Showing posts with label 360 games. Show all posts
Showing posts with label 360 games. Show all posts

3/07/2012

Backyard Football 2010 Review

Backyard Football 2010
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Can't find a review anywhere for this game so here I go writing one.First off, the game is fun. In a weird way it reminds me of the old arcade game NFL Blitz.A lot of cheesy fun, power ups, and a simple play selection. The graphics are cartoony but passable.There are some "Glitches" when it shows replays and sometimes the announcer will call an incomplete pass when you really did catch the ball.If you are a serious sports video game guy/girl (Own a Madden anything) this is NOT for you. For me though it was perfect. Something I could play with the kids. Simple and fun like NFL Blitz 99 or 10 Yard Fight (there I dated myself).

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Product Description:
Authentic NFL Action! Real Pros, Plays and Strategies! Backyard Football is the best selling kids' football video game of all time. Combine wild arcade style power moves and control. Check out the new gameplay, graphics, and environments. Play all 32 NFL teams, 11 wacky Backyard teams, or create your own. Backyard Football comes loaded with top NFL Superstars as kids-Tom Brady, Peyton Manning, LaDainian Tomlinson, Michael Turner, Tony Romo, Brady Quinn, and more. Play one game or a whole season. Tons of unlockable players, fields, and goodies.

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9/30/2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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I've always been told the "good things come to those who wait." Well, in this case a GREAT thing has come.
Like another reviewer, I also just recently purchased my 360 (just yesterday!), though I'd had Oblivion on order for months. I suffered a little buyer's remorse seeing as the $400 for the system really wasn't budgeted at the time I dropped it, but the second I started playing this game, it all seemed to come together.
I'd heard alot about some of the 360's launch titles bombing, and how everyone was still waiting for the "next gen-ness" of this next gen console. So, as a die-hard "Morrowind" fan, my biggest fear was that the hype for this title would match it against standards it couldn't meet. Bethesda has stepped up to the plate and knocked the ball right out of its skin!
Visually, this game is amazing. The grass, the flowers, the trees, the statues, the rocks, the ruins, it's all breath-taking; there's truly no point in trying to describe the visuals here- words simply will not do. The character creation has got to be one of the most meticulous processes I've ever come across; I spent about 40 minutes tweaking my guy's nose, eyes and complexion to get them just right! Long story short, if you invest enough time (because there are tons of features you're able to adjust,) you can most likely make a character that looks disturbingly like yourself...
The combat system is much improved from Morrowind, not to mention more realistic. There's blood now and the 'rag-doll' mechanics are the perfect addition- I didn't even realize I wanted rag-dolls until I chopped a guy down at the top of a staircase who then proceeded to tumble down the stairs and lay beaten in a lifeless heap. My jaw simply dropped; it's the little things. I also like that the magic is a bit more accessible now; you need not toggle between melee and magic stances which made for some awkward moments in Morrowind...
The music is perfect. Unlike the sole score in Morrowind that permeated the entire game from beginning to end, Oblivion sports musical themes of mysticism, nature, dungeons, danger, heroism and a bunch others as far as I can tell. I have yet to feel any need to even think about utilizing the 360's awesome custom soundtrack feature with this game.
While all the reading that turned so many people away from Morrowind never bothered me, I must admit that the fact that everything is voiced over makes for a much more engulfing experience. And I do mean everything! No matter which direction you may steer a conversation, the people you'll interact with are on the ball with pertinent, AUDIBLE responses. And don't forget to eavesdrop every now and again; I've been told that you can even pick up some quest by litterally over-hearing NPCs talking amongst themselves!
That brings me to the NPCs (Non-Player/able Characters.) Unlike Morrowind and every other RPG since time immemorial, Oblivion's NPCs do not wander aimlessly, in predictable patterns or stay still in the same place day after day. These NPCs have been equipped with an AI of sorts that has them live there own life (based roughly on a 24 hour schedule, I believe) and interact with there surroundings! They sleep, they eat, they leave their houses to go to market or hang out in bars!
Oh, and the Collector's Edition IS worth the extra $10; very much so! The manual discussing the history of Tamriel is quite an interesting, descriptive read, and I'll admit a bit of childish pride in owning an authentic replica of a gold Septim! But the real gem of the C.E. is the second disc devoted strictly to detailing the making of this epic game. I'm a huge fan of "behind-the-scenes" stuff; I'm often made to consider things I might miss or take for granted without truly appreciating the labors and details that obviously go into creating games of this magnitude. I came away with an even deeper appreciation for the folks at Bethesda.
I could go on, but I've rambled enough. The game is truly amazing and is a worthy exercise of the 360's potential. Fellow Morrowind fans, if you haven't played this yet, you have no idea what you're missing; this is everything we've always wanted Morrowind to be and more. I'll close by saying that if Oblivion is what we've got to see in a next gen consle only four months after its launch, I get goosebumps imagining what we'll see in the months and years to come.

