4/25/2012

MechWarrior 4: Vengeance Review

MechWarrior 4: Vengeance
Average Reviews:

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The short: Great gameplay, great engine, excellent interface, awful story and acting. A fine addition to the Mech series of games. A solid, stable, fun game that doesn't require that you played any of the previous three to have a complete blast with it.
The long: I respectfully disagree with the review that gave this title one star because you can't make any Mech into a supermachine. That is precisely what makes this game better than all the ones that came before it. I have played ALL of the MW games, including the Virtual World cockpit sims, and this is the best yet. The game has been totally changed (and by the FASA guys themselves) from being just a computerized version of the paper game into a solid computer game that more accurately conveys what it should be like to be in one of these machines.
The shortcoming of the previous games was that Mech models didn't matter. You could take any one of them and put in any weapons, any equipment, any armor. You were limited only by total weight, so what was the difference?
Now there IS a difference. The missile racks on a Mech now really do have missiles in them (or nothing), and you can really hit those racks and blow them up. In the prior games you could hit a Mech in the waist and it would count as a "torso side" hit, regardless of what the structure of the machine was supposed to be. Now it plays far more like you'd think the real deal should. Two 75-ton Mechs are now completely different if they're different models, and you can play them with different tactics. You can use your knowledge of their structures to hit them where it hurts. Shouldn't it have been this way all along?
Game balance is totally different: Legs are way tougher to hit and to damage, so you can't cheap out as easily with leg or even head shots. Mechs accelerate, decelerate, and reverse faster, so if you crash into somebody, you don't ballroom dance with them at close range until somebody dies (and the meltdown from a death at close range is now greatly to be avoided--very cool); you can break off easily and continue to run and gun. Every Mech battle is now the extended duel it should be--no easy way out, and no cheap argument-ending superweapons like the Ultra AC/20. Now you've got to actually fight. If you don't like solid tactical fighting, then go play any first-person shooter, ninnies.
Weapon select and grouping is now totally different; the HUD is much simpler and more effective to use, and the Mech lab is equally simplified and effective. Wingman command is perhaps the best such game interface yet invented; very quick and it works.
Missile play also is done right this time; long-range missiles launch in an arc to the target, short-ranges are dumbfire and Streaks always hit without needing a lock. Other toys like AMS and BAP really work now, and have a noticeable effect and advantage during play. The new way that the missiles launch in a ripple-shower (instead of all at once) is more fun. This means that evasive action works. Now rather than either getting hit with the full load or totally missed, you can do things like dodge some and try to let AMS handle some, and everything in between. It also means that you need skill and strategy as a missile marksman, which wasn't really the case before.
The Mechs themselves have never looked better. They're highly detailed, distinctively blacken on damage, limp, stagger, run, walk, recoil, fall, and DIE awesomely. The graphics look great. Weapon effects are intense and the sounds are rich and throaty. You feel like you're dealing out some hurting even if you're only scratching paint when you unleash a machine gun. The AI is no longer dirt-stupid, puts up a great fight and won't sit there while you snipe from long range or pull other tricks that used to work. It's much more equivalent to the great bot AI that you see in first-person shooters like Unreal Tournament or Quake.
The single-player campaign is 25 full missions, far longer in play time than MW3. Unfortunately the story is as awful as most other computer games. Starcraft or Half-Life this is not. I can't remember seeing worse acting since high school, so I can't give this five stars. It's solid in just about every other way, though. I look forward to any expansions that may be on the way.

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Product Description:
Are you up for the challenge with two Mechwarrior epic campaigns?MechWarrior 4: Vengeance places you in the center of an epic campaign of battle, birthright and betrayal as you command an awesomely armored 40-foot high 100 ton BattleMech.????Mechwarrior 4: Black Knight Expansion Pack includes all-new a??Mechs, vehicles, weapons, missions and more await each new recruit in MechWarrior 4: Black Knight. Do you have what it takes to make it in the Black Knight Legion? Time to find out.

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