Showing posts with label buggy. Show all posts
Showing posts with label buggy. Show all posts

12/11/2012

Xbox Cordless Precision Controller Review

Xbox Cordless Precision Controller
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I owned the first Logitech Cordless Controller for the Xbox and thought I would never replace it, but think again. This controller is amazing. Not only can you walk to the other side of the room or relax while playing without cords it never misses a beat. The size is significantly smaller than the first controller making it easier to hold. Anyone who owns an Xbox must purchase this amazing product.

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Product Description:
Experience the freedom to play anywhere you want and eliminate cable clutter in your living room. The second generation Logitech Cordless Precision Controller delivers the performance, convenience, and comfort you've been looking for. It's engineered to be small and light, yet it still uses Logitech's highly reliable 2.4 GHz radio frequency technology to deliver precise control with no lag.

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10/12/2012

Star Trek Classics: Borg Review

Star Trek Classics: Borg
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Star Trek: Borg, like Klingon, doesn't really do much. You are a new Cadet who is assigned to a ship that is about to investigate the Borg. With the help of Q, you get to learn about your father and his battle with the Borg. All of this is very interesting, but there isn't much for you to do. Like the early game Dragons Lair, you just have to deside when to shoot, when to go left, when to go up, etc.If you like Trek, this is an interesting collectors item. Otherwise, it would be wise to skip this game.

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Product Description:
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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7/10/2012

Star Trek Gift Set Review

Star Trek Gift Set
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I got this set when it first came out, and I really loved it.It has so much information on the Trek Universe.I really loved the Next Generation CD because it has all the information on the episodes.And I love the omnipedia CD as well.Basically it's a Star Trek encyclopedia, and that really caught my attention.There's a CD that teaches the language of Klingon, and there is just so much to view and to look at in this set.It's definitely worth the addition to any Star Trek Collector's collection.

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Product Description:
The most enormous resource for Star Trek fans ever made for your personal computer!

This 4 CD set contains The Star Trek Omnipedia the ultimate Star Trek interactive reference work with text, diagrams, photo and video entries covering all of the original series and movies! The Star Trek Next Generation Episode Guide CD allows you to relive some of the most exciting moments in television science fiction history! Includes trailers from all 177 shows and much more! The third CD, The Star Trek The Next Generation Interactive Technical Manual allows you to assume command of an official inspection tour of the USS Enterprise NCC-1701D on your PC! The fourth and final CD in this amazing gift set, The Star Trek Klingon Language Lab allows you to undergo an immersive training in the language of the Federation's most lethal adversary: The Klingons!

You get all four amazing CDROM's for your computer! The ultimate Star Trek Gift Set!

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7/07/2012

Saitek Cyborg Evo Joystick Review

Saitek Cyborg Evo Joystick
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When my father told me about he bought a new joystick for me I was wondering a Force feedback II or PRO... but it was a saytek cyborg evo..I got a little dissapointed because i wanted one of the Microsoft joysticks but when i started testing the joy in order to know if it was good or bad my first thougt was "this thing is great" it is comfortable it has enough buttons to configure almost all important functions that u use in a game like Combat flight simulator 1 2 or 3 or other combat sims the twist gives u a total control of the rudder (very important thing in this kind of games) I dont have any problems with the joy...I read some opinions here about some ppl saying that with this joystick there is a bug that make the planes go to the left I think that it is not a bug, anytime that u take off with any joystick if u r playing a realistic sim ur plane will go to the left because the propellors, This also occurs on real planes u need to move the rudder to the right in order to correct this in the take of... in few words im happy with this joystick, the only thing that I think could make this joystick better is Feedback or rumble.. I dont know exactly the expression in english but the thing that give u the sensation of holes in the runawayand turbulence in the air. Sorry about my english ppl but is not my mother language.

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Product Description:
A joystick legacy continues with 'evo' - the next installment of Saitek's Cyborg development, offering improved adjustability, refined control interfaces and new hard hitting styling. Includes adjustable palm rest and central level throttle for left- or right-handed gaming. Find your optimum gaming position with 4-direction Adjustment Screws. Program your controller using powerful smart technology software.