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Product Description:
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriellies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Special Collector's Edition includes: Pocket Guide to the Empire, Making of Oblivion Documentary and Septim Gold Coin.Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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7/01/2011

Elder Scrolls IV Oblivion Review

Elder Scrolls IV Oblivion
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I mean, honestly.This game is so huge and vast that if someone were to sit down, play it, "beat it," and then go, gee I should review it, it would be time for the next one to come out.Instead, I'll write a review that I will hopefully update as I progress incase my opinion on the game changes.I've logged a few hours into it so far and right off the bat I know I'll like it.

To break it down succinctly before I ramble, if you've played Morrowind and enjoyed it, even a little, you are doing yourself a great disservice by not picking this up right now.If you were disappointed at Morrowind because it was too big that you felt listless and didn't know what to do, pick this game up.If you loved how open and free Morrowind was, pick it up right now.If you've never played Morrowind, well, read on.

Right away, most of the complaints of Morrowind are addressed.After spending a couple hours in the first dungeon/jail escape, you finally see the light of day and let me tell you, from then on, awe and excitement are around every corner.But, unlike Morrowind, in controlled and, if you want them to be, small pieces.Generally, there were two camps of people who played Morrowind: they loved it because it was so open/free that they could do anything they wanted; or, they hated it because they didn't know what to do because it was so open/free.

Oblivion takes the best of Morrowind (the openness) and makes it more accessible.If you want to focus on the main quest, right as soon as you leave the dungeon there's a red flag on your compass and on your map showing where you need to go.In fact, you can click on that town and instantly warp there, should you want to.In Morrowind, it took a bit for the main story to actually appear.In Oblivion you are thrust into the main story right from the beginning.And, if you want, the story can be started right away and has some pretty exciting moments right away.

If you want to, instead, explore the world a bit, well go right ahead.I did the second option, exploring a nearby fort that had catacombs filled with traps, skeletons and a ghost.Tried my hand at pick-pocketing sleeping guards with unfortunate success.Stumbled upon a bandit camp that didn't like me interrupting their probably nefarious deeds.

It's setup so that if you want to, you can very easily pursue the main quest, never get lost and know what you're doing.However, you can also just set out on your own, kingdom be damned and spend the next 100 hours seeing the sights, exploring the 200+ dungeons, and scaling all 17 or so square miles of the land.As an example, one of my friends immediately began the main quest.He's now a good chunk of quests ahead of me in the quests.I took the explorer route and spent the time looking around, finding the ruins and dungeons, joining the guilds etc.Two totally different approaches, both easy to get into and fun to mess around with.

Character creation is similar to Morrowind.There are a ton of races to choose from, about 21 classes (or you can create your own), 21 skill categories and a large handful of astral signs that give you bonuses.For those who've played Morrowind, there's not much difference here.Its all about choice.How do you want to play.Also included is a fantastic character editor where you can change different facets of your character to fit your desire.Really cool.

Choosing your "class" is important in that it will define how you want to play your character.You have 7 major skills that you can assign any of the 21 skills to.Each "kind" of character (melee, stealth, magic) have 7 skills to choose from.Whatever you put in your major skills determines your "class" and how you level, while the remaining 14 become minor skills that can be leveled up (at a slower rate) and don't contribute to your leveling.Races give bonuses to skills and attributes as does the sign you end up choosing.

As you can tell, the game is about openness.Do you want, be what you want.To a lesser extent, Fable tried this with mixed results.But not until this game have I seen so much openness and ability to do practically what you want.

NPCs are on a 24/7 clock.Each one of the 1,000 NPCs in the game have varying levels of needs, desires and goals.They will carry these out without regard to you.Guards will catch NPC criminals, people will go out and hunt.I've seen a guard attack a wolf that was bothering a passerby.It all feels natural and as realistic as any game right now.Mostly.There are some sore spots.The combat AI for any partners you have can be a joke.Sometimes, they will just barrel forward without regard for the other monsters around you.That can lead to very difficult situations as the AI guards round up more than they can handle, die, and then you have a messy situation on your hands.

Other sore spots include guards with ESP.Apparently, if a person wakes up while being killed or isn't killed in one hit, the guard seemingly knows that murder is being committed.And will rush right to where you are.This has caused me a lot of consternation when I'm trying to finish a quest with guards who know not only that I'm a murderer but also exactly where I am.And will continue to chase you forever.

