-ROM your drive ever gobbles up! Yourchild will develop important skills like letter sequencing counting aswell as memory and matching skills with this yummy CD-ROM!Product Features6 magical candy lands to explore12 fun learning activities in allColorful graphics and a fun sound trackMulti-player mode teaches children to play together2 levels of difficulty to grow with each childSystem RequirementsPentium® 90 MHz CPU or higherWindows® 95/98/Me/XP16 MB RAM4X CD-ROM drive1 MB Graphics Card50 MB free hard drive spaceWindows® compatible sound cardDirectX® version 5.2 (included) or highermouse

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1/30/2011

My Virtual Tutor: Reading Kindergarten to 1st Grade Review

My Virtual Tutor: Reading Kindergarten to 1st Grade
Average Reviews:

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My three boys 5,7,7 really loved this game. My seven year old boys have the 2nd grade game and my 5 year old plays the the Kindergarten 1st gradegame. We are so thrilled that they all are enjoying these games. We are truly amazed that a learning game has kept them so interested. My Vrtual Tutor has far exceed our expectations. We can't get over how much time they are spending playing and learning "Juust Amazing" Great investment.

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Product Description:
By combining the kid-friendly Nintendo DS with a proven reading curriculum developed and tested at the University of Colorado, My Virtual Tutor: Reading makes learning reading skills fun, affordable and portable! Through interactive books, school age and grade relevant phonics instruction and fun quiz modes, your child will learn the comprehension, phonics, fluency and vocabulary necessary to become an expert reader, all while having fun with their Nintendo DS.

Gameplay

My Virtual Tutor: Reading greets your child first with a fun story in Read to Me mode, where the story is read by the tutor, accompanied by fun sounds and animations. Once the story is read, your child then accesses the story in Explore mode, which features comprehension questions which assess your child's understanding of what they read. After Explore mode, I Can Read mode is unlocked, where your child can read the story, play fun word-based minigames and even record and listen to him/herself reading aloud! These minigames offer more practice to expand reading comprehension and vocabulary. After playing I Can Read, your child can unleash their inner artist in paint mode while the story is read to them by the tutor. Once your child completes all four modes in the first book, an additional book is unlocked in their library to read and explore. These books were specially created at the University of Colorado to both engage readers and supply practice to gain fluent reading and comprehension.

At any point your child can also play phonics minigames building the skills necessary to become an independent reader. The phonics games focus building words that start, contain, and end with certain letters and sounds. These games progress along with your child by evaluating performance on the current concept then moving on once that concept has been mastered. In addition to phonics practice, our challenge mode will test your child's skills with survival-style gameplay.

After your child has explored a story and tested their phonics skills, he or she is ready for quiz mode! Quiz mode tests the skills and concepts your child has learned up until that point in the game. By answering story comprehension questions, word matching, and coloring (just for fun!) your child can unlock 20 great prizes! [Prize Pictures]
Parents can access Parent Mode at any time to track your child's progress and identify areas of mastery and areas needing more focus for deeper learning.

Key Features

Enhanced Learning – Reading as a fun activity
My Virtual Tutor: Reading has fun as a top priority. By experiencing early reading through wonderful, hand-drawn animations and characters, along with fun mini-games, your child will not only learn to read; they'll learn that reading is fun!

Successful
The game is based on the National Education Association standards for teaching literacy, and derived from a system developed by researchers at the University of Colorado. Delivered on the Nintendo DS, learning to read is made fun and portable.

Easy to Play
Nintendo DS uses the touchscreen exclusively; no need for long, wordy menus to begin and play! Your child can interact with the words and pictures in the game, and they can even paint a picture of the story while the virtual tutor reads. With the portability of a Nintendo DS, your child can learn to read anywhere, anytime!

Adaptive learning
My Virtual Tutor: Reading teaches your child new skills as they master previous ones. The activities are paced to correlate with their learning. As your child performs better and faster, the game will dish out extra challenges to keep them excited and engaged.

Self-Correcting Practices
To help develop fluency, your child can read the books out-load using the Nintendo DS microphone. After your child reads, the tutor will play back the recording and compare it to what she reads for self-correcting practice.

A Fun Reward System
Animated and interactive quizzes are introduced to test your child's retention of the skills and concepts they learned while playing the game. As your child learns to read by mastering skills and concepts, fun prizes are awarded. Your child will be eager to accumulate as many prizes as possible.

Parent Mode
By tracking your child's progress, the tutor shows you where your child excels, and where more practice is needed.
Up to 3 Users per Game

With up to three possible user profiles, every child in your family can have their very own Virtual Tutor!


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