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10/03/2011

Age of Conan: Rise of the Godslayer Review

Age of Conan: Rise of the Godslayer
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Funcom has polished their little gem in the rough so much, it is astounding how far they have come. AOC at release was a buggy, resource hogging, shallow mess. But just like Funcom did with Anarchy Online which also launched like a lamb and turned into a lion; Conan is practicaly a new game. The release of ROTGS is the offical trumpet call for anyone who was waiting to try AOC. Conan is now ready.
The DX10 graphics are amazing and much streamlined. The alternate advancement system works well and was a brilliant move to keep old world content from being outdated. The music is probably the best soundtrack in any MMORPG ever. The new zones are wide open and give you a feeling of freedom that the original areas might have lacked. I'm not really sure what else to say, I don't want to harp on about every little thing or I'd sound like some company shill.
Basically if your looking for a dark and gritty low fantasy MMO full of guts and glory, give AOC a try. IF you much prefer science fiction I suggest Fallen Earth. If your looking for free to play, DDO is the way to go. AOC eats system resources for breakfest so before you buy, make sure you go to to that website that compares your system specs to game reqs.

But please parents, this game is not for children. It is rated Mature for a reason; if your kids want to play a MMMO send your wee ones to Wizard101 or Free realms and the teens to WOW. Edit: Some people have been asking exactly what this product comes with. It is the Rise of the Godslayer expansion + The original full retail game Age of Conan + 30 days gametime + Tortage Survival pack ( assorted item pack) + a unique puma pet only available in this boxed edition.

Please note if you add this cdkey to an existing account you will not get the gametime, thats just for new accounts.

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Product Description:
The first expansion for Funcom's "M"-rated MMO, Age of Conan: Rise of the Godslayer offers players the chance to acquire a vast amount of new armor and weapons while exploring an entirely new region filled with diverse landscapes.


Enter the true Conan experience!View larger.

Experience combat never before seen in an MMO. View larger.

New Tiger and Wolf mounts. View larger.

Travel through the plains of eastern Khitai. View larger.

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9/09/2011

Thief 3: Deadly Shadows Review

Thief 3: Deadly Shadows
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First thoughts on Thief III, which I played for about 3 hours last night.
Fun, but not quite as fun (so far) as the first two. On my system, it's a little laggy, but that's probably because my video card is about middle/low end, as far as their specs go (NVidia 5500 FX) and I don't have the money to upgrade to the top of the line vid cards they want.Graphics are not as fabulous as I've heard, but again, I've got a middle of the road vid card, and I can live with it.
I dove right in without reading the manual, so of course, the re-mapped weapons keys came as an unpleasant surprise.I had gotten so used to hitting '4' to get my water arrows in the first two games, but that's '8' now.They also swapped the blackjack and sword (dagger) keys, so I kept pulling out the dagger instead of the blackjack.And honestly, I don't miss the sword, but then I never used it in the first two except to cut down wall-hangings.I never kill guards, and only the occasional spiders.But, these key mappings can be easily changed, so I'm not complaining too much.
Pros/Interesting positive changes:
The training mission rocks for getting you up to speed quickly.It explains all the buttons, and many of the changes between this and the first two games in terms of actions and dynamics.
The dynamic lighting is nice.You can now extinguish candles and other lights (but, strangely, not torches) by walking up to them and 'using' them.
I haven't tried out the third-person mode yet."First-person" is not what people traditionally think of as first-person in games - it's just like the camera is mounted on Garrett's forehead.I like it, as it lends a little bit more realism to things - you can look down and see his feet, turn and see his arms.It takes a little getting used to, but I like it.
Garrett seems to comment a lot more in this game too.If you pick up an item and try to put it down in a spot where it won't fit, he'll say "uh-uh".He'll make little quips about locations like he did in the first two, but it seems like there's more of those.
Lock-picking is a lot more involved and a lot of fun so far.
There are pieces of loot that are special - they're worth more than regular loot, and are often figured into the objectives.Loot glint is actually helpful, although I can understand the complaints that it makes things too easy.But at the same time, they made loot and non-loot look a lot more alike in this game, and they still managed to hide some loot in out of the way places where you can't see the glint from normal eye-level.
The City mode is a lot of fun.I already ransacked Garrett's landlord's apartment.Just a word of advice - don't blackjack someone in the middle of the street in front of three witnesses. (*whistle*I hit the wrong button, so sue me.I was trying to pick his pocket)
With a few notable exceptions (see below), the physics are a lot more realistic. Almost everything Garrett touches can be moved - he can knock over chairs, knock swords out of sword racks, push large tables and crates, knock cups and plates onto the floor.On normal difficulty, the guards will come if they hear the noise, but they don't seem to notice things being out of place.I imagine on the higher difficulties, they'll start investigating.
Everyone complains about there not being any swimming and the substitutions of climbing gloves for rope arrows.I haven't missed either so far.The loading zones are mildly annoying, but not too bad - they kind of sub-divide missions into smaller chunks.I really didn't mind them too much.
Nitpicks/Little funny issues:
The bright blue "use" highlight is annoying.I can deal, but it's still annoying.
I miss the briefing movies.There are cutscenes, but when you enter a mission, Garrett just reads the text while it's on the screen.No pretty movies.
The physics of the unconscious/dead bodies is really funny.I blackjacked a guy and he bent over backwards in a position that probably should have left him paralyzed.It's now possible for Garrett to trip over the bodies and make noise.No longer possible to "stack" bodies in quite the same amusing way as the original, although that's probably for the best. (No more setting it up like the servants were messing around....)
I managed to make a guard kill himself - I blackjacked him while he was carrying a torch, and he fell on the torch and died.
There's not really an option to quietly set things down either, which is somewhat annoying.(Maybe there is, but I just couldn't find it?)I picked up a cup up from a table without realizing it wasn't loot (still getting used to the loot glint vs. the bright blue "use" highlight.), and when I hit the button for drop - he literally dropped it, it rolled off the table, clanged onto the floor, and attracted a nearby guard.
Overall: Fun, so far.I still prefer the first two, but then I'm only one mission into this one.It felt like Thief, though, which was the most important thing to me.More later!