The interface has been retooled.The journal and your inventory is now much much more user-friendly.Quests show up in a log and you can easily select which quest you want as your active quest.Doing so immediately pops up a red marker where you need to go.You won't get lost.I will say its sometimes a little disappointing when an arrow appears over a ruin that the quest says you need to find.Instead of following general directions, I know exactly where to find it.That's a bit disappointing in that it takes away from the exploring portion of it.Minor gripe, though.

The graphics also help promote this world.Terrific, they really make Oblivion come to life.From the trees in the background, to the tall weeds you pass through, everything is animated and created painstakingly beautifully.Its a real world come to life in virtual form.The physics are pretty decent.I've caused skeletons to explode, people flying backwards with a well cast fireball, rolling down hills.Sometimes, the close-ups of people are a little jarring because they don't look so realistic when you get up close and a lot of them look like they have uber-wrinkles or a skin problem.Aliasing is practically non-existent.When you get a horse, the very very very brief pauses in between loading the outworld area becomes a bit more noticeable because it seems to happen a bit more often.Its still not in anyway shape or form to the detriment of the game and is completely understandable given that the world is so huge, but its there and noticeable.

The sound is also terrific.The voice actors are pretty decent, the sound effects awesome and the music really well done.Traveling through a thunderstorm really makes you feel like its raining, lightning and thundering.The clash of steel on steel is exciting, sparks fly.

The game does stutter at times.In the first dungeon, when I brought out a torch, the game paused briefly as it changed the light levels.Not a huge problem by any means.Placing spells on your directional pad hotkey can become a pain as you ready each spell.Though, I love the fact I can wield a sword and a torch/shield AND cast spells at the same time.Love it.I guess there's some framerate issues, but I have barely noticed them at all.There are some pop-ups with the shrubs etc in the distance but really when the game is generating all of this on the fly, I can forgive some very very very minor quibbles.

Overall, if you are a fan of RPGs, I don't know why you wouldn't like this game.Whatever you bring to the table, it will match you.Whether you want to get lost in a virtual world, discover catacombs that really feel like they've never been found before, just go after the main quest, buy and sell houses, try and become a mercantile genius or even become a vampire, everything is up to you.You can do it all, or none of it.

I will say it's hard to be objective with a game that was seemingly crafted just for me.I am usually willing to overlook minor faults etc when the end product is amazing.Such is the case with Oblivion.Everything about it are things I love.I love the openness that is controlled in that I will never get lost.I can't think of many games that give you so much freedom, but in such a way that you won't lose your way.Absolutely terrific, there's nothing here that makes me not recommend it fully-heartedly for RPGers.

NOTE: I hesitate to even bring this up, but the game has been re-rated by the ESRB as of 3 May 2006.For some reason, they have decided the amount of blood in the game is more fitting of a rated "M for Mature (17+)" game.There is talk of a mod that will strip away the female character's top portion of the clothes.Please know that this does not affect the Xbox 360 version of the game.The mod is downloadable for the PC version, but not for the 360.

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Product Description:
Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game -- optimized for high-definition TVs

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4/25/2011

Call of Duty: Black Ops Review

Call of Duty: Black Ops
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Alright, I'm a serious COD fan and I logged almost a month on Modern Warfare 2, and a little over a half a month on all the other COD titles. You all know what the prestige edition comes with, as it is all listed above, but is it truly worth the extra money?

It's hard to say. It certainly cool and I waited outside of my local Best Buy at 9pm before the midnight release to get in line to make sure I got a copy. The ONLY thing that comes with the prestige edition that is not included in the hardened edition is the RC-XD killstreak remote controlled car. That being the only thing different-I'll go over it a bit.

--It feels cheap and very light (not complaining, exactly what I would expect-I didn't expect a serious quality RC car).
--It takes 12 AA batteries, 6 in the remote and 6 in the car, which drain pretty fast. (especially if the camera is on)
--The car zips around pretty well but won't do well in the grass at all.
--I've played with RC cars all my life and this one is a little difficult to handle. The turns are crazy sharp with the steering dial on the right of the remote, it takes a very steady hand to carefully steer the car.
--The camera (as expected, not complaining) is very low quality and it is impossible to drive while just looking at the screen on the remote. The lens is faced upward and if you're driving it on the street or in the house you cannot see the ground to see where you're going, you see the top 2/3 of a level of a house.
--The microphone is pretty sensetive so if it is on, you'll constantly hear the gears and mechanisms from inside the car and will come through on your remote and it sounds like a cheap $5 toy car engine sound.

