Showing posts with label bad camera. Show all posts
Showing posts with label bad camera. Show all posts

12/07/2012

Armored Core Nexus Review

Armored Core Nexus
Average Reviews:

(More customer reviews)
Nexus is the latest installment of the Armored Core series, and instead of being an expansion as some AC sequels are, this game has a whole different feel than previous AC games.

Basically in Armored Core, players are pilots of mechanized robots who take mercenary jobs from corporations and governments. In order to succeed in these missions, players must first design their Armored Cores to fit both the mission and their piloting preferences, and Nexus offers a robust lineup, with hundreds of parts from which to make a core.

In addition to simply making a balanced mech, Nexus offers a new "tune-up" feature that allows players to add stats to certain parts(ie more armor for arm parts, or more weight capacity for legs) that adds another dimension to building the perfect mech.

While players can spend hours simply building a mech(and some of us do spend quite a bit of time tweaking), the main part of Nexus is the actual missions. The missions are where players actually pilot their mech and do a specific task that usually involves attacking and destroying rival mechs.

Fortunately, the biggest gripe over the AC series: it's "awkward" controls (though the fan would tend to scoff, it was a valid complaint), is fixed in Nexus. Nexus solves this problem by fully utilizing the analog controls of the Duel Shock and makes controls accessible to both fans and interested players through simple controller options. Personally I love the delicate controls the AC series has, and the tight control Nexus continues when selecting the default controls, but some of my friends who disliked previous AC games because of the controls actually liked playing with the newer controls.The only two problems I had personally with Nexus was the inability to sell off the original parts. Normally I would start customizing my mech immediately by selling most of the stock weapons, but that was not allowed in this game. The second problem I, and many other fans, have is the inability to replay any mission once I have "beaten" the game; instead once the game is beaten, the missions start over, and players have to perform certain ways on specific missions to get to a different branch of missions.

Sound is great as usual, and graphics are polished. Many of the parts look similar to previous AC games, but you should note the stats and try them out in the training mode before assuming they are the same parts.

Granted there is only one difficulty, and it might be a bit too easy for some of us, the balance of the game, as well as the newest feature of Hanger weapons(allowing players to have small backup weapons when they drop their primary weapons) which makes the game much more strategic and in my mind the best improvement in Nexus, and the fact that Nexus has two disks(one being a remake of missions from previous ACs) makes Nexus a great game for both veteran Ravens and interested players who are finally catered to in this release.

A great game.

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Product Description:
Armored Core: Nexus takes you into a post-nuclear future. As the new breed of corporations try to rebuild society, they fight for control of the remaining resources of the world. Fight thier evil plans and try to maintain stability of what's left of the humna race!

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2/26/2012

Mark of Kri Review

Mark of Kri
Average Reviews:

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The Mark of Kri is not a game for kids. Its lush animation, and soft, almost painterly graphics may at first appear to be geared towards a younger audience, but the first time the main character, a barbarian named Rau, cuts an enemy's arm off, then turns around and cleaves a foe in two, it becomes obvious that the style is no indication of the target age.
That said, The Mark of Kri is a beautiful game, whose presentation is second to none. The innovative combat system allows for both interesting one-on-one battles, and more chaotic multi-person battles. Essentially, using the right analog stick to target an enemy will cause an icon corresponding to one of the PS2 controller's buttons to appear over an enemy's head. Until you either "stop focus", or kill the enemy, hitting that button will target that enemy. If fewer than three enemies are targetted (the triangle button serves a different purpose, as do the shoulder buttons), the unused buttons become attack modifiers, allowing you to do different combo attacks, providing some much-needed variety.
The game isn't strictly about combat, however. Rau is able to sneak about, and kill his enemies stealthily, and he is able to snipe enemies using a bow he is given. The variety in combat techniques gives the player a number of ways to approach problems in the game, giving it a bit of nonlinearity that's not standard in an action game of this sort.
Rau's "sprit guide", a bird named Kuzo, provides yet another gameplay element. Rau can see through Kuzo's eyes, and as such, can send the bird ahead of him, so he can plan how to best attack the enemies that lie in wait.
The Mark of Kri is an interesting, varied action game. It's not tremendously long, but doesn't lose your interest, with lots of options to unlock, and a good amount of replay value. The graphics and animation are reminiscent of a Disney film, the feel of the movie, and the narrator, are very Conan-esque, and the abundance of gore, as a result of the excellent and innovative combat engine provide a game that, at first blush, may look like an overly violent kid's game, but in execution, is a wonderfully differently stylized game, made for adults.
Great stuff.

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Product Description:
Set in richly detailed 3D environments, each with its own distinct styles and themes, Rau, a fierce warrior, must battle the denizens of the dark world to prevent the invoking of an ancient spell that holds the power to unleash great evil throughout the land. Along with his loyal and trusted spirit guide, Kuzo, a large black bird, Rau embarks on an exhilarating journey that requires a combination of stealth, aggressive-action moves and calculated planning. Kuzo plays a strategic role in th

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