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Product Description:
Welcome to the Ultimate Stealth Experience!Product InformationYou are Garrett a Master Thief rarely seen but never caught. Movingsilently through the shadows you are able to sneak past any guard pick anylock break into the most ingeniously secured residences. Stealing fromthe wealthy is all in a night's work.In this intense thriller of murderous conspiracy you must use your stealthtactics to uncover a sinister secret that lies within the city walls. Willyour skills be enough to save the dying city can you survive betrayalassassins and war in the labyrinth of city streets?Product FeaturesTension-fuelled stealth as enemies see and hear track evidence searchfor intruders give chase and fight to the end.A variety of gameplay - Break and Enter Steal Combat Ambush andAssassinate.A huge arsenal of Thieves' Tools at your disposal: Mechanical Eye FlashBombs Fire Arrows Wall Climbing Gloves to name but a few.Fully supported 1st and 3rd person perspective - it's your choice!Darkness is your weapon; conceal your presence sneak silently past guardsand strike from the shadows.Windows RequirementsWindows 2000 XP Vista1.5GHz processor256 MB of RAM3 GB Hard Disk spaceSupported graphics chipsets: ATi – Radeon 8500 Radeon 9 Series (90009200 9600 9800); nVidia – GeForce 3Ti Series GeForce 4Ti SeriesGeForce FX Series GeForce 6 Series. Graphics card must support Pixel Shader1.1. Unsupported graphics chipsets: nVidia – GeForce 4MX (460 440 420)GeForce 4 GO Quadro FX GO nForce 2 nForce 3DirectX 9.0b compatibleSound Card (minimum); EAX Advanced HDsupported – requires Sound Blaster Audigy range of Sound CardsDVD-ROM drive

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6/26/2011

Ricochet Infinity Review

Ricochet Infinity
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From PONG, to BREAKOUT, to ARKANOID, to RICOCHET. This is the evolution line of the Rebounding game genre. And with RICOCHET: INFINITY it has reached its apex.
As with most species evolving amongst greater, more ferocious and more aggressive competition, the RICOCHET series have developed a highly addictive gameplay and the ability to offer GREAT FUN!

The concept is simple enough: move your paddle left and right to make the ball rebound and break all the obstacles of each level. Twists? Of course there are twists! Your paddle can get larger (or shorter) and it can acquire special abilities (from magnetism to sharpshooting accuracy); moreover, the bouncing ball can also be up- or downgraded (depending on what falling bonuses you catch).

The levels are exceptionally well designed, the sound sets the mood for "just one more level" - and there is even a growing community from which one can download extra level-packs for FREE!

This is an excellent example of what has come to be known as Casual Gaming: small, resource-flexible games that are fun for the whole family.
It would not be a bad idea to download the 60-min trial version from a casual games site, such as REFLEXIVE (you can Google it), and decide for yourself whether this is indeed your cup of tea.

HIGHLY RECOMMENDED!

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Ricochet Infinity PC

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3/13/2011

Cities XL 2011 Review

Cities XL 2011
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* I haven't encountered any bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.

So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.

Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.

If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.

There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.

The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.

Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.

The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!

One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....

One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings.

For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. The game was rumored to have multi-core support but it doesn't.

Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."

All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the day/night cycle is turned off, but you can change it. The city looks nice as night as well as the moon and sun during the day. The water graphic is spectacular. I will be adding to this review the more I play it. I've been playing it since it was released last week. You can read this review and my CXL (original) review to get a sense of this game. There is only one edition of this game unlike the previous one which had the original and limited editions. I have this game a score of just under 4, I would give this one about 3.9...Read more›

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