As far as gameplay goes, it varies, and truly, it's all depending on what COD games you like the most. I've read other reviews and I do agree with others that it feels a lot like World at War with some minor additions. The online play is not as smooth as IW's Modern Warfare 2 or even COD4.

ONLINE GAMEPLAY

I think the online gameplay takes some adjusting to after playing MW2 because MW2 was so fast paced and sometimes predictable. The spawnpoints on Black Ops from my experience have been all over the place. I very regularly find myself spawning behind people and saying "man I'd be pissed if I was that guy" and many times I AM that guy. The refresh rate is not that of MW2 and the graphics in multiplayer really suffer. I thought that with the popularity of the COD franchise that they would only stride to make each addition better than the last, but truly I think this one falls short. You buy all of your attachments with bets (or contracts) wagered, and that's actually pretty fun. It's like the same thing as challanges, but it puts a little more pressure on you because you have a time limit. Stopping power and danger close are gone, as is one man army. But because there aren't really noobtubes with one man army or people using stopping power and trailblazing, I find that there are MANY MORE campers in here, sitting back trying to achieve their higher killstreaks. Killstreaks do not count toward other killstreaks, so if I get my RC-XD remote controlled explosive car, and get 2 kills..that still doesn't mean I get my carepackage--I still have to shoot/knife/grenade someone myself. This was apparently a complaint of "the rich get richer/poor gets poorer." I personally think if people are having troubles with a game they shouldn't cry about it on blogs and complain to creators because they cannot personally do well in a video game-that's your own fault. Multiplayer in conclusion, not what I expected. I'm getting used to it, but I'm going to miss the pace of MW2 and the way you unlock attachments for weapons instead of having to buy them.

CAMPAIGN
The compaign mode is great. The graphics are MUCH better and I really wish they would have focused on making their graphics better for online play instead of stupid things like putting your clan tag on your gun and things that most people could do without. One thing I loved about World at War was the super satisfying shotgun to the legs during campaign where they blow off, and there's plenty of that here. A great assortment of weapons and plenty to do, including the use of vehicles. I really have no complaints about the campaign, it's very fun and you'll absorb it right away.

ZOMBIES
Of course zombies are great! I think they focused harder on zombies than they did multiplayer also, atleast as far as graphics go. Automated turrets and all kinds of fun stuff to do! Plus, with the prestige or hardened edition, you get the 4 original maps-which is a great value considering what I spent on WAW mappacks in the past. It's fun playing the old maps with the additions of the new guns. I loved playing on Nacht der Untoten and going upstairs and cornering myself in and lining up headshots with the new guns. Of course everyone will like nazi zombies. I personally think Treyarch should be responsible for COD-Nazi Zombies and release a Nazi Zombie based game with a campaign and everything.

Well, that's my review. conclusion- Campaign is great, multiplayer lacks in my personal opinion, zombies are great=4/5. If you're a serious collector, go for the prestige and get your RC-XD like I did and let me know what you think of it. I really hope it was helpful to somoene, please vote and let me know whether is helped you out and leave any comments or questions and I'd be happy to promptly respond. Thanks everyone!

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Product Description:
On November 9, 2010, the newest installment in the biggest action series of all-time and follow-up to last year's Call of Duty®: Modern Warfare® 2, Call of Duty®: Black Ops, will insert players behind enemy lines during the most dangerous time period mankind has ever known. Filled with heart-racing action, Call of Duty: Black Ops puts players in the boots of elite special forces units engaged in covert warfare, deniable operations, and explosive conflicts around the globe. The Call of Duty: Black Ops Prestige Edition includes:
  • RC-XD Video Surveillance Vehicle

      Fully custom RC vehicle modeled after in-game RC-XD Killstreak Reward
      Video camera to send wireless video to Transmitter
      Microphone to send wireless audio to Transmitter
      Digital proportional steering and throttle
      Independent suspension
      Display stand
  • RC-XD Transmitter

      2" backlit TFT 220 x176 color screen to receive video from car
      Integrated speaker to receive audio from car
      Custom pistol grip style RC controller
      High and low speed settings
      Up to 200ft control range
  • Includes the full Call of Duty: Black Ops Hardened Edition

      Limited edition Black Ops Collector's Medal w/display case
      4 extra playable co-op maps not in the standard edition
      Black Ops PlayStation® Home avatar outfit
      Premium, special-edition SteelBook™ case
      Call of Duty: Black Ops full game
Quantities limited; only available while supplies last.

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