4/17/2012

The Legend of Spyro: Dawn of the Dragon Review

The Legend of Spyro: Dawn of the Dragon
Average Reviews:

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I was a little nervous when I read that a new company would be taking over the Legend of Spyro trilogy to produce this final installment, Dawn of the Dragon. Unlike many reviewers, I prefer this remake over the original Spyro games, because, being a fan of epic fantasy, I enjoy that the game is more mature and mirrors many great fantasy sagas before it, even if this means that the plot is rather predictable.
Dawn of the Dragon begins where The Eternal Night left off, with Spyro, his dragonfly companion Sparx, and former nemesis Cynder trapped in the crystal where Spyro froze them after his battle with Gaul. They are soon freed, and the final quest in the Legend of Spyro trilogy begins. Spyro and Cynder must team up with a host friends and allies, from cheetah warriors to dragon guardians, to defeat Malefor, the Dark Master, who plans to end the world and recreate it as his kingdom of evil.
This game is visually fascinating, with beautiful scenery that illustrates the mood of the game, from the lush meadows of Twilight Falls to the ominous Burned Lands where Malefor resides. This, coupled with an engaging and epic score, sets a sweeping mood of the game and creates a rich fantasy world that I found very exciting to interact with.
The gameplay of Dawn of the Dragon is similar to that of the previous two Legend of Spyro titles, with Spyro controlling the four elements of Fire, Ice, Earth, and Electricity, each of which can be upgraded so that the player can perform a variety of interesting elemental attacks. The game also introduces co-op play with Cynder, who is also given four upgradeable elements: Poison, Wind, Shadow, and Fear. Besides these attacks, the two heroes can also engage in numerous melee combo attacks to battle foes.
Like many reviewers, I agree that, despite the variety of attacks, combat can sometimes become repetitive, with multiple hordes of enemies that seem to have the miraclous ability to continually regenerate. The Burned Lands level particularly irked me, because it seemed I could walk no more than a few feet before I was suddenly enclosed by towering walls and trapped in a swath of enemies with few health and energy crystals to aid me in battle.
That being said, some sections of combat were very exciting and enjoyable. Once you get into the rhythm of the battle, it can often be satisfying to rotate between the four elements at Spyro and Cynder's disposal and watch as you dispose of one foe after another. The boss battle in Dragon City, where Spyro and Cynder are pitted against a towering servant of the Dark Master known as a Golem, is one of my favorites, because the precise timing in combat makes it very challenging and exciting.
Certain parts of the game became irritating after a while, especially the level where Spyro and Cynder are given the task to slay a colossal monster known as the Destroyer by flying around and destroying the dark crystals which power it. Because of limited camera movement, these crystals were difficult to locate, and it soon became more of an annoying chore than a puzzle. The end of that sequence, however, where the two dragons must fly into the monster to destroy the last of the crystals, is both visually fascinating and thrilling.
This brings me to the flying, a new addition to the Spyro franchise. Both dragons are given the ability to take to the air whenever they please, which is very useful when attempting to cross chasms or battling airborne foes. Many reviewers have complained about how the game will often keep you from flying as high as you wish, which limits the game's freedom. Well, what did you expect? That the game would simply let you dash all around wherever you wanted without any limits? Ha! This is a video game, which means that there have to be limits to everything to keep gameplay controlled. Personally, I found flight very enjoyable and airborne combat also extremely engaging and exciting. Overall, it was a great addition to the series.
In summary, Dawn of the Dragon has some faults, but I think that it is a solid conclusion to the Legend of Spyro trilogy. With an epic score and visuals, decent combat, and many enhancing abilities, this game is a very good addition to the platforming genre and the entire Spyro franchise.

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Product Description:
Three long years have passed since Spyro and Cynder were trapped in the crystal, since then Malefor has unleashed his evil onto the world. In this third chapter of the epic Legend of Spyro trilogy, Spyro must fulfill his destiny and face the Dark Master. As evil spreads over the world, Spyro and Cynder must discover new abilities and unlock their true powers to defeat Malefor and stop him from destroying the world